The document is a 17 page presentation on the Adapter pattern. It defines the Adapter pattern as changing the interface of an existing class into another interface that is expected by clients. It discusses the intent, structure, applicability, consequences, known uses, and related patterns of the Adapter pattern. It also provides examples of its use and references for further information.
This document discusses the adapter pattern in object-oriented programming. The adapter pattern allows classes with incompatible interfaces to work together by converting the interface of one class into another interface that clients expect. An adapter acts as a bridge between two incompatible interfaces. It adapts the interface of an existing class (the adaptee) so that its interface conforms to what the client expects (the target interface). An example is provided where a class that sorts lists is adapted to sort arrays by converting between the list and array interfaces.
The adapter pattern converts the interface of one class into another interface that clients expect. It allows classes to work together that otherwise could not due to incompatible interfaces. There are two common implementations: class adapter uses inheritance to adapt the interface, while object adapter uses composition by delegating to the adapted class. The adapter pattern is useful for integration work to combine existing classes with mismatched interfaces.
The Adapter pattern is used to allow an existing Queue class to be used as a Stack. A ClassAdapter inherits from the Stack interface and the Queue class, implementing the stack operations by manipulating the underlying queue. An ObjectAdapter composes a Queue instance and implements the Stack interface by delegating to the queue's methods.
Structural Design Patterns: Adapter
The Adapter pattern converts the interface of an existing class into another interface clients expect. An adapter allows classes to work together that couldn't otherwise due to incompatible interfaces. There are two types of adapters - class adapters inherit from an existing class, while object adapters compose existing classes. The adapter pattern is useful when you need to use an existing class but its interface does not match what is needed.
The Adapter pattern allows classes to work together that normally could not because of incompatible interfaces. It converts the interface of a class into another interface that a client expects. Adapters are used to make existing classes work with others without modifying their code by acting as a bridge between incompatible interfaces. Some examples include data adapters that allow different data sources to work with datasets and .NET using runtime callable wrappers as adapters between .NET code and COM objects.
The document discusses the Open/Closed Principle (OCP), which states that software entities should be open for extension but closed for modification. It provides an example of an OCP kata using a bowling scoring problem. Programmers are instructed to write tests, then refactor the code by changing the object composite returned by a factory to make each new test pass without modifying existing code. The document also provides credits to people involved in developing and promoting OCP and related katas.
This document discusses the adapter pattern in object-oriented programming. The adapter pattern allows classes with incompatible interfaces to work together by converting the interface of one class into another interface that clients expect. An adapter acts as a bridge between two incompatible interfaces. It adapts the interface of an existing class (the adaptee) so that its interface conforms to what the client expects (the target interface). An example is provided where a class that sorts lists is adapted to sort arrays by converting between the list and array interfaces.
The adapter pattern converts the interface of one class into another interface that clients expect. It allows classes to work together that otherwise could not due to incompatible interfaces. There are two common implementations: class adapter uses inheritance to adapt the interface, while object adapter uses composition by delegating to the adapted class. The adapter pattern is useful for integration work to combine existing classes with mismatched interfaces.
The Adapter pattern is used to allow an existing Queue class to be used as a Stack. A ClassAdapter inherits from the Stack interface and the Queue class, implementing the stack operations by manipulating the underlying queue. An ObjectAdapter composes a Queue instance and implements the Stack interface by delegating to the queue's methods.
Structural Design Patterns: Adapter
The Adapter pattern converts the interface of an existing class into another interface clients expect. An adapter allows classes to work together that couldn't otherwise due to incompatible interfaces. There are two types of adapters - class adapters inherit from an existing class, while object adapters compose existing classes. The adapter pattern is useful when you need to use an existing class but its interface does not match what is needed.
The Adapter pattern allows classes to work together that normally could not because of incompatible interfaces. It converts the interface of a class into another interface that a client expects. Adapters are used to make existing classes work with others without modifying their code by acting as a bridge between incompatible interfaces. Some examples include data adapters that allow different data sources to work with datasets and .NET using runtime callable wrappers as adapters between .NET code and COM objects.
The document discusses the Open/Closed Principle (OCP), which states that software entities should be open for extension but closed for modification. It provides an example of an OCP kata using a bowling scoring problem. Programmers are instructed to write tests, then refactor the code by changing the object composite returned by a factory to make each new test pass without modifying existing code. The document also provides credits to people involved in developing and promoting OCP and related katas.
Here is one way to implement the calendar reminder application using the Mediator pattern:
1. Create a ReminderMediator class that acts as the mediator. It will coordinate the ReminderAlarm and Notification classes.
2. Create ReminderAlarm and Notification classes that act as colleagues. The alarm raises events when triggered and the notification displays and handles user input.
3. When the alarm triggers, it notifies the mediator. The mediator then tells the notification to display.
4. The notification displays and handles user input, notifying the mediator of snooze or close.
5. If snooze, the mediator sets a timer then tells the alarm to trigger again after the time span. If close
ADO.NET is a data access technology that allows applications to connect to and manipulate data from various data sources. It provides a common object model for data access that can be used across different database systems through data providers. The core objects in ADO.NET include the Connection, Command, DataReader, DataAdapter and DataSet. Data can be accessed in ADO.NET using either a connected or disconnected model. The disconnected model uses a DataSet to cache data locally, while the connected model directly executes commands against an open connection.
This document provides an overview and introduction to design patterns. It discusses creational, structural, and behavioral patterns. For each category it briefly introduces and describes the intent and use of some common patterns, including Factory Method, Singleton, Decorator, Facade, Command, Iterator, and Observer. It also includes diagrams to illustrate the relationships between objects in sample implementations.
The document discusses the SOLID principles of object-oriented design, which are a set of five design principles aimed at making software designs more understandable, flexible and maintainable. It defines each principle - Single Responsibility Principle (SRP), Open-Closed Principle (OCP), Liskov Substitution Principle (LSP), Interface Segregation Principle (ISP), and Dependency Inversion Principle (DIP). For each principle, it provides an example of how to apply the principle correctly and how to avoid violating it. The document emphasizes that following these principles helps produce code that is easier to maintain and extend over time.
The document discusses JDBC (Java Database Connectivity), which provides Java applications with methods to access databases. It covers JDBC architecture and driver types, including Type 1 (JDBC-ODBC bridge), Type 2 (native API), Type 3 (network protocol), and Type 4 (pure Java) drivers. The key classes and interfaces of the JDBC API are also summarized, along with the typical steps to connect to a database using JDBC: loading a driver, connecting, executing statements, and handling exceptions.
This document discusses ADO.NET, which is a set of classes that allows .NET applications to communicate with databases. It provides advantages over classic ADO such as supporting both connected and disconnected data access. The key components of ADO.NET are data providers, which act as bridges between applications and databases, and the DataSet, which allows storing and manipulating relational data in memory disconnected from the database.
The document discusses the Decorator design pattern. The Decorator pattern allows behavior to be added to individual objects dynamically at runtime without affecting other objects. This provides a flexible alternative to subclassing for extending functionality. The pattern provides classes that wrap the component class and contain it, allowing additional responsibilities to be attached. Decorators provide a way to add or remove responsibilities from individual objects.
The document discusses the SOLID principles of object-oriented design, which are Single Responsibility Principle, Open Closed Principle, Liskov Substitution Principle, Interface Segregation Principle, and Dependency Inversion Principle. For each principle, it provides an example of how to apply the principle correctly and how violations of the principle can occur if it is not followed. It also lists some recommended reading materials on software design patterns and principles.
The document discusses Entity Relationship Diagrams (ERDs) which are used for data modeling. It defines ERD components such as data objects, attributes, and relationships. It describes different types of relationships between entities like one-to-one, one-to-many, and many-to-many relationships. Cardinality and degree of relationships are also explained. Examples of ERD diagrams and benefits like effective communication are provided.
The Factory Method pattern defines an interface for creating objects but lets subclasses decide which class to instantiate. It provides a way to delegate object instantiation to subclasses. For example, a hotel front desk acts as a factory by creating the appropriate type of room object based on a customer's needs. The pattern involves a Creator class with a factory method that returns a Product object, while ConcreteCreator subclasses override the method to instantiate a ConcreteProduct. This decouples client code from the instantiation process and makes a system extensible to new product types.
The document discusses various aspects of using the GridView control in ASP.NET such as binding data to the GridView, handling paging, sorting and editing. It describes properties like AllowPaging and events like PageIndexChanging. It provides code examples for binding data, handling sorting and paging. The document also discusses different field types that can be used in a GridView like BoundField, TemplateField and HyperLinkField.
The Composite pattern allows hierarchical tree structures to be composed of objects. It allows clients to treat individual objects and compositions of objects uniformly. In the given document, the Composite pattern is described for representing graphical objects in a drawing editor. Graphic is an abstract component class that represents both individual graphical primitives like lines and text as well as container graphics like pictures. This allows clients to treat both types of graphics uniformly. The pattern provides structure for composing objects into tree structures and defines roles like component, leaf, and composite. It offers benefits like simplifying client code and making it easy to add new component types.
The Builder pattern is used to generate different types of reports (Crystal, HTML, PDF) from a CRM document format, while keeping the report construction process the same. An abstract ReportBuilder interface defines common report generation steps. Concrete builders like CrystalReportBuilder, HTMLReportBuilder, and PDFReportBuilder implement these steps to produce their specific report types. A ReportDirector coordinates the building process by working with a ReportBuilder object.
This document discusses design patterns and provides examples of the Singleton and Abstract Factory patterns. It begins with an introduction to design patterns, their purpose and history. It then discusses the Singleton pattern in detail using a logger example and describes how to implement it using lazy instantiation. It also covers the Abstract Factory pattern using real world examples of a kitchen and chefs. It compares how these patterns would be implemented in code versus real objects.
Here is how we can implement this using the Prototype pattern:
1. Define an abstract Car class with Clone() method
2. Define concrete classes like SportsCar, Sedan etc extending Car
3. Each car stores its design configuration as properties
4. Application maintains a registry of car prototypes
5. When user wants to copy, app clones the prototype and returns new instance
6. User can independently customize cloned car without affecting original
This allows dynamic object copying and meets the requirements. Prototype pattern helps avoid complex object creation and gives flexibility to user for experimenting with different designs efficiently.
This document provides lecture notes on servlet programming. It covers topics like the introduction to servlets, GET and POST methods, the lifecycle of a servlet, servlet interfaces like Servlet, GenericServlet and HttpServlet. It also discusses request dispatching in servlets, session management techniques and servlet filters. Code examples are provided to demonstrate servlet implementation and request dispatching.
This document discusses methods in C#, including how they are declared, invoked, and used. It covers key concepts like the main method, passing parameters by value and reference, output parameters, variable argument lists, and method overloading. Methods are declared inside classes and give objects their behavioral characteristics by allowing processing of data and responses to messages from other objects. The main method is the starting point of all C# programs and must be static. Parameters can be passed by value or reference, and output parameters pass results back using the out keyword. Variable argument lists use params arrays, and overloading methods have the same name but different parameters.
The document discusses software design patterns and how they can help address common problems that arise during design. It describes three main categories of patterns - creational, structural, and behavioral - and provides examples of specific patterns like Singleton, Factory, Adapter, and Bridge. The key benefits of design patterns are that they provide proven, reusable solutions to general problems and help create flexible, modular designs that can more easily adapt to changes.
Here is one way to implement the calendar reminder application using the Mediator pattern:
1. Create a ReminderMediator class that acts as the mediator. It will coordinate the ReminderAlarm and Notification classes.
2. Create ReminderAlarm and Notification classes that act as colleagues. The alarm raises events when triggered and the notification displays and handles user input.
3. When the alarm triggers, it notifies the mediator. The mediator then tells the notification to display.
4. The notification displays and handles user input, notifying the mediator of snooze or close.
5. If snooze, the mediator sets a timer then tells the alarm to trigger again after the time span. If close
ADO.NET is a data access technology that allows applications to connect to and manipulate data from various data sources. It provides a common object model for data access that can be used across different database systems through data providers. The core objects in ADO.NET include the Connection, Command, DataReader, DataAdapter and DataSet. Data can be accessed in ADO.NET using either a connected or disconnected model. The disconnected model uses a DataSet to cache data locally, while the connected model directly executes commands against an open connection.
This document provides an overview and introduction to design patterns. It discusses creational, structural, and behavioral patterns. For each category it briefly introduces and describes the intent and use of some common patterns, including Factory Method, Singleton, Decorator, Facade, Command, Iterator, and Observer. It also includes diagrams to illustrate the relationships between objects in sample implementations.
The document discusses the SOLID principles of object-oriented design, which are a set of five design principles aimed at making software designs more understandable, flexible and maintainable. It defines each principle - Single Responsibility Principle (SRP), Open-Closed Principle (OCP), Liskov Substitution Principle (LSP), Interface Segregation Principle (ISP), and Dependency Inversion Principle (DIP). For each principle, it provides an example of how to apply the principle correctly and how to avoid violating it. The document emphasizes that following these principles helps produce code that is easier to maintain and extend over time.
The document discusses JDBC (Java Database Connectivity), which provides Java applications with methods to access databases. It covers JDBC architecture and driver types, including Type 1 (JDBC-ODBC bridge), Type 2 (native API), Type 3 (network protocol), and Type 4 (pure Java) drivers. The key classes and interfaces of the JDBC API are also summarized, along with the typical steps to connect to a database using JDBC: loading a driver, connecting, executing statements, and handling exceptions.
This document discusses ADO.NET, which is a set of classes that allows .NET applications to communicate with databases. It provides advantages over classic ADO such as supporting both connected and disconnected data access. The key components of ADO.NET are data providers, which act as bridges between applications and databases, and the DataSet, which allows storing and manipulating relational data in memory disconnected from the database.
The document discusses the Decorator design pattern. The Decorator pattern allows behavior to be added to individual objects dynamically at runtime without affecting other objects. This provides a flexible alternative to subclassing for extending functionality. The pattern provides classes that wrap the component class and contain it, allowing additional responsibilities to be attached. Decorators provide a way to add or remove responsibilities from individual objects.
The document discusses the SOLID principles of object-oriented design, which are Single Responsibility Principle, Open Closed Principle, Liskov Substitution Principle, Interface Segregation Principle, and Dependency Inversion Principle. For each principle, it provides an example of how to apply the principle correctly and how violations of the principle can occur if it is not followed. It also lists some recommended reading materials on software design patterns and principles.
The document discusses Entity Relationship Diagrams (ERDs) which are used for data modeling. It defines ERD components such as data objects, attributes, and relationships. It describes different types of relationships between entities like one-to-one, one-to-many, and many-to-many relationships. Cardinality and degree of relationships are also explained. Examples of ERD diagrams and benefits like effective communication are provided.
The Factory Method pattern defines an interface for creating objects but lets subclasses decide which class to instantiate. It provides a way to delegate object instantiation to subclasses. For example, a hotel front desk acts as a factory by creating the appropriate type of room object based on a customer's needs. The pattern involves a Creator class with a factory method that returns a Product object, while ConcreteCreator subclasses override the method to instantiate a ConcreteProduct. This decouples client code from the instantiation process and makes a system extensible to new product types.
The document discusses various aspects of using the GridView control in ASP.NET such as binding data to the GridView, handling paging, sorting and editing. It describes properties like AllowPaging and events like PageIndexChanging. It provides code examples for binding data, handling sorting and paging. The document also discusses different field types that can be used in a GridView like BoundField, TemplateField and HyperLinkField.
The Composite pattern allows hierarchical tree structures to be composed of objects. It allows clients to treat individual objects and compositions of objects uniformly. In the given document, the Composite pattern is described for representing graphical objects in a drawing editor. Graphic is an abstract component class that represents both individual graphical primitives like lines and text as well as container graphics like pictures. This allows clients to treat both types of graphics uniformly. The pattern provides structure for composing objects into tree structures and defines roles like component, leaf, and composite. It offers benefits like simplifying client code and making it easy to add new component types.
The Builder pattern is used to generate different types of reports (Crystal, HTML, PDF) from a CRM document format, while keeping the report construction process the same. An abstract ReportBuilder interface defines common report generation steps. Concrete builders like CrystalReportBuilder, HTMLReportBuilder, and PDFReportBuilder implement these steps to produce their specific report types. A ReportDirector coordinates the building process by working with a ReportBuilder object.
This document discusses design patterns and provides examples of the Singleton and Abstract Factory patterns. It begins with an introduction to design patterns, their purpose and history. It then discusses the Singleton pattern in detail using a logger example and describes how to implement it using lazy instantiation. It also covers the Abstract Factory pattern using real world examples of a kitchen and chefs. It compares how these patterns would be implemented in code versus real objects.
Here is how we can implement this using the Prototype pattern:
1. Define an abstract Car class with Clone() method
2. Define concrete classes like SportsCar, Sedan etc extending Car
3. Each car stores its design configuration as properties
4. Application maintains a registry of car prototypes
5. When user wants to copy, app clones the prototype and returns new instance
6. User can independently customize cloned car without affecting original
This allows dynamic object copying and meets the requirements. Prototype pattern helps avoid complex object creation and gives flexibility to user for experimenting with different designs efficiently.
This document provides lecture notes on servlet programming. It covers topics like the introduction to servlets, GET and POST methods, the lifecycle of a servlet, servlet interfaces like Servlet, GenericServlet and HttpServlet. It also discusses request dispatching in servlets, session management techniques and servlet filters. Code examples are provided to demonstrate servlet implementation and request dispatching.
This document discusses methods in C#, including how they are declared, invoked, and used. It covers key concepts like the main method, passing parameters by value and reference, output parameters, variable argument lists, and method overloading. Methods are declared inside classes and give objects their behavioral characteristics by allowing processing of data and responses to messages from other objects. The main method is the starting point of all C# programs and must be static. Parameters can be passed by value or reference, and output parameters pass results back using the out keyword. Variable argument lists use params arrays, and overloading methods have the same name but different parameters.
The document discusses software design patterns and how they can help address common problems that arise during design. It describes three main categories of patterns - creational, structural, and behavioral - and provides examples of specific patterns like Singleton, Factory, Adapter, and Bridge. The key benefits of design patterns are that they provide proven, reusable solutions to general problems and help create flexible, modular designs that can more easily adapt to changes.
The composite design pattern allows clients to treat both individual objects and compositions of objects uniformly. It composes objects into tree structures to represent part-whole hierarchies. The pattern allows clients to ignore the difference between compositions of objects and individual objects. This makes it possible to treat both kinds of objects uniformly.
The decorator pattern allows adding new functionality to an individual object dynamically at runtime without affecting other objects. It provides a flexible alternative to subclassing for extending functionality. The document describes using the decorator pattern to model a coffee shop that can create different coffee drink combinations by decorating a basic drink object with condiments like mocha or whip cream. The key aspects are that decorators have the same supertype as the object they decorate, decorators can be applied at multiple levels, and decorators add their own behavior before or after delegating to the decorated object.
The composite pattern allows objects to be composed into tree structures to represent part-whole hierarchies. It allows clients to treat individual objects and compositions uniformly. The example shows how shapes like lines and rectangles can be composed into pictures. Individual shapes are leaf classes while pictures are composite classes that can group shapes together and be treated the same way as individual shapes by clients.
This document discusses the design of a document editor called Lexi. It addresses several design problems including document structure, formatting, user interface embellishment, supporting multiple look-and-feel standards and window systems, and user operations like undo/redo. It proposes solutions to these problems using several design patterns like composite, decorator, factory, bridge, command, and iterator patterns to achieve flexibility, extensibility and independence of algorithms and structures. The goal is to create a reusable and extensible design that can be understood and communicated effectively between team members.
Behavioral design patterns describe communication between objects. They include interpreter, iterator, mediator, observer, state, chain of responsibility, command, and template patterns. Interpreter represents grammar as class hierarchies. Iterator provides sequential access to aggregate objects. Mediator avoids direct references between dependent objects. Observer notifies objects of state changes. State encapsulates an object's behavior based on its internal state. Chain of responsibility links objects to handle requests. Command captures operations flexibly. Template expresses basic algorithms with variable steps.
Creational patterns deal with object creation and aim to create objects in a suitable manner. There are three main creational patterns: the factory pattern, which provides a consistent interface for creating properly configured objects; the abstract factory pattern, which is a factory for factories and handles more complex situations; and the singleton pattern, which ensures a single instance of an object and consistency of data by restricting object instantiation.
This document discusses data integrity and security. It defines data integrity as ensuring data is valid and has not been altered by unauthorized parties. Threats to integrity include human error, transmission errors, software/hardware issues, and natural disasters. The document recommends backing up data regularly, controlling access with security, designing interfaces to prevent invalid input, and using error detection software. It also discusses the differences between data integrity and security and various database integrity constraints like unique keys, primary keys, and referential integrity. The document covers possible risks to data like loss, corruption, or disclosure and threats from hacking and viruses. It recommends various protection methods like backups, physical security measures, user authentication, encryption, and monitoring systems.
This document discusses design patterns, beginning with how they were introduced in architecture in the 1950s and became popularized by the "Gang of Four" researchers. It defines what patterns are and provides examples of different types of patterns (creational, structural, behavioral) along with common patterns in each category. The benefits of patterns are that they enable reuse, improve communication, and ease the transition to object-oriented development. Potential drawbacks are that patterns do not directly lead to code reuse and can be overused. Effective use requires applying patterns strategically rather than recasting all code as patterns.
This document discusses various structural design patterns including Adapter, Bridge, Composite, Decorator, Facade, Flyweight, and Proxy. It defines each pattern, provides examples of how and when to use each pattern, and in some cases includes UML diagrams. The document also discusses how the Decorator pattern can be used to solve the problem of creating specialized robot doctors in an automated hospital that each perform a core set of functions plus additional specialized functions.
The Adapter pattern allows classes with incompatible interfaces to work together by converting the interface of one class into an interface expected by clients. It is used when an existing class needs to be reused but its interface does not match what clients require. There are two main types of Adapters - Object Adapters use composition by containing an instance of the adaptee, while Class Adapters use inheritance by subclassing the adaptee and conforming to the target interface. Adapters help classes work together that otherwise couldn't because of incompatible interfaces.
The document discusses different creational design patterns, including the Abstract Factory pattern and Factory Method pattern. The Abstract Factory pattern provides an interface for creating families of related objects without specifying their concrete classes. It allows a system to be independent of how its objects are created. The Factory Method pattern defines an interface for creating an object but lets subclasses decide which class to instantiate. It decouples class creation from use through delegation to subclasses.
ClojureScript - Making Front-End development Fun again - John Stevenson - Cod...Codemotion
Front-end development has an amazing assortment of libraries and tools, yet it can seem very complex and doest seem much fun. So we'll live code a ClojureScript application (with a bit of help from Git) and show how development doesn't have to be complex or slow. Through live evaluation, we can build a reactive, functional application. Why not take a look at a well designed language that uses modern functional & reactive concepts for building Front-End apps. You are going to have to trans-pile anyway, so why not use a language, libraries and tooling that is bursting with fun to use.
This document discusses best practices for deploying Java applications based on the 12 Factor App methodology. The 12 factors are codebase, dependencies, configuration, backing services, build and release, processes, port binding, concurrency, disposability, development and production parity, logs, and admin processes. Adhering to practices like separating configuration from code, making processes disposable and reproducible, and running admin tasks separately can improve an application's scalability, maintainability, and portability. The document argues that by adopting this methodology, Java applications can avoid common problems and perform as well as applications in other languages.
This document discusses anti-object oriented design patterns that fight against constraints imposed by pure object-oriented programming languages like Java. It provides examples of the singleton, strategy, visitor, and other patterns, and how they work against OOP principles to provide functionality not directly supported by the language. The document argues that design patterns are useful for solving problems not addressed by the language, and that both patterns and languages can be improved by learning from their limitations.
The session is geared toward CTOs who want to evaluate React-Native for their existing and future apps. It will also be helpful for web/mobile developers who want to jump into React-Native.
Lab session given at OSCON Java 2011:
Visage is the successor to the JavaFX Script Language, a domain-specific language for writing UIs. It excels at rapid application design and can be used on any platform that supports Java. In this lab you will have an opportunity to write Visage applications that deploy to and run on Android mobile devices. No prior experience with Android or Visage development is required.
Lecture 8 - Qooxdoo - Rap Course At The University Of SzegedFabian Jakobs
This presentation introduces the Qooxdoo JavaScript framework. Qooxdoo allows building rich desktop-style applications that run in a web browser. The presentation covers the architecture of Qooxdoo applications, the available widgets and layout managers, and demonstrates how to create a simple temperature converter application using test-driven development principles in Qooxdoo. Hands-on exercises guide attendees in using the Qooxdoo tooling and developing a basic user interface.
Laird Best Practices Ajax World West2008rajivmordani
The document outlines best practices for delivering framework products that include Ajax features, discussing selecting an open source framework over custom, providing a public client-side API, and enabling client-side event publishing and subscription. It also presents case studies of Oracle products that demonstrate these practices, such as using Dojo or jQuery and providing APIs for WebLogic Portal and Application Express.
Venkat Subramaniam Blending Java With Dynamic Languagesdeimos
The document discusses blending Java with dynamic languages. It describes how dynamic languages can improve productivity through metaprogramming and domain-specific languages (DSLs). It explores calling between Java and dynamic languages like JavaScript and Groovy through APIs and interfaces. Examples show building Swing applications and defining small DSLs across the languages.
This document discusses using React with Grails 3. It begins with an overview of React, explaining key concepts like components, props, and state. It then covers different approaches to using React in Grails projects, including with the Asset Pipeline, Webpack, and the React profile for Grails which generates a project setup with React and Webpack configured. Isomorphic React, which allows server-side rendering with Nashorn, is also demonstrated. Resources for further learning about React, Grails plugins, and integrating the two frameworks are provided.
Enabling White-Box Reuse in a Pure Composition Languageelliando dias
This document discusses enabling white-box reuse in a pure composition language. It introduces a language extension to JPiccola, a composition language, that allows inheritance by generating subclasses at runtime. This enables accessing functionality from existing Java frameworks through inheritance while maintaining JPiccola's scripting style. The implementation generates bytecode for the subclasses by gathering class structure information and redirecting method calls to Piccola services. Examples show generating subclasses and interfaces. The extension integrates well with JPiccola and allows frameworks to be reused through inheritance when needed.
The document summarizes the multi-purpose NoSQL database ArangoDB. It describes ArangoDB as a second generation database that is open source, free, and supports multiple data models including documents, graphs, and key-value. It highlights main features such as being extensible through JavaScript, having high performance, and being easy to use through its web interface and query language AQL.
"Xapi-lang For declarative code generation" By James NelsonGWTcon
Xapi-lang is a Java parser enhanced with an XML-like syntax that can be used for code generation, templating, and creating domain-specific languages. It works by parsing code into an abstract syntax tree and then applying visitors to analyze and transform the AST to produce output. Examples shown include class templating, API generation from templates, and UI component generation. The document also discusses best practices for code generation and outlines plans for rebuilding the GWT toolchain to support GWT 3 and J2CL. It promotes a new company, Vertispan, for GWT support and consulting and introduces another project called We The Internet for building tools to improve political systems using distributed democracy.
Language-Oriented Programming and Language Workbenches: Building Domain Langu...elliando dias
This document summarizes a presentation about building domain-specific languages (DSLs) using Java, Groovy, and Ruby. The presentation covers internal and external DSLs, building blocks for DSLs like fluent interfaces and closures, examples of DSLs for logging, calendars, and time, and best practices for designing and implementing DSLs. The goal is to show how DSLs can provide a higher level of abstraction than traditional APIs and help developers work with concepts in a problem domain.
This document provides an overview of Java 8 including:
- Java 8 has approximately 9 million developers and Oracle supports versions 6-8.
- New features include default methods, lambda expressions, streams, and parallel processing capabilities.
- JavaScript integration allows JavaScript code to be run from Java, enabling database and other connections from JavaScript.
- Potential issues with Java 8 include more complex debugging due to lambda expressions and increased abstraction.
Launchpad is a Python-based web application with over 350k lines of code and 25k tests. It was developed primarily by Canonical using Zope 3, Twisted, and other libraries. The presentation discusses best practices from Launchpad's development including extensive testing, code reviews, use of branches, and interfaces. It also covers challenges like slow tests and database evolution.
This document provides an overview of the presentation "The Buzz About Groovy and Grails" given by Eric Weimer to the Chicago Groovy User Group on March 10, 2009. The presentation introduces Groovy and Grails, explains their benefits for Java developers and IT managers, demonstrates key Groovy features like closures and syntactic sugar, and argues that Groovy and Grails are production ready and improve developer productivity. The document concludes by recommending books for further reading on Groovy and Grails.
Lessons learned from the use of the Scrum methodology at our Calgary office over the years. Presented to the rest of the company during a push for agile adoption by all our software groups.
This document discusses test driven development (TDD) and how it can be applied to legacy code. It describes the TDD process and patterns for writing tests. When applying TDD to legacy code, it recommends identifying change points and inflection points in the code. Tests should be written to cover the inflection point by breaking dependencies. Then changes can be made using the full TDD process, and the covered code can be refactored.
The document discusses unit testing in Java. It introduces the JUnit testing framework and describes unit testing methodology, including how to design testable code, write maintainable tests, and handle indirect inputs and outputs through stubs and mocks. The document provides guidance on test-driven development and testing legacy code. It contrasts unit testing with functional testing and discusses best practices for test granularity, assertions, and fixtures.
The document discusses several agile software development frameworks including the Agile Manifesto, eXtreme Programming (XP), Scrum, and hybrid methods. The Agile Manifesto values individuals, working software, customer collaboration, and responding to change. XP focuses on communication, simplicity, feedback, and courage. Key practices include planning game, small releases, refactoring, and collective code ownership. Scrum emphasizes empirical process control, self-organizing cross-functional teams, and delivering working software frequently in short iterations. Hybrid methods combine different agile approaches to suit various project needs.
This document discusses project monitoring and control using earned value analysis (EVA) and burn graphs. It provides an overview of EVA, including its origins, explanations of key EVA concepts and metrics, examples of how to apply EVA, and potential shortcomings. It also covers burn graphs as a visual project monitoring tool, how they can be used in agile projects, and examples of burn graph types. Tools for implementing EVA and burn graphs are listed. The document concludes with potential discussion points about applying EVA and adopting burn graphs.
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Sudheer Mechineni, Head of Application Frameworks, Standard Chartered Bank
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13. Applicability
Use an existing class whose interface
does not match the requirement
- Total 17 pages - 1
14. Applicability
Use an existing class whose interface
does not match the requirement
Create a reusable class though the
interfaces are not necessary
compatible with callers
- Total 17 pages - 1
15. Applicability
Use an existing class whose interface
does not match the requirement
Create a reusable class though the
interfaces are not necessary
compatible with callers
Want to use several existing subclasses,
but it is impractical to subclass
everyone. (Object Adapter Only)
- Total 17 pages - 1
16. Class Adapter Pattern
Pros
Only 1 new object, no additional indirection
Less code required than the object Adapter
Can override Adaptee's behaviour as required
Cons
Requires sub-classing (tough for single
inheritance)
Less flexible than object Adapter
- Total 17 pages - 1
17. Object Adapter Pattern
Pros
More flexible than class Adapter
Doesn't require sub-classing to work
Adapter works with Adaptee and all of its
subclasses
Cons
Harder to override Adaptee behavior
Requires more code to implement
properly
- Total 17 pages - 1
18. Pluggable Adapters
implemented with abstract operations
- Total 17 pages - 1
19. Pluggable Adapters
implemented with delegate objects
- Total 17 pages - 1
20. Two-way Adapters
class PegAdapter: public SquarePeg,
class SquarePeg {
RoundPeg {
public:
void virtual squarePegOperation() public:
{ blah }
void virtual roundPegOperation() {
}
add some corners;
squarePegOperation();
class RoundPeg {
}
public:
void virtual squarePegOperation() {
void virtual roundPegOperation()
add some corners;
{ blah }
roundPegOperation();
}
}
}
- Total 17 pages - 1
21. Adapting Local Classes to RMI
Comparison:
Increases reusability
of local class
Improves performance
of local class
Doesn't use Java
single parent by
subclassing (uses
composition)
- Total 17 pages - 1
22. Related Patterns
Adapter can be similar to the remote
form of Proxy. However, Proxy doesn't
change interfaces.
Decorator enhances another object
without changing its interface.
Bridge similar structure to Adapter,
but different intent. Separates
interface from implementation.
- Total 17 pages - 1
23. Conclusions
Allows collaboration between classes
with incompatible interfaces
Implemented in either class-based
(inheritance) or object-based
(composition & delegation) manner
Useful pattern which promotes reuse
and allows integration of diverse
software components
- Total 17 pages - 1
24. References
Becker, Dan. Design networked applications in RMI using the Adapter design
pattern. JavaWorld Magazine, May 1999. http://www.javaworld.com/javaworld/
jw-05-1999/jw-05-networked.html
Buschmann et al. A System of Patterns: Pattern-Oriented Software Architecture.
John Wiley and Sons. Chichester. 1996
Gamma et al. Design Patterns: Elements of Reusable Object-Oriented Software.
Addison-Wesley. Boston. 1995
Nguyen, D.X. Tutorial 10: Stacks and Queues: The Adapter Pattern. Rice
University. 1999. http://www.owlnet.rice.edu/~comp212/99-fall/tutorials/10/
tutorial10.html
Whitney, Roger. CS 635 Advanced Object-Oriented Design & Programming. San
Diego State University. 2001. http://www.eli.sdsu.edu/courses/spring01/cs635/
notes/proxy/proxy.html#Heading10
Shalloway, Alan., and Trott, James R., Design Patterns Explained: A New
Perspective on Object-Oriented Design, Addison-Wesley, 2002.
Rising, Linda., The Patterns Handbook: Techniques, Strategies, and Applications,
Cambridge university Press, 1998.
- Total 17 pages - 1
30. Interactions with Native Code
Access to Java world from native code
Access to- native code from Java
Total 17 pages - 1
31. Justification
Pros:
Reuse: allows access to useful native code
Efficiency: use best language for the task
Cons:
Applets: doesn't work as they're mobile
Portability: native methods aren't portable
Extra work: javah, create shared native libs
- Total 17 pages - 1
32. HelloWorld.java
class HelloWorld {
public native void displayHelloWorld();
static {
System.loadLibrary(quot;helloquot;);
}
public static void main(String[] args) {
new
HelloWorld().displayHelloWorld();
}
}
- Total 17 pages - 1
33. HelloWorld.java
class HelloWorld {
public native void displayHelloWorld();
static {
System.loadLibrary(quot;helloquot;);
}
public static void main(String[] args) {
new
HelloWorld().displayHelloWorld();
}
}
- Total 17 pages - 1
34. HelloWorld.java
class HelloWorld {
public native void displayHelloWorld();
static {
System.loadLibrary(quot;helloquot;);
}
public static void main(String[] args) {
new
HelloWorld().displayHelloWorld();
}
}
- Total 17 pages - 1
35. HelloWorld.java
class HelloWorld {
public native void displayHelloWorld();
static {
System.loadLibrary(quot;helloquot;);
}
public static void main(String[] args) {
new
HelloWorld().displayHelloWorld();
}
}
- Total 17 pages - 1
43. Create a Shared Library
class HelloWorld {
...
System.loadLibrary(quot;helloquot;);
...
}
Compile the native code into a shared library:
(example for MS Windows Visual C++ 4.0)
cl -Ic:javainclude -Ic:javaincludewin32
-LD HelloWorldImp.c -Fehello.dll
- Total 17 pages - 1
44. Run the Program
Command:
java HelloWorld
Result:
Hello World!
Possible exceptions:
java.lang.UnsatisfiedLinkError: no hello in
shared library path at
java.lang.Runtime.loadLibrary(Runtime.java)
at java.lang.System.loadLibrary(System.java)
at java.lang.Thread.init(Thread.java)
- Total 17 pages - 1
45. Summary
Connect Java with native languages
Code reuse
Powerful
Compromise of Java safety features,
cross-platform and dynamic ability
JNI call is slow and costful
Not work well for applets
- Total 17 pages - 1
46. References
Glenn L. Vanderburg. et al., Tricks of the Java
Programming Gurus, 1996, http://docs.rinet.ru:8080/
JaTricks/
Beth Stearns, Trail: Java Native Interface, Sun
Microsystems, Inc., 2003, http://java.sun.com/docs/
books/tutorial/native1.1/
Roedy Green, JNI, The Java Native Interface, Canadian
Mind Products, 2002, http://mindprod.com/jni.html
Kong Wenyu, A Brief Introduction to Java Native
Interface, http://www.geocities.com/kongwenyu/jni.html
- Total 17 pages - 1
Java Native Interface provides an means of interacting with native platform classes and functions through the creation of shared libraries.
JNI can be used with most languages such as C, C++, Fortran, Cobol, etc...
Full two-way interaction.
Native code can interact with Java objects and their methods. Can also generate and throw exceptions that can be handled by Java code.
Java code has full access to functionality contained with the native code through the generated interface definitions.
Full passing of primitive parameters after conversion (strings to UTF)
There is a ton of existing useful code in “native” languages:
Numerical analysis libraries like LAPACK and BLAS in Fortran
Lots of business logic contained with Cobol code
Much high-speed code is written in C or assembly
Keyword 'native' used to indicate methods that are available through shared libraries of native code.
Loading the library:
On Unix, looks for “libhello.so” or similar
On Win, looks for “hello.dll”
Show how to generate library later...
Once library is loaded, can call native methods defined earlier.
Finally, compile the class with:
javac HelloWorld.java
Autogenerated with call to:
javah -jni HelloWorld
Signature indicates no parameters being passed and void return clause.
The JNIEXPORT and JNICALL macros are defined in jni_md.h which contains platform specific definitions.
JNIENV is an interface pointer used to invoke JNI calls.
jobject is the Java object on which the call is invoked.
The JNIEXPORT and JNICALL macros are defined in jni_md.h which contains platform specific definitions.
JNIENV is an interface pointer used to invoke JNI calls.
jobject is the Java object on which the call is invoked.
The JNIEXPORT and JNICALL macros are defined in jni_md.h which contains platform specific definitions.
JNIENV is an interface pointer used to invoke JNI calls.
jobject is the Java object on which the call is invoked.
The JNIEXPORT and JNICALL macros are defined in jni_md.h which contains platform specific definitions.
JNIENV is an interface pointer used to invoke JNI calls.
jobject is the Java object on which the call is invoked.
The JNIEXPORT and JNICALL macros are defined in jni_md.h which contains platform specific definitions.
JNIENV is an interface pointer used to invoke JNI calls.
jobject is the Java object on which the call is invoked.