Presentation of how the Augmented and Virtual Reality could help in the implementation of the Smart City Concept through living and sharing experiences related to the Smart City and enhancing this concept
COMP 4010 - Lecture 1: Introduction to Virtual RealityMark Billinghurst
Lecture 1 of the VR/AR class taught by Mark Billinghurst and Bruce Thomas at the University of South Australia. This lecture provides an introduction to VR and was taught on July 26th 2016.
This video and the corresponding presentation looks at the definition of Extended Reality, XR and how 3GPP 5G standards are evolving to cater for XR in the future releases.
XR is an umbrella term for all the immersive technologies. The ones we already have today are Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR) plus those that are yet to be created. All immersive technologies extend the reality we experience by either blending the Real and/or Virtual Worlds or by creating a fully immersive experience.
The video for this presentation is available here: https://www.youtube.com/watch?v=nDAmK3jhCuQ
All our #3G4G5G slides and videos are available at:
Videos: https://www.youtube.com/3G4G5G
Slides: https://www.slideshare.net/3G4GLtd
5G Page: https://www.3g4g.co.uk/5G/
Free Training Videos: https://www.3g4g.co.uk/Training/
지난 4월 3일에 대전 KAIST 증강현실연구센터 콜로키움에서 발표한 자료입니다.
‘Digital Twin’ is a digital replication of real world objects, processes, phenomena that can be used for various purposes. Digital twin concept backs to manufacturing industry in early 2000s for the PLM (Product Lifecycle Management) purposes. It is based on the idea that a digital informational construct about a physical system could be created as an entity on its own. As cities are going through digital transformation, there are many attempts to apply digital twin concept to manage urban issues. Those attempts look set to play an increasingly important role in the creation of smart cities around the world and in addressing major public health, safety and environmental issues. Bringing the virtual and real worlds together in this way can help to give better analysis, visualization, and simulation to decision-making process. This will be a multi-way process with iterative feedback among stakeholders. In this colloquium, I talked about the recent trends of Smart City from the perspective of digital twin.
Mobile Extended Reality (XR) is likely to become one of the world’s most disruptive computing platforms. It is expected to transform the way we interact with the world around us every day, delivering unprecedented new experiences and the potential to exponentially increase productivity. XR is inherently meant to be mobile, intuitive and always connected. Many new technologies in the areas of low power visual processing, cognition, and connectivity are required for this vision to become reality. This presentation discusses:
• A view of the evolution of XR from today to the future
• Examples of unprecedented experiences that XR is expected to enable
• Necessary technology advancements required in areas such as 3D graphics, computer vision, next-gen displays, machine learning, and wireless connectivity to support a new class of intelligent, and personalized XR experiences
https://www.qualcomm.com/invention/extended-reality
Lecture 5 in the COMP 4010 class on Augmented and Virtual Reality. This lecture was about AR Interaction and Prototyping methods. Taught by Mark Billinghurst on August 24th 2021 at the University of South Australia.
COMP 4010 - Lecture 1: Introduction to Virtual RealityMark Billinghurst
Lecture 1 of the VR/AR class taught by Mark Billinghurst and Bruce Thomas at the University of South Australia. This lecture provides an introduction to VR and was taught on July 26th 2016.
This video and the corresponding presentation looks at the definition of Extended Reality, XR and how 3GPP 5G standards are evolving to cater for XR in the future releases.
XR is an umbrella term for all the immersive technologies. The ones we already have today are Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR) plus those that are yet to be created. All immersive technologies extend the reality we experience by either blending the Real and/or Virtual Worlds or by creating a fully immersive experience.
The video for this presentation is available here: https://www.youtube.com/watch?v=nDAmK3jhCuQ
All our #3G4G5G slides and videos are available at:
Videos: https://www.youtube.com/3G4G5G
Slides: https://www.slideshare.net/3G4GLtd
5G Page: https://www.3g4g.co.uk/5G/
Free Training Videos: https://www.3g4g.co.uk/Training/
지난 4월 3일에 대전 KAIST 증강현실연구센터 콜로키움에서 발표한 자료입니다.
‘Digital Twin’ is a digital replication of real world objects, processes, phenomena that can be used for various purposes. Digital twin concept backs to manufacturing industry in early 2000s for the PLM (Product Lifecycle Management) purposes. It is based on the idea that a digital informational construct about a physical system could be created as an entity on its own. As cities are going through digital transformation, there are many attempts to apply digital twin concept to manage urban issues. Those attempts look set to play an increasingly important role in the creation of smart cities around the world and in addressing major public health, safety and environmental issues. Bringing the virtual and real worlds together in this way can help to give better analysis, visualization, and simulation to decision-making process. This will be a multi-way process with iterative feedback among stakeholders. In this colloquium, I talked about the recent trends of Smart City from the perspective of digital twin.
Mobile Extended Reality (XR) is likely to become one of the world’s most disruptive computing platforms. It is expected to transform the way we interact with the world around us every day, delivering unprecedented new experiences and the potential to exponentially increase productivity. XR is inherently meant to be mobile, intuitive and always connected. Many new technologies in the areas of low power visual processing, cognition, and connectivity are required for this vision to become reality. This presentation discusses:
• A view of the evolution of XR from today to the future
• Examples of unprecedented experiences that XR is expected to enable
• Necessary technology advancements required in areas such as 3D graphics, computer vision, next-gen displays, machine learning, and wireless connectivity to support a new class of intelligent, and personalized XR experiences
https://www.qualcomm.com/invention/extended-reality
Lecture 5 in the COMP 4010 class on Augmented and Virtual Reality. This lecture was about AR Interaction and Prototyping methods. Taught by Mark Billinghurst on August 24th 2021 at the University of South Australia.
Virtual Reality (VR) Continuum - AMP New VenturesAMP New Ventures
If the Internet is the sharing of information, then Virtual Reality (VR) is the sharing of experiences; and if most customer experiences are digital, then Virtual Reality (VR) must be important, for it is the next frontier in digital.
VR immerses users in indistinguishably real simulated environments, while Augmented Reality (AR) blends the digital into our physical environments. In the past month, PlayStation VR was released along with Google VR, to join a global ecosystem of VR content, infrastructure and platforms startups, projected to be worth $160bn by 2020.
Given It will transform experiences across industries, including Financial Services, and the expert consensus is that mainstream adoption is ~5 years away, we recommend Financial Services companies start exploring VR/AR possibilities now.
Augmented Reality connects the online and offline worlds. Let us have a look at what it is, why it is so popular and what are the businesses to which it can contribute.
AUGMENTED REALITY CONNECTS THE ONLINE AND OFFLINE WORLDS.
Augmented Reality: Merging Our Real World WIth The VirtualLynne d Johnson
Lynne d Johnson's Emerging Media Conference #EmMeCon presentation June 19, 2012. A Virtual World: A look into where Augmented Reality is headed and the possibilities of bringing the virtual world into the real world.
Augment Reality is set to dominate the next age of retail through product visualization. AR gonna take a little while, because there’s some really hard technology challenges there.
But it will happen. It will happen in a big way. And we will wonder, when it does [happen], how we lived without it. Kind of how we wonder how we lived without our [smartphones] today.
holography technology for the future to lead in the market in the digital world. recent trends and it is attached with a video for good understanding. hope you will like the presentation
This is a presentation which I put together with a classmate for 3d scene visualization for one of my classes. I have many of the slides hidden for the actual presentation as the extra slides were for the final hand in product so i am not sure if they will show. I will update the pdf version with the extra information.
The emergence of virtual reality applications for architecture has been one of the big stories of the past few years — in the future, we’ve been told, VR will become an integral part not just of presenting a project, but of the design process as well.
For many design-led industries, the biggest challenge is often convincing the client that the finished article will look just like — or better than — the 2D or 3D representation.
No matter how talented the designer, it can take a leap of faith and a vivid imagination from the client to get them on board with, and excited by, a design idea.
Architecture is no different and that’s why virtual reality for architecture and design could help transform this industry.
Presentació realitzada pel Prof. Dr. Thomas H. Kolbe, de l'Institut für Geodäsie, Geoinformatik und Landmanagement de la Universitat Tècnica de Munic, el dia 22/01/2015 a l'ICGC
Virtual and Augmented Reality Technologies can be used to improve the STEM skills of 21th. century students. Placing users at the center, in a real world or virtual situation, playing an active role in proceedings through various task and scenarios they will need to interact with.
A sliideshow based on our recent white paper looking at the role that 3D technologies might play in building dynamic and information rich whole city models and their contribution to the Smart City agenda
A slideshare based on our recent white paper looking at the role that 3D technologies might play in building dynamic and information rich whole city models and their contribution to the Smart City agenda
Virtual Reality (VR) Continuum - AMP New VenturesAMP New Ventures
If the Internet is the sharing of information, then Virtual Reality (VR) is the sharing of experiences; and if most customer experiences are digital, then Virtual Reality (VR) must be important, for it is the next frontier in digital.
VR immerses users in indistinguishably real simulated environments, while Augmented Reality (AR) blends the digital into our physical environments. In the past month, PlayStation VR was released along with Google VR, to join a global ecosystem of VR content, infrastructure and platforms startups, projected to be worth $160bn by 2020.
Given It will transform experiences across industries, including Financial Services, and the expert consensus is that mainstream adoption is ~5 years away, we recommend Financial Services companies start exploring VR/AR possibilities now.
Augmented Reality connects the online and offline worlds. Let us have a look at what it is, why it is so popular and what are the businesses to which it can contribute.
AUGMENTED REALITY CONNECTS THE ONLINE AND OFFLINE WORLDS.
Augmented Reality: Merging Our Real World WIth The VirtualLynne d Johnson
Lynne d Johnson's Emerging Media Conference #EmMeCon presentation June 19, 2012. A Virtual World: A look into where Augmented Reality is headed and the possibilities of bringing the virtual world into the real world.
Augment Reality is set to dominate the next age of retail through product visualization. AR gonna take a little while, because there’s some really hard technology challenges there.
But it will happen. It will happen in a big way. And we will wonder, when it does [happen], how we lived without it. Kind of how we wonder how we lived without our [smartphones] today.
holography technology for the future to lead in the market in the digital world. recent trends and it is attached with a video for good understanding. hope you will like the presentation
This is a presentation which I put together with a classmate for 3d scene visualization for one of my classes. I have many of the slides hidden for the actual presentation as the extra slides were for the final hand in product so i am not sure if they will show. I will update the pdf version with the extra information.
The emergence of virtual reality applications for architecture has been one of the big stories of the past few years — in the future, we’ve been told, VR will become an integral part not just of presenting a project, but of the design process as well.
For many design-led industries, the biggest challenge is often convincing the client that the finished article will look just like — or better than — the 2D or 3D representation.
No matter how talented the designer, it can take a leap of faith and a vivid imagination from the client to get them on board with, and excited by, a design idea.
Architecture is no different and that’s why virtual reality for architecture and design could help transform this industry.
Presentació realitzada pel Prof. Dr. Thomas H. Kolbe, de l'Institut für Geodäsie, Geoinformatik und Landmanagement de la Universitat Tècnica de Munic, el dia 22/01/2015 a l'ICGC
Virtual and Augmented Reality Technologies can be used to improve the STEM skills of 21th. century students. Placing users at the center, in a real world or virtual situation, playing an active role in proceedings through various task and scenarios they will need to interact with.
A sliideshow based on our recent white paper looking at the role that 3D technologies might play in building dynamic and information rich whole city models and their contribution to the Smart City agenda
A slideshare based on our recent white paper looking at the role that 3D technologies might play in building dynamic and information rich whole city models and their contribution to the Smart City agenda
Digital Architecture - Modern Technologies in ArchitectureÇelik Nimani
In today's economy, technology is part of every single aspect of our life. Digital architecture uses computer aided design, programming, simulation and images to create virtual forms and physical structures. The same can be said to refer to other aspects of architecture that are defined by digital technologies.
Cite as: Kamel Boulos MN. VRGIS and big data for smarter, healthier cities (within the Invited Session on 'Digital technologies and the impact in biometry', Chair: R Assunção, Discussant: A Charpentie, Presenters: MN Kamel Boulos, J Mills Flemming, G Câmara). XXIXth International Biometric Conference, Barcelona International Convention Centre, Barcelona, Spain, 10 July 2018.
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Abstract:
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The latest generation of virtual and mixed reality hardware has rekindled interest in VRGIS (Virtual Reality GIS) and ARGIS (Augmented Reality GIS) applications in health, and opened up new and exciting opportunities and possibilities for using these technologies in the personal and public health arenas (Kamel Boulos et al., 2017). This presentation will offer a snapshot of some of the most remarkable VRGIS and ARGIS solutions that rely on big data, including real-time data, to deliver the vision of smart healthy cities (Kamel Boulos et al., 2015).
1. Kamel Boulos et al. From urban planning and emergency training to Pokémon Go: applications of virtual reality GIS (VRGIS) and augmented reality GIS (ARGIS) in personal, public and environmental health. Int J Health Geogr. 2017, 16:7. DOI: 10.1186/s12942-017-0081-0
2. Kamel Boulos et al. 'Social, innovative and smart cities are happy and resilient': insights from the WHO EURO 2014 International Healthy Cities Conference. Int J Health Geogr. 2015, 14:3. DOI: 10.1186/1476-072X-14-3
An introduction to the 3D digital city model data management solution CityGRID. From Met GeoInfo, this true 3D RDBMS software provides tools for creation, management and visualisation of 3D city models.
In 2013, a team of entrepreneurs decided that BIM was a new age culture that would change the entire AEC industry. They called this dream “UNIBiM" professionals with the zest to build future designs, to imagine, conceptualize and BUILD. This little dream has now grown globally and is founded by Suresh Patel, an entrepreneur in his own right. UNIBiM in last 5 years has grown to be a 250 strong team – with some of the best minds in the BIM industry from around the globe. Headquartered in one of the richest business states of India – Ahmedabad, Gujarat, UNIBiM has now offices in UAE, Qatar, Singapore, Thailand, Philippines, Japan & Australia..
Contact us : Email : info@unibimservices.com, Phone : (+91) 99252 04263. Web : www.unibimservices.com
Insights Success has compiled a list of “The 10 Most Promising Smart City Solution Providers, 2021”, which are reshaping the world with their cutting-edge solutions.
Show&Tell Fast Forward Talk: Bill WilkinsSandbox ATL
Show&Tell is Tech Square's quarterly science fair-style demo day, which focuses on a different emerging technology each time. October's theme was BuiltTech, which includes technologies shaping the built environment. This $217 trillion sector is what shapes the future of planning, design, construction, and management of buildings, infrastructure, and cities.
slide show on Virtual Reality Technology,
New and latest 14Nov2021
My name is Bello Adamu Usman
and you can also contact me or WhatsApp chat me through this number
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or my email address
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The field of 3D animation has grown tremendously over the years.Early developments in the University of Utah by Ed Sullivan who innovated modelling and cgi effects eventually goes on to found Pixar, one of the world leaders in 3d animation.
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Could the Smart City improve the resilience and sustainability of urban systems (the city)?
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3. The Augmented and virtual reality are based on 3D
Digital Modelling
Thanks to digital tools (BIM, SIG, 360° Camera, games), we
can build 3D digital models for any real or virtual “object”
and then visualize, enhance and share these objects.
We can also live new experiences and create emotions.
4. Construction of the 3D digital model
Geographic information system (GIS) for Urban
Networks
SunRise Smart City
(Scientific Campus)
15. Picture Source: VR 2015 IEEE Virtual Reality International Conference
The next frontier in data visualization is clearly immersive experiences.
Virtual reality for data visualisation