Sixth sense technology allows users to integrate digital information into the physical world using hand gestures. It uses a camera to track gestures, a projector to display information onto surfaces, and a mobile device to process the visual data and power the system. Some applications include making calls, getting maps and directions, checking the time, and taking photos using hand gestures in thin air. The technology has advantages like portability and multi-touch interaction but also challenges involving hardware limitations that restrict real-time camera feeds. Future enhancements could remove markers, integrate components directly into mobile devices, and add 3D gesture recognition.
A very brief and informative power point presentation on the Sixth Sense Technology which provides you all the basic and enhances future scopes of technology in real world.
1 Camera-A webcam captures and recognizes an object in view and tracks the user’s hand gestures using computer-vision based techniques.It sends the data to the smart phone. The camera, in a sense, acts as a digital eye, seeing
what the user sees. It also tracks the movements of the thumbs and index fingers of both of the user's hands. The camera recognizes objects around you instantly, with the micro-projector overlaying the information on any surface, including the object itself or your hand.
2 Projector- a projector opens up interaction and sharing. The project itself contains a battery inside,with 3 hours of battery life. The projector projects visual information enabling surfaces, walls and physical objects around us to be used as interfaces. We want this thing to merge with the
physical world in a real physical sense. You are touching that object and projecting info onto that object. The information will look like it is part of the object. A tiny LED projector
displays data sent from the smart phone on any surface in view–object, wall, or person.
3 Mirror-The usage of the mirror is significant as the projector dangles pointing downwards from
the neck.
4 Mobile Component-The mobile devices like Smartphone in our pockets transmit and receive voice and data anywhere and to anyone via the mobile internet. An accompanying Smartphone runs the Sixth-sense software, and handles the connection to the internet. A Web-enabled smart phone
in the user’s pocket processes the video data. Other software searches the Web and interprets the hand gestures.
5 Color Markers-It is at the tip of the user’s fingers. Marking the user’s fingers with red, yellow, green, and blue tape helps the webcam recognize gestures. The movements and arrangements of these makers are interpreted into gestures that act as interaction instructions for the projected
application interfaces.
Working-The hardware that makes Sixth Sense work is a pendant like mobile wearable interface It has a camera, a mirror and a projector and is connected wireless to a Bluetooth or 3G or wifi smart phone that can slip comfortably into one’s pocket The camera recognizes individuals, images, pictures, gestures one makes with their hands Information is sent to the Smartphone for processing The downward-facing projector projects the output image on to the mirror.Mirror reflects image on to the desired surface Thus, digital information is freed from its confines and placed in the physical world.
Sixth sense technology presented by romiyaRomiya Bose
I have prepared this presentation with the help of slideshare's previous ppt. But my presentation includes a brief history and applications.May it will help the others..
Sixth Sense is a gestural interface device.it contains both a data projector and camera.e.g. finger-tracking using colored tape on the fingers............
Touchless interactivity is the new frontierLM3LABS
After iPhone cracked the multi-touch market, the next step is touchless interactivity.
LM3LABS work on the subject since 2003.
This is a presentation of the current available product.
The project is about building a human-computer interaction system
using hand gesture by cheap alternative to depth camera. We present
a robust , efficient and real-time technique for depth mapping using
normal 2D -camera and Infrared LED arrays . We use HOG feature
based SVM classifiers to predict hand pose and dynamic hand gestures . The system also tracks hand movements and events like grabbing and
clicking bythe hand.
Abstract Microsoft Touchless SDK (Software Development) introduces a new way of interacting with the computers by means of object tracking through webcams. Unlike other traditional input devices like mouse or keyboard, the input data from Touchless SDK (markers ,position data) are usually unstable and inaccurate in nature, which limits the application of Touchless device as a replacement of the traditional input devices. In this paper, we explore a new way of utilizing the convenience of Touchless device by combining Free hand writing, drawing and touchless motion gaming. etc. without specialized device like lightpen or touchscreen , Touchless device provides pretty good performance of speed and accuracy. Key Words: Touchless SDK(Software Development Kit) , Web camera , Object Tracking.
sixth sense technology by pranav misteryAmitGajera
I create this ppt for seminar on sixth sense technology by pranav misstri.This ppt is a good,short with professional ggraphics and professional custom animation.
A very brief and informative power point presentation on the Sixth Sense Technology which provides you all the basic and enhances future scopes of technology in real world.
1 Camera-A webcam captures and recognizes an object in view and tracks the user’s hand gestures using computer-vision based techniques.It sends the data to the smart phone. The camera, in a sense, acts as a digital eye, seeing
what the user sees. It also tracks the movements of the thumbs and index fingers of both of the user's hands. The camera recognizes objects around you instantly, with the micro-projector overlaying the information on any surface, including the object itself or your hand.
2 Projector- a projector opens up interaction and sharing. The project itself contains a battery inside,with 3 hours of battery life. The projector projects visual information enabling surfaces, walls and physical objects around us to be used as interfaces. We want this thing to merge with the
physical world in a real physical sense. You are touching that object and projecting info onto that object. The information will look like it is part of the object. A tiny LED projector
displays data sent from the smart phone on any surface in view–object, wall, or person.
3 Mirror-The usage of the mirror is significant as the projector dangles pointing downwards from
the neck.
4 Mobile Component-The mobile devices like Smartphone in our pockets transmit and receive voice and data anywhere and to anyone via the mobile internet. An accompanying Smartphone runs the Sixth-sense software, and handles the connection to the internet. A Web-enabled smart phone
in the user’s pocket processes the video data. Other software searches the Web and interprets the hand gestures.
5 Color Markers-It is at the tip of the user’s fingers. Marking the user’s fingers with red, yellow, green, and blue tape helps the webcam recognize gestures. The movements and arrangements of these makers are interpreted into gestures that act as interaction instructions for the projected
application interfaces.
Working-The hardware that makes Sixth Sense work is a pendant like mobile wearable interface It has a camera, a mirror and a projector and is connected wireless to a Bluetooth or 3G or wifi smart phone that can slip comfortably into one’s pocket The camera recognizes individuals, images, pictures, gestures one makes with their hands Information is sent to the Smartphone for processing The downward-facing projector projects the output image on to the mirror.Mirror reflects image on to the desired surface Thus, digital information is freed from its confines and placed in the physical world.
Sixth sense technology presented by romiyaRomiya Bose
I have prepared this presentation with the help of slideshare's previous ppt. But my presentation includes a brief history and applications.May it will help the others..
Sixth Sense is a gestural interface device.it contains both a data projector and camera.e.g. finger-tracking using colored tape on the fingers............
Touchless interactivity is the new frontierLM3LABS
After iPhone cracked the multi-touch market, the next step is touchless interactivity.
LM3LABS work on the subject since 2003.
This is a presentation of the current available product.
The project is about building a human-computer interaction system
using hand gesture by cheap alternative to depth camera. We present
a robust , efficient and real-time technique for depth mapping using
normal 2D -camera and Infrared LED arrays . We use HOG feature
based SVM classifiers to predict hand pose and dynamic hand gestures . The system also tracks hand movements and events like grabbing and
clicking bythe hand.
Abstract Microsoft Touchless SDK (Software Development) introduces a new way of interacting with the computers by means of object tracking through webcams. Unlike other traditional input devices like mouse or keyboard, the input data from Touchless SDK (markers ,position data) are usually unstable and inaccurate in nature, which limits the application of Touchless device as a replacement of the traditional input devices. In this paper, we explore a new way of utilizing the convenience of Touchless device by combining Free hand writing, drawing and touchless motion gaming. etc. without specialized device like lightpen or touchscreen , Touchless device provides pretty good performance of speed and accuracy. Key Words: Touchless SDK(Software Development Kit) , Web camera , Object Tracking.
sixth sense technology by pranav misteryAmitGajera
I create this ppt for seminar on sixth sense technology by pranav misstri.This ppt is a good,short with professional ggraphics and professional custom animation.
SixthSense' is a wearable gestural interface that augments the physical world around us with digital information and lets us use natural hand gestures to interact with that information.
Generally human having five sense, Sixth sense is a gesture wearable interface that augment the physical world around us with digital information and lets us use natural hands gestures to interact with that information.it was developed by a Phd Scholar, a flood interface group at the MIT, Pranav Mistry
The sixth sense Technology is a perception of the concept of augmented reality. Similar to how our senses allow us to perceive information about our surroundings in various ways, it also aims to perceive information. The sixth sense is about comprehending information that our other senses cannot
A SEMINAR PRESENTATION
On
SIXTH SENSE TECHNOLOGY
Submitted in partial fulfillment of the award of the degree
of
Bachelor of Technology
in
ELECTRONICS & COMMUNICATION ENGINEERING
'Sixth Sense' is a wearable gestural interface that augments the physical world around us with digital information and lets us use natural hand gestures to interact with that information.
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2. Introduction
• Sixth Sense Technology is a gesture based wearable computer system ,
integrates digital information and its objects into the physical world, making
the entire world your computer.
• Turn any surface into a touch screen for computing, controlled by simple hand
gestures.
• Steve Mann is considered as the father of sixth sense technology who made
wearable computer in 1990. He implemented the sixth sense technology as the
neck worn projector with a camera system.
• His work was carried forward by Pranav Mistry , a Ph.D. student in the Fluid
Interface Group.
sarbjeet 2
3. Devices used in sixth sense technology
• Camera
• Mirror
• Mobile component
• Projector
• Color markers
3sarbjeet
4. sarbjeet 4
1) Camera :
♦ Captures an object in view and tracks the user’s hand gestures.
♦ It sends the data to smart phone
♦ It acts as a digital eye, connects us to the world of digital
information.
2) Projector :
♦ The projector projects visual information enabling surfaces and
♦ physical objects to be used as interfaces.
♦ The project itself contains a battery inside with 3 hours of battery
life.
♦ A tiny LED projector displays data sent from the smart phone on
any surface in view - object , wall or person.
3) Mirror :
♦ The usage of the mirror is significant as the projector dangles
pointing downwards from the neck.
5. sarbjeet 5
4) Smart phone :
♦ A web-enabled smart phone in the user’s pocket
processes the video data.
♦ Other software searches the web and interprets the
hand gestures.
5) Color markers :
♦ It is at the tip of the user’s fingers.
♦ Marking the user’s fingers with red ,yellow , green
and blue tape, helps the webcam recognize gestures.
♦ The movements and arrangements of these markers are
interpreted into gestures that act as interaction instructions
for the projected application interface.
7. Working
• The hardware of sixth sense is a pendant like mobile wearable interface.
• It has a camera , a mirror , a projector and is connected wirelessly to a Bluetooth
smart phone that can slip comfortably into one’s pocket.
• The camera recognizes individuals images, pictures and gestures one makes with
their hands .
• Information is sent to smart phone for processing.
• The downward-facing projector projects the output image on to the mirror.
• Mirror reflects image onto the desired surface.
• Thus digital information is freed from its confines & placed in the physical
world.
sarbjeet 7
8. Hardware setup
1) Mobile :-
♦ Nokia n95 smartphone is used and it also supports any smart
phones . It has multitasking compatibility.
2) Build-in camera provides execution of both :-
♦ Gesture tracking engine with gesture enabled application.
3) Projector :-
♦ Pocket projector PK 101 from Optoma is used .
sarbjeet 8
9. Software setup
• Application are implemented using Java 2 MICRO Edition.
• Computer vision library is written in Symbian C++ (used in gesture
tracking).
• The software works on the basis of computer vision.
sarbjeet 9
10. Applications
1) Make a call :
You can use the sixth sense to
project a keypad onto your hand, then use that
virtual keypad to make a call.
2) Call up a map :
With the map application we can
call up the map of our choice ad then use thumbs
and index fingers to navigate the map.
sarbjeet 10
11. Applications
3) Check the time :
Draw a circle on your wrist to get
a virtual watch gives you the correct time.
4) Create multimedia reading experiences :
Sixth sense can be programmed to
project related videos onto newspaper articles you
are reading.
sarbjeet 11
12. sarbjeet 12
5) Drawing application :
The drawing application
lets the user draw on any surface by
tracking the fingertip
movements of the user’s index finger.
6) Zooming features :
The user can zoom in or
zoom out using intuitive hand movements.
13. sarbjeet 13
7) Get flight updates :
The system will recognize
your boarding pass and let you know
whether your flight is on time or delayed.
8) Take pictures :
If you fashion your index
fingers and thumbs into a square
(“framing” gesture), the system will snap
a photo.
14. Advantages
• Portability
• Multi-touch interaction
• Open Source
• Connectedness between world and information.
• Data access directly from machine in real time
• Mind map the idea anywhere
• Cost effective
sarbjeet 14
15. Disadvantages
• Hardware limitation of the devices, that are currently around with us.
For example :
Many phones will not allow the external camera feed to be
manipulated in real time.
• Post processing can occur however.
sarbjeet 15
16. Future Enhancements
• To get rid of color markers.
• To incorporate camera and projector inside mobile computing device.
• To have 3D gesture technology.
sarbjeet 16
17. Conclusion
• It recognizes the objects around us, displaying information automatically and
letting us to access it in any way we need.
• The sixth sense prototype implements several applications that demonstrate
the usefulness, viability and flexibility of the system.
• The potential of becoming the ultimate “transparent” user interface for
accessing information about everything around us.
• Allowing us to interact with this information via natural hand gestures.
sarbjeet 17