Observability Concepts EVERY Developer Should Know (DevOpsDays Seattle)
About Spyros
1.
2. Spyros, Inc.is a growing
developer, marketer, publisher
and distributor of video games.
Who are we? Spyros was orginiated from a
team of eight students who are
totally involved in developing
and designing games.
3. OUR GOALS
(1) Be the biggest games vendor in middle east*
(2) Be one of the top 20 games vendors in the world
(3) Be number one in the world
*Middle east includes Israel.
4. OUR PLAN MAIN
(1) Finish 2 demo levels (TwistedMetal and Middle).
(2) Finish the big game.
(3) Start writing our game engine.
*Middle east includes Israel.
5. OUR PLAN SIDE
(1) Get a sponsorship.
(2) Register in IGDA.
(3) Getting a place for the team.
(4) Making GDC in Egypt.
6. Character Modeler Concept
designer artist
Level editor
Ahmed Ahmed Mohammed
Magdy Moayad
Alaa Fouad Elghamry
2D Modeler Vehicles
3D Modeler modeler
Effects
8. We all act as one person, so we
all succeed together or fail
together.
We believe that lifelong learning
is a must for excellent game
developers.
Quality matters. Professionalism
Team concepts first.
Negative feedback is more
better than no feedback.
Being up to the responsibility
deserves your effort.
Impossible is nothing.
9. We all act as one person, so we
all succeed together or fail
together.
We believe that lifelong learning
is a must for excellent game
developers.
Quality matters. Professionalism
Team rules first.
Negative feedback is more
better than no feedback.
Being up to the responsibility
deserves your effort.
Impossible is nothing.