- Timeline is used to control the sequencing and timing of graphics in an animation. It displays layers and frames.
- Layers allow organizing and managing content by separating it into transparent sheets. Graphics in higher layers appear above those in lower layers.
- Frames are the basic units that define object behavior/properties over time to create animations. Multiple frames played sequentially create effects.
- Symbols allow reusing graphic objects, reducing file size and faster downloading. Instances are copies of symbols that can differ in properties.
- There are two types of animations: frame-by-frame where each frame is manually edited, and tweened where frames in between keyframes are auto-generated.
- Motion