The document outlines a project to connect students in NYC and Herricks, NY through various online and in-person activities. Students will create blogs, podcasts, and surveys to share their communities virtually. They will also use video chat and webcasting for distance learning. The goals are for students to learn about each other's diverse environments and technologies while building relationships through partnerships like e-pals or service opportunities.
Second Life is a multi-user virtual environment used by educators, businesses, and organizations for a variety of purposes. Some examples given include recreating historical locations like the Sistine Chapel, conducting virtual labs and simulations, and hosting global collaboration projects between universities. While Second Life provides opportunities for hands-on, immersive learning, there are also risks like technology issues or overuse that need to be managed by faculty and students. Overall, the document promotes the educational benefits of Second Life but also acknowledges some criticisms and challenges to its effective use.
This document provides an overview of key concepts in digital pedagogy presented by Rebecca Frost Davis at the Austin College Digital Humanities Colloquium in 2013. It defines digital humanities as learning about, with, and through technology. It discusses how the globally networked world, increased data and computing power, and participatory culture are impacting education. Examples are provided of digital humanities collaborations between students and faculty, such as a history project transcribing archives and a computing and literature team-taught course. Keywords for digital pedagogy are suggested, such as collaboration, community, failure, play, praxis, and public. The format of a digital pedagogy reader is outlined.
Digital Humanities and Undergraduate EducationRebecca Davis
How does digital humanities fit into the undergraduate curriculum? This workshop will look at digital humanities from an institutional perspective, considering how it advances the learning outcomes of undergraduate education and sharing models of high impact practices from the digital humanities classroom.
The document discusses the history and evolution of computer-assisted language learning (CALL) from the 1950s to present. It describes four main phases: (1) behavioristic CALL from the 1950s-1980s based on behaviorist learning theories, (2) communicative CALL from the 1970s-1980s focused on communication over grammar, (3) integrative CALL from the 1990s using multimedia and the internet to integrate skills, and (4) interactive CALL from the 1990s using computer-mediated communication like email and online discussions. The document concludes that CALL can serve various uses like tutoring with drills, stimulating discussion and interaction, and as a tool for writing and research.
This document outlines a project called "Our Long Island" created by the "D Team" to have students learn about and share information about the different areas of Long Island. The project would have students in various grade levels investigate topics relevant to their neighborhoods using technologies like video conferencing, websites, and multimedia. Students would work with local partners and across schools to research, document their findings, and share with the community. The goal is for students to learn about and represent their local neighborhoods while building collaboration skills through the project.
Fictioneurs, Versifiers, Thinkers & TinkerersDanielle Kane
This document discusses managing virtual collections and services across multiple platforms like Second Life. It emphasizes the importance of community collaboration and using technology to facilitate community conversations. Managing collections, exhibits, and programs across platforms involves real costs for data storage and resources. Coordinating volunteers across different time zones and platforms presents unique challenges related to communication, learning curves, and retention. However, it also provides opportunities for global collaboration with information professionals and creativity. The document advocates meeting users on their preferred platforms while using tools to serve community needs rather than drive them. Experience with multiple platforms makes libraries better able to serve patrons across virtual and physical spaces.
The document outlines a project to connect students in NYC and Herricks, NY through various online and in-person activities. Students will create blogs, podcasts, and surveys to share their communities virtually. They will also use video chat and webcasting for distance learning. The goals are for students to learn about each other's diverse environments and technologies while building relationships through partnerships like e-pals or service opportunities.
Second Life is a multi-user virtual environment used by educators, businesses, and organizations for a variety of purposes. Some examples given include recreating historical locations like the Sistine Chapel, conducting virtual labs and simulations, and hosting global collaboration projects between universities. While Second Life provides opportunities for hands-on, immersive learning, there are also risks like technology issues or overuse that need to be managed by faculty and students. Overall, the document promotes the educational benefits of Second Life but also acknowledges some criticisms and challenges to its effective use.
This document provides an overview of key concepts in digital pedagogy presented by Rebecca Frost Davis at the Austin College Digital Humanities Colloquium in 2013. It defines digital humanities as learning about, with, and through technology. It discusses how the globally networked world, increased data and computing power, and participatory culture are impacting education. Examples are provided of digital humanities collaborations between students and faculty, such as a history project transcribing archives and a computing and literature team-taught course. Keywords for digital pedagogy are suggested, such as collaboration, community, failure, play, praxis, and public. The format of a digital pedagogy reader is outlined.
Digital Humanities and Undergraduate EducationRebecca Davis
How does digital humanities fit into the undergraduate curriculum? This workshop will look at digital humanities from an institutional perspective, considering how it advances the learning outcomes of undergraduate education and sharing models of high impact practices from the digital humanities classroom.
The document discusses the history and evolution of computer-assisted language learning (CALL) from the 1950s to present. It describes four main phases: (1) behavioristic CALL from the 1950s-1980s based on behaviorist learning theories, (2) communicative CALL from the 1970s-1980s focused on communication over grammar, (3) integrative CALL from the 1990s using multimedia and the internet to integrate skills, and (4) interactive CALL from the 1990s using computer-mediated communication like email and online discussions. The document concludes that CALL can serve various uses like tutoring with drills, stimulating discussion and interaction, and as a tool for writing and research.
This document outlines a project called "Our Long Island" created by the "D Team" to have students learn about and share information about the different areas of Long Island. The project would have students in various grade levels investigate topics relevant to their neighborhoods using technologies like video conferencing, websites, and multimedia. Students would work with local partners and across schools to research, document their findings, and share with the community. The goal is for students to learn about and represent their local neighborhoods while building collaboration skills through the project.
Fictioneurs, Versifiers, Thinkers & TinkerersDanielle Kane
This document discusses managing virtual collections and services across multiple platforms like Second Life. It emphasizes the importance of community collaboration and using technology to facilitate community conversations. Managing collections, exhibits, and programs across platforms involves real costs for data storage and resources. Coordinating volunteers across different time zones and platforms presents unique challenges related to communication, learning curves, and retention. However, it also provides opportunities for global collaboration with information professionals and creativity. The document advocates meeting users on their preferred platforms while using tools to serve community needs rather than drive them. Experience with multiple platforms makes libraries better able to serve patrons across virtual and physical spaces.
Using Smart Technology to Increase Course Offerings in World LanguagesRebecca Davis
Low enrollment in world language courses can prevent a college from offering a breadth of languages and depth in any single language. To help overcome this challenge, five independent colleges in Texas are using high-definition videoconferences, thereby hoping to preserve the “high touch” element that is a hallmark of education in a liberal arts college. These institutions are working with the National Institute for Technology in Liberal Education (NITLE) to explore important research and implementation issues across academic, logistical, technological, financial, and curricular dimensions. CAOs from two of the participating campuses will describe their responses to these issues and how shared programming has surmounted many obstacles to maintaining strong world language departments.
This document summarizes a study on using iPads in a 4th grade classroom in Austria. [1] It found that iPads increased student motivation and willingness to help each other. [2] Well-designed educational apps were useful, and students enjoyed the variety of apps. [3] However, issues included WiFi instability, distraction from overhearing teachers, envy among students, and apps not being designed for long-term use.
The document discusses how information and communication technologies (ICT) can be used by EFL teachers to enhance communication, create new learning environments, and teach culture. It provides examples of using ICT for content-based instruction and exploring culture through online information. Recommendations are made for software like Audacity, GoEar, Skype, and Voicethread that allow students to communicate, assess themselves, and showcase their progress to teachers.
Learning Management Systems and Cutting-edge Issues for Web-based DeliverySteve McCarty
A presentation in English and Japanese by Steve McCarty at the 9th Annual International Business Communicators (IBC) Conference on Communication and Culture in the Workplace, Tokyo (24 March 2002)
Surveying Undergraduate Digital Humanities at Liberal Arts CollegesRebecca Davis
This document summarizes the results of a survey conducted by NITLE on digital humanities activities at small liberal arts colleges. It finds pockets of innovation but an opportunity to better connect efforts. Of the 32 institutions surveyed, few have formal curricular offerings in digital humanities, but many incorporate aspects of it into existing courses. Respondents indicated that individual interests of faculty, developing digital literacy in students, and enhancing pedagogy were among the top reasons for engaging in digital humanities work. Institutions support such work through various models, including centers, initiatives and individual projects.
The Liberal Arts Online: an ACS Blended Learning Webinar
Dr. Rebecca Frost Davis, Program Officer for the Humanities, National Institute for Technology in Liberal Education (NITLE)
Improving technology, changing students, challenging finances, and alternative credentialing sources have all combined to create an online learning boom in higher education. For liberal arts colleges, online learning promises to enhance the curriculum by moving some tasks online to allow for more active learning face-to-face, increasing student time on task, connecting study abroad or internship students back to campus, adding curricular resources, or expanding access to liberal education. Whatever the motivation for considering online learning, liberal arts colleges are forging new ground in bringing the liberal arts educational model--highly interactive, close work between students and faculty--into an online context. This seminar will explore a variety of models for using technology to fulfill the essential learning outcomes of liberal education and suggest ways faculty might enhance their courses with online teaching.
Interfaces of Bilingual Education, Japanese Socioculture and Podcasting Techn...Steve McCarty
A presentation at the International Conference on Diversity and Community in Applied Linguistics:
Interface, Interpretation, Interdisciplinarity
Macquarie University, Sydney, Australia (21 September 2006)
The annual report from the Jack M. Barrack Hebrew Academy Library summarizes the director's roles and responsibilities, highlights reading programs for students including the use of QR codes and Blooms Literary Reference and New York Times databases, and describes new technologies adopted like ScoopIT newsletters, LibGuides, and iMovie. It also lists professional development activities the director participated in to stay updated on new technologies.
Call ict-educational technology-brief overview-2010 Nov (1)Lama Albabtain
This document discusses the evolution of computer-assisted language learning (CALL) from its early beginnings to modern implementations. It provides a brief history of CALL, describing its progression from behaviorist approaches emphasizing drills to more communicative approaches using multimedia technologies. The document also outlines different types of CALL activities including restricted, open, and integrated approaches. Finally, it introduces several modern technologies used in CALL such as blogs, Flickr, and WebQuests.
1. The document discusses strategies for integrating technology into teaching to shift to a more student-centered approach. It highlights models like TPACK that inform how to integrate content, pedagogy and technology.
2. Key shifts discussed include moving to paperless, electronic and collaborative materials, two-way lectures, increased connections, transparent and self-reflective learning.
3. Examples of technologies that can enable these shifts include wikis, Google docs, blogs and online portfolios for project-based and differentiated learning. Professional development opportunities are also mentioned.
The document discusses several studies related to learners' experiences with e-learning and the use of digital technologies. Key findings include:
1. Learners value flexible access to course resources and make regular use of electronic materials. Their experiences are shaped by individual differences, learning contexts, and the development of digital skills over time.
2. Patterns of technology use, such as preferences for certain online media, vary based on factors like age, academic subject, and perceptions of learning communities.
3. Understanding learners' experiences provides insight into how they creatively use technologies in personalized ways to support their studies. It can help develop strategies and skills for effective learning in the digital age.
The document outlines a project called the Student Collaboration Across the Nation Academy. The goal is to create a global online environment for STEM students to communicate and collaborate on projects. The project plan is to first create an online meeting place, then have classrooms introduce themselves and share STEM projects and practices using mobile technology. Finally, students will collaborate on multi-classroom generated projects as the academy matures. An expected timeline is provided along with potential tools for implementation such as iPods, Prezi, and Edmodo. Potential project ideas include lesson collaboration, nationwide community projects, and building friendships.
The document summarizes how the UCI Writing Studio used technology tools to help students meet various WPA learning outcomes. It discusses how the Studio used social networking, ePortfolios, wikis, and online writing courses to help students locate research online, write in different genres for various audiences, develop flexible revision strategies, understand collaborative writing processes, and compose in electronic environments. The Studio aimed to provide students with a "home base" for developing these skills through pedagogy-driven technology tools.
The document discusses using technology as a bridge rather than a fence in schools. It argues that technology can act as a common language for students and provide a wealth of information through digital search engines. When used as a bridge, technology can increase communication between teachers and students and prepare students for future schooling and careers. The document concludes by stating schools should build a secure structure to bridge the gap between traditional and digital generations using technology.
The document provides information about the layers of the rainforest, animals that live there, indigenous people, and reasons for protecting rainforests. It discusses the emergent, canopy, understory and forest floor layers. It describes animals like the toucan, sloth, jaguar and tree frog. It mentions tribes such as the Mbuti Pygmies in Africa and the Penan in Borneo who rely on the rainforest. The destruction of rainforests releases carbon dioxide and threatens biodiversity and indigenous cultures.
This one sentence document provides a link to a website for free PowerPoint templates but does not contain any other text or context to summarize. The document simply lists a URL without any accompanying text, title, or other details.
The document provides an overview of the Amazon rainforest, including its location, structure, climate, inhabitants, resources, importance, threats from deforestation, and conservation efforts. Specifically, it notes that the rainforest spans many South American and African countries near the equator, contains many layers of vegetation up to 70 meters tall, has a warm, humid climate without distinct seasons, and is an important source of oxygen, water, minerals, and biodiversity for the planet. However, deforestation from agriculture, logging, pollution, and other abuses threatens this critical ecosystem, though some national parks like Manu's Park in Brazil are working to protect endangered species and rescue the rainforest.
The rainforest is located near the Earth's equator in South America, Africa, Asia, and Australia. It has a hot temperature of around 80 degrees and receives a lot of rain, almost 6 inches per month. The rainforest has several layers - the emergent layer with the tallest trees, the canopy layer full of leaves and branches, the understory layer with little sunlight, and the dark forest floor. The rainforest is home to many animal species like sloths, jaguars, orangutans, toucans, and ants eaters that live in the different layers.
The document describes the different layers of the rainforest:
1) The canopy is the top layer formed by the tree tops, over 100 feet above the ground, and is home to many noisy animals.
2) The understory below the canopy is dark and shadowy, with small trees under 15 feet tall and habitats for bats, owls, monkeys and more.
3) The forest floor at the bottom is dark and quiet, covered in rotting leaves, and home to jaguars, snakes, and insects.
A rainforest is a warm, wet forest with four layers - emergent, canopy, understory, and forest floor. It is home to many diverse species including fruit bats and kinkajous in the canopy; harpy eagles in the emergent layer; three-toed sloths and toucans in the canopy; howler monkeys and scarlet macaws in the canopy; green iguanas in the canopy; jaguars in the understory; leaf cutter ants and blue morpho butterflies on the forest floor. The document provides information on the layers of the rainforest and some of the animal species found in each layer.
Using Smart Technology to Increase Course Offerings in World LanguagesRebecca Davis
Low enrollment in world language courses can prevent a college from offering a breadth of languages and depth in any single language. To help overcome this challenge, five independent colleges in Texas are using high-definition videoconferences, thereby hoping to preserve the “high touch” element that is a hallmark of education in a liberal arts college. These institutions are working with the National Institute for Technology in Liberal Education (NITLE) to explore important research and implementation issues across academic, logistical, technological, financial, and curricular dimensions. CAOs from two of the participating campuses will describe their responses to these issues and how shared programming has surmounted many obstacles to maintaining strong world language departments.
This document summarizes a study on using iPads in a 4th grade classroom in Austria. [1] It found that iPads increased student motivation and willingness to help each other. [2] Well-designed educational apps were useful, and students enjoyed the variety of apps. [3] However, issues included WiFi instability, distraction from overhearing teachers, envy among students, and apps not being designed for long-term use.
The document discusses how information and communication technologies (ICT) can be used by EFL teachers to enhance communication, create new learning environments, and teach culture. It provides examples of using ICT for content-based instruction and exploring culture through online information. Recommendations are made for software like Audacity, GoEar, Skype, and Voicethread that allow students to communicate, assess themselves, and showcase their progress to teachers.
Learning Management Systems and Cutting-edge Issues for Web-based DeliverySteve McCarty
A presentation in English and Japanese by Steve McCarty at the 9th Annual International Business Communicators (IBC) Conference on Communication and Culture in the Workplace, Tokyo (24 March 2002)
Surveying Undergraduate Digital Humanities at Liberal Arts CollegesRebecca Davis
This document summarizes the results of a survey conducted by NITLE on digital humanities activities at small liberal arts colleges. It finds pockets of innovation but an opportunity to better connect efforts. Of the 32 institutions surveyed, few have formal curricular offerings in digital humanities, but many incorporate aspects of it into existing courses. Respondents indicated that individual interests of faculty, developing digital literacy in students, and enhancing pedagogy were among the top reasons for engaging in digital humanities work. Institutions support such work through various models, including centers, initiatives and individual projects.
The Liberal Arts Online: an ACS Blended Learning Webinar
Dr. Rebecca Frost Davis, Program Officer for the Humanities, National Institute for Technology in Liberal Education (NITLE)
Improving technology, changing students, challenging finances, and alternative credentialing sources have all combined to create an online learning boom in higher education. For liberal arts colleges, online learning promises to enhance the curriculum by moving some tasks online to allow for more active learning face-to-face, increasing student time on task, connecting study abroad or internship students back to campus, adding curricular resources, or expanding access to liberal education. Whatever the motivation for considering online learning, liberal arts colleges are forging new ground in bringing the liberal arts educational model--highly interactive, close work between students and faculty--into an online context. This seminar will explore a variety of models for using technology to fulfill the essential learning outcomes of liberal education and suggest ways faculty might enhance their courses with online teaching.
Interfaces of Bilingual Education, Japanese Socioculture and Podcasting Techn...Steve McCarty
A presentation at the International Conference on Diversity and Community in Applied Linguistics:
Interface, Interpretation, Interdisciplinarity
Macquarie University, Sydney, Australia (21 September 2006)
The annual report from the Jack M. Barrack Hebrew Academy Library summarizes the director's roles and responsibilities, highlights reading programs for students including the use of QR codes and Blooms Literary Reference and New York Times databases, and describes new technologies adopted like ScoopIT newsletters, LibGuides, and iMovie. It also lists professional development activities the director participated in to stay updated on new technologies.
Call ict-educational technology-brief overview-2010 Nov (1)Lama Albabtain
This document discusses the evolution of computer-assisted language learning (CALL) from its early beginnings to modern implementations. It provides a brief history of CALL, describing its progression from behaviorist approaches emphasizing drills to more communicative approaches using multimedia technologies. The document also outlines different types of CALL activities including restricted, open, and integrated approaches. Finally, it introduces several modern technologies used in CALL such as blogs, Flickr, and WebQuests.
1. The document discusses strategies for integrating technology into teaching to shift to a more student-centered approach. It highlights models like TPACK that inform how to integrate content, pedagogy and technology.
2. Key shifts discussed include moving to paperless, electronic and collaborative materials, two-way lectures, increased connections, transparent and self-reflective learning.
3. Examples of technologies that can enable these shifts include wikis, Google docs, blogs and online portfolios for project-based and differentiated learning. Professional development opportunities are also mentioned.
The document discusses several studies related to learners' experiences with e-learning and the use of digital technologies. Key findings include:
1. Learners value flexible access to course resources and make regular use of electronic materials. Their experiences are shaped by individual differences, learning contexts, and the development of digital skills over time.
2. Patterns of technology use, such as preferences for certain online media, vary based on factors like age, academic subject, and perceptions of learning communities.
3. Understanding learners' experiences provides insight into how they creatively use technologies in personalized ways to support their studies. It can help develop strategies and skills for effective learning in the digital age.
The document outlines a project called the Student Collaboration Across the Nation Academy. The goal is to create a global online environment for STEM students to communicate and collaborate on projects. The project plan is to first create an online meeting place, then have classrooms introduce themselves and share STEM projects and practices using mobile technology. Finally, students will collaborate on multi-classroom generated projects as the academy matures. An expected timeline is provided along with potential tools for implementation such as iPods, Prezi, and Edmodo. Potential project ideas include lesson collaboration, nationwide community projects, and building friendships.
The document summarizes how the UCI Writing Studio used technology tools to help students meet various WPA learning outcomes. It discusses how the Studio used social networking, ePortfolios, wikis, and online writing courses to help students locate research online, write in different genres for various audiences, develop flexible revision strategies, understand collaborative writing processes, and compose in electronic environments. The Studio aimed to provide students with a "home base" for developing these skills through pedagogy-driven technology tools.
The document discusses using technology as a bridge rather than a fence in schools. It argues that technology can act as a common language for students and provide a wealth of information through digital search engines. When used as a bridge, technology can increase communication between teachers and students and prepare students for future schooling and careers. The document concludes by stating schools should build a secure structure to bridge the gap between traditional and digital generations using technology.
The document provides information about the layers of the rainforest, animals that live there, indigenous people, and reasons for protecting rainforests. It discusses the emergent, canopy, understory and forest floor layers. It describes animals like the toucan, sloth, jaguar and tree frog. It mentions tribes such as the Mbuti Pygmies in Africa and the Penan in Borneo who rely on the rainforest. The destruction of rainforests releases carbon dioxide and threatens biodiversity and indigenous cultures.
This one sentence document provides a link to a website for free PowerPoint templates but does not contain any other text or context to summarize. The document simply lists a URL without any accompanying text, title, or other details.
The document provides an overview of the Amazon rainforest, including its location, structure, climate, inhabitants, resources, importance, threats from deforestation, and conservation efforts. Specifically, it notes that the rainforest spans many South American and African countries near the equator, contains many layers of vegetation up to 70 meters tall, has a warm, humid climate without distinct seasons, and is an important source of oxygen, water, minerals, and biodiversity for the planet. However, deforestation from agriculture, logging, pollution, and other abuses threatens this critical ecosystem, though some national parks like Manu's Park in Brazil are working to protect endangered species and rescue the rainforest.
The rainforest is located near the Earth's equator in South America, Africa, Asia, and Australia. It has a hot temperature of around 80 degrees and receives a lot of rain, almost 6 inches per month. The rainforest has several layers - the emergent layer with the tallest trees, the canopy layer full of leaves and branches, the understory layer with little sunlight, and the dark forest floor. The rainforest is home to many animal species like sloths, jaguars, orangutans, toucans, and ants eaters that live in the different layers.
The document describes the different layers of the rainforest:
1) The canopy is the top layer formed by the tree tops, over 100 feet above the ground, and is home to many noisy animals.
2) The understory below the canopy is dark and shadowy, with small trees under 15 feet tall and habitats for bats, owls, monkeys and more.
3) The forest floor at the bottom is dark and quiet, covered in rotting leaves, and home to jaguars, snakes, and insects.
A rainforest is a warm, wet forest with four layers - emergent, canopy, understory, and forest floor. It is home to many diverse species including fruit bats and kinkajous in the canopy; harpy eagles in the emergent layer; three-toed sloths and toucans in the canopy; howler monkeys and scarlet macaws in the canopy; green iguanas in the canopy; jaguars in the understory; leaf cutter ants and blue morpho butterflies on the forest floor. The document provides information on the layers of the rainforest and some of the animal species found in each layer.
There are two main types of rainforests: tropical and temperate. Tropical rainforests receive high amounts of rainfall per year and are located along the equator, while temperate rainforests receive moderate rainfall and can be found in various locations. The largest rainforest is the Amazon Rainforest, which spans multiple countries in South America and produces 20% of the world's oxygen. However, rainforests are being destroyed at alarming rates due to activities like logging, farming, and mining. This destruction threatens millions of species and impacts the global climate.
Tropical rainforests exist near the equator between the Tropics of Cancer and Capricorn, including countries like Brazil, Indonesia, and the Congo. They have high rainfall, temperature, and humidity. The forest is divided into strata including the forest floor, understory, canopy, and emergent layer, each with different environmental conditions and species of plants and animals. Some example animal species mentioned are the kinkajou, poison dart frog, and sloth.
Powerpoint designed for children ages 8-10. This is just a basic overview of the rainforest layers and some of the animals that live in the rainforest.
Rainforests once covered 14% of the Earth's surface but now only cover 6% as they are being destroyed. Over half an acre is lost every second primarily due to logging, cattle ranching, and agriculture. This is resulting in the loss of 137 plant and animal species every day and will destroy nearly half of all species in the next 25 years. Solutions involve sustainable harvesting of rainforest resources, addressing the root causes of poverty and population growth, and returning control of forests to local communities.
This document outlines a plan to build an integrated curriculum at a school using the metaphor of a river journey. It proposes organizing the curriculum around grade-level themes that connect to the river, with disciplines contributing content related to the themes. Skills would be defined and broken down by grade level to facilitate integration. The curriculum structure involves grouping faculty and courses by grade levels to coordinate major assignments and ensure an integrated experience for students across disciplines. Professional development for faculty is seen as important to support the transition to more integrated, experiential teaching and assessment.
This document discusses emerging technologies and their potential impact on learning. It describes how technologies are rapidly evolving and becoming more networked, mobile, and ubiquitous. This will require new approaches to designing learning. The document outlines several pedagogical models for e-learning and provides case study examples of different technologies being used in educational contexts. It acknowledges that realizing the full potential of these technologies remains a challenge and discusses various approaches like learning design patterns, open educational resources, and pedagogical planners that could help bridge the gap between the promise and reality of educational technology.
The document discusses emerging technologies and their potential impact on learning. It describes how technologies are rapidly evolving and becoming more networked, mobile, and ubiquitous. This will require new approaches to designing learning. Several technologies are highlighted as having learning applications, such as virtual worlds, mobile devices, and social networks. However, a gap often exists between the promise of new technologies and their actual use in education. The document proposes several approaches to address this gap, such as using learning designs, open educational resources, and pedagogical patterns.
The document discusses emerging technologies and their potential impact on learning. It examines how technologies are changing learners and contexts for education. A typology of technologies is presented along with case studies of different pedagogical approaches (e.g. inquiry-based, situated, and connectivist learning). Challenges in realizing technology's potential for transforming learning are explored, with solutions focusing on learning design, open educational resources and pedagogical planning frameworks. While predicting the future is difficult, an ongoing co-evolution of tools and practices will shape new digital literacies and learning landscapes.
The document discusses differentiating instruction using technology. It defines differentiated instruction and 21st century skills. It provides examples of using online tools to support different learning styles and skills, including communication, collaboration, writing and reflection, and learner autonomy. Specific strategies are described for math and science lessons that incorporate multiple modes of representation, expression and engagement through various technologies.
Using the internet to improve higher order thinkingShawky Allam
This document discusses using the internet to improve higher order thinking skills. It describes how a "thinking curriculum" focuses on integrating content and complex thinking skills rather than just mastering knowledge. Bloom's taxonomy is reviewed as a framework for higher order skills like analysis, synthesis and evaluation. The document then discusses how internet tools like webquests, idea mapping and global projects can engage students in applying these higher order skills when studying other cultures through a "CultureQuest" project model. It outlines the CultureQuest process and how teachers can facilitate such projects to develop students' cultural understanding, research abilities and technology skills.
This document discusses several potential follow-up studies to an analysis of English language learners' use of English in online social contexts. It suggests that the results may not generalize to how learners use English in natural online social settings. Follow-up studies could compare language use on Western versus Korean social platforms, or examine whether online social communication helps improve English test scores. The document also notes that defining the social context of language and the cultural neutrality of platforms is problematic.
This document discusses several potential follow-up studies to an analysis of English language learners' use of English in online social contexts. It suggests that the results may not generalize to how learners use English in natural online social settings. Follow-up studies could compare language use on Western versus Korean social platforms, and examine whether online social communication helps improve English test scores. The document also lists several references for additional research on online language learning and computer-mediated discourse analysis.
The document discusses the changing landscape of education due to new technologies and learners. It outlines the shift from Web 1.0 to Web 2.0, including a typology of Web 2.0 tools. It proposes using these tools to support new approaches to course design, including learning design frameworks and the sharing of teaching practices through a social networking site called Cloudworks. Key challenges include bridging the gap between potential and reality of using new technologies in mainstream education.
Faculty center dh talk 2 s2016 pedagogical provocationsJennifer Dellner
This document discusses digital humanities (DH) pedagogy and contrasts it with traditional "ed tech" approaches. It argues that DH is local and contextual, involving specific configurations of tools, faculty, and students based on an institution's strengths and mission. DH emphasizes hands-on learning through making and production, using tools like programming, audio/video creation, and mapping in project-based ways. Examples provided include open-access textbook projects, rewriting Wikipedia, and digital mapping and narrative projects. The document advocates for DH approaches that encourage exploration, distraction, and making over purely delivering content.
2020 Annotated Bibliography Of Research In The Teaching Of EnglishMelinda Watson
This document provides an annotated bibliography of recent research related to teaching English. It begins with an introduction that describes the goal of summarizing research from the past year that may be of interest. The bibliography is then divided into nine subject areas. The section on Digital/Technology Tools focuses on research examining the use of digital tools for literacy instruction. The five annotated entries in this section study topics such as using online platforms for creative writing, the variety of user experiences on story-sharing apps, how digital storytelling impacts language learning, how teacher-initiated texts can influence student writing in online spaces, and using video games to engage with literature.
Webinar: Thinking and Teaching Digitally: Connecting to the Millennial LearnerDonald Doane
Today’s students are digital natives with digital expectations. They are coming of age in a Web 2.0 world where Facebook, Twitter and text messaging are the preferred channels for sharing and communicating ideas, but how do we as educators leverage these same social and mobile technologies to increase student engagement and ultimately improve learning outcomes?
Professor Renee Robinson discusses how Saint Xavier University is doing just that!
This presentation covers how both faculty and the institution can leverage Social Media to better:
• Connect with and Engage Millennial Learners
• Identify and Understand Millennial Characteristics and Behaviors
• Re-imagine Pedagogies that Assist Millennial Learning
Defining Purposes for Using Web 2.0 ToolsRichard Beach
This presentation to the 2009 Minnesota Council of Teachers of English argues that learning Web 2.0 tools requires an understanding of the purposes for using these tools.
This presentation discusses how MICDS high school has transformed its curriculum and use of technology. Three factors have impacted changes: external pressures for reform, evolution of technology skills, and teacher professional development. The curriculum is shifting to a more student-centered, collaborative model using various Web 2.0 tools. Assessment is also transforming to be more diagnostic, formative, and include performance-based and self-reflective elements. Advantages of social, collaborative learning include increased student engagement and support. The school aims to continue preparing students for the 21st century by reducing exams, allowing student choice, and focusing on skills over content.
This document contains annotations for references related to literacy education. It summarizes 12 sources that discuss multiliteracies and the importance of a multiliteracies approach in education, which allows for the integration of technology and accounts for linguistic and cultural diversity. The annotations describe how the sources address topics like new literacies, using web tools in the classroom, incorporating digital games and multimedia, and the need for teachers to adapt their pedagogies for multiliteracies.
This document provides a summary of annotated references related to literacy education. It discusses several sources that explore the concept of multiliteracies and how pedagogical approaches need to adapt to support learners in developing multiliteracy skills. Some key points discussed include the need for teachers to go beyond just content delivery and develop pedagogies that address the four components of productive pedagogies and the four resource model. The use of Web 2.0 tools in the classroom to develop critical thinking skills is also mentioned. Overall, the summary examines how literacy is evolving with new technologies and the implications this has for both teachers and students.
Making connections through multimodal tasks in virtual exchanges- IAEI Interc...Susana Galante
Workshop given at International Association of Intercultural Education (IAIE) 2021 conference hosted by Kibbutzim College of Education in Israel
See page 271 for the abstract here: https://drive.google.com/file/d/1t3F4m0sNPUIJRnptdbtcxOYvECtiE3I7/view
Integrating technology into the course curriculum can foster digital literacy, increase students’ level of engagement, and allow students to create and share more dynamic forms of personal expression. In a collaborative effort between MVCC English instructor Caroline Johnson and librarian Marie Martino, COM 102 students utilized podcasting and audio production tools to transform a personal writing project into a multi-dimensional, digital audio recording.
Integrating technology into the course curriculum can foster digital literacy, increase students’ level of engagement, and allow students to create and share more dynamic forms of personal expression. In a collaborative effort between MVCC English instructor Caroline Johnson and librarian Marie Martino, COM 102 students utilized podcasting and audio production tools to transform a personal writing project into a multi-dimensional, digital audio recording.
eMargin Presentation given to Skills Funding AgencyRDUES
Presentation on the eMargin collaborative text annotation tool given to the Skills Funding Agency. Also contains description of AHRC Knowledge Transfer Fellowship project, working with A Level English Language students.
“An Outlook of the Ongoing and Future Relationship between Blockchain Technologies and Process-aware Information Systems.” Invited talk at the joint workshop on Blockchain for Information Systems (BC4IS) and Blockchain for Trusted Data Sharing (B4TDS), co-located with with the 36th International Conference on Advanced Information Systems Engineering (CAiSE), 3 June 2024, Limassol, Cyprus.
Observability Concepts EVERY Developer Should Know -- DeveloperWeek Europe.pdfPaige Cruz
Monitoring and observability aren’t traditionally found in software curriculums and many of us cobble this knowledge together from whatever vendor or ecosystem we were first introduced to and whatever is a part of your current company’s observability stack.
While the dev and ops silo continues to crumble….many organizations still relegate monitoring & observability as the purview of ops, infra and SRE teams. This is a mistake - achieving a highly observable system requires collaboration up and down the stack.
I, a former op, would like to extend an invitation to all application developers to join the observability party will share these foundational concepts to build on:
In the rapidly evolving landscape of technologies, XML continues to play a vital role in structuring, storing, and transporting data across diverse systems. The recent advancements in artificial intelligence (AI) present new methodologies for enhancing XML development workflows, introducing efficiency, automation, and intelligent capabilities. This presentation will outline the scope and perspective of utilizing AI in XML development. The potential benefits and the possible pitfalls will be highlighted, providing a balanced view of the subject.
We will explore the capabilities of AI in understanding XML markup languages and autonomously creating structured XML content. Additionally, we will examine the capacity of AI to enrich plain text with appropriate XML markup. Practical examples and methodological guidelines will be provided to elucidate how AI can be effectively prompted to interpret and generate accurate XML markup.
Further emphasis will be placed on the role of AI in developing XSLT, or schemas such as XSD and Schematron. We will address the techniques and strategies adopted to create prompts for generating code, explaining code, or refactoring the code, and the results achieved.
The discussion will extend to how AI can be used to transform XML content. In particular, the focus will be on the use of AI XPath extension functions in XSLT, Schematron, Schematron Quick Fixes, or for XML content refactoring.
The presentation aims to deliver a comprehensive overview of AI usage in XML development, providing attendees with the necessary knowledge to make informed decisions. Whether you’re at the early stages of adopting AI or considering integrating it in advanced XML development, this presentation will cover all levels of expertise.
By highlighting the potential advantages and challenges of integrating AI with XML development tools and languages, the presentation seeks to inspire thoughtful conversation around the future of XML development. We’ll not only delve into the technical aspects of AI-powered XML development but also discuss practical implications and possible future directions.
Enchancing adoption of Open Source Libraries. A case study on Albumentations.AIVladimir Iglovikov, Ph.D.
Presented by Vladimir Iglovikov:
- https://www.linkedin.com/in/iglovikov/
- https://x.com/viglovikov
- https://www.instagram.com/ternaus/
This presentation delves into the journey of Albumentations.ai, a highly successful open-source library for data augmentation.
Created out of a necessity for superior performance in Kaggle competitions, Albumentations has grown to become a widely used tool among data scientists and machine learning practitioners.
This case study covers various aspects, including:
People: The contributors and community that have supported Albumentations.
Metrics: The success indicators such as downloads, daily active users, GitHub stars, and financial contributions.
Challenges: The hurdles in monetizing open-source projects and measuring user engagement.
Development Practices: Best practices for creating, maintaining, and scaling open-source libraries, including code hygiene, CI/CD, and fast iteration.
Community Building: Strategies for making adoption easy, iterating quickly, and fostering a vibrant, engaged community.
Marketing: Both online and offline marketing tactics, focusing on real, impactful interactions and collaborations.
Mental Health: Maintaining balance and not feeling pressured by user demands.
Key insights include the importance of automation, making the adoption process seamless, and leveraging offline interactions for marketing. The presentation also emphasizes the need for continuous small improvements and building a friendly, inclusive community that contributes to the project's growth.
Vladimir Iglovikov brings his extensive experience as a Kaggle Grandmaster, ex-Staff ML Engineer at Lyft, sharing valuable lessons and practical advice for anyone looking to enhance the adoption of their open-source projects.
Explore more about Albumentations and join the community at:
GitHub: https://github.com/albumentations-team/albumentations
Website: https://albumentations.ai/
LinkedIn: https://www.linkedin.com/company/100504475
Twitter: https://x.com/albumentations
UiPath Test Automation using UiPath Test Suite series, part 6DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 6. In this session, we will cover Test Automation with generative AI and Open AI.
UiPath Test Automation with generative AI and Open AI webinar offers an in-depth exploration of leveraging cutting-edge technologies for test automation within the UiPath platform. Attendees will delve into the integration of generative AI, a test automation solution, with Open AI advanced natural language processing capabilities.
Throughout the session, participants will discover how this synergy empowers testers to automate repetitive tasks, enhance testing accuracy, and expedite the software testing life cycle. Topics covered include the seamless integration process, practical use cases, and the benefits of harnessing AI-driven automation for UiPath testing initiatives. By attending this webinar, testers, and automation professionals can gain valuable insights into harnessing the power of AI to optimize their test automation workflows within the UiPath ecosystem, ultimately driving efficiency and quality in software development processes.
What will you get from this session?
1. Insights into integrating generative AI.
2. Understanding how this integration enhances test automation within the UiPath platform
3. Practical demonstrations
4. Exploration of real-world use cases illustrating the benefits of AI-driven test automation for UiPath
Topics covered:
What is generative AI
Test Automation with generative AI and Open AI.
UiPath integration with generative AI
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Pushing the limits of ePRTC: 100ns holdover for 100 daysAdtran
At WSTS 2024, Alon Stern explored the topic of parametric holdover and explained how recent research findings can be implemented in real-world PNT networks to achieve 100 nanoseconds of accuracy for up to 100 days.
Goodbye Windows 11: Make Way for Nitrux Linux 3.5.0!SOFTTECHHUB
As the digital landscape continually evolves, operating systems play a critical role in shaping user experiences and productivity. The launch of Nitrux Linux 3.5.0 marks a significant milestone, offering a robust alternative to traditional systems such as Windows 11. This article delves into the essence of Nitrux Linux 3.5.0, exploring its unique features, advantages, and how it stands as a compelling choice for both casual users and tech enthusiasts.
Alt. GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using ...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
Communications Mining Series - Zero to Hero - Session 1DianaGray10
This session provides introduction to UiPath Communication Mining, importance and platform overview. You will acquire a good understand of the phases in Communication Mining as we go over the platform with you. Topics covered:
• Communication Mining Overview
• Why is it important?
• How can it help today’s business and the benefits
• Phases in Communication Mining
• Demo on Platform overview
• Q/A
GraphSummit Singapore | The Future of Agility: Supercharging Digital Transfor...Neo4j
Leonard Jayamohan, Partner & Generative AI Lead, Deloitte
This keynote will reveal how Deloitte leverages Neo4j’s graph power for groundbreaking digital twin solutions, achieving a staggering 100x performance boost. Discover the essential role knowledge graphs play in successful generative AI implementations. Plus, get an exclusive look at an innovative Neo4j + Generative AI solution Deloitte is developing in-house.
Cosa hanno in comune un mattoncino Lego e la backdoor XZ?Speck&Tech
ABSTRACT: A prima vista, un mattoncino Lego e la backdoor XZ potrebbero avere in comune il fatto di essere entrambi blocchi di costruzione, o dipendenze di progetti creativi e software. La realtà è che un mattoncino Lego e il caso della backdoor XZ hanno molto di più di tutto ciò in comune.
Partecipate alla presentazione per immergervi in una storia di interoperabilità, standard e formati aperti, per poi discutere del ruolo importante che i contributori hanno in una comunità open source sostenibile.
BIO: Sostenitrice del software libero e dei formati standard e aperti. È stata un membro attivo dei progetti Fedora e openSUSE e ha co-fondato l'Associazione LibreItalia dove è stata coinvolta in diversi eventi, migrazioni e formazione relativi a LibreOffice. In precedenza ha lavorato a migrazioni e corsi di formazione su LibreOffice per diverse amministrazioni pubbliche e privati. Da gennaio 2020 lavora in SUSE come Software Release Engineer per Uyuni e SUSE Manager e quando non segue la sua passione per i computer e per Geeko coltiva la sua curiosità per l'astronomia (da cui deriva il suo nickname deneb_alpha).
Full-RAG: A modern architecture for hyper-personalizationZilliz
Mike Del Balso, CEO & Co-Founder at Tecton, presents "Full RAG," a novel approach to AI recommendation systems, aiming to push beyond the limitations of traditional models through a deep integration of contextual insights and real-time data, leveraging the Retrieval-Augmented Generation architecture. This talk will outline Full RAG's potential to significantly enhance personalization, address engineering challenges such as data management and model training, and introduce data enrichment with reranking as a key solution. Attendees will gain crucial insights into the importance of hyperpersonalization in AI, the capabilities of Full RAG for advanced personalization, and strategies for managing complex data integrations for deploying cutting-edge AI solutions.
Maruthi Prithivirajan, Head of ASEAN & IN Solution Architecture, Neo4j
Get an inside look at the latest Neo4j innovations that enable relationship-driven intelligence at scale. Learn more about the newest cloud integrations and product enhancements that make Neo4j an essential choice for developers building apps with interconnected data and generative AI.
A tale of scale & speed: How the US Navy is enabling software delivery from l...sonjaschweigert1
Rapid and secure feature delivery is a goal across every application team and every branch of the DoD. The Navy’s DevSecOps platform, Party Barge, has achieved:
- Reduction in onboarding time from 5 weeks to 1 day
- Improved developer experience and productivity through actionable findings and reduction of false positives
- Maintenance of superior security standards and inherent policy enforcement with Authorization to Operate (ATO)
Development teams can ship efficiently and ensure applications are cyber ready for Navy Authorizing Officials (AOs). In this webinar, Sigma Defense and Anchore will give attendees a look behind the scenes and demo secure pipeline automation and security artifacts that speed up application ATO and time to production.
We will cover:
- How to remove silos in DevSecOps
- How to build efficient development pipeline roles and component templates
- How to deliver security artifacts that matter for ATO’s (SBOMs, vulnerability reports, and policy evidence)
- How to streamline operations with automated policy checks on container images