Olivia Groom evaluated her production process for a magazine on pregnancy, parenting, and child fashion. Through research, she analyzed existing magazines to inform her style choices. She conducted a survey to understand her target audience but found it was mostly males, so she broadened the audience. In planning, Olivia experimented with layouts and covers in InDesign and Photoshop. She refined her photo editing skills which helped make her work look more professional. Olivia created a schedule to manage her time and met deadlines. She selected fonts from Dafont and placed images in InDesign with no issues. Her pre-production work on aesthetics like colors and layouts informed her final production.
The document provides a summary of the evaluation research conducted for a project with the Yorkshire Wildlife Trust (YWT). In the first week, the researcher chose target audiences of Karen, a single mother living in Hull, and Phoebe based on profiles provided by YWT. Research was conducted on websites to understand the demographics and socioeconomic status of Karen. The second week involved planning ideas including magazines for kids and adults focusing on Askham Bog wildlife. Mood boards were created and fact files researched. The production weeks involved creating illustrations, articles, and designing the magazine template layout. Overall, the researcher felt their research was strong and they created a 24-page magazine on time with their illustrations being a strength but some could have been improved
Abbie began their final major project rotation creating initial plans and mind maps for potential nature-themed products including a photography magazine, calendar, and portfolio. They conducted research on existing nature calendars and photography exhibitions to help inform their product designs. Abbie created surveys and interviews to understand audience preferences, finding that older audiences were more interested in their ideas. Throughout the rotation, Abbie experimented with photography, editing techniques, and early product designs. They worked on pre-production tasks like selecting colors, layout designs, and contingency planning while also catching up on missed work from being ill.
The document provides an overview of the progress made over 6 weeks in developing an interior design product. In week 1, the author decided to create an interior design book and focused on researching influences. They were worried about having enough interesting content. In week 2, they researched target audiences and created a survey to inform their content. Planning and pre-production occurred in weeks 3-5, including developing style guides. In week 6, the author created a schedule and made progress on a scale model for the book, while adjusting plans due to COVID-19 restrictions.
This document provides daily reflections from April 13th to May 12th about the progress made on a magazine project. Over the weeks, the writer worked on layouts, took photos, wrote articles and interviews, designed spreads, and finished other elements like the contents page and an advert. They summarized research, described challenges faced and solutions found, and reflected on successes each day. The project involved iterative design, editing, and improvements to create a cohesive magazine.
Harry Taylor began production of his final media project by creating initial plans, including mind maps of ideas and a mood board for inspiration. He narrowed his ideas down to a CD cover with additional promotional elements. In week 1, he felt confident in his developed idea but saw room for improvement. In week 2, he researched existing products and conducted a survey to inform his work. He realized he may need to rely more on interviews for detailed feedback. In week 3, he began experiments in Photoshop to learn new techniques and expand his skills. He recognized the need to integrate multiple techniques. In week 4, he finished experiments and began pre-production, including selecting fonts, colors, and initial layouts. He started production on
This document is a weekly log by Leticia Lopes for her interior design product project. In week 1, she decides her product will be a magazine or book for young adults interested in interior design. She worries about having enough interesting content. In week 2, she researches influences and audiences to develop her ideas. She creates a survey to learn about her target audience. In week 3, she analyzes the survey results but realizes she needs more specific audience research. She will focus on tutorials to create a scale model for the project.
This document provides a weekly summary of the development of a student's final major project creating a feminist fanzine. In week one, the student conducted research on role models Caitlin Moran and the magazine Fem. They realized they need to conduct more research and prioritize tasks. In week two, the student continued researching feminist theories and existing feminist fanzines and magazines. They created a survey to gather audience feedback. In week three, the student identified potential problems and conducted experiments to solve problems, such as practicing with recording equipment for interviews.
This document provides a weekly development diary for a final major project creating a feminist fanzine. In week one, the student focused on researching potential role models like Caitlin Moran and the magazine Fem. They realized they need to conduct more thorough research. In week two, the student continued their research, analyzing existing feminist fanzines and magazines. They created a survey to gather audience feedback. In week three, the student identified potential problems and conducted experiments to solve problems, such as practicing with recording equipment for planned interviews. They reflected on being skilled at problem solving from past projects.
The document provides a summary of the evaluation research conducted for a project with the Yorkshire Wildlife Trust (YWT). In the first week, the researcher chose target audiences of Karen, a single mother living in Hull, and Phoebe based on profiles provided by YWT. Research was conducted on websites to understand the demographics and socioeconomic status of Karen. The second week involved planning ideas including magazines for kids and adults focusing on Askham Bog wildlife. Mood boards were created and fact files researched. The production weeks involved creating illustrations, articles, and designing the magazine template layout. Overall, the researcher felt their research was strong and they created a 24-page magazine on time with their illustrations being a strength but some could have been improved
Abbie began their final major project rotation creating initial plans and mind maps for potential nature-themed products including a photography magazine, calendar, and portfolio. They conducted research on existing nature calendars and photography exhibitions to help inform their product designs. Abbie created surveys and interviews to understand audience preferences, finding that older audiences were more interested in their ideas. Throughout the rotation, Abbie experimented with photography, editing techniques, and early product designs. They worked on pre-production tasks like selecting colors, layout designs, and contingency planning while also catching up on missed work from being ill.
The document provides an overview of the progress made over 6 weeks in developing an interior design product. In week 1, the author decided to create an interior design book and focused on researching influences. They were worried about having enough interesting content. In week 2, they researched target audiences and created a survey to inform their content. Planning and pre-production occurred in weeks 3-5, including developing style guides. In week 6, the author created a schedule and made progress on a scale model for the book, while adjusting plans due to COVID-19 restrictions.
This document provides daily reflections from April 13th to May 12th about the progress made on a magazine project. Over the weeks, the writer worked on layouts, took photos, wrote articles and interviews, designed spreads, and finished other elements like the contents page and an advert. They summarized research, described challenges faced and solutions found, and reflected on successes each day. The project involved iterative design, editing, and improvements to create a cohesive magazine.
Harry Taylor began production of his final media project by creating initial plans, including mind maps of ideas and a mood board for inspiration. He narrowed his ideas down to a CD cover with additional promotional elements. In week 1, he felt confident in his developed idea but saw room for improvement. In week 2, he researched existing products and conducted a survey to inform his work. He realized he may need to rely more on interviews for detailed feedback. In week 3, he began experiments in Photoshop to learn new techniques and expand his skills. He recognized the need to integrate multiple techniques. In week 4, he finished experiments and began pre-production, including selecting fonts, colors, and initial layouts. He started production on
This document is a weekly log by Leticia Lopes for her interior design product project. In week 1, she decides her product will be a magazine or book for young adults interested in interior design. She worries about having enough interesting content. In week 2, she researches influences and audiences to develop her ideas. She creates a survey to learn about her target audience. In week 3, she analyzes the survey results but realizes she needs more specific audience research. She will focus on tutorials to create a scale model for the project.
This document provides a weekly summary of the development of a student's final major project creating a feminist fanzine. In week one, the student conducted research on role models Caitlin Moran and the magazine Fem. They realized they need to conduct more research and prioritize tasks. In week two, the student continued researching feminist theories and existing feminist fanzines and magazines. They created a survey to gather audience feedback. In week three, the student identified potential problems and conducted experiments to solve problems, such as practicing with recording equipment for interviews.
This document provides a weekly development diary for a final major project creating a feminist fanzine. In week one, the student focused on researching potential role models like Caitlin Moran and the magazine Fem. They realized they need to conduct more thorough research. In week two, the student continued their research, analyzing existing feminist fanzines and magazines. They created a survey to gather audience feedback. In week three, the student identified potential problems and conducted experiments to solve problems, such as practicing with recording equipment for planned interviews. They reflected on being skilled at problem solving from past projects.
This document provides a weekly development diary for a final major project creating a feminist fanzine. In week one, the student focused on researching potential role models like Caitlin Moran and the magazine Fem. In week two, the student continued research, analyzing existing feminist fanzines and magazines. Primary research in the form of a survey was also conducted. In week three, the student identified potential problems and experiments to conduct to prepare for production, such as practicing interviews.
This document provides a weekly summary of the development of a student's final major project creating a feminist fanzine. In week one, the student conducted research on role models Caitlin Moran and the magazine Fem. They realized they need to widen their research to 3 topics. In week two, the student continued researching feminist theories and existing feminist fanzines and magazines. They created a survey to gather audience feedback. In week three, the student identified potential problems like software or funding issues and explored solutions through practice with recording equipment and graphics to prepare for production challenges.
This document provides a weekly development diary for a student's final major project creating a feminist fanzine. Over five weeks, the student focused on research, problem solving, experiments, and planning. In week one, the student researched role models and existing fanzines. Week two involved further analyzing existing products and conducting a survey. Week three was spent identifying potential problems and solutions. Experimenting with techniques like photography and graphics occurred in week four. The final week will involve planning interviews and the fanzine format before production begins.
This document provides a weekly development diary for a student's final major project creating a feminist fanzine. Over the course of 7 weeks, the student focuses on research, planning, and experiments to prepare for production of the fanzine. In week 1, the student prioritizes initial context and proposal work and identifies areas for further research. Weeks 2-3 involve in-depth analysis of existing feminist magazines and fanzines as well as beginning audience research. Week 4 consists of production experiments. Weeks 5-6 are dedicated to planning, including pagination, style sheets, interviews, and copy writing. Week 7 focuses on completing final planning tasks, with production to begin the following week.
This document provides a weekly development diary for a student's final major project creating a feminist fanzine. Over the course of 7 weeks, the student focuses on research, planning, and experiments to prepare for production of the fanzine. In week 1, the student prioritizes initial context and proposal work and identifies areas for further research. Weeks 2-3 involve analyzing existing feminist magazines and fanzines, as well as conducting a survey for audience research. Week 4 consists of experiments with different production techniques. Weeks 5-6 are dedicated to planning layout, interviews, and developing ideas for the fanzine's content and design. The final week focuses on completing all planning tasks in preparation for starting production the following
This document summarizes Simran Jabbal's experiments in creating a leaflet and taking photographs for a client's guest house business. Some key points:
1) Simran created a sample leaflet in InDesign to learn the layout and printing process. They printed versions on different edges to determine the best format.
2) Simran took photos of rooms at the client's business using their phone. They analyzed magazine photos for inspiration on angles and lighting.
3) Simran watched a YouTube video and read an article on proper room photo techniques, such as lighting, props, and camera positioning. They practiced these skills taking additional practice photos around college.
The document summarizes Simran Jabbal's production experiments for creating promotional materials for a guest house. It describes experiments such as creating a sample leaflet in InDesign, taking photos of rooms at the guest house with tips learned from online research, and screen printing a design on a t-shirt to use as a mascot. The reflections discuss which elements will be included in the final products, such as the layout, color scheme, use of InDesign and Photoshop, and tips for taking better quality photos. The experiments helped learn skills that will be applied to create the final social media posts, poster, and leaflet promoting the guest house.
The document summarizes the strengths and weaknesses of various communication and evaluation methods used during the development of an advertising project. It discusses mind maps, mood boards, style sheets, layout plans, brainstorming, informal and formal pitches, group idea generation, initial reactions, sketches, and formal proposals. For each method, it provides the method's strengths, weaknesses, and whether the author liked using the method and why. This gives an overview of the various tools and techniques applied during the advertising project development process.
This document provides a weekly summary and reflection of the production process for a final major project creating alternative film posters and a website. In week 1, the student created proposals to plan their ideas. In week 2, they researched existing artists who have made similar work. Week 3 involved audience and production research through surveys and interviews. Week 4 covered problem solving and initial experiments. Week 5 focused on further experiments. Week 6 was dedicated to planning and pre-production work. Week 7 wrapped up the planning with additional layout designs, style sheets, and potential ideas. Week 8 marks the start of production, where the student began working on nature-themed posters and learning new editing software.
Teenagers, specifically males aged 15-24, are the target audience for the proposed "Surreal Clothing" brand. Research found most of the audience to be male, from middle to lower middle class. The clothing aims to appeal to "Emulators" who want to attract others and gain approval. Multiple designs will be created in Photoshop and screen printed on shirts for photography. Feedback will be gathered to evaluate and improve the designs before a schedule of production and evaluation weeks.
The document summarizes the student's work over 5 weeks on their filmmaking project (FMP). In Week 1, they created inspiration and proposal documents, researching directors and themes. In Week 2, they began a research document on existing films and audience research. In Week 3, they conducted primary research through surveys and interviews. In Week 4, they created a problem-solving document identifying potential issues. In Week 5, they tested solutions through practical experiments on color, music, and camera angles. The student reflected on strengths and areas for improvement each week.
For week 5 of his filmmaking project, the student:
1. Completed problem solving experiments testing color tones, music mood, and camera angles to convey themes.
2. Finished his problem solving mind map and notes documenting potential issues and solutions.
3. Tested contrasting color tones to match different themes and changing mood with music, crucial elements for his film.
- The student has been working on improving documents for their filmmaking project during time off from college due to Covid-19, including improving their proposal and planning documents.
- They are trying to access files from their college computer that contain important project work like their film script. Not having these files is a challenge to completing their planning.
- Limited equipment and software at home due to the pandemic restricts the student's ability to do practical filmmaking work, but they are considering alternative tasks like exploring shot ideas on their phone.
1. communication methods mind map alex hiscoeAlex Hiscoe
Here is a potential informal pitch for your game idea:
Hey everyone, I've been working on an idea for a new mobile game and wanted to get your thoughts. It's a puzzle game where players have to navigate a character through different maze-like levels by swiping left, right, up, and down on the screen.
The goal is to guide the character to the exit of each maze without running into any obstacles or enemies along the way. Each level will get progressively more challenging as the mazes get more complex. I'm thinking of including power-ups that can help the player like a temporary shield or extra moves.
In terms of gameplay mechanics, I want it to be simple to pick up and play in
The peer feedback for the art project was mostly positive. Feedback noted that the photos were well-edited and unique in style, and liked how different products had varying styles while still combining photos and graphics. Suggestions for improvement included linking all images together under a common theme or topic, and showing what the art exhibition layout would actually look like with examples of the work. The student agreed more criticism could have helped improvement and agreed their work did not link together enough. They felt showing a mock exhibition layout would be a creative way to demonstrate skills.
The document summarizes a game developer's work over 11 days to research and plan a video game production project. In the first week, the developer researched other game designers, began drafting a proposal, and focused on scheduling. In the second week, the developer analyzed existing games, conducted a survey, and continued production research. Problems were identified and solutions were brainstormed. Experiments with techniques began in the fourth week to address practical challenges. The overall summary covers the progression of research, planning, and preparation over multiple weeks to lay the groundwork for a video game production project.
The student felt they learned more from creating their music magazine compared to their college magazine. For the college magazine, they had less creative control and time due to restrictions. However, they gained experience using design tools. For the music magazine, the student had more freedom and time for in-depth research, planning, and organization. They improved their photo shooting, layout design, and time management skills. Overall, the extra creative control and time allowed the student to produce a higher quality final product for their music magazine.
The document contains weekly production diaries for a final major project creating a streetwear magazine.
In the early weeks, the student focuses on research, including looking at inspiring brands, photographers, and existing streetwear magazines. They create a project proposal and do audience research through an Instagram poll.
Midway, the student continues research and starts problem-solving potential issues like unreliable models or camera problems. They set up a website and experiment with lighting and photo techniques.
In later weeks, the student plans layouts, color schemes, and shoots while acknowledging some aspects may change during production. They begin the production phase with a photo shoot and start on layouts and articles while continuing to reference their planning.
Tom conducted background research on graphic design theories and designers. He created a survey to understand his target audience and started analyzing existing products similar to his ideas. While pleased with the detail of his work, he felt he did not complete as much research as planned. Going forward, he needs to work harder to stay on schedule and conduct more in-depth research on additional existing products, tutorials, costs, and other production elements to fully inform his project planning.
The student researched existing sustainable brands like Nike and Adidas to inform their own brand. They created a survey to understand audience preferences and found most want eco-friendly materials. The student designed a minimalist logo and took product photos on campus and in a studio. Their website uses consistent colors and photos to clearly tell the brand story and appeal to audiences who care about sustainability.
This document provides an evaluation and planning details for a booklet on veganism. It discusses the planning and research conducted, including mock designs, researching vegan topics, and interviewing vegan bloggers. It describes the creation of elements like the front cover, a celebrity fact file, and a vegan cupcake infographic. Some challenges are noted, like the front cover taking longer than expected due to Photoshop issues. Feedback from surveys is discussed, with the front cover being a popular element. Overall, the document reflects on the planning and design process for elements within the booklet.
The document provides an evaluation of Jess Stanton's planning and production process for creating a booklet on veganism. It describes Jess' research and preparation activities, including mockups, layout planning, and primary research through vegan blogger interviews. It also reflects on challenges faced, such as the front cover taking longer than expected to create in Photoshop due to numerous layers. Feedback indicated the front cover and celebrity fact file were effective elements. Overall, the evaluation examines both the process and outcomes of the project to understand what went well and could be improved.
This document provides a weekly development diary for a final major project creating a feminist fanzine. In week one, the student focused on researching potential role models like Caitlin Moran and the magazine Fem. In week two, the student continued research, analyzing existing feminist fanzines and magazines. Primary research in the form of a survey was also conducted. In week three, the student identified potential problems and experiments to conduct to prepare for production, such as practicing interviews.
This document provides a weekly summary of the development of a student's final major project creating a feminist fanzine. In week one, the student conducted research on role models Caitlin Moran and the magazine Fem. They realized they need to widen their research to 3 topics. In week two, the student continued researching feminist theories and existing feminist fanzines and magazines. They created a survey to gather audience feedback. In week three, the student identified potential problems like software or funding issues and explored solutions through practice with recording equipment and graphics to prepare for production challenges.
This document provides a weekly development diary for a student's final major project creating a feminist fanzine. Over five weeks, the student focused on research, problem solving, experiments, and planning. In week one, the student researched role models and existing fanzines. Week two involved further analyzing existing products and conducting a survey. Week three was spent identifying potential problems and solutions. Experimenting with techniques like photography and graphics occurred in week four. The final week will involve planning interviews and the fanzine format before production begins.
This document provides a weekly development diary for a student's final major project creating a feminist fanzine. Over the course of 7 weeks, the student focuses on research, planning, and experiments to prepare for production of the fanzine. In week 1, the student prioritizes initial context and proposal work and identifies areas for further research. Weeks 2-3 involve in-depth analysis of existing feminist magazines and fanzines as well as beginning audience research. Week 4 consists of production experiments. Weeks 5-6 are dedicated to planning, including pagination, style sheets, interviews, and copy writing. Week 7 focuses on completing final planning tasks, with production to begin the following week.
This document provides a weekly development diary for a student's final major project creating a feminist fanzine. Over the course of 7 weeks, the student focuses on research, planning, and experiments to prepare for production of the fanzine. In week 1, the student prioritizes initial context and proposal work and identifies areas for further research. Weeks 2-3 involve analyzing existing feminist magazines and fanzines, as well as conducting a survey for audience research. Week 4 consists of experiments with different production techniques. Weeks 5-6 are dedicated to planning layout, interviews, and developing ideas for the fanzine's content and design. The final week focuses on completing all planning tasks in preparation for starting production the following
This document summarizes Simran Jabbal's experiments in creating a leaflet and taking photographs for a client's guest house business. Some key points:
1) Simran created a sample leaflet in InDesign to learn the layout and printing process. They printed versions on different edges to determine the best format.
2) Simran took photos of rooms at the client's business using their phone. They analyzed magazine photos for inspiration on angles and lighting.
3) Simran watched a YouTube video and read an article on proper room photo techniques, such as lighting, props, and camera positioning. They practiced these skills taking additional practice photos around college.
The document summarizes Simran Jabbal's production experiments for creating promotional materials for a guest house. It describes experiments such as creating a sample leaflet in InDesign, taking photos of rooms at the guest house with tips learned from online research, and screen printing a design on a t-shirt to use as a mascot. The reflections discuss which elements will be included in the final products, such as the layout, color scheme, use of InDesign and Photoshop, and tips for taking better quality photos. The experiments helped learn skills that will be applied to create the final social media posts, poster, and leaflet promoting the guest house.
The document summarizes the strengths and weaknesses of various communication and evaluation methods used during the development of an advertising project. It discusses mind maps, mood boards, style sheets, layout plans, brainstorming, informal and formal pitches, group idea generation, initial reactions, sketches, and formal proposals. For each method, it provides the method's strengths, weaknesses, and whether the author liked using the method and why. This gives an overview of the various tools and techniques applied during the advertising project development process.
This document provides a weekly summary and reflection of the production process for a final major project creating alternative film posters and a website. In week 1, the student created proposals to plan their ideas. In week 2, they researched existing artists who have made similar work. Week 3 involved audience and production research through surveys and interviews. Week 4 covered problem solving and initial experiments. Week 5 focused on further experiments. Week 6 was dedicated to planning and pre-production work. Week 7 wrapped up the planning with additional layout designs, style sheets, and potential ideas. Week 8 marks the start of production, where the student began working on nature-themed posters and learning new editing software.
Teenagers, specifically males aged 15-24, are the target audience for the proposed "Surreal Clothing" brand. Research found most of the audience to be male, from middle to lower middle class. The clothing aims to appeal to "Emulators" who want to attract others and gain approval. Multiple designs will be created in Photoshop and screen printed on shirts for photography. Feedback will be gathered to evaluate and improve the designs before a schedule of production and evaluation weeks.
The document summarizes the student's work over 5 weeks on their filmmaking project (FMP). In Week 1, they created inspiration and proposal documents, researching directors and themes. In Week 2, they began a research document on existing films and audience research. In Week 3, they conducted primary research through surveys and interviews. In Week 4, they created a problem-solving document identifying potential issues. In Week 5, they tested solutions through practical experiments on color, music, and camera angles. The student reflected on strengths and areas for improvement each week.
For week 5 of his filmmaking project, the student:
1. Completed problem solving experiments testing color tones, music mood, and camera angles to convey themes.
2. Finished his problem solving mind map and notes documenting potential issues and solutions.
3. Tested contrasting color tones to match different themes and changing mood with music, crucial elements for his film.
- The student has been working on improving documents for their filmmaking project during time off from college due to Covid-19, including improving their proposal and planning documents.
- They are trying to access files from their college computer that contain important project work like their film script. Not having these files is a challenge to completing their planning.
- Limited equipment and software at home due to the pandemic restricts the student's ability to do practical filmmaking work, but they are considering alternative tasks like exploring shot ideas on their phone.
1. communication methods mind map alex hiscoeAlex Hiscoe
Here is a potential informal pitch for your game idea:
Hey everyone, I've been working on an idea for a new mobile game and wanted to get your thoughts. It's a puzzle game where players have to navigate a character through different maze-like levels by swiping left, right, up, and down on the screen.
The goal is to guide the character to the exit of each maze without running into any obstacles or enemies along the way. Each level will get progressively more challenging as the mazes get more complex. I'm thinking of including power-ups that can help the player like a temporary shield or extra moves.
In terms of gameplay mechanics, I want it to be simple to pick up and play in
The peer feedback for the art project was mostly positive. Feedback noted that the photos were well-edited and unique in style, and liked how different products had varying styles while still combining photos and graphics. Suggestions for improvement included linking all images together under a common theme or topic, and showing what the art exhibition layout would actually look like with examples of the work. The student agreed more criticism could have helped improvement and agreed their work did not link together enough. They felt showing a mock exhibition layout would be a creative way to demonstrate skills.
The document summarizes a game developer's work over 11 days to research and plan a video game production project. In the first week, the developer researched other game designers, began drafting a proposal, and focused on scheduling. In the second week, the developer analyzed existing games, conducted a survey, and continued production research. Problems were identified and solutions were brainstormed. Experiments with techniques began in the fourth week to address practical challenges. The overall summary covers the progression of research, planning, and preparation over multiple weeks to lay the groundwork for a video game production project.
The student felt they learned more from creating their music magazine compared to their college magazine. For the college magazine, they had less creative control and time due to restrictions. However, they gained experience using design tools. For the music magazine, the student had more freedom and time for in-depth research, planning, and organization. They improved their photo shooting, layout design, and time management skills. Overall, the extra creative control and time allowed the student to produce a higher quality final product for their music magazine.
The document contains weekly production diaries for a final major project creating a streetwear magazine.
In the early weeks, the student focuses on research, including looking at inspiring brands, photographers, and existing streetwear magazines. They create a project proposal and do audience research through an Instagram poll.
Midway, the student continues research and starts problem-solving potential issues like unreliable models or camera problems. They set up a website and experiment with lighting and photo techniques.
In later weeks, the student plans layouts, color schemes, and shoots while acknowledging some aspects may change during production. They begin the production phase with a photo shoot and start on layouts and articles while continuing to reference their planning.
Tom conducted background research on graphic design theories and designers. He created a survey to understand his target audience and started analyzing existing products similar to his ideas. While pleased with the detail of his work, he felt he did not complete as much research as planned. Going forward, he needs to work harder to stay on schedule and conduct more in-depth research on additional existing products, tutorials, costs, and other production elements to fully inform his project planning.
The student researched existing sustainable brands like Nike and Adidas to inform their own brand. They created a survey to understand audience preferences and found most want eco-friendly materials. The student designed a minimalist logo and took product photos on campus and in a studio. Their website uses consistent colors and photos to clearly tell the brand story and appeal to audiences who care about sustainability.
This document provides an evaluation and planning details for a booklet on veganism. It discusses the planning and research conducted, including mock designs, researching vegan topics, and interviewing vegan bloggers. It describes the creation of elements like the front cover, a celebrity fact file, and a vegan cupcake infographic. Some challenges are noted, like the front cover taking longer than expected due to Photoshop issues. Feedback from surveys is discussed, with the front cover being a popular element. Overall, the document reflects on the planning and design process for elements within the booklet.
The document provides an evaluation of Jess Stanton's planning and production process for creating a booklet on veganism. It describes Jess' research and preparation activities, including mockups, layout planning, and primary research through vegan blogger interviews. It also reflects on challenges faced, such as the front cover taking longer than expected to create in Photoshop due to numerous layers. Feedback indicated the front cover and celebrity fact file were effective elements. Overall, the evaluation examines both the process and outcomes of the project to understand what went well and could be improved.
Natasha Sanderson received feedback on her magazine production project. Peer reviewers liked the professional style and aesthetic of the magazine, with a nice look and clear theme. Suggested improvements included adding a back cover to complete the project, fixing inconsistent font sizes on the contents page, and making outfit prices more realistic. Reviewers also noted the front cover looked professional and captured conventions well. One reviewer suggested adding pull quotes from articles on photo pages to grab readers' attention. Overall, the project was well received but could have been improved with a back cover and minor edits.
Ellie Dawson created a booklet to promote Veganism. In reviewing her work, she found that the overall booklet turned out better than expected. While the theme was generally consistent, she realized some elements could have been more cohesive, such as using the same wooden background texture throughout. Feedback from surveys and peers confirmed some areas for improvement and also indicated that the front cover and "Accidentally Vegan" infographic were very effective. Ellie demonstrated strong planning skills and time management. The project helped develop her technical and creative abilities in Photoshop and InDesign.
After completing their preliminary school magazine task, the author learned several important lessons that improved their second magazine product. For their music magazine, the author created a detailed plan, researched professional magazines for inspiration, improved their photography skills, and implemented helpful feedback from teachers and peers. As a result, their music magazine had a well-thought out layout, strict color scheme, and overall polished, professional appearance compared to their initial rushed school magazine. A survey of 14 respondents confirmed that the music magazine was more attractive and preferred over the school magazine due to its organization and execution.
Beth Geldard planned and created a vegan booklet. In the planning process, she conducted secondary research to determine topics to include. She created surveys that showed younger audiences knew little about veganism. She decided to include a factfile on vegan celebrities to attract younger readers. During production, she scheduled her work, received feedback, and made improvements. For example, she reworked a page on the rise of veganism by adding pull quotes and images. Her final booklet aimed to educate audiences aged 16-30 on veganism and related topics through engaging design and celebrity topics.
The document provides a self-evaluation by Amelia Browne of a booklet and infographics created for Veganuary. Amelia believes her finished work reflects her initial intentions, with some differences due to adaptations made during the production process. She feels the style is consistent with her mood board and branding research. While content matched audience interests from her research, she identifies some areas for improvement, including flow of her multi-page article. Overall, Amelia learned new skills in InDesign and Photoshop and improved existing editing abilities through this project.
1) For the preliminary task, the author created a basic college magazine cover in Photoshop without fully understanding magazine design or photo editing.
2) To improve for the final product, the author extensively researched magazines, conducted surveys, practiced Photoshop skills, and planned magazine content and designs.
3) The final music magazine cover showed greatly improved photo quality, design, and understanding of the magazine industry compared to the preliminary task. The author learned about planning, audience research, and photo techniques.
The student completed a passion project researching natural beauty products and ingredients. She chose to focus on lip balm, hand scrub, and body scrub. Through research and planning, she learned about beneficial and harmful ingredients. She documented her findings in a research book. Though her lip scrub failed, she successfully created the other products using ingredients she researched. Overall, she gained knowledge about healthy skin ingredients that will help her in life.
Alice created a vegan informational booklet. She did initial planning including creating a mood board and production log. While most of her planning was followed, she ended up adding an extra page on vegan alternatives. Alice reviewed her work in progress, making changes based on feedback to make pages more interesting. Her intentions were mostly realized despite some changes. She managed her time well but could have planned page lengths better. Overall, the content was informative and persuasive for the target audience of young women. Areas for improvement include the front and back covers.
The document provides an evaluation of Jessica Crosland's fashion magazine, two-page spread, and website project. It summarizes her research process, planning, time management, technical qualities of her outcomes compared to existing products, aesthetic qualities, audience appeal based on her survey results, and peer feedback. The main feedback was that the website background could have been more artistic rather than a solid color, and Jessica agrees this could have been improved to better engage her target audience.
The document summarizes the results of a survey about knife crime and the effectiveness of products created for a school assignment on the topic. Most respondents felt knife crime was linked to gangs and more common in urban areas. The products were rated positively and successfully delivered the intended message without being upsetting. The author is pleased with the results and insights gained about their audience.
The document summarizes the results of a survey about knife crime and the effectiveness of products created for a school assignment on the topic. Most respondents felt knife crime was linked to gangs and more common in urban areas. The products were rated positively with no issues found. The author is pleased with the results and insights gained about their audience. Feedback helped the author understand strengths like character relatability, but also areas for improvement like correcting spelling mistakes. Overall, the author felt they successfully created an original campaign and learned valuable new skills through completing the assignment.
This document outlines a proposal for a fashion magazine targeted towards young mothers. The intended audience is mothers in their 20s-30s who are new to parenting and seeking advice. The magazine will provide outfit ideas and tips for dressing children of different ages and for various occasions. It will also offer skin care advice for mothers.
The concept is to create a portfolio of photographs showing children enjoying activities while dressed comfortably. Research will involve taking photos of cousins modeling outfits. The magazine will be designed using InDesign and include the photos, articles on bonding with children through dressing them, and recommendations for retailers. Progress will be evaluated through screenshots documenting the design process and a final self-reflection on strengths, weaknesses, and improvements made.
Toni Gibson created initial plans for a fashion magazine final major project, including mind maps of three potential ideas focused on photography and fashion. She chose to base the magazine on seasons and created mood boards for each theme. In weeks 2-3, Toni analyzed survey responses, looked at existing products, and conducted Photoshop experiments to learn new skills. She refined her plans based on understanding her target audience better. In weeks 4-8, Toni gathered resources, took photos, and began production of the magazine cover, contents page, and other elements in Photoshop. In weeks 8-9, she evaluated her process, time management, technical skills learned, and areas for potential improvement.
Jack Hurst conducted research on existing clothing brands to inform the planning and production of his own brand. He analyzed websites, photos, products, and advertisements to develop ideas. Audience research provided insights into target demographics and pricing. Planning included a production schedule, designs, website structure, photos, and safety protocols. Time was managed well, allowing extra work like posters to be completed ahead of deadlines. Overall, thorough research and planning supported effective time management and successful completion of the production project.
Olivia began her production process by hand drawing images for the skincare magazine cover and double page spread (DPS). She enjoyed drawing the images to portray the products. After scanning, the quality of the hand drawings was good. Olivia then cut out the individual drawings in Photoshop and added transparent backgrounds. For the DPS, she placed the images on a light green background in InDesign in a collage-like format to make it bold and appealing. This took time to arrange but created an ongoing theme. Olivia found the covers easiest, simply applying layers in Photoshop with background images and taglines around the main photos.
Hannah evaluated her research and planning process for her magazine production project. She identified some strengths, such as thorough initial plans that guided her final product. However, she also noted weaknesses in her research questionnaire and lack of additional existing product research at the start. For planning, her style sheets and contingency planning were strengths, but flat plans did not match her final layouts. Overall, Hannah felt her planning helped guide her successful production, though some aspects like experiments could have been improved with more time.
Hannah evaluated the strengths and weaknesses of her research process for developing a lifestyle magazine. She analyzed existing magazines to influence her design but found her research could have been improved by examining magazines more similar to her concept. A questionnaire received negative responses that did not reflect her target audience. Profiles of comparable magazines helped define her audience and pricing. Interviews provided useful feedback incorporated into her product. Overall, her initial plans and proposal successfully guided her process, but her research design, namely the questionnaire, could have been improved with a more tailored audience.
The student created a magazine targeting younger children ages 7-15. They used bright colors, many images, and photos of young pop stars to attract this audience. The student researched other magazines like "We Love Pop" for inspiration on layout, colors, and content. They learned Photoshop skills like editing photos, spot healing, and using tools. The student would feel confident using these skills again and has improved since their preliminary task.
Olivia created a 5-minute video presentation using the InShot app to summarize her final project. The video included slides showing her initial ideas, research process, and details about the production. She provided a voiceover to explain each slide in detail. Olivia felt this was a better way to present than speaking live, as it allowed her to provide more information. She uploaded the presentation to YouTube in two parts and linked to it from her website, so anyone visiting the site could view her full project presentation. The slides covered her page planning, story writing, color schemes, fonts, and pre-production work. In her voiceover, Olivia discussed this process and her strengths and weaknesses. She also highlighted her favorite pages and
The student researched existing fanzines to inform their own fanzine creation. They found that most fanzines include a contents page to outline topics. Fanzines utilize photographs and drawings to make the information fun and engaging. Text varies in style and size. Subjects range from personal experiences to facts about a topic. The student realized fanzines allow creativity and flexibility unlike magazines. They want to create a personal fanzine that shares their interests through text, drawings, and photographs. Initial ideas included showcasing their artwork, family architecture business, or fashion and makeup interests. Conducting interviews was also considered.
The document discusses three existing fanzines that focus on fashion revolution, coffee, and surfing respectively. The fashion fanzine contains personal articles with a friendly tone and uses facts and direct address to discuss its topic. The coffee fanzine depicts coffee as an art through bold photography and creative fonts/layouts. The surfing fanzine authentically captures the passion for surfing through large, high-quality photos and impactful quotes about the importance of surfing in people's lives. The document also outlines three initial ideas for the author's own fanzine on their artwork, family architecture business, or makeup/fashion.
- The document outlines various challenges and tasks involved in planning and producing an illustrated children's book for a final major project (FMP), including practicing illustration skills, researching equipment and printing options, creating a storage plan, using software, keeping a weekly reflective journal, and backing up work.
- Specific tasks mentioned are practicing consistent character sketches from different angles, researching existing characters for inspiration, using software like Photoshop, deciding on page size and layout, writing the story before illustrating, and planning storage on computers and in the cloud.
- Maintaining a weekly reflective journal is emphasized to have content for evaluating progress throughout the long project.
The document discusses Dr. Seuss' book "The Cat in the Hat" and its context. It explains that Geisel created the Cat in the Hat in response to a debate about early childhood literacy in the US. He was asked to write an entertaining primer by William Spaulding. The book was a critical and commercial success, praised for being an exciting alternative to traditional primers. It sold over a million copies within three years and was listed as one of the best-selling children's books of all time.
Theodor Geisel, better known as Dr. Seuss, was an American author and illustrator who is best known for writing children's books. Some of his most popular books include The Cat in the Hat, Green Eggs and Ham, and How the Grinch Stole Christmas. His books often used imaginative illustrations and whimsical rhyming language. Many of his books were later adapted into films. Dr. Seuss wrote most of his books using anapestic tetrameter, which gave his stories a rhythmic quality that made them fun for children to read. His unique style helped popularize reading for children and he sold over 600 million copies worldwide.
This document summarizes the research and planning process for an FMP (Final Major Project) children's book. Key points:
- The illustrator was inspired by Julia Donaldson and Dr. Seuss in their use of color and style. Research helped the illustrator choose a more modern style over traditional themes.
- Planning included story writing, illustrations, page layouts, fonts, and color schemes. Full backgrounds and some smaller illustrations were planned.
- The concept was creating a book for ages 3-5 about a dachshund named Ottie who runs away on her birthday and visits unrealistic places inspired by the illustrator's dog.
- Production began with writing the story over 12-
Olivia created a children's book for her FMP that focused on her dog Ottie going on adventures for her first birthday. She did extensive research on illustrators like Julia Donaldson and Oliver Jeffers to inspire her style and storytelling techniques. Her book uses bright colors and focuses on unrealistic scenarios to engage young readers. Olivia planned her book thoroughly, writing the story first before illustrating each page. She received positive feedback and worked on varying Ottie's poses more based on suggestions. Overall, Olivia's book showed her graphic skills and was a personal project that allowed her to challenge herself artistically.
The document discusses research related to an FMP task on selecting, editing, and responding to relevant research materials. It provides context on Dr. Seuss' book The Cat in the Hat, including that it was written in response to a debate about literacy and as an alternative to traditional primers. It was an immediate success. The document also discusses Oliver Jeffers' use of illustrations, fonts, and color to convey meaning and develop visual literacy in children's books. Julia Donaldson is discussed as a popular children's author known for The Gruffalo, and how her work involves animal characters and detailed illustrations. Market research found The Gruffalo to be the most popular children's book according to a parent survey.
Task four fmp planning and production primer(2)Olivia Groom
The document outlines plans for writing and illustrating a children's storybook about a dog's outings. It discusses writing the story first before creating illustrations to match each page. The author plans to have about 10 pages with 2 sentences per page, possibly including rhymes. Illustrations will focus on detailed backgrounds and be created in Photoshop. The story and illustrations will go through drafts and the author will log the creative process for evaluation. A variety of page styles and bright colors will be used.
This document contains production diary entries from Olivia Groom for her filmmaking project. The diary entries likely document the production process and any notable events or issues that arise during filming. Overall, the diary entries serve to keep a record of the film production from Olivia Groom's perspective.
This document contains production diary entries from Olivia Groom for her filmmaking project. The diary entries likely document the various stages of pre-production, production, and post-production for Olivia Groom's film. The diary entries will help Olivia track her progress and process on her filmmaking project.
This document outlines the production process for a product across 10 pages, beginning with initial setup on page 1 and concluding with final packaging and shipping details on the back cover. Key steps included initial materials and equipment preparation on early pages, followed by production, packaging, and preparation for shipping on later pages.
Olivia Groom has experience as a marketing assistant and social media manager. She graduated from the University of Michigan in 2020 with a bachelor's degree in communications. Her portfolio highlights her skills in social media marketing, content creation, graphic design, and project management.
Olivia Groom has experience as a marketing assistant and social media manager. She graduated from the University of Michigan in 2020 with a bachelor's degree in communications. Her portfolio highlights her skills in social media marketing, content creation, graphic design, and project management.
Task four fmp planning and production primer(2)Olivia Groom
The document provides guidance for Task 4 of an FMP planning and production project, outlining key areas to address in pre-production including developing a script, scheduling, budgeting, identifying locations, crew, and equipment needs, creating storyboards and layout plans, and documenting the planning and production process through meeting minutes, drafts, and a rushes log. Effective pre-planning is emphasized as essential to the success of any production. Students are advised to demonstrate their ability to plan, organize, and produce their project within the required timeframe to varying levels of quality.
Task four fmp planning and production primer(2)Olivia Groom
- The document outlines plans for writing a story, creating illustrations, and producing a children's book. It includes details on writing the story first before illustrations to connect the artwork to the text accurately. Plans are to create 10-15 pages with colorful, detailed backgrounds focusing on different locations the character visits. Equipment, color schemes, fonts, and keeping a progress log are also addressed. The overall goal is to effectively plan all aspects of pre-production for a successful book production.
Task four fmp planning and production primer(2)Olivia Groom
This document outlines the author's plans for their FMP production which involves creating a children's picture book. They plan to first write the story and then illustrate each page to match. They will spend time on detailed backgrounds and use vibrant colors. The author also outlines their equipment needs, character design, font choices, and keeping a progress log for evaluation. They provide examples of their pre-production work researching space illustrations.
The document provides information about Dr. Seuss and some of his most famous children's books. It discusses his unique illustration style, use of anapestic tetrameter in his writing, and how some of his books like The Cat in the Hat and Green Eggs and Ham became classics. Green Eggs and Ham is highlighted as an example of a book Dr. Seuss wrote as a dare using a limited vocabulary, and which teaches children not to judge something before trying it. Overall the document summarizes key aspects of Dr. Seuss' works and writing style through analyzing some of his most popular books.
The document outlines various potential problems and challenges the student may face in their final major project (FMP) related to illustration and planning a children's book. This includes practicing illustration techniques to develop a consistent style, researching existing characters for inspiration, managing storage and backing up of work, obtaining necessary software, and planning how to present the finished work professionally. The student describes strategies for addressing each issue, such as allocating time for practice, creating dedicated storage folders, purchasing additional software for home use, and researching printing options. Maintaining a weekly reflective journal is also mentioned as a way to document progress and lessons learned throughout the project.
A tale of scale & speed: How the US Navy is enabling software delivery from l...sonjaschweigert1
Rapid and secure feature delivery is a goal across every application team and every branch of the DoD. The Navy’s DevSecOps platform, Party Barge, has achieved:
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See how organizational priorities and strategic approaches to data security and privacy are evolving around the globe.
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Generative AI Deep Dive: Advancing from Proof of Concept to ProductionAggregage
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Unlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdfMalak Abu Hammad
Discover how MongoDB Atlas and vector search technology can revolutionize your application's search capabilities. This comprehensive presentation covers:
* What is Vector Search?
* Importance and benefits of vector search
* Practical use cases across various industries
* Step-by-step implementation guide
* Live demos with code snippets
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Welcome to UiPath Test Automation using UiPath Test Suite series part 6. In this session, we will cover Test Automation with generative AI and Open AI.
UiPath Test Automation with generative AI and Open AI webinar offers an in-depth exploration of leveraging cutting-edge technologies for test automation within the UiPath platform. Attendees will delve into the integration of generative AI, a test automation solution, with Open AI advanced natural language processing capabilities.
Throughout the session, participants will discover how this synergy empowers testers to automate repetitive tasks, enhance testing accuracy, and expedite the software testing life cycle. Topics covered include the seamless integration process, practical use cases, and the benefits of harnessing AI-driven automation for UiPath testing initiatives. By attending this webinar, testers, and automation professionals can gain valuable insights into harnessing the power of AI to optimize their test automation workflows within the UiPath ecosystem, ultimately driving efficiency and quality in software development processes.
What will you get from this session?
1. Insights into integrating generative AI.
2. Understanding how this integration enhances test automation within the UiPath platform
3. Practical demonstrations
4. Exploration of real-world use cases illustrating the benefits of AI-driven test automation for UiPath
Topics covered:
What is generative AI
Test Automation with generative AI and Open AI.
UiPath integration with generative AI
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
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Communications Mining Series - Zero to Hero - Session 1DianaGray10
This session provides introduction to UiPath Communication Mining, importance and platform overview. You will acquire a good understand of the phases in Communication Mining as we go over the platform with you. Topics covered:
• Communication Mining Overview
• Why is it important?
• How can it help today’s business and the benefits
• Phases in Communication Mining
• Demo on Platform overview
• Q/A
3. Research
• To start my project, I began with doing a lot of research which really
helped me improve my production as I had a clear idea of what to
do. I started with collecting existing products, and annotating them,
discussing the colours, fonts, styles and layouts. I began with
collecting images of existing child fashion magazines. With this I
noticed the use of gender neutral colours and the minimalism and
purity, which represents children on a whole. The magazine makes
the models seem happy and care free, which is a good way of
portraying children instead of it feeling forced, this was the main
thing I liked and wanted to use in my production especially. The
colours were very pastel themed, such as baby pinks and beige. The
fonts were delicate which symbolised femininity and mothering. I
did a lot of detail on the background of the magazine as it was in a
studio, however I knew I wanted to do my photographs outside to
represent nature and children playing without being stuck in a
studio; this was my first initial thought that I want to make my
photographs as natural and care free as possible, so the audience
would want there children to look happy and confident in what
they're wearing. I then did some research on an existing pregnancy
magazines, with babies as the front cover, as well as some skincare
magazines also for pregnancy. The main part of my research was
realising how to portray a young child appropriately, and this
magazine really inspired me and I wanted to create something
similar with the same use of colours, fonts and layout. When it
came to m production, I chose a similar theme for my cover to this. I
wanted to have a big image of the child conveying innocence, with
colours such as green, white and baby pink to give off connotations
of new birth, maternal instincts and love. I found researching
existing products definitely helped me with having an over all idea
on what I want I was set out to do, and therefore I had less
weakness' when doing my production.
4. I looked at an article on skincare during pregnancy,
which was extremely useful as I wanted to create
something in my production very similar to this. It gave
me a strong idea on what I need to involve, and made
me realize it is an article women would want to read. I
focused on the photographs used and the colors that
you link to skincare, as well as what to write about in
the article. It was after doing my research on this
skincare article I realized I definitely want to include one
in my production. I analyzed the language especially, as I
wanted my article to be endearing and persuade the
audience to buy the products. The layout was
something I also looked towards as I didn’t have a lot of
experience with making double page spreads and I
wanted it to look as professional as possible, I realized
after I analyzed this existing product that when it comes
to my article I will need to se guidelines on in design if I
want it to look this professional and in place. It was
after I research this article I knew I wanted to have a
layout in which the image is across the top of the page,
with a few little images then the text all together going
down wards. The colours used such as bright orange,
green, white and pink sent me on this path to using
them for my production, bright natural colours that link
to the products used within skin care. I definitely found
this article extremely helpful with my production, as I
wasn’t sure whether articles on skincare for pregnancy
were a common area of interest, turns out they are,
however it is also quite an original and unique idea for a
specific target audience.
5. Research
After annotating and researching existing products, I went onto doing my audience
research. This involved creating a survey on a website called survey monkey, with
10 multiple choice and open answered questions on pregnancy, parenting advice
and child fashion tips. I then put it onto blackboard where my class answered them.
I was really happy with the feedback I got back, as it showed me who my magazine
will appeal too and what aspects of it I should involve. After I had enough feedback
I observed each question and the percentage of results, what it said about my
audience, and how it will appeal to them. This was a big part of my process and I
found it quite beneficial for my production, as I realized this could be a very useful
and intriguing magazine for a certain audience. However, the one main issue in my
audience research was that it was a higher percentage of males who answered my
survey, as pregnancy is more aimed at women on a whole. However, due to it
being more males that answered my survey, I actually realized men also would be
interested on fashion tips and new borns, and preparing for pregnancy as well as
women. Therefore, my product now appears to men and women as I wanted to
make pregnancy and less stressful and scary experience, and make it more exciting
and relaxed. Without doing my survey I don’t think I would of thought of making
my audience both genders. This also influenced me to make my colors and style
tips for children gender neutral on a whole. Another issue is nobody who
answered my survey actually had children, so I couldn’t get an actual parents
perspective. Although, I had a high percentage of people saying yes to the thought
of pregnancy and having a child being stressful, so this had an impact on the focus
on my magazine making it enjoyable and a bonding experience. Doing my
audience research also helped with the age group I will be targeting my magazine
towards, obviously being old enough for children. I decided after collecting back
my feedback, I would aim for an age of 25-40 year olds. I didn’t take this into
account before my survey that there would be a specific age group, however it can
also appeal to people in their early 20's thinking about beginning a family and
preparing for pregnancy. In general I would say doing my audience research was
beneficial in some respects, however it would have been an advantage getting
feedback from people who already have children and been through pregnancy to
tell me what else I need to include. After doing my production, I would of asked
more questions on looking after you and your babies health, and asked questions
on whether skincare advice and diet tips would be something mums would be
interested in reading.
6. Planning
• To start my planning, I began with doing experiments.
For this, I completed a double page spread and cover,
practicing with adobe photoshop and in design- this was
a very big part of my planning as I learnt so many new
skills and felt a lot more confident to start my
production. I began with a skincare front cover. This was
my worst experiment I would say, however it was the
first and I was just adjusting to doing print again after a
few months. As I went on with my planning I learnt new
skills on photoshop especially, to create more depth to
my front covers and make my work look more skill full
than just the minimal. I wasn't too happy with my
experiment, and didn’t feel the cover had anything to it.
I didn’t actually use anything from this cover, as I felt it
didn’t include anything I wanted to involve in my final
production. However, it was good practice to began
playing around with photoshop again and making a
cover based on other existing magazines. One thing I
took from I then went on to practicing with a double
page spread which was an effective part of my planning.
I really liked the layout and the way I set out the text
along with the images like a header across the top of
the page. To start my double page spread I went onto in
design and create a new document using A4 which I had
already done a few times from my print project. Once I
had done this I began collecting images on skincare off
the internet. What I liked about this layout for this
experiment is the way I placed images across the
masthead, which gave it a collage like effect with the
use of images collected together. This was when I first
realised I wanted to use a collection of the skincare
products and placed them all over lapping each other,
instead of the basic images placed around the dps. I
wasn't 100% sure how I was going to do this in my
production but this is what first inspired me, the idea of
images being across the page as one. I also thought the
idea of images overlapping each other would be quite
fun and child friendly since its related to pregnancy and
children.
7. PlanningOne thing I did quite like and get influence
off for my production from this experiment
was the use of skincare images. The
products are a nice touch and the use of
fruit and citrus colors really inspired me to
use ones similar to this. I like the way the
fruit look fun and different, and obviously
still linked directly to skincare. The colors
really stood out, and colors of fruit and
plants are very natural and vibrant which is
the theme I wanted to give off. This is when
I realized I wanted to have images of
natural skincare products before they're
made, so fruit and plants mainly. I thought
the use of these kind of images would be
more eye catching and intriguing for a
magazine towards mothers and children, as
it would bring out maternal instincts. The
colors and graphics of fruit and plants
straight away work with what I wanted to
put across, vibrant and natural and
connotations of new life and birth-
everything the magazine includes. This was
the one thing that creating this front cover
managed to influence me with and I ended
up bringing this idea to life.
8. Planning
•To start with my experiments, I took some photoshops of my own using
the cameras from college and then went on to editing them on the
software adobe photoshop, to end up creating something polished and
professional looking. With my photoshop skills, I wanted to expand my
knowledge on taking photographs and editing them on photoshop using
more technical and advanced skills. This was an interesting experiment as I
learnt more about the tools of photoshop that could make a simple and
minimal photograph into something more appealing to the eye. I started
with taking photographs on a camera, zooming In closer on images like
this one and keeping the focus high so it still looked good quality and high
definition. I then downloaded the images onto my computer and then
could access them onto photoshop where I played around with the
exposure of the image and airbrushed the face of the model so the photo
had a similar resemblance to what you would see in a magazine, instead of
a basic image with no editing involved. I found this was the most helpful
part of my planning before I started my production, as without doing
these experiments I don’t think my out come would have been the best it
could be. I found I learnt a lot doing these experiments with photographs I
had taken, and I got the time to finally explore photoshop further. I really
enjoyed editing this image as the photograph included a model and a
cosmetic product, and the model is posing into the mirror at herself doing
her make up. The photograph to me looks quite professional how I
captured her act, and adds depth to the character of the model and
product. It is a photograph that would appeal to men as it is quite
seductive, but also women as they would aspire to look like this
themselves , therefore selling the product through model
endorsement. To do this I used these tools:
•1. firstly I Duplicated the background of layer.
•2. secondly filter, blur then surface blur.
•3. options for 'radius' in threshold.
•4. Eraser tool, delete everything (not skin related) clothes, background,
mouth, eyes and hair.
•5. I then duplicated background of layer again and hid the surface blur
layer.
•6. background copy 2, brush tool (as soft as possible) and opacity 40%
•7. I then held alt to bring eyedropper tool, this picks out a better skin
tone.
•8. I started brushing in areas which were needed such as blemishes,
under the eye, un even skin tone.
•9. I dropped the opacity air brush layer to 20% and then the opacity for
surface blur layer also to 20%.
•10. I finished by making a new layer, where I took a white brush paint
inside the eyes for a subtle glow and sparkle.
9. Planning
For this experiment, I went onto photoshop and opened a new file, pressed open and uploaded a
photo from my downloads that I had took myself. To get this photos onto my computer, I took out the
SD card from my camera and emailed the photos to myself once they were uploaded onto my desktop.
I had to extract the photos and then put them all into a zip file, where I then was able to access them
and place them into photoshop. To edit my photograph, I decided to firstly use the spot healing tool to
get rid of any marks on the wall, as I was un able to use the studio background. This tool was really
useful as it made the background look clean and fresh, when it was musky and you could see dents
which distracted you from the product and didn't look as skillful or professional. I then went over the
marks with the spot healing tool and simply clicked on the places I wanted to airbrush and they
disappeared. I also went over the tool with my hand, as again there was a few cuts or blemishes on the
skin that made it look less clean. After this I clicked on image in the top left hand corner of photoshop,
went onto adjustments and clicked on 'lightness/contrast tool'. With this I was able to slide across a
bar adjusting the lightness then mellow it down with the contrast tool. This was useful with it being a
sliding bar, as you can test out where it looks the right balance and not too illuminated or harsh on the
eye. The lightness created a fresh background which is what I wanted to achieve, and looked more
artificial and glowing. The contrast tool created a harmony for the correct overall tonal range of the
image. It made the gold tinges of the product come out stronger, and the background whiter.
10. Time management
I think for my FMP, I managed the time of
my research, planning and production
the best I have for any other project I
have done through out the year. I think
this was due to the fact I created a time
schedule for each week, with detailed
notes of what I need to include and do
so I am not behind on anything. We
created this after our proposal in the first
week, making a timetable with each
section of the project and what I will do
that week. I wrote specifically about
what to write about and what I will
create for each task. I found the more
detail I put in, the easier it will be for
myself which turned out to be true. I told
myself which websites and software's to
use, and what I need to include in order
to get the highest grade. The only fault in
this time management schedule, was if I
added something extra into my work I
would need to go back and add it into
the time management so it was accurate
and up to date with what I was
completing in the time scale.
11. Technical Qualities
1. To produce my work, I used two software's. Adobe in
design and photoshop. Technical wise, these worked
really well for my production and I had no issues
throughout. I already new how to open a new
document on photoshop and in design from my past
projects, and it’s a really simple thing to do. You open
the software and select file, new and choose the
correct measurements for the document you want
whether its A4, 2 pages, etc.
To create a DPS on in design:
1. Choose File > Document Presets > Define.
2. Click New in the dialog box that appears.
3. Specify a name for the preset and select basic layout
options in the New Document Preset dialog box. (See
New Document options for a description of each
option.)
4.Click OK twice
5..How I added my Pictures in InDesign
•Open Adobe InDesign.
•Open the InDesign document you will be working from.
•Click File>Place in InDesign's Control panel.
•Drag and place your picture to your desired position and
click your mouse.
•Adjust the size of your picture, if necessary, by selecting
the picture using your Select tool and clicking one of the
handles (small squares) located on the frame.
For my mastheads and taglines, I downloaded a font off the
website dafont.com. This was really simple and easy to do, and it
was the right style of font for my DPS. It was the only website I
used for my fonts and I found it had a huge variety to choose from
that I could work with, I had no issues and got the right styles I
needed to fit my themes. To do this I simply:
1. Go to http://www.dafont.com.
2. Click a font category.
3. Scroll down to browse the fonts.
4. Click Download.
5. Locate the font file and extract it.
6. Double-click the extracted folder.
7. Install the font.
12. Aesthetic Qualities
For my pre-production, I did a lot of work on my aesthetic
qualities of my production. I look at things such as fonts ,styles,
colors and layouts. I made practice covers and double page
spreads experimenting with these features. This is what finally led
me to my final outcome, and helped me to decide more in detail
what I wanted to include and the specific styles. I started with
style sheets on colours. This was a really useful task as it made
me realise what colours I need to include due to other existing
magazines on pregnancy and child fashion. The colours I found
worked best from doing my style sheets were pastel one such as
baby pinks, whites, beige and browns. These colours were all very
neutral which is what I wanted to express for childrens
clothing. As I also wanted to talk about female child fashion,
these whites and pinks are perfect for this as most children who
are girls wear these pastel colors as they are young and youthful-
so if I used these in my production it will be a child friendly
magazine. I also found these colors are quite earthly and natural,
which is what I want my magazine to represent. Children also are
seen as natural and not artificial so I should create this them
throughout. The browns and beige colors also link to gold which
signifies luxury and class, as my target audience is middle to
upper class I feel this color scheme is relevant. I used adobe
colour wheel to create these style sheets, this was a really useful
website and helped me with my design decisions. It also inspired
me to ensure my colours all link together, from the clothing in the
images to the background, taglines and fonts. I did separate style
sheets for the colours I will use for my magazine on skincare
during pregnancy, and my child fashion magazine. I used these
exacts colours for my magazines, so this was a really big factor in
my production, and found it really enjoyable finally having a clear
13. Aesthetic qualities
• I then went onto doing my font styles for my masthead and taglines. I knew from the beginning I wanted the style of my fonts to be quite
feminine, also focusing on alphabet styles to portray child like lettering. I didn’t actually use this type of lettering in the end, however my fonts
were feminine and appealing to mothers being my target audience. I wanted my fonts to be delicate and minimal as I felt this is what my
magazine conveys in general. The website I used for my fonts was Dafont.com. I found all the fonts I needed on this website, and it helped that
I looked at the types of fonts I would like to use before starting my production. I especially liked the calligraphy section on dafont and it was
subtle and effective, and very aesthetically pleasing. I found a font like this would give the magazine an overall artistic look, which in a way
creates more depth instead of just basic bold letters. I then also looked at colours of fonts and what works well, obviously also thinking about
the other colours involved to make sure the font stands out from the rest of the magazine. This color of baby pink is a very popular color for
existing child fashion and pregnancy magazines.
• This color has a big association to new born girls and tends to be the main color that is used for their clothing and toys. I thought about using
this color for my fonts as it signifies love and maternal instincts. I found it also in particular conveys care and comfort in a mother and daughter,
and of course is very feminine, therefore this color applied to my target audience. I did in fact use a lot of baby pink on my child fashion
magazine cover, due to these connotations It gives off. Personally I feel this worked exceptionally well for this magazine due to it being girls
clothing and it stereotypically being linked to young girls and mothers. I felt a font that simplistic like this would be good to use as it doesn’t
distract from the purpose of the magazine or the images, which is what I wanted my audience to look at first. In the end I kept my font a simple
style very similar to this, and kept it in the color white. I thought the use of a white font which was elegant and minimal conveyed a lot of pure
elements which I thought was important with it being based on children.
14. Aesthetic qualities This part of my pre- production
brought a lot of my ideas together
and I feel this is when I had a very
finalized idea for my skincare front
cover for pregnancy. I liked a lot
about this existing cover and it
influenced my final product a lot. I
think starting with the image itself,
with it being direct mode of address,
but it isn't forced and the child isn't
phased by the image being taken.
Without it being un natural and
exposing the child it connects with
the audience on a different level, in
a way mothers would look at it and
feel maternal. I tried to re-create
this in my production and feel I
managed this well. I liked the way all
the colors linked in together, such as
the pink outline on the dress is then
carried on through the title, and the
babies rosy cheeks. This technique is
also used with the child's big blue
eyes, then there is similar tones of
the blue subtly placed in the
background. As you can see using
this color scheme technique ties in
the whole cover to make a theme
that gives off a certain effect for the
audience. I also used this in my
production with similar use of
colors.
My finished cover
Existing cover that
influenced me
I think my cover includes similar aspects, but I added a lot of my own personal style and
techniques that I learnt along the way. Obviously they are my own images, and I added a
lot of shadows and back drops to create depth to the design element within the
background. I also used my own drawings which I will go onto talking about, but I feel
these made a big impact on the cover and has a lot of vibrant tones that make it fun and
exciting. I used a mixutre of colours that worked together, and this was due to my pre
production with the style sheets. I feel I stuck to this colour scheme well which made my
design element flow. One thing I would say I could improve on is the way my taglines
stand out, as you cant read them very clearly. I found these colours really approachable as
well as the image being subtle and showing a happy confident child, making my target
audience of mothers want their child to feel confident doing every day activities like
playing outside in the garden- I feel I achieved this in this cover.
15. Aesthetic qualities• This existing double page spreads have a variety of colors that I
included in my FMP. I used the different tones of green for sure,
as it has a lot of connotations of everything skincare represents.
For my production, I used these colors for my DPS on skincare. I
especially like the pinks with the greens, as it combines care and
love for yourself and a woman's health during pregnancy. I
decided the colors I will be using for my production will be
greens, white, yellows, and baby pink. After researching these
color schemes I realize these are the most common colors for the
topics I am approaching in my final major project. On the second
existing product, I like the use of a large number to attract the
audiences attention. The use of '40' being a bigger size font than
'best natural beauty products' draws the reader in and you
immediately look at the tagline and want to know the best
products for your skin. I wanted to have a similar layout to this for
my magazine, with lots of images of skincare products and text
around or below it, with images at the top. I liked the fact the
images on the second existing DPS have more artistic images that
look like they've been hand painted with water colors. This is an
interesting approach to images, and I liked the idea of doing this
for my own production. I liked the fonts that are used, they're
very feminine and delicate which symbolizes beauty on a whole.
This paint like technique for the images is very pretty, and
enhances the choice of colors that are used such as the greens an
yellows, created different tones and shading. I thought this would
be a good technique for my images as the painting effect is quite
child friendly and would make sense being used in a magazine
based on pregnancy and babies. This existing product drew me
towards a more artistic approach for my design, and it was
something I could easily produce on a software such as
photoshop then download it into Indesign.
16. Aesthetic qualities
I was really pleased with the color scheme I designed within this layout practice for skincare. I
didn’t think I would be able to achieve something that still looked professional with the colors
used such as greens and browns. However, these colors seem to really work with the images I
used off google, and the topic of skincare of course. After I created this layout, I knew I wanted
my DPS to look like this for my final production, with the use of images at the top almost like a
header, then text and a few smaller images next to this. I liked this layout as it covers the topic
with the photographs straight away and you know exactly what you will be reading, then there is
photos displayed next to the text to ensure you are interested and intrigued by the products the
whole way through. I didn’t use guidelines for this as it was done on power point, but I think it
still looks In proportion. For the header of images, I copy and pasted photos off google and
placed them like a mood board almost, to fit them all together. I think this makes the whole
layout look really fresh, and is something you would see in an existing magazine. I then went onto
doing a layout for my cover, this consists of a close up image of model Kate Moss, with a
masthead and taglines around the image. I think this cover is natural and exotic with the use of
greens and browns, and with the image right in center it catches the eye. I liked the use of a close
up image for skincare as it focus' more on the skin and endorses the audience, especially with the
image taking up most the cover. I re created a very similar layout to these for my production, as I
felt for skincare this worked the best. I found creating these layouts extremely helpful before my
production, and I was more confident with beginning my dps on in design. I used the same
colours and the layouts were more or less the same, with a few final touches to make it even
better, as these layouts were created on power point not in design.
17. Aesthetic qualities
This was my experimenting with a child
fashion magazine layout. I really enjoyed
this and think I mastered the aspect of
keeping things in proportion and in line on
a DPS. I think this DPS was really well
designed and I was really pleased with the
effort I put into this, even though it was
just created on power point. I think doing
this made a big impact on the quality of
my final DPS, as I felt I needed practice
when it came to the text and images, and
having some images a lot larger than
others has the potential to look out of
proportion, but this was not the case. I
liked the colours I practiced with but knew
for my final production I would want some
more bold and out going colour to make it
fun and exciting, as I feel the ones used
here are too dainty and pastel.
18. Finished DPS
This is my finished double
page spread for skincare
during pregnancy. I am really
happy with my dps, and
think its my favourite part of
my production. I think the
way I made a collage of my
images gives the dps
something unique, and is
very pleasing on the eye. The
colours used are exactly
what I wanted after doing
my research and realizing
what works best together. It
took me a while to put this
together, and it was more
time consuming than my
covers as I had to make sure
all the text was in
proportion, as well as writing
my article. It took me a long
time to enlarge the images
and move them around
whilst working out which
look better a smaller size
and which look good
enlarged. I decided the
products which I spent more
time drawing should be the
largest as you could see the
detail and I was really happy
with them.
19. Finished covers
These are my two finished FMP
covers. Over the course of this
project, I managed to become excel
my skills within photoshop and
finally create a finished product
that I was happy with. I think the
technique I found most effective
for an over all skillful outcome was
the use of drop shadows and
brightness/exposure. With my past
projects, I never felt my front
covers were up to standard and had
a unique look, however with these
ones I feel I achieved this. I am
really pleased I used my own
drawings for my images, as I think
this added a lot of personal style to
my products. The thing that really
made these drawings stand out I
found was the use of the saturation
tool on photoshop, as well as the
paint brush tool to go over with a
bolder outline and smooth out my
colouring in. I think this gives a
different look and makes the cover
intriguing with bright graphics.
20. Audience appeal
I chose for my audience to be young mothers in their 20’s-30’s who are new to parenting and are
seeking advice. For the social status I wanted it to be middle to upper class as the clothing will be
good quality and not cheap, yet affordable. My initial thought was that this kind of magazine would
appeal to this age group of mothers as they will find it comforting being new to parenting and it is a
fashion magazine with beneficial advice. It is aimed for women, but men can also read it to get tips
on dressing their child for the appropriate occasions. It's also aimed at mothers soon to give birth,
so they can prepare for the right colours and types of clothing they will require for a new born. I
thought this magazine could be something mothers could bond over, and talk about when in baby
classes and whenever they meet with friends. It makes the stress of preparing your babies wardrobe
pleasurable and a nice experience. For social status, I think middle to upper class is what I will aim
for as it means they can afford quality not quantity, and will understand fashion and letting your
baby feel comfortable and happy in what they’re wearing. As I also involved skincare for pregnancy
and your baby, I thought this was definitely more something women would be interested and
looking after yourself throughout out pregnancy is an experience for women. I wrote about this in
my proposal on the first week of production, so I had a clear mind set of what I was aiming for and
who it was aimed at. Knowing my audience appeal meant I had to stick to a certain outcome for it o
work, so this kept me on track and I was happy with my choice of audience. I feel my product is very
obvious what audience it is aimed at and shows the purpose through this.
22. Feedback 1
• What did you like about the product?
• I liked the colour schemes and the layout of the
text along with the fonts used to show what the
magazine was about. I also like the title and
colours used for it.
• What improvements could have been made to
the product?
• I think to improve you could try and make the
text and any smaller images sharper and make it
easier to read.
23. Feedback 2
• What did you like about the product?
The style of the magazine is very unique such as the
handrawn qualities which really fit with the natural
theme. The lay out of the double page spread is very
good and I like the way you kept a consistent colour
scheme throughout.
• What improvements could have been made to the
product?
Possibly make a website to add another media.
24. Feedback 3
• What did you like about the product? I like the fact the
product looks very professional and you can tell
straight away what the purpose of the magazine is and
the audience is mothers/parents. I also like the
photographs as they are fun and its very natural with
the use colours.
• What improvements could have been made to the
product? Possibly make a portfolio of more
photographs ? As I like the images.
25. Peer Feedback Summary
• What do you agree with from your peer feedback? I agree that my magazine and DPS have a lot of
natural qualities which is what I was aiming for throughout. The use of my own hand drawn images
shows this and conveys a naturalistic approach which is needed when based around children and
parenting. I am glad that my peer feedback shows they also like this quality of my magazine and this
theme was shown through the use of my design. I agree that my colour scheme is consistent, as this
is something I worked really hard on keeping as a theme, with colours that work together as a
harmony and not anything to harsh on the eye. When it comes to what I could improve I agree I
could do with some more images of outfits for the child fashion magazine, and should maybe of
made a bit more time to create a website of this. I was thinking about doing this as I knew that
images would be appealing and from my feedback I can see that my peers liked the photographs
and images had drawn and taken myself. Another thing I agree with that I did well with was the
layout of my double page spread. I am really pleased my peers noticed this as I took a lot of time on
my DPS, making sure everything is in proportion and it looked all in place with text, images and the
title all placed right with the correct spacing. It took my a few days to sort out where my images
should be and placing them to make a collage took time as I had to enlarge and overlap everything.
Some of the feedback I don’t agree on as much is the improvements on text and images to make
them look sharper, as I feel I put a lot of time in to putting drop shadows on my photos and images
so you could see them better and they would have a sort of 3D effect. I also think because I wrote
an article and drew my own images, a website isn't really needed in order for my production to be
complete, as I think I have put quite a bit of detail into the products I have produced. However, all
in all I am pleased with my work and feel the feedback was mostly very positive.
Editor's Notes
What were the strengths of your research? How did your research help your product?
What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
What were the strengths of your planning? How did your planning help your product?
What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
Did you manage your time well? Did you complete your project on time or would your products have improved with additional time?
What would you have done if you had more time to produce your work?
Compare your work to similar existing products and discuss the similarities and differences
Put your final piece(s) in the centre of a page alongside an existing product
Use text boxes and arrows
Does your work look good? Was it creative? What aspects of your game’s visuals do you like? What would you improve? How would you improve it?
Discuss the strengths and weaknesses
Put your final piece(s) in the centre of a page and analyse them
Use text boxes and arrows
How have you appealed to your target audience? What specific bits of content would appeal to your target audience.
Refer to your findings from your questionnaire.
Put your final piece(s) in the centre of a page and analyse them
Use text boxes and arrows