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Copyright © 2016 Float. All rights reserved.www.gowithfloat.com
Using Human-Centered
Design to Create
Augmented Reality
Experiences
Chad Udell
Managing Director
Copyright © 2016 Float. All rights reserved.www.gowithfloat.com
What You’ll Learn
This session will cover the design process for creating
experiences using Augmented Reality (AR) technologies.
Successful design approaches, failures of typical design
assumptions, and effective UI/UX tips for AR experiences
will be discussed.
Copyright © 2016 Float. All rights reserved.www.gowithfloat.com
First,
Some Clarification
Copyright © 2016 Float. All rights reserved.www.gowithfloat.com
VR
• Users control and navigate their
actions in a simulated environment.
• Fully Immersive.
AR
• Changes how the real world and
digital images/graphics intersect and
interact.
• Contextual. Enhances, not replaces
reality.
Source:
http://www.augment.com/blog/virtual-reality-vs-augmented-reality/
Copyright © 2016 Float. All rights reserved.www.gowithfloat.com
Types of AR/VR User Interactions
http://www.extremetech.com/gaming/222843-why-you-shouldnt-pre-order-an-oculus-rift
https://itunes.apple.com/us/app/geotravel-worldwide-travel/id365582380?mt=8
http://diccan.com/Images/bg_agra.jpg
Sources:
https://www.youtube.com/watch?v=jBriQMdcGVA
Private and Immersive
Public and Engaged with Environment
www.gowithfloat.com Copyright © 2016 Float. All rights reserved.
Cool Factor• Clients
• Project Managers
• Developers
• Sales Representatives© 2016 Marvel
http://marvel.com/movies/movie/19/iron_man
Copyright © 2016 Float. All rights reserved.www.gowithfloat.com
We fight for the
user.”
”
Copyright © 2016 Float. All rights reserved.www.gowithfloat.com
Design Patterns
www.gowithfloat.com Copyright © 2016 Float. All rights reserved.
Heads-Up Display
AR Interaction Design Patterns
Source:
Inside Out: Interaction Design for Augmented Reality
by Joe Lamantia
http://www.uxmatters.com/mt/archives/2009/08/inside-out-interaction-design-for-augmented-reality.php
Video:
https://www.youtube.com/watch?v=Jk8MxgjnkDM
www.gowithfloat.com Copyright © 2016 Float. All rights reserved.
Tricorder
AR Interaction Design Patterns
Source:
Inside Out: Interaction Design for Augmented Reality
by Joe Lamantia
http://www.uxmatters.com/mt/archives/2009/08/inside-out-interaction-design-for-augmented-reality.php
Video:
https://www.youtube.com/watch?v=JAjoKUKZcDc
Star Trek © 2016 CBS Studios
www.gowithfloat.com Copyright © 2016 Float. All rights reserved.
Holochess
AR Interaction Design Patterns
Source:
Inside Out: Interaction Design for Augmented Reality
by Joe Lamantia
http://www.uxmatters.com/mt/archives/2009/08/inside-out-interaction-design-for-augmented-reality.php
Video:
https://www.youtube.com/watch?v=dmX0beLr-kM
Star Wars TM & © Lucasfilm Ltd. All Rights Reserved
www.gowithfloat.com Copyright © 2016 Float. All rights reserved.
X-Ray Vision
AR Interaction Design Patterns
Source:
Inside Out: Interaction Design for Augmented Reality
by Joe Lamantia
http://www.uxmatters.com/mt/archives/2009/08/inside-out-interaction-design-for-augmented-reality.php
Video:
https://www.youtube.com/watch?v=YoNfq-eIX_0
Superman © 2016 DC Comics
Copyright © 2016 Float. All rights reserved.www.gowithfloat.com
Challenges and
Constraints
www.gowithfloat.com Copyright © 2016 Float. All rights reserved.
Challenges
Hardware and
Software Limitations
Environmental
Considerations
www.gowithfloat.com Copyright © 2016 Float. All rights reserved.
Choose Wisely…
Copyright © 2016 Float. All rights reserved.www.gowithfloat.com
Enable Users Mentally;
Don’t Challenge Users
Physically
www.gowithfloat.com
Sources:
http://www.kitchme.com/googleglass
https://www.youtube.com/watch?v=nqRxXcuqed4
Copyright © 2016 Float. All rights reserved.www.gowithfloat.com
Tips and TechniquesConceptualization
Prototyping
Designing
User Testing
Copyright © 2016 Float. All rights reserved.www.gowithfloat.com
© Matt Sundstrom http://blog.invisionapp.com/designing-humane-augmented-reality-user-experiences/
Human Behavior Considerations
Conceptualization
Copyright © 2016 Float. All rights reserved.www.gowithfloat.com
Sources:
http://www.augmentedrealityvisor.com/applications/dashboard.html
http://www.lightninglaboratories.com/tcw/wp-content/uploads/2012/03/SXSW-gene-final.014.jpg
Non-Success
Conceptualization
Copyright © 2016 Float. All rights reserved.www.gowithfloat.com
Sources:
http://www.microsoft.com/microsoft-hololens/en-us
http://glasstesla.com/
http://urbanwearables.technology/daqri-smart-helmet-augmented-reality-hard-hat/
http://www.laptopmag.com/articles/top-10-features-of-google-glass?slide=6
Successes
Conceptualization
www.gowithfloat.com Copyright © 2016 Float. All rights reserved.
Prototyping
www.gowithfloat.com Copyright © 2016 Float. All rights reserved.
Design for the Target Environment
Designing
Copyright © 2016 Float. All rights reserved.www.gowithfloat.com
Designing
Take Your Work Outside
Version 1
Version 2
Copyright © 2016 Float. All rights reserved.www.gowithfloat.com
Think About Design Differently
www.gowithfloat.com Copyright © 2016 Float. All rights reserved.
User Testing
www.gowithfloat.com Copyright © 2016 Float. All rights reserved.
Sharing your work
Copyright © 2016 Float. All rights reserved.www.gowithfloat.com
Business Impact
www.gowithfloat.com Copyright © 2016 Float. All rights reserved.
Customer Service
and Intelligent Products
Source:
http://www.huffingtonpost.com/2011/06/27/south-korea-virtual-supermarket_n_885150.html
https://www.youtube.com/watch?v=fGaVFRzTTP4
www.gowithfloat.com Copyright © 2016 Float. All rights reserved.
Customer Service
and Intelligent Products
Source:
http://www.lowesinnovationlabs.com/
www.gowithfloat.com Copyright © 2016 Float. All rights reserved.
Entertainment
Source:
http://www.polygon.com/2016/7/18/12214386/pokemon-go-in-central-park#0
http://www.flitetest.com/articles/vector-flight-controller-osd-basic-setup
http://www.hobbyking.com/hobbyking/store/__104708__Quanum_Fatsh
ark_Genesis_HD_FPV_Goggle_w_Integrated_32_CH_5_8GHz_Diversi
ty_Receiver.html
Daddy,
Forever.
”
my life has changed
“
Copyright © 2016 Float. All rights reserved.www.gowithfloat.com
isn’t about good screens, it’s about
- Golden Krishna
Source: www.nointerface.com/ The Best Interface is No Interface by Golden Krishna
experience designgood
experiences.”good
When we let go of screen-based thinking, we
design purely to the needs of a person. After all,
“
Copyright © 2016 Float. All rights reserved.www.gowithfloat.com
- Tim Cook
Thoughts on AR“We have been and continue to invest a lot in this.
We are high on AR for the long run. We think
there’s great things for customers and a great
commercial opportunity.”
Copyright © 2016 Float. All rights reserved.www.gowithfloat.com
Thank you!
Chad Udell
Managing Director
gowithfloat.com
Copyright © 2016 Float. All rights reserved.www.gowithfloat.com

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#ATDTK Using Human-Centered Design to Create Augmented Reality Experiences

  • 1. Copyright © 2016 Float. All rights reserved.www.gowithfloat.com Using Human-Centered Design to Create Augmented Reality Experiences Chad Udell Managing Director
  • 2. Copyright © 2016 Float. All rights reserved.www.gowithfloat.com What You’ll Learn This session will cover the design process for creating experiences using Augmented Reality (AR) technologies. Successful design approaches, failures of typical design assumptions, and effective UI/UX tips for AR experiences will be discussed.
  • 3. Copyright © 2016 Float. All rights reserved.www.gowithfloat.com First, Some Clarification
  • 4. Copyright © 2016 Float. All rights reserved.www.gowithfloat.com VR • Users control and navigate their actions in a simulated environment. • Fully Immersive. AR • Changes how the real world and digital images/graphics intersect and interact. • Contextual. Enhances, not replaces reality. Source: http://www.augment.com/blog/virtual-reality-vs-augmented-reality/
  • 5. Copyright © 2016 Float. All rights reserved.www.gowithfloat.com Types of AR/VR User Interactions http://www.extremetech.com/gaming/222843-why-you-shouldnt-pre-order-an-oculus-rift https://itunes.apple.com/us/app/geotravel-worldwide-travel/id365582380?mt=8 http://diccan.com/Images/bg_agra.jpg Sources: https://www.youtube.com/watch?v=jBriQMdcGVA Private and Immersive Public and Engaged with Environment
  • 6. www.gowithfloat.com Copyright © 2016 Float. All rights reserved. Cool Factor• Clients • Project Managers • Developers • Sales Representatives© 2016 Marvel http://marvel.com/movies/movie/19/iron_man
  • 7. Copyright © 2016 Float. All rights reserved.www.gowithfloat.com We fight for the user.” ”
  • 8. Copyright © 2016 Float. All rights reserved.www.gowithfloat.com Design Patterns
  • 9. www.gowithfloat.com Copyright © 2016 Float. All rights reserved. Heads-Up Display AR Interaction Design Patterns Source: Inside Out: Interaction Design for Augmented Reality by Joe Lamantia http://www.uxmatters.com/mt/archives/2009/08/inside-out-interaction-design-for-augmented-reality.php Video: https://www.youtube.com/watch?v=Jk8MxgjnkDM
  • 10. www.gowithfloat.com Copyright © 2016 Float. All rights reserved. Tricorder AR Interaction Design Patterns Source: Inside Out: Interaction Design for Augmented Reality by Joe Lamantia http://www.uxmatters.com/mt/archives/2009/08/inside-out-interaction-design-for-augmented-reality.php Video: https://www.youtube.com/watch?v=JAjoKUKZcDc Star Trek © 2016 CBS Studios
  • 11. www.gowithfloat.com Copyright © 2016 Float. All rights reserved. Holochess AR Interaction Design Patterns Source: Inside Out: Interaction Design for Augmented Reality by Joe Lamantia http://www.uxmatters.com/mt/archives/2009/08/inside-out-interaction-design-for-augmented-reality.php Video: https://www.youtube.com/watch?v=dmX0beLr-kM Star Wars TM & © Lucasfilm Ltd. All Rights Reserved
  • 12. www.gowithfloat.com Copyright © 2016 Float. All rights reserved. X-Ray Vision AR Interaction Design Patterns Source: Inside Out: Interaction Design for Augmented Reality by Joe Lamantia http://www.uxmatters.com/mt/archives/2009/08/inside-out-interaction-design-for-augmented-reality.php Video: https://www.youtube.com/watch?v=YoNfq-eIX_0 Superman © 2016 DC Comics
  • 13. Copyright © 2016 Float. All rights reserved.www.gowithfloat.com Challenges and Constraints
  • 14. www.gowithfloat.com Copyright © 2016 Float. All rights reserved. Challenges Hardware and Software Limitations Environmental Considerations
  • 15. www.gowithfloat.com Copyright © 2016 Float. All rights reserved. Choose Wisely…
  • 16. Copyright © 2016 Float. All rights reserved.www.gowithfloat.com Enable Users Mentally; Don’t Challenge Users Physically www.gowithfloat.com Sources: http://www.kitchme.com/googleglass https://www.youtube.com/watch?v=nqRxXcuqed4
  • 17. Copyright © 2016 Float. All rights reserved.www.gowithfloat.com Tips and TechniquesConceptualization Prototyping Designing User Testing
  • 18. Copyright © 2016 Float. All rights reserved.www.gowithfloat.com © Matt Sundstrom http://blog.invisionapp.com/designing-humane-augmented-reality-user-experiences/ Human Behavior Considerations Conceptualization
  • 19. Copyright © 2016 Float. All rights reserved.www.gowithfloat.com Sources: http://www.augmentedrealityvisor.com/applications/dashboard.html http://www.lightninglaboratories.com/tcw/wp-content/uploads/2012/03/SXSW-gene-final.014.jpg Non-Success Conceptualization
  • 20. Copyright © 2016 Float. All rights reserved.www.gowithfloat.com Sources: http://www.microsoft.com/microsoft-hololens/en-us http://glasstesla.com/ http://urbanwearables.technology/daqri-smart-helmet-augmented-reality-hard-hat/ http://www.laptopmag.com/articles/top-10-features-of-google-glass?slide=6 Successes Conceptualization
  • 21. www.gowithfloat.com Copyright © 2016 Float. All rights reserved. Prototyping
  • 22. www.gowithfloat.com Copyright © 2016 Float. All rights reserved. Design for the Target Environment Designing
  • 23. Copyright © 2016 Float. All rights reserved.www.gowithfloat.com Designing Take Your Work Outside Version 1 Version 2
  • 24. Copyright © 2016 Float. All rights reserved.www.gowithfloat.com Think About Design Differently
  • 25. www.gowithfloat.com Copyright © 2016 Float. All rights reserved. User Testing
  • 26. www.gowithfloat.com Copyright © 2016 Float. All rights reserved. Sharing your work
  • 27. Copyright © 2016 Float. All rights reserved.www.gowithfloat.com Business Impact
  • 28. www.gowithfloat.com Copyright © 2016 Float. All rights reserved. Customer Service and Intelligent Products Source: http://www.huffingtonpost.com/2011/06/27/south-korea-virtual-supermarket_n_885150.html https://www.youtube.com/watch?v=fGaVFRzTTP4
  • 29. www.gowithfloat.com Copyright © 2016 Float. All rights reserved. Customer Service and Intelligent Products Source: http://www.lowesinnovationlabs.com/
  • 30. www.gowithfloat.com Copyright © 2016 Float. All rights reserved. Entertainment Source: http://www.polygon.com/2016/7/18/12214386/pokemon-go-in-central-park#0 http://www.flitetest.com/articles/vector-flight-controller-osd-basic-setup http://www.hobbyking.com/hobbyking/store/__104708__Quanum_Fatsh ark_Genesis_HD_FPV_Goggle_w_Integrated_32_CH_5_8GHz_Diversi ty_Receiver.html Daddy, Forever. ” my life has changed “
  • 31. Copyright © 2016 Float. All rights reserved.www.gowithfloat.com isn’t about good screens, it’s about - Golden Krishna Source: www.nointerface.com/ The Best Interface is No Interface by Golden Krishna experience designgood experiences.”good When we let go of screen-based thinking, we design purely to the needs of a person. After all, “
  • 32. Copyright © 2016 Float. All rights reserved.www.gowithfloat.com - Tim Cook Thoughts on AR“We have been and continue to invest a lot in this. We are high on AR for the long run. We think there’s great things for customers and a great commercial opportunity.”
  • 33. Copyright © 2016 Float. All rights reserved.www.gowithfloat.com Thank you! Chad Udell Managing Director gowithfloat.com Copyright © 2016 Float. All rights reserved.www.gowithfloat.com

Editor's Notes

  1. Tell us a little bit about your experience with Augmented Reality (AR). https://www.polleverywhere.com/multiple_choice_polls/r9g7GcAXBAPkg4E
  2. What are some of your favorite AR experiences? https://www.polleverywhere.com/free_text_polls/SYtYvKkNQJPxrfu