The document proposes a new Sakai development process with the following key elements:
1) A Product Council will be established to decide what is included in official Sakai releases based on objective criteria and an open process.
2) A more managed product development process will be used for development teams with project management, schedules, and functional leadership.
3) Independent and incubation projects will still be possible and encouraged but will need to meet certain criteria to graduate to official releases.
Guc arct 702 legislations lecture 3 - design process and influences 5-10-2017Galala University
This document discusses the design process and influences on architectural design. It describes how the design process involves translating needs into appropriate buildings through analysis, synthesis and evaluation in both linear and non-linear ways. Key influences on design mentioned include the program, site conditions, building context, codes and regulations, sustainability, cost, schedule, technology and the client. The design process requires establishing goals, developing concepts, and evaluating alternatives while considering these various influences.
This document outlines the process for developing an architectural program, including literature review, site analysis, data collection, design considerations, and establishing quantitative space requirements. It discusses evaluating existing literature to identify themes and gaps. It also describes analyzing the site, collecting data on location, surroundings, and physical features. The document provides examples of design considerations like form, rhythm, and materials. It emphasizes researching the project type, goals, relevant information, and strategies to determine space needs and summarize the program.
This document discusses global project management and the challenges associated with distributed, international, and virtual projects. Some key challenges identified include different locations, organizations, cultures, time zones, languages, and technologies. The purpose of the study is to understand how project managers collaborate across borders and the tools used to virtualize global projects. A quasi-experimental research design is proposed to test different tools in global regions and identify issues. Data will be collected through surveys of various project managers and virtual forums. The hypothesis is that projects using organized evaluation and management processes will perform better than those that do not.
Lecture 3 - Research & Design Process - Commercial-Institutional Interiors VD...Virtu Institute
The document discusses the interior design programming process, which involves researching a client's goals and needs to determine the scope of work for an interior design project. It describes how an interior designer would collect information through meetings with the client and by visiting the space. The programming process identifies what spaces are needed, how many people need to be accommodated, and other functional requirements. It is an essential early step before conceptual design work can begin.
The document provides details about the planning process for different housing units in India. It begins with an introduction to architectural systems and the design process. It then outlines the standard area norms set by the Gujarat government for economically weaker section (EWS), lower income group (LIG), middle income group (MIG), and higher income group (HIG) housing. The document also provides examples of unit designs for EWS and LIG housing in Surat, transit housing in Mumbai, and an HIG unit in Gurgaon. It concludes with details about designing a luxury apartment. The document thus covers the entire planning and design process for various types of housing units in India according to income levels.
The document discusses various design engineering concepts including project-based learning, problem-based learning, modular design, life cycle design, biomimicry, ergonomics, aesthetics, concurrent engineering, and reverse engineering. It provides details on each concept, describing things like the process, advantages, and factors considered. Problem-based learning and project-based learning are compared. Modular design is explained along with its benefits. The stages of a product life cycle are outlined. Applications of biomimicry and factors for ergonomic design are also summarized.
The document proposes a new Sakai development process with the following key elements:
1) A Product Council will be established to decide what is included in official Sakai releases based on objective criteria and an open process.
2) A more managed product development process will be used for development teams with project management, schedules, and functional leadership.
3) Independent and incubation projects will still be possible and encouraged but will need to meet certain criteria to graduate to official releases.
Guc arct 702 legislations lecture 3 - design process and influences 5-10-2017Galala University
This document discusses the design process and influences on architectural design. It describes how the design process involves translating needs into appropriate buildings through analysis, synthesis and evaluation in both linear and non-linear ways. Key influences on design mentioned include the program, site conditions, building context, codes and regulations, sustainability, cost, schedule, technology and the client. The design process requires establishing goals, developing concepts, and evaluating alternatives while considering these various influences.
This document outlines the process for developing an architectural program, including literature review, site analysis, data collection, design considerations, and establishing quantitative space requirements. It discusses evaluating existing literature to identify themes and gaps. It also describes analyzing the site, collecting data on location, surroundings, and physical features. The document provides examples of design considerations like form, rhythm, and materials. It emphasizes researching the project type, goals, relevant information, and strategies to determine space needs and summarize the program.
This document discusses global project management and the challenges associated with distributed, international, and virtual projects. Some key challenges identified include different locations, organizations, cultures, time zones, languages, and technologies. The purpose of the study is to understand how project managers collaborate across borders and the tools used to virtualize global projects. A quasi-experimental research design is proposed to test different tools in global regions and identify issues. Data will be collected through surveys of various project managers and virtual forums. The hypothesis is that projects using organized evaluation and management processes will perform better than those that do not.
Lecture 3 - Research & Design Process - Commercial-Institutional Interiors VD...Virtu Institute
The document discusses the interior design programming process, which involves researching a client's goals and needs to determine the scope of work for an interior design project. It describes how an interior designer would collect information through meetings with the client and by visiting the space. The programming process identifies what spaces are needed, how many people need to be accommodated, and other functional requirements. It is an essential early step before conceptual design work can begin.
The document provides details about the planning process for different housing units in India. It begins with an introduction to architectural systems and the design process. It then outlines the standard area norms set by the Gujarat government for economically weaker section (EWS), lower income group (LIG), middle income group (MIG), and higher income group (HIG) housing. The document also provides examples of unit designs for EWS and LIG housing in Surat, transit housing in Mumbai, and an HIG unit in Gurgaon. It concludes with details about designing a luxury apartment. The document thus covers the entire planning and design process for various types of housing units in India according to income levels.
The document discusses various design engineering concepts including project-based learning, problem-based learning, modular design, life cycle design, biomimicry, ergonomics, aesthetics, concurrent engineering, and reverse engineering. It provides details on each concept, describing things like the process, advantages, and factors considered. Problem-based learning and project-based learning are compared. Modular design is explained along with its benefits. The stages of a product life cycle are outlined. Applications of biomimicry and factors for ergonomic design are also summarized.
This is two presentations merged into one, the first highlighting resources from the Buidling Capacity Programme, the second looking at using resources such as Scenario Planning for dealing with change.
Providing a compelling user experience is pivotal to developing a successful product. As a product manager, you are often tasked with difficult decisions that require a deep understanding of customer needs and how to deliver the best experience possible. User research is an effective way to both generate insights and validate direction.
In this workshop you will learn:
* The skills to effectively integrate user research into the product development process with a strong return on investment.
* How foundational user research can help product teams understand user goals, generate insights, and narrow focus.
* How to use research to evaluate and iterate on product concepts.
* How to validate design and product decisions to ready your product for launch.
Better understand how to involve your target audiences during the design phase. Learn more about the research methods needed to ensure your target users will understand your product and can use it with ease before you invest time and money into the costly development phase.
Topics:
- Setting research objectives for the design phase
- Bringing your users into hands-on collaborative design activities such as paper-prototyping and card sorting
- Evaluating your design with users through usability testing, including in-person and remote testing
- Some of the tools available, including automated testing tools
This document discusses the importance of developing a concept in architectural design. It defines a concept as an idea, theory, or notion that guides the design. Developing a strong concept is important to provide coherence to the design solution. The document outlines different levels and dimensions at which a concept can be expressed, including through form, structure, function, and meaning. It also discusses various generators that can inspire concepts, such as the site, cultural factors, and visual design considerations. Overall, the document advocates for establishing a clear design concept to provide unity and direction to architectural projects.
This document discusses requirement elicitation techniques used in systems analysis and design. It describes requirement elicitation as identifying stakeholder needs through interviews, meetings, ethnography and other techniques. It outlines best practices for elicitation including preparing for interviews and meetings, using scenarios, questionnaires, and observation to understand user needs and ensure requirements are unambiguous, complete, verifiable and consistent. The goal of elicitation is to gather requirements that accurately reflect stakeholder needs.
The document discusses various methods for testing and evaluating user interfaces, including expert review, heuristic evaluation, cognitive walkthrough, usability testing, surveys, acceptance tests, and automated evaluation. It provides details on each method, such as when they are used, how they are conducted, their benefits and limitations. The goal of evaluation and testing is to improve interfaces and ensure they meet user needs.
Project Sustainability workshop session; Anna Lindh FoundationKarl Donert
A workshop on Project Sustainability. An analysis and key questions to consider for project sustainability and management. Some theoretical and practical aspects.
Texavi's Tech Bootcamp is designed around the practical, real-time usage of business analysis principles, concepts, methods, tools and techniques. This course will equip you to be job-ready with practical and real-time insights, as well as offering access to our treasure of insightful, high-quality resources and materials.
Whether you are a developer or a tester, architect or a sales person thinking about moving to the BA role, Tech Bootcamp is for you. If you are an entry-level analyst, or a fresher just out of uni, Tech Bootcamp is for you.
The document discusses integrated design, which brings together different design specialisms like architecture, structural engineering, and HVAC. It describes the integrated design process (IDP), which aims to produce sustainable architecture through collaboration among various players throughout a building's life cycle. The IDP differentiates itself from a conventional design process by having the client take a more active role and different specialists participate earlier. Key elements of the IDP include interdisciplinary work from the beginning, establishing consensus on performance issues, and testing design assumptions through energy simulations. The IDP emphasizes establishing performance targets, minimizing loads through building orientation and design, and meeting loads through renewable technologies and efficient systems.
The document provides information about a course on design and engineering. It outlines the course objectives, which are to introduce students to fundamental design principles, the design process, and basic design tools. The course outcomes are for students to be able to explain design concepts and principles, apply design thinking, and develop innovative and sustainable designs. It then discusses various aspects of design such as what design is, engineering design principles, the differences between engineering design and other types of design. It also outlines the steps in the engineering design process.
Values in Design for Collaborative SystemsMatthew Bietz
This workshop will provide a foundation for addressing human values in the design of collaborative information systems. Participants will be introduced to the concept of values in design, discuss tools and methods for addressing values in system design, and through active engagement in a set of design challenges, gain familiarity with the opportunities and challenges for bringing a consideration of human values into the design process.
BIBLIOGRAPHY
Borning, Alan, and Muller, Michael. 2012. “Next Steps for Value Sensitive Design.” Proceedings of CHI 2012: 1125–1134.
Flanagan, Mary, Daniel Howe, and Helen Nissenbaum. 2008. “Embodying Values in Technology: Theory and Practice.” In Information Technology and Moral Philosophy, edited by Jeroen Jvan den Hoven and John Weckert. Cambridge: Cambridge University Press.
Friedman, Batya, Peter H. Kahn, and Alan Borning. 2006. “Value Sensitive Design and Information Systems.” In Human-Computer Interaction in Management Information Systems: Foundations, edited by P. Zhang and D. Galletta, 348–372. Armonk, New York: M.E. Sharpe.
Halloran, John, Eva Hornecker, Mark Stringer, Eric Harris, and Geraldine Fitzpatrick. 2009. “The Value of Values: Resourcing Co-design of Ubiquitous Computing.” CoDesign 5 (December 1): 245–273. doi:10.1080/15710880902920960.
Kling, Rob, and Susan Leigh Star. 1998. “Human Centered Systems in the Perspective of Organizational and Social Informatics.” Computers and Society 28: 22–29.
Knobel, Cory P., and Geoffrey C. Bowker. 2011. “Values in Design.” Communications of the ACM 54: 26–28.
Muller, Michael J., and Sarah Kuhn. 1993. “Participatory Design.” Commun. ACM 36: 24–28. doi:10.1145/153571.255960.
Mumford, Lewis. 1934. Technics and Civilization. New York: Harcourt Brace.
Shilton, Katie. 2012. “Values Levers: Building Ethics Into Design.” Science, Technology & Human Values (April 23). doi:10.1177/0162243912436985. http://sth.sagepub.com/content/early/2012/04/19/0162243912436985.abstract.
Weiner, Norbert. 1954. The Human Use of Human Beings. Boston: Houghton Mifflin.
Winner, Langdon. 1980. “Do Artifacts Have Politics?” Daedalus 109.
User Vision Breakfast Briefing - Collaborative DesignUser Vision
Collaborative design is a methodology that involves stakeholders, designers, and users throughout the design process to ensure products meet user needs. It is an iterative process where designs are tested with users and feedback is incorporated. Benefits include a clear shared understanding of goals and requirements, improved communication, and consistent user experience. It can be used during the conceptualization and design phases of projects for new products, services, or redesigns.
This document summarizes two projects - T-SPARC at Birmingham City University and Principles in Patterns (PiP) at the University of Strathclyde - that aimed to address issues with the course design and approval processes through technology-supported solutions. Both projects identified common problems including a focus on documentation over design processes, limited stakeholder engagement, and conservative approval processes. However, they explored different approaches, with T-SPARC seeking to change processes and PiP working within existing processes and focusing on incremental improvements. The projects provide lessons for when different technology-enabled change strategies may be appropriate and how process changes can converge or diverge when introduced at different institutions.
The document provides notes from an architectural design studio class discussing a community center project. It covers key stages of the design process including understanding the program and site analysis, developing a concept, and applying sustainability strategies. The program is translated into a bubble diagram showing relationships between functions. Site analysis considers physical characteristics like climate and topography as well as surrounding context. Developing a concept brings the program and site together in a holistic idea. Sustainability will be assessed using the QSAS rating system.
This document discusses different methods for testing and evaluating user interfaces, including expert reviews, heuristic evaluations, cognitive walkthroughs, usability testing, and surveys. It describes the following key points:
- Expert reviews involve having experts examine an interface and provide feedback, while heuristic evaluations involve having experts evaluate an interface against established usability principles or heuristics.
- Usability testing involves observing real users interacting with an interface to identify usability issues. Different types of usability testing are discussed, including discount usability testing and competitive usability testing.
- Surveys can be used to collect feedback from users on their experiences, preferences, and satisfaction. Common survey methods include questionnaires with Likert scales and bipolar
This document discusses different types of design rules for interaction design including principles, standards, and guidelines. Principles for usability include learnability, flexibility, and robustness. Standards have high authority but limited application, while guidelines have lower authority but more general application. Common standards and guidelines like Nielsen's heuristics and Shneiderman's Golden Rules are presented. Design patterns capture reusable design knowledge, originating from architecture.
(1) Design theory refers to principles derived from past design experiences regarding the organization of functional spaces within structures. It aims to manage the interaction between need, activities, and required spaces.
(2) Design theory objectives include analyzing needs, activities, and space requirements defined in the design problem, and discovering the relationship between these components and how they shape forms.
(3) Design theories should be constructed to describe past space patterns and explain how forms evolved, providing tested models to guide new designs and take advantage of modern technology.
AI-Human Dialogue for Architectural Design Concept Generation presentation 26...Galala University
AI-Human Dialogue for Architectural Design Concept Generation presentation
Architectural design concept generation is the process of coming up with the initial ideas for a new building or structure.
It is an essential part of the architectural design process, as it provides the foundation for the rest of the design.
AI-human dialogue for architectural design concept generation is a process where an architect and an AI system collaborate to generate architectural design concepts.
The AI system can be used to:
Generate ideas: The AI system can be used to generate a wide range of design ideas
Evaluate ideas: The AI system can also be used to evaluate design ideas. This can be done by considering factors such as functionality, aesthetics, and sustainability. This can help the architect to make informed decisions about the design.
Collaborate with the architect: The AI system can also be used to collaborate with the architect. This can be done by providing feedback on the architect's ideas or by generating new ideas based on the architect's input.
AI-human dialogue for architectural design concept generation is a process where an architect and an AI system collaborate to generate architectural design concepts.
The AI system can be used to:
Generate ideas: The AI system can be used to generate a wide range of design ideas
Evaluate ideas: The AI system can also be used to evaluate design ideas. This can be done by considering factors such as functionality, aesthetics, and sustainability. This can help the architect to make informed decisions about the design.
Collaborate with the architect: The AI system can also be used to collaborate with the architect. This can be done by providing feedback on the architect's ideas or by generating new ideas based on the architect's input. AI-human dialogue for architectural design concept generation is a process where an architect and an AI system collaborate to generate architectural design concepts.
The AI system can be used to:
Generate ideas: The AI system can be used to generate a wide range of design ideas
Evaluate ideas: The AI system can also be used to evaluate design ideas. This can be done by considering factors such as functionality, aesthetics, and sustainability. This can help the architect to make informed decisions about the design.
Collaborate with the architect: The AI system can also be used to collaborate with the architect. This can be done by providing feedback on the architect's ideas or by generating new ideas based on the architect's input.
AI-human dialogue for architectural design concept generation is a process where an architect and an AI system collaborate to generate architectural design concepts.
As AI systems continue to develop, they are likely to play an increasingly important role in the design process.
AI is not an end …It is only another beginning.
Thank you.
This is two presentations merged into one, the first highlighting resources from the Buidling Capacity Programme, the second looking at using resources such as Scenario Planning for dealing with change.
Providing a compelling user experience is pivotal to developing a successful product. As a product manager, you are often tasked with difficult decisions that require a deep understanding of customer needs and how to deliver the best experience possible. User research is an effective way to both generate insights and validate direction.
In this workshop you will learn:
* The skills to effectively integrate user research into the product development process with a strong return on investment.
* How foundational user research can help product teams understand user goals, generate insights, and narrow focus.
* How to use research to evaluate and iterate on product concepts.
* How to validate design and product decisions to ready your product for launch.
Better understand how to involve your target audiences during the design phase. Learn more about the research methods needed to ensure your target users will understand your product and can use it with ease before you invest time and money into the costly development phase.
Topics:
- Setting research objectives for the design phase
- Bringing your users into hands-on collaborative design activities such as paper-prototyping and card sorting
- Evaluating your design with users through usability testing, including in-person and remote testing
- Some of the tools available, including automated testing tools
This document discusses the importance of developing a concept in architectural design. It defines a concept as an idea, theory, or notion that guides the design. Developing a strong concept is important to provide coherence to the design solution. The document outlines different levels and dimensions at which a concept can be expressed, including through form, structure, function, and meaning. It also discusses various generators that can inspire concepts, such as the site, cultural factors, and visual design considerations. Overall, the document advocates for establishing a clear design concept to provide unity and direction to architectural projects.
This document discusses requirement elicitation techniques used in systems analysis and design. It describes requirement elicitation as identifying stakeholder needs through interviews, meetings, ethnography and other techniques. It outlines best practices for elicitation including preparing for interviews and meetings, using scenarios, questionnaires, and observation to understand user needs and ensure requirements are unambiguous, complete, verifiable and consistent. The goal of elicitation is to gather requirements that accurately reflect stakeholder needs.
The document discusses various methods for testing and evaluating user interfaces, including expert review, heuristic evaluation, cognitive walkthrough, usability testing, surveys, acceptance tests, and automated evaluation. It provides details on each method, such as when they are used, how they are conducted, their benefits and limitations. The goal of evaluation and testing is to improve interfaces and ensure they meet user needs.
Project Sustainability workshop session; Anna Lindh FoundationKarl Donert
A workshop on Project Sustainability. An analysis and key questions to consider for project sustainability and management. Some theoretical and practical aspects.
Texavi's Tech Bootcamp is designed around the practical, real-time usage of business analysis principles, concepts, methods, tools and techniques. This course will equip you to be job-ready with practical and real-time insights, as well as offering access to our treasure of insightful, high-quality resources and materials.
Whether you are a developer or a tester, architect or a sales person thinking about moving to the BA role, Tech Bootcamp is for you. If you are an entry-level analyst, or a fresher just out of uni, Tech Bootcamp is for you.
The document discusses integrated design, which brings together different design specialisms like architecture, structural engineering, and HVAC. It describes the integrated design process (IDP), which aims to produce sustainable architecture through collaboration among various players throughout a building's life cycle. The IDP differentiates itself from a conventional design process by having the client take a more active role and different specialists participate earlier. Key elements of the IDP include interdisciplinary work from the beginning, establishing consensus on performance issues, and testing design assumptions through energy simulations. The IDP emphasizes establishing performance targets, minimizing loads through building orientation and design, and meeting loads through renewable technologies and efficient systems.
The document provides information about a course on design and engineering. It outlines the course objectives, which are to introduce students to fundamental design principles, the design process, and basic design tools. The course outcomes are for students to be able to explain design concepts and principles, apply design thinking, and develop innovative and sustainable designs. It then discusses various aspects of design such as what design is, engineering design principles, the differences between engineering design and other types of design. It also outlines the steps in the engineering design process.
Values in Design for Collaborative SystemsMatthew Bietz
This workshop will provide a foundation for addressing human values in the design of collaborative information systems. Participants will be introduced to the concept of values in design, discuss tools and methods for addressing values in system design, and through active engagement in a set of design challenges, gain familiarity with the opportunities and challenges for bringing a consideration of human values into the design process.
BIBLIOGRAPHY
Borning, Alan, and Muller, Michael. 2012. “Next Steps for Value Sensitive Design.” Proceedings of CHI 2012: 1125–1134.
Flanagan, Mary, Daniel Howe, and Helen Nissenbaum. 2008. “Embodying Values in Technology: Theory and Practice.” In Information Technology and Moral Philosophy, edited by Jeroen Jvan den Hoven and John Weckert. Cambridge: Cambridge University Press.
Friedman, Batya, Peter H. Kahn, and Alan Borning. 2006. “Value Sensitive Design and Information Systems.” In Human-Computer Interaction in Management Information Systems: Foundations, edited by P. Zhang and D. Galletta, 348–372. Armonk, New York: M.E. Sharpe.
Halloran, John, Eva Hornecker, Mark Stringer, Eric Harris, and Geraldine Fitzpatrick. 2009. “The Value of Values: Resourcing Co-design of Ubiquitous Computing.” CoDesign 5 (December 1): 245–273. doi:10.1080/15710880902920960.
Kling, Rob, and Susan Leigh Star. 1998. “Human Centered Systems in the Perspective of Organizational and Social Informatics.” Computers and Society 28: 22–29.
Knobel, Cory P., and Geoffrey C. Bowker. 2011. “Values in Design.” Communications of the ACM 54: 26–28.
Muller, Michael J., and Sarah Kuhn. 1993. “Participatory Design.” Commun. ACM 36: 24–28. doi:10.1145/153571.255960.
Mumford, Lewis. 1934. Technics and Civilization. New York: Harcourt Brace.
Shilton, Katie. 2012. “Values Levers: Building Ethics Into Design.” Science, Technology & Human Values (April 23). doi:10.1177/0162243912436985. http://sth.sagepub.com/content/early/2012/04/19/0162243912436985.abstract.
Weiner, Norbert. 1954. The Human Use of Human Beings. Boston: Houghton Mifflin.
Winner, Langdon. 1980. “Do Artifacts Have Politics?” Daedalus 109.
User Vision Breakfast Briefing - Collaborative DesignUser Vision
Collaborative design is a methodology that involves stakeholders, designers, and users throughout the design process to ensure products meet user needs. It is an iterative process where designs are tested with users and feedback is incorporated. Benefits include a clear shared understanding of goals and requirements, improved communication, and consistent user experience. It can be used during the conceptualization and design phases of projects for new products, services, or redesigns.
This document summarizes two projects - T-SPARC at Birmingham City University and Principles in Patterns (PiP) at the University of Strathclyde - that aimed to address issues with the course design and approval processes through technology-supported solutions. Both projects identified common problems including a focus on documentation over design processes, limited stakeholder engagement, and conservative approval processes. However, they explored different approaches, with T-SPARC seeking to change processes and PiP working within existing processes and focusing on incremental improvements. The projects provide lessons for when different technology-enabled change strategies may be appropriate and how process changes can converge or diverge when introduced at different institutions.
The document provides notes from an architectural design studio class discussing a community center project. It covers key stages of the design process including understanding the program and site analysis, developing a concept, and applying sustainability strategies. The program is translated into a bubble diagram showing relationships between functions. Site analysis considers physical characteristics like climate and topography as well as surrounding context. Developing a concept brings the program and site together in a holistic idea. Sustainability will be assessed using the QSAS rating system.
This document discusses different methods for testing and evaluating user interfaces, including expert reviews, heuristic evaluations, cognitive walkthroughs, usability testing, and surveys. It describes the following key points:
- Expert reviews involve having experts examine an interface and provide feedback, while heuristic evaluations involve having experts evaluate an interface against established usability principles or heuristics.
- Usability testing involves observing real users interacting with an interface to identify usability issues. Different types of usability testing are discussed, including discount usability testing and competitive usability testing.
- Surveys can be used to collect feedback from users on their experiences, preferences, and satisfaction. Common survey methods include questionnaires with Likert scales and bipolar
This document discusses different types of design rules for interaction design including principles, standards, and guidelines. Principles for usability include learnability, flexibility, and robustness. Standards have high authority but limited application, while guidelines have lower authority but more general application. Common standards and guidelines like Nielsen's heuristics and Shneiderman's Golden Rules are presented. Design patterns capture reusable design knowledge, originating from architecture.
(1) Design theory refers to principles derived from past design experiences regarding the organization of functional spaces within structures. It aims to manage the interaction between need, activities, and required spaces.
(2) Design theory objectives include analyzing needs, activities, and space requirements defined in the design problem, and discovering the relationship between these components and how they shape forms.
(3) Design theories should be constructed to describe past space patterns and explain how forms evolved, providing tested models to guide new designs and take advantage of modern technology.
AI-Human Dialogue for Architectural Design Concept Generation presentation 26...Galala University
AI-Human Dialogue for Architectural Design Concept Generation presentation
Architectural design concept generation is the process of coming up with the initial ideas for a new building or structure.
It is an essential part of the architectural design process, as it provides the foundation for the rest of the design.
AI-human dialogue for architectural design concept generation is a process where an architect and an AI system collaborate to generate architectural design concepts.
The AI system can be used to:
Generate ideas: The AI system can be used to generate a wide range of design ideas
Evaluate ideas: The AI system can also be used to evaluate design ideas. This can be done by considering factors such as functionality, aesthetics, and sustainability. This can help the architect to make informed decisions about the design.
Collaborate with the architect: The AI system can also be used to collaborate with the architect. This can be done by providing feedback on the architect's ideas or by generating new ideas based on the architect's input.
AI-human dialogue for architectural design concept generation is a process where an architect and an AI system collaborate to generate architectural design concepts.
The AI system can be used to:
Generate ideas: The AI system can be used to generate a wide range of design ideas
Evaluate ideas: The AI system can also be used to evaluate design ideas. This can be done by considering factors such as functionality, aesthetics, and sustainability. This can help the architect to make informed decisions about the design.
Collaborate with the architect: The AI system can also be used to collaborate with the architect. This can be done by providing feedback on the architect's ideas or by generating new ideas based on the architect's input. AI-human dialogue for architectural design concept generation is a process where an architect and an AI system collaborate to generate architectural design concepts.
The AI system can be used to:
Generate ideas: The AI system can be used to generate a wide range of design ideas
Evaluate ideas: The AI system can also be used to evaluate design ideas. This can be done by considering factors such as functionality, aesthetics, and sustainability. This can help the architect to make informed decisions about the design.
Collaborate with the architect: The AI system can also be used to collaborate with the architect. This can be done by providing feedback on the architect's ideas or by generating new ideas based on the architect's input.
AI-human dialogue for architectural design concept generation is a process where an architect and an AI system collaborate to generate architectural design concepts.
As AI systems continue to develop, they are likely to play an increasingly important role in the design process.
AI is not an end …It is only another beginning.
Thank you.
Similar to 1. Architectural Design Studios 67I.pptx (20)
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KALYAN MATKA | MATKA RESULT | KALYAN MATKA TIPS | SATTA MATKA | MATKA.COM | MATKA PANA JODI TODAY | BATTA SATKA | MATKA PATTI JODI NUMBER | MATKA RESULTS | MATKA CHART | MATKA JODI | SATTA COM | FULL RATE GAME | MATKA GAME | MATKA WAPKA | ALL MATKA RESULT LIVE ONLINE | MATKA RESULT | KALYAN MATKA RESULT | DPBOSS MATKA 143 | MAIN MATKA
SATTA MATKA | DPBOSS | KALYAN MAIN BAZAR | FAST MATKA RESULT KALYAN MATKA | MATKA RESULT | KALYAN MATKA TIPS | SATTA MATKA | MATKA COM | MATKA PANA JODI TODAY | BATTA SATKA | MATKA PATTI JODI NUMBER | MATKA RESULTS | MATKA CHART | MATKA JODI | SATTA COM | FULL RATE GAME | MATKA GAME | MATKA WAPKA | ALL MATKA RESULT LIVE ONLINE | MATKA RESULT | KALYAN MATKA RESULT | DPBOSS MATKA 143 | MAIN MATKA
MATKA NUMBER FIX MATKANUMBER FIX SATTAMATKA FIXMATKANUMBER SATTA MATKA ALL SATTA MATKA FREE GAME KALYAN MATKA TIPS KAPIL MATKA GAME SATTA MATKA KALYAN GAME DAILY FREE 4 ANK ALL MARKET PUBLIC SEVA WEBSITE FIX FIX MATKA NUMBER INDIA.S NO1 WEBSITE TTA FIX FIX FIX MATKA GURU INDIA MATKA KALYAN CHART MATKA GUESSING KALYAN FIX OPEN FINAL 3 ANK SATTAMATKA143 GUESSING SATTA BATTA MATKA FIX NUMBER TODAY WAPKA FIX AAPKA FIX FIX FIX FIX SATTA GURU NUMBER SATTA MATKA MATKA143 SATTA SATTA SATTA MATKA SATTAMATKA1438 FIX MATKA MATKA BOSS SATTA LIVE 3MATKA 143 FIX FIX FIX KALYAN JODI MATKA KALYAN FIX FIX WAP MATKA BOSS440 SATTA MATKA FIX FIX MATKA NUMBER SATTA MATKA FIXMATKANUMBER FIX MATKA MATKA RESULT FIX MATKA NUMBER FREE DAILY FIX MATKA NUMBER FIX FIX MATKA JODI SATTA MATKA FIX ANK MATKA ANK FIX KALYAN MUMBAI MATKA NUMBER FIXMATKANUMBER SATTA NUMBER FAST MATKA RESULT SATTA BATTA INDIAN SATTA SATTA RESULT MADHUR SATTA PRABHAT SATTA FIX FIX FIX SATTA NUMBER SATTAKING143 GUESSING SATTA CHART KALYAN PENAL CHART MATKA420 SATTA GUESSING NUMBER KALYAN NIGHT CHART SATTA FIX FIX FIX SATTA NUMBER FIX FIX FIX OPEN FIX FIX WAPKA MATKA DPBOSS FIX FIX 3ANK MATKA KALYAN CHART MATKA GUESSING TARA MATKA FIX FIXMATKANUMBER FINAL ANK MATKABOSS DUBAI SATTA MATKA GOLDEN MATKA FIX FIX MATKA NUMBER FIX MATKANUMBER FIX FIX FIX MATKA NUMBER FIX MATKANUMBER FIX SATTAMATKA FIXMATKANUMBER SATTA MATKA ALL SATTA MATKA FREE GAME KALYAN MATKA TIPS KAPIL MATKA GAME SATTA MATKA KALYAN GAME DAILY FREE 4 ANK ALL MARKET PUBLIC SEVA SATTA FIX FIX FIX MATKA GURU INDIA MATKA KALYAN CHART MATKA GUESSING KALYAN FIX OPEN FINAL 3 ANK SATTAMATKA143 GUESSING SATTA BATTA MATKA FIX NUMBER TODAY WAPKA FIX AAPKA FIX FIX FIX FIX SATTA GURU NUMBER SATTA MATKA MATKA143 SATTA SATTA SATTA MATKA SATTAMATKA1438 FIX MATKA MATKA BOSS SATTA LIVE 3MATKA 143 FIX FIX FIX KALYAN JODI MATKA KALYAN FIX FIX WAP MATKA BOSS440 SATTA MATKA FIX FIX MATKA NUMBER SATTA MATKA FIXMATKANUMBER FIX MATKA MATKA RESULT FIX MATKA NUMBER FREE DAILY FIX MATKA NUMBER FIX FIX MATKA JODI SATTA MATKA FIX ANK MATKA ANK FIX KALYAN MUMBAI MATKA NUMBER FIXMATKANUMBER SATTA NUMBER FAST MATKA RESULT SATTA BATTA INDIAN SATTA SATTA RESULT MADHUR SATTA PRABHAT SATTA FIX FIX FIX SATTA NUMBER SATTAKING143 GUESSING SATTA CHART KALYAN PENAL CHART MATKA420 SATTA GUESSING NUMBER KALYAN NIGHT CHART SATTA FIX FIX FIX SATTA NUMBER FIX FIX FIX OPEN FIX FIX WAPKA MATKA DPBOSS FIX FIX 3ANK MATKA KALYAN CHART MATKA GUESSING TARA MATKA FIX FIXMATKANUMBER FINAL ANK MATKABOSS DUBAI SATTA MATKA GOLDEN MATKA WAPKA.FIX FIX FIX
3. MULTI-FAMILY RESIDENTIAL OR MULTI-DWELLING UNITS (MDU)
A classification of housing where multiple separate housing units for
residential inhabitants are contained within one building or several
buildings within one complex.
• Apartment
• Condominium
• Housing cooperative (co-op)
• Town house
There must be at least two adjacent housing units, either horizontally or
vertically, to qualify as multifamily housing
9. Creative Foundation: Why and What?
• Burning Interests, Big Ideas: What makes you feel ------------------ ? What kinds of changes do you feel?
What locality, a city, society, country, …. Needs ?
• Purposes: What do you want to get out of the experience of doing the Capstone project? How do you hope it
will leverage your next steps?
• Grounding: What areas of practice or contexts of change making are most interesting or compelling as the
ground for exploring your big ideas? At the end of the day, who or what matters the most to you to
make a difference to?
23. ARCHITECTURAL DESIGN PROJECT
Form of Architectural projects
Programmatic
Socio cultural
Historic
Typological
Contextual response
Theoretical
Preservation
Adaptive
24. ARCHITECTURAL DESIGN PROJECT
Residential
Multi- family dwelling
Mixed use
Institutions
Industrial and farms
Complex buildings (general)
RECREATIONAL AND SPORTS FACILITIES
EDUCATIONAL FACILITIES
HEALTH CARE FACILITIES
INSTITUTIONAL / GOVERNMENT BUILDINGS
COMMERCIAL BUILDINGS
CULTURAL / COMMUNITY / CIVIC BUILDINGS
TRANSPORTATION BUILDINGS
25. WHAT IS A COMPLEX BUILDING?
Complex systems are systems that comprise many interacting
parts with the ability to generate a new quality of collective
behavior through self-organization,
e.g. the spontaneous formation of temporal, spatial or
functional structures.
They are therefore
• Adaptive as they evolve and may contain
self-driving feedback loops.
• Much more than a sum of their parts
• Sensitivity to initial conditions
• Emergent behavior that are not readily
predictable or even completely deterministic.
Spatial
organizational Social
26. Criteria of a Good design project
• Interesting
• Innovative
• Cost-effective
• Relevant to the needs and problems of
the people
• Relevant to government’s thrusts
• Measurable and time-bound
27. • General meaning
• Types
• Common features
• Site selection criteria
• Factor affecting
• Design requirment and principles
• General provision/ standards/ permits/ regulations
• Site requirments
• Structural system
• Constractability –constractablity variables
Cost
Time
Quality
• User behaviour and requirment
• Programs
• Circulation
• Building service requirments and desig
consideration
• Amenities
• Form and space • Climate
• Function
• Structure
• Technology
• Materials
• Topography
• Culture
• Socity
• Economy
Consideration in building projects
28. Equitable use
Flexibility in use
Simple and intituitive use
Perceptible information
Tolerance for error
Low physical effort
Size and space for approch and use
Principles of universal design should be applied
29. The method is primarily a means of resolving a conflict
that exists between logical analysis and creative thought
BRIEFING
Problem
Definition
Needs
Context
Program
Site
ANALYSIS
Program
Site
Goals
Performance
Concepts
Alternatives
SYNTHESIS
Solutions
Creativity
Form & Space
Concept
Schematic
Study models
EVALUATION
Priorities
Grading
Communication
Feedback
Selection
optimization
DESIGN
Drawings
Final Models
Reports
Computer app
Presentation
Communication
ARCHITECTURAL DESIGN PROCESS
68. • Design data
• Program analysis
• Circulation
• Social and cultural variables
ARCHITECTURAL DESIGN VARIABLES
covers
1. Establish Goals
2. Collect and analyze Facts
3. Uncover and test Concepts
4. Determine Needs
5. State the Problem
Programming concerns 5 steps
72. Helps to undertake complicated tasks that would otherwise be extremely hard to accomplish
without the benefit of gathered information.
More data broadens the minds of those who will use the data to solve current organizational
problems.
New ideas come more easily if there are lots of facts to be used as bases.
73. 2 main types of sources
•Existing sources – existing sources are those sources of information that can be
found in the printed, in video, in audio and other materials that are available to the
public or upon request to proper bureaucracy.
•Natural sources – natural sources are first hand sources such as those who have
tried products, services and methods, and expressing their experience and opinions to
the researcher.
74. we undertake information gathering in
order to:
•Broaden the scope of knowledge
•For the development of particular skills
•To reduce the apprehension caused by the unknown
•For a higher level of understanding of special subjects
•And obviously, for solving problems
75. information gathering techniques.
o Interviews
o Questionnaires and Surveys
o Observations
o Focus Groups
o Ethnographies, Oral History,
and Case Studies
o Documents and Records
• Brainstorming: This method is used to get a list of all project lists. All
ideas are generated with the help of a facilitator through an open
discussion and mass interviewing techniques. Commonly, the brainstorming
technique can be done during a scheduled meeting with peers, individual
brainstorming, or even at an informal meeting.
• Delphi technique: This technique in project management requires the
presence of a facilitator that gives out questionnaires to solicit different
ideas. The responses are summarized and recirculated to the participants.
• Root cause analysis: One of the information gathering techniques is
the root cause analysis. It is used in identifying problems and its underlying
causes thus developing a preventive action.
• Interviewing: Stakeholders, participants, and experts are interviewed to
identify risks.
76. How to undertake information gathering
A step-by-step approach is advisable
• Analyzing the problem
• Identifying the sections of the information gathering
• Set the actual plan of activities needed to carry out the information gathering tasks
• Collect information through the gathering methods and tools
• Sift through all of information gathered carefully
• Review and record the data obtained
77. • General meaning
• Types
• Common features
• Site selection criteria
• Factor affecting
• Design requirment and principles
• General provision/ standards/ permits/ regulations
• Site requirments
• Structural system
• Constractability –constractablity variables
Cost
Time
Quality
• User behaviour and requirment
• Programs
• Circulation
• Building service requirments and design
consideration
• Amenities
• Form and space
• Climate
• Function
• Structure
• Technology
• Materials
• Topography
• Culture
• Socity
• Economy
Basic points to be covered in information gathering
78. Principles of universal design should
apply
Equitable use
Flexibility in use
Simple and intituitive use
Perceptible information
Tolerance for error
Low physical effort
Size and space for approch and use
Basic points to be covered in information gathering
79. A case study is an in-depth investigation of a single individual, group, incident, or community.
Other ways include experiments, surveys, or analysis of archival information
80. purpose of conducting a Case Study
As the term Case Study suggests, it is the study of a particular case that is similar to
your topic of design project.
Doing a case study will help you understand the various aspects that you have to
consider while designing.
A literature case study would give you a vague idea about your topic. There will be various
questions arising in your mind after you are done with your literature case study. To find the
answers to those questions, you will have to go for minimum two live case studies.
Always possibly go for more than two different case studies, because a comparative case study of two
or more different cases is very important and helpful.
81. 11most important things to analyze in any Case Study
1. Environment and micro-climate
2. User behavior and requirements
3. Utility and space enhancement
4. Form and Function
5. Horizontal and vertical circulation
6. Site Planning and Landscape detailing
7. Structural details such as Column and Beam Design, Steel and Composite structures
8. Building Services such as Fire Alarm system, HVAC, Water supply systems
9. Design detailing considering the Barrier-free environment
10.Socio-economic profile of user group
11.Parking details and standards