1. The document discusses Adobe Flash Platform and its focus on optimizing applications for various devices and contexts like mobile, tablets, and digital home.
2. It highlights recent updates to Flash Player 10.1 and Adobe AIR 2 that have enhanced features for smartphones and tablets like memory usage reduction, multi-touch support, and deeper platform integration.
3. The document provides resources and guidelines for developers to optimize Flash and AIR applications for performance on mobile devices through techniques like bitmap caching, text formatting, and reducing graphics complexity.
AIR & Printing is a talk made during SOTR 2010 in London.
During this event I talked on how to work offline with AIR to create PDF in runtime directly with Actionscript 3 without using any other technology
Designing mobile applications with xamarinJerel Hass
This document provides an overview of building cross-platform mobile applications using Xamarin. It discusses what Xamarin is, how it works to allow writing C# code once and deploying to iOS, Android and Windows Phone, and best practices for installation and project structure. The document outlines typical architectures for sharing code and views across platforms using portable class libraries, and describes approaches for creating native views in Xamarin Studio, Visual Studio and Xcode. It also introduces Xamarin.Forms for writing shared user interfaces and the use of components and MVVMCross to help neutralize platform differences.
1) Adobe AIR allows developers to build multi-screen mobile applications using Flash/Flex that can be exported to iOS, Android, BlackBerry and other platforms.
2) Developers need Flash Builder 4.5 to build Flex/ActionScript mobile apps, which supports detecting device capabilities like touch, orientation and cameras.
3) The document provides an overview of tools needed and considerations for optimizing AIR mobile apps, such as using bitmaps over vectors and managing frame rate and memory.
Xamarin allows developers to write mobile apps once in C# and share the code across iOS, Android, and Windows platforms. It uses portable class libraries to share app logic and resources like images. Developers can build native user interfaces with Xamarin.Forms that deliver native experiences by mapping to each platform's native controls. Xamarin also enables access to device-specific features through standard UI controls rather than custom plugins. Developers can choose from a wide range of components to enhance functionality and performance.
Xamarin is a popular tool for building cross-platform mobile apps that allows developers to share up to 80% of code across platforms. It uses C# and provides access to native APIs and libraries. Some benefits include simplified development, faster coding through code reuse, and access to portable class libraries and components. However, Xamarin also has some drawbacks like high licensing costs, delays in supporting latest platform versions, and limited community support and documentation. The document also discusses how Xamarin was used to build an automated asset management app with RFID scanning capabilities that achieved 85% code reuse across platforms.
Top reasons why to choose xamarin for mobile app developmentFugenX
Cross-platform mobile app development tools enable the mobile app to run on multiple mobile-based OS, such as Android, iOS, and Windows. Multiple frameworks that support cross-platform application development are available. Xamarin is one such framework used for effective cross-platform development.
Flutter is a single codebase of Google’s open-source UI toolkit to develop cross-platform applications. Let's have a discussion on the benefits of Flutter technology; it is a cross-platform technology, which helps us in creating native Android and iOS apps.
1. The document discusses Adobe Flash Platform and its focus on optimizing applications for various devices and contexts like mobile, tablets, and digital home.
2. It highlights recent updates to Flash Player 10.1 and Adobe AIR 2 that have enhanced features for smartphones and tablets like memory usage reduction, multi-touch support, and deeper platform integration.
3. The document provides resources and guidelines for developers to optimize Flash and AIR applications for performance on mobile devices through techniques like bitmap caching, text formatting, and reducing graphics complexity.
AIR & Printing is a talk made during SOTR 2010 in London.
During this event I talked on how to work offline with AIR to create PDF in runtime directly with Actionscript 3 without using any other technology
Designing mobile applications with xamarinJerel Hass
This document provides an overview of building cross-platform mobile applications using Xamarin. It discusses what Xamarin is, how it works to allow writing C# code once and deploying to iOS, Android and Windows Phone, and best practices for installation and project structure. The document outlines typical architectures for sharing code and views across platforms using portable class libraries, and describes approaches for creating native views in Xamarin Studio, Visual Studio and Xcode. It also introduces Xamarin.Forms for writing shared user interfaces and the use of components and MVVMCross to help neutralize platform differences.
1) Adobe AIR allows developers to build multi-screen mobile applications using Flash/Flex that can be exported to iOS, Android, BlackBerry and other platforms.
2) Developers need Flash Builder 4.5 to build Flex/ActionScript mobile apps, which supports detecting device capabilities like touch, orientation and cameras.
3) The document provides an overview of tools needed and considerations for optimizing AIR mobile apps, such as using bitmaps over vectors and managing frame rate and memory.
Xamarin allows developers to write mobile apps once in C# and share the code across iOS, Android, and Windows platforms. It uses portable class libraries to share app logic and resources like images. Developers can build native user interfaces with Xamarin.Forms that deliver native experiences by mapping to each platform's native controls. Xamarin also enables access to device-specific features through standard UI controls rather than custom plugins. Developers can choose from a wide range of components to enhance functionality and performance.
Xamarin is a popular tool for building cross-platform mobile apps that allows developers to share up to 80% of code across platforms. It uses C# and provides access to native APIs and libraries. Some benefits include simplified development, faster coding through code reuse, and access to portable class libraries and components. However, Xamarin also has some drawbacks like high licensing costs, delays in supporting latest platform versions, and limited community support and documentation. The document also discusses how Xamarin was used to build an automated asset management app with RFID scanning capabilities that achieved 85% code reuse across platforms.
Top reasons why to choose xamarin for mobile app developmentFugenX
Cross-platform mobile app development tools enable the mobile app to run on multiple mobile-based OS, such as Android, iOS, and Windows. Multiple frameworks that support cross-platform application development are available. Xamarin is one such framework used for effective cross-platform development.
Flutter is a single codebase of Google’s open-source UI toolkit to develop cross-platform applications. Let's have a discussion on the benefits of Flutter technology; it is a cross-platform technology, which helps us in creating native Android and iOS apps.
This document discusses mobile development options for building apps using .NET and Xamarin. It outlines different mobile development approaches like native, hybrid, and progressive web apps. It promotes Xamarin as a way to build truly native mobile apps with shared C# code across iOS and Android. It also describes Telerik UI controls for building polished user interfaces for Xamarin apps and leveraging the full .NET toolbox.
Flash Builder for PHP and Mobile developmentMihai Corlan
This document discusses using Flash Builder/Flex with PHP on mobile devices. It introduces Kent Mitchell and Mihai Corlan who will discuss using Data Centric Development wizards in Flash Builder to consume PHP services. They will demonstrate testing a mobile Flex and PHP app on desktop and device, debugging on device, and using the Network Monitor. The document also provides an overview of creating a new Flex Mobile and PHP project with an integrated wizard, connecting to various PHP services, and enabling debugging when running the app on an actual device connected to the same WiFi network as the development computer.
Xamarin is a cross-platform development environment that allows developers to build native iOS, Android, and Windows apps using C#. It provides tools for building apps using a shared codebase, including integration with Visual Studio, Xamarin Studio, and support for platforms through components. Some key capabilities include building fully native UIs, using platform-specific APIs, and leveraging tools like the component store, NuGet packages, and designers to improve productivity. It also offers monitoring tools like Xamarin Insights to help debug apps.
This document discusses developing applications that can run across multiple mobile devices and platforms. It covers designing interfaces that adapt to different screen sizes and densities, using media queries and application DPI settings. It also discusses configuring applications to target Android, iOS, BlackBerry and other platforms through application descriptors and compiler settings. The document demonstrates packaging and deploying a single codebase to different devices using command line tools like ANT build scripts.
The document discusses the future of mobile apps and the Xamarin platform. It introduces Xamarin as a way to build native iOS and Android apps using C# and shared code, covers developing apps for iOS and Android with Xamarin, and discusses testing apps and monitoring app usage with Xamarin tools. The presentation includes code samples and demos of creating mobile apps with Xamarin.
The document discusses options for cross-platform mobile development, including mobile web, native apps, native wrappers, interpreted apps, and cross-compiled apps. It focuses on using Xamarin tools to build cross-platform apps using C# that can target both Android and iOS platforms. Xamarin allows developers to share most of their code across platforms while still delivering native experiences. The document includes demonstrations of building an app with Xamarin and considerations for selecting mobile development tools.
This document provides an overview of new features for developers in Windows Phone 8, including support for additional tile templates and sizes, lock screen functionality, new launchers, an updated maps control, improved location tracking, speech recognition, wallet integration, new UI controls, support for additional screen resolutions, camera and media improvements, VoIP/video chat capabilities, Bluetooth/NFC functionality, storage improvements including SD card support, a custom contact store, file and protocol associations, in-app purchasing, a company hub, localization features, emulator capabilities, and deployment to real devices.
Mobile OS Мобильный операционные системы вступление сравнение Nikita Lozhnikov
The document compares key mobile platforms including iOS, Android, and Windows Phone (WP) by looking at their market share, revenue sources, development requirements, and tools. It finds that Android has the largest market share at 51% but generates the least revenue per user, while iOS brings in the most money though it has a smaller user base. Development for iOS requires a Mac, Objective-C knowledge, and tends to take longer for approval compared to Android or WP apps.
Native vs cross platform native development which one is right for your requ...Concetto Labs
Native vs Cross-Platform Development. We are Cross-Platform App Development Company in India where you can hire Cross-Platform App developer and fulfill your requirements.
- Titanium is an open source framework that allows developers to build native mobile applications using JavaScript, HTML, and CSS. It supports platforms including iOS, Android, and BlackBerry.
- The presentation demonstrated how to create a basic photo sharing app called "Oh Snap!" in under 200 lines of code using Titanium. Key features included selecting photos, uploading images to a remote server, and a cross-platform user interface.
- Resources for learning more about Titanium development include documentation, demo apps, tutorials on the developer blog, and commercial support from Appcelerator. Questions from attendees were invited.
This document provides a guide to cross-platform mobile app development. It discusses how cross-platform apps can save money by requiring less development costs and reaching a wider audience. Native apps require separate development for each platform, while cross-platform uses one codebase. Popular cross-platform tools include React Native, Xamarin, Ionic, and Flutter. Factors like costs, time savings, and audience reach make cross-platform development beneficial for many businesses.
Mobile Development With Flash PlatformMihai Corlan
The document discusses using the Adobe Flash Platform for mobile application development. It describes how developers can use Flash Builder and Flex to build mobile apps for Android, iOS, and Blackberry PlayBook using a single codebase. Currently Flex mobile projects are supported for Android, and support for iOS and PlayBook will be added later in 2011. The Flash Platform provides tools for building standalone mobile apps using AIR as well as apps that run within mobile browsers using Flash Player. Performance is optimized and device capabilities like the camera are supported.
This document discusses cross-platform software development approaches. It recommends using a single codebase with conditional compilation to support different platforms. It provides examples of using #if statements in C# and C++ to compile platform-specific code for Windows, iOS, and Android. It also discusses using Xamarin and Xamarin.Forms to write native mobile apps with shared code.
Xamarin is a cross-platform implementations of the Common Language Infrastructure (CLI) and Common Language Specifications (often called Microsoft .NET). With a C#-shared code base, Xamarin developers can use Xamarin tools to write native Android, iOS, and Windows apps with native user interfaces and share code across multiple platforms.
The document discusses different approaches to developing mobile apps: native, hybrid, and cross-platform. Native apps are made specifically for a single platform and run directly on it using platform-specific languages. Hybrid apps are web apps that are deployed through app stores but run in a browser wrapper. Cross-platform apps share code between platforms using frameworks that allow building platform-specific UIs from shared code. The document compares the different approaches across factors like languages, UI frameworks, debugging, performance, code sharing ability, and costs.
The document discusses hybrid mobile applications. It begins by defining a mobile application and the different types, including native, web, and hybrid. It then provides an overview of hybrid apps, explaining that they are developed with web technologies but can access device capabilities like a native app. The document outlines the development process for hybrid apps, including choosing a framework like Cordova, writing the code, testing on devices, and deploying to app stores. It provides guidance on coding practices, using plugins to access device features, and deployment procedures for Android and iOS.
This document provides instructions for developing mobile applications with Adobe AIR for both Android and iOS platforms. It discusses setting up the AIR SDK and Android SDK, as well as obtaining certificates, adding devices, creating app IDs, and generating provisioning profiles needed for iOS development. Code snippets are provided for tasks like generating certificate signing requests on both Windows and Mac systems. Best practices for optimizing AIR mobile apps are also mentioned, such as reusing objects and using efficient data types.
Windows Phone Apps Development overviewPruthvi Reddy
The document discusses the design of a cloud and integration services platform for mobile applications. It covers the app model, UI model, software architecture, and hardware foundation. The platform is designed with the end user first and provides richer, deeper, and easier apps through a combination of cloud services and optimized hardware. It also discusses specific features like push notifications, live tiles, application lifecycles including dormant and tombstoned states, and common UI elements.
The document compares native and cross-platform mobile application development. Native apps are developed specifically for a single platform using that platform's native tools and programming languages, allowing them to offer the best user experience, performance, and access to device-specific features. However, native development has higher costs for deploying to multiple platforms due to separate development efforts required. Cross-platform apps allow writing code once that runs on multiple platforms but have limitations in user experience, performance, features, and timely access to OS innovations compared to native.
This document provides an overview of developing mobile applications with Adobe AIR and Flash Builder. It discusses the mobile platforms that can be targeted (iOS, Android, Blackberry), how to set up your development environment, optimizing applications for mobile, monetizing through developer programs, and resources for learning more. The key advantages highlighted are writing code once in Flash/Flex and deploying to multiple platforms, and eliminating the need to learn platform-specific languages like Objective-C or Java.
Developing for Mobile with the Flex FrameworkMatthew Fabb
The document discusses developing mobile applications using Adobe Flex and AIR. It provides an overview of new features in AIR 3 like native extensions and captive runtime. It also describes Flex, the mobile theme in Flex 4.5, and how to deal with different device resolutions. Key aspects of building mobile apps with Flex like the action bar, views, and view navigator are explained.
This document discusses mobile development options for building apps using .NET and Xamarin. It outlines different mobile development approaches like native, hybrid, and progressive web apps. It promotes Xamarin as a way to build truly native mobile apps with shared C# code across iOS and Android. It also describes Telerik UI controls for building polished user interfaces for Xamarin apps and leveraging the full .NET toolbox.
Flash Builder for PHP and Mobile developmentMihai Corlan
This document discusses using Flash Builder/Flex with PHP on mobile devices. It introduces Kent Mitchell and Mihai Corlan who will discuss using Data Centric Development wizards in Flash Builder to consume PHP services. They will demonstrate testing a mobile Flex and PHP app on desktop and device, debugging on device, and using the Network Monitor. The document also provides an overview of creating a new Flex Mobile and PHP project with an integrated wizard, connecting to various PHP services, and enabling debugging when running the app on an actual device connected to the same WiFi network as the development computer.
Xamarin is a cross-platform development environment that allows developers to build native iOS, Android, and Windows apps using C#. It provides tools for building apps using a shared codebase, including integration with Visual Studio, Xamarin Studio, and support for platforms through components. Some key capabilities include building fully native UIs, using platform-specific APIs, and leveraging tools like the component store, NuGet packages, and designers to improve productivity. It also offers monitoring tools like Xamarin Insights to help debug apps.
This document discusses developing applications that can run across multiple mobile devices and platforms. It covers designing interfaces that adapt to different screen sizes and densities, using media queries and application DPI settings. It also discusses configuring applications to target Android, iOS, BlackBerry and other platforms through application descriptors and compiler settings. The document demonstrates packaging and deploying a single codebase to different devices using command line tools like ANT build scripts.
The document discusses the future of mobile apps and the Xamarin platform. It introduces Xamarin as a way to build native iOS and Android apps using C# and shared code, covers developing apps for iOS and Android with Xamarin, and discusses testing apps and monitoring app usage with Xamarin tools. The presentation includes code samples and demos of creating mobile apps with Xamarin.
The document discusses options for cross-platform mobile development, including mobile web, native apps, native wrappers, interpreted apps, and cross-compiled apps. It focuses on using Xamarin tools to build cross-platform apps using C# that can target both Android and iOS platforms. Xamarin allows developers to share most of their code across platforms while still delivering native experiences. The document includes demonstrations of building an app with Xamarin and considerations for selecting mobile development tools.
This document provides an overview of new features for developers in Windows Phone 8, including support for additional tile templates and sizes, lock screen functionality, new launchers, an updated maps control, improved location tracking, speech recognition, wallet integration, new UI controls, support for additional screen resolutions, camera and media improvements, VoIP/video chat capabilities, Bluetooth/NFC functionality, storage improvements including SD card support, a custom contact store, file and protocol associations, in-app purchasing, a company hub, localization features, emulator capabilities, and deployment to real devices.
Mobile OS Мобильный операционные системы вступление сравнение Nikita Lozhnikov
The document compares key mobile platforms including iOS, Android, and Windows Phone (WP) by looking at their market share, revenue sources, development requirements, and tools. It finds that Android has the largest market share at 51% but generates the least revenue per user, while iOS brings in the most money though it has a smaller user base. Development for iOS requires a Mac, Objective-C knowledge, and tends to take longer for approval compared to Android or WP apps.
Native vs cross platform native development which one is right for your requ...Concetto Labs
Native vs Cross-Platform Development. We are Cross-Platform App Development Company in India where you can hire Cross-Platform App developer and fulfill your requirements.
- Titanium is an open source framework that allows developers to build native mobile applications using JavaScript, HTML, and CSS. It supports platforms including iOS, Android, and BlackBerry.
- The presentation demonstrated how to create a basic photo sharing app called "Oh Snap!" in under 200 lines of code using Titanium. Key features included selecting photos, uploading images to a remote server, and a cross-platform user interface.
- Resources for learning more about Titanium development include documentation, demo apps, tutorials on the developer blog, and commercial support from Appcelerator. Questions from attendees were invited.
This document provides a guide to cross-platform mobile app development. It discusses how cross-platform apps can save money by requiring less development costs and reaching a wider audience. Native apps require separate development for each platform, while cross-platform uses one codebase. Popular cross-platform tools include React Native, Xamarin, Ionic, and Flutter. Factors like costs, time savings, and audience reach make cross-platform development beneficial for many businesses.
Mobile Development With Flash PlatformMihai Corlan
The document discusses using the Adobe Flash Platform for mobile application development. It describes how developers can use Flash Builder and Flex to build mobile apps for Android, iOS, and Blackberry PlayBook using a single codebase. Currently Flex mobile projects are supported for Android, and support for iOS and PlayBook will be added later in 2011. The Flash Platform provides tools for building standalone mobile apps using AIR as well as apps that run within mobile browsers using Flash Player. Performance is optimized and device capabilities like the camera are supported.
This document discusses cross-platform software development approaches. It recommends using a single codebase with conditional compilation to support different platforms. It provides examples of using #if statements in C# and C++ to compile platform-specific code for Windows, iOS, and Android. It also discusses using Xamarin and Xamarin.Forms to write native mobile apps with shared code.
Xamarin is a cross-platform implementations of the Common Language Infrastructure (CLI) and Common Language Specifications (often called Microsoft .NET). With a C#-shared code base, Xamarin developers can use Xamarin tools to write native Android, iOS, and Windows apps with native user interfaces and share code across multiple platforms.
The document discusses different approaches to developing mobile apps: native, hybrid, and cross-platform. Native apps are made specifically for a single platform and run directly on it using platform-specific languages. Hybrid apps are web apps that are deployed through app stores but run in a browser wrapper. Cross-platform apps share code between platforms using frameworks that allow building platform-specific UIs from shared code. The document compares the different approaches across factors like languages, UI frameworks, debugging, performance, code sharing ability, and costs.
The document discusses hybrid mobile applications. It begins by defining a mobile application and the different types, including native, web, and hybrid. It then provides an overview of hybrid apps, explaining that they are developed with web technologies but can access device capabilities like a native app. The document outlines the development process for hybrid apps, including choosing a framework like Cordova, writing the code, testing on devices, and deploying to app stores. It provides guidance on coding practices, using plugins to access device features, and deployment procedures for Android and iOS.
This document provides instructions for developing mobile applications with Adobe AIR for both Android and iOS platforms. It discusses setting up the AIR SDK and Android SDK, as well as obtaining certificates, adding devices, creating app IDs, and generating provisioning profiles needed for iOS development. Code snippets are provided for tasks like generating certificate signing requests on both Windows and Mac systems. Best practices for optimizing AIR mobile apps are also mentioned, such as reusing objects and using efficient data types.
Windows Phone Apps Development overviewPruthvi Reddy
The document discusses the design of a cloud and integration services platform for mobile applications. It covers the app model, UI model, software architecture, and hardware foundation. The platform is designed with the end user first and provides richer, deeper, and easier apps through a combination of cloud services and optimized hardware. It also discusses specific features like push notifications, live tiles, application lifecycles including dormant and tombstoned states, and common UI elements.
The document compares native and cross-platform mobile application development. Native apps are developed specifically for a single platform using that platform's native tools and programming languages, allowing them to offer the best user experience, performance, and access to device-specific features. However, native development has higher costs for deploying to multiple platforms due to separate development efforts required. Cross-platform apps allow writing code once that runs on multiple platforms but have limitations in user experience, performance, features, and timely access to OS innovations compared to native.
This document provides an overview of developing mobile applications with Adobe AIR and Flash Builder. It discusses the mobile platforms that can be targeted (iOS, Android, Blackberry), how to set up your development environment, optimizing applications for mobile, monetizing through developer programs, and resources for learning more. The key advantages highlighted are writing code once in Flash/Flex and deploying to multiple platforms, and eliminating the need to learn platform-specific languages like Objective-C or Java.
Developing for Mobile with the Flex FrameworkMatthew Fabb
The document discusses developing mobile applications using Adobe Flex and AIR. It provides an overview of new features in AIR 3 like native extensions and captive runtime. It also describes Flex, the mobile theme in Flex 4.5, and how to deal with different device resolutions. Key aspects of building mobile apps with Flex like the action bar, views, and view navigator are explained.
Adobe Flash Platform for Mobile DevelopmentIndicThreads
Session Presented at 1st IndicThreads.com Conference On Mobile Application Development held on 19-20 November 2010 in Pune, India
WEB: http://M10.IndicThreads.com
------------
Speaker: Hemanth Sharma
Abstract:
Write one code, ActionScript, and publish your application to multiple mobile devices, web, and desktops. Learn the aspects of multiscreen coding using Adobe Flex, Flash Builder, Flash Professional and emulate your content in Adobe Device Central. This session will cover ActionScript coding & designing for multi-screen and deployment across multiple devices making use of device specific features such as accelerometer, multitouch gestures, geolocation, etc..
There are three main types of mobile applications: native, mobile web, and hybrid. Hybrid applications combine features of the other two types by allowing installation on devices and working offline like native apps, while using web technologies for cross-platform development like mobile web apps. Flex 4.5 is a technology that can be used to rapidly develop cross-platform hybrid mobile apps for iOS and Android. It provides controls, layouts, and APIs to build apps that look and feel native, but are coded once and deployed across platforms. Developing with Flex 4.5 involves setting up the iOS developer program, dealing with differences in devices, and bundling the app for emulators and devices.
This document provides an overview of Flutter, a mobile application development framework. It discusses how Flutter allows building apps for Android and iOS from a single codebase, saving time and money compared to native development. It also covers why Dart was chosen as Flutter's programming language, Flutter's widget-based architecture, the types of widgets, and how to install Flutter and build a simple app. The goal is to introduce developers to Flutter and its benefits for cross-platform mobile app development.
Practical Design and Development with Flash on Mobile and DevicesChris Griffith
The Flash player is on hundreds of millions of mobile and other non-PC devices. It is a great runtime to quickly create effective applications and compelling experiences targeting both mobile and other device platforms.
Attend this session to take a journey through the pains and pleasures of design and development with the Flash Platform across mobile and devices. The session will cover: application design and development with Flash and ActionScript, testing with Adobe Device Central, and deploying to device.
Flutter is an open-source mobile app SDK that allows developers to build high-performance native apps for Android and iOS from a single codebase. It was introduced by Google in 2015 and officially launched in 2018. Flutter uses Dart as its programming language and is based on a modern reactive framework. It provides widgets and tools that make app development faster and easier compared to traditional native mobile development.
Mobile Developer's Guide To The Galaxy No. 9Marco Tabor
This non-commercial brochure by the German company Enough Software (www.enough.de) provides an overview on the different mobile technologies and platforms. Almost 20 writers contributed their know-how and outline their views on the pros and cons of different operation systems and development approaches. Together with the Wireless Industry Partnership (WIP), we started this project in 2009. The current 9th edition has been presented in October 2011 and consists of 170 pages.
Please send your feedback and input directly to developers@enough.de
Use the same address if your company would like to sponsor upcoming editions.
In case you would like to get hardcopies of the guide, we will be happy to send them over to you. You would just need to pay us the postage and packaging.
Flutter Optimization Techniques to Improve Existing App Results.pdfTechugo
Flutter blends the best of both native and hybrid development methods. It is, therefore, an excellent solution for Flutter app development company and neo-banks. Flutter offers many benefits for the user. We will focus on the most important for creating a mobile app development company or fintech banking solution.
Flash and AIR allow developers to create mobile applications for Android using ActionScript. AIR applications are compiled to native Android packages and have access to device APIs for geolocation, accelerometer, camera, and more. Flash Builder is an Eclipse-based IDE that supports visual layout, coding in MXML and ActionScript, and debugging applications on mobile devices. Sample applications demonstrate using common mobile UI patterns like view navigators and action bars to create polished mobile experiences with Flash and AIR.
Evaluating ways to generate revenue from the Adobe Integrated Runtime. Specifically, it examines the business potential of Adobe AIR from the perspective of an RIA developer. We will show lots of examples and examine best practices for design and GUI with Adobe Air 2.0.
This document provides an introduction to Flutter, including what Flutter is, why it's used, and how to install it. It also covers Dart and its benefits.
Flutter is an open source framework from Google for building beautiful, native mobile apps from a single codebase. It allows building iOS and Android apps with the same code. Dart is the programming language used with Flutter. Installing Flutter in Windows involves downloading and setting up the Flutter SDK. The next topics will cover Flutter widgets and building apps with Dart coding.
This document introduces application development using Adobe AIR 2.0. It discusses what AIR is and how it allows developers to create rich desktop applications using existing web technologies like Flash and Flex. It highlights key features of AIR 2.0 like improved networking capabilities and support for multi-touch. Examples are given of industries using AIR for applications like the NASDAQ stock market desktop app and eBay desktop app. In conclusion, it states that RIAs and technologies like AIR, Flash, and Flex will dominate future application development.
Flash Builder and Flex Future - Multiscreen DevelopmentRyan Stewart
Flash Builder and Flex provide tools for building multi-screen applications with "Burrito" and "Hero". "Burrito" allows debugging applications on mobile devices from Flash Builder. "Hero" includes mobile-optimized UI components and patterns for touch interfaces. The document also discusses developing for platforms like Android, Blackberry Playbook, and deploying applications to devices and app stores from Flash Builder.
This document discusses Adobe's Flex platform for building rich internet applications and mobile applications. It highlights trends like the explosion of devices and consumer expectations of consistent experiences across devices. It summarizes Adobe's Flash Player and AIR runtimes, and tools like Flex and Flash Builder for developing multi-screen applications using one codebase. Examples of applications built with Flex are also provided.
This document compares two cross-platform mobile app development frameworks: PhoneGap and Titanium. It provides an overview of each framework, how they allow developing apps across platforms, and their advantages and limitations. Code examples are shown to illustrate app development in each.
This document outlines an introductory Flutter study jam session that will teach developers the fundamentals of the Flutter framework. The session will include an introduction to Flutter basics, completing a first lab to build a Flutter app, and additional self-study assignments. Attendees will learn how to use Flutter to build high-quality mobile apps that run on iOS and Android, with features like hot reload for rapid iteration and a widgets system for customization. The goal is for attendees to build a basic Flutter app with real-world functionality.
Similar to AIR Mobile Application Development: Package, Building, Design & Skinning (20)
This presentation discusses the technical features required for AAA games on the web using Native Client (NaCl). NaCl allows high performance C/C++ code to run securely in the browser. It supports features like 3D graphics via OpenGL ES 2.0, textures, audio, networking, and input. While some features rely on browser implementations, NaCl provides capabilities required for large-scale commercial games on the desktop web.
Building a server to manage high concurrent connections is non-trival task. For those developers that use ActionScript 3 to build games on the client side it means having a totally different skillset. Being able to use ActionScript 3 on the server to build MMO’s or port client code to the server allows developers to leverage their skills on the server.
By walking through a live game example with more then 15,000 concurrent connections running on a medium Amazon EC2 server the presentation will:
1. Introduce Linux server configuration for high concurrent connected usage.
2. Introduce Socket class based on libev library for high concurrent connection.
3. Introduce leveraging Tamarin project for ActionScript 3 on the server.
Building an ActionScript Game Server with over 15,000 Concurrent ConnectionsRenaun Erickson
Building a server to manage high concurrent connections is non-trival task. For those developers that use ActionScript 3 to build games on the client side it means having a totally different skillset. Being able to use ActionScript 3 on the server to build MMO’s or port client code to the server allows developers to leverage their skills on the server.
By walking through a live game example with more then 15,000 concurrent connections running on a medium Amazon EC2 server the presentation will:
1. Introduce Linux server configuration for high concurrent connected usage.
2. Introduce Socket class based on libev library for high concurrent connection.
3. Introduce leveraging Tamarin project for ActionScript 3 on the server.
This document discusses digital entertainment options for the home, including smart TVs, tablets, and smartphones. It describes how these devices can work together seamlessly through a home network to share digital content. Examples are provided of applications that have been developed to allow interactive experiences across multiple devices using technologies like RTMFP for discovery. Input methods like multitouch, gestures, and accelerometers are discussed. Challenges of developing for different device screen sizes and resolutions are also covered.
Building RIA's from the Prespective of the Finger TipRenaun Erickson
The document discusses building rich internet applications (RIAs) from the perspective of finger tip size on mobile devices. It notes that pixels per inch (PPI) is a better metric than dots per inch (DPI) for mobile screens. A finger tip is used as a baseline unit of measurement, estimated to be around 8x5 finger tips on a Nexus One screen. The document recommends using a baseline PPI of 254 for the Nexus One and scaling layouts relative to different PPIs. It provides suggestions for layout helpers, font sizes, images and constraints to account for varying PPIs across devices.
In the rapidly evolving landscape of technologies, XML continues to play a vital role in structuring, storing, and transporting data across diverse systems. The recent advancements in artificial intelligence (AI) present new methodologies for enhancing XML development workflows, introducing efficiency, automation, and intelligent capabilities. This presentation will outline the scope and perspective of utilizing AI in XML development. The potential benefits and the possible pitfalls will be highlighted, providing a balanced view of the subject.
We will explore the capabilities of AI in understanding XML markup languages and autonomously creating structured XML content. Additionally, we will examine the capacity of AI to enrich plain text with appropriate XML markup. Practical examples and methodological guidelines will be provided to elucidate how AI can be effectively prompted to interpret and generate accurate XML markup.
Further emphasis will be placed on the role of AI in developing XSLT, or schemas such as XSD and Schematron. We will address the techniques and strategies adopted to create prompts for generating code, explaining code, or refactoring the code, and the results achieved.
The discussion will extend to how AI can be used to transform XML content. In particular, the focus will be on the use of AI XPath extension functions in XSLT, Schematron, Schematron Quick Fixes, or for XML content refactoring.
The presentation aims to deliver a comprehensive overview of AI usage in XML development, providing attendees with the necessary knowledge to make informed decisions. Whether you’re at the early stages of adopting AI or considering integrating it in advanced XML development, this presentation will cover all levels of expertise.
By highlighting the potential advantages and challenges of integrating AI with XML development tools and languages, the presentation seeks to inspire thoughtful conversation around the future of XML development. We’ll not only delve into the technical aspects of AI-powered XML development but also discuss practical implications and possible future directions.
Observability Concepts EVERY Developer Should Know -- DeveloperWeek Europe.pdfPaige Cruz
Monitoring and observability aren’t traditionally found in software curriculums and many of us cobble this knowledge together from whatever vendor or ecosystem we were first introduced to and whatever is a part of your current company’s observability stack.
While the dev and ops silo continues to crumble….many organizations still relegate monitoring & observability as the purview of ops, infra and SRE teams. This is a mistake - achieving a highly observable system requires collaboration up and down the stack.
I, a former op, would like to extend an invitation to all application developers to join the observability party will share these foundational concepts to build on:
Driving Business Innovation: Latest Generative AI Advancements & Success StorySafe Software
Are you ready to revolutionize how you handle data? Join us for a webinar where we’ll bring you up to speed with the latest advancements in Generative AI technology and discover how leveraging FME with tools from giants like Google Gemini, Amazon, and Microsoft OpenAI can supercharge your workflow efficiency.
During the hour, we’ll take you through:
Guest Speaker Segment with Hannah Barrington: Dive into the world of dynamic real estate marketing with Hannah, the Marketing Manager at Workspace Group. Hear firsthand how their team generates engaging descriptions for thousands of office units by integrating diverse data sources—from PDF floorplans to web pages—using FME transformers, like OpenAIVisionConnector and AnthropicVisionConnector. This use case will show you how GenAI can streamline content creation for marketing across the board.
Ollama Use Case: Learn how Scenario Specialist Dmitri Bagh has utilized Ollama within FME to input data, create custom models, and enhance security protocols. This segment will include demos to illustrate the full capabilities of FME in AI-driven processes.
Custom AI Models: Discover how to leverage FME to build personalized AI models using your data. Whether it’s populating a model with local data for added security or integrating public AI tools, find out how FME facilitates a versatile and secure approach to AI.
We’ll wrap up with a live Q&A session where you can engage with our experts on your specific use cases, and learn more about optimizing your data workflows with AI.
This webinar is ideal for professionals seeking to harness the power of AI within their data management systems while ensuring high levels of customization and security. Whether you're a novice or an expert, gain actionable insights and strategies to elevate your data processes. Join us to see how FME and AI can revolutionize how you work with data!
Goodbye Windows 11: Make Way for Nitrux Linux 3.5.0!SOFTTECHHUB
As the digital landscape continually evolves, operating systems play a critical role in shaping user experiences and productivity. The launch of Nitrux Linux 3.5.0 marks a significant milestone, offering a robust alternative to traditional systems such as Windows 11. This article delves into the essence of Nitrux Linux 3.5.0, exploring its unique features, advantages, and how it stands as a compelling choice for both casual users and tech enthusiasts.
GraphSummit Singapore | The Future of Agility: Supercharging Digital Transfor...Neo4j
Leonard Jayamohan, Partner & Generative AI Lead, Deloitte
This keynote will reveal how Deloitte leverages Neo4j’s graph power for groundbreaking digital twin solutions, achieving a staggering 100x performance boost. Discover the essential role knowledge graphs play in successful generative AI implementations. Plus, get an exclusive look at an innovative Neo4j + Generative AI solution Deloitte is developing in-house.
Communications Mining Series - Zero to Hero - Session 1DianaGray10
This session provides introduction to UiPath Communication Mining, importance and platform overview. You will acquire a good understand of the phases in Communication Mining as we go over the platform with you. Topics covered:
• Communication Mining Overview
• Why is it important?
• How can it help today’s business and the benefits
• Phases in Communication Mining
• Demo on Platform overview
• Q/A
Threats to mobile devices are more prevalent and increasing in scope and complexity. Users of mobile devices desire to take full advantage of the features
available on those devices, but many of the features provide convenience and capability but sacrifice security. This best practices guide outlines steps the users can take to better protect personal devices and information.
UiPath Test Automation using UiPath Test Suite series, part 5DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 5. In this session, we will cover CI/CD with devops.
Topics covered:
CI/CD with in UiPath
End-to-end overview of CI/CD pipeline with Azure devops
Speaker:
Lyndsey Byblow, Test Suite Sales Engineer @ UiPath, Inc.
Sudheer Mechineni, Head of Application Frameworks, Standard Chartered Bank
Discover how Standard Chartered Bank harnessed the power of Neo4j to transform complex data access challenges into a dynamic, scalable graph database solution. This keynote will cover their journey from initial adoption to deploying a fully automated, enterprise-grade causal cluster, highlighting key strategies for modelling organisational changes and ensuring robust disaster recovery. Learn how these innovations have not only enhanced Standard Chartered Bank’s data infrastructure but also positioned them as pioneers in the banking sector’s adoption of graph technology.
Maruthi Prithivirajan, Head of ASEAN & IN Solution Architecture, Neo4j
Get an inside look at the latest Neo4j innovations that enable relationship-driven intelligence at scale. Learn more about the newest cloud integrations and product enhancements that make Neo4j an essential choice for developers building apps with interconnected data and generative AI.
GraphRAG for Life Science to increase LLM accuracyTomaz Bratanic
GraphRAG for life science domain, where you retriever information from biomedical knowledge graphs using LLMs to increase the accuracy and performance of generated answers
UiPath Test Automation using UiPath Test Suite series, part 6DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 6. In this session, we will cover Test Automation with generative AI and Open AI.
UiPath Test Automation with generative AI and Open AI webinar offers an in-depth exploration of leveraging cutting-edge technologies for test automation within the UiPath platform. Attendees will delve into the integration of generative AI, a test automation solution, with Open AI advanced natural language processing capabilities.
Throughout the session, participants will discover how this synergy empowers testers to automate repetitive tasks, enhance testing accuracy, and expedite the software testing life cycle. Topics covered include the seamless integration process, practical use cases, and the benefits of harnessing AI-driven automation for UiPath testing initiatives. By attending this webinar, testers, and automation professionals can gain valuable insights into harnessing the power of AI to optimize their test automation workflows within the UiPath ecosystem, ultimately driving efficiency and quality in software development processes.
What will you get from this session?
1. Insights into integrating generative AI.
2. Understanding how this integration enhances test automation within the UiPath platform
3. Practical demonstrations
4. Exploration of real-world use cases illustrating the benefits of AI-driven test automation for UiPath
Topics covered:
What is generative AI
Test Automation with generative AI and Open AI.
UiPath integration with generative AI
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
8. Snapshot of Current Hardware Samsung Smart TV Sony Google TV Logitech Revue Android Phones RIM PlayBook Apple iPad2/iPhone4 Android Tablets Palm Pre 2 2011 AIR 2.5 Available FP 10.1 Available FP 10.1 Available FP 10.3/AIR 2.7 Available FP 10.1/AIR 2.5 Available AIR 2.7 Available FP 10.3/AIR 2.7 Available FP 10.1/FP 10.3 4
11. RIM AIR update coming soonAndroid Phones Android Tablets iOS Devices RIM PlayBook Available AIR 2.7 - runtime Available AIR 2.7 - runtime Available AIR 2.7* - captive Available AIR 2.5* - runtime 5
12. AIR Profiles Capabilities “mobileDevice” Profile “desktop” Profile NativeWindow PDF, Printing Context Menu Notification AS2 VM DRM WebKit renderMode=GPU Accelerometer cacheAsBitmapMatrix Orientation SystemIdleMode Camera Roll SQLite Fullscreen Mode File System Networking* TLF Rendering Camera/Microphone* DRM AS2 VM http://bit.ly/aOlHQ3 “tv” Profile * May be present
14. AIR Current Packagers 8 Compiling Packagers adt – Desktop, Android, TV, & iOS Creates: .air, .exe, .dmg, .apk, .ipa pfi - iDevice uses Packager for iPhone Creates: .ipa Now part of adt(since AIR 2.6) blackberry-airpackager– PlayBook Creates: .bar
15. How Packaging AIR apps for iOS Works ADT .ipa SWF Assets Runtime is cross compiled down to ARM instructions and is part of each application. ActionScript Captive runtime – Application includes runtime (compiled in) This is a highly requested feature for Android.
16. App Platforms Tools Development Package & Deploy On Device Debugging Project Types *-app.xml Persist State blackberry-tablet.xml 10
17. Using Capabilities to Develop for Different Devices Capabilities.screenDPI Capabilities.screenResolutionX Capabilities.screenResolutionY Multitouch.supportedGestures Multitouch.supportsGestureEvents Multitouch.supportsTouchEvents Geolocation.isSupported Accelerometer.isSupported
18. Using Multitouch and Gestures MultitouchInputMode.GESTURES – Gestures Multitouch.supportedGestures Multitouch.supportedGestureEvents MultitouchInputMode.TOUCH_POINT - Raw Touch Point Multitouch.supportedTouchEvents Can build your own gesture library with raw data points? http://gestureworks.com/ - Commercial Product
23. IP in the multicast range - 224.0.0.0 to 239.255.255.255 with 224.0.0.0/225 for special use (http://www.iana.org/assignments/multicast-addresses/multicast-addresses.xml)
38. How much UI guidelines is platform specific? Debate on Platform specific UI vs same look and feel across devices AIR Current Work Native text inputs More virtual keyboard control Current Limitations Components or Skins addressing all the UI paradigms Mix and Match Address Android Back button vs other platforms that have no back button Each little UI component specific guideline might not make sense. Content and Branding big drivers 25
40. Text in Mobile StyleableTextField in Flex 4.5 mobile theme extends TextField Non-TLF/FTE TextField with supporting styles: textAlign, fontFamily, fontWeight, fontStyle, color, fontSize, textDecoration, textIndent, leading, letterSpacing Mobile apps are discouraged from using RichText or RichEditableText Spark Label uses TLF, so if you are embedding fonts you either have to embed twice (embedAsCFF=true embedAsCFF=false) Or use TextInput and TextArea, takes some tweaking of a skin to make it just display text and lined up right. 27