This document provides an overview of architectural concept development. It defines concept as the initiating idea of a project, which can be formed based on site conditions, client needs, and building typology. Developing a strong architectural concept gives designers clear direction and framework for design decisions. It should influence all aspects of the project from exterior/interior design to structure and materials. Approaches to deriving design concepts include pragmatic based on practical needs, iconic using established forms, canonic following rules and proportions, and analogy taking ideas from other sources. Developing a clear concept is important for academic and professional success as it provides consistency and richness to the architectural design.
Some of the theories are now certainly outdated and have little interest to a modern builder, but some contain still valid information about important goals of building, notably on the questions of functionality, construction, economy and ecology. While theory of design is intended to help design, it does not necessarily precede design. On the contrary, the first building where a new architectural style is exposed, is usually created intuitively, without the help of any theory, just by the skill of a brilliant architect. The design theory comes a little later, and even less brilliant architects can then base their work on it.
Theories can be seen as building-specific branches of the general goal-specific theories which pertain to all types of products and are listed in Paradigms Of Design Theory. Thematic or "analytic" theories are treatises which aim at the fulfilment of one principal goal of architecture. Theories of architectural synthesis are examples of theories which aim at fulfilling simultaneously several goals, usually all the goals that are known.
In present day, the design theory of architecture includes all that is presented in the handbooks of architects: legislation, norms and standards of building. All of them are intended to aid the work of the architect and improve its product -- the quality of buildings technology and production in general: proven theory helps designers to do their work better and more effectively. It occasionally even helps to do things that were believed to be impossible earlier on. As an old saying goes, there is nothing more practical than a good theory. The aesthetization of utilitarian ideas is the primacy of architecture as a vessel of life, accommodating the needs of human beings .
Friday, March 19 - 1:00 p.m.
Presented By: Ted Neward
Ted Neward, delivers brass-tacks advice on how to make decisions regarding programming languages to use (Java, .NET, even FoxPro); architectural approaches to take (n-tier, client/server); user interface approaches to take (Smart/rich client, thin client, Ajax); and even how to communicate between processes (Web services, distributed objects, REST). Ted understands the goals of an application architecture
and why developers should concern themselves with architecture in the first place. In this session, he dives into the meat of the various architectural considerations available; the pros and cons of JavaWebStart, ClickOnce, Windows Presentation Foundation, SWT, Swing,
WinForms, Struts, WebForms, Ajax, RMI, .NET Remoting, JAX-WS, ASMX, Windows Communication Foundation, Windows Workflow Foundation, JMS, MSMQ, transactional processing, and more. The basic architectural discussion from the first part is, with the aid of audience
interaction, applied to a real-world problem, discussing the performance and scalability ramifications of the various communication
options, user interface options, and more.
It is a term used to categorise methods of
construction which use locally available
resources and traditions to address local
needs.
Vernacular architecture tends to evolve over
time to reflect the environmental, cultural
and historical context in which it exists.
It has often been dismissed as crude and
unrefined, but also has proponents who
highlight its importance in current design.
Architectural Design Process for Beginners/StudentsGary Gilson
This presentation is intended for Semester 2/3 Architecture students who are just stepping into Architectural design from Basic Design/Other generic preparatory subjects.
This is a step-by-step visual presentation on the Architectural Design Process followed in Architecture Schools (in India). The approach to design may vary and is subject to the respective School’s philosophy and methodology.
All drawings/models/renders/sketches are used only for educational purposes and the rights and ownership of these belong to the respective Architects/Designers.
Post-Modern Architecture - An international architectural movement that emerged in the 1960s, became prominent in the late 1970s and 80s, and remained a dominant force in the 1990s.
Architects: the original Experience DesignersUXDXConf
Have you ever stood inside an awe-inspiring building? Have you ever gone to a museum and found yourself lost and confused? How about visiting someone’s house and loving the layout of the kitchen or hating the backyard? These are all experiences you have had in a physical space and, more times than not, these spaces have been designed by an architect, who I like to call the “original experience designers”.
So what are the similarities between designing a physical space and designing a digital product? What can we learn from architects and how they work? Tune in to find out how an age old profession can teach us how to better design modern applications.
Some of the theories are now certainly outdated and have little interest to a modern builder, but some contain still valid information about important goals of building, notably on the questions of functionality, construction, economy and ecology. While theory of design is intended to help design, it does not necessarily precede design. On the contrary, the first building where a new architectural style is exposed, is usually created intuitively, without the help of any theory, just by the skill of a brilliant architect. The design theory comes a little later, and even less brilliant architects can then base their work on it.
Theories can be seen as building-specific branches of the general goal-specific theories which pertain to all types of products and are listed in Paradigms Of Design Theory. Thematic or "analytic" theories are treatises which aim at the fulfilment of one principal goal of architecture. Theories of architectural synthesis are examples of theories which aim at fulfilling simultaneously several goals, usually all the goals that are known.
In present day, the design theory of architecture includes all that is presented in the handbooks of architects: legislation, norms and standards of building. All of them are intended to aid the work of the architect and improve its product -- the quality of buildings technology and production in general: proven theory helps designers to do their work better and more effectively. It occasionally even helps to do things that were believed to be impossible earlier on. As an old saying goes, there is nothing more practical than a good theory. The aesthetization of utilitarian ideas is the primacy of architecture as a vessel of life, accommodating the needs of human beings .
Friday, March 19 - 1:00 p.m.
Presented By: Ted Neward
Ted Neward, delivers brass-tacks advice on how to make decisions regarding programming languages to use (Java, .NET, even FoxPro); architectural approaches to take (n-tier, client/server); user interface approaches to take (Smart/rich client, thin client, Ajax); and even how to communicate between processes (Web services, distributed objects, REST). Ted understands the goals of an application architecture
and why developers should concern themselves with architecture in the first place. In this session, he dives into the meat of the various architectural considerations available; the pros and cons of JavaWebStart, ClickOnce, Windows Presentation Foundation, SWT, Swing,
WinForms, Struts, WebForms, Ajax, RMI, .NET Remoting, JAX-WS, ASMX, Windows Communication Foundation, Windows Workflow Foundation, JMS, MSMQ, transactional processing, and more. The basic architectural discussion from the first part is, with the aid of audience
interaction, applied to a real-world problem, discussing the performance and scalability ramifications of the various communication
options, user interface options, and more.
It is a term used to categorise methods of
construction which use locally available
resources and traditions to address local
needs.
Vernacular architecture tends to evolve over
time to reflect the environmental, cultural
and historical context in which it exists.
It has often been dismissed as crude and
unrefined, but also has proponents who
highlight its importance in current design.
Architectural Design Process for Beginners/StudentsGary Gilson
This presentation is intended for Semester 2/3 Architecture students who are just stepping into Architectural design from Basic Design/Other generic preparatory subjects.
This is a step-by-step visual presentation on the Architectural Design Process followed in Architecture Schools (in India). The approach to design may vary and is subject to the respective School’s philosophy and methodology.
All drawings/models/renders/sketches are used only for educational purposes and the rights and ownership of these belong to the respective Architects/Designers.
Post-Modern Architecture - An international architectural movement that emerged in the 1960s, became prominent in the late 1970s and 80s, and remained a dominant force in the 1990s.
Architects: the original Experience DesignersUXDXConf
Have you ever stood inside an awe-inspiring building? Have you ever gone to a museum and found yourself lost and confused? How about visiting someone’s house and loving the layout of the kitchen or hating the backyard? These are all experiences you have had in a physical space and, more times than not, these spaces have been designed by an architect, who I like to call the “original experience designers”.
So what are the similarities between designing a physical space and designing a digital product? What can we learn from architects and how they work? Tune in to find out how an age old profession can teach us how to better design modern applications.
Changes in technology, society, the economy, and science have put the field of learning in a position that is both critically important and operationally advantaged. The strategic question for the industry is, “what would have to be true for learning to realize its potential?” One answer is a lack of barriers to the use of instructionally sound learning techniques by anyone, for everyone. Is a Low-code/no-code solution possible for L&D? Concept including examples with applications contained herein.
This is a 'workbook' or a journal used to teach design in Engineering and Architecture programs, first year undergraduate. It reinforces key concepts from lectures, defines activities for students, and 'scaffolds' the design journey aiming to be more flexible as the course progresses. this journal has been reviewed after using it at multiple courses, including 3.007 Introduction to Design at Singapore University of Technology and Design
Taking It Further: The Practical Implications of Action Research in the Field...Vikki du Preez
This presentation was given at the 2011 Design, Development and Research conference and aims to showcase the positive implications of Action Research as a methodology when investigating design areas of interest. The practice of design, as well as design thinking, is compared to Action Research, and in particularly Participatory Action Research, to highlight the similarities in processes and knowledge generation. Participatory Action Research compliments the practical nature of design, which is often solution or goal orientated. The benefit of Action research is two-fold: firstly, it allows the researcher to gain general knowledge about the area of study while, secondly, generating specific information which can be used to change the situation. The presentation and paper draws on findings from an MTech Degree study entitled Networks For Design, Through Design which used Participatory Action Research as the main methodology of the project. The presentation discusses the various phases of the study in relation to Participatory Action Research and describes how this methodology supported and guided the project outcomes.
A presentation on the philosophy of Site Responsive Design delivered to planners and members at Winchester City Council as part of their urban design training.
A perspective on the evolving field of design and suggestion of "design leading" as a future aspirational practice and answer to the question "What comes after Design Thinking?".
Taking the next step: Building Organisational Co-design CapabilityPenny Hagen
A presentation on building organisational co-design capability, shared as part of Master Class for Design 4 Social Innovation Conference in Sydney, 2014. http://design4socialinnovation.com.au/
For a little more context on the slides and the handout used as the basis for discussion in the MasterClass see: http://www.smallfire.co.nz/2014/10/22/building-organisational-co-design-capability/
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdfTechSoup
In this webinar you will learn how your organization can access TechSoup's wide variety of product discount and donation programs. From hardware to software, we'll give you a tour of the tools available to help your nonprofit with productivity, collaboration, financial management, donor tracking, security, and more.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
The Art Pastor's Guide to Sabbath | Steve ThomasonSteve Thomason
What is the purpose of the Sabbath Law in the Torah. It is interesting to compare how the context of the law shifts from Exodus to Deuteronomy. Who gets to rest, and why?
2. Architectural production is a process
that includes the stages of
thinking, designing and drafting.
This process starts with the
development of a “concept”.
...every architectural project should be derived from a concept
3. Before driving a concept we need to gather information
so there is 3 types of information
1, Site information
Local climate History
Prevailing wind Building context
Solar aspect Vegetation
2, Client information
Beliefs/Culture Budget
Preference Program
3, typology information
Types of building
4. …But can also be generated in full or in part by building program,
culture, society, technology, emotion, and sense.
That said, more often than not, an exemplar piece of architecture will
always be well rooted and relate to its site and context,
and so site analysis plays a huge role in architectural concept
generation and development.
5. • Notion
• Idea
• Theory
DEFINITIONS OF CONCEPT
• Opinion
•
Hypothesis
Philosophy
•
Abstraction
•Inspiration
• Belief
An architectural concept can be described as an
6. CONCEPT A tiered approach to corporate education
Design concept is an idea statement that could be used as a spring
board for the decisions we make on the major aspects and features of
an architectural product.
A concept is the initiating idea of the project and can be formed by way
of considering several factors, such as the function and site
conditions of the project, a possible structural system, or the
historical and cultural context of the site.
7. Design concepts will and should influence the whole project, and
include the:
•Exterior and interior - orientation, massing, form, apertures,
height, light
•The landscape - hard and soft surfaces, types of planting, scale
of painting, arrangement of planting
•Finishes - colours, styles, textures, materials
•Fixtures and fittings - genre, style, scale, amount, material
•Structure - light, heavy, traditional, modern, vernacular
•Materials - colours, hard or soft, weathering, types, styles, locally
sourced, vernaculars
How and what do they influence?
8. Why generate a concept?
A strong architecture concept gives the architect / designer a clear direction and
framework when making design decisions
it provides a methodology to the thinking process by offering a type of rule book.
When there is a question to be answered or a decision to be made, the concept is
consulted and used to direct methods of thinking to provide a solution within its own
parameters to maintain the clarity of the design intent.
This stops the architect from branching off into never-ending directions and
tangents, that will only hinder and water down the architectures legitimacy.
In academic and professional terms, the difference between a successful project
and an average one is judged by the strength of its concept and whether its clarity
remained and was kept consistent throughout.
Architecture needs to be grounded in depth and meaning and the more coherent
and relevant it is, the more successful and interesting it becomes ...the concept
brings richness to the design.
12. ICONIC
•Use of an established form /symbol/pattern
•Retaining/ continuing an established way of building
•A fixed image derived over time
•beliefs in the origin and continuity of a form
ICONIC
14. ANALOGY
1. Literal Analogy
Direct imitation or transfer of an idea/ shape/ from
2. Intellectual Analogy
Represent the idea/essence/ theme/ spirit of something