Augmented Reality
By
UJJAYANTA BHAUMIK
2014UGCS085
Reality??
Augmented reality enhances experiences by adding virtual
components such as digital images, graphics, or sensations as a new
layer of interaction with the real world
Contrastingly, virtual reality creates its own reality that is completely
computer generated and driven
Virtual Reality is usually delivered to the user through a head-mounted, or
hand-held controller. This equipment connects people to the virtual reality,
and allows them to control and navigate their actions in an environment
meant to simulate the real world.
 Augmented reality adds graphics, sounds, haptic
feedback and smell to the natural world as it exists
 Changing the way we view the world -- or at least the
way its users see the world. Picture yourself walking
or driving down the street.
 To superimpose graphics, audio and other sensory
enhancements over a real-world environment in real
time
What is it?
 SixthSense
 Essentially, the device works by using the
camera and mirror to examine the
surrounding world, feeding that image to
the phone (which processes the image,
gathers GPS coordinates and pulls data
from the Internet), and then projecting
information from the projector onto the
surface in front of the user, whether it's a
wrist, a wall, or even a person.
Sixth Sense
 Camera
 Small projector
 Smartphone
 Mirror
Basic Components
A pure connection between the physical and the digital World
Rather than switching between the two worlds, the integration would help us
get rid of the digital divide and help us to be more connected to our physical
world
 Mobile devices like
smartphones and
tablets
 PC and connected TV
players
 Head mounted
displays, glasses, and
lenses
The lovely Gadgets
Pokemon Go
 Education
 Advertising
 Translation
 Gaming
Areas of implementation
 Accuracy
 Hardware concerns
 Privacy concerns
Limitations
Thank You

Augmented reality

  • 1.
  • 2.
    Reality?? Augmented reality enhancesexperiences by adding virtual components such as digital images, graphics, or sensations as a new layer of interaction with the real world Contrastingly, virtual reality creates its own reality that is completely computer generated and driven Virtual Reality is usually delivered to the user through a head-mounted, or hand-held controller. This equipment connects people to the virtual reality, and allows them to control and navigate their actions in an environment meant to simulate the real world.
  • 4.
     Augmented realityadds graphics, sounds, haptic feedback and smell to the natural world as it exists  Changing the way we view the world -- or at least the way its users see the world. Picture yourself walking or driving down the street.  To superimpose graphics, audio and other sensory enhancements over a real-world environment in real time What is it?
  • 5.
     SixthSense  Essentially,the device works by using the camera and mirror to examine the surrounding world, feeding that image to the phone (which processes the image, gathers GPS coordinates and pulls data from the Internet), and then projecting information from the projector onto the surface in front of the user, whether it's a wrist, a wall, or even a person. Sixth Sense
  • 6.
     Camera  Smallprojector  Smartphone  Mirror Basic Components
  • 7.
    A pure connectionbetween the physical and the digital World Rather than switching between the two worlds, the integration would help us get rid of the digital divide and help us to be more connected to our physical world
  • 8.
     Mobile deviceslike smartphones and tablets  PC and connected TV players  Head mounted displays, glasses, and lenses The lovely Gadgets
  • 9.
  • 10.
     Education  Advertising Translation  Gaming Areas of implementation
  • 11.
     Accuracy  Hardwareconcerns  Privacy concerns Limitations
  • 12.