This document outlines scenarios and trends for society in 2030. It describes how society is transitioning from industrial to digital and how a fabrication revolution may occur. Key trends include more people working as "knowmads" or digital nomads, cities becoming more important than countries, and access being more important than ownership. Scenarios explored include cities as stages for talent, reversed hierarchies with citizens controlling cities digitally, and an exponential growth in networked connections creating unexpected opportunities through serendipity.
2. AGRICULTURAL
SOCIETY
INDUSTRIAL
REVOLUTION
INDUSTRIAL
SOCIETY
DIGITAL
REVOLUTION
DATA
SOCIETY
FABRICATION
REVOLUTION
FUNCTIONAL ASPIRATIONAL MEANINGFULL
BEFORE 1800 1850 1990 2015 2030
3. TRENDS
“KNOWMADS”
40% of labor population
CITIES
more important than countries
ACCES
more important than ownership:
CROWD COMPANY
CONNECTED PEOPLE
more powerful than organizations.
4. SCENARIOS
THE CITY: YOUR STAGE METROPOLIS REVERSED
MINORITY REPORT
NETWORKED
SERENDIPITY
5. SCENARIO
THE CITY AS YOUR STAGE.
“A city is not only about ’physical capital’, but also, and increasingly so, on
the availability and quality of knowledge communication and social
infrastructure, its intellectual- and social capital”
9. SCENARIO
METROPOLIS REVERSED.
“In the future, wealthy industrialists rule the vast city of Metropolis from high-rise
tower complexes, while a lower class of underground-dwelling workers
toil constantly to operate the machines that provide its power.”
13. VIRTUAL COUNTRY
Estonia's government plans to introduce
E-resident-ID-cards.
E-residents can use Estonian online services,
open bank accounts, and start companies without
ever having to physically visit Estonia.
17. WHO IS WHO?
“DRONE-AMBULANCE”
“WHO IS WATCHING?” “WHO IS THE BOSS?”
18. SCENARIO
EXPONENTIAL-NETWORKED SERENDIPITY.
“People need to organize their lives in ways that increase their chances of
unexpectedly bumping into someone who can tell them something useful”. *
*Quote from the book:
The Power of Pull.
25. MESH CONNECTIONS & COMMUNICATION : SERENDIPITY
NETWORK
CONNECTIONS
with
people
FUND
SELL
you
market survey &
MARKETPLACES
money
know UNEXPECTED
CREATE
prototype + build
SERVICES MEET&SHAR
E
@ physical spaces
KNOWLEDGE
WORK & MARKTPLACE
MEETUP
REAL TIME
meeting
RELEVANT
people
you
DON’T
HOTELS know.
MAKERS
KNOWMADS HOSPITALITY
28. SEATS2MEET.COM & THE SERENDIPITY MACHINE
“ So not the distance
towards the venue or the
hardware, but the number
of serendipitous
opportunities is the
competitive advantage
of a space”
29. Freemium model for co-working
Connect, create, incubate & accelerate and be part
of the Mesh, a value network of connected people
private spaces
monetary capital
free co working & open collaboration
social capital
co-work spaces desk & office spaces meeting spaces
30. Results achieved by the S2M Mesh*:
Social capital Euro
seats seats
2012 60.000 150.000 x 2,5
2013 85.000 235.000 x 2,85
* 2013 Survey by the Rotterdam School of Business.
S2M-coworkers:
better product & services.
better professional &
personal growth.
sense of belonging.
>60% of coworkers:
unexpected relevant meeting.
1 out of 8 co-workers
new job, new project, new company.
34. TAKE AWAY
CONNECTED PEOPLE:
more powerful than
organizations, by using informal
value creation networks.
Growing need for ad-hoc, real time
organizational services.
MONEY:
sharing economy will grow,
the tax system will implode, making
(national) politics less important.
JOBS & INCOME:
robots will take over jobs.
Artificial intelligence will overtake
human intelligence.
Work & income no longer a unity.