The document provides instructions for a classroom activity where students will learn and practice Braille and basic sign language. They will watch a video about Louis Braille and his invention of the Braille writing system. Students are then asked to copy a Braille cell and try writing their name and a secret message in Braille by representing letters with dot patterns. They are also instructed to try communicating using basic sign language. No homework is assigned for the week, but students are encouraged to share what they learned about Braille and sign language with others.
Prewriting & metacognition (From the book Think Write! 2012)Amanda Preston
This document discusses various aspects of cognition, language, and thinking. It addresses questions like what is thought, can you think without language, and how is language related to thought. It also discusses concepts like meta-cognition, which is defined as thinking about thinking. The document emphasizes that language plays a key role in thought and reasoning, and that putting ideas into words can help reveal what we know and don't know. It also stresses that developing language skills through dialogue with others is important for becoming successful thinkers.
This document outlines several app mixer activities for students to get familiar with iPad apps in the first week or two of school. The activities include using GarageBand to create wireless jam sessions in small groups; using iMovie to record classmates stating their favorite superhero in 4 minutes; using Educreations to create slides interviewing classmates about favorite items and recording voiceovers; taking screenshots of items likely in a refrigerator and making a Keynote collage with photos, titles and drawings. The goal is to introduce apps, have students learn from each other, and get comfortable using the technology in an informal way.
Start your school year with a Smart Start activity. This activity builds teamwork while helping your students learn about team roles. Some prep is needed for this series, however step by step directions are included.
This lesson plan aims to help students identify their personal strengths. It includes activities for students to write down their strengths in different categories on index cards and have volunteers from each category present strengths to the class. Students will then partner up and interview each other to identify five of their partner's strengths. The lesson concludes that everyone has strengths, some shared with others and some unique, and it is important for students to know and use their strengths daily.
This document discusses empathy and provides guidance on how to empathize with others. It defines empathy as feeling and understanding what another person is feeling by trying to see the world from their perspective. To empathize effectively, one should immerse themselves in another's experiences, observe their behaviors and context without judgment, and engage with them through respectful conversation to understand their needs, feelings, stories and perspectives. The key steps outlined are to immerse yourself, observe without judgment, engage respectfully through open-ended questions, capture your findings on what you see, hear and feel the person is experiencing, and use this understanding to meet their needs through design solutions.
This document outlines a student survey activity to help teachers get to know students better at the beginning of the school year. The survey includes questions about students' academic and culture goals, favorite movies and bands, gaming preferences, and 3 things teachers should know about each student. Teachers are encouraged to have students do the survey individually or in groups and share their answers out loud in class or using an online platform like Socrative to provide fast feedback.
The document provides instructions for a classroom activity where students will learn and practice Braille and basic sign language. They will watch a video about Louis Braille and his invention of the Braille writing system. Students are then asked to copy a Braille cell and try writing their name and a secret message in Braille by representing letters with dot patterns. They are also instructed to try communicating using basic sign language. No homework is assigned for the week, but students are encouraged to share what they learned about Braille and sign language with others.
Prewriting & metacognition (From the book Think Write! 2012)Amanda Preston
This document discusses various aspects of cognition, language, and thinking. It addresses questions like what is thought, can you think without language, and how is language related to thought. It also discusses concepts like meta-cognition, which is defined as thinking about thinking. The document emphasizes that language plays a key role in thought and reasoning, and that putting ideas into words can help reveal what we know and don't know. It also stresses that developing language skills through dialogue with others is important for becoming successful thinkers.
This document outlines several app mixer activities for students to get familiar with iPad apps in the first week or two of school. The activities include using GarageBand to create wireless jam sessions in small groups; using iMovie to record classmates stating their favorite superhero in 4 minutes; using Educreations to create slides interviewing classmates about favorite items and recording voiceovers; taking screenshots of items likely in a refrigerator and making a Keynote collage with photos, titles and drawings. The goal is to introduce apps, have students learn from each other, and get comfortable using the technology in an informal way.
Start your school year with a Smart Start activity. This activity builds teamwork while helping your students learn about team roles. Some prep is needed for this series, however step by step directions are included.
This lesson plan aims to help students identify their personal strengths. It includes activities for students to write down their strengths in different categories on index cards and have volunteers from each category present strengths to the class. Students will then partner up and interview each other to identify five of their partner's strengths. The lesson concludes that everyone has strengths, some shared with others and some unique, and it is important for students to know and use their strengths daily.
This document discusses empathy and provides guidance on how to empathize with others. It defines empathy as feeling and understanding what another person is feeling by trying to see the world from their perspective. To empathize effectively, one should immerse themselves in another's experiences, observe their behaviors and context without judgment, and engage with them through respectful conversation to understand their needs, feelings, stories and perspectives. The key steps outlined are to immerse yourself, observe without judgment, engage respectfully through open-ended questions, capture your findings on what you see, hear and feel the person is experiencing, and use this understanding to meet their needs through design solutions.
This document outlines a student survey activity to help teachers get to know students better at the beginning of the school year. The survey includes questions about students' academic and culture goals, favorite movies and bands, gaming preferences, and 3 things teachers should know about each student. Teachers are encouraged to have students do the survey individually or in groups and share their answers out loud in class or using an online platform like Socrative to provide fast feedback.
The document discusses Howard Gardner's theory of multiple intelligences, which posits that there are different types of intelligence beyond just academic or logical-mathematical abilities. It defines eight types of intelligence: linguistic, logical-mathematical, spatial, bodily-kinesthetic, musical, interpersonal, intrapersonal, and naturalist. The activity encourages students to reflect on their own strengths and weaknesses across the different intelligences through games and exercises testing each type of ability.
Build your School Culture with Smart StartJon Corippo
This document provides instructions for an activity called an "Academic Mini-Mixer" where students will get to know their classmates better. The activity involves students filling out a "Frayer model" worksheet to describe a classmate and their likes, dislikes, and dream pet. Students will then share what they learned about their classmates. The goals are for students to learn each other's names and interests while practicing communication and note-taking skills. Teachers are encouraged to emphasize ideas over artwork and keep activities timed to encourage focus.
This document provides ideas and resources for creative activities and games for teaching young English language learners. It includes suggestions for classroom supplies, crafts, puzzles, total physical response activities, songs and games. Some example games are vocabulary bingo and charades. The document emphasizes that games are effective for keeping students engaged, promoting interaction, and making the material more memorable compared to solely using textbooks. It provides tips for implementing games successfully in the classroom, such as relating the game to the lesson topic and monitoring student participation.
The document provides strategies for using different types of intelligence to accelerate learning in children. It suggests using verbal intelligence through writing, listening, talking, and reading on topics. It recommends using musical intelligence by playing, creating, or relating music to concepts. Logical intelligence can be developed through analysis, representation, problem-solving and pattern recognition. Body, people, nature, and picture intelligences can be engaged through hands-on activities, social interaction, outdoor experiences, and visual representation. Self-intelligence is important and can be strengthened through independent study, self-reflection, goal-setting and connecting lessons to personal experiences.
This document provides an overview of creative writing and encourages the reader to develop writing skills through practice. It discusses reasons for writing such as immortality, betterment of others, and self-expression. The document advocates writing daily, reading widely from different styles, and practicing writing to improve. It frames writing as an art form and challenges the reader to choose writing and reading goals for the next week to develop their skills over a 6 week class.
Teacher Cari provides assignments for her 4th grade English students including making picture dictionaries about animals and fruits, learning numbers from 1 to 50, drawing and labeling school objects and rooms of a house, and answering what activities they enjoy during their free time such as drawing, playing music, or watching television. Students are asked to draw and color in their work.
Flashcards are a simple yet effective teaching resource that appeal to visual and kinesthetic learners. They can be used to present, practice, and recycle vocabulary in fun activities for students of any age. Flashcards can be purchased, obtained from publishers, or easily made yourself using pictures, drawings, or images from the internet. Making your own allows you to tailor the flashcards to specific needs and topics. A variety of memory, drilling, identification, and movement-based games can be played using flashcards to keep students engaged.
This document discusses visual puzzles and games that aim to exercise thinking. It describes ambigrams, which are words that can be read the same upside down or rotated. The document also covers designing puzzles to teach letter parts or typography concepts. Games are proposed that turn images like photos into interactive puzzles by having players find details. The goals are to design casual games for mental fitness as part of a healthy lifestyle using trends like social media and player-generated content.
This document provides instructions for an activity called "Academic Mini-Mixers: Teamwork Edition II - Tangrams" that aims to teach students cooperation, teamwork, and classroom procedures through puzzle solving. The activity involves students working in groups of 4 with assigned roles to complete tangram puzzles using only their designated puzzle pieces. It recommends doing this as a school-wide or period-by-period activity and having students reflect on what worked and what didn't in their group process. Links to printable tangram materials are also provided, as well as suggestions for extending the teamwork concept into daily classroom routines and group work.
The document outlines the writing process in 6 steps: prewriting, rough draft, revision, editing and proofreading, final draft, and publishing. Prewriting involves generating ideas through activities like listing, free writing, clustering, and outlining. The rough draft is the initial full version. Revision involves reworking content. Editing focuses on grammar, spelling, and punctuation. The final draft is polished. Publishing shares the work with others.
This document provides guidance for students preparing impromptu speeches. Some key points covered include:
- Use palm cards with numbered points written in point form for impromptu speeches.
- Introduce the topic while establishing context, and include a story, question, or statistic as part of the speech.
- Organize the subject matter using strategies like past/present/future, positive/negative, or discussing the topic from a self, school, community, or world perspective.
- For prepared speeches, use main ideas with examples to structure multiple paragraphs while keeping the speech to 3-6 minutes without a microphone.
Flashcards are a popular study tool that allow students to self-test and identify weaknesses. However, flashcards alone don't encourage deep understanding. This document provides a strategy for using two stacks of flashcards - one with concepts and one with instructions - to interact with concepts in new ways and improve understanding beyond memorization. The key is to randomly select a concept card and corresponding instruction card, such as describing a concept without its definition, and verbally responding to help solidify learning. This flashcard strategy can be used across various subjects.
The document discusses listening comprehension and using recordings in ESL/EFL lessons. It provides suggestions for finding and using recordings, including from textbooks, radio, the internet, and original recordings. It describes aspects of listening comprehension like discrimination, schemata building, top-down and bottom-up processing, and strategies. Sample listening activities are outlined that incorporate pre-listening, listening, and post-listening stages along with schemata, strategies, critical thinking and multi-skill work.
Clustering is a nonlinear brainstorming technique that allows writers to generate ideas and topics for writing. It involves freely associating words and concepts around a central topic, writing each new idea in a circle connected to the previous ones. This taps into the subconscious "design mind" and helps bypass logical thinking. The process may feel random at first but patterns will emerge. Writers should trust the process and see where it leads them without premature judgment. Clustering provides choices of ideas and a focus to spur writing in a natural, non-linear way.
K-1 Parent Workshop: How to Help with ReadingLauren Johnson
1) The document provides guidance for parents on how to help their children with reading at home. It discusses establishing a positive environment, reading with children daily, talking about books, and asking questions to check comprehension.
2) Specific guidance is given for supporting beginning readers, including doing picture walks before reading and prompting children to use context clues if they get stuck on a word.
3) The document emphasizes building reading confidence with easy books and re-reading, while also discussing sight words, phonics, and assessing reading level.
Significance of Language Skills in the Games Industry and how to motive stude...Thomas Hulvershorn
Thomas Hulvershorn, Operations Manager of Outplay Entertainment, gave a presentation on the significance of language knowledge in business, specifically in the video game industry. He discussed how games are a big, global business and how localizing games into other languages improves financial results. He emphasized that language skills are important for getting jobs in the games industry and broadening career opportunities. The presentation was aimed at language students to inspire them and convey how linguistic skills correlate with career prospects.
This document provides instructions for an activity called "Academic Mini-Mixers" where students learn about each other through brief introductions. The goals are to establish rapport, make students feel part of the class, and do a light writing assessment without students realizing. Students would create a 3-slide presentation with their name and 3 facts on slide 1, 3 things they are about on slide 2, and 3 things they are not about on slide 3. This could be done school-wide or for each class period to help students get to know each other at the start of the academic year.
Good readers set a purpose for reading, use prior knowledge to make connections, and ask questions before, during and after reading. They focus on important ideas, visualize information and make sensory connections. Good readers also make inferences, use strategies to understand difficult texts, recognize when their comprehension breaks down, study vocabulary and define unfamiliar words. Finally, good readers retell and summarize what they've read.
This document contains a VARK questionnaire to assess learning styles and preferences. It consists of 8 multiple choice questions to determine if a person's learning style is predominantly visual, auditory, reading/writing, or kinesthetic. The results section explains each learning style preference. It then provides examples of classroom activities that incorporate different learning styles, such as role plays, projects, games, interviews, and debates. These activities engage visual, auditory, reading, writing, kinesthetic, interpersonal, and logical learning preferences. The document aims to help teachers design lessons that accommodate diverse learning styles among students.
This document summarizes a presentation on using games in the school library. It discusses the benefits of games for learning and meeting educational standards. Several easy games to use are described, including a card game involving slapping cards, a telephone/charades/Pictionary style game, a review game from New Zealand involving questions and a game board, and a guessing game involving taboo, charades and one word clues. Research supporting the educational benefits of play and games is also cited.
The document discusses Howard Gardner's theory of multiple intelligences, which posits that there are different types of intelligence beyond just academic or logical-mathematical abilities. It defines eight types of intelligence: linguistic, logical-mathematical, spatial, bodily-kinesthetic, musical, interpersonal, intrapersonal, and naturalist. The activity encourages students to reflect on their own strengths and weaknesses across the different intelligences through games and exercises testing each type of ability.
Build your School Culture with Smart StartJon Corippo
This document provides instructions for an activity called an "Academic Mini-Mixer" where students will get to know their classmates better. The activity involves students filling out a "Frayer model" worksheet to describe a classmate and their likes, dislikes, and dream pet. Students will then share what they learned about their classmates. The goals are for students to learn each other's names and interests while practicing communication and note-taking skills. Teachers are encouraged to emphasize ideas over artwork and keep activities timed to encourage focus.
This document provides ideas and resources for creative activities and games for teaching young English language learners. It includes suggestions for classroom supplies, crafts, puzzles, total physical response activities, songs and games. Some example games are vocabulary bingo and charades. The document emphasizes that games are effective for keeping students engaged, promoting interaction, and making the material more memorable compared to solely using textbooks. It provides tips for implementing games successfully in the classroom, such as relating the game to the lesson topic and monitoring student participation.
The document provides strategies for using different types of intelligence to accelerate learning in children. It suggests using verbal intelligence through writing, listening, talking, and reading on topics. It recommends using musical intelligence by playing, creating, or relating music to concepts. Logical intelligence can be developed through analysis, representation, problem-solving and pattern recognition. Body, people, nature, and picture intelligences can be engaged through hands-on activities, social interaction, outdoor experiences, and visual representation. Self-intelligence is important and can be strengthened through independent study, self-reflection, goal-setting and connecting lessons to personal experiences.
This document provides an overview of creative writing and encourages the reader to develop writing skills through practice. It discusses reasons for writing such as immortality, betterment of others, and self-expression. The document advocates writing daily, reading widely from different styles, and practicing writing to improve. It frames writing as an art form and challenges the reader to choose writing and reading goals for the next week to develop their skills over a 6 week class.
Teacher Cari provides assignments for her 4th grade English students including making picture dictionaries about animals and fruits, learning numbers from 1 to 50, drawing and labeling school objects and rooms of a house, and answering what activities they enjoy during their free time such as drawing, playing music, or watching television. Students are asked to draw and color in their work.
Flashcards are a simple yet effective teaching resource that appeal to visual and kinesthetic learners. They can be used to present, practice, and recycle vocabulary in fun activities for students of any age. Flashcards can be purchased, obtained from publishers, or easily made yourself using pictures, drawings, or images from the internet. Making your own allows you to tailor the flashcards to specific needs and topics. A variety of memory, drilling, identification, and movement-based games can be played using flashcards to keep students engaged.
This document discusses visual puzzles and games that aim to exercise thinking. It describes ambigrams, which are words that can be read the same upside down or rotated. The document also covers designing puzzles to teach letter parts or typography concepts. Games are proposed that turn images like photos into interactive puzzles by having players find details. The goals are to design casual games for mental fitness as part of a healthy lifestyle using trends like social media and player-generated content.
This document provides instructions for an activity called "Academic Mini-Mixers: Teamwork Edition II - Tangrams" that aims to teach students cooperation, teamwork, and classroom procedures through puzzle solving. The activity involves students working in groups of 4 with assigned roles to complete tangram puzzles using only their designated puzzle pieces. It recommends doing this as a school-wide or period-by-period activity and having students reflect on what worked and what didn't in their group process. Links to printable tangram materials are also provided, as well as suggestions for extending the teamwork concept into daily classroom routines and group work.
The document outlines the writing process in 6 steps: prewriting, rough draft, revision, editing and proofreading, final draft, and publishing. Prewriting involves generating ideas through activities like listing, free writing, clustering, and outlining. The rough draft is the initial full version. Revision involves reworking content. Editing focuses on grammar, spelling, and punctuation. The final draft is polished. Publishing shares the work with others.
This document provides guidance for students preparing impromptu speeches. Some key points covered include:
- Use palm cards with numbered points written in point form for impromptu speeches.
- Introduce the topic while establishing context, and include a story, question, or statistic as part of the speech.
- Organize the subject matter using strategies like past/present/future, positive/negative, or discussing the topic from a self, school, community, or world perspective.
- For prepared speeches, use main ideas with examples to structure multiple paragraphs while keeping the speech to 3-6 minutes without a microphone.
Flashcards are a popular study tool that allow students to self-test and identify weaknesses. However, flashcards alone don't encourage deep understanding. This document provides a strategy for using two stacks of flashcards - one with concepts and one with instructions - to interact with concepts in new ways and improve understanding beyond memorization. The key is to randomly select a concept card and corresponding instruction card, such as describing a concept without its definition, and verbally responding to help solidify learning. This flashcard strategy can be used across various subjects.
The document discusses listening comprehension and using recordings in ESL/EFL lessons. It provides suggestions for finding and using recordings, including from textbooks, radio, the internet, and original recordings. It describes aspects of listening comprehension like discrimination, schemata building, top-down and bottom-up processing, and strategies. Sample listening activities are outlined that incorporate pre-listening, listening, and post-listening stages along with schemata, strategies, critical thinking and multi-skill work.
Clustering is a nonlinear brainstorming technique that allows writers to generate ideas and topics for writing. It involves freely associating words and concepts around a central topic, writing each new idea in a circle connected to the previous ones. This taps into the subconscious "design mind" and helps bypass logical thinking. The process may feel random at first but patterns will emerge. Writers should trust the process and see where it leads them without premature judgment. Clustering provides choices of ideas and a focus to spur writing in a natural, non-linear way.
K-1 Parent Workshop: How to Help with ReadingLauren Johnson
1) The document provides guidance for parents on how to help their children with reading at home. It discusses establishing a positive environment, reading with children daily, talking about books, and asking questions to check comprehension.
2) Specific guidance is given for supporting beginning readers, including doing picture walks before reading and prompting children to use context clues if they get stuck on a word.
3) The document emphasizes building reading confidence with easy books and re-reading, while also discussing sight words, phonics, and assessing reading level.
Significance of Language Skills in the Games Industry and how to motive stude...Thomas Hulvershorn
Thomas Hulvershorn, Operations Manager of Outplay Entertainment, gave a presentation on the significance of language knowledge in business, specifically in the video game industry. He discussed how games are a big, global business and how localizing games into other languages improves financial results. He emphasized that language skills are important for getting jobs in the games industry and broadening career opportunities. The presentation was aimed at language students to inspire them and convey how linguistic skills correlate with career prospects.
This document provides instructions for an activity called "Academic Mini-Mixers" where students learn about each other through brief introductions. The goals are to establish rapport, make students feel part of the class, and do a light writing assessment without students realizing. Students would create a 3-slide presentation with their name and 3 facts on slide 1, 3 things they are about on slide 2, and 3 things they are not about on slide 3. This could be done school-wide or for each class period to help students get to know each other at the start of the academic year.
Good readers set a purpose for reading, use prior knowledge to make connections, and ask questions before, during and after reading. They focus on important ideas, visualize information and make sensory connections. Good readers also make inferences, use strategies to understand difficult texts, recognize when their comprehension breaks down, study vocabulary and define unfamiliar words. Finally, good readers retell and summarize what they've read.
This document contains a VARK questionnaire to assess learning styles and preferences. It consists of 8 multiple choice questions to determine if a person's learning style is predominantly visual, auditory, reading/writing, or kinesthetic. The results section explains each learning style preference. It then provides examples of classroom activities that incorporate different learning styles, such as role plays, projects, games, interviews, and debates. These activities engage visual, auditory, reading, writing, kinesthetic, interpersonal, and logical learning preferences. The document aims to help teachers design lessons that accommodate diverse learning styles among students.
This document summarizes a presentation on using games in the school library. It discusses the benefits of games for learning and meeting educational standards. Several easy games to use are described, including a card game involving slapping cards, a telephone/charades/Pictionary style game, a review game from New Zealand involving questions and a game board, and a guessing game involving taboo, charades and one word clues. Research supporting the educational benefits of play and games is also cited.
This document provides examples of games and activities that can be used in EFL classrooms. It discusses using games and activities to help students practice language in a fun way. Some warm-up activities described include Mystery Object, Similarities, and Mystery Identities. Structured activities given include Changing Sentences, Sentence Starters, Pulling up a Sentence, and What has Just Happened? The document also provides references and lists of websites for additional EFL teaching resources and games.
This document summarizes a conference session on using games in the school library. It discusses the benefits of games for learning and how they align with educational standards. Several easy-to-implement games are described, including a round robin question game, a slapping card game, and a telephone/charades game to reinforce vocabulary. Variations and materials needed for each game are provided. Research supporting the educational value of play is also cited.
Parents often think that – hire a professional speech therapist and your job is done. Well, it is not true at all.
Qualified therapists can help your child with their speech disorders and articulations yet, the time span of these interactive sessions is less.
Parents are the ones who spend more and more time with their children than any therapist in the world.
This document outlines a lesson plan to teach parts of the human body vocabulary. It includes word games, a song about skeletons, describing faces, creating monsters, and a project on healthy lifestyles. Younger students will color a clown face and complete a song worksheet for homework, while older students survey classmates on health habits and make bar charts of the results. The lesson aims to develop vocabulary and structure for describing the body through interactive games and activities.
The document provides instructions for students to work in groups to design an original board game. It discusses considering the game's objective, rules, contents, and details like how players move and win. Students are tasked with developing questions and activities for their game along with instructions and any needed equipment. The goal is for students to creatively design an exciting board game based on a text studied in class.
A guide to building a habit forming community based on fun, tangible progress, and respect. How to gently guide your community members down the path toward mutual cooperation
1. Students are instructed to grab a notecard and sticky note, find a seat, and wait quietly for further instructions.
2. On the sticky note, students are to write their name and class period and answer what the teacher can do to help them succeed.
3. The notecard contains questions about the student's interests, talents, travel experiences, fears, and something few people know about them.
The document provides instructions and tasks for practicing active listening skills. It includes exercises where students work in pairs or groups to have conversations and give feedback on how well their partner demonstrates active listening through body language, eye contact, and verbal responses. Some exercises involve watching a video discussion and answering questions, sorting common responses into categories, coming up with responses to sample conversations, and matching questions to common topics of discussion. One task instructs one student to observe and analyze how well their partners engage in active listening during their conversation.
Let the games begin! (Games for AAC Users)Kate Ahern
The document discusses why games are useful for augmentative and alternative communication (AAC) intervention, noting that games provide opportunities to practice social and language skills in a fun and low-pressure environment. It also provides guidance on adapting popular games to ensure physical, sensory, and cognitive accessibility for students with disabilities, such as simplifying rules and allowing more time to take turns. Examples are given of adapting games like Hangman and spinning spinners for AAC users.
The document provides instructions and an agenda for the first week of an English class. It includes directions for icebreaker activities to help students get to know each other, as well as assignments explaining the format of journal entries and a friendly letter for homework. Students are also given information on making inferences from clues and a gallery walk activity where they observe the classroom and write predictions about what the class will entail. Group work and presentations follow to discuss their observations. The document outlines the materials needed for the class and schedules a review of the syllabus.
If you consider using game elements in education, this presentation gives a hint at how to do it.. not only on a digital level, but also in the psysical classroom.
See what you should think about when it comes to motivation and fun :-)
Correccion lesson plan nº 4 secondary practicum revised versionCynthiaestebo
This document provides details of an English lesson for 6th year secondary school students in Argentina. The 120-minute lesson focuses on personality adjectives. Students will play a guessing game to review adjectives, discuss positive and negative traits, and play a communicative bingo game. They will then take a written exam testing their knowledge of adjectives and reading comprehension. To close, students will reflect on how a poem about overcoming challenges relates to their experiences finishing secondary school.
Worlde is a word-guessing game where players have to guess a five-letter word in six attempts. The game was created by Jonathan Feinberg, a software engineer based in New York City.
This document provides information to parents on the early years literacy and numeracy curriculum. It includes:
- An overview of teaching phonics, blending, key words, reading story books, reading scheme books, and guided reading.
- Details on pre-writing skills, handwriting formation, and encouraging writing at home.
- An explanation of how numeracy is taught through numbers, shape, and measures, both through play and directed lessons.
- Suggestions for reinforcing mathematical ideas and language at home through games, songs, and everyday activities.
- Information on homework packs and workshops to engage parents in their child's learning.
Angelika and Asia, our EVS volunteers, who take part in Erasmus+ project in organization Young Women’s Christian Association-Beirut in Lebanon prepared their final publication
This document describes various games to help students practice different aspects of pronunciation, including games focused on the International Phonetic Alphabet (IPA), word endings, word stress, blending, rhythm, reductions, and intonation. The games include card games like Go Fish and Connect Four using IPA symbols, as well as other activities using songs, roleplays, and physical movement to highlight pronunciation patterns. The goals are to help students learn phonetic symbols, distinguish different sounds, identify stress and intonation patterns, and improve their production of connected speech features.
The document discusses a communication interaction between Steve and Jan at his apartment where he tells her "I need some space" and she responds negatively. It analyzes the interaction using a communication model, noting individual forces like Steve wanting a more reliable partner, and social forces like what others will think if Jan shows up alone to a wedding they were supposed to attend as a couple.
This document describes a WebQuest where students work in groups to create a Jeopardy-style game focusing on introductory Spanish vocabulary. Students research topics like numbers, greetings, colors and countries using provided websites. They then create the game board with questions of increasing difficulty. The game is meant to review vocabulary in a fun way while fostering collaboration.
Similar to Successful Beginnings: Acquaintance Games (20)
This document provides a year-end review of activities for the Eta Chapter of an organization. It summarizes their meetings and events from June 2017 to May 2018, including welcoming new members, presenting a scholarship award, fundraising activities, speakers on education issues, volunteering in the community, and attending a state leadership conference. The chapter engaged in fellowship, service projects, and learning opportunities while supporting their mission over the year.
The Eta Chapter of DKG had a busy 2014-2015 year. They held various fundraisers and events including a yard sale to benefit the library in July 2014, monthly book talks and tech talks over tea, an appreciation of teachers at every meeting, a Christmas auction, and a cooking demo at the March meeting. Members also attended the state convention in Silver Spring, MD in April 2015 and had programs on women in the arts. The chapter received an award and held a memorial ceremony honoring 4 deceased members. The president concluded that it was an awesome year for the chapter.
In the past year, Eta Chapter initiated 3 new members and held various fundraisers and events to support education and benefit the local community. These included a yard sale that raised $100 for the library, packing teacher appreciation treats, and making 40 boxes for Operation Christmas Child. The chapter also participated in leadership training, stress reduction activities, and honored retired teachers with Golden Apple pins to celebrate their careers in education.
The document provides a year-end review of activities for the Eta Chapter from June 2016 to June 2017. It summarizes that the chapter raised money through a yard sale and Christmas auction, held meetings to hear speakers on health topics, volunteered in the community, attended conventions, and honored deceased members. The chapter was awarded for its achievements.
Media and Technology Special Interest Group presented to during the organization meeting in San Diego, CA on August 23, 2014. This document contains results of SIG meetings and resolutions.
Assistive technology refers to any item, equipment, or system that is used to increase, maintain, or improve the functional capabilities of students with disabilities. Assistive technology includes devices and services that are provided through a student's IEP or 504 plan to support them in educational settings. The Individuals with Disabilities Education Act requires that assistive technology needs be considered at every IEP meeting to help students meet their IEP goals. A variety of low-tech and high-tech assistive tools exist to support students' needs in areas like reading, writing, communication, and more.
This document discusses how assistive technology through digital media can help create a more inclusive learning environment for all children. It provides examples of apps and tools that offer communication support through picture boards and text-to-speech apps, social emotional support through autism apps, and accommodations for spelling, reading, and touch-screen dictionaries. The costs for some apps and tools are also listed, ranging from free to $11.99.
WCCI has provided the author with important intellectual and emotional lessons. It has shown that global peace through education is possible by overcoming ignorance and prejudice, and that no country can prosper while suppressing the rights of half its population. The conference emphasized respecting human rights out of love for humanity, and highlighted the role of educators in building social networks and a more interconnected world. The author found participating with others to be a fun and highly rewarding experience that fostered a sense of accomplishment beyond what is measurable.
This document discusses various technology tools that can be used for blended education, including learning management systems (LMS), communication tools, and instructional materials. It provides examples of popular LMS like Moodle and Blackboard, describes asynchronous tools like email and discussion boards, synchronous tools like text chat and web conferencing, and virtual worlds. It also discusses tools for creating and sharing multimedia instructional content and encouraging collaboration through blogs, wikis, and other sites. The document is written by Dr. Minnie Ladores and provides references at the end.
Blackboard offers assessment tools to evaluate student learning and assign grades. Instructors can create and publish tests, surveys and assignments for students to complete within their course sites. Student results and scores from assessments are stored on Blackboard and available for instructors to review and analyze.
This document discusses information literacy and digital citizenship. It provides examples of what teachers and students need to know to be information literate, such as how to locate, evaluate, organize and synthesize information from digital sources. It also discusses strategies for teaching students effective internet searching. The document explores digital tools like Kindle, Scoop.it and iGoogle and how they can be used. It covers the topics of digital citizenship including acceptable use policies, copyright and plagiarism. It concludes with an assignment to evaluate two lesson plans that integrate technology and respond to questions on a shared Google document.
This document provides an overview of screencasting and instructions for using the screencasting tool Screencast-o-Matic. It defines a screencast as a video recording of one's computer screen that can include narration, making it ideal for creating tutorials. Several screencasting tools are listed, including Screencast-o-Matic, which is then described in more detail. A five-step process for using Screencast-o-Matic is outlined, covering creating an account, starting a recording, publishing the recording, and viewing or sharing the finished screencast.
Dr. Michael Simonson was the special guest speaker for the EDUC 638 Online Instruction class on October 1, 2013. He teaches courses in distance education technologies and management of instructional technology and distance education organizations. Dr. Simonson is also the co-editor of the Quarterly Review of Distance Education and the editor of several other publications.
This document provides instructions for uploading a PowerPoint presentation to SlideShare and sharing it through various methods. It outlines the steps to create an account, upload a file, add details and tags, view the uploaded presentation, share it through email or social media, embed it on websites like Blackboard, and access it later through your SlideShare account. The benefits of using SlideShare such as making presentations more accessible without downloading are also mentioned.
This document outlines the course assignments for EDUC 638 Online Instruction. It is divided into the following categories and point values:
- Readings (30% of grade), including journal entries, theory reports, and quizzes.
- Activities (20% of grade), including individual and group discussion boards and optional activities.
- Projects (40% of grade), including individual lesson plans, course sites, and mini-projects, as well as group projects like an SL postcard and simulation.
- Participation or final exam (10% of grade), earned through live session attendance or a final exam.
Jake worked on several projects in his tech lab class. He built a simple website about his favorite sports teams using HTML. He also programmed a basic robot using an Arduino microcontroller to move around and respond to voice commands. Overall, Jake enjoyed exploring coding and other technologies in his tech lab class.
Online teachers have several technology tools available for distance education, including learning management systems, communication tools, and tools for creating instructional materials. Learning management systems are software applications that deliver course content, track progress, and facilitate communication. They allow asynchronous access to course materials anywhere with an internet connection. Communication tools include asynchronous options like email and discussion boards, as well as synchronous options like instant messaging, web conferencing, and virtual worlds. Teachers also have many options for creating and sharing visual and interactive instructional materials, such as presentation software, multimedia tools, and web authoring software.
Adjusting audio in Second Life can be done through three main areas:
1. The avatar preferences menu allows checking boxes to enable sound, media, microphone, and headset. A white dot above the avatar indicates voice is enabled.
2. The upper right corner contains buttons to start/stop parcel music streaming and all media. The global volume icon adjusts different audio controls.
3. The bottom menu microphone and nearby chat icons control speaking and volume of nearby avatars. Proper audio settings enhance the Second Life experience through managing sound, music, and voices.
Philippine Edukasyong Pantahanan at Pangkabuhayan (EPP) CurriculumMJDuyan
(𝐓𝐋𝐄 𝟏𝟎𝟎) (𝐋𝐞𝐬𝐬𝐨𝐧 𝟏)-𝐏𝐫𝐞𝐥𝐢𝐦𝐬
𝐃𝐢𝐬𝐜𝐮𝐬𝐬 𝐭𝐡𝐞 𝐄𝐏𝐏 𝐂𝐮𝐫𝐫𝐢𝐜𝐮𝐥𝐮𝐦 𝐢𝐧 𝐭𝐡𝐞 𝐏𝐡𝐢𝐥𝐢𝐩𝐩𝐢𝐧𝐞𝐬:
- Understand the goals and objectives of the Edukasyong Pantahanan at Pangkabuhayan (EPP) curriculum, recognizing its importance in fostering practical life skills and values among students. Students will also be able to identify the key components and subjects covered, such as agriculture, home economics, industrial arts, and information and communication technology.
𝐄𝐱𝐩𝐥𝐚𝐢𝐧 𝐭𝐡𝐞 𝐍𝐚𝐭𝐮𝐫𝐞 𝐚𝐧𝐝 𝐒𝐜𝐨𝐩𝐞 𝐨𝐟 𝐚𝐧 𝐄𝐧𝐭𝐫𝐞𝐩𝐫𝐞𝐧𝐞𝐮𝐫:
-Define entrepreneurship, distinguishing it from general business activities by emphasizing its focus on innovation, risk-taking, and value creation. Students will describe the characteristics and traits of successful entrepreneurs, including their roles and responsibilities, and discuss the broader economic and social impacts of entrepreneurial activities on both local and global scales.
Communicating effectively and consistently with students can help them feel at ease during their learning experience and provide the instructor with a communication trail to track the course's progress. This workshop will take you through constructing an engaging course container to facilitate effective communication.
Chapter wise All Notes of First year Basic Civil Engineering.pptxDenish Jangid
Chapter wise All Notes of First year Basic Civil Engineering
Syllabus
Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
Linear Measurements: Instruments used. Linear Measurement by Tape, Ranging out Survey Lines and overcoming Obstructions; Measurements on sloping ground; Tape corrections, conventional symbols. Angular Measurements: Instruments used; Introduction to Compass Surveying, Bearings and Longitude & Latitude of a Line, Introduction to total station.
Levelling: Instrument used Object of levelling, Methods of levelling in brief, and Contour maps.
Chapter 4
Buildings: Selection of site for Buildings, Layout of Building Plan, Types of buildings, Plinth area, carpet area, floor space index, Introduction to building byelaws, concept of sun light & ventilation. Components of Buildings & their functions, Basic concept of R.C.C., Introduction to types of foundation
Chapter 5
Transportation: Introduction to Transportation Engineering; Traffic and Road Safety: Types and Characteristics of Various Modes of Transportation; Various Road Traffic Signs, Causes of Accidents and Road Safety Measures.
Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
Water Pollution: Water Quality standards, Introduction to Treatment & Disposal of Waste Water. Reuse and Saving of Water, Rain Water Harvesting. Solid Waste Management: Classification of Solid Waste, Collection, Transportation and Disposal of Solid. Recycling of Solid Waste: Energy Recovery, Sanitary Landfill, On-Site Sanitation. Air & Noise Pollution: Primary and Secondary air pollutants, Harmful effects of Air Pollution, Control of Air Pollution. . Noise Pollution Harmful Effects of noise pollution, control of noise pollution, Global warming & Climate Change, Ozone depletion, Greenhouse effect
Text Books:
1. Palancharmy, Basic Civil Engineering, McGraw Hill publishers.
2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1
This document provides an overview of wound healing, its functions, stages, mechanisms, factors affecting it, and complications.
A wound is a break in the integrity of the skin or tissues, which may be associated with disruption of the structure and function.
Healing is the body’s response to injury in an attempt to restore normal structure and functions.
Healing can occur in two ways: Regeneration and Repair
There are 4 phases of wound healing: hemostasis, inflammation, proliferation, and remodeling. This document also describes the mechanism of wound healing. Factors that affect healing include infection, uncontrolled diabetes, poor nutrition, age, anemia, the presence of foreign bodies, etc.
Complications of wound healing like infection, hyperpigmentation of scar, contractures, and keloid formation.
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPRAHUL
This Dissertation explores the particular circumstances of Mirzapur, a region located in the
core of India. Mirzapur, with its varied terrains and abundant biodiversity, offers an optimal
environment for investigating the changes in vegetation cover dynamics. Our study utilizes
advanced technologies such as GIS (Geographic Information Systems) and Remote sensing to
analyze the transformations that have taken place over the course of a decade.
The complex relationship between human activities and the environment has been the focus
of extensive research and worry. As the global community grapples with swift urbanization,
population expansion, and economic progress, the effects on natural ecosystems are becoming
more evident. A crucial element of this impact is the alteration of vegetation cover, which plays a
significant role in maintaining the ecological equilibrium of our planet.Land serves as the foundation for all human activities and provides the necessary materials for
these activities. As the most crucial natural resource, its utilization by humans results in different
'Land uses,' which are determined by both human activities and the physical characteristics of the
land.
The utilization of land is impacted by human needs and environmental factors. In countries
like India, rapid population growth and the emphasis on extensive resource exploitation can lead
to significant land degradation, adversely affecting the region's land cover.
Therefore, human intervention has significantly influenced land use patterns over many
centuries, evolving its structure over time and space. In the present era, these changes have
accelerated due to factors such as agriculture and urbanization. Information regarding land use and
cover is essential for various planning and management tasks related to the Earth's surface,
providing crucial environmental data for scientific, resource management, policy purposes, and
diverse human activities.
Accurate understanding of land use and cover is imperative for the development planning
of any area. Consequently, a wide range of professionals, including earth system scientists, land
and water managers, and urban planners, are interested in obtaining data on land use and cover
changes, conversion trends, and other related patterns. The spatial dimensions of land use and
cover support policymakers and scientists in making well-informed decisions, as alterations in
these patterns indicate shifts in economic and social conditions. Monitoring such changes with the
help of Advanced technologies like Remote Sensing and Geographic Information Systems is
crucial for coordinated efforts across different administrative levels. Advanced technologies like
Remote Sensing and Geographic Information Systems
9
Changes in vegetation cover refer to variations in the distribution, composition, and overall
structure of plant communities across different temporal and spatial scales. These changes can
occur natural.
Strategies for Effective Upskilling is a presentation by Chinwendu Peace in a Your Skill Boost Masterclass organisation by the Excellence Foundation for South Sudan on 08th and 09th June 2024 from 1 PM to 3 PM on each day.
Leveraging Generative AI to Drive Nonprofit InnovationTechSoup
In this webinar, participants learned how to utilize Generative AI to streamline operations and elevate member engagement. Amazon Web Service experts provided a customer specific use cases and dived into low/no-code tools that are quick and easy to deploy through Amazon Web Service (AWS.)
B. Ed Syllabus for babasaheb ambedkar education university.pdf
Successful Beginnings: Acquaintance Games
1. Successful Beginnings
Launch your Online Class with
Acquaintance Games on Blackboard Collaborate
Dr. Minnie Ladores
Frostburg State University
mladores@frostburg.edu
Association of Teacher Educators Summer Conference
August 5, 2013
4. Game #1
I have never done that before…
Bb Tool: CHAT BOX
Other skills: Turn-taking
Instruction: Write something you have never done
before. Class responds with either “Me either” or
“Oh, I’ve done that” (with some details.) The first to
respond is the next person to write something s/he
has never done before. Keep going until everyone
has had a turn or within the allotted time.
Let’s try! Write something you have never done
before in the chat box.
5. Game #2
Happy Birthday!
Bb Tool: WHITE BOARD, text tool, select tool
Instruction: Type your name on your birth month.
Notes:
1. Prepare a simple calendar for this activity. You
can either draw on your whiteboard, upload a
calendar image, or create a calendar on
PowerPoint then upload the slide.
2. Encourage class to greet the person with the
birthday closest to the present date.
7. Game #3
Shoes On v Shoes Off
Bb Tool: WHITE BOARD, text tool, select tool
Instruction: How do you do it at your home? Shoes
off or shoes on?
Note: Think of variations for the game. This may be
a good game for exploring culture.
10. Game #4
Where in the World…
Bb Tool: WHITE BOARD, text tool, select tool, clip art
tool
Instruction: Place a clip-art and type your name on
The farthest place you have visited
A country you’d like to see
(What variation can you think of?)
11.
12. Game #5
Something I’m Passionate About
Bb Tool: white board, drawing pen, text box
Instruction: Pick a spot on the white board by typing
your name. Then draw something you are
passionate about. We can all do this at the same
time. If you happened to pick the same spot as
another, pick a different spot.
Note: You can keep it organized by leaving a
chart and designating places. Or you can make
this spontaneous with no lines.
14. Game #6
Animal Sounds
Bb Tool: Talk button (toggle on and off)
Instruction: Click on the talk button and make an
animal or nature sound. The rest of the class will
guess either by speaking or typing on chat. First to
guess correctly makes the next sound.
15. Game #7
Line Up!
Bb Tool: white board, text tool, select tool
Instruction: Type your name and as a class, line up
in the following order:
By name, in alphabetical order
By name, in reverse alphabetical order
By number of years teaching
(Any other variation? Pick ones that will make
the students talk to each other, if possible.)
17. Game #8
Survey Says…
Bb Tool: Polling Response
Instruction: Cast your vote by clicking yes or no.
Do you like pizza?
Can an apple fall far from the tree?
Should games be used in teaching?
(Any other variation? Pick fun items or interesting
issues.)
18. Your turn!
What will be a good game that will be
appropriate for your own class?