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Multimedia
Representations
Adrian Munteanu
Research Activities

                      Multimedia Representations


                                 Compression Technologies
                                  (Images, Video, 3D Graphics, 3D
     Multimedia                   textures)

                                 Development of new algorithms,
                                  customized solutions

                                 In-depth know-how of various
                                  standards: JPEG-2000, H.26x,
                                  MPEG-4, VCEG, etc.

                                 Focus on various application
                                  domains for a broad range of imaging
                                  modalities


                                                                    2
Scalable Compression of Meshes
                        MESHES

What are meshes?
    Representations of 3D virtual objects
    Set of points
    Set of triangles, quads, …



                               called polygons




                                                 3
Scalable Compression of Meshes
 Resolution scalability


        Example:




              Resolution level 1   Resolution level 2
                  (original)




              Resolution level 3   Resolution level 4


                                                        4
Scalable Compression of Meshes
Why scalability?
     Progressive reconstruction
     Level-Of-Detail (LOD)
                                   LOD calls for resolution scalability!




                                                                           5
Scalable Compression of Meshes

3xC Codec (Context-conditioned Composite Coding of meshes)
   Provides state-of-the-art compression performance
   Resolution scalable!




            +30% compression                            +30% compression




                  Rabbit                                     Igea




                                                                           6
Scalable Compression of Meshes
Real world compression performance




               Original Semi-regular        Compressed
           “Bob” Mesh (© Alcatel-Lucent)   140 KB (206:1)
                     28.13 MB

                                                            7
3D video: from stereo to multi-view


 Left
                        Stereo
                       Encoding
Right




                                       8
3D video: from stereo to multi-view


                                     Autostereoscopic display
  Left



                         Multiview
Center
                         Encoding


 Right




                                                          9
Free Viewpoint Television
3D Video: Compression
 Encode a pair of depth and texture information of
  extreme left and extreme right cameras;
 Synthesize all middle views




                                                      11
3D video: from stereo to multi-view
  iMinds-FMI: hybrid 3D coding system
   → based on H.264/AVC and HEVC
                                         multi-view
                                         coding of
                                        texture and
                          compatible       depth
                             with
        3D overhead
100%
                           installed
80%
                          base layer
                                        support for
60%
                                        stereo and
40%
                                        autostereo
20%                          gains of
 0%                           35%
                          compared to
                          current MVC
                           technology

                                                      12
13
Segmentation-based 3D Depth coding
 Encoding time: ~5 times smaller
 Subjective tests:




 Alternative for high-complexity codecs

                                           14
Challenges for the future
   The imaging modalities are getting highly diversified




     3D Video                                          Depth maps
                            Holography




          Multiview video                                    Capsule endoscopy
                                  High-quality 3D graphics
iMinds The Conference 2012: Adrian Munteanu

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iMinds The Conference 2012: Adrian Munteanu

  • 2. Research Activities Multimedia Representations  Compression Technologies (Images, Video, 3D Graphics, 3D Multimedia textures)  Development of new algorithms, customized solutions  In-depth know-how of various standards: JPEG-2000, H.26x, MPEG-4, VCEG, etc.  Focus on various application domains for a broad range of imaging modalities 2
  • 3. Scalable Compression of Meshes MESHES What are meshes?  Representations of 3D virtual objects  Set of points  Set of triangles, quads, … called polygons 3
  • 4. Scalable Compression of Meshes  Resolution scalability Example: Resolution level 1 Resolution level 2 (original) Resolution level 3 Resolution level 4 4
  • 5. Scalable Compression of Meshes Why scalability?  Progressive reconstruction  Level-Of-Detail (LOD) LOD calls for resolution scalability! 5
  • 6. Scalable Compression of Meshes 3xC Codec (Context-conditioned Composite Coding of meshes)  Provides state-of-the-art compression performance  Resolution scalable! +30% compression +30% compression Rabbit Igea 6
  • 7. Scalable Compression of Meshes Real world compression performance Original Semi-regular Compressed “Bob” Mesh (© Alcatel-Lucent) 140 KB (206:1) 28.13 MB 7
  • 8. 3D video: from stereo to multi-view Left Stereo Encoding Right 8
  • 9. 3D video: from stereo to multi-view Autostereoscopic display Left Multiview Center Encoding Right 9
  • 11. 3D Video: Compression  Encode a pair of depth and texture information of extreme left and extreme right cameras;  Synthesize all middle views 11
  • 12. 3D video: from stereo to multi-view iMinds-FMI: hybrid 3D coding system → based on H.264/AVC and HEVC multi-view coding of texture and compatible depth with 3D overhead 100% installed 80% base layer support for 60% stereo and 40% autostereo 20% gains of 0% 35% compared to current MVC technology 12
  • 13. 13
  • 14. Segmentation-based 3D Depth coding  Encoding time: ~5 times smaller  Subjective tests:  Alternative for high-complexity codecs 14
  • 15. Challenges for the future  The imaging modalities are getting highly diversified 3D Video Depth maps Holography Multiview video Capsule endoscopy High-quality 3D graphics