Agile - Scrum development processes, challenged UX professionals to adapt. Lean UX principles and methodologies within Agile environments to effectively work with teams.
Олександр Стороха "Why you can`t lead alone huge team effectively or importan...Lviv Startup Club
Lviv Project Management Day 2017
Олександр Стороха "Why you can`t lead alone huge team effectively or importance of delegation and developing agile leaders"
Артем Биковець "Why Scrum is so often "Failed" and criticised" Lviv Project M...Lviv Startup Club
Scrum is often criticized as "failed" due to typical barriers such as a project mindset instead of a product mindset, isolated teams instead of interconnected networks, and rushing into agile practices without establishing software craftsmanship. The document outlines seven common barriers to successful scrum implementation and provides solutions such as adopting a product mindset, establishing self-managing cross-functional teams, emphasizing software craftsmanship principles, replacing heroism with collaborative problem solving, taking an empirical view instead of a certainty mindset, practicing professional scrum over mechanical scrum processes, and scaling the product rather than scrum practices.
Improving conceptual understanding in developmentSebastian Helzle
Todays web and app projects are not just pieces of code.
Every change a developer creates can affect performance, usability, stability and even the relationship to the customer.
In this talk I will discuss the necessity for agile development teams to have a better understanding of what makes their product really great in the end and how recurring conceptual phases can help in this.
Product Visioning: A Proven Method for Product Planning and PrioritizationProductCamp Boston
This document outlines the steps of product visioning workshops, which are used to plan and prioritize products. The process involves stakeholders collaboratively ideating and sketching a 3-5 year vision for a user's experience with a product. User research is reviewed to understand pain points and goals. Opportunities are identified to achieve the vision and are prioritized using voting methods like MoSCoW. The goal is to align roadmaps, prevent silos, and provide direction for product decisions.
186 Rethinking Customer Research: Achieving Breakthrough Product InsightsProductCamp Boston
Presenter: Christine Perfetti
Do you know what your users *really* want in a product? Have your product concepts solved a big enough problem for users? Are you struggling to generate innovative ideas?
In this talk, Christine Perfetti will share quick-and-dirty user research and product discovery techniques that teams can immediately integrate into their product process. Attendees will learn how to conduct information-packed interview sessions, create proto-personas, and evaluate concepts with low-fidelity testing techniques.
Christine Perfetti built and managed User Experience teams at two top Boston technology companies, Carbonite and Acquia. For eight years, Christine worked as Head of Product and Managing Director at User Interface Engineering, a leading user research, training, and consulting firm.
Christine Perfetti has been teaching teams how to gather insights from users to inform product decisions. She is the author of O'Reilly's Video Training, User Research Fundamentals for Product Teams. She has also presented at the Harvard Business School Startup Bootcamp, Lean UX NYC, and Webstock New Zealand.
From 6 to 126 in 4 Years: The Story Behind Atlassian Designuxpin
You'll learn:
- How to lead design teams through periods of rapid growth
- How to change design processes, build design culture, and scale teams over time
- How to engage engineering and product teams to create a customer-focused organization
Олександр Стороха "Why you can`t lead alone huge team effectively or importan...Lviv Startup Club
Lviv Project Management Day 2017
Олександр Стороха "Why you can`t lead alone huge team effectively or importance of delegation and developing agile leaders"
Артем Биковець "Why Scrum is so often "Failed" and criticised" Lviv Project M...Lviv Startup Club
Scrum is often criticized as "failed" due to typical barriers such as a project mindset instead of a product mindset, isolated teams instead of interconnected networks, and rushing into agile practices without establishing software craftsmanship. The document outlines seven common barriers to successful scrum implementation and provides solutions such as adopting a product mindset, establishing self-managing cross-functional teams, emphasizing software craftsmanship principles, replacing heroism with collaborative problem solving, taking an empirical view instead of a certainty mindset, practicing professional scrum over mechanical scrum processes, and scaling the product rather than scrum practices.
Improving conceptual understanding in developmentSebastian Helzle
Todays web and app projects are not just pieces of code.
Every change a developer creates can affect performance, usability, stability and even the relationship to the customer.
In this talk I will discuss the necessity for agile development teams to have a better understanding of what makes their product really great in the end and how recurring conceptual phases can help in this.
Product Visioning: A Proven Method for Product Planning and PrioritizationProductCamp Boston
This document outlines the steps of product visioning workshops, which are used to plan and prioritize products. The process involves stakeholders collaboratively ideating and sketching a 3-5 year vision for a user's experience with a product. User research is reviewed to understand pain points and goals. Opportunities are identified to achieve the vision and are prioritized using voting methods like MoSCoW. The goal is to align roadmaps, prevent silos, and provide direction for product decisions.
186 Rethinking Customer Research: Achieving Breakthrough Product InsightsProductCamp Boston
Presenter: Christine Perfetti
Do you know what your users *really* want in a product? Have your product concepts solved a big enough problem for users? Are you struggling to generate innovative ideas?
In this talk, Christine Perfetti will share quick-and-dirty user research and product discovery techniques that teams can immediately integrate into their product process. Attendees will learn how to conduct information-packed interview sessions, create proto-personas, and evaluate concepts with low-fidelity testing techniques.
Christine Perfetti built and managed User Experience teams at two top Boston technology companies, Carbonite and Acquia. For eight years, Christine worked as Head of Product and Managing Director at User Interface Engineering, a leading user research, training, and consulting firm.
Christine Perfetti has been teaching teams how to gather insights from users to inform product decisions. She is the author of O'Reilly's Video Training, User Research Fundamentals for Product Teams. She has also presented at the Harvard Business School Startup Bootcamp, Lean UX NYC, and Webstock New Zealand.
From 6 to 126 in 4 Years: The Story Behind Atlassian Designuxpin
You'll learn:
- How to lead design teams through periods of rapid growth
- How to change design processes, build design culture, and scale teams over time
- How to engage engineering and product teams to create a customer-focused organization
The document outlines the key stages in a typical design process:
1) Identifying the client and understanding the problem to be solved.
2) Conducting research to understand existing solutions and audience needs.
3) Developing design specifications and generating possible solutions.
4) Evaluating solutions, synthesizing ideas, and creating prototypes.
5) Refining prototypes and realizing the final design solution.
You'll learn:
- How to design ahead of development without chaos
- How to conduct user research within Agile
- How to deliver consistent UX on tight timelines
The document outlines the design sprint process, which consists of 5 phases over 5 days to help teams answer business questions through rapid prototyping and user testing. The phases are: 1) Set the Stage on Monday to define goals and challenges, 2) Focus on solutions on Tuesday by brainstorming ideas, 3) Critique solutions on Wednesday and develop a storyboard, 4) Build a realistic prototype on Thursday, 5) Test the prototype with users on Friday to learn how to improve. The process is intended to help teams innovate quickly and get products to market faster through a user-centered approach.
This document outlines Lean UX principles and processes. Some key points:
- Lean UX follows principles of design thinking, agile development, and lean startup to improve user experience through cross-functional collaboration, continuous learning and iteration.
- Teams are small, focused on solving one problem at a time through hypothesis-driven experiments rather than predefined features. The goal is to learn from users, not just produce outputs.
- The process involves declaring assumptions, creating minimum viable products to test hypotheses, running experiments to get user feedback, and using insights to iterate quickly through small batches.
- Personas, user stories and features are defined based on the problem statement and assumptions to guide collaborative design and rapid protot
This document discusses product discovery and defines it as determining "what to build", "why is this product needed", "who has the problem", and "what should be built". Traditional product discovery is viewed as pre-work to generate ideas, but it faces challenges in fast-paced environments where needs change. Agile focuses on how to build well but not what to build. The document advocates for modern product discovery approaches like design thinking, lean startup, and dual-track development to focus on quick, validated learning through customer development and business model innovation. Key aspects of product discovery discussed are understanding customer pain points, jobs-to-be-done, and determining what customers would pay for.
What do you get when user experience drives the agile process? Dual-Track Agile, where the features of the product are discovered alongside the development of the product itself. This session will explain what dual-track agile is, the benefits of dual-track agile, the role of UX, and what to expect. It will focus on the discovery cycle, the role of validated hypotheses and assumptions and how UX uniquely contributes to this invaluable process.
Kyle Henderson is the CEO of YouEye, a company that provides agile research tools to help companies test products with users. Their tools allow companies to conduct interviews, surveys, and user tests to inform requirements, design codeless prototypes for experience testing, and collect feedback through conversations and data groups to guide the product development process from start to finish. This helps companies avoid reengineering costs and ensure their audience's needs are met.
The sprint is a five-day process for answering critical business questions through design, prototyping, and testing ideas with customers. Developed at GV, it’s a “greatest hits” of business strategy, innovation, behavior science, design thinking, and more—packaged into a battle-tested process that any team can use.
This document provides an agenda and instructions for facilitating a futurespective, which is a process for a team to reflect on past challenges and successes and identify action items for improvement. The facilitator will guide the team through gathering data on scenarios they handled well and faced challenges with. They will then group this data into themes, vote on priorities, and decide on specific actions to address the most important topics. The futurespective is intended to help the team gain insights into strengths and weaknesses to improve their performance in future sprints.
Should you follow what others are doing ,just becuase it works for them?
Instead ,choose from Innovative models and Practices best suited to your business model.
#innovation #gartner #leanstartup #designthinking #agileleadership #leadershipexcellence #innovationstrategy #innovationleadership
I talk I gave recently to the Stockholm Development department. I presented a model of 'Discovery/Delivery Loop' that incorporates UX Discovery into the software development process.
This talk is about understanding the team dynamics at play on a Design Sprint. It briefly explains what is a Sprint, when to do one and who should be in it, as well as its structure. Then, it explains what makes it so successful, by understanding the mechanics that make it work.
I gave this talk at a local meetup, called Braga.Product. I hope to have the video of this talk available soon.
This document provides an overview and agenda for an introductory session on Sprint Design. It describes Sprint Design as a 5-day framework for validating ideas and solving challenges. The overview previews the sprint process, which involves gathering expert input through interviews, mapping customer steps, brainstorming solutions, choosing designs through voting, prototyping the top solution, and testing it through customer interviews. The challenge for the example sprint is helping people give the perfect gift for every occasion. The agenda outlines conducting team exercises like defining goals, interviewing experts, mapping customer steps, sketching solutions, choosing top designs, and prototyping within specific time limits.
Interaction South America 2017 - Why and how you need to empower your Product...Jacqueline Yumi Asano
This presentation was made at Interaction South America Floripa 2017. I presented the reasons why and how you need to empower the Product Designer of your team, from my Product Manager point of view.
Slides Ari Tiktin recently used in his discussion w/ mentees of The Product Mentor.
The Product Mentor is a program designed to pair Product Mentors and Mentees from around the World, across all industries, from start-up to enterprise, guided by the fundamental goals…Better Decisions. Better Products. Better Product People.
Throughout the program, each mentor leads a conversation in an area of their expertise that is live streamed and available to both mentee and the broader product community.
Evolving The Impact of Usability Testing: Supporting New Roles & Business Me...UserZoom
As usability testing has become a critical step in building excellent user experiences, more roles are involved in testing and extracting outcomes. Teams have higher demands for collaborative testing and to assure conclusions are directly impacting business metrics in a positive way. In this session hear the story about how UserZoom has collaborated with its customers to redesign its own UX to support these evolving needs.
Journey from Business Analyst to Product OwnerAgileNetwork
This document summarizes the presenter's journey from a business analyst to a product owner. It provides an overview of both roles and discusses the challenges of transitioning between them. The presenter learned new skills like visionary thinking, stakeholder management, and decision making to transform into a product owner. Their experience revealed gaps like insufficient data analysis and too many stakeholders that led to delays. Making an impact through continuous learning and teamwork helped them successfully navigate the risk-benefit ratio of this career transition.
Presented at UX Scotland in Edinburgh on 6/8/2016. Many of us are thrust into an Agile Development world. How do we do our best UX in a process designed by developers? Where do we belong and how do we work within a Scrum team?
The document discusses how to conduct user experience research in an agile development environment. It proposes a method called Just Enough Testing (JET) where user research is conducted in short, monthly testing cycles. Each cycle involves testing low-fidelity prototypes with 8-10 users over 1-3 days and providing a rapid debrief and action plan. This allows for iterative user testing to inform product design while balancing the need for agility.
The document provides information about a course on design and engineering. It outlines the course objectives, which are to introduce students to fundamental design principles, the design process, and basic design tools. The course outcomes are for students to be able to explain design concepts and principles, apply design thinking, and develop innovative and sustainable designs. It then discusses various aspects of design such as what design is, engineering design principles, the differences between engineering design and other types of design. It also outlines the steps in the engineering design process.
ProductCamp Boston is the world's largest and most exciting crowd-sourced one-day event for product people. It's organized by and for product managers, product marketers and entrepreneurs, so attendees get the most out of the day.
Attendees learn about and discuss topics in product management and product marketing, product discovery, product development & design, go-to-market, product strategy and lifecycle management, and product management 101, startups, and career development.
www.ProductCampBoston.org
The document outlines the key stages in a typical design process:
1) Identifying the client and understanding the problem to be solved.
2) Conducting research to understand existing solutions and audience needs.
3) Developing design specifications and generating possible solutions.
4) Evaluating solutions, synthesizing ideas, and creating prototypes.
5) Refining prototypes and realizing the final design solution.
You'll learn:
- How to design ahead of development without chaos
- How to conduct user research within Agile
- How to deliver consistent UX on tight timelines
The document outlines the design sprint process, which consists of 5 phases over 5 days to help teams answer business questions through rapid prototyping and user testing. The phases are: 1) Set the Stage on Monday to define goals and challenges, 2) Focus on solutions on Tuesday by brainstorming ideas, 3) Critique solutions on Wednesday and develop a storyboard, 4) Build a realistic prototype on Thursday, 5) Test the prototype with users on Friday to learn how to improve. The process is intended to help teams innovate quickly and get products to market faster through a user-centered approach.
This document outlines Lean UX principles and processes. Some key points:
- Lean UX follows principles of design thinking, agile development, and lean startup to improve user experience through cross-functional collaboration, continuous learning and iteration.
- Teams are small, focused on solving one problem at a time through hypothesis-driven experiments rather than predefined features. The goal is to learn from users, not just produce outputs.
- The process involves declaring assumptions, creating minimum viable products to test hypotheses, running experiments to get user feedback, and using insights to iterate quickly through small batches.
- Personas, user stories and features are defined based on the problem statement and assumptions to guide collaborative design and rapid protot
This document discusses product discovery and defines it as determining "what to build", "why is this product needed", "who has the problem", and "what should be built". Traditional product discovery is viewed as pre-work to generate ideas, but it faces challenges in fast-paced environments where needs change. Agile focuses on how to build well but not what to build. The document advocates for modern product discovery approaches like design thinking, lean startup, and dual-track development to focus on quick, validated learning through customer development and business model innovation. Key aspects of product discovery discussed are understanding customer pain points, jobs-to-be-done, and determining what customers would pay for.
What do you get when user experience drives the agile process? Dual-Track Agile, where the features of the product are discovered alongside the development of the product itself. This session will explain what dual-track agile is, the benefits of dual-track agile, the role of UX, and what to expect. It will focus on the discovery cycle, the role of validated hypotheses and assumptions and how UX uniquely contributes to this invaluable process.
Kyle Henderson is the CEO of YouEye, a company that provides agile research tools to help companies test products with users. Their tools allow companies to conduct interviews, surveys, and user tests to inform requirements, design codeless prototypes for experience testing, and collect feedback through conversations and data groups to guide the product development process from start to finish. This helps companies avoid reengineering costs and ensure their audience's needs are met.
The sprint is a five-day process for answering critical business questions through design, prototyping, and testing ideas with customers. Developed at GV, it’s a “greatest hits” of business strategy, innovation, behavior science, design thinking, and more—packaged into a battle-tested process that any team can use.
This document provides an agenda and instructions for facilitating a futurespective, which is a process for a team to reflect on past challenges and successes and identify action items for improvement. The facilitator will guide the team through gathering data on scenarios they handled well and faced challenges with. They will then group this data into themes, vote on priorities, and decide on specific actions to address the most important topics. The futurespective is intended to help the team gain insights into strengths and weaknesses to improve their performance in future sprints.
Should you follow what others are doing ,just becuase it works for them?
Instead ,choose from Innovative models and Practices best suited to your business model.
#innovation #gartner #leanstartup #designthinking #agileleadership #leadershipexcellence #innovationstrategy #innovationleadership
I talk I gave recently to the Stockholm Development department. I presented a model of 'Discovery/Delivery Loop' that incorporates UX Discovery into the software development process.
This talk is about understanding the team dynamics at play on a Design Sprint. It briefly explains what is a Sprint, when to do one and who should be in it, as well as its structure. Then, it explains what makes it so successful, by understanding the mechanics that make it work.
I gave this talk at a local meetup, called Braga.Product. I hope to have the video of this talk available soon.
This document provides an overview and agenda for an introductory session on Sprint Design. It describes Sprint Design as a 5-day framework for validating ideas and solving challenges. The overview previews the sprint process, which involves gathering expert input through interviews, mapping customer steps, brainstorming solutions, choosing designs through voting, prototyping the top solution, and testing it through customer interviews. The challenge for the example sprint is helping people give the perfect gift for every occasion. The agenda outlines conducting team exercises like defining goals, interviewing experts, mapping customer steps, sketching solutions, choosing top designs, and prototyping within specific time limits.
Interaction South America 2017 - Why and how you need to empower your Product...Jacqueline Yumi Asano
This presentation was made at Interaction South America Floripa 2017. I presented the reasons why and how you need to empower the Product Designer of your team, from my Product Manager point of view.
Slides Ari Tiktin recently used in his discussion w/ mentees of The Product Mentor.
The Product Mentor is a program designed to pair Product Mentors and Mentees from around the World, across all industries, from start-up to enterprise, guided by the fundamental goals…Better Decisions. Better Products. Better Product People.
Throughout the program, each mentor leads a conversation in an area of their expertise that is live streamed and available to both mentee and the broader product community.
Evolving The Impact of Usability Testing: Supporting New Roles & Business Me...UserZoom
As usability testing has become a critical step in building excellent user experiences, more roles are involved in testing and extracting outcomes. Teams have higher demands for collaborative testing and to assure conclusions are directly impacting business metrics in a positive way. In this session hear the story about how UserZoom has collaborated with its customers to redesign its own UX to support these evolving needs.
Journey from Business Analyst to Product OwnerAgileNetwork
This document summarizes the presenter's journey from a business analyst to a product owner. It provides an overview of both roles and discusses the challenges of transitioning between them. The presenter learned new skills like visionary thinking, stakeholder management, and decision making to transform into a product owner. Their experience revealed gaps like insufficient data analysis and too many stakeholders that led to delays. Making an impact through continuous learning and teamwork helped them successfully navigate the risk-benefit ratio of this career transition.
Presented at UX Scotland in Edinburgh on 6/8/2016. Many of us are thrust into an Agile Development world. How do we do our best UX in a process designed by developers? Where do we belong and how do we work within a Scrum team?
The document discusses how to conduct user experience research in an agile development environment. It proposes a method called Just Enough Testing (JET) where user research is conducted in short, monthly testing cycles. Each cycle involves testing low-fidelity prototypes with 8-10 users over 1-3 days and providing a rapid debrief and action plan. This allows for iterative user testing to inform product design while balancing the need for agility.
The document provides information about a course on design and engineering. It outlines the course objectives, which are to introduce students to fundamental design principles, the design process, and basic design tools. The course outcomes are for students to be able to explain design concepts and principles, apply design thinking, and develop innovative and sustainable designs. It then discusses various aspects of design such as what design is, engineering design principles, the differences between engineering design and other types of design. It also outlines the steps in the engineering design process.
ProductCamp Boston is the world's largest and most exciting crowd-sourced one-day event for product people. It's organized by and for product managers, product marketers and entrepreneurs, so attendees get the most out of the day.
Attendees learn about and discuss topics in product management and product marketing, product discovery, product development & design, go-to-market, product strategy and lifecycle management, and product management 101, startups, and career development.
www.ProductCampBoston.org
This document outlines principles and methods for design-driven innovation in remote settings. It discusses 3 core principles: 1) Identify problems and unite around purpose using remote interviews and affinity mapping. 2) Start holistically and focus strategically using virtual design studios, prioritization exercises, and concept testing. 3) Overcome processes and skew toward action using remote design sprints and rapid iterative testing and evaluation with users. Remote tools like Mural, Typeform and Zoom are recommended for activities like interviews, brainstorming and user testing to engage teams and accelerate discovery while working remotely.
In this presentation we’ll discuss the importance of critique and a language for discussing design. It can be easy to complain about the way things are and theorize on the way things should be. Progress comes from understanding why something is the way it is and then examining how it meets or does not meet its desired goals. This is critique. Critique is not about describing how bad something is, or proposing the ultimate solution. Critique is a dialogue, a conversation that takes place to better understand how we got to where we are, how close we are to getting where we want to go and what we have left to do to get there.
The contents of this presentation will focus on:
understanding critique
best practices for incorporating critiques into a design practice
identifying common challenges to critique and ways to improve our ability to deliver, collect and receive critique
World Usability Day 2016 in Antwerp (Belgium), Thursday, November 10th - Jan Moons, UX expert and co-founder at UXprobe
"Hands on with Lean and Agile User Testing"
Jan Moons shows how to use the latest tools to easily integrate user testing into a lean process. Discover how user testing can be the answer for problems of conversion, usability, and UX quality. In the workshop you will explore all sides of user testing (be the user, be the moderator, be the client) and you will see how lean and agile user testing can be.
Jan is the co-founder of UXprobe, company that is focused on a mission of helping companies build great digital products that deliver a fantastic user experience. Jan has almost 20 years of experience as a software engineer and is a certified usability designer.
You'll learn:
- How to transition through through inspiration, ideation, and implementation with a global team
- How to turn “statements of intent” into prioritized user stories.
- How to increase team velocity without sacrificing usability
The document provides an overview of Agile product management. It discusses the problems with traditional waterfall methodology, introduces Agile concepts like short iterations and frequent reassessment. It outlines Agile roles like product owner, scrum master, and product manager. It also discusses characteristics of effective product managers, including being customer-driven, responsible for product success, and having a positive reputation among coworkers. The document aims to educate others on fundamentals of Agile product management.
Building & launching mobile & digital productsAnurag Jain
These slides are an introduction to Product Management for building & launching mobile & digital products for consumers. It covers the basics of Product Management as well as gives an overview of the Product Management process and a practical, iterative approach to building products.
This document outlines an agile innovation process used by ThoughtWorks that includes discovery, definition, design, and delivery phases. It describes the objectives and outcomes of discovery work to understand customer needs before an inception workshop. The inception is a collaborative workshop to build a shared project vision through activities like creating personas, user journeys, prototypes, and story mapping. The outcomes of an inception include prioritized stories, technical approach, release plan, and next steps.
Research Ready to Build: Compelling Artefacts that Speak Your Agile Team's La...Joshua Ledwell
This document summarizes two case studies of ensuring user research findings and early design guidance stay relevant for agile teams over time. Case study 1 involved creating a long-term customer data experience strategy to guide four agile teams. Case study 2 aimed to improve a complex software feature with dependencies on other parts. Key lessons included creating artifacts in the team's language, showing how design builds on research, hijacking agile ceremonies, sustaining buy-in from stakeholders, and committing to sustainability over burnout. The document concludes by discussing making artifacts easy to maintain and evolve the practice across projects.
This document discusses software innovation and principles of agile development. It notes that innovation is a process involving a product backlog, sprints, daily standups, and incremental releases. It emphasizes discovering needs through experimentation and evaluating options. The document also discusses representing and maturing visions over time through various structures, including icons, prototypes, metaphors, and Toulmin structures, to facilitate team convergence. Visions should stimulate reflection and be both persistent yet dynamic.
Collaboration Les Cles Pour Lever Les Freins A L InnovationValtech
The document discusses collaboration as key to innovation in product development. It outlines the product development lifecycle including identifying customer needs, developing solutions, and launching/learning. It then details techniques for innovation including generating and evaluating ideas, rapid prototyping, and testing/iterating. An example of developing a "universality" shopping platform across brands is provided to illustrate applying these techniques. The presentation emphasizes customer collaboration, assumption-based evaluation of ideas, iterative testing to learn rather than prove ideas, and using results to prioritize and refine work.
The document describes a Flexible Product Development Process (FPDP) that scales design thinking to oversee multiple design thinking teams and challenges within an organization. The FPDP uses a Kanban board to track design thinking challenges from understanding to testing. Key roles like a Strategy Board, Market Evaluation team, and Approach Engineer help oversee teams, prioritize ideas, and ensure alignment with corporate goals and metrics. The FPDP aims to balance autonomy for teams with oversight of ideas and coordination across teams to optimize investments and create synergy.
This document summarizes a presentation on product discovery. It introduces concepts like design thinking, lean UX, design sprints, and how they relate to agile product development and discovery. It discusses tools like the lean canvas that can help structure product discovery work. It also notes some potential pitfalls to avoid, like being too focused on tools/practices over organizational culture. The presentation concludes by discussing next steps like organizing a grand challenge event and forming interest groups.
Webinar at AgileTD Mondays: Mind maps to support exploratory testing: a team ...Claudia Badell
This document discusses how a team at Infragistics uses mind maps to support exploratory testing. The team builds a mind map for each new feature to identify test conditions, ideas, and variables to cover. Mind maps help the team iterate over existing test ideas, identify new test conditions and ideas, and maintain a common understanding of features. The team references mind maps during exploratory testing sessions but does not track the sessions in the maps. Mind maps are updated based on product changes and stored in a repository with naming conventions. The approach helped the team share knowledge and avoid rethinking test ideas from scratch.
Aubrey Smith, Sparked Advisory
In this training, we will build on the foundation established in Lean Startup 101 and 201 by delving into examples and cases of the Lean Startup concepts in action. Attendees of Lean Startup 301 will be exposed to cutting edge work from thought leaders and experts using Lean Startup in practice today — at startups and within the enterprise. Participation in this session is essential: You will be asked to help design an MVP and experiment to test critical Leap of Faith Assumption(s) in groups and will be encourage to share experiences. The session is designed to allow attendees to stretch their skills and to push one-another to ‘learn by doing’. The session will also include:
Sample cases and live interviews with practitioners highlighting the application of core concepts;
Exercises designed to bring the concepts to life and challenge participants to deepen their skills;
Discussion of advanced topics such organizational culture and governance as well as industry-specific concepts such as using Lean Startup in heavily regulated markets.
Thanks to Lean Startup Co.’s law firm, Orrick, for being the sponsor for this track.
Providing a compelling user experience is pivotal to developing a successful product. As a product manager, you are often tasked with difficult decisions that require a deep understanding of customer needs and how to deliver the best experience possible. User research is an effective way to both generate insights and validate direction.
In this workshop you will learn:
* The skills to effectively integrate user research into the product development process with a strong return on investment.
* How foundational user research can help product teams understand user goals, generate insights, and narrow focus.
* How to use research to evaluate and iterate on product concepts.
* How to validate design and product decisions to ready your product for launch.
Design studio: A team alignment secret weapon - Modev MVP ConferenceJohn Whalen
Design studio: A team alignment secret weapon - Modev MVP Conference
We all want the best user experience, but often other priorities get in the way: “Bob from Marketing wants it to…”, “The developers don’t like that approach...”, “That feature is a ‘nice to have’”.
What if you had a tool that can help folks sharpen their UX skills, get them prioritizing the users and their goals, and align everyone on a common vision that revolves around a great user experience?
This hands-on tutorial will walk you through a design studio and how it can be a great tool to align product owners, developers and UX teams on an approach that balances user and business needs. We’ll also show you how to conduct a “mini design studio” before an agile sprint.
You’ll gain hands-on experience with different aspects of running a design studio through individual and group exercises throughout the tutorial.
John Whalen (CEO at Brilliant Experience):
John Whalen has a PhD in Cognitive Science with over 15 years of User-Centered Design experience. He currently leads Brilliant Experience – a consultancy that supports intra- and entrepreneurs to ensure the success of mission-critical innovation projects by using our unique blend of user-centered design, psychology, design thinking and lean startup techniques.
John’s specialty is to provide businesses with competitive advantages using a mix of user research insights and expert knowledge of human vision, attention and memory. He has experience (and great stories to tell from) working with Fortune 500 clients in the ecommerce, financial, healthcare and government verticals. John’s currently focusing on helping large enterprises integrate brain science into agile, design thinking, and UCD projects.
This document discusses 7 methods for conducting user research: field studies, desirability studies, surveys and polls, usability studies, remote testing, A/B testing, and researching without users. It provides an overview of when each method should be used, how to implement it, and tips/tools for each. The document emphasizes that user research is important because designers are not users, and it should be conducted at different stages of the product development process to inform, optimize, and assess the user experience.
Similar to Integrating Lean UX approaches for Agile Scrum Environments (20)
Mobile App Development Company In Noida | Drona InfotechDrona Infotech
Drona Infotech is a premier mobile app development company in Noida, providing cutting-edge solutions for businesses.
Visit Us For : https://www.dronainfotech.com/mobile-application-development/
DECODING JAVA THREAD DUMPS: MASTER THE ART OF ANALYSISTier1 app
Are you ready to unlock the secrets hidden within Java thread dumps? Join us for a hands-on session where we'll delve into effective troubleshooting patterns to swiftly identify the root causes of production problems. Discover the right tools, techniques, and best practices while exploring *real-world case studies of major outages* in Fortune 500 enterprises. Engage in interactive lab exercises where you'll have the opportunity to troubleshoot thread dumps and uncover performance issues firsthand. Join us and become a master of Java thread dump analysis!
Measures in SQL (SIGMOD 2024, Santiago, Chile)Julian Hyde
SQL has attained widespread adoption, but Business Intelligence tools still use their own higher level languages based upon a multidimensional paradigm. Composable calculations are what is missing from SQL, and we propose a new kind of column, called a measure, that attaches a calculation to a table. Like regular tables, tables with measures are composable and closed when used in queries.
SQL-with-measures has the power, conciseness and reusability of multidimensional languages but retains SQL semantics. Measure invocations can be expanded in place to simple, clear SQL.
To define the evaluation semantics for measures, we introduce context-sensitive expressions (a way to evaluate multidimensional expressions that is consistent with existing SQL semantics), a concept called evaluation context, and several operations for setting and modifying the evaluation context.
A talk at SIGMOD, June 9–15, 2024, Santiago, Chile
Authors: Julian Hyde (Google) and John Fremlin (Google)
https://doi.org/10.1145/3626246.3653374
Malibou Pitch Deck For Its €3M Seed Roundsjcobrien
French start-up Malibou raised a €3 million Seed Round to develop its payroll and human resources
management platform for VSEs and SMEs. The financing round was led by investors Breega, Y Combinator, and FCVC.
Enhanced Screen Flows UI/UX using SLDS with Tom KittPeter Caitens
Join us for an engaging session led by Flow Champion, Tom Kitt. This session will dive into a technique of enhancing the user interfaces and user experiences within Screen Flows using the Salesforce Lightning Design System (SLDS). This technique uses Native functionality, with No Apex Code, No Custom Components and No Managed Packages required.
Unveiling the Advantages of Agile Software Development.pdfbrainerhub1
Learn about Agile Software Development's advantages. Simplify your workflow to spur quicker innovation. Jump right in! We have also discussed the advantages.
WWDC 2024 Keynote Review: For CocoaCoders AustinPatrick Weigel
Overview of WWDC 2024 Keynote Address.
Covers: Apple Intelligence, iOS18, macOS Sequoia, iPadOS, watchOS, visionOS, and Apple TV+.
Understandable dialogue on Apple TV+
On-device app controlling AI.
Access to ChatGPT with a guest appearance by Chief Data Thief Sam Altman!
App Locking! iPhone Mirroring! And a Calculator!!
Baha Majid WCA4Z IBM Z Customer Council Boston June 2024.pdfBaha Majid
IBM watsonx Code Assistant for Z, our latest Generative AI-assisted mainframe application modernization solution. Mainframe (IBM Z) application modernization is a topic that every mainframe client is addressing to various degrees today, driven largely from digital transformation. With generative AI comes the opportunity to reimagine the mainframe application modernization experience. Infusing generative AI will enable speed and trust, help de-risk, and lower total costs associated with heavy-lifting application modernization initiatives. This document provides an overview of the IBM watsonx Code Assistant for Z which uses the power of generative AI to make it easier for developers to selectively modernize COBOL business services while maintaining mainframe qualities of service.
8 Best Automated Android App Testing Tool and Framework in 2024.pdfkalichargn70th171
Regarding mobile operating systems, two major players dominate our thoughts: Android and iPhone. With Android leading the market, software development companies are focused on delivering apps compatible with this OS. Ensuring an app's functionality across various Android devices, OS versions, and hardware specifications is critical, making Android app testing essential.
E-Invoicing Implementation: A Step-by-Step Guide for Saudi Arabian CompaniesQuickdice ERP
Explore the seamless transition to e-invoicing with this comprehensive guide tailored for Saudi Arabian businesses. Navigate the process effortlessly with step-by-step instructions designed to streamline implementation and enhance efficiency.
E-commerce Development Services- Hornet DynamicsHornet Dynamics
For any business hoping to succeed in the digital age, having a strong online presence is crucial. We offer Ecommerce Development Services that are customized according to your business requirements and client preferences, enabling you to create a dynamic, safe, and user-friendly online store.
UI5con 2024 - Keynote: Latest News about UI5 and it’s EcosystemPeter Muessig
Learn about the latest innovations in and around OpenUI5/SAPUI5: UI5 Tooling, UI5 linter, UI5 Web Components, Web Components Integration, UI5 2.x, UI5 GenAI.
Recording:
https://www.youtube.com/live/MSdGLG2zLy8?si=INxBHTqkwHhxV5Ta&t=0
Why Apache Kafka Clusters Are Like Galaxies (And Other Cosmic Kafka Quandarie...Paul Brebner
Closing talk for the Performance Engineering track at Community Over Code EU (Bratislava, Slovakia, June 5 2024) https://eu.communityovercode.org/sessions/2024/why-apache-kafka-clusters-are-like-galaxies-and-other-cosmic-kafka-quandaries-explored/ Instaclustr (now part of NetApp) manages 100s of Apache Kafka clusters of many different sizes, for a variety of use cases and customers. For the last 7 years I’ve been focused outwardly on exploring Kafka application development challenges, but recently I decided to look inward and see what I could discover about the performance, scalability and resource characteristics of the Kafka clusters themselves. Using a suite of Performance Engineering techniques, I will reveal some surprising discoveries about cosmic Kafka mysteries in our data centres, related to: cluster sizes and distribution (using Zipf’s Law), horizontal vs. vertical scalability, and predicting Kafka performance using metrics, modelling and regression techniques. These insights are relevant to Kafka developers and operators.
Most important New features of Oracle 23c for DBAs and Developers. You can get more idea from my youtube channel video from https://youtu.be/XvL5WtaC20A
Flutter is a popular open source, cross-platform framework developed by Google. In this webinar we'll explore Flutter and its architecture, delve into the Flutter Embedder and Flutter’s Dart language, discover how to leverage Flutter for embedded device development, learn about Automotive Grade Linux (AGL) and its consortium and understand the rationale behind AGL's choice of Flutter for next-gen IVI systems. Don’t miss this opportunity to discover whether Flutter is right for your project.
A Comprehensive Guide on Implementing Real-World Mobile Testing Strategies fo...kalichargn70th171
In today's fiercely competitive mobile app market, the role of the QA team is pivotal for continuous improvement and sustained success. Effective testing strategies are essential to navigate the challenges confidently and precisely. Ensuring the perfection of mobile apps before they reach end-users requires thoughtful decisions in the testing plan.
The Rising Future of CPaaS in the Middle East 2024Yara Milbes
Explore "The Rising Future of CPaaS in the Middle East in 2024" with this comprehensive PPT presentation. Discover how Communication Platforms as a Service (CPaaS) is transforming communication across various sectors in the Middle East.