This document provides a summary and analysis of a script for the Max Payne computer game. It notes that the script includes player choices as well as a set narrative. It is comprised mainly of dialogue between characters. There are also descriptions of audio cues and different outcomes based on player choices. The script begins with a murder, disrupting equilibrium. It is part of the action genre, as evidenced by characters like police and criminals. The target audience is predominantly male, ages 15-25, as the action genre and male protagonist would appeal more to men seeking escapism.
The document analyzes different elements of the Max Payne video game, including its style, content, genre, narrative, and target audience. It notes that the script style differs from TV and film by including character names on the dialogue lines. The content discusses the story of a detective attempting to solve his family's murder connected to a drug case. The genre is described as action/mystery due to the main character's journey to find his family's killer amid drugs and conspiracy. The narrative follows the character's beginning, middle, and end, though player choice impacts length. The target audience is rated 15+ with likely demographics of younger, lower-grade workers seeking exploration through gameplay.
Video games often use simplistic or outdated representations of gender and ethnicity that reinforce stereotypes. Analyzing the narrative structures and character types in games using models like Vladimir Propp's can provide insights into how different groups are portrayed. While Propp's character archetypes fit the formulaic nature of many game narratives, they may not apply to open-ended or multiplayer online games where player agency is higher. Issues of representation are important to examine in both story-driven and multiplayer games.
The opening of The Strangers creates an intense and scary atmosphere through its dark soundtrack and red credits font, which may symbolize death. It establishes realism and fear by stating it is based on true events and providing disturbing facts about violence in America. The opening phone call from a boy who discovers a murder scene uses a horrifying soundtrack to heighten the terror in his voice as he calls the police.
Horror films often draw from myths and legends to develop antagonists and plotlines, heightening anticipation of the film before its release. Myths like the Blair Witch, Boogeyman, Dracula, and Bloody Mary are commonly used inspirations. Another convention films employ is taking something normally innocuous out of context to create an unsettling feeling, like playing children's music in a field or finding blood on a child's toy. These techniques rely on preexisting threats or subverting expectations to effectively build suspense and scare audiences.
The document summarizes qualitative feedback from test audiences on a draft trailer for the film "Shatterproof." Over half of respondents said they liked films in the genre (noir) but this genre only appeals to a niche audience. Most viewers are attracted to films based on famous actors but since "Shatterproof" has unknown actors, this puts it at a disadvantage. While 70% said they'd like to see the film based on the trailer, weaknesses included the acting and soundtrack. Direction and narrative were strengths but clearer storytelling and improved acting are needed for the next draft.
The document summarizes survey responses from a target audience about their preferences for an opening thriller film sequence. It finds that the target audience is mostly 16-19 year old females. They prefer a psychological thriller set in both urban and woodland areas, featuring a psychopath teenager as the main character. Tense music should be used to build suspense. The opening should focus on establishing the main character while also showing the story and using of the color black. Both male and female actors should be included to appeal to a wide audience.
This document summarizes quantitative feedback from a survey about the draft 1 trailer for the film Shatterproof. Key findings include:
- Just over 50% of respondents said they would like to see the film, showing it appeals to a niche audience as expected.
- Over 60% said famous actors are the main attraction in a trailer, putting Shatterproof at a disadvantage with unknown actors.
- Roughly 70% said they would like to see the film, but just over 30% said they wouldn't, reflecting the niche target audience.
- Direction was voted the top reason people wanted to see it, while acting and soundtrack were the weakest elements.
This document provides a summary and analysis of a script for the Max Payne computer game. It notes that the script includes player choices as well as a set narrative. It is comprised mainly of dialogue between characters. There are also descriptions of audio cues and different outcomes based on player choices. The script begins with a murder, disrupting equilibrium. It is part of the action genre, as evidenced by characters like police and criminals. The target audience is predominantly male, ages 15-25, as the action genre and male protagonist would appeal more to men seeking escapism.
The document analyzes different elements of the Max Payne video game, including its style, content, genre, narrative, and target audience. It notes that the script style differs from TV and film by including character names on the dialogue lines. The content discusses the story of a detective attempting to solve his family's murder connected to a drug case. The genre is described as action/mystery due to the main character's journey to find his family's killer amid drugs and conspiracy. The narrative follows the character's beginning, middle, and end, though player choice impacts length. The target audience is rated 15+ with likely demographics of younger, lower-grade workers seeking exploration through gameplay.
Video games often use simplistic or outdated representations of gender and ethnicity that reinforce stereotypes. Analyzing the narrative structures and character types in games using models like Vladimir Propp's can provide insights into how different groups are portrayed. While Propp's character archetypes fit the formulaic nature of many game narratives, they may not apply to open-ended or multiplayer online games where player agency is higher. Issues of representation are important to examine in both story-driven and multiplayer games.
The opening of The Strangers creates an intense and scary atmosphere through its dark soundtrack and red credits font, which may symbolize death. It establishes realism and fear by stating it is based on true events and providing disturbing facts about violence in America. The opening phone call from a boy who discovers a murder scene uses a horrifying soundtrack to heighten the terror in his voice as he calls the police.
Horror films often draw from myths and legends to develop antagonists and plotlines, heightening anticipation of the film before its release. Myths like the Blair Witch, Boogeyman, Dracula, and Bloody Mary are commonly used inspirations. Another convention films employ is taking something normally innocuous out of context to create an unsettling feeling, like playing children's music in a field or finding blood on a child's toy. These techniques rely on preexisting threats or subverting expectations to effectively build suspense and scare audiences.
The document summarizes qualitative feedback from test audiences on a draft trailer for the film "Shatterproof." Over half of respondents said they liked films in the genre (noir) but this genre only appeals to a niche audience. Most viewers are attracted to films based on famous actors but since "Shatterproof" has unknown actors, this puts it at a disadvantage. While 70% said they'd like to see the film based on the trailer, weaknesses included the acting and soundtrack. Direction and narrative were strengths but clearer storytelling and improved acting are needed for the next draft.
The document summarizes survey responses from a target audience about their preferences for an opening thriller film sequence. It finds that the target audience is mostly 16-19 year old females. They prefer a psychological thriller set in both urban and woodland areas, featuring a psychopath teenager as the main character. Tense music should be used to build suspense. The opening should focus on establishing the main character while also showing the story and using of the color black. Both male and female actors should be included to appeal to a wide audience.
This document summarizes quantitative feedback from a survey about the draft 1 trailer for the film Shatterproof. Key findings include:
- Just over 50% of respondents said they would like to see the film, showing it appeals to a niche audience as expected.
- Over 60% said famous actors are the main attraction in a trailer, putting Shatterproof at a disadvantage with unknown actors.
- Roughly 70% said they would like to see the film, but just over 30% said they wouldn't, reflecting the niche target audience.
- Direction was voted the top reason people wanted to see it, while acting and soundtrack were the weakest elements.
The document discusses the mise-en-scene choices for a film sequence, including settings, costumes, makeup, lighting, characters, and sound. The interrogation room setting was popular but changes to the script ruled it out. Costumes will distinguish the homeless suspect from detectives in suits. Low key lighting and a blue-filtered lamp will create suspense. Music will set an eerie atmosphere without overwhelming dialogue.
The document discusses several films that use thriller conventions:
Life on Mars focuses on linking the main character Sam to the future through flashbacks and seeking what sent him to the past. Now You See Me follows an FBI squad tracking illusionists who rob corrupt executives. Olympus Has Fallen uses violence and cliffhangers during a terrorist attack on the White House. Limitless explores the psychological effects of a pill that unlocks 100% of brain ability.
Two teenage boys find a ritualistic game in the attic and begin playing. Ethan enters a comatose state where his mind is transported to a demon-haunted forest dimension. As Ethan becomes trapped and is hunted, Cameron tries to help wake him from his coma. The short horror film will be 8 minutes, engage audiences with jumps scares without long pauses, and be completed by June 2017 for distribution on October 13th.
Horror films primarily target females and males under 35. Data shows that 44% of females and 36% of males in this age group enjoy horror films. Additionally, 15% of the general public rate horror as their favorite genre, indicating it is mainstream. To appeal to both genders, the film opening should include elements that interest both males and females under 35. Mixing genres, like adding thriller elements to horror, could also draw in more of the audience.
1) The document reports the results of a 10 question online questionnaire completed by 53 individuals aged 15-21 about their preferences regarding slasher films.
2) Most respondents were female between 15-17 years old. The target demographic is focused on females and the intended film rating is 15.
3) Based on responses, the film trailer will include slasher conventions as most preferred the slasher sub-genre. It will also include psychological elements as that sub-genre was also popular.
2 females and 3 males between the ages of 17 and 21 participated in a questionnaire about psychological thrillers. Responses showed that the genre is popular due to the excitement and tension. Films like Shutter Island and Fight Club were mentioned frequently for their dark themes and plot twists involving the mind. Most respondents said they would expect to see on-screen text, key information and reviews in a thriller trailer to provide backstory and promote the film. They also wanted to see the general story outline. While audiences ranged from teenagers to adults, most said psychological thrillers appeal more to males. Respondents associated the colors black and red with the genre to represent its dark and frightening themes.
The survey analyzed horror movie preferences of respondents. Supernatural and gore sub-genres were most popular, while gothic romance was least popular. Tension was found to be the scariest convention, while character deaths elicited little empathy. Blood and gore was a close second most/least frightening element. A male killer was deemed most likely by respondents, providing an opportunity for a surprising female killer twist.
Crime was the most popular genre, receiving 41.7% of votes. Crime procedural mystery was the most popular sub-genre due to its exploration of the investigative process. The results showed that enigmas and mysterious characters are most intriguing in crime films as they build tension. Fast-paced editing was also preferred as it provides more information in a shorter time and creates suspense. The soundtrack was deemed important for creating suspense through setting an intense atmosphere. While mysterious characters were found intriguing, most respondents felt they should not be in an opening sequence as it is important to establish the main character first.
Thrillers that receive a PG-13 rating tend to be the highest grossing as they attract a wider audience. Specifically, 19 of the top 25 highest grossing thrillers were PG-13, showing this rating allows films to reach the largest audience. Additionally, the average gross of a thriller film is $20 million, with around 3.8 million tickets typically sold. While many studios distribute thrillers, Warner Bros had the most success with 3 of the top 9 highest grossing thrillers. Thrillers generally receive a full theater release to reach their broad audience.
The document analyzes statistics about the horror genre film industry. It shows that horror films made $330 million at the domestic box office in 2014, though it is not the most popular genre. However, within the niche horror genre market, these films are popular. The statistics also show that the top-grossing horror films of 2015 fell under the psychological and supernatural sub-genres, indicating that a psychological horror film would have market appeal. While comedy and supernatural are the largest horror sub-genres, the document aims to revitalize the psychological horror sub-genre through suspense and messing with audiences' minds.
This poster summarizes the slasher horror film "The Purge" through its visual elements and taglines. The poster prominently features the antagonist wearing a disturbing mask, indicating this is a slasher film where the killer wears a mask. The tagline "All crime is legal for 12 hours" conveys the film's premise of an annual event where all laws are suspended. Additional text encourages viewers to "Survive the night" and use the hashtag to spread awareness on social media. Overall the poster follows horror conventions through its dark color scheme, masked antagonist, and promotion of violence, death, and danger to intrigue audiences.
The document discusses targeting the audience for the film "Dealer's Atonement". It suggests that the main audience may be male as the antagonist and hinted main characters are male. However, the representation of males in the opening could be seen negatively as very dangerous and psychopathic. This may attract female audiences who are shown in a more positive light. An 15 age rating is proposed due to the concept of a psychopathic killer murdering someone, though no graphic violence is shown. Partnering with Miramax could target fans of their suspenseful crime thrillers who like getting drawn into films for escapism through suspense.
What have you learned from your audience feedbackhaiyeee
The survey results provided valuable feedback for the filmmakers:
1. Thriller and drama films were the most popular genres among the target audience. Since the film is also a thriller/drama, this was good news.
2. Crime and society themes received many votes, and the film incorporates both through its terrorism storyline. Racial prejudice and terrorism themes were also acceptable.
3. Emotional issues like death resonated with audiences, and the film's sad ending kills everyone.
4. The film Munich about retaliatory terrorist attacks received many votes, relating to the film's own portrayal of a terror attack.
5. Lionsgate, known for dark blue-toned films
The document summarizes the results of a survey about thriller film preferences among 16-17 year olds. It finds that psychological and crime thrillers were most popular, while horror, sci-fi and dystopian were less so. Most respondents wanted to see a flawed protagonist and setting the film in modern times would be easiest. The survey also informed that characters should be established before story in the opening and fear was the preferred theme.
From a survey of 20 people, the document outlines themes, motives, and characters that people prefer in horror movies. For themes, supernatural was most popular and will be incorporated through a vengeful ghost. For motives, revenge was most popular and will be the key to the plot. A female lead was preferred over male or group leads. Based on the survey results, the film will have a female lead seeking supernatural revenge through insanity and torture against a group who drove her insane.
Stu Shepard is having an affair and makes a call from a phone booth. When he hangs up, an unknown man calls and says Stu will be shot if he leaves the booth. When another man approaches, he is shot by an unseen assailant with an infrared rifle. The police assume Stu is the shooter since he is the only witness in the booth. Stu must now find a way to convince the police he is innocent without leaving the phone booth and risking his own life.
Survey Monkey polls provided useful feedback about the target audience for a drama/thriller film project. The highest voted film genres were thriller at 15% and drama at 14%. Crime and society themes received the most votes. Emotional issues like death also scored highly. Munich was the most popular influencing film mentioned due to its depiction of a terror attack. Lionsgate studio's dark and blue-toned style was preferred. Suspense and mystery themes in thrillers were most popular among respondents.
- A questionnaire was conducted online via Survey Monkey to gather information about the likes and dislikes of 15-21 year olds regarding slasher films. The questionnaire was distributed on social media and 53 people completed it.
- The majority of respondents were females between 15-17 years old, so the target demographic will be females. Most respondents preferred the slasher genre and psychological horror elements.
- Based on the responses, the trailer will include common slasher conventions like blood, take place at night with shadows, and end on a cliffhanger.
The opening titles of The Usual Suspects feature the main actors' names appearing first to indicate their importance, followed by "Also Starring" for less important actors. Dark backgrounds and lit matches appearing set a mysterious and dangerous tone.
In the Godfather titles, Mario Puzo's name above the title draws attention to the popular source novel. "The Godfather" appears alone for 8 seconds to emphasize his central role. Strings attached to letters in his name imply he is in control.
Goodfellas is displayed in red block letters against a black background, using its bold color and style to foreshadow the violence through connotations of blood and gore.
The poster uses a simplistic black, white, and red color scheme to depict zombies attacking a helicopter in an ambiguous manner. The font draws attention and the title stands out. The poster targets ages 15+ as Brad Pitt's popularity in action films appeals to audiences. It promotes the apocalyptic, dystopian horror genre through the zombie attack and collapsing buildings. The poster leaves some aspects unclear to generate interest in the film's story.
This documentary examines the video game Tomb Raider and themes of gender representation in media through interviews, archival footage, and narration. It analyzes Lara Croft's influence as a female character in gaming by comparing her to icons like Barbie. The documentary utilizes techniques like tilted camera angles and green-screen effects in interviews to emphasize important figures in the franchise's creation and highlight its themes of technology and gaming. Through close-ups of gamers and gameplay footage, it aims to show the game's impact on some players. With fast-paced editing and electronic music, the documentary reflects the topics of gaming and gender in a short film.
The document discusses adapting the video game Rainbow Six Siege into a television show. It will follow various counterterrorism teams around the world as they complete missions. Each episode will introduce new characters and their backstories before showing them work as a team. The show aims to feel realistic while including fictional elements from the game. It will appeal primarily to male audiences aged 16-26 who are fans of the action-packed first person shooter. However, there are opportunities such as a lack of existing adaptations, but also constraints like a need for a large budget and addressing sensitive subject matter appropriately.
The document discusses the mise-en-scene choices for a film sequence, including settings, costumes, makeup, lighting, characters, and sound. The interrogation room setting was popular but changes to the script ruled it out. Costumes will distinguish the homeless suspect from detectives in suits. Low key lighting and a blue-filtered lamp will create suspense. Music will set an eerie atmosphere without overwhelming dialogue.
The document discusses several films that use thriller conventions:
Life on Mars focuses on linking the main character Sam to the future through flashbacks and seeking what sent him to the past. Now You See Me follows an FBI squad tracking illusionists who rob corrupt executives. Olympus Has Fallen uses violence and cliffhangers during a terrorist attack on the White House. Limitless explores the psychological effects of a pill that unlocks 100% of brain ability.
Two teenage boys find a ritualistic game in the attic and begin playing. Ethan enters a comatose state where his mind is transported to a demon-haunted forest dimension. As Ethan becomes trapped and is hunted, Cameron tries to help wake him from his coma. The short horror film will be 8 minutes, engage audiences with jumps scares without long pauses, and be completed by June 2017 for distribution on October 13th.
Horror films primarily target females and males under 35. Data shows that 44% of females and 36% of males in this age group enjoy horror films. Additionally, 15% of the general public rate horror as their favorite genre, indicating it is mainstream. To appeal to both genders, the film opening should include elements that interest both males and females under 35. Mixing genres, like adding thriller elements to horror, could also draw in more of the audience.
1) The document reports the results of a 10 question online questionnaire completed by 53 individuals aged 15-21 about their preferences regarding slasher films.
2) Most respondents were female between 15-17 years old. The target demographic is focused on females and the intended film rating is 15.
3) Based on responses, the film trailer will include slasher conventions as most preferred the slasher sub-genre. It will also include psychological elements as that sub-genre was also popular.
2 females and 3 males between the ages of 17 and 21 participated in a questionnaire about psychological thrillers. Responses showed that the genre is popular due to the excitement and tension. Films like Shutter Island and Fight Club were mentioned frequently for their dark themes and plot twists involving the mind. Most respondents said they would expect to see on-screen text, key information and reviews in a thriller trailer to provide backstory and promote the film. They also wanted to see the general story outline. While audiences ranged from teenagers to adults, most said psychological thrillers appeal more to males. Respondents associated the colors black and red with the genre to represent its dark and frightening themes.
The survey analyzed horror movie preferences of respondents. Supernatural and gore sub-genres were most popular, while gothic romance was least popular. Tension was found to be the scariest convention, while character deaths elicited little empathy. Blood and gore was a close second most/least frightening element. A male killer was deemed most likely by respondents, providing an opportunity for a surprising female killer twist.
Crime was the most popular genre, receiving 41.7% of votes. Crime procedural mystery was the most popular sub-genre due to its exploration of the investigative process. The results showed that enigmas and mysterious characters are most intriguing in crime films as they build tension. Fast-paced editing was also preferred as it provides more information in a shorter time and creates suspense. The soundtrack was deemed important for creating suspense through setting an intense atmosphere. While mysterious characters were found intriguing, most respondents felt they should not be in an opening sequence as it is important to establish the main character first.
Thrillers that receive a PG-13 rating tend to be the highest grossing as they attract a wider audience. Specifically, 19 of the top 25 highest grossing thrillers were PG-13, showing this rating allows films to reach the largest audience. Additionally, the average gross of a thriller film is $20 million, with around 3.8 million tickets typically sold. While many studios distribute thrillers, Warner Bros had the most success with 3 of the top 9 highest grossing thrillers. Thrillers generally receive a full theater release to reach their broad audience.
The document analyzes statistics about the horror genre film industry. It shows that horror films made $330 million at the domestic box office in 2014, though it is not the most popular genre. However, within the niche horror genre market, these films are popular. The statistics also show that the top-grossing horror films of 2015 fell under the psychological and supernatural sub-genres, indicating that a psychological horror film would have market appeal. While comedy and supernatural are the largest horror sub-genres, the document aims to revitalize the psychological horror sub-genre through suspense and messing with audiences' minds.
This poster summarizes the slasher horror film "The Purge" through its visual elements and taglines. The poster prominently features the antagonist wearing a disturbing mask, indicating this is a slasher film where the killer wears a mask. The tagline "All crime is legal for 12 hours" conveys the film's premise of an annual event where all laws are suspended. Additional text encourages viewers to "Survive the night" and use the hashtag to spread awareness on social media. Overall the poster follows horror conventions through its dark color scheme, masked antagonist, and promotion of violence, death, and danger to intrigue audiences.
The document discusses targeting the audience for the film "Dealer's Atonement". It suggests that the main audience may be male as the antagonist and hinted main characters are male. However, the representation of males in the opening could be seen negatively as very dangerous and psychopathic. This may attract female audiences who are shown in a more positive light. An 15 age rating is proposed due to the concept of a psychopathic killer murdering someone, though no graphic violence is shown. Partnering with Miramax could target fans of their suspenseful crime thrillers who like getting drawn into films for escapism through suspense.
What have you learned from your audience feedbackhaiyeee
The survey results provided valuable feedback for the filmmakers:
1. Thriller and drama films were the most popular genres among the target audience. Since the film is also a thriller/drama, this was good news.
2. Crime and society themes received many votes, and the film incorporates both through its terrorism storyline. Racial prejudice and terrorism themes were also acceptable.
3. Emotional issues like death resonated with audiences, and the film's sad ending kills everyone.
4. The film Munich about retaliatory terrorist attacks received many votes, relating to the film's own portrayal of a terror attack.
5. Lionsgate, known for dark blue-toned films
The document summarizes the results of a survey about thriller film preferences among 16-17 year olds. It finds that psychological and crime thrillers were most popular, while horror, sci-fi and dystopian were less so. Most respondents wanted to see a flawed protagonist and setting the film in modern times would be easiest. The survey also informed that characters should be established before story in the opening and fear was the preferred theme.
From a survey of 20 people, the document outlines themes, motives, and characters that people prefer in horror movies. For themes, supernatural was most popular and will be incorporated through a vengeful ghost. For motives, revenge was most popular and will be the key to the plot. A female lead was preferred over male or group leads. Based on the survey results, the film will have a female lead seeking supernatural revenge through insanity and torture against a group who drove her insane.
Stu Shepard is having an affair and makes a call from a phone booth. When he hangs up, an unknown man calls and says Stu will be shot if he leaves the booth. When another man approaches, he is shot by an unseen assailant with an infrared rifle. The police assume Stu is the shooter since he is the only witness in the booth. Stu must now find a way to convince the police he is innocent without leaving the phone booth and risking his own life.
Survey Monkey polls provided useful feedback about the target audience for a drama/thriller film project. The highest voted film genres were thriller at 15% and drama at 14%. Crime and society themes received the most votes. Emotional issues like death also scored highly. Munich was the most popular influencing film mentioned due to its depiction of a terror attack. Lionsgate studio's dark and blue-toned style was preferred. Suspense and mystery themes in thrillers were most popular among respondents.
- A questionnaire was conducted online via Survey Monkey to gather information about the likes and dislikes of 15-21 year olds regarding slasher films. The questionnaire was distributed on social media and 53 people completed it.
- The majority of respondents were females between 15-17 years old, so the target demographic will be females. Most respondents preferred the slasher genre and psychological horror elements.
- Based on the responses, the trailer will include common slasher conventions like blood, take place at night with shadows, and end on a cliffhanger.
The opening titles of The Usual Suspects feature the main actors' names appearing first to indicate their importance, followed by "Also Starring" for less important actors. Dark backgrounds and lit matches appearing set a mysterious and dangerous tone.
In the Godfather titles, Mario Puzo's name above the title draws attention to the popular source novel. "The Godfather" appears alone for 8 seconds to emphasize his central role. Strings attached to letters in his name imply he is in control.
Goodfellas is displayed in red block letters against a black background, using its bold color and style to foreshadow the violence through connotations of blood and gore.
The poster uses a simplistic black, white, and red color scheme to depict zombies attacking a helicopter in an ambiguous manner. The font draws attention and the title stands out. The poster targets ages 15+ as Brad Pitt's popularity in action films appeals to audiences. It promotes the apocalyptic, dystopian horror genre through the zombie attack and collapsing buildings. The poster leaves some aspects unclear to generate interest in the film's story.
This documentary examines the video game Tomb Raider and themes of gender representation in media through interviews, archival footage, and narration. It analyzes Lara Croft's influence as a female character in gaming by comparing her to icons like Barbie. The documentary utilizes techniques like tilted camera angles and green-screen effects in interviews to emphasize important figures in the franchise's creation and highlight its themes of technology and gaming. Through close-ups of gamers and gameplay footage, it aims to show the game's impact on some players. With fast-paced editing and electronic music, the documentary reflects the topics of gaming and gender in a short film.
The document discusses adapting the video game Rainbow Six Siege into a television show. It will follow various counterterrorism teams around the world as they complete missions. Each episode will introduce new characters and their backstories before showing them work as a team. The show aims to feel realistic while including fictional elements from the game. It will appeal primarily to male audiences aged 16-26 who are fans of the action-packed first person shooter. However, there are opportunities such as a lack of existing adaptations, but also constraints like a need for a large budget and addressing sensitive subject matter appropriately.
This document provides an analysis of the conventions and techniques used in the teaser trailer for a crime/action thriller film. The teaser begins with the film studio logos edited to match the film's color scheme. Clips shown include a car being destroyed with a voiceover about "fire and blood" to set the tone. Text stating "THE WORLD GOES MAD" is presented one word at a time between shots of characters in action to indicate the film is an action/thriller genre. The characters are shown fighting and have scary, unrealistic clothing to signal the fictional setting. At the end, brief clips introduce the main actors along with their real names and roles.
The document discusses the soundtrack of the Grand Theft Auto V game trailer. It analyzes the setting, mood, genre, and narrative conveyed by the trailer. For the soundtrack, it states that computer software was likely used to create an upbeat, techno-style track that fits the game's chaotic world and action-packed tone without overwhelming the character dialogue. The energetic music matches and enhances the trailer's fast pacing and variety of scenes, supporting the game's crazy, comedic narrative.
The document discusses the video game Metal Gear Solid and how it incorporates both narrative elements and gameplay. It notes that the game includes a movie version that shows only the narrative/cutscene elements. Additionally, a separate game called VR Missions focuses only on the gameplay elements without narrative. This separation allows for exploring how the game fits theories of both cyberdrama (with its narrative) and cybertext (with its interactive elements). The document argues that combining both narrative and gameplay in the original Metal Gear Solid creates a new experience that leverages the strengths of both.
Grand Theft Auto 4 interacts with consumers in four ways according to media theorist Dennis McQuail: information, entertainment, personal identity, and social integration. The game provides information about real-world themes, entertainment through immersing players in a virtual world where they can do things not allowed in real life, opportunities for personal identity as the main character works through different social classes, and social integration through multiplayer modes where players can work together or against each other online.
This document provides a detailed analysis of shots from a film trailer and poster. It summarizes each shot or element, describing characters, settings, text overlays, transitions, and how elements work together to convey information and intrigue about an upcoming biographical gangster film called "Legend" starring Tom Hardy as the Kray twins. Visuals and text from the trailer gradually reveal that the film tells the true story of the Kray twins who ruled London in the past through crime and violence.
The document discusses how the video game Grand Theft Auto 4 interacts with consumers according to media theorist Dennis McQuail's four ways media interacts with people: information, entertainment, personal identity, and social integration. It provides examples of each from the game, such as conveying real-world themes, allowing escapism, letting the player progress their character's social status, and including an online multiplayer mode.
The document analyzes the front and back covers of the video game Call of Duty: Modern Warfare 2. It discusses the imagery, colors, fonts and other design elements used and how they help set the tone for the game's story and themes of war. Key points include how the contrasting colors on the front cover represent the chaos of war, and how images on the back cover depict different environments and perspectives to immerse the player in the action.
The document analyzes various video game trailers to inform the creation of a new survival horror game trailer. Key points analyzed include targeted audience, genre, narrative elements, and production strengths and limitations. The planned trailer will feature cooperative gameplay between a male and female protagonist fighting infected enemies in an urban setting at night, utilizing darkness and fast pacing to imply violence without showing it directly due to technical limitations.
This document provides a detailed analysis of the teaser trailer for the film Legend (2015), which tells the true story of British gangster twins Ronnie and Reggie Kray. The analysis examines each shot of the trailer in turn, describing what is seen and what inferences can be drawn about the characters, time period, and plot. It reveals that the trailer uses text overlays and shots of actor Tom Hardy portraying both twins to gradually reveal that the film is about British gangster twins who ruled London in the 1960s.
The document provides information about the film "Stryker", including a description of it as an action cop thriller that also has thoughtful detective moments. It would likely receive a 15 rating. The document also discusses the filmmakers, influences, production process, and audience feedback on a created trailer for the film. The feedback indicated that the action was clear but the good/evil divide was sometimes unclear, and that the voiceover could be removed to improve the trailer.
Video games often use simplistic or outdated representations of gender and ethnicity that reinforce stereotypes. Analyzing the narrative structures and character types in games using models like Vladimir Propp's can provide insight into these representations. Propp identified common character types like heroes, villains, and helpers that frequently appear in stories and map onto characters in many video game narratives. Examining games through this lens can help reveal the ways they position players and represent different groups.
The document provides an analysis of a soundtrack excerpt from the game Battlefield 3. It describes the setting as an indoor interrogation with subtle ambient sounds like footsteps and machinery. The mood is described as tense due to the angry and pressing questioning. The genre is determined to be action based on the dialogue. The narrative centers around characters interrogating a third about someone named "Dima" and events in Paris, suggesting an intelligence or military scene. Production techniques identified include foley artistry, software sequencers, field recording, and studio recording.
Mike Bithell, Creative Director, Bithell Games
Earlier in the year, we decided to make a game in 6 months. In this session, we’ll talk about how we did it, how we built a successful launch, and how we’re capitalizing on its surprise success
The opening scene of Casino Royale sets up expectations for the rest of the film. It introduces James Bond as a secret agent through brief dialogue and shows him with guns, indicating his job will involve crime and violence. Flashbacks also reveal Bond must get two kills to achieve double-O status. The title sequence ties the film's theme of casinos to cards. The main character is James Bond, played by an actor known for physically embodying the role and appealing to both male and female audiences. Bond's dialogue and suits imply he is professional and authoritative.
The document discusses a film called "Stryker", describing it as an action-packed cop thriller that would likely receive a 15 rating. It summarizes the filmmakers' research of similar genres and conventions used in the trailer, such as fast cuts and voiceover. Feedback from test audiences found the action and music fitting but thought the voiceover unnecessary.
The document provides details for planning an opening sequence for a film about a male protagonist who meets a girl within a computer game. It discusses potential locations, games to use as backdrops, costumes and props, character descriptions, target demographics, and conventions/challenges for the rom-com genre. Ideas include using JP's room or Tugrul's room as filming locations, the game Second Life as a way for characters to meet and communicate, outfits to signify the protagonists as a geeky gamer and the female interest as gothic/punk. It also lists potential cast members and their roles.
Mohammad AlotaibiProfessor Marian ThomasEnglish 10228 July 2.docxmoirarandell
Mohammad Alotaibi
Professor Marian Thomas
English 102
28 July 2014
Mohammad—It appears you have done much reading on this topic; however, the paper itself is confusing. While your last paper was fairly easy to understand, here the phrasing is unclear. In the past I have had no problem reading your English which has been quite clear and direct, but here you use phrases which make no sense to me. An example would be calling a video game a “diversion” or a “feature amusement.” The phrasing throughout is awkward and difficult to follow.
The other problem is that you seem to be a bit confused about what the one main claim is for the paper. You state in your e-mail that the claim is that “video games create violent children in real life.” However, the final paragraph, states quite directly that there is no definite link between violence in children and the games they play. This is more confusing because in the paper itself you offer some strong testimony from authorities that there might be a link between specific games and violent behavior.
I read through the paper more than once hoping to understand exactly what you mean. I do see some valid sources in the paper, but the paper is just too out of focus and the wording too difficult.
9 out of 15 points
The opening sentence of any paper is ultimately important, Mohammad, as it either invites the reader to consider the thoughts of the paper or turns them away. Your first sentence is difficult to understand. Read it out loud and consider whether or not the meaning is clear from a reader’s point of view. There are other phrases in this opening paragraph which are also confusing. For instance, what does “vicious feature amusements” mean exactly? What does “characters in the diversion” mean?
For me, it sounds like you are starting the paper in praise of some sort of “amusement” because it takes the worry away from kids. Is that really what you want to argue? You need to be specific in what “diversions” you are referring to. If you mean video games, state this directly.
This paper will endeavor to demonstrate, that announcements made with respect to the unseemliness of feature diversions are untrue. The preference of playing feature amusements could be demonstrated in their capacity to improve learning, deftness, and this thusly can empower kids and adolescents to improve in school. Vicious feature amusements can help overcome tension by giving amusement without going out, taking regular worries on the characters in the diversion rather than genuine living, takes the juvenile's personalities off stresses and anxiety of the outside world, and sways kids to stay out of inconvenience. Feature recreations can render these different explanations against feature diversions and their makers are false. Feature amusements help diminish push and outrage by giving an outlet to pressure, giving excitement, and giving inspiration to reliably accomplish higher score ...
Storyboards are a key planning tool used in film production. They allow filmmakers to visualize scenes before filming begins. Developed in the 1930s by Walt Disney, storyboarding became a standard technique in live-action filmmaking during the 1940s. It provides a visual representation of script ideas and camera shots to help develop the film's timeline and plot. The document then discusses specific storyboards created for a short film called "Dangerous Game" focusing on characters, locations, camera angles, lighting and audio.
The document provides a list of props and costumes needed for an upcoming production. It includes 9 props needed across various scenes, descriptions of costumes for the main characters Noah, Riley, James, and Mr. Andrews, as well as costumes for other students, teachers, and protestors. All costumes will be supplied by the actors or the document's author to reduce production costs. The cast includes Katherine Grubb as Noah, Morgan Long as Riley, Andrew Goldman as James, and Timothy Broadhouse as Mr. Andrews.
The document describes images from a film shoot. In one image, the photographer is adjusting the focus and opacity of the lens to account for indoor and outdoor lighting differences. In another image, the photographer is checking the script and shot list to ensure everyone is clear about what scenes are being filmed, and found having extra copies of materials helpful to keep the shoot running smoothly.
The document contains 4 images showing the film editing process. The first image shows basic editing of a conversation scene using shot reverse shot cutting. The second image shows adding visual effects and transitions, including pink on-screen text. The third image shows adding effective green-colored audio to scene 10. The fourth image displays exporting the video in H.264 format at 1080p resolution for YouTube.
This document is a rushes log created by editor Rachel Moffat for the production "Consent Matters". It contains details of 72 video and audio files including shot number, file name, duration, description and storage location. The files cover footage from 10 scenes and include notes on which shots would work well or have limitations for each scene.
This risk assessment document identifies potential risks from unsuitable weather, an actor getting sick, filming near a busy road, a slippery floor in a scene, and a camera running out of battery. For each risk, it outlines the potential outcome, likelihood of the incident occurring, and risk level. All risks are deemed low with control measures in place, and activities should be monitored to ensure the control measures remain effective.
This document discusses the legal and ethical considerations for a short film project. It addresses who owns various aspects of the film, like filmed footage, title sequences, and music. It also covers getting proper consent from actors and parental permission for minors. Ethical topics covered include getting an appropriate age certificate from the BBFC, ensuring content warnings are given, and the difficulty of regulating online access for younger viewers despite targeting a 15 certificate. The document provides potential issues that may arise and suggestions for how to address them, like having backup music options or substitute actors.
This document details 4 potential filming locations for a student film project. Location #1 is a house suitable for filming a party scene. Location #2 is a school that can be used for multiple classroom scenes. Location #3 is a road that can be used to film a character parking her car near the school. Location #4 is another house that has a room that can serve as a study and bedroom for additional scenes.
The document lists production details for various filming and editing sessions of a film, including dates, locations, crew members, props, and equipment used. Scenes 1, 5, 9 were filmed at one house on April 27th with a few cast members. Scenes 2 and 3 were filmed at a school on May 2nd with a smaller crew. Scenes 4, 8, and 10 were filmed at the same school on May 16th. Postproduction editing took place on May 16th and 20th at one house with the director working alone on the film edits.
Noah drives Riley home from a party. At the party, Noah finds Riley being kissed by her ex James, who is drunk. Riley seems uncomfortable so Noah intervenes and pushes James away. Noah checks that Riley is okay and offers to drive her home. The next day at college, Noah pressures Riley to talk about what happened with James, but Riley insists nothing happened and does not want to discuss it. Noah suggests they could do something about it, and Riley admits she is scared, but does not know what they could do. Noah tells Riley to meet her later that day, implying she has an idea.
This document provides a summary of props and costumes for an upcoming production. It lists 9 props needed for various scenes including car keys, beer bottles, and protest signs. It also describes the costumes for the main characters Noah, Riley, James, and Mr. Andrews. Noah will wear jeans and Doc Martins, Riley skirts and makeup, James a t-shirt and jeans, and Mr. Andrews will dress professionally in suits. Other students and teachers will follow a school dress code while protestors' costumes will be colorful and vibrant. All costumes will be supplied by the actors or production.
The document outlines the equipment, software, and assets the filmmaker has chosen to use for their short film. For equipment, they will use a Canon 700d camera, tripod, SD cards, lights, microphone, SD card reader, and a computer. They chose these items because they want steady shots, good audio/video quality, and the ability to transfer footage. For software, they will use Office, Premiere Pro, Photoshop, and Audition. They chose these for pre/post-production, editing, titles, and sound editing. For assets, they will create a studio logo in Photoshop, use sound effects, and include a musical score to set mood and atmosphere.
This document outlines the key details of a short film called "Consent Matters" including:
- The 10 minute film will follow Noah, an 18-year-old who starts a book after witnessing sexual harassment at a party.
- Key characters include Noah, her friend Riley who was harassed, and the head teacher trying to censor the book.
- The film will show the creation of the anonymous book and subsequent protest when the school bans it.
- The target audience is ages 15-25 to raise awareness about consent, and it may be used in sexual education.
- The filmmaker will use natural lighting and style to make the serious topic relatable.
This document outlines a SWOT analysis for a film project. The strengths include a very detailed script and shooting script that will aid organization during filming. Scene 4 uses a different style that could keep audiences interested. Weaknesses involve character descriptions not being as clear without finalized actors and difficulty estimating shot times. Opportunities exist for the political film to make an impact and spark discussion about consent education. Threats include potential offense from the serious topic or defensiveness from schools about current sex education practices.
Noah creates an anonymous book called "Consent Matters" to educate students about sexual consent after witnessing her friend Riley in a troubling situation at a party. She is called to the principal's office where he questions her about the book's content and accuses it of being inappropriate. Noah defends the book's important message and argues the school should be doing more to educate students on consent. However, the principal threatens to involve her parents if she causes more trouble.
Noah witnesses James kissing and pushing Riley at a party without her consent. She drives Riley home to ensure her safety. Noah and Riley then create an anonymous book called "Consent Matters" to educate their college on sexual consent and help for those suffering. Their college principal tries to ban the book, seeing it as inappropriate, but Noah continues fighting for students' right to learn about consent. She leads a protest with other students outside the college to further their cause.
Noah creates an anonymous book called "Consent Matters" after witnessing her friend Riley being pressured into an unwanted encounter at a party. The book shares anonymous stories from students about issues with consent to educate others. Noah distributes the book around her college but the principal wants to ban it, prioritizing parents' concerns over students' safety. Noah organizes a protest with other students to fight for their right to learn about consent.
1) Noah witnesses James kissing and pushing Riley at a party while drunk. She intervenes and drives Riley home to ensure her safety.
2) Noah and Riley decide to create an anonymous book called "Consent Matters" to educate others on issues of consent and how to seek help. They gather anonymous stories and distribute the book at their college.
3) The book gains popularity but the principal wants to ban it, believing the sensitive topics are inappropriate and could worry parents. Noah argues it provides much-needed education and support for students.
4) After being warned about further distributing the book, Noah organizes a student protest outside the college to fight for their right to learn about consent.
This document is the script for a short film about a student named Noah who creates an anonymous book called "Consent Matters" after witnessing a situation at a party where another student Riley was uncomfortable with a boy's advances. Noah distributes the book at her school to raise awareness about sexual consent issues, but the principal bans the book and warns Noah not to cause problems. Undaunted, Noah organizes a student protest outside the school with signs advocating for the right to learn about consent.
The document outlines contingency plans for potential issues that could arise during the filming of a movie, including unsuitable weather, an actor becoming sick, busy roads near filming locations involving cars, and slippery floors or camera equipment running low on battery. Backup filming dates and locations are planned, along with safety precautions like weather protection, high visibility clothing near roads, and promptly cleaning up spills.
Gender and Mental Health - Counselling and Family Therapy Applications and In...PsychoTech Services
A proprietary approach developed by bringing together the best of learning theories from Psychology, design principles from the world of visualization, and pedagogical methods from over a decade of training experience, that enables you to: Learn better, faster!
Walmart Business+ and Spark Good for Nonprofits.pdfTechSoup
"Learn about all the ways Walmart supports nonprofit organizations.
You will hear from Liz Willett, the Head of Nonprofits, and hear about what Walmart is doing to help nonprofits, including Walmart Business and Spark Good. Walmart Business+ is a new offer for nonprofits that offers discounts and also streamlines nonprofits order and expense tracking, saving time and money.
The webinar may also give some examples on how nonprofits can best leverage Walmart Business+.
The event will cover the following::
Walmart Business + (https://business.walmart.com/plus) is a new shopping experience for nonprofits, schools, and local business customers that connects an exclusive online shopping experience to stores. Benefits include free delivery and shipping, a 'Spend Analytics” feature, special discounts, deals and tax-exempt shopping.
Special TechSoup offer for a free 180 days membership, and up to $150 in discounts on eligible orders.
Spark Good (walmart.com/sparkgood) is a charitable platform that enables nonprofits to receive donations directly from customers and associates.
Answers about how you can do more with Walmart!"
A Visual Guide to 1 Samuel | A Tale of Two HeartsSteve Thomason
These slides walk through the story of 1 Samuel. Samuel is the last judge of Israel. The people reject God and want a king. Saul is anointed as the first king, but he is not a good king. David, the shepherd boy is anointed and Saul is envious of him. David shows honor while Saul continues to self destruct.
Beyond Degrees - Empowering the Workforce in the Context of Skills-First.pptxEduSkills OECD
Iván Bornacelly, Policy Analyst at the OECD Centre for Skills, OECD, presents at the webinar 'Tackling job market gaps with a skills-first approach' on 12 June 2024
How to Setup Warehouse & Location in Odoo 17 InventoryCeline George
In this slide, we'll explore how to set up warehouses and locations in Odoo 17 Inventory. This will help us manage our stock effectively, track inventory levels, and streamline warehouse operations.
Temple of Asclepius in Thrace. Excavation resultsKrassimira Luka
The temple and the sanctuary around were dedicated to Asklepios Zmidrenus. This name has been known since 1875 when an inscription dedicated to him was discovered in Rome. The inscription is dated in 227 AD and was left by soldiers originating from the city of Philippopolis (modern Plovdiv).
This presentation was provided by Rebecca Benner, Ph.D., of the American Society of Anesthesiologists, for the second session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session Two: 'Expanding Pathways to Publishing Careers,' was held June 13, 2024.
1. Max Payne computer game script analysis
This is a computer game script so there is set narrative as well as choices that the
player can make. This is slightly different to the style seen in a film on TV script as the
word ‘OR’ shows an active choice that the player can make rather than being a passive
consumer.
This script is predominantly made up of dialogue which will be recorded by voice actors
and heard within the video game. There is also some information in brackets, this
scripted information can be describing the dialogue. For example [Police Radio], the
dialogue that follows will sound like it is coming through a police radio. It can also be
describing other information that we hear such as [3 gun shots go off]. Since this is an
interactive video game there are also many options that people may choose which is
made clear by the word ‘OR’ and we can see three different choices or outcomes.
The script starts with a prologue scene of an event called ‘the murder’ this is a slightly
different way of storytelling to Todorov’s narrative theory (1967) as we begin with the
destruction of equilibrium. EXPAND
This video game is part of the action genre, this is made obvious through the narrative
and characters including police, and characters named Thug 1 and Thug 2. The action
genre usually includes fast paced violent scenes as seen in this computer game where
we hear many gunshots and murders.
The target audience for this script is predominantly male due to the action genre which
is stereotypically preferred by men who prefer fast paced, violent themes. Moreover, the
protagonist narrator is male which would appeal more to men as they can relate further
with the characters in the game, thus making the game all the more realistic and more
enjoyable to play. The age for this script would be approximately 15-25, thus making
them lower down on the NRS scale as unlikely they would be in full-time employment.
Regarding the 4C’s scale, they would be the struggler, they will be seeking escapism
from the real world by focusing their time on fantasies such as a video game which
would give them a false sense of power.