Apps vs. the Web
Pull the iPhone out of your pocket and look at 
the home screen. Likely, you’re seeing some 
well known brands on the web: Facebook, 
Flickr, and Google to name just a few. You’ll 
also see companies like Amazon, Target, and 
Walmart which sell a lot of products via the 
web.
Like you, these sites and companies know 
how to build an effective website using the 
latest and greatest web technologies. The 
iPhone’s Safari browser also supports 
HTML5 markup with CSS3 styling and is 
powered by a fast JavaScript engine. So why 
is there a proliferation of apps instead of web 
pages that can do the same thing?
New data from app analytics provider Flurry released 
today states that native app usage on smartphones is 
continuing to grow at the expense of the mobile web. 
The company claims that users are now spending 2 
hours and 42 minutes per day on mobile devices as of 
March 2014, up from 2 hours, 38 minutes as of a year 
ago. Meanwhile, mobile app usage accounts for 2 hours 
and 19 minutes of that time spent, while mobile web 
usage has dropped from 20% of the U.S. consumer’s 
time in 2013 to just 14% – or 22 minutes per day – as of 
last month. Says Flurry CEO Simon Khalaf, the changes 
indicate that the mobile browser has become just “a 
single application swimming in a sea of apps.”
Facebook, combined with Twitter (1.5%) and 
Social Messaging apps (9.5%) grew to 28% 
of time spent on mobile, up from 24% last 
year, indicating the broader shift from 
socializing on Facebook to sharing within 
smaller, more private messaging applications.
When it comes to deciding whether to build a 
native app or a mobile website, the most 
appropriate choice really depends on your 
end goals. If you are developing an 
interactive game an app is probably going to 
be your best option. But if your goal is to offer 
mobile-friendly content to the widest possible 
audience then a mobile website is probably 
the way to go. In some cases you may decide 
you need both a mobile website and a mobile 
app, but it’s pretty safe to say that it rarely 
makes sense to build an app without already 
having a mobile website in place.
Generally speaking, a mobile website should 
be considered your first step in developing a 
mobile web presence, whereas an app is 
useful for developing an application for a very 
specific purpose that cannot be effectively 
accomplished via a web browser.
Meanwhile, new social category YouTube 
accounted for 4% of time spent. 
Entertainment (including YouTube) and Utility 
apps saw their shares remain the same at 8% 
each, year-over-year, while productivity apps 
doubled their share from 2% to 4%.
This is best suited if your app will offer micro-purchases, 
which our low price point products 
or services within the app, like buying virtual 
goods, membership to the premium version 
of the app or access to additional content.
This is best suited if your app will offer micro-purchases, 
which our low price point products 
or services within the app, like buying virtual 
goods, membership to the premium version 
of the app or access to additional content.

Synaseindia Apps vs. the web

  • 1.
  • 2.
    Pull the iPhoneout of your pocket and look at the home screen. Likely, you’re seeing some well known brands on the web: Facebook, Flickr, and Google to name just a few. You’ll also see companies like Amazon, Target, and Walmart which sell a lot of products via the web.
  • 3.
    Like you, thesesites and companies know how to build an effective website using the latest and greatest web technologies. The iPhone’s Safari browser also supports HTML5 markup with CSS3 styling and is powered by a fast JavaScript engine. So why is there a proliferation of apps instead of web pages that can do the same thing?
  • 4.
    New data fromapp analytics provider Flurry released today states that native app usage on smartphones is continuing to grow at the expense of the mobile web. The company claims that users are now spending 2 hours and 42 minutes per day on mobile devices as of March 2014, up from 2 hours, 38 minutes as of a year ago. Meanwhile, mobile app usage accounts for 2 hours and 19 minutes of that time spent, while mobile web usage has dropped from 20% of the U.S. consumer’s time in 2013 to just 14% – or 22 minutes per day – as of last month. Says Flurry CEO Simon Khalaf, the changes indicate that the mobile browser has become just “a single application swimming in a sea of apps.”
  • 5.
    Facebook, combined withTwitter (1.5%) and Social Messaging apps (9.5%) grew to 28% of time spent on mobile, up from 24% last year, indicating the broader shift from socializing on Facebook to sharing within smaller, more private messaging applications.
  • 6.
    When it comesto deciding whether to build a native app or a mobile website, the most appropriate choice really depends on your end goals. If you are developing an interactive game an app is probably going to be your best option. But if your goal is to offer mobile-friendly content to the widest possible audience then a mobile website is probably the way to go. In some cases you may decide you need both a mobile website and a mobile app, but it’s pretty safe to say that it rarely makes sense to build an app without already having a mobile website in place.
  • 7.
    Generally speaking, amobile website should be considered your first step in developing a mobile web presence, whereas an app is useful for developing an application for a very specific purpose that cannot be effectively accomplished via a web browser.
  • 8.
    Meanwhile, new socialcategory YouTube accounted for 4% of time spent. Entertainment (including YouTube) and Utility apps saw their shares remain the same at 8% each, year-over-year, while productivity apps doubled their share from 2% to 4%.
  • 9.
    This is bestsuited if your app will offer micro-purchases, which our low price point products or services within the app, like buying virtual goods, membership to the premium version of the app or access to additional content.
  • 10.
    This is bestsuited if your app will offer micro-purchases, which our low price point products or services within the app, like buying virtual goods, membership to the premium version of the app or access to additional content.