Welcome1Mahith
 Computer Animation&Techniques2MahithSeminar by Mahith Mohan
Animation is the rapid display of a sequence of images of 2-D or 3-D artwork or model positions in order to create an illusion of motion or life.
Name derived from “Anime” means life.It’s just an optical illusion of motion due to persistence of vision   3Mahith
Simple ExampleA ball bouncing from just 6 frames4Mahith
For better smooth transition we must have higher frame rate.Frame Rate: No. of frames in unit secondFilm		24 fps
NTSC TV	30 fps (interlaced)
PAL TV		25 fps (interlaced)
HDTV		60 fps
Computer	~60 fps5Mahith
Classification of animation techniques 6Mahith
Traditional Animation Also called Hand drawn animation Or Cel animation
 Pictures are drawn for each frames.
The animators' drawings are traced or photocopied onto transparent acetate sheets called cels( celluloid transparency)
 The completed character cels are photographed one-by-one onto motion picture film against a painted background by a rostrum camera.7Mahith
Example8Mahith
Walt Disney Walt Disney, an American cartoonist and film producer, started an entertainment empire with his creation of animated movies and world-renowned amusement parks. Disney appears here at his drawing board in 1950 with a drawing of Mickey Mouse, his most famous cartoon character. Disney won an honorary Oscar (Academy Award) in 1932 for his creation of Mickey..9Mahith
Stop Motion AnimationStop-motion animation is used to describe animation created by physically manipulating real-world objects and photographing them one frame of film at a time to create the illusion of movement.10Mahith
Example11Mahith
Computer animation Computer animation contains a variety of techniques, the unifying factor being that the animation is created digitally on a computer
Mainly 2 types-
2D animation
3D animation12Mahith
Animation SequencesStep 1:Storyboard layout Outline of action
 Consist set of rough sketches13Mahith
AnimationSequencesStep 2:Object definitionObjects are defined in terms of basic shapes.
Associated movement of each object are specified with the shape.14Mahith
Animation SequencesStep 3:                 Key frame SpecificationKey frame is a detailed drawing of the scenes at a certain time.15Mahith
Animation SequencesStep 4: Generation of in-between frames.Frames between the key frames.
 Determined by the media to be used to display. 16Mahith
1’12’2Key frame kKey frame k+1In-between frame17Mahith
Raster AnimationRaster animation is the most basic type of computer animation.
It involves creating an image, and then using a computer to put that image in motion 
Raster based animation frames are made up of individual pixels. These pixels each contain information about the colour and brightness of that particular spot on the image18Mahith
Ship is redrawn in background colorStep 2 (move)Step 1 (erase)Step 3 (draw)(x,y)(x+Dx,  , y+Dy)(x’,y’)(x,y)x’ = x + Dxy’ = y + DyMove shipExample:19Mahith
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Color-tabletransformationSimple 2D animations can be easily implemented using colour lookup table.
Here we set the successive blocks of pixel value to colour table.           Object as “on”	 rest as background color.
Later successively positions along the path is changed to “on” and older position to background color.21Mahith
Computer Animation languagesKey frame Systems:Designed simply to generate the in-betweens from the user specified key frames
 Each object is formed with set of rigid bodies connected by several joints with limited degree of freedom.22Mahith
Computer Animation languagesParameterized system :Object-motion characteristics are specified as a part of the object  definition likeDegree of freedom
Motion limitation
Allowable shape changes ….  		23Mahith

Animation Techniques