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A	
  Sociotechnical	
  Systems	
  Study	
  of	
  
Virtual	
  R&D	
  Organiza;ons	
  
Co-Chairs
Ronald E. Purser & Ramkrishnan V. Tenkasi
Panelists:
Doug Austrom
Betty Barrett
Bert Painter
Pamela Posey
Discussant:
William A. Pasmore
Sponsors: ODC, OCIS, TIM
Supported by NSF-VOSS award #0943237	
  
Central	
  Research	
  Ques;on	
  
How	
  do	
  virtual	
  modes	
  of	
  communica3on	
  influence	
  the	
  
quality	
  of	
  delibera3ons	
  at	
  various	
  stages	
  of	
  the	
  R&D	
  
process?	
  	
  
-­‐  STS	
  theore3cal	
  lens	
  
-­‐  Compara3ve	
  case	
  study	
  
-­‐  Grounded	
  theory	
  building	
  
Session	
  Overview	
  
•  Introduc3on	
  and	
  Framing:	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  1:15-­‐1:30	
  
Panel	
  Presenta3ons	
  
•  Large	
  Video	
  Game	
  Inc	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  1:30-­‐1:40	
  
•  Alzheimer’s	
  Disease	
  center	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  
1:40-­‐1:50	
  
•  CALTECH	
  Micro	
  &	
  Nano-­‐photonics	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  1:50-­‐2:00	
  
•  Summarizing	
  across	
  the	
  cases	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  
2:00-­‐2:15	
  
•  Discussant	
  comments	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  2:15-­‐2:30	
  
•  Q&	
  A	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  
2:30-­‐2:45	
  
Central	
  Research	
  Ques;on	
  
How	
  do	
  virtual	
  modes	
  of	
  communica3on	
  influence	
  the	
  
quality	
  of	
  delibera3ons	
  at	
  various	
  stages	
  of	
  the	
  R&D	
  
process?	
  	
  
-­‐  STS	
  	
  framework	
  
-­‐  Delibera3ons	
  
-­‐  Stages	
  of	
  the	
  R&D	
  
Evolu3on	
  of	
  Socio-­‐Technical	
  Systems	
  
STS	
  v1.0	
   Rou3ne	
  work	
  in	
  a	
  
single	
  organiza3on	
  –	
  
e.g.,	
  coal	
  mines,	
  
factories,	
  oil	
  refineries	
  
•  Work	
  groups	
  with	
  pooled	
  iden3ty	
  	
  
•  Unitary	
  conversion	
  process	
  
•  Linear	
  conversion	
  sequence	
  
STS	
  v2.0	
   Non-­‐rou3ne	
  
knowledge	
  work	
  in	
  	
  
single	
  organiza3ons	
  –	
  
e.g.,	
  white	
  collar	
  office	
  
work,	
  professional	
  
services	
  firm,	
  NPD	
  and	
  
R&D	
  
•  Individual	
  performers,	
  specialized	
  
exper3se	
  
•  Mul3ple,	
  concurrent	
  conversion	
  
processes	
  
•  Nonlinear	
  conversion	
  flow	
  
STS	
  v3.0	
   Virtual,	
  non-­‐rou3ne	
  
work	
  –	
  e.g.,	
  R&D	
  
consor3a,	
  complex	
  
supply	
  chains	
  
•  Individual	
  performers	
  and	
  work	
  groups	
  
distributed	
  across	
  mul3ple	
  loca3ons	
  
and/or	
  organiza3ons	
  
•  ICT	
  enabled	
  
•  Mul3ple,	
  concurrent	
  independent	
  and	
  
interdependent	
  conversion	
  processes	
  
•  Nonlinear	
  conversion	
  flows	
  
*	
  
Delibera;ons:	
  Defini;on	
  and	
  Elements	
  
Pava,	
  1983	
  	
  
•  Delibera;ons	
  are	
  sense	
  making	
  exchanges	
  in	
  which	
  
people	
  engage	
  with	
  themselves	
  or	
  others	
  to	
  reduce	
  the	
  
uncertainty	
  	
  of	
  a	
  problema9c	
  issue.	
  	
  -­‐-­‐i.e.	
  an	
  issue	
  
subject	
  to	
  two	
  or	
  more	
  interpreta9ons	
  
•  The	
  salient	
  elements	
  of	
  a	
  delibera3on	
  include	
  the	
  …	
  	
  
•  Topics	
  or	
  problema3c	
  issues	
  facing	
  the	
  social	
  en3ty	
  
about	
  which	
  people	
  reflect	
  and	
  communicate	
  
•  Forums	
  in	
  which	
  they	
  occur	
  which	
  may	
  structured,	
  
semi-­‐structured,	
  or	
  unstructured	
  or	
  ad	
  hoc	
  
•  Par;cipants	
  both	
  those	
  who	
  are	
  currently	
  involved	
  
and	
  those	
  who	
  ideally	
  should	
  be	
  involved	
  in	
  the	
  
delibera3on.	
  
A	
  Six	
  Stage	
  Con;nuum	
  of	
  the	
  R&D	
  
Process	
  	
  
Sampling	
  of	
  Virtual	
  R&D	
  Projects	
  
across	
  Sites	
  and	
  R&D	
  Stages	
  
Type of Research Development Program/Project
Research Site R1
Pure
R2
Applied
D1
Exploratory
D2
Advanced
D3
Start-up
D4
Scale-
up
Large Video Game
Inc.
X X
NIAAlzheimer’s
Centers
X X X
Caltech Micro &
Nano-Photonics
Research Group
X X
Large	
  Video	
  Game,	
  Inc.	
  	
  
Case	
  Study	
  	
  
Major	
  support	
  and	
  funding	
  for	
  this	
  project	
  has	
  been	
  provided	
  by	
  
the	
  Na;onal	
  Science	
  Founda;on.	
  	
  
NSF	
  Award	
  #0943237	
  
LVG	
  Inc.	
  Core	
  
Team	
  
Florida	
  
QA	
  Tes;ng	
  
Southern	
  USA	
  
Engineering	
  and	
  Web	
  
Development	
  
USA	
  
LVG	
  Inc.	
  
Canada	
  
Artwork	
  (Philiphines,	
  
India,	
  China)	
  
Virtual	
  Organiza;on	
  for	
  LVG	
  Inc.	
  	
  
Game	
  2012	
  
Product	
  Development	
  
Systems	
  Engineering	
  	
  
China	
  
NSF	
  Award	
  #0943237	
  
Systems	
  View	
  of	
  Game	
  Development	
  
NSF	
  Award	
  #0943237	
  
Core	
  Game	
  Team	
  
NSF	
  Award	
  #0943237	
  
QA
Art
EngineeringProduction
Design
Org	
  Structure	
  
NSF	
  Award	
  #0943237	
  
Producer & Director
Art Director Lead DesignerTechnical Director
Engine/System Coders
Gameplay Coders
Network Coders
Hardware Specialists
Audio Specialists
Rendering Specialists
Gameplay Designers
SP Level Designers
Scripting Specialists
Cinematic Specialists
MP Level Designers
Concept Artists
Character Artists
Environment Artists
3D Modelers
Texture Artists
Technical Artists
Animators
Audio Director
Assistant Producer Writers
Sound Engineers
Music Composer
Recording Studio
Voice Actors
Localization Studio
AGILE	
  -­‐	
  SCRUM	
  
•  Rapid	
  prototyping	
  process	
  +	
  mul3ple	
  itera3ons	
  to	
  
feature	
  comple3on	
  
•  Episodic	
  surveys	
  of	
  “POD”	
  members,	
  assessing	
  their	
  
virtual	
  interac3ons	
  with	
  vendors	
  aler	
  every	
  SPRINT	
  
cycle	
  (3	
  week	
  cycles,	
  13	
  total	
  SPRINT	
  cycles,	
  we	
  
entered	
  at	
  SPRINT	
  6).	
  	
  
•  AGILE	
  has	
  significant	
  implica3ons	
  for	
  virtual	
  
organiza3ons	
  insofar	
  as	
  expecta3ons	
  may	
  change	
  
during	
  the	
  life	
  of	
  a	
  contract,	
  during	
  various	
  “Sprints”	
  
NSF	
  Award	
  #0943237	
  
SCRUM BOARD
Feature	
  to	
  develop	
  
Tasks	
  in	
  queue	
  
Tasks	
  in	
  progress	
   Tasks	
  complete	
   Feature	
  complete	
  
NSF	
  Award	
  #0943237	
  
déjà	
  vu	
  	
  
•  Souder’s	
  NSF	
  research	
  –	
  “Task-­‐dominant	
  
approach	
  to	
  R&D”	
  (Souder,	
  1987)	
  
•  “Rugby	
  vs.	
  Relay-­‐race”	
  project	
  management	
  
•  How	
  and	
  to	
  what	
  extent	
  do	
  various	
  	
  vendors	
  
synchronize	
  and	
  entrain	
  with	
  itera3ve	
  nature	
  
of	
  AGILE/SCRUM	
  at	
  the	
  host	
  organiza3on?	
  	
  
NSF	
  Award	
  #0943237	
  
NSF	
  Award	
  #0943237	
  
Data	
  Collec3on	
  to	
  Date	
  
•  Ini3al	
  Scoping	
  Phone	
  Interviews	
  with	
  Various	
  General	
  and	
  
Project	
  Managers	
  (Spring/Summer	
  2010)	
  
•  On-­‐site	
  interviews	
  (14)	
  with	
  “Franchise”	
  team	
  (Sept.	
  2010)	
  
–  (General	
  Manager,	
  Project	
  &	
  Program	
  Managers,	
  Ar3sts,	
  Solware	
  
Engineers,	
  Crea3ve	
  Director,	
  Audio	
  Engineers,	
  Computer	
  Graphics,	
  
Outsourcing	
  Managers,	
  Quality	
  Assurance)	
  
•  Milestone	
  telephone	
  interviews	
  with	
  Project	
  Managers,	
  Ar3sts,	
  
Engineers	
  and	
  Quality	
  Assurance	
  (Jan.	
  2011)	
  
•  Episodic	
  electronic	
  surveys	
  at	
  the	
  end	
  of	
  each	
  “Sprint”	
  cycle,	
  and	
  
at	
  the	
  end	
  of	
  “Alpha”	
  (@	
  3	
  weeks,	
  10/10	
  –	
  05/11)	
  
•  Electronic	
  surveys	
  of	
  key	
  vendors	
  (May-­‐June	
  2011)	
  
•  Follow-­‐up	
  phone	
  interviews	
  with	
  Project	
  Managers,	
  Ar3sts,	
  
Engineers	
  and	
  Quality	
  Assurance	
  (Aug.	
  2011)	
  
NSF	
  Award	
  #0943237	
  
Uniqueness	
  of	
  Producing	
  	
  
Art	
  in	
  Virtual	
  Organiza;ons	
  
•  Art	
  studios	
  produce	
  art	
  assets,	
  not	
  games	
  
– Large	
  knowledge	
  gap	
  between	
  making	
  art,	
  and	
  
making	
  art	
  that	
  works	
  for	
  games	
  
– Oversea	
  vendors	
  –	
  gap	
  larger	
  
•  How	
  is	
  tacit	
  knowledge	
  obtained	
  in	
  virtual	
  
exchanges?	
  
– Some	
  vendors	
  more	
  sophis3cated	
  than	
  others	
  
•  Ar3s3c	
  and	
  aesthe3c	
  judgment	
  is	
  part	
  of	
  the	
  socio-­‐
technical	
  system	
  
•  Rich,	
  mul3-­‐media	
  documenta3on	
  is	
  key	
  
NSF	
  Award	
  #0943237	
  
Socio-­‐Technical	
  Systems	
  of	
  Virtual	
  Art	
  
Produc;on:	
  Emergent	
  Themes	
  	
  
–  Rou;ne	
  vs.	
  Nonrou;ne	
  Work.	
  Art	
  assets	
  vary	
  in	
  terms	
  of	
  
“Likeness.”	
  The	
  more	
  authen3c	
  and	
  life-­‐like	
  the	
  art	
  asset,	
  
the	
  less	
  rou3ne,	
  but	
  this	
  actuality	
  reduces	
  “ar3s3c	
  
license.”	
  
–  Unit	
  Opera;ons:	
  How	
  to	
  assign	
  and	
  parcel	
  out	
  pieces	
  of	
  
work?	
  Too	
  litle	
  turns	
  the	
  vendor	
  into	
  a	
  “monkey,”	
  too	
  
large	
  is	
  overwhelming.	
  
–  Expecta;on	
  se`ng	
  is	
  key	
  to	
  joint	
  op3miza3on	
  
–  Variances	
  take	
  the	
  form	
  of	
  revisions/	
  reitera3ons	
  and	
  
delays	
  in	
  delivery	
  	
  
–  Managing	
  front-­‐end	
  delibera;ons	
  is	
  key	
  to	
  seung	
  flexible	
  
and	
  realis3c	
  contracts	
  
NSF	
  Award	
  #0943237	
  
Scoping
Vendors
Vendor
Selection
Defining &
Estimating
Project Work
Pre-test &
Trial Run
Key	
  Delibera;ons	
  in	
  Virtual	
  Art	
  Produc;on	
  
Detailed
Documentation
& Requirements
Art Assets
Deliveries
Initial Testing
of Assets
Debugging Re-negotiating
Project Work
Contract
Negotiation
Critiques
Critiques
NSF	
  Award	
  #0943237	
  
Reducing	
  Equivocality	
  in	
  Art	
  Delibera;ons	
  
•  Contrary	
  to	
  tradi3onal	
  studies	
  on	
  virtual	
  teams	
  that	
  strive	
  for	
  
3ght	
  coupling,	
  ar3s3c	
  produc3on	
  relies	
  more	
  on	
  reducing	
  
equivocality	
  of	
  front-­‐end	
  delibera3ons	
  by	
  providing	
  well	
  defined	
  
documenta3on,	
  visual	
  targets,	
  and	
  reference	
  materials	
  
–  “I	
  write	
  my	
  emails	
  out	
  properly	
  (addressing	
  the	
  person,	
  wri3ng	
  organized	
  paragraphs,	
  and	
  
then	
  using	
  closing	
  remarks	
  with	
  a	
  signature).	
  I	
  started	
  no3cing	
  that	
  a	
  lot	
  of	
  that	
  properness	
  
started	
  to	
  fade	
  as	
  the	
  sprint	
  carried	
  on.	
  We	
  are	
  star3ng	
  to	
  make	
  the	
  transi3on	
  into	
  alpha	
  
and	
  the	
  workload	
  has	
  been	
  plenty,	
  so	
  I	
  thought	
  those	
  emails	
  were	
  a	
  great	
  reflec3on	
  of	
  it.	
  
(just	
  something	
  funny	
  I	
  no3ced)”	
  2/23/11	
  
•  Key	
  delibera3ons	
  in	
  virtual	
  art	
  produc3on	
  involve	
  gaining	
  shared	
  
agreement	
  on	
  	
  “standardiza3on	
  of	
  outputs”	
  (Mintzberg,	
  1993;	
  
Ramesh	
  &	
  Dennis,	
  2002)	
  
•  The	
  use	
  of	
  both	
  “seman3cally	
  and	
  aesthe3cally	
  rich	
  media”	
  (e-­‐
mails,	
  documenta3on,	
  visual	
  targets,	
  screen	
  shots)	
  
NSF	
  Award	
  #0943237	
  
Virtuality	
  Impacts	
  the	
  Nego;a;on	
  of	
  Art-­‐Based	
  
Project	
  Work	
  
•  Ambiguity	
  in	
  defining	
  3me	
  per	
  asset	
  
•  Pricing	
  es3mates	
  are	
  olen	
  inaccurate	
  
•  Cost	
  effec3veness	
  is	
  hard	
  to	
  predict	
  	
  
–  “Cost	
  nego3a3on.	
  There	
  was	
  a	
  task	
  that	
  required	
  modifying	
  heads.	
  It	
  took	
  us	
  
30min	
  to	
  1hr	
  to	
  do	
  one	
  head	
  in-­‐house,	
  so	
  I	
  tasked	
  them	
  out	
  as	
  4hr	
  jobs.	
  The	
  
outsourcers	
  wanted	
  anywhere	
  from	
  6-­‐16hrs	
  to	
  do,	
  and	
  one	
  agreed	
  to	
  setle	
  at	
  
4hrs	
  per	
  head	
  aler	
  doing	
  20	
  of	
  them.	
  Some3mes	
  you	
  win	
  with	
  outsourcing,	
  
some3mes	
  it	
  makes	
  no	
  sense	
  to	
  outsource.”	
  
NSF	
  Award	
  #0943237	
  
Management	
  of	
  Risk	
  	
  
Virtual	
  Engineering	
  
•  A	
  Key	
  Delibera3on	
  involves	
  managing	
  risk	
  in	
  
providing	
  access	
  to	
  source	
  code	
  packages	
  
–  Key	
  Variances:	
  Delays	
  in	
  obtaining	
  approvals,	
  incomplete	
  
documenta3on,	
  changing	
  expecta3ons/func3onality,	
  mis-­‐
matches	
  in	
  preferred	
  modes	
  of	
  communica3ons	
  	
  
•  Our	
  biggest	
  challenge	
  with	
  Vendor	
  E	
  has	
  been	
  geung	
  them	
  set	
  up	
  with	
  VPN	
  and	
  the	
  appropriate	
  
permissions.	
  There	
  is	
  a	
  lot	
  of	
  red	
  tape	
  that	
  we	
  are	
  having	
  to	
  go	
  through	
  wi3n	
  our	
  company	
  to	
  get	
  
them	
  properly	
  set	
  up.	
  It	
  ul3mately	
  took	
  up	
  to	
  5	
  weeks	
  to	
  get	
  them	
  fully	
  ready	
  to	
  start	
  work	
  for	
  us.	
  
Thus,	
  the	
  project	
  is	
  behind	
  schedule	
  and	
  we	
  are	
  looking	
  at	
  the	
  project	
  coming	
  in	
  3	
  weeks	
  late	
  from	
  
the	
  original	
  final	
  date.	
  …we	
  have	
  had	
  a	
  ton	
  of	
  email	
  and	
  conference	
  alls	
  trying	
  to	
  figure	
  out	
  the	
  next	
  
steps	
  in	
  geung	
  Egeniq	
  set	
  up.	
  
NSF	
  Award	
  #0943237	
  
Emerging	
  Theory	
  and	
  Prac;ce	
  Ques;ons	
  
•  Can	
  we	
  observe	
  and	
  theorize	
  how	
  to	
  design	
  “high	
  
performance”	
  virtual	
  organiza3ons?	
  
•  Can	
  non-­‐rou3ne	
  STS	
  principles	
  be	
  applied	
  to	
  virtual	
  
art	
  produc3on?	
  
•  Can	
  theories	
  of	
  organiza3onal	
  aesthe3cs	
  help	
  to	
  
understand	
  arts-­‐based	
  virtual	
  delibera3ons?	
  
[Aesthe3cs	
  =	
  sensory	
  knowledge	
  and	
  felt	
  meaning	
  
of	
  objects	
  and	
  experiences.]	
  
•  How	
  does	
  aesthe3cs	
  factor	
  into	
  virtual	
  art	
  
delibera3ons	
  to	
  create	
  value	
  and	
  performance?	
  	
  
NSF	
  Award	
  #0943237	
  
These	
  Slides	
  are	
  Op3onal	
  
NSF	
  Award	
  #0943237	
  
NSF	
  Award	
  #0943237	
  
NSF	
  Award	
  #0943237	
  
NSF	
  Award	
  #0943237	
  
LVG	
  Core	
  Team	
  
NSF	
  Award	
  #0943237	
  
Vendors:	
  Factors	
  Impeding	
  Virtual	
  
Communica3ons	
  
NSF	
  Award	
  #0943237	
  
NSF	
  Award	
  #0943237	
  
Research	
  Site	
  and	
  Project	
  
• A	
  virtual	
  R&D	
  eco-­‐system	
  comprised	
  of	
  29	
  
NIA-­‐funded	
  Alzheimers	
  Disease	
  Centers	
  
(ADCs)	
  and	
  the	
  Na3onal	
  Alzheimers	
  
Coordina3ng	
  Center	
  Center	
  (NACC)	
  	
  
• Uniform	
  Data	
  Set	
  
Key	
  Peformance	
  Outcomes	
  of	
  of	
  this	
  
Alzheimers	
  Research	
  Eco-­‐System	
  
Number	
  of	
  
enrollees*	
  
23,577	
  subjects	
   Both	
  demented	
  and	
  non-­‐demented	
  
Number	
  of	
  
variables	
  
725	
  variables	
  using	
  up	
  to	
  18	
  
standardized	
  forms	
  at	
  each	
  
visit	
  	
  
Longitudinal	
  data	
  is	
  collected	
  by	
  
clinicians,	
  neuropsychologists,	
  and	
  
other	
  ADC	
  research	
  personnel	
  each	
  
visit	
  -­‐-­‐	
  ini3al,	
  annual	
  follow-­‐up	
  and	
  
milestones	
  such	
  as	
  death	
  or	
  dropout	
  	
  
Number	
  of	
  
research	
  
projects**	
  
157	
  research	
  projects	
  have	
  
been	
  approved	
  to	
  use	
  the	
  
NACC	
  data	
  
•  104	
  by	
  researchers	
  from	
  the	
  ADCs	
  
•  27	
  by	
  NACC	
  staff	
  
•  26	
  by	
  external	
  researchers	
  
Number	
  of	
  
publica;ons	
  
using	
  NACC	
  
data***	
  
Since	
  2001	
  367	
  publica3ons	
   •  180	
  NACC-­‐funded	
  projects	
  
•  53	
  by	
  NACC	
  staff	
  
•  53	
  NACC-­‐ADC	
  collabora3ve	
  studies	
  
•  72	
  by	
  non-­‐NACC	
  researchers	
  
•  9	
  from	
  Indirect	
  NACC	
  support	
  
*	
  	
  	
   	
  As	
  of	
  June	
  2011	
  
**	
   	
  As	
  of	
  August	
  2011	
  
*** 	
  As	
  of	
  January	
  2011	
  
Alzheimers	
  Research	
  Eco-­‐System	
  and	
  a	
  
“Culture	
  of	
  Collabora3on”	
  
•  Culture	
  of	
  collabora3on	
  among	
  Alzheimers	
  researchers	
  
has	
  extended	
  and	
  has	
  led	
  to	
  other	
  major	
  collabora3ve	
  
research	
  ini3a3ves	
  	
  
•  Alzheimers	
  Disease	
  Neuro-­‐Imaging	
  Ini3a3ve	
  (ADNI)	
  
•  Genome-­‐Wide	
  Associa3on	
  Study	
  (GWAS)	
  
•  Alzheimers	
  Disease	
  Coopera3ve	
  Study	
  (ADCS)	
  	
  
•  Dominantly	
  Inherited	
  Alzheimer	
  Network	
  (DIAN)	
  	
  
•  Interna3onal	
  collabora3ve	
  ini3a3ve	
  with	
  Worldwide	
  
ADNI	
  
Research	
  Process	
  to	
  Date	
  
•  Conducted	
  14	
  interviews	
  with	
  a	
  representa3ve	
  cross-­‐sec3on	
  of	
  
key	
  par3cipants	
  in	
  the	
  UDS	
  project	
  including	
  ADC	
  Center	
  
Directors,	
  Na3onal	
  Ins3tute	
  of	
  Aging	
  (NIA)	
  ADC	
  Program	
  Director,	
  
NACC	
  Director,	
  Clinical	
  Core	
  Directors,	
  and	
  Data	
  Core	
  Directors	
  
•  Determined	
  that	
  the	
  UDS	
  project	
  is	
  D1	
  in	
  the	
  R&D	
  con3nuum,	
  
Exploratory	
  Development	
  work	
  –	
  “They	
  know	
  what;	
  but	
  they	
  
didn’t	
  know	
  how	
  to	
  achieve	
  it.”	
  
•  Iden3fied	
  key	
  delibera3ons	
  in	
  the	
  ini3al	
  development,	
  ongoing	
  
data	
  collec3on/submission/quality	
  control,	
  and	
  revision	
  of	
  the	
  
Uniform	
  Data	
  Set	
  including	
  …	
  
•  Iden3fying	
  and	
  choosing	
  the	
  “best	
  fit”	
  data	
  collec3on	
  methods,	
  diagnos3c	
  
protocols	
  and	
  instruments,	
  variables	
  for	
  the	
  UDS	
  
•  Achieving	
  agreement	
  on	
  the	
  UDS	
  across	
  the	
  29	
  ADCs	
  	
  
•  Ensuring	
  adherence	
  with	
  UDS	
  protocols,	
  data	
  quality,	
  and	
  3meliness	
  of	
  data	
  
submission	
  at	
  all	
  29	
  centers	
  
•  Revising	
  assessment	
  instruments	
  and	
  protocols	
  in	
  the	
  UDS	
  and	
  achieving	
  
agreement	
  on	
  the	
  new	
  instruments	
  
Factors	
  that	
  Contributed	
  to	
  
Delibera3on	
  Effec3veness	
  	
  
•  Delibera3on	
  processes	
  itera3vely	
  evolved	
  within	
  the	
  
informal	
  network	
  and	
  the	
  formal	
  structure,	
  the	
  NACC	
  
•  Face-­‐to-­‐face	
  forums	
  twice	
  a	
  year	
  have	
  enabled	
  the	
  ICT-­‐
enabled	
  (informa3on	
  and	
  communica3on	
  technologies)	
  
forums	
  and	
  delibera3ons	
  to	
  be	
  more	
  effec3ve	
  and	
  efficient	
  
•  Relied	
  on	
  high	
  levels	
  of	
  input	
  and	
  par3cipa3on	
  –	
  directly	
  on	
  
commitees	
  and	
  sub-­‐commitees	
  and	
  via	
  surveys,	
  bulle3n	
  
boards,	
  direct	
  feedback	
  to	
  Commitee	
  Chair	
  and	
  Members	
  –	
  
to	
  build	
  agreement	
  on	
  the	
  UDS	
  
•  Rou3ne	
  delibera3ons	
  (3mely	
  data	
  submission	
  and	
  data	
  
quality	
  are	
  predominantly	
  ICT-­‐enabled	
  
Contextual	
  Factors	
  that	
  Contributed	
  to	
  
Delibera3on	
  Effec3veness	
  	
  
•  Highly	
  effec3ve	
  and	
  highly	
  collabora3ve	
  virtual	
  socio-­‐technical	
  
eco-­‐sytem	
  has	
  evolved	
  itera3vely	
  in	
  large	
  part	
  because	
  …	
  
•  Leaders	
  in	
  the	
  Alzheimers	
  research	
  community	
  (from	
  the	
  
ADCs	
  and	
  NIA)	
  with	
  considerable	
  source	
  credibility	
  (trusted	
  
and	
  respected,	
  necessary	
  exper3se)	
  who	
  were	
  commited	
  to	
  
the	
  success	
  of	
  the	
  network	
  and	
  a	
  transcendent	
  purpose	
  –	
  i.e.,	
  	
  
addressing	
  Alzheimers	
  disease	
  
•  NACC	
  has	
  provided	
  the	
  infrastructure	
  for	
  effec3ve	
  and	
  
efficient	
  delibera3ons	
  within	
  this	
  virtual	
  STS	
  and	
  serves	
  the	
  
func3ons	
  of	
  a	
  referent	
  organiza3on	
  (Trist,	
  1983)	
  –	
  
coordina3on,	
  apprecia3on	
  of	
  emergent	
  issues,	
  and	
  
infrastructure	
  support	
  
•  Dense	
  network	
  of	
  rela3onships	
  among	
  par3cipants	
  in	
  the	
  
network	
  has	
  also	
  strengthened	
  collabora3on	
  
CALTECH	
  (California	
  Ins;tute	
  of	
  Technology)	
  	
  
&	
  	
  
D.A.R.P.A.	
  (Defense	
  Advanced	
  Research	
  Projects	
  Agency)	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  
‘ORCHID’	
  PROGRAM	
  	
  of	
  Fundamental	
  Research	
  -­‐	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  
Op;cal	
  Radia;on	
  Cooling	
  &	
  Hea;ng	
  in	
  Integrated	
  Devices	
  
Theore3cal	
  &	
  Experimental	
  “Opto-­‐Mechanics”	
  	
  
Research	
  within	
  a	
  Virtual	
  Organiza3on	
  
-­‐2	
  project	
  phases,	
  June	
  2010-­‐12	
  &	
  2012-­‐14:	
  	
  
VOSS	
  study	
  of	
  Phase	
  One-­‐-­‐Exploratory	
  
-­‐Tightly-­‐Linked	
  Collabora;on	
  for	
  Design	
  of	
  Experiments	
  &	
  Device	
  Fabrica;on	
  among	
  
Laboratories	
  	
  
using	
  3	
  Technology	
  plajorms	
  in	
  USA	
  &	
  Europe	
  
-­‐ At-­‐distance	
  Theore;cal	
  scien;fic	
  Study	
  &	
  Input	
  to	
  work	
  of	
  the	
  Experimental	
  groups	
  
-­‐ Major	
  CHALLENGE:	
  	
  
Crea3ve	
  Research	
  Design	
  &	
  Knowledge	
  Genera3on	
  	
  
in	
  a	
  complex	
  Virtual	
  se`ng	
  
-­‐2	
  project	
  phases,	
  June	
  2010-­‐12	
  &	
  2012-­‐14:	
  	
  
VOSS	
  study	
  of	
  Phase	
  One-­‐-­‐Exploratory	
  
-­‐Tightly-­‐Linked	
  Collabora;on	
  for	
  Design	
  of	
  Experiments	
  &	
  Device	
  Fabrica;on	
  among	
  
Laboratories	
  	
  
using	
  3	
  Technology	
  plajorms	
  in	
  USA	
  &	
  Europe	
  
-­‐ At-­‐distance	
  Theore;cal	
  scien;fic	
  Study	
  &	
  Input	
  to	
  work	
  of	
  the	
  Experimental	
  groups	
  
-­‐ Major	
  CHALLENGE:	
  	
  
Crea3ve	
  Research	
  Design	
  &	
  Knowledge	
  Genera3on	
  	
  
in	
  a	
  complex	
  Virtual	
  se`ng	
  
Orchid	
  Project	
  Network	
  
Core	
  Experimental	
  Groups	
  at	
  CALTECH	
  Physics	
  &	
  Applied	
  Physics	
  Depts.	
  
Quantum	
  Op;cs	
  Group	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  
Physics	
  -­‐	
  Caltech	
  
Micro	
  &	
  Nano-­‐Photonics	
  
Research	
  Group	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  
Applied	
  Physics	
  -­‐	
  Caltech	
  
Meso-­‐Op;cs	
  Research	
  Group	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  
Applied	
  Physics	
  -­‐	
  Caltech	
  
Quantum	
  Op;cs	
  Group	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  
Physics	
  -­‐	
  Caltech	
  
Micro	
  &	
  Nano-­‐Photonics	
  
Research	
  Group	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  
Applied	
  Physics	
  -­‐	
  Caltech	
  
Meso-­‐Op;cs	
  Research	
  Group	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  
Applied	
  Physics	
  -­‐	
  Caltech	
  
Photonics	
  &	
  Quantum	
  
Measurement	
  Laboratory	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  
Federal	
  Inst.of	
  Technology	
  
Lausanne,	
  Switzerland	
  
Quantum	
  Op;cs	
  &	
  Nanophysics	
  
Group	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  Univ.	
  of	
  Vienna	
  
-­‐	
  Austria	
  
Orchid	
  Project	
  Network	
  
Data-­‐Sharing	
  &	
  Collabora3on	
  between	
  Caltech	
  &	
  EUROPEAN	
  Laboratories	
  
Quantum	
  Op;cs	
  Group	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  
Physics	
  -­‐	
  Caltech	
  
Micro	
  &	
  Nano-­‐Photonics	
  
Research	
  Group	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  
Applied	
  Physics	
  -­‐	
  Caltech	
  
Meso-­‐Op;cs	
  Research	
  Group	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  
Applied	
  Physics	
  -­‐	
  Caltech	
  
Photonics	
  &	
  Quantum	
  
Measurement	
  Laboratory	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  
Federal	
  Inst.of	
  Technology	
  
Lausanne,	
  Switzerland	
  
Quantum	
  Op;cs	
  &	
  Nanophysics	
  
Group	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  Univ.	
  of	
  Vienna	
  
-­‐	
  Austria	
  
Orchid	
  Project	
  Network	
  
THEORETICAL	
  Physicists	
  Study	
  &	
  Input	
  to	
  the	
  work	
  of	
  the	
  ‘Experimentalists’	
  
Theore;cal	
  	
  
Physics	
  -­‐	
  	
  	
  	
  	
  	
  	
  	
  	
  
McGill	
  Univ.	
  
Canada	
  
Op;cal	
  
Sciences	
  &	
  	
  
Physics	
  -­‐	
  
Univ.Arizona	
  
Quantum	
  Op;cs	
  Group	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  
Physics	
  -­‐	
  Caltech	
  
Micro	
  &	
  Nano-­‐Photonics	
  
Research	
  Group	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  
Applied	
  Physics	
  -­‐	
  Caltech	
  
Meso-­‐Op;cs	
  Research	
  Group	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  
Applied	
  Physics	
  -­‐	
  Caltech	
  
Photonics	
  &	
  Quantum	
  
Measurement	
  Laboratory	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  
Federal	
  Inst.of	
  Technology	
  
Lausanne,	
  Switzerland	
  
Quantum	
  Op;cs	
  &	
  Nanophysics	
  
Group	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  Univ.	
  of	
  Vienna	
  
-­‐	
  Austria	
  
Theore;cal	
  	
  
Physics	
  -­‐	
  	
  	
  	
  	
  	
  	
  	
  	
  
McGill	
  Univ.	
  
Canada	
  
Op;cal	
  
Sciences	
  &	
  	
  
Physics	
  -­‐	
  
Univ.Arizona	
  
Orchid	
  Project	
  Network	
  
European	
  Graduate	
  Students	
  “Embedded”in	
  Caltech	
  Laboratories	
  
VOSS	
  -­‐	
  Preliminary	
  Finding	
  -­‐	
  Orchid	
  Project	
  	
  
-­‐ ‘Embedded	
  Researcher(s)’	
  provide	
  temporary	
  F2F	
  ‘presence’	
  +	
  ‘transla;on’	
  assis;ng	
  at-­‐distance	
  collaborators	
  
	
  to	
  resolve	
  high	
  ambiguity	
  delibera;ons	
  
-­‐NOW,	
  ’Habit’	
  and	
  sufficient	
  Shared	
  Understandings	
  are	
  established	
  for	
  Skype-­‐based	
  collabora;on	
  across	
  groups	
  without	
  
‘embedded’	
  researcher(s)	
  
-­‐Another	
  coincidental	
  forum	
  for	
  F2F	
  delibera;ons	
  -­‐	
  frequent	
  Interna;onal	
  Conferences	
  (>5	
  per	
  year)	
  
-­‐Result:	
  Dynamic	
  Complementary	
  F2F	
  +	
  Technology-­‐mediated	
  Interac3ons	
  in	
  ‘hybrid’	
  Virtual	
  SeHng	
  	
  	
  
(Note:	
  Dixon,	
  K.	
  &	
  Panteli,	
  N.	
  (2010).	
  From	
  Virtual	
  Teams	
  to	
  Virtuality	
  in	
  Teams,	
  Human	
  Rela3ons,	
  63,	
  1177-­‐1197.)	
  	
  
-­‐ ‘Embedded	
  Researcher(s)’	
  provide	
  temporary	
  F2F	
  ‘presence’	
  +	
  ‘transla;on’	
  assis;ng	
  at-­‐
distance	
  collaborators	
  
	
  to	
  resolve	
  high	
  ambiguity	
  delibera;ons	
  
-­‐NOW,	
  ’Habit’	
  and	
  sufficient	
  Shared	
  Understandings	
  are	
  established	
  for	
  Skype-­‐based	
  
collabora;on	
  across	
  groups	
  without	
  ‘embedded’	
  researcher(s)	
  
-­‐Another	
  coincidental	
  forum	
  for	
  F2F	
  delibera;ons	
  -­‐	
  frequent	
  Interna;onal	
  Conferences	
  (>5	
  per	
  
year)	
  
-­‐Result:	
  Dynamic	
  Complementary	
  F2F	
  +	
  Technology-­‐mediated	
  Interac3ons	
  in	
  ‘hybrid’	
  Virtual	
  
SeHng	
  	
  	
  
(Note:	
  Dixon,	
  K.	
  &	
  Panteli,	
  N.	
  (2010).	
  From	
  Virtual	
  Teams	
  to	
  Virtuality	
  in	
  Teams,	
  Human	
  
Rela3ons,	
  63,	
  1177-­‐1197.)	
  

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A Sociotechnical Systems Study of Virtual R&D Organizations

  • 1. A  Sociotechnical  Systems  Study  of   Virtual  R&D  Organiza;ons   Co-Chairs Ronald E. Purser & Ramkrishnan V. Tenkasi Panelists: Doug Austrom Betty Barrett Bert Painter Pamela Posey Discussant: William A. Pasmore Sponsors: ODC, OCIS, TIM Supported by NSF-VOSS award #0943237  
  • 2. Central  Research  Ques;on   How  do  virtual  modes  of  communica3on  influence  the   quality  of  delibera3ons  at  various  stages  of  the  R&D   process?     -­‐  STS  theore3cal  lens   -­‐  Compara3ve  case  study   -­‐  Grounded  theory  building  
  • 3. Session  Overview   •  Introduc3on  and  Framing:                                                                        1:15-­‐1:30   Panel  Presenta3ons   •  Large  Video  Game  Inc                                                                                        1:30-­‐1:40   •  Alzheimer’s  Disease  center                                                                       1:40-­‐1:50   •  CALTECH  Micro  &  Nano-­‐photonics                                            1:50-­‐2:00   •  Summarizing  across  the  cases                                                             2:00-­‐2:15   •  Discussant  comments                                                                                        2:15-­‐2:30   •  Q&  A                                                                                                                                                     2:30-­‐2:45  
  • 4. Central  Research  Ques;on   How  do  virtual  modes  of  communica3on  influence  the   quality  of  delibera3ons  at  various  stages  of  the  R&D   process?     -­‐  STS    framework   -­‐  Delibera3ons   -­‐  Stages  of  the  R&D  
  • 5. Evolu3on  of  Socio-­‐Technical  Systems   STS  v1.0   Rou3ne  work  in  a   single  organiza3on  –   e.g.,  coal  mines,   factories,  oil  refineries   •  Work  groups  with  pooled  iden3ty     •  Unitary  conversion  process   •  Linear  conversion  sequence   STS  v2.0   Non-­‐rou3ne   knowledge  work  in     single  organiza3ons  –   e.g.,  white  collar  office   work,  professional   services  firm,  NPD  and   R&D   •  Individual  performers,  specialized   exper3se   •  Mul3ple,  concurrent  conversion   processes   •  Nonlinear  conversion  flow   STS  v3.0   Virtual,  non-­‐rou3ne   work  –  e.g.,  R&D   consor3a,  complex   supply  chains   •  Individual  performers  and  work  groups   distributed  across  mul3ple  loca3ons   and/or  organiza3ons   •  ICT  enabled   •  Mul3ple,  concurrent  independent  and   interdependent  conversion  processes   •  Nonlinear  conversion  flows   *  
  • 6. Delibera;ons:  Defini;on  and  Elements   Pava,  1983     •  Delibera;ons  are  sense  making  exchanges  in  which   people  engage  with  themselves  or  others  to  reduce  the   uncertainty    of  a  problema9c  issue.    -­‐-­‐i.e.  an  issue   subject  to  two  or  more  interpreta9ons   •  The  salient  elements  of  a  delibera3on  include  the  …     •  Topics  or  problema3c  issues  facing  the  social  en3ty   about  which  people  reflect  and  communicate   •  Forums  in  which  they  occur  which  may  structured,   semi-­‐structured,  or  unstructured  or  ad  hoc   •  Par;cipants  both  those  who  are  currently  involved   and  those  who  ideally  should  be  involved  in  the   delibera3on.  
  • 7. A  Six  Stage  Con;nuum  of  the  R&D   Process    
  • 8. Sampling  of  Virtual  R&D  Projects   across  Sites  and  R&D  Stages   Type of Research Development Program/Project Research Site R1 Pure R2 Applied D1 Exploratory D2 Advanced D3 Start-up D4 Scale- up Large Video Game Inc. X X NIAAlzheimer’s Centers X X X Caltech Micro & Nano-Photonics Research Group X X
  • 9. Large  Video  Game,  Inc.     Case  Study     Major  support  and  funding  for  this  project  has  been  provided  by   the  Na;onal  Science  Founda;on.     NSF  Award  #0943237  
  • 10. LVG  Inc.  Core   Team   Florida   QA  Tes;ng   Southern  USA   Engineering  and  Web   Development   USA   LVG  Inc.   Canada   Artwork  (Philiphines,   India,  China)   Virtual  Organiza;on  for  LVG  Inc.     Game  2012   Product  Development   Systems  Engineering     China   NSF  Award  #0943237  
  • 11. Systems  View  of  Game  Development   NSF  Award  #0943237  
  • 12. Core  Game  Team   NSF  Award  #0943237   QA Art EngineeringProduction Design
  • 13. Org  Structure   NSF  Award  #0943237   Producer & Director Art Director Lead DesignerTechnical Director Engine/System Coders Gameplay Coders Network Coders Hardware Specialists Audio Specialists Rendering Specialists Gameplay Designers SP Level Designers Scripting Specialists Cinematic Specialists MP Level Designers Concept Artists Character Artists Environment Artists 3D Modelers Texture Artists Technical Artists Animators Audio Director Assistant Producer Writers Sound Engineers Music Composer Recording Studio Voice Actors Localization Studio
  • 14. AGILE  -­‐  SCRUM   •  Rapid  prototyping  process  +  mul3ple  itera3ons  to   feature  comple3on   •  Episodic  surveys  of  “POD”  members,  assessing  their   virtual  interac3ons  with  vendors  aler  every  SPRINT   cycle  (3  week  cycles,  13  total  SPRINT  cycles,  we   entered  at  SPRINT  6).     •  AGILE  has  significant  implica3ons  for  virtual   organiza3ons  insofar  as  expecta3ons  may  change   during  the  life  of  a  contract,  during  various  “Sprints”   NSF  Award  #0943237  
  • 15. SCRUM BOARD Feature  to  develop   Tasks  in  queue   Tasks  in  progress   Tasks  complete   Feature  complete   NSF  Award  #0943237  
  • 16. déjà  vu     •  Souder’s  NSF  research  –  “Task-­‐dominant   approach  to  R&D”  (Souder,  1987)   •  “Rugby  vs.  Relay-­‐race”  project  management   •  How  and  to  what  extent  do  various    vendors   synchronize  and  entrain  with  itera3ve  nature   of  AGILE/SCRUM  at  the  host  organiza3on?     NSF  Award  #0943237  
  • 18. Data  Collec3on  to  Date   •  Ini3al  Scoping  Phone  Interviews  with  Various  General  and   Project  Managers  (Spring/Summer  2010)   •  On-­‐site  interviews  (14)  with  “Franchise”  team  (Sept.  2010)   –  (General  Manager,  Project  &  Program  Managers,  Ar3sts,  Solware   Engineers,  Crea3ve  Director,  Audio  Engineers,  Computer  Graphics,   Outsourcing  Managers,  Quality  Assurance)   •  Milestone  telephone  interviews  with  Project  Managers,  Ar3sts,   Engineers  and  Quality  Assurance  (Jan.  2011)   •  Episodic  electronic  surveys  at  the  end  of  each  “Sprint”  cycle,  and   at  the  end  of  “Alpha”  (@  3  weeks,  10/10  –  05/11)   •  Electronic  surveys  of  key  vendors  (May-­‐June  2011)   •  Follow-­‐up  phone  interviews  with  Project  Managers,  Ar3sts,   Engineers  and  Quality  Assurance  (Aug.  2011)   NSF  Award  #0943237  
  • 19. Uniqueness  of  Producing     Art  in  Virtual  Organiza;ons   •  Art  studios  produce  art  assets,  not  games   – Large  knowledge  gap  between  making  art,  and   making  art  that  works  for  games   – Oversea  vendors  –  gap  larger   •  How  is  tacit  knowledge  obtained  in  virtual   exchanges?   – Some  vendors  more  sophis3cated  than  others   •  Ar3s3c  and  aesthe3c  judgment  is  part  of  the  socio-­‐ technical  system   •  Rich,  mul3-­‐media  documenta3on  is  key   NSF  Award  #0943237  
  • 20. Socio-­‐Technical  Systems  of  Virtual  Art   Produc;on:  Emergent  Themes     –  Rou;ne  vs.  Nonrou;ne  Work.  Art  assets  vary  in  terms  of   “Likeness.”  The  more  authen3c  and  life-­‐like  the  art  asset,   the  less  rou3ne,  but  this  actuality  reduces  “ar3s3c   license.”   –  Unit  Opera;ons:  How  to  assign  and  parcel  out  pieces  of   work?  Too  litle  turns  the  vendor  into  a  “monkey,”  too   large  is  overwhelming.   –  Expecta;on  se`ng  is  key  to  joint  op3miza3on   –  Variances  take  the  form  of  revisions/  reitera3ons  and   delays  in  delivery     –  Managing  front-­‐end  delibera;ons  is  key  to  seung  flexible   and  realis3c  contracts   NSF  Award  #0943237  
  • 21. Scoping Vendors Vendor Selection Defining & Estimating Project Work Pre-test & Trial Run Key  Delibera;ons  in  Virtual  Art  Produc;on   Detailed Documentation & Requirements Art Assets Deliveries Initial Testing of Assets Debugging Re-negotiating Project Work Contract Negotiation Critiques Critiques NSF  Award  #0943237  
  • 22. Reducing  Equivocality  in  Art  Delibera;ons   •  Contrary  to  tradi3onal  studies  on  virtual  teams  that  strive  for   3ght  coupling,  ar3s3c  produc3on  relies  more  on  reducing   equivocality  of  front-­‐end  delibera3ons  by  providing  well  defined   documenta3on,  visual  targets,  and  reference  materials   –  “I  write  my  emails  out  properly  (addressing  the  person,  wri3ng  organized  paragraphs,  and   then  using  closing  remarks  with  a  signature).  I  started  no3cing  that  a  lot  of  that  properness   started  to  fade  as  the  sprint  carried  on.  We  are  star3ng  to  make  the  transi3on  into  alpha   and  the  workload  has  been  plenty,  so  I  thought  those  emails  were  a  great  reflec3on  of  it.   (just  something  funny  I  no3ced)”  2/23/11   •  Key  delibera3ons  in  virtual  art  produc3on  involve  gaining  shared   agreement  on    “standardiza3on  of  outputs”  (Mintzberg,  1993;   Ramesh  &  Dennis,  2002)   •  The  use  of  both  “seman3cally  and  aesthe3cally  rich  media”  (e-­‐ mails,  documenta3on,  visual  targets,  screen  shots)   NSF  Award  #0943237  
  • 23. Virtuality  Impacts  the  Nego;a;on  of  Art-­‐Based   Project  Work   •  Ambiguity  in  defining  3me  per  asset   •  Pricing  es3mates  are  olen  inaccurate   •  Cost  effec3veness  is  hard  to  predict     –  “Cost  nego3a3on.  There  was  a  task  that  required  modifying  heads.  It  took  us   30min  to  1hr  to  do  one  head  in-­‐house,  so  I  tasked  them  out  as  4hr  jobs.  The   outsourcers  wanted  anywhere  from  6-­‐16hrs  to  do,  and  one  agreed  to  setle  at   4hrs  per  head  aler  doing  20  of  them.  Some3mes  you  win  with  outsourcing,   some3mes  it  makes  no  sense  to  outsource.”   NSF  Award  #0943237  
  • 24. Management  of  Risk     Virtual  Engineering   •  A  Key  Delibera3on  involves  managing  risk  in   providing  access  to  source  code  packages   –  Key  Variances:  Delays  in  obtaining  approvals,  incomplete   documenta3on,  changing  expecta3ons/func3onality,  mis-­‐ matches  in  preferred  modes  of  communica3ons     •  Our  biggest  challenge  with  Vendor  E  has  been  geung  them  set  up  with  VPN  and  the  appropriate   permissions.  There  is  a  lot  of  red  tape  that  we  are  having  to  go  through  wi3n  our  company  to  get   them  properly  set  up.  It  ul3mately  took  up  to  5  weeks  to  get  them  fully  ready  to  start  work  for  us.   Thus,  the  project  is  behind  schedule  and  we  are  looking  at  the  project  coming  in  3  weeks  late  from   the  original  final  date.  …we  have  had  a  ton  of  email  and  conference  alls  trying  to  figure  out  the  next   steps  in  geung  Egeniq  set  up.   NSF  Award  #0943237  
  • 25. Emerging  Theory  and  Prac;ce  Ques;ons   •  Can  we  observe  and  theorize  how  to  design  “high   performance”  virtual  organiza3ons?   •  Can  non-­‐rou3ne  STS  principles  be  applied  to  virtual   art  produc3on?   •  Can  theories  of  organiza3onal  aesthe3cs  help  to   understand  arts-­‐based  virtual  delibera3ons?   [Aesthe3cs  =  sensory  knowledge  and  felt  meaning   of  objects  and  experiences.]   •  How  does  aesthe3cs  factor  into  virtual  art   delibera3ons  to  create  value  and  performance?     NSF  Award  #0943237  
  • 26. These  Slides  are  Op3onal   NSF  Award  #0943237  
  • 30. LVG  Core  Team   NSF  Award  #0943237  
  • 31. Vendors:  Factors  Impeding  Virtual   Communica3ons   NSF  Award  #0943237  
  • 33. Research  Site  and  Project   • A  virtual  R&D  eco-­‐system  comprised  of  29   NIA-­‐funded  Alzheimers  Disease  Centers   (ADCs)  and  the  Na3onal  Alzheimers   Coordina3ng  Center  Center  (NACC)     • Uniform  Data  Set  
  • 34. Key  Peformance  Outcomes  of  of  this   Alzheimers  Research  Eco-­‐System   Number  of   enrollees*   23,577  subjects   Both  demented  and  non-­‐demented   Number  of   variables   725  variables  using  up  to  18   standardized  forms  at  each   visit     Longitudinal  data  is  collected  by   clinicians,  neuropsychologists,  and   other  ADC  research  personnel  each   visit  -­‐-­‐  ini3al,  annual  follow-­‐up  and   milestones  such  as  death  or  dropout     Number  of   research   projects**   157  research  projects  have   been  approved  to  use  the   NACC  data   •  104  by  researchers  from  the  ADCs   •  27  by  NACC  staff   •  26  by  external  researchers   Number  of   publica;ons   using  NACC   data***   Since  2001  367  publica3ons   •  180  NACC-­‐funded  projects   •  53  by  NACC  staff   •  53  NACC-­‐ADC  collabora3ve  studies   •  72  by  non-­‐NACC  researchers   •  9  from  Indirect  NACC  support   *        As  of  June  2011   **    As  of  August  2011   ***  As  of  January  2011  
  • 35. Alzheimers  Research  Eco-­‐System  and  a   “Culture  of  Collabora3on”   •  Culture  of  collabora3on  among  Alzheimers  researchers   has  extended  and  has  led  to  other  major  collabora3ve   research  ini3a3ves     •  Alzheimers  Disease  Neuro-­‐Imaging  Ini3a3ve  (ADNI)   •  Genome-­‐Wide  Associa3on  Study  (GWAS)   •  Alzheimers  Disease  Coopera3ve  Study  (ADCS)     •  Dominantly  Inherited  Alzheimer  Network  (DIAN)     •  Interna3onal  collabora3ve  ini3a3ve  with  Worldwide   ADNI  
  • 36. Research  Process  to  Date   •  Conducted  14  interviews  with  a  representa3ve  cross-­‐sec3on  of   key  par3cipants  in  the  UDS  project  including  ADC  Center   Directors,  Na3onal  Ins3tute  of  Aging  (NIA)  ADC  Program  Director,   NACC  Director,  Clinical  Core  Directors,  and  Data  Core  Directors   •  Determined  that  the  UDS  project  is  D1  in  the  R&D  con3nuum,   Exploratory  Development  work  –  “They  know  what;  but  they   didn’t  know  how  to  achieve  it.”   •  Iden3fied  key  delibera3ons  in  the  ini3al  development,  ongoing   data  collec3on/submission/quality  control,  and  revision  of  the   Uniform  Data  Set  including  …   •  Iden3fying  and  choosing  the  “best  fit”  data  collec3on  methods,  diagnos3c   protocols  and  instruments,  variables  for  the  UDS   •  Achieving  agreement  on  the  UDS  across  the  29  ADCs     •  Ensuring  adherence  with  UDS  protocols,  data  quality,  and  3meliness  of  data   submission  at  all  29  centers   •  Revising  assessment  instruments  and  protocols  in  the  UDS  and  achieving   agreement  on  the  new  instruments  
  • 37. Factors  that  Contributed  to   Delibera3on  Effec3veness     •  Delibera3on  processes  itera3vely  evolved  within  the   informal  network  and  the  formal  structure,  the  NACC   •  Face-­‐to-­‐face  forums  twice  a  year  have  enabled  the  ICT-­‐ enabled  (informa3on  and  communica3on  technologies)   forums  and  delibera3ons  to  be  more  effec3ve  and  efficient   •  Relied  on  high  levels  of  input  and  par3cipa3on  –  directly  on   commitees  and  sub-­‐commitees  and  via  surveys,  bulle3n   boards,  direct  feedback  to  Commitee  Chair  and  Members  –   to  build  agreement  on  the  UDS   •  Rou3ne  delibera3ons  (3mely  data  submission  and  data   quality  are  predominantly  ICT-­‐enabled  
  • 38. Contextual  Factors  that  Contributed  to   Delibera3on  Effec3veness     •  Highly  effec3ve  and  highly  collabora3ve  virtual  socio-­‐technical   eco-­‐sytem  has  evolved  itera3vely  in  large  part  because  …   •  Leaders  in  the  Alzheimers  research  community  (from  the   ADCs  and  NIA)  with  considerable  source  credibility  (trusted   and  respected,  necessary  exper3se)  who  were  commited  to   the  success  of  the  network  and  a  transcendent  purpose  –  i.e.,     addressing  Alzheimers  disease   •  NACC  has  provided  the  infrastructure  for  effec3ve  and   efficient  delibera3ons  within  this  virtual  STS  and  serves  the   func3ons  of  a  referent  organiza3on  (Trist,  1983)  –   coordina3on,  apprecia3on  of  emergent  issues,  and   infrastructure  support   •  Dense  network  of  rela3onships  among  par3cipants  in  the   network  has  also  strengthened  collabora3on  
  • 39. CALTECH  (California  Ins;tute  of  Technology)     &     D.A.R.P.A.  (Defense  Advanced  Research  Projects  Agency)                       ‘ORCHID’  PROGRAM    of  Fundamental  Research  -­‐                                                                                                                                                                                                           Op;cal  Radia;on  Cooling  &  Hea;ng  in  Integrated  Devices  
  • 40. Theore3cal  &  Experimental  “Opto-­‐Mechanics”     Research  within  a  Virtual  Organiza3on   -­‐2  project  phases,  June  2010-­‐12  &  2012-­‐14:     VOSS  study  of  Phase  One-­‐-­‐Exploratory   -­‐Tightly-­‐Linked  Collabora;on  for  Design  of  Experiments  &  Device  Fabrica;on  among   Laboratories     using  3  Technology  plajorms  in  USA  &  Europe   -­‐ At-­‐distance  Theore;cal  scien;fic  Study  &  Input  to  work  of  the  Experimental  groups   -­‐ Major  CHALLENGE:     Crea3ve  Research  Design  &  Knowledge  Genera3on     in  a  complex  Virtual  se`ng   -­‐2  project  phases,  June  2010-­‐12  &  2012-­‐14:     VOSS  study  of  Phase  One-­‐-­‐Exploratory   -­‐Tightly-­‐Linked  Collabora;on  for  Design  of  Experiments  &  Device  Fabrica;on  among   Laboratories     using  3  Technology  plajorms  in  USA  &  Europe   -­‐ At-­‐distance  Theore;cal  scien;fic  Study  &  Input  to  work  of  the  Experimental  groups   -­‐ Major  CHALLENGE:     Crea3ve  Research  Design  &  Knowledge  Genera3on     in  a  complex  Virtual  se`ng  
  • 41. Orchid  Project  Network   Core  Experimental  Groups  at  CALTECH  Physics  &  Applied  Physics  Depts.   Quantum  Op;cs  Group                                         Physics  -­‐  Caltech   Micro  &  Nano-­‐Photonics   Research  Group                                     Applied  Physics  -­‐  Caltech   Meso-­‐Op;cs  Research  Group                                     Applied  Physics  -­‐  Caltech  
  • 42. Quantum  Op;cs  Group                                         Physics  -­‐  Caltech   Micro  &  Nano-­‐Photonics   Research  Group                                     Applied  Physics  -­‐  Caltech   Meso-­‐Op;cs  Research  Group                                     Applied  Physics  -­‐  Caltech   Photonics  &  Quantum   Measurement  Laboratory                                   Federal  Inst.of  Technology   Lausanne,  Switzerland   Quantum  Op;cs  &  Nanophysics   Group                                                Univ.  of  Vienna   -­‐  Austria   Orchid  Project  Network   Data-­‐Sharing  &  Collabora3on  between  Caltech  &  EUROPEAN  Laboratories  
  • 43. Quantum  Op;cs  Group                                         Physics  -­‐  Caltech   Micro  &  Nano-­‐Photonics   Research  Group                                     Applied  Physics  -­‐  Caltech   Meso-­‐Op;cs  Research  Group                                     Applied  Physics  -­‐  Caltech   Photonics  &  Quantum   Measurement  Laboratory                                   Federal  Inst.of  Technology   Lausanne,  Switzerland   Quantum  Op;cs  &  Nanophysics   Group                                                Univ.  of  Vienna   -­‐  Austria   Orchid  Project  Network   THEORETICAL  Physicists  Study  &  Input  to  the  work  of  the  ‘Experimentalists’   Theore;cal     Physics  -­‐                   McGill  Univ.   Canada   Op;cal   Sciences  &     Physics  -­‐   Univ.Arizona  
  • 44. Quantum  Op;cs  Group                                         Physics  -­‐  Caltech   Micro  &  Nano-­‐Photonics   Research  Group                                     Applied  Physics  -­‐  Caltech   Meso-­‐Op;cs  Research  Group                                     Applied  Physics  -­‐  Caltech   Photonics  &  Quantum   Measurement  Laboratory                                   Federal  Inst.of  Technology   Lausanne,  Switzerland   Quantum  Op;cs  &  Nanophysics   Group                                                Univ.  of  Vienna   -­‐  Austria   Theore;cal     Physics  -­‐                   McGill  Univ.   Canada   Op;cal   Sciences  &     Physics  -­‐   Univ.Arizona   Orchid  Project  Network   European  Graduate  Students  “Embedded”in  Caltech  Laboratories  
  • 45. VOSS  -­‐  Preliminary  Finding  -­‐  Orchid  Project     -­‐ ‘Embedded  Researcher(s)’  provide  temporary  F2F  ‘presence’  +  ‘transla;on’  assis;ng  at-­‐distance  collaborators    to  resolve  high  ambiguity  delibera;ons   -­‐NOW,  ’Habit’  and  sufficient  Shared  Understandings  are  established  for  Skype-­‐based  collabora;on  across  groups  without   ‘embedded’  researcher(s)   -­‐Another  coincidental  forum  for  F2F  delibera;ons  -­‐  frequent  Interna;onal  Conferences  (>5  per  year)   -­‐Result:  Dynamic  Complementary  F2F  +  Technology-­‐mediated  Interac3ons  in  ‘hybrid’  Virtual  SeHng       (Note:  Dixon,  K.  &  Panteli,  N.  (2010).  From  Virtual  Teams  to  Virtuality  in  Teams,  Human  Rela3ons,  63,  1177-­‐1197.)     -­‐ ‘Embedded  Researcher(s)’  provide  temporary  F2F  ‘presence’  +  ‘transla;on’  assis;ng  at-­‐ distance  collaborators    to  resolve  high  ambiguity  delibera;ons   -­‐NOW,  ’Habit’  and  sufficient  Shared  Understandings  are  established  for  Skype-­‐based   collabora;on  across  groups  without  ‘embedded’  researcher(s)   -­‐Another  coincidental  forum  for  F2F  delibera;ons  -­‐  frequent  Interna;onal  Conferences  (>5  per   year)   -­‐Result:  Dynamic  Complementary  F2F  +  Technology-­‐mediated  Interac3ons  in  ‘hybrid’  Virtual   SeHng       (Note:  Dixon,  K.  &  Panteli,  N.  (2010).  From  Virtual  Teams  to  Virtuality  in  Teams,  Human   Rela3ons,  63,  1177-­‐1197.)