The document discusses augmenting learning environments with augmented reality tools. It provides examples of how augmented reality applications can be used in classroom settings, such as enhancing homework help, book reviews, and lab safety instructions. The document also lists specific augmented reality applications like Aurasma, Word Lens, and ZooBurst that can be used to augment learning. Finally, it addresses how to capture and share augmented reality content without WiFi by connecting an iPad or iPhone to a computer.