The basics of understanding electronics and physical interaction with Arduino presented and taught by Jörn Sandner, Prof. Franziska Hübler and Jeremy Abbett for the University of Applied Arts - Hamburg and Miami Ad School Europe.
Arduino first and foremost is an open-source computer hardware and software company. The Arduino Communityrefers to the project and user community that designs and utilizes microcontroller-based development boards. These development boards are known as Arduino Modules, which are open-source prototyping platforms.
Arduino first and foremost is an open-source computer hardware and software company. The Arduino Communityrefers to the project and user community that designs and utilizes microcontroller-based development boards. These development boards are known as Arduino Modules, which are open-source prototyping platforms.
Have you heard of internet of things - where all kind of gadgets get connected so we can make better use of them ? Arduino is easy to learn platform that can help us to do exactly this - connect things, invent gadgets and experiment with them. This will give you joy because it is easily done and in the end you can touch your creation not like the software.
An introduction to Arduino micro-controller platform and C programming meant for the board. Introduction to debugging and hardware specification and limitations of the board.
Arduino is the popular open-source electronics prototyping platform based on easy-to-use hardware and software. It's intended for artists, designers, hobbyists, and anyone interested in creating interactive objects or environments and is designed to be as flexible as possible to fit your project's needs.
Keynote on The Dragonfly Effect (dragonflyeffect.com) by Andy Smith (@kabbenbock) and Jennifer Aaker (@aaker) as presented by Jennifer Aaker at The Ink Conference in Lavasa, India in December 2010 (theinkconference.com)
Have you heard of internet of things - where all kind of gadgets get connected so we can make better use of them ? Arduino is easy to learn platform that can help us to do exactly this - connect things, invent gadgets and experiment with them. This will give you joy because it is easily done and in the end you can touch your creation not like the software.
An introduction to Arduino micro-controller platform and C programming meant for the board. Introduction to debugging and hardware specification and limitations of the board.
Arduino is the popular open-source electronics prototyping platform based on easy-to-use hardware and software. It's intended for artists, designers, hobbyists, and anyone interested in creating interactive objects or environments and is designed to be as flexible as possible to fit your project's needs.
Keynote on The Dragonfly Effect (dragonflyeffect.com) by Andy Smith (@kabbenbock) and Jennifer Aaker (@aaker) as presented by Jennifer Aaker at The Ink Conference in Lavasa, India in December 2010 (theinkconference.com)
Cannes Lions Young Account Planners Academy - The Day in Quotes - Day 1 (June...Amr Sallam
Cannes Lions Young Account Planners Academy - The Day in Quotes - Day 1 (June 15th 2014)
Including quotes from: James Hurman, Teresa Alpert, Leigh Reyes, Hakuhodo, and Gareth Kay.
Compiled by Amr Sallam (@amrsalt).
Cannes Lions Young Account Planners Academy - The Day in Quotes - Day 2 (June...Amr Sallam
Including quotes from: Jim Stengel, James Hurman, Scott Belsky, Yves Behar, PJ Pereira, Spike Jonze, Gaston Legorburu, Joanna Coles, Sarah Jessica Parker, Ben Essen & Chris Bayliss.
Compiled by Amr Sallam (@amrsalt).
Now We Collide - Video Content Agency - Company Overview 2016Ryan Bodger
Here is a snapshot of the 4 pillars of Now We Collide offering in 2016.
- Strategy and Insights
- Influencer Acquisition and Management
- Content Creation
- Delivery, Distribution and Seeding
The Shape of Things to Come / Exploring the Shift in Business (and Marketing)Jeremy Abbett
A presentation exploring the big shift in business from push to pull (platforms).
Originally presented at Marketing Rockstars 2015 in Graz, Austria.
#thinkahead15
Google’s Creative Culture: A Catalyst for Continual InnovationJeremy Abbett
The presentation introduces the origins and key features of Google’s innovation culture, which permeates the day-to-day activities of employees throughout the organization.
Presented at the Innovation Roundtable Summit 2015 in Copenhagen, Denmark
The proliferation of inexpensive screens combined with hyper-connectivity have brought about a society that is focused on multitasking. Unfortunately, while we as humans can be aware of several things at once our brains can only truly focus on one thing at a time.
How is advertising impacted by a society that is always on and always connected?
We have been communicating with objects ever since we could speak. It's only been in the last decade or so that common mundane objects have been able to talk back to us. In this presentation, you will discover how the use of networked bespoke sensor-embedded objects will forever change your perception of the world.
How to increase effectiveness of your business with UX design in your CRM?
Why UX is so important for CRM systems?
What are tangible results of designing
user-friendly CRM?
How to design a user-centered CRM?
What are the elements of well- designed system?
The Maker’s Manual explores how everyone from do-it-yourselfers and artists to inventors and entrepreneurs are leveraging new tools, platforms and services to take their ideas from concepts to reality.
In our Democratized Creation theme we explore how the hardware and tools required to start building DIY technology projects are becoming more widely available, cost-effective and user friendly, encouraging a greater number of people to become involved in the Maker Movement regardless of their knowledge and level of skill. With the Community Exchange theme we look at how a growing number of digital platforms and physical spaces are helping to cultivate the Maker Movement by bringing people together to share essential knowledge and resources, while simultaneously creating new marketplaces for buying and selling their products.
The report underwritten by Intel, also looks at Growth Systems and explores how a new set of services are allowing the Maker community to take their projects from personal passions to full-fledged product lines by providing flexible and cost-effective access to financial capital, copyright management tools and manufacturing facilities. Within these themes, we take an in-depth look at ten key trends, bringing them to life with best-in-class examples, constructing unique user experience paths for readers to navigate them based on their level of involvement in the Maker Movement. As you click through the following pages, we hope you find inspiration and innovation that you can leverage and share.
For more information about the report visit:
http://www.psfk.com/report/makers-manual
To view the complete editorial series around this report visit:
http://iq.intel.com/
Want to Learn More About This Topic or Any Other?
Go to labs.psfk.com to learn more about accessing in-depth trend reports on industries, markets, and topics, database access, workshops, presentations and events.
Here's the slides from our Book Rapper webinar derived from Scott Belsky's book Making Ideas Happen. We explore simple strategies for filling the gap between your future vision and your current reality. You'll learn:
• The Action Method of turning your ideas into action
• How to harness community to boost your idea power
• The keys to leading and managing a creative team
Summary highlights from the book "Positioning for Professionals: How Professional Firms Can Differentiate Their Way to Success" by Tim Williams of Ignition Consulting Group.
We are linear thinkers . We project where things are going to be by looking at the past .
We are moving from Scarcity >>> Abundance and we need to adapt our mindset to the new reality !
What are the key changes we need in our mindset to succeed in the new era of exponentially growing technologies ?
I recently taught at the VCU Continuing Education class. This talk is about how we have to get doing (and stop theorizing so much) to create solutions for today's landscape.
hands-on Arduino introduction making a sequencer to send 3 channels of pulse signals to a drum chip (Arduino based dsp-D8)
designed for 2 workshops at Sonar Hong Kong, 17 March 2018
Intro to Arduino Class taught at CRASHspace by Quin (Qtechknow). Originally taught on August 11, 2012 at Crashspace, in LA. This revision patches the diagrams and fixes the code! Thanks to SparkFun who shared all of their original slides with me!
Intro to Arduino class taught by Quin from Qtechknow at the Deezmaker Hackerspace July 2014. Revised from previous slides to include helpful tools, more pictures, and many more projects for the students! Curriculum is for both kids and adults. Feel free to use, share, and remix as part of the Creative Commons Attribution-ShareAlike 4.0 International open source license.
School workshop done by Abarajithan G. and students of Electronics Department, University of Moratuwa.
This covers:
* Arduino Boards, Pin types
* Arduino software installation
* If, else, for, while, functions
* LED Blinking
* Library Download & installation
* Serial Communication
* Sonars, QTR Modules, Servos
* Motor Controllers
* PID Algorithm Basics
* Tips to Buying Hardware in Sri Lanka
Presentation slides used during the outreach program with Si Ling Secondary School. Look through the slides to get a better idea of what are covering during the lesson itself and what to expect from the lesson. The LED Cube can be programmed with simple instructions from Arduino, easily understood because its syntax is similar to that of English. Join us for an amazing class on electronics and we are sure it will change your mind about electronics engineering after which. Find out more, drop us an email at ong_siok_bie@ite.edu.sg
Proudly presented by ITE College West EC Department
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
How to Make a Field invisible in Odoo 17Celine George
It is possible to hide or invisible some fields in odoo. Commonly using “invisible” attribute in the field definition to invisible the fields. This slide will show how to make a field invisible in odoo 17.
Embracing GenAI - A Strategic ImperativePeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Francesca Gottschalk - How can education support child empowerment.pptxEduSkills OECD
Francesca Gottschalk from the OECD’s Centre for Educational Research and Innovation presents at the Ask an Expert Webinar: How can education support child empowerment?
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Digital Artifact 2 - Investigating Pavilion Designs
Arduino Basics
1. MAKING THINGS TALK
An introduction to the basics of making with Arduino | HAW x MASE | Hamburg, Germany | 16.04.2012
flickr user hildeengwenverbouwen
Jörn Sandner | Prof. Franziska Hübler | Jeremy Tai Abbett
2. TOPICS
Introduction Introduction in Programming
Basic Electronics Getting Started
The Arduino Board Exercises
Image via http://vasastudio.com/
3. TOPICS
Introduction Introduction in Programming
Basic Electronics Getting Started
The Arduino Board Exercises
4. WHAT ARE WE DOING
Hardware
Getting closer to electronic circuits
Software
Writing simple software for hardware
5. THE ONE IN FRONT
Jörn Sandner
Master Microelectronic Systems
Study at the FH Heide
plus one semester at the HAW Hamburg
6.
7. TOPICS
Introduction Introduction in Programming
Basic Electronics Getting Started
The Arduino Board Exercises
8. VOLTAGE & CURRENT
Voltage: speed of Current: amount
the electrons of electrons
> potential difference > resistance of the circuit
12. FUNCTIONAL VIEW
“input” “output”
button light (LED)
resistor
+ -
battery
NOW: Put some “intelligence” in between
13. TOPICS
Introduction Introduction in Programming
Basic Electronics Getting Started
The Arduino Board Exercises
14. THE ARDUINO BOARD
Serial to USB Converter Digital In & Out Pins
USB Port
Power LED
Microcontroller
Power Supply Connection
Power Pins Analog Input Pins
16. DIGITAL OUT / DIGITAL IN
‣ Two States
‣ ON / HIGH / 1
‣ OFF / LOW / 0
‣ Port mode (in/out)
controlled by software
‣ 12 Ports available
‣ some with special functions
17. DIGITAL OUT / DIGITAL IN
voltage
HIGH
5V+
4
3
2
1 LOW
GND
0 1 2 3 4 5 6 7 8 9 10 time
24. ANALOG OUT
Always same
period
voltage
Always 5V
5V+
4
3
2
1
GND
0 1 2 3 4 5 6 7 8 9 10 time
25. ANALOG OUT
Always same
period
voltage
Always 5V
5V+
4
Getting different values
by moving the middle
3 line within the period
2
1
GND
0 1 2 3 4 5 6 7 8 9 10 time
26. ANALOG OUT
voltage
50% 75% 25% 100%
5V+
4
3
2
1
GND
0 1 2 3 4 5 6 7 8 9 10 time
29. TOPICS
Introduction Introduction in Programming
Basic Electronics Getting Started
The Arduino Board Exercises
30. PROGRAMMING
Basic setup (bare minimum)
void setup()
{
// running one time
// do basic setup of the Arduino Board
}
void loop()
{
// running for ever
// your code
}
31. PROGRAMMING
Blink
/*void setup()
{
// Pin 13 connected
pinMode(13, OUTPUT);
}
void loop()
{
digitalWrite(13, HIGH); // set the LED on
delay(1000); // wait for a second
digitalWrite(13, LOW); // set the LED off
delay(1000); // wait for a second
}
32. SOME STRUCTURES
‣ Your Arduino is busy when busy
‣ One task at time
‣ The program code is executed sequentially –
step by step
‣ A command has to wait until it‘s previous has executed
33. SOME PROGRAMMING
BASICS
‣ Save and recall values
‣ int myValue = 54;
‣ Call functions
‣ digitalWrite(myValue, HIGH);
‣ myValue = analogRead(0);
‣ Conditional execution
‣ if (myValue == 54) { // } else { // }
‣ Repeat commands
‣ for(int i = 0; i<10; i++) { // }
39. ANALOG IN WITH SERVO
AND POT
http://www.youtube.com/watch?v=SS6cntJ_LqQ
40. ANALOG IN WITH SERVO
AND LDR
http://www.youtube.com/watch?v=m9J3mDYy0Sg
41. PANDORA’S BOX
20 cm
Lady Ada Sensors
http://www.ladyada.net/learn/sensors/
Interfacing With Hardware
http://arduino.cc/playground/Main/InterfacingWithHardware
Index of Arudino Knowledge
http://www.freeduino.org/
20 cm
42. THE END OF THE BEGINNING
Jörn Sandner | Prof. Franziska Hübler | Jeremy Tai Abbett
Truth Dare Double Dare | www.truthdaredoubledare.com | hello@truthdaredoubledare.com