The document discusses the relationship between geographic data, maps, and the internet. It explores how geotagged social media data like photos on Flickr can be used to infer place boundaries and relationships between locations. It also examines open mapping projects and tools that facilitate working with geographic data online.
Some people say the web is dying, but I believe it’s just getting started. And what will kick it into overdrive is the Physical Web: the ability to discover, engage, and interact with smart devices (or that “dumb” tree over there) using nothing more than a browser.
In this presentation, we explore the impact these new capabilities may have on the way we design and think about this (increasingly near) future web.
A (Mostly) Complete & (Mostly) Accurate History Of Location (Abridged)Gary Gale
"A (Mostly) Complete & (Mostly) Accurate History Of Location (Abridged)", presented on 6th. October 2010 at the British Computer Society Geospatial Specialist Group in Covent Garden, London, UK.
The time is 2020. The inflection point has long passed. Most web traffic is now coming from some manner of portable device. And if Google Chairman Eric Schmidt (and many others’) predictions have come true, we will have truly reached time where “…[technology] will just be seamless. It will just be there. The web will be everything, and it will be nothing. It will be like electricity.”
This presentation challenges us to think about the role of the web going forward. What steps must we take to build a world where interactions with the web are truly “seamless”? What would a seamless web even look like? How can we ensure the web remains strong amidst all the new technologies that are on the way.
Presented on September 13 in London at Generate.
Some people say the web is dying, but I believe it’s just getting started. And what will kick it into overdrive is the Physical Web: the ability to discover, engage, and interact with smart devices (or that “dumb” tree over there) using nothing more than a browser.
In this presentation, we explore the impact these new capabilities may have on the way we design and think about this (increasingly near) future web.
A (Mostly) Complete & (Mostly) Accurate History Of Location (Abridged)Gary Gale
"A (Mostly) Complete & (Mostly) Accurate History Of Location (Abridged)", presented on 6th. October 2010 at the British Computer Society Geospatial Specialist Group in Covent Garden, London, UK.
The time is 2020. The inflection point has long passed. Most web traffic is now coming from some manner of portable device. And if Google Chairman Eric Schmidt (and many others’) predictions have come true, we will have truly reached time where “…[technology] will just be seamless. It will just be there. The web will be everything, and it will be nothing. It will be like electricity.”
This presentation challenges us to think about the role of the web going forward. What steps must we take to build a world where interactions with the web are truly “seamless”? What would a seamless web even look like? How can we ensure the web remains strong amidst all the new technologies that are on the way.
Presented on September 13 in London at Generate.
Hyperlocal Deities, Pachyderms, the Letter W, the Number 3 and some GeoGary Gale
"Hyperlocal Deities, Pachyderms, the Letter W, the Number 3 and some Geo"; keynote presented on April 16th 2010 at the closing plenary of the GIS Research Conference UK at University College London.
How to identify and avert Social Media Schizophrenia and Technology Overload and focus on what really matters: creating kick-ass content.
WARNING: This is the OLD version of this presentation... the new, shiny 2013 version can be found here: http://www.slideshare.net/NickArmstrong/social-mediaschizophrenia
Presented by Stephanie Rieger at Breaking Development in Dallas, April 11 2011 and Mobilism in Amsterdam, May 12, 2011.
Context is often cited as the single most important factor in design for the mobile medium. Mobile devices are of course 'mobile', but they are also small, always on, always with us, and can instantly connect us to the people we love. Mobile services must therefore be simple, social, and well-focussed--enabling us to quickly get things done on even the smallest screens.
This is all well and good, but mobile devices have changed. They may be mobile, but many have already stopped being 'phones'—nor do they resemble what we traditionally think of as computers. This presentation will explore how our use, and perception of mobile devices is changing, and how these changes may impact how we should design for them going forward.
Beyond the hamburger menu - Digital Doughnut, London 25 Nov 2014Anna Dahlström
Slides from my talk at Digital Doughnut on the 25th of November in London where I talked about 10 things you need to know about mobile.
http://events.digitaldoughnut.com/Meetups/1500/161/other/0/false
Midway through a project, a client of ours recently said "One thing I'm learning is that it's ok to give up on the desktop experience once it stops making sense". This wasn't an isolated incident. In fact, i'm beginning to think desktop web sites stopped making sense quite a while ago. We've just had nothing viable to replace them with. Mobile apps have given us a glimpse, but I think they're merely a glimpse into something bigger.
Mobile isn't merely a new stage in the evolution of the web, it's not even merely a new context, it's the very early stages of an entirely new system. A system that has already started to shape our environment, affect the way we live, how we choose to connect with others, and how we're able to spend our time. A system that is also slowly unravelling our assumptions and causing us to question the very reason we build web sites, why people visit them, and where the true value of the web actually lies.
Presented by Stephanie Rieger at Breaking Development in Orlando, Florida on April 17, 2012.
Storytelling In A Multi Device Landscape - Amuse, Budapest 30 Oct 2015Anna Dahlström
Slides from my talk at the Amuse conference in Budapest 28 - 30 October 2015. http://amuseconf.com/ #amuseconf
ABSTRACT
As the number of devices we use are increasing, considering each device's role at different times, situations and context is becoming increasingly important. Our ability to control where a user is coming from and how they get around the experiences we design are becoming less and less. But the one we can still understand is what a user wants, and needs. In this talk I will look a the principles behind storytelling in design and how they can be translated onto a multi device landscape.
Designing Around Storytelling - Breaking Borders, Reading 18 August 2015Anna Dahlström
Slides from my talk at Breaking Borders on the 18 August. http://breakingborde.rs/past-events/engagement/
Storytelling has always played an important part in our societies throughout history. In the last few years it's gained attention as an important aspect in communicating and building engagement with a brand’s customer base. But storytelling is also an integral part of the design process. It’s a tool that not only can help us define our content and messaging, but the experience as a whole. Both across platforms and screens, and how we interact with it.
Presentation for AARP DSO Online Marketing Summit 2013 (Also for What's Next ...Mike Lee
[I also presented a version of this at the What's Next Boomer Business Summit 2013 in Chicago. If you attended that early morning session, thank you!]
For whatever reason, three of the embedded videos refuse to play. Here are the links:
After Slide 13 -
Pay with Square - The Motley Fool
http://youtu.be/8pJOVOtJpoc
After Slide 17 -
Say hello to the Age UK My Phone
http://youtu.be/RmTDjZnigj8
After Slide 19 -
CNET report on Leap Motion
http://youtu.be/MYgsAMKLu7s
Aarp dso mktg_summit_25_jan2013_v2_slideshare.ppt
Infinite Possibilities - How Interactive Conference, San FranciscoDenise Jacobs
Sometimes making choices in our career paths is difficult. Wouldn't it be helpful to have guidelines to help us make decisions that open up your options rather than shut them down? Discover how choosing creativity, a growth mindset, finding your Flow, and being a Maker puts you on the path of having infinite possibilities in your career, creating a clear path to a future where you can not only be awesome, but also do meaningful work.
Hyperlocal Deities, Pachyderms, the Letter W, the Number 3 and some GeoGary Gale
"Hyperlocal Deities, Pachyderms, the Letter W, the Number 3 and some Geo"; keynote presented on April 16th 2010 at the closing plenary of the GIS Research Conference UK at University College London.
How to identify and avert Social Media Schizophrenia and Technology Overload and focus on what really matters: creating kick-ass content.
WARNING: This is the OLD version of this presentation... the new, shiny 2013 version can be found here: http://www.slideshare.net/NickArmstrong/social-mediaschizophrenia
Presented by Stephanie Rieger at Breaking Development in Dallas, April 11 2011 and Mobilism in Amsterdam, May 12, 2011.
Context is often cited as the single most important factor in design for the mobile medium. Mobile devices are of course 'mobile', but they are also small, always on, always with us, and can instantly connect us to the people we love. Mobile services must therefore be simple, social, and well-focussed--enabling us to quickly get things done on even the smallest screens.
This is all well and good, but mobile devices have changed. They may be mobile, but many have already stopped being 'phones'—nor do they resemble what we traditionally think of as computers. This presentation will explore how our use, and perception of mobile devices is changing, and how these changes may impact how we should design for them going forward.
Beyond the hamburger menu - Digital Doughnut, London 25 Nov 2014Anna Dahlström
Slides from my talk at Digital Doughnut on the 25th of November in London where I talked about 10 things you need to know about mobile.
http://events.digitaldoughnut.com/Meetups/1500/161/other/0/false
Midway through a project, a client of ours recently said "One thing I'm learning is that it's ok to give up on the desktop experience once it stops making sense". This wasn't an isolated incident. In fact, i'm beginning to think desktop web sites stopped making sense quite a while ago. We've just had nothing viable to replace them with. Mobile apps have given us a glimpse, but I think they're merely a glimpse into something bigger.
Mobile isn't merely a new stage in the evolution of the web, it's not even merely a new context, it's the very early stages of an entirely new system. A system that has already started to shape our environment, affect the way we live, how we choose to connect with others, and how we're able to spend our time. A system that is also slowly unravelling our assumptions and causing us to question the very reason we build web sites, why people visit them, and where the true value of the web actually lies.
Presented by Stephanie Rieger at Breaking Development in Orlando, Florida on April 17, 2012.
Storytelling In A Multi Device Landscape - Amuse, Budapest 30 Oct 2015Anna Dahlström
Slides from my talk at the Amuse conference in Budapest 28 - 30 October 2015. http://amuseconf.com/ #amuseconf
ABSTRACT
As the number of devices we use are increasing, considering each device's role at different times, situations and context is becoming increasingly important. Our ability to control where a user is coming from and how they get around the experiences we design are becoming less and less. But the one we can still understand is what a user wants, and needs. In this talk I will look a the principles behind storytelling in design and how they can be translated onto a multi device landscape.
Designing Around Storytelling - Breaking Borders, Reading 18 August 2015Anna Dahlström
Slides from my talk at Breaking Borders on the 18 August. http://breakingborde.rs/past-events/engagement/
Storytelling has always played an important part in our societies throughout history. In the last few years it's gained attention as an important aspect in communicating and building engagement with a brand’s customer base. But storytelling is also an integral part of the design process. It’s a tool that not only can help us define our content and messaging, but the experience as a whole. Both across platforms and screens, and how we interact with it.
Presentation for AARP DSO Online Marketing Summit 2013 (Also for What's Next ...Mike Lee
[I also presented a version of this at the What's Next Boomer Business Summit 2013 in Chicago. If you attended that early morning session, thank you!]
For whatever reason, three of the embedded videos refuse to play. Here are the links:
After Slide 13 -
Pay with Square - The Motley Fool
http://youtu.be/8pJOVOtJpoc
After Slide 17 -
Say hello to the Age UK My Phone
http://youtu.be/RmTDjZnigj8
After Slide 19 -
CNET report on Leap Motion
http://youtu.be/MYgsAMKLu7s
Aarp dso mktg_summit_25_jan2013_v2_slideshare.ppt
Infinite Possibilities - How Interactive Conference, San FranciscoDenise Jacobs
Sometimes making choices in our career paths is difficult. Wouldn't it be helpful to have guidelines to help us make decisions that open up your options rather than shut them down? Discover how choosing creativity, a growth mindset, finding your Flow, and being a Maker puts you on the path of having infinite possibilities in your career, creating a clear path to a future where you can not only be awesome, but also do meaningful work.
Social Science 105 Politics & Governance with Constitution
Social Science 104 Philippine History with Politics & Governance
UNDER : Josefino Tulabing Larena ,AB, CPS,CPE,MPA
OpenStreetMap introduced open crowdsourcing as successful model for collecting geographic data and community mapping. The presentation highlights some points why it can be interesting for Towns to take a closer look at OpenStreetMap.
Boston Ignite: Spatial, Dec 2nd, 2009
Some notes: http://spanring.eu/blog/2009/12/07/what-can-towns-learn-from-openstreetmap/
Google Wave: Ripple or Tsunami for ResearchCameron Neylon
A talk given at the Edinburgh University IT Futures meeting in late 2009. The talk discusses the potential of and issues with Google Wave as a tool for research.
Utilizing Place to enable Action - lessons learned about the importance of place, enabling individuals and communities to mobilize and enact change, and the role of technology in mediating these actions.
I was asked to do a short presentation to the Flick team on the stuff I saw at ETech 2009. I don’t normally take notes at conferences, and I was only there for two days, so this was the best I could do on short notice. There is only one image.
36. continent
country
region
county maybe
“metropolitan area”
locality and airports (and “hollywood”)
neighbourhood
37. North America 24865672
United States 23424977
California 2347563
San Francisco 12587707
“San Francisco Bay Area” “we suck”
San Francisco 2487956
The Mission 2452334
104. “It has since been retagged to highway=footway /
tunnel=yes / bicycle=yes which is technically accurate
since there is a walkway along the collider's path on
which they ride bicycles to get around. At least while
the collider is not in operation.”
http://sta.mn/2xf
http://wiki.openstreetmap.org/wiki/Tagging_for_the_renderer