Hololens. Rift. Gear. Pokemon Go. Like 3D televisions, these things are starting to enter our everyday life. While still years away, people are being primed for the idea of what an augmented life could look like by popular media. As companies start creating the early hardware that will support both Virtual and Augmented Reality in the mainstream, we must ask ourselves: What are we attempting to accomplish? What goals are we trying to set? And above all – What will the world we are creating look like?
Talk from #CodeMash 2017
2. #Me:
CTO, ROCeteer & With.me
Early Employee at Evernote & Spirit Airlines
International Executive Coach, Advisor,
TEDx Speaker, Presenter and Author
Coach, Mentor and Advisor for Universities,
Entrepreneurial Ecosystems, Incubators
and Accelerators
2015 & 2016 Mentor/Coach and Female
Executive of the Year
Columnist for Inc & Tech.co
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7. Virtual Reality is a computer generated, multi-
sensory information program which tracks a
user in real time to create an artificial world in
which the user has the impression of being in
that world ,with the ability to navigate through
and manipulate objects in that world.
8. We can interact with this virtual environment
in a more naturalistic manner which will
generate new forms of human-machine
interaction (HMI).
9. Augmented Reality refers to a system in which the
user views and acts within an enhanced version of
the real world. The enhancements are virtual
(computer-generated), and can include objects or
information.
10. “AR augments the real world environment
with virtual information improving people’s
senses and skills.”
- Ronald Azuma, A Survey of Augmented Reality
11. Mixed Reality encompasses both Augmented
Reality and Augmented Virtuality. It refers to
the merging of real and virtual worlds to
produce new environments and visualizations
where physical and digital objects co-exist
and interact in real time.
12. It gives people options to experience “The
Road Not Taken”
It also promotes adventure.
“The unexamined life is not worth living.”
Socrates
13. It combines real and virtual World
It is interactive in real time
It is registered in 3D
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16. Microsoft HoloLens is the first fully
untethered holographic computer.
It uses mixed reality, blending 3D
holographic content into the physical world,
allowing users to interact with both digital
content and the world around them.
HoloLens is completely self-contained.
There are no wires, phones or PC
connection required.
28. Augmented “Real-Life” Interactions
Advances in Technology
Cost-Effective Military Trainings
Tourism / Hospitality Applications
Medical Field Improvements
Easily Locate Places With Map Overlay
Increased focus on Education and Learning
Advantages of AR