The document discusses installing the Android development tools in Eclipse. It describes downloading the Android SDK from Google and installing the ADT plugins in Eclipse. It also covers creating and running an Android Virtual Device to test the installation. The steps include installing prerequisite packages like ia32-libs on Linux, using the SDK manager to install API packages and support libraries, defining the SDK location in Eclipse preferences, and creating an AVD configuration to start the emulator.
The document provides instructions for creating an SDK app in Cloud9 by forking an AppTemplate repository on GitHub, cloning it to Cloud9, running commands to create a new app, and then editing and previewing the app. It outlines steps to fork and clone the AppTemplate repo, create a new app using Rake commands, refresh project files, edit the App.js file, open the app in preview mode, and commit changes.
The document discusses setting up the Android SDK and creating a basic "Hello World" PhoneGap application. It covers installing the Android SDK, Eclipse IDE, Android Development Tools (ADT) plugin, and PhoneGap. It then demonstrates creating an Android virtual device, new PhoneGap project, and editing the index.html file to display "Hello World" when run on the emulator.
This document provides an overview of tools and steps for developing Android applications using Eclipse. It discusses installing the Android SDK and ADT plugin for Eclipse, creating Android virtual devices, managing SDK packages, setting up a new Android project with required components, using layouts to define user interfaces, and an introduction to activities as single screens in an app.
TOPS Technologies offer Professional Android Training in Ahmedabad.
Ahmedabad Office (C G Road)
903 Samedh Complex,
Next to Associated Petrol Pump,
CG Road,
Ahmedabad 380009.
http://www.tops-int.com/live-project-training-android.html
Most experienced IT Training Institute in Ahmedabad known for providing Android course as per Industry Standards and Requirement.
The Android SDK initially only contains basic tools and does not include an Android platform or third-party libraries needed to develop applications. To start development, the Platform-tools and at least one Android platform must be installed using the SDK Manager, which contains tools like adb and dexdump that are periodically updated. An internet connection is required to install additional components via the SDK Manager.
Modifying Android Apps Without Source Code with Microsoft Visual Studio CodeRonillo Ang
In this presentation we'll be learning how to use simple reverse engineering techniques / tools to see inside a Android application package and manipulate it.
The document discusses installing the Android development tools in Eclipse. It describes downloading the Android SDK from Google and installing the ADT plugins in Eclipse. It also covers creating and running an Android Virtual Device to test the installation. The steps include installing prerequisite packages like ia32-libs on Linux, using the SDK manager to install API packages and support libraries, defining the SDK location in Eclipse preferences, and creating an AVD configuration to start the emulator.
The document provides instructions for creating an SDK app in Cloud9 by forking an AppTemplate repository on GitHub, cloning it to Cloud9, running commands to create a new app, and then editing and previewing the app. It outlines steps to fork and clone the AppTemplate repo, create a new app using Rake commands, refresh project files, edit the App.js file, open the app in preview mode, and commit changes.
The document discusses setting up the Android SDK and creating a basic "Hello World" PhoneGap application. It covers installing the Android SDK, Eclipse IDE, Android Development Tools (ADT) plugin, and PhoneGap. It then demonstrates creating an Android virtual device, new PhoneGap project, and editing the index.html file to display "Hello World" when run on the emulator.
This document provides an overview of tools and steps for developing Android applications using Eclipse. It discusses installing the Android SDK and ADT plugin for Eclipse, creating Android virtual devices, managing SDK packages, setting up a new Android project with required components, using layouts to define user interfaces, and an introduction to activities as single screens in an app.
TOPS Technologies offer Professional Android Training in Ahmedabad.
Ahmedabad Office (C G Road)
903 Samedh Complex,
Next to Associated Petrol Pump,
CG Road,
Ahmedabad 380009.
http://www.tops-int.com/live-project-training-android.html
Most experienced IT Training Institute in Ahmedabad known for providing Android course as per Industry Standards and Requirement.
The Android SDK initially only contains basic tools and does not include an Android platform or third-party libraries needed to develop applications. To start development, the Platform-tools and at least one Android platform must be installed using the SDK Manager, which contains tools like adb and dexdump that are periodically updated. An internet connection is required to install additional components via the SDK Manager.
Modifying Android Apps Without Source Code with Microsoft Visual Studio CodeRonillo Ang
In this presentation we'll be learning how to use simple reverse engineering techniques / tools to see inside a Android application package and manipulate it.
Methods to set up android app development environmentastoria0128
The Goal of mobilepundits in this slide is to give an information that how to set up Android app development environment to build a successful Android application. The intended audience for this information is beginner level developer with basic knowledge of Android app development environment.
This document provides instructions for setting up an Android development environment. It explains that Java is required to build Android apps and provides links to download the Java JRE or JDK. It also discusses installing either the Eclipse IDE with the Android Development Tools plugin or Android Studio as an integrated development environment. Steps are outlined for installing the Android SDK and creating a virtual device for testing apps. The document aims to guide readers through setting up the necessary tools and creating a simple "Hello World" Android app.
Capcut is a video editing app that allows you to edit videos by adding effects, transitions, and templates. To use Capcut, search for and install the Capcut Editor app on the App Store or Google Play Store. Once installed, you can create a Capcut account by connecting your Facebook, Google, or Apple ID. The app provides features to edit your own videos by adding effects and transitions or using templates from others.
Online tutorial created for android developer - beginners. Step by step instructions with real-time development video. Lesson plan is divided into three part to help create new android project, add new layout, activity and apply styles to widgets.
In this tutorial, we will learn how to create a new android project, configure and run the app.
For online video presentation, watch our youtube video: https://youtu.be/MP_fW6lYOZY
This document discusses how to set up the Windows Phone SDK 7.1 to develop applications for Windows Phone Mango (7.5). It covers installing Visual Studio, the Windows Phone SDK 7.1, and creating a basic "Hello World" PhoneGap application to test that the environment is set up correctly. Key steps include downloading and installing Visual Studio Express for Windows Phone, installing the Windows Phone SDK 7.1, and using a PhoneGap project template within Visual Studio to build a simple application with "Hello PhoneGap" displayed.
The document introduces AppInventor, an interface for building Android apps without coding. It provides step-by-step instructions for creating a sample app using AppInventor, including downloading the AppInventor software, creating an account, designing a simple app with a button and logo, and testing the app in an Android emulator. The document concludes by noting that the first app has been created and provides links to additional video tutorials.
The document provides instructions for testing an Android application installation. It describes creating a new project, specifying the application and package names, selecting a target API and activity type. It also covers setting up an Android Virtual Device for testing if a real device is unavailable. The instructions explain running the app by clicking "Run" and that the results will display on the virtual device. It recommends enabling USB debugging on an Android device for testing and provides steps for accessing developer options.
Startup weekend bootcamp - Android up and runningLance Nanek
The document provides instructions on setting up an Android development environment, including downloading necessary software like the Android SDK, Java, and Eclipse plugin. It also describes creating a new Android application and connecting it to an App Engine service using HTTP and JSON. Additional steps include managing add-on sites and SDK packages in the Android SDK Manager.
HTC Bluetooth Low Energy Heart Rate Monitor Sample CodeLance Nanek
This is a presentation on using the HTC BLE SDK with BLE heart rate monitors. Bluetooth Low Energy (BLE) is a new standard that allows communicating state between devices using very little power - devices can last as much as six months on a small button battery. Several HTC phones support BLE such as the One X+, Droid DNA, and HTC One.
This document provides instructions for setting up Appium on Windows to test Android apps. It involves installing prerequisites like Java, Android SDK, Eclipse plugins. Then configuring Appium by launching the inspector, specifying Android and general settings like server address. Next it covers connecting an Android device in USB debugging mode, verifying the connection, and using UI Automator Viewer to inspect app elements. It also explains how to get the app package name and activity using APKInfo. Finally it describes setting up an Eclipse project for Appium, adding required jars, and running a sample test script providing device and app capabilities.
App Inventor allows users to create Android apps without needing extensive coding experience. It provides both a visual interface designer and blocks editor to drag and drop components and connect events, properties, and actions without formal programming. While free to use, it requires software installation. Tutorials and videos are available on the App Inventor site to help users learn. Finished apps can be installed directly on an Android phone or via QR code.
This document outlines an orientation session for a new Android programming track. It introduces the prerequisites, learning objectives, and schedule. The session will cover setting up Android Studio and building a first Android app using Kotlin. Participants will learn basic Kotlin concepts and have resources to continue learning on their own. The track involves completing units that teach app development concepts like activities, views, and classes through online courses and coding exercises.
The document describes Daniel Knott's presentation on "Mobile App Testing – Challenges, Solutions and Best Practices" given at the Scandinavian Agile Conference 2012. It provides background on Daniel Knott and his work as quality assurance manager at XING AG, a business social network. It then outlines some of the challenges of mobile app testing like different platforms, internationalization issues, and carrier networks. The presentation discusses solutions like test automation using Robotium and KIF and provides code examples, and shares best practices.
Annotation processing allows generating new Java files at build time from annotations without using reflection. It was introduced in Java 5 and lets you write processors to handle annotations. For Android, the android-apt Gradle plugin is needed to support annotation processing. A processor class extends AbstractProcessor and contains processing logic in the process() method to handle annotations and generate files. Examples generate getters automatically from fields or convert POJOs to strings.
Manipulating Android tasks and back stackRan Nachmany
This is the presentation I gave in Google TLV office on Nov 2011. It talks about how Android manages tasks and the tools we have to manipulate and control the default behavior
The document provides instructions for installing the Android SDK on NetBeans IDE. It describes downloading and installing the Android SDK, then installing the nAndroid plugin for NetBeans. It explains configuring the plugin to locate and use the Android SDK, and installing additional Android packages. The update section clarifies that the Android SDK directory cannot contain spaces and the PATH environment variable must be configured to properly locate the SDK tools folder.
The Ring programming language version 1.10 book - Part 5 of 212Mahmoud Samir Fayed
John Storm shares a small tool for shortening URLs using the Google URL shortener API. The code is fully documented and provides a reference for how it works. Users can test it with either their own API key or the author's key. It is described as a nice but simple first release of the application.
This document provides an introduction to developing Android apps. It discusses getting started by installing Android Studio and the SDK, and creating a new project. It then covers activities and fragments, explaining what they are and how they work. Finally, it discusses starting your own project and some common bugs and troubleshooting steps, such as problems with HAXM installation, resizing the Android emulator, and using telnet to connect to the emulator.
My Mobile Innovations is a mobile app development company located in the New York City area that specializes in developing games for mobile devices. They have over 70 successful projects and partnerships with leading software companies worldwide. Their expert game developers create high-quality games across many genres for all platforms using best practices for performance and security. Services include single and multiplayer game development, 2D and 3D games, games for all devices, and testing and modifying existing games.
The document discusses whether theft should be taught in schools. It provides examples of different types of theft and notes that while parents teach right from wrong and honesty by age 5, schools do not formally teach that theft is wrong. It asks if schools should teach about theft and consequences in more detail in secondary school, similar to how they teach other practical topics, since some students may record and share videos of theft occurring in their schools.
Methods to set up android app development environmentastoria0128
The Goal of mobilepundits in this slide is to give an information that how to set up Android app development environment to build a successful Android application. The intended audience for this information is beginner level developer with basic knowledge of Android app development environment.
This document provides instructions for setting up an Android development environment. It explains that Java is required to build Android apps and provides links to download the Java JRE or JDK. It also discusses installing either the Eclipse IDE with the Android Development Tools plugin or Android Studio as an integrated development environment. Steps are outlined for installing the Android SDK and creating a virtual device for testing apps. The document aims to guide readers through setting up the necessary tools and creating a simple "Hello World" Android app.
Capcut is a video editing app that allows you to edit videos by adding effects, transitions, and templates. To use Capcut, search for and install the Capcut Editor app on the App Store or Google Play Store. Once installed, you can create a Capcut account by connecting your Facebook, Google, or Apple ID. The app provides features to edit your own videos by adding effects and transitions or using templates from others.
Online tutorial created for android developer - beginners. Step by step instructions with real-time development video. Lesson plan is divided into three part to help create new android project, add new layout, activity and apply styles to widgets.
In this tutorial, we will learn how to create a new android project, configure and run the app.
For online video presentation, watch our youtube video: https://youtu.be/MP_fW6lYOZY
This document discusses how to set up the Windows Phone SDK 7.1 to develop applications for Windows Phone Mango (7.5). It covers installing Visual Studio, the Windows Phone SDK 7.1, and creating a basic "Hello World" PhoneGap application to test that the environment is set up correctly. Key steps include downloading and installing Visual Studio Express for Windows Phone, installing the Windows Phone SDK 7.1, and using a PhoneGap project template within Visual Studio to build a simple application with "Hello PhoneGap" displayed.
The document introduces AppInventor, an interface for building Android apps without coding. It provides step-by-step instructions for creating a sample app using AppInventor, including downloading the AppInventor software, creating an account, designing a simple app with a button and logo, and testing the app in an Android emulator. The document concludes by noting that the first app has been created and provides links to additional video tutorials.
The document provides instructions for testing an Android application installation. It describes creating a new project, specifying the application and package names, selecting a target API and activity type. It also covers setting up an Android Virtual Device for testing if a real device is unavailable. The instructions explain running the app by clicking "Run" and that the results will display on the virtual device. It recommends enabling USB debugging on an Android device for testing and provides steps for accessing developer options.
Startup weekend bootcamp - Android up and runningLance Nanek
The document provides instructions on setting up an Android development environment, including downloading necessary software like the Android SDK, Java, and Eclipse plugin. It also describes creating a new Android application and connecting it to an App Engine service using HTTP and JSON. Additional steps include managing add-on sites and SDK packages in the Android SDK Manager.
HTC Bluetooth Low Energy Heart Rate Monitor Sample CodeLance Nanek
This is a presentation on using the HTC BLE SDK with BLE heart rate monitors. Bluetooth Low Energy (BLE) is a new standard that allows communicating state between devices using very little power - devices can last as much as six months on a small button battery. Several HTC phones support BLE such as the One X+, Droid DNA, and HTC One.
This document provides instructions for setting up Appium on Windows to test Android apps. It involves installing prerequisites like Java, Android SDK, Eclipse plugins. Then configuring Appium by launching the inspector, specifying Android and general settings like server address. Next it covers connecting an Android device in USB debugging mode, verifying the connection, and using UI Automator Viewer to inspect app elements. It also explains how to get the app package name and activity using APKInfo. Finally it describes setting up an Eclipse project for Appium, adding required jars, and running a sample test script providing device and app capabilities.
App Inventor allows users to create Android apps without needing extensive coding experience. It provides both a visual interface designer and blocks editor to drag and drop components and connect events, properties, and actions without formal programming. While free to use, it requires software installation. Tutorials and videos are available on the App Inventor site to help users learn. Finished apps can be installed directly on an Android phone or via QR code.
This document outlines an orientation session for a new Android programming track. It introduces the prerequisites, learning objectives, and schedule. The session will cover setting up Android Studio and building a first Android app using Kotlin. Participants will learn basic Kotlin concepts and have resources to continue learning on their own. The track involves completing units that teach app development concepts like activities, views, and classes through online courses and coding exercises.
The document describes Daniel Knott's presentation on "Mobile App Testing – Challenges, Solutions and Best Practices" given at the Scandinavian Agile Conference 2012. It provides background on Daniel Knott and his work as quality assurance manager at XING AG, a business social network. It then outlines some of the challenges of mobile app testing like different platforms, internationalization issues, and carrier networks. The presentation discusses solutions like test automation using Robotium and KIF and provides code examples, and shares best practices.
Annotation processing allows generating new Java files at build time from annotations without using reflection. It was introduced in Java 5 and lets you write processors to handle annotations. For Android, the android-apt Gradle plugin is needed to support annotation processing. A processor class extends AbstractProcessor and contains processing logic in the process() method to handle annotations and generate files. Examples generate getters automatically from fields or convert POJOs to strings.
Manipulating Android tasks and back stackRan Nachmany
This is the presentation I gave in Google TLV office on Nov 2011. It talks about how Android manages tasks and the tools we have to manipulate and control the default behavior
The document provides instructions for installing the Android SDK on NetBeans IDE. It describes downloading and installing the Android SDK, then installing the nAndroid plugin for NetBeans. It explains configuring the plugin to locate and use the Android SDK, and installing additional Android packages. The update section clarifies that the Android SDK directory cannot contain spaces and the PATH environment variable must be configured to properly locate the SDK tools folder.
The Ring programming language version 1.10 book - Part 5 of 212Mahmoud Samir Fayed
John Storm shares a small tool for shortening URLs using the Google URL shortener API. The code is fully documented and provides a reference for how it works. Users can test it with either their own API key or the author's key. It is described as a nice but simple first release of the application.
This document provides an introduction to developing Android apps. It discusses getting started by installing Android Studio and the SDK, and creating a new project. It then covers activities and fragments, explaining what they are and how they work. Finally, it discusses starting your own project and some common bugs and troubleshooting steps, such as problems with HAXM installation, resizing the Android emulator, and using telnet to connect to the emulator.
My Mobile Innovations is a mobile app development company located in the New York City area that specializes in developing games for mobile devices. They have over 70 successful projects and partnerships with leading software companies worldwide. Their expert game developers create high-quality games across many genres for all platforms using best practices for performance and security. Services include single and multiplayer game development, 2D and 3D games, games for all devices, and testing and modifying existing games.
The document discusses whether theft should be taught in schools. It provides examples of different types of theft and notes that while parents teach right from wrong and honesty by age 5, schools do not formally teach that theft is wrong. It asks if schools should teach about theft and consequences in more detail in secondary school, similar to how they teach other practical topics, since some students may record and share videos of theft occurring in their schools.
Genre refers to categories that media content is grouped into. Producers use genre to more easily create and market stories, while viewers use genre to understand what type of content they are watching. Genre is important because it provides templates for construction, establishes audiences that are easy to market to, and allows fans to understand the codes being used. Content is also classified based on age groups to ensure it is suitable for its intended audience. The classifications range from U for all ages, to PG, 12A, 15 and 18, with increasing restrictions on violent, sexual, or discriminatory material the higher the rating.
The document is a student's paper titled "Student Diet 101: Don't Eat Mold" written by Bryce Weaver for their Professor Klinkowstein. The paper discusses how college students often make unhealthy dietary choices, such as leaving pizza out overnight allowing mold to grow and then eating foods with mold cut off. It advises students to avoid eating moldy foods and to eat before the expiration or "due date" of foods.
A empresa de tecnologia anunciou um novo smartphone com câmera aprimorada, maior tela e bateria de longa duração. O dispositivo também possui um processador mais rápido e armazenamento expansível. O novo modelo será lançado em outubro por um preço inicial de US$799.
Google IO 2015 was Google's annual two-day developer conference where attendees learned about new technologies like immersive movies accessed through hand gestures detected by radar sensors and fabric-based interfaces, saw demos of a hearing device for the deaf and stabilized utensils for hand tremors, and networked at areas like the keynote stage, lounge, and code labs tables, with an after hours party concluding the event.
Iran briefly opened up social media access for citizens, which had been blocked since 2009. Social media platforms had previously been used to organize protests. This led the Iranian government to open an investigation into the brief period of open access on social media.
This document describes the ACRONET open hardware paradigm for developing low-cost, real-time IT systems for disaster risk reduction and environmental monitoring. The ACRONET model uses open hardware designs and commercial, off-the-shelf components to create modular sensor systems at a lower cost than proprietary alternatives. Several example projects applying the ACRONET systems are described, including monitoring snow depth for a municipality, measuring soil moisture for wildfire risk assessment, and creating a rural weather station network in the Caribbean for hurricane monitoring. The document argues the ACRONET approach can provide sustainable and affordable monitoring solutions, especially in developing areas.
The document describes various memories from the narrator's life from ages 1 to 18, including dressing up for Halloween, spending time with family like her mother and cousin, her first communion at age 12, face painting at age 14, enjoying attractions at a hotel, sharing joyful times with friends, celebrating her 18th birthday with college friends, and preparing for an important exhibition while studying.
The document provides a history of the horror film genre from its origins in the late 19th century to the 1990s. It notes that some of the earliest horror films were created in the 1890s by Georges Méliès, including Le Manoir du Diable in 1896. Universal Pictures had success in the 1930s-1940s with films like Dracula and Frankenstein that helped establish the genre. The 1950s-1960s saw the emergence of films dealing with threats from aliens and mutations as well as demonic themes. Slashers became popular in the 1970s-1980s with films like Halloween. The genre struggled in the 1990s but adapted by incorporating self-mocking irony and humor in films like Scream to
The storyboard outlines the key events in a film or video project. It provides a visual layout of the sequence of scenes and shots to help visualize the narrative and how it will come together. Each panel represents a scene or sequence and includes relevant details like characters, locations, camera angles, and dialogue to give an overview of the planned content and flow before full production begins.
Este documento repite las palabras "USE", "DEVELOP" y "CHALLENGE", sugiriendo que se centra en el uso, el desarrollo y los desafíos asociados con algún tema.
This document discusses representation and stereotypes in media. It defines representation as how people, events, and ideas are depicted. When media focuses on representation, it looks at gender, age, ethnicity, sexuality, class, physical ability, and regional identity. It then provides examples of common stereotypes within media for each of these categories. For example, it states that femininity is often represented in pink and focuses on emotions and reliance on men, while masculinity focuses on muscles and being in charge. It concludes by defining stereotypes and verisimilitude, or how close a story is to realistic events.
This short document showcases 20 of the author's best photographs from an unspecified unit or project. It consists of a title indicating it contains their top photos followed by a brief concluding statement signaling the end.
San Antonio Marriott Northwest is the top accommodation choice among travelers visiting San Antonio’s most exciting destinations. Located near Seaworld, The Alamo, Riverwalk, North Star Mall, and other popular local sights, San Antonio Marriott Northwest offers comfort and convenience at affordable daily rates. San Antonio Marriott Northwest offers a variety of amenities, including complimentary shuttles to the nearby San Antonio Airport, on-site dining locations, a fitness center, pool, sundeck, and meeting spaces. There are also a variety of local restaurants conveniently located close to this premier hotel near the airport. San Antonio Marriott Northwest takes pride in customer satisfaction and wants to help every guest make the most of their stay.
1) The document provides information about resources for translation research available through the York University library. It outlines options for research help, accessing materials remotely, searching the library catalog, using specialized databases and newspaper databases, interlibrary loans, evaluating sources, and citing sources.
2) Key search tools mentioned include the library catalog, research guides for different subject areas, and specialized databases that focus on particular topics or formats like newspapers. Services described consist of meeting with subject librarians, remote access to e-resources, and intercampus borrowing or interlibrary loans.
3) Evaluation of sources and citing sources correctly are also covered, with mentions of tools for citation management and determining scholarly credibility of sources.
Best Work so far. - Story-telling Photography.ShannWebb
An electronic portfolio from April 27th, 2014 contains a student's best work in story-telling. The portfolio includes a story called "Story-Telling" by Shannon Webb. The story concludes with the ending "THE END."
This document provides instructions on building a simple "Hello World" Android app in Android Studio. It discusses setting up the Android Studio integrated development environment, creating a new project, adding an activity, running the app on an emulator or physical device, and using logs and the Logcat window to debug the app. The goal is to help new developers get started building their first basic Android app.
This document provides steps to set up the Android development environment including installing Java, the Android SDK, Eclipse IDE, and the ADT plugin. It then demonstrates creating a simple "Hello World" Android app project in Eclipse. Key steps include downloading and configuring the Java JDK, Android SDK, and Eclipse IDE. The AndroidManifest.xml file declares app components like activities. The tutorial creates an Android Virtual Device for testing and explains the project file structure before running the sample app.
Android software development – the first few hourssjmarsh
My challenge for this year is to learn a new programming language or software development technology. While I don’t intend adopting the suggestion of The Pragmatic Programmer and learning one new language each year, I do think that there is much to be gained by seeing what else is out there. With the booming popularity of the Android platform for mobile devices I thought what better place to start? Over the past few weeks I have taken the first few steps in learning about Android application development.
To develop Android applications, developers need to install Java, Eclipse IDE, the Android Development Tools (ADT) plugin, and the Android SDK. The document outlines the steps to install each component: 1) Install Java, 2) download and install Eclipse IDE, 3) install the ADT plugin within Eclipse, 4) specify the SDK location in Eclipse preferences, 5) use the SDK Manager to download API levels and tools, and 6) use the AVD Manager to create virtual devices to run apps. Having all these components installed allows developers to set up Android projects in Eclipse and test apps using emulators.
The document discusses setting up Android Studio and running an app on an Android emulator or device. It includes steps to download and install Android Studio, create a new project, set up an emulator virtual device, and run the app on the emulator. It also provides instructions for connecting a physical Android device to run the app via USB or over Wi-Fi. The document covers the basic requirements, setup process, and running of apps for Android development using Android Studio.
Google has been in the press a lot in the past few days since announcing Android Wear, their upcoming line of Android branded smart watches. Wearables are the next big frontier for smart technology. And on March 18, 2014, Google announced its part in it — Android Wear. As the name implies, Android Wear is an Android-based initiative, using Google's mobile operating system and a dedicated software development kit to kick-start the wearables space.
This document provides instructions for setting up a development environment for Android Wear, including signing up for the developer preview, checking that the Android Developer Tools (ADT) are up to date, installing the Android SDK and Android Wear system image, and agreeing to necessary licenses. The process takes approximately 1.5 hours and involves downloading, extracting, and installing files before restarting Eclipse to complete the setup.
The document provides instructions for setting up an Android development environment, creating a "Hello World" Android application, understanding the structure of an Android project, running the application on an emulator and physical device, and creating a simple user interface. Specifically, it covers downloading the SDK and Eclipse plugin, creating a new project, understanding the project components, running the app on an emulator, and modifying the project and phone settings to run it on a physical device.
This document provides an overview of Android and how to get started developing Android applications. It discusses what Android is, Google's plans for Android, why developers should use Android, the Android platform including hardware, operating system, and network connectivity. It also covers getting the prerequisites like Java, Eclipse, and the Android SDK installed and configured, creating a "Hello World" Android project, understanding the code structure, and an overview of the Android manifest file and XML layouts.
This document provides instructions for setting up the Android development environment. It explains that you need to install the Java Development Kit (JDK), Android SDK, and Android Developer Tools (ADT) plugin for Eclipse. You then need to download the ADT bundle, extract the ZIP file, and launch Eclipse to open the integrated development environment. From there you can create and run Android applications and configure an Android Virtual Device for testing apps in an emulator.
1. The document provides instructions for installing and using Android Studio and IntelliJ IDEA to open and run example projects from the author's books on Android and Java development.
2. It includes steps for downloading Android Studio and IntelliJ IDEA, importing example projects, and running apps on emulators or real Android devices.
3. The document also provides a brief overview of the steps needed to create a new Android app project in Android Studio.
Android Application Development Environment SetupIan Pinto
This document provides instructions for setting up an Android development environment including installing the Java SDK, Android SDK, Eclipse IDE, Android emulator, Intel HAXM, and configuring version control with Git. Key steps include downloading the ADT bundle, configuring Android SDK packages in Eclipse, installing Intel HAXM for hardware acceleration in the emulator, creating an Android Virtual Device, cloning a sample Android project from GitHub, and running the app in the emulator to confirm a successful setup.
The document provides instructions for setting up the Eclipse integrated development environment (IDE) with plugins and extensions needed to develop Android games using the AndEngine framework. It describes downloading Eclipse, installing plugins for Android development and Mercurial source control, cloning AndEngine extension projects from Mercurial repositories, linking extensions to example projects, creating an Android virtual device for testing, and exploring example games to learn how to use AndEngine.
The document discusses the history and evolution of smartphones from early devices like the Motorola DynaTAC 8000x to modern smartphones. It covers key aspects of smartphones like operating systems (Android, iOS, etc.), mobile development platforms, and the architecture and components of the Android operating system. It provides instructions on setting up development environments and outlines the basic process for creating a simple "Hello World" Android app, including key files like the manifest, layout files, and Java source code. Finally, it discusses a more complex example app for scanning and displaying nearby WiFi access points.
Appium is a test automation tool that allows testing of mobile web, native, and hybrid applications across various platforms. It supports automation of apps on Android and iOS. Appium uses JSON wire protocol to communicate between the Appium server and client libraries. For Android, it uses UIAutomator framework to interact with apps, while for iOS it uses XCUITest framework. Setting up Appium requires installing Java, Android Studio or Xcode, appium server and client libraries. The appium server acts as a middle-ware between the test scripts and mobile platforms by routing commands to appropriate framework-specific modules.
Android Wearable Technology is booming.. In Last Google I/O we have seen new SDK made available by google for android wear. Here is our presentation on Android Wearable App Development.
This document provides an overview of teaching Android application development with Java. It discusses what Android is, why it is engaging for students, and what skills students will learn. It also outlines the requirements for teaching Android, including that students should already know Java, and describes setting up the development environment with Eclipse and the Android SDK. Finally, it walks through creating a simple "Hello World" Android app as a first project, covering generating the project files, layout, code, and running the app in the emulator.
This document provides an overview of Android app development. It discusses setting up a development environment in Java and Android Studio, creating an Android project with basic files like layouts, source code and manifest, and running the app on a real device or emulator. The key steps are to set up Java and Android Studio, create a new project with default files, and run the app by selecting a device and clicking run.
The document discusses different approaches for building the basic program structure and layout of an Android application. It describes the Java-based, XML-based, and hybrid approaches. The Java-based approach uses Java code to define all layout and user interface elements rather than separate XML files. Examples are provided of the basic template for each approach, including creating buttons, assigning click handlers, and setting the main application layout.
18. Import into Eclipse
● Run Eclipse
● File > Import
● Android > Existing Android Code Into
Workspace
● Click Next
19. Open Recipe Assistant
● Click Browse
● Go to your extracted AndroidWearPreview
folder > samples > Recipe Assistant
● Click Open
20. Rename and Finish
● Click on
MainActivity,
and rename it
to Recipe
Assistant
● Select “Copy
projects into
workspace”
● Click Finish
21. Delete mipmap-xxxhdpi Folder
● Go to the res folder
● Delete the mipmap-xxxhdpi folder (right-click
> Delete in Eclipse)
● This causes problems, and is safe to delete
22. Create and Populate libs Folder
● On your Project’s Root Folder, create a libs
folder
● Copy android-support-v4.jar to libs folder (jar
file is in Android ADT folder > sdk > extras >
android > support > v4)
● Copy wearable-preview-support.jar to libs
folder (in extracted AndroidWearPreview)
23. Add Jar Files to Build
● In Eclipse, right-click > Refresh the Project
● Open libs
● For each jar file, right-click > Build Path >
Add to Build Path
● Entries will show up on Referenced Libraries
24. Move Contents of java to src folder
● Open Finder or Windows Explorer
● Go to your Recipe Assistant project folder
● Move the contents of the “java” folder into
the “src” folder
● This project is originally an Android Studio
project, but Eclipse goes to the src folder for
classes. This step fixes the Class not found
error
● In Eclipse, right-click the Project > Refresh
25. Download the Finished Code
● For your convenience, here’s the code:
https://github.
com/GerardCordero/AndroidWear/tree/master/
RecipeAssistant
27. Boot up your Android Wear virtual
device
If you haven’t done so, boot it up now
28. Turn on USB Debugging on Phone
● On your phone, go to Settings > Developer
Options
● Make sure Developer Options is turned on
● Make sure USB Debugging is turned on
● Note: Developer Options location may vary
by phone
29. Getting your ADB’s Path
● Note: this is for the next two steps
● Go to Android SDK Manager
● Get SDK Path’s value, that is your base
folder
● In Finder/Windows Explorer, go to that path
● then go platform-tools
30. Plug in your Phone to Computer
● Unlock your phone
● Plug it to your computer via USB cable
● Confirm it’s running by running this
command (from command-line):
○ ./adb devices
● You should see two entries (one for
wearable, one for your phone). Both should
have “device” on it
31. Run adb forward
● While in the command-line, run this:
○ ./adb -d forward tcp:5601 tcp:5601
● You will see a “g” at the top-right corner of
your wearable virtual device
32. Confirm on your Android Wear
Preview App
● On your Phone, open the Android Wear
Preview app
● It should say “Connected”