This document summarizes Rich Diamant's presentation on using Autodesk Mudbox for modeling characters in Autodesk 3ds Max and Maya. It discusses modeling methods for matching high resolution detail to arbitrary meshes. It also describes the character modeling pipeline used for Uncharted: Drake's Fortune, including the goals of realistic characters that emote well and look good close up for both cinematics and games. Key parts of the pipeline included using arbitrary meshes with blend shapes, creating wrinkle maps in Mudbox, and ensuring models met budget and quality goals for the PlayStation 3.