This document provides an overview of how to develop and localize Xbox 360 titles for the global market. It discusses establishing an Xbox development team with various roles like programmers, artists, designers, and testers. It also explains Microsoft's Xbox software architecture including the Xbox Title Library (XTL) and the Xbox Development Kit (XDK). The document emphasizes the importance of considering localization from the beginning of the design process to minimize additional effort needed. It offers technical requirements for localization like supporting Unicode, separating game code from localized resources, and designing user interfaces to accommodate longer translated text.