Adam Sheridan of Ipsos OTX MediaCT shares key highlights from the Film Distributors’ Association Cinema tracking research about changing interest from audiences in the 3D theatrical experience and what distributors and film-makers can do to best capitalise on the format.
The mall campaign successfully boosted awareness of Sims 3 and Sims 3 Pets. Recognition of the games increased over 60% after the campaign. The malls were also highly effective at driving advertising awareness, with a 125% increase. Additionally, the campaign drove pre-orders of Sims 3 Pets, especially among existing Sims 3 players. It strengthened perceptions of the Sims 3 brand portfolio. The document recommends contacting the research team for more details on the campaign's performance.
Basics of opical imaging (NON IMAGING OPTICS)Tayyab Farooq
1) The document provides an introduction to basic optical concepts including refraction, total internal reflection, Fresnel reflection losses, blackbody radiation, color mixing, and the human eye response.
2) It describes Lambertian and uniform emitters and their radiation patterns. Lambertian emitters radiate light uniformly in all directions from a surface, while uniform emitters radiate light uniformly in solid angle.
3) The document discusses several nonimaging optics design rules for efficiently transferring light from a source to a target, including flux, etendue, and luminance conservation as well as the edge ray principle.
You get an OutOfMemoryError because your program requires more memory than the JVM has available. There is nothing you can specifically do at run time to help this.
The document summarizes the histories of independence movements in five African nations: Ghana, Kenya, Algeria, Democratic Republic of Congo, and Nigeria. Ghana was the first to gain independence from Britain in 1957 under Kwame Nkrumah, though his government later became dictatorial. Kenya achieved independence after armed struggle against British colonizers and white settlers, with Jomo Kenyatta as its first leader. Algeria fought a long war for independence from France, gaining freedom in 1962. The Democratic Republic of Congo and Nigeria both experienced periods of political instability, coups, and military rule following independence from Belgium and Britain, respectively.
The mall campaign successfully boosted awareness of Sims 3 and Sims 3 Pets. Recognition of the games increased over 60% after the campaign. The malls were also highly effective at driving advertising awareness, with a 125% increase. Additionally, the campaign drove pre-orders of Sims 3 Pets, especially among existing Sims 3 players. It strengthened perceptions of the Sims 3 brand portfolio. The document recommends contacting the research team for more details on the campaign's performance.
Basics of opical imaging (NON IMAGING OPTICS)Tayyab Farooq
1) The document provides an introduction to basic optical concepts including refraction, total internal reflection, Fresnel reflection losses, blackbody radiation, color mixing, and the human eye response.
2) It describes Lambertian and uniform emitters and their radiation patterns. Lambertian emitters radiate light uniformly in all directions from a surface, while uniform emitters radiate light uniformly in solid angle.
3) The document discusses several nonimaging optics design rules for efficiently transferring light from a source to a target, including flux, etendue, and luminance conservation as well as the edge ray principle.
You get an OutOfMemoryError because your program requires more memory than the JVM has available. There is nothing you can specifically do at run time to help this.
The document summarizes the histories of independence movements in five African nations: Ghana, Kenya, Algeria, Democratic Republic of Congo, and Nigeria. Ghana was the first to gain independence from Britain in 1957 under Kwame Nkrumah, though his government later became dictatorial. Kenya achieved independence after armed struggle against British colonizers and white settlers, with Jomo Kenyatta as its first leader. Algeria fought a long war for independence from France, gaining freedom in 1962. The Democratic Republic of Congo and Nigeria both experienced periods of political instability, coups, and military rule following independence from Belgium and Britain, respectively.
How to Contributing with WordPress.tv?Nirmal Desai
This document provides instructions for contributing videos to WordPress.tv. It outlines the sources of WordPress.tv videos, the camera equipment and video editors used, and the steps to get involved which include creating accounts, joining the Slack channel, downloading tools, editing videos, submitting videos for approval, and potentially being recognized as a contributor. The goal is to share tutorials and presentations from WordCamps and other events to help users learn about WordPress.
We Zhengzhou Dearye specialized in supplying turnkey projects of production lines for manufacturing AAC blocks and autoclaved fly ash/sand-lime bricks for more than 15 years in China.Due to the complicated nature of low activity and difficult in moulding of fly ash,as for our brick project,we specially designed DY&DYS series large-tonnage full automatic hydraulic brick presses for forming and adopt high temperature and pressure autoclave steam curing method for the brick bodies hardening,thus it could ensure our production line applicable for good quality brick production by high utilization(60-65%) of fly ash.
As for the raw materials for our autoclaved fly ash brick production line,they are mainly fly ash,sand(slag,stone wastes),lime,moderate gypsum and a certain ratio of water,if we adopts fly ash+carbide slag+stone wastes for brick making,the utilization rate of wastes could reach 100%.Welcome your factory visit and sincere inquiry.Contact Email:brickmachine999@yahoo.com
Специализация агентства:
DIGITAL
- годовые стратегии бренда в интернете
- digital кампании
- реклама в соц. сетях
- спецпроекты на крупных площадках
VIRAL
- вирусная реклама
- креативный контент
media
- размещения на Однокласниках Mail.ru,
ВКонтакте, РБК и других ресурсах
- видеобаннеры
- размещения в играх и online-
приложениях
PRODUCTION
- производство качественного видео для
интернета
The document provides tips on optimizing a Facebook business page, including setting a username, adding strong profile/cover photos, completing basic info, ensuring the page looks good visually, and telling the business story through milestones. It recommends posting 1-3 times daily, balancing photos/links with text posts, and using Facebook to promote offers, education, events and drive people to owned websites/emails to build brand and trust over time through consistency. The goal is getting 7-10 impressions before consumers buy. It offers a $95 consultation to review a website, social media, or email marketing.
Galaxy Cinema Box Office - An Attractive Advertising MediaNguyen Tung
This document summarizes the advantages of cinema advertising, including reaching a large captive audience with low ad avoidance. It notes that cinema audiences skew young and are open to new products. The document provides statistics on media habits over time and cinema penetration by age and gender. It details the audience demographics and traffic at several Vietnamese cinema locations. The document proposes various cinema advertising options and packages and provides examples for Heineken and Coca-Cola.
The document discusses the disadvantages of 3D cinema compared to 2D. It states that 3D is antithetical to storytelling as it constantly reminds viewers that they are watching a screen and prevents emotional involvement. While 2D does not reveal the techniques of filmmaking in the same way. 3D tries to mimic human vision but natural vision does not resemble the 3D cinema experience. The document argues that 2D is better suited for storytelling and immersion compared to 3D.
The document discusses how humans are wired for storytelling and how narratives engage audiences. It notes that while viewers watch stories unfold over time (diachronically), all narratives are set within a specific point in history (synchronically). The figures in stories have predetermined fates that unfold before viewers, similar to figures in paintings being confined by the canvas. This allows viewers to empathize safely with characters because their destinies have already been decided. Advanced advertising technologies could fragment television audiences, but targeting cannot replace the connections and reach provided by large mass programs. Supply of advertising inventory exceeding demand may lead to new models where multiple advertisers can access and monetize inventory.
The document summarizes the results of a questionnaire about preferences for psychological horror films among 15-25 year olds. Key findings include that the target audience spends £6-10 per month on films, prefers to view trailers on a computer, and likes films featuring close-ups, POV shots, and jumpy cuts. Popular existing horror films cited were The Woman in Black and Paranormal Activity. The audience prefers a modern house setting with intimidating or serious tones.
The document analyzes public discussion of 3D films from 2011, finding:
- Sentiment is generally positive before viewing but turns negative after, with many complaints about 3D effects.
- Analysis of Harry Potter, Green Lantern, and Pirates of the Caribbean shows anticipation was positive but post-viewing sentiment declined sharply.
- Specific complaints include expensive tickets, uncomfortable glasses, inappropriate 3D use, and effects that don't enhance the film.
This document discusses 3D technology reaching a tipping point in various industries such as television, movies, and healthcare. It provides examples of 3D technologies from 1844 to present day, including early 3D movies from the 1950s and current/future 3D movies. The document also discusses 3D television history, 3D education projects, 3D video games, 3D glasses technology including active and passive types, autostereoscopic displays, and the Nintendo 3DS. In addition, it addresses the concept of "3D Vision Syndrome" including symptoms, diagnosis, treatment, and a case example of a patient undergoing optometric vision therapy.
We ran a survey campaign for over 2 months from September 11 to November 22 2018. The purpose of the survey was to find out if people are interested in customized aerial photographs taken from a spectacular view by a 360 degree camera system.
The individualization includes the removal of non-associated (strangers) and unwanted elements (shadows, waste, fog, scaffolding, etc.).
3D technology has been around for over 180 years, originating with stereoscopic photography invented in 1838. It creates the illusion of depth by providing a slightly different image to each eye to mimic human binocular vision. While 3D films may seem like a modern development, the underlying technology is actually much older. Common 3D viewing methods include anaglyph glasses using red/blue lenses, and polarized glasses used in most movie theaters. Both allow each eye to see only one of two projected images, tricking the brain into perceiving 3D depth.
3D technology has been around for over 150 years, with the first 3D images created in 1838. While 3D movies and TV may seem futuristic, the basic concept is to provide different images to each eye to create the illusion of depth. There are different methods for achieving this, such as using anaglyph glasses with red and blue lenses or polarized glasses. Many companies are now developing 3D TVs and movies, but some disadvantages remain, such as the need for glasses, potential eye strain, and loss of brightness.
In this paper we demonstrate a quantitative analysis that 3D productions have stronger and longer lasting effects on revenues and earnings, have the potential to complement the producer’s vision of the story, intrinsically attracting higher audiences than a 2D production.
Spotlight on Media & Entertainment: Box Office TrendsL.E.K. Consulting
In the first installment of our Executive Insights “Spotlight on Media & Entertainment" series – which features our insights in a new impactful visual format – we focus on box office trends. L.E.K.’s Dan Schechter, Gil Moran and Francesco Di Ianni explore the current trends in admissions, movie production, movie ticket prices and whether the 3D movie growth may be coming to an end.
The document discusses the history and future of social games. It traces the rise of social games from the 1980s to today, noting that revenues have grown from $10 million to over $50 million. It also discusses how social graph and social gameplay will remain important, especially in certain genres like midcore games. The document outlines trends like the comeback of arcade-style games on mobile, the lifecycles of hit versus evergreen games, and how analytics and a focus on optimization is driving monetization in social games. It argues that accessibility across platforms improves usage and revenues, and that the future of social games involves more cross-platform, cross-device, and cross-title interactions.
How to Contributing with WordPress.tv?Nirmal Desai
This document provides instructions for contributing videos to WordPress.tv. It outlines the sources of WordPress.tv videos, the camera equipment and video editors used, and the steps to get involved which include creating accounts, joining the Slack channel, downloading tools, editing videos, submitting videos for approval, and potentially being recognized as a contributor. The goal is to share tutorials and presentations from WordCamps and other events to help users learn about WordPress.
We Zhengzhou Dearye specialized in supplying turnkey projects of production lines for manufacturing AAC blocks and autoclaved fly ash/sand-lime bricks for more than 15 years in China.Due to the complicated nature of low activity and difficult in moulding of fly ash,as for our brick project,we specially designed DY&DYS series large-tonnage full automatic hydraulic brick presses for forming and adopt high temperature and pressure autoclave steam curing method for the brick bodies hardening,thus it could ensure our production line applicable for good quality brick production by high utilization(60-65%) of fly ash.
As for the raw materials for our autoclaved fly ash brick production line,they are mainly fly ash,sand(slag,stone wastes),lime,moderate gypsum and a certain ratio of water,if we adopts fly ash+carbide slag+stone wastes for brick making,the utilization rate of wastes could reach 100%.Welcome your factory visit and sincere inquiry.Contact Email:brickmachine999@yahoo.com
Специализация агентства:
DIGITAL
- годовые стратегии бренда в интернете
- digital кампании
- реклама в соц. сетях
- спецпроекты на крупных площадках
VIRAL
- вирусная реклама
- креативный контент
media
- размещения на Однокласниках Mail.ru,
ВКонтакте, РБК и других ресурсах
- видеобаннеры
- размещения в играх и online-
приложениях
PRODUCTION
- производство качественного видео для
интернета
The document provides tips on optimizing a Facebook business page, including setting a username, adding strong profile/cover photos, completing basic info, ensuring the page looks good visually, and telling the business story through milestones. It recommends posting 1-3 times daily, balancing photos/links with text posts, and using Facebook to promote offers, education, events and drive people to owned websites/emails to build brand and trust over time through consistency. The goal is getting 7-10 impressions before consumers buy. It offers a $95 consultation to review a website, social media, or email marketing.
Galaxy Cinema Box Office - An Attractive Advertising MediaNguyen Tung
This document summarizes the advantages of cinema advertising, including reaching a large captive audience with low ad avoidance. It notes that cinema audiences skew young and are open to new products. The document provides statistics on media habits over time and cinema penetration by age and gender. It details the audience demographics and traffic at several Vietnamese cinema locations. The document proposes various cinema advertising options and packages and provides examples for Heineken and Coca-Cola.
The document discusses the disadvantages of 3D cinema compared to 2D. It states that 3D is antithetical to storytelling as it constantly reminds viewers that they are watching a screen and prevents emotional involvement. While 2D does not reveal the techniques of filmmaking in the same way. 3D tries to mimic human vision but natural vision does not resemble the 3D cinema experience. The document argues that 2D is better suited for storytelling and immersion compared to 3D.
The document discusses how humans are wired for storytelling and how narratives engage audiences. It notes that while viewers watch stories unfold over time (diachronically), all narratives are set within a specific point in history (synchronically). The figures in stories have predetermined fates that unfold before viewers, similar to figures in paintings being confined by the canvas. This allows viewers to empathize safely with characters because their destinies have already been decided. Advanced advertising technologies could fragment television audiences, but targeting cannot replace the connections and reach provided by large mass programs. Supply of advertising inventory exceeding demand may lead to new models where multiple advertisers can access and monetize inventory.
The document summarizes the results of a questionnaire about preferences for psychological horror films among 15-25 year olds. Key findings include that the target audience spends £6-10 per month on films, prefers to view trailers on a computer, and likes films featuring close-ups, POV shots, and jumpy cuts. Popular existing horror films cited were The Woman in Black and Paranormal Activity. The audience prefers a modern house setting with intimidating or serious tones.
The document analyzes public discussion of 3D films from 2011, finding:
- Sentiment is generally positive before viewing but turns negative after, with many complaints about 3D effects.
- Analysis of Harry Potter, Green Lantern, and Pirates of the Caribbean shows anticipation was positive but post-viewing sentiment declined sharply.
- Specific complaints include expensive tickets, uncomfortable glasses, inappropriate 3D use, and effects that don't enhance the film.
This document discusses 3D technology reaching a tipping point in various industries such as television, movies, and healthcare. It provides examples of 3D technologies from 1844 to present day, including early 3D movies from the 1950s and current/future 3D movies. The document also discusses 3D television history, 3D education projects, 3D video games, 3D glasses technology including active and passive types, autostereoscopic displays, and the Nintendo 3DS. In addition, it addresses the concept of "3D Vision Syndrome" including symptoms, diagnosis, treatment, and a case example of a patient undergoing optometric vision therapy.
We ran a survey campaign for over 2 months from September 11 to November 22 2018. The purpose of the survey was to find out if people are interested in customized aerial photographs taken from a spectacular view by a 360 degree camera system.
The individualization includes the removal of non-associated (strangers) and unwanted elements (shadows, waste, fog, scaffolding, etc.).
3D technology has been around for over 180 years, originating with stereoscopic photography invented in 1838. It creates the illusion of depth by providing a slightly different image to each eye to mimic human binocular vision. While 3D films may seem like a modern development, the underlying technology is actually much older. Common 3D viewing methods include anaglyph glasses using red/blue lenses, and polarized glasses used in most movie theaters. Both allow each eye to see only one of two projected images, tricking the brain into perceiving 3D depth.
3D technology has been around for over 150 years, with the first 3D images created in 1838. While 3D movies and TV may seem futuristic, the basic concept is to provide different images to each eye to create the illusion of depth. There are different methods for achieving this, such as using anaglyph glasses with red and blue lenses or polarized glasses. Many companies are now developing 3D TVs and movies, but some disadvantages remain, such as the need for glasses, potential eye strain, and loss of brightness.
In this paper we demonstrate a quantitative analysis that 3D productions have stronger and longer lasting effects on revenues and earnings, have the potential to complement the producer’s vision of the story, intrinsically attracting higher audiences than a 2D production.
Spotlight on Media & Entertainment: Box Office TrendsL.E.K. Consulting
In the first installment of our Executive Insights “Spotlight on Media & Entertainment" series – which features our insights in a new impactful visual format – we focus on box office trends. L.E.K.’s Dan Schechter, Gil Moran and Francesco Di Ianni explore the current trends in admissions, movie production, movie ticket prices and whether the 3D movie growth may be coming to an end.
The document discusses the history and future of social games. It traces the rise of social games from the 1980s to today, noting that revenues have grown from $10 million to over $50 million. It also discusses how social graph and social gameplay will remain important, especially in certain genres like midcore games. The document outlines trends like the comeback of arcade-style games on mobile, the lifecycles of hit versus evergreen games, and how analytics and a focus on optimization is driving monetization in social games. It argues that accessibility across platforms improves usage and revenues, and that the future of social games involves more cross-platform, cross-device, and cross-title interactions.
The document discusses trends in connected devices and media consumption across different screens. It provides statistics showing that most mobile data usage occurs at home or work, not when mobile. It also notes rapid growth in streaming video to mobile devices and across screens. The document discusses growing needs for in-home storage and cloud storage. It envisions new cross-screen experiences and immersive communication apps that could virtually transport users.
The document discusses opportunities for television advertising in light of the growing use of digital video recorders (DVRs). It summarizes that by 2007, 24.7 million US homes will have DVRs, allowing one-fourth of homes to fast forward through commercials. It then discusses various emerging advertising formats that can reach viewers who use DVRs, such as targeted advertising, video on demand advertising, DVR downloads, and branded entertainment. The document advocates that advertisers explore these new formats while DVR penetration is still low.
The Indian entertainment industry is large and growing rapidly, fueled by rising incomes and an expanding middle class. Music plays a key role in Indian films, with 3-4 song and dance numbers per film. Mobile phones are increasingly important for distributing music, with over 500 million subscribers in India but revenue sharing agreements between operators and content owners have been challenging. New technologies and formats will continue to shape the mobile entertainment space in India.
Hedna keynote today and tomorrow optimizedTim Peter
Keynote address from December 2012 HEDNA examines key digital marketing and travel distribution trends for 2013. Core focus on e-commerce, content marketing, travel and tourism, and travel marketing.
This is a presentation on trends underpinning digital strategy that I gave a couple of times at the end of 2008. Like all my presentations, a talking head is needed for many of the slides and the videos are absent from the PDF version of the presentation. Hopefully, you will still get the general overview and thrust of the presentation.
The document discusses 3D films, how they work using stereoscopic vision, and some of the technical challenges. It notes that 3D films became very successful in the 2000s, particularly Avatar. However, many subsequent 3D films did not provide the same effect and seemed to be mainly a way for the film industry to make more money. Many viewers now prefer 2D films over 3D films due to issues like higher prices, blurriness, and headaches. The conclusion is that while 3D started out for artistic reasons, it has now lost its purpose and is primarily a money-making gimmick for films that do not include significant special effects.
The document discusses 3D films and whether their use is for artistic reasons or as a money-making gimmick. It provides details on what 3D film is, noting the technical challenges. Several successful early 3D films are listed, mainly aimed at and loved by kids. However, many films later used 3D without providing the same effect, seen as a way to make more money. Viewers often complained about 3D glasses, prices, blurriness and headaches, preferring 2D. The conclusion is that while 3D started for artistic reasons, it has lost purpose and is now just a way to make more money for most films that don't include significant special effects to justify the higher cost of 3D.
Driving the Digital Future by Yong kyung Lee 2009-11-05Eun Kyoung Park
The document summarizes key points from the 2009 World Copyright Summit. It discusses:
1) Korea's position as a global leader in internet usage and digital piracy issues. Mobile internet accounts for 25% of its wireless market and online piracy is widespread.
2) The country's music and gaming industries have been significantly impacted by piracy, with online sources accounting for 80% and billions in losses respectively.
3) The judiciary, administration and legislature have taken steps to strengthen copyright protection, including increased penalties, monitoring of infringement, and suspension of user accounts.
4) Ongoing debates center around whether strict regulation helps or hurts creative industries. Cooperation between industries and new business models
Similar to 3D Cinema Changing Audience Perception and Challenges (20)
Executive Directors Chat Leveraging AI for Diversity, Equity, and InclusionTechSoup
Let’s explore the intersection of technology and equity in the final session of our DEI series. Discover how AI tools, like ChatGPT, can be used to support and enhance your nonprofit's DEI initiatives. Participants will gain insights into practical AI applications and get tips for leveraging technology to advance their DEI goals.
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
Assessment and Planning in Educational technology.pptxKavitha Krishnan
In an education system, it is understood that assessment is only for the students, but on the other hand, the Assessment of teachers is also an important aspect of the education system that ensures teachers are providing high-quality instruction to students. The assessment process can be used to provide feedback and support for professional development, to inform decisions about teacher retention or promotion, or to evaluate teacher effectiveness for accountability purposes.
This presentation was provided by Steph Pollock of The American Psychological Association’s Journals Program, and Damita Snow, of The American Society of Civil Engineers (ASCE), for the initial session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session One: 'Setting Expectations: a DEIA Primer,' was held June 6, 2024.
Thinking of getting a dog? Be aware that breeds like Pit Bulls, Rottweilers, and German Shepherds can be loyal and dangerous. Proper training and socialization are crucial to preventing aggressive behaviors. Ensure safety by understanding their needs and always supervising interactions. Stay safe, and enjoy your furry friends!
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
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Training: ISO/IEC 27001 Information Security Management System - EN | PECB
ISO/IEC 42001 Artificial Intelligence Management System - EN | PECB
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Webinars: https://pecb.com/webinars
Article: https://pecb.com/article
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हिंदी वर्णमाला पीपीटी, hindi alphabet PPT presentation, hindi varnamala PPT, Hindi Varnamala pdf, हिंदी स्वर, हिंदी व्यंजन, sikhiye hindi varnmala, dr. mulla adam ali, hindi language and literature, hindi alphabet with drawing, hindi alphabet pdf, hindi varnamala for childrens, hindi language, hindi varnamala practice for kids, https://www.drmullaadamali.com
How to Manage Your Lost Opportunities in Odoo 17 CRMCeline George
Odoo 17 CRM allows us to track why we lose sales opportunities with "Lost Reasons." This helps analyze our sales process and identify areas for improvement. Here's how to configure lost reasons in Odoo 17 CRM
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
A Survey of Techniques for Maximizing LLM Performance.pptx
3D Cinema Changing Audience Perception and Challenges
1. 3D CINEMA
CHANGING AUDIENCE PERCEPTION AND CHALLENGES
Adam Sheridan, Ipsos MediaCT
adam.sheridan@ipsos.com
@A_J_Sheridan
2. UK CINEMA-GOERS HAVE LESS TIME THAN THEY USED TO
UK consumers are becoming more time pressured. Everyone is in a rush and
bombarded with new ways to consume content
52% of people feel
like they can never
find the time to do
what they want
While watching TV, 55%
browse the
internet
2
3. FDA CINEMA-GOING RESEARCH
The FDA commissioned Ipsos to run a tracking study amongst a nationally
representative sample of cinema-goers (+2 times a year)
What do they think of the cinema
vs. other things they can spend
their money on?
How much do they value the
experience?
What are their perceptions of the
3D experience?
Trended over time:
Oct ‟10 and Oct‟ 11
3
4. THE ‘STOP START’ 3D HISTORY FOR AUDIENCES
Audiences have historically had a „stop‟ start relationship with 3D...
1895 1952 1980s 2009 onwards
Revival with Single Strip Rebirth of Digital 3D
William Friese-Green files a Bwana Devil recognized Format
patent for 3D stereoscope as first paid for 3D film
...and now have a consistently available 3D offering pitched as a more
immersive experience
4
5. % GROSS FOR 3D IN SPLIT RELEASES
...was 72% in 2010
...in 2011, it was 65%
28% 35%
72% 65%
*
2010 2011**
Box office cumulative gross for all 2D / 3D split releases in
*3D Includes IMAX 5
2010 and 2011 (up to 14/10/11**)
6. THE 3D MARKET REMAINS STABLE...
65%
....have seen at least one 3D
....males aged 18-34 are most likely to have
seen at least one
film at the cinema
(vs. 62% in 2010)
80%
6
7. …BUT INTEREST IN THE FORMAT IS LOWER THAN A YEAR AGO
Interest in 3D movies: (very/quite)
...this is driven by those aged 35 and over
62%
49%
-15%
....males aged 18-34 are also less interested
Wave 1: October 2010 Wave 3: October 2011 -7%
Significant difference at 95% confidence
vs. wave 1
C11: ‘How interested are you in seeing 3D movies in the cinema?
Base: Total UK – Wave 1 (n=1,558). Wave 3 (n=1,505)
77
8. ..THIS IS POSSIBLY LINKED TO QUESTIONING THE VALUE OF 3D
3D Ticket Price: Interest (very/quite)
Wave 1: October 2010 Wave 3: October 2011
79%
75%
(-11% interest)
62% 60%
55%
49%
32%
29%
19%
16%
1 2 3 4 5
Unpriced + + + +
Significant difference at 95% confidence
C11: ‘How interested are you in seeing 3D movies in the cinema? vs. wave 1
C14: ‘How interested are you in seeing a 3D movie in the cinema if
Base: Total UK – Wave 1 (n=1,558). Wave 3 8
they were to….?’
(n=1,505)
9. PRICE IS INCREASINGLY A REASON FOR CHOOSING 2D OVER 3D
Barriers to 3D ticket purchase: Interest (very/quite)
Wave 1: October 2010 Wave 3: October 2011
34%
27%
23% 24%
13%14% 14%
11%12% 11% 10%10%
6% 7%
4% 4%
Too expensive Glasses (net) Eye strain Uncomfortable They don't work Unhygienic No difference 3D sold out
between 2D and
3D
Significant difference at 95% confidence to
Wave 1
A6: And which of the following describe why you saw it in Base: Total UK – Chose to see 2D over 3D version Wave 1
the ‘normal’ version, rather than 3D? (n=1,129) Wave 3 (n=1,240)
99
10. HAVE ALL 3D RELEASES DELIVERED A
PREMIUM EXPERIENCE?
“Why shouldn't we be in the same business of
offering our customers a premium experience at a
premium price -- as long as we deliver them a
premium value? If we cheat them, which is what
has happened now too many times, then they'll
walk away from it”.
Jeffrey Katzenberg
10
11. AUDIENCES ENJOY THE 3D EXPERIENCE MORE
% Average „Excellent‟ rating for
3D experience of a movie
11
12. WHAT CAN FILM-MAKERS AND
DISTRIBUTION LEARN FROM THIS?
3D needs to consistently deliver the premium, immersive
experience to regain audience interest and trust.
The 3D experience needs to constantly evolve to
generate excitement.
Marketers need to remind audiences of why they enjoy
3D more, reassuring that it contributes to the experience.
12
12
Thank you [NAME].Good morning everbody, my name is Adam Sheridan and I’m a Research Director at Ipsos MediaCT. Most of my research experience has been in theatrical research, helping studios and UK independents best understand how to appeal to their audiences and from the conversations I have, 3D is becoming an ever more important element distribution and marketing want to understand. Today, I’m going to take you through some key highlights from a research study we run for the Film Distributors’ Association, with a focus on how UK audiences are changing their attitudes to the 3D experience.
The FDA decided to run this research study to help distributors take stock of how the cinema-going experience fares in what is becoming an ever faster pace of life for UK audiences. Today’s audience is very different to the one they needed to appeal to even 5 years ago.
We interviewed 1,700 cinema-goers in the UK and Ireland and aim to answer some key questions about the perceived value of the cinema-going experience and we asked some specific questions about 3D. The study has run since 2010, allowing us to look at changing perceptions of 3D over time.
Before we look at the data over the last 2 years, I thought it would be useful for us all to remind ourselves of what has been a bit of a ‘stop start’ 3D experience for audiences.So, to do this, I did what any self-respecting market researcher would do...and went on Wikipedia.And I was amazed to see how long the 3D development journey had been [RUN THROUGH THE STEPS]So, in the last 3 years, we now have (for the first time) a consistent 3D offering that is credibly positioned as offering the more immersive experience that Friese-Green conceived.
But between 2010 and 2011 it seemed that, after an initial enthusiasm for the format, audiences have possibly started to re-consider their position about the 3D experience – with gross box office for 3D declining
Part of this revenue decline is potentially linked to a reliance on a core part of the audience for 3D tickets, that has remained relatively stable between 2010 and 2012.And males 18-34 are very much the core of this 3D audience, along with teenagers and families, with 35-54s less so.
If the audiences are telling us they are less willing to pay a price premium, we need to think about why this is. JK – pioneer for Digital 3D and a real driving force in bringing the format to the masses suggests not all films are delivering the premium experience [READ QUOTE].
But audiences are also telling us something positive about the 3D experience [EXPLAIN MEASURE] - +9% enjoyment of 3D over 2D, so we know there is value in it – and it perhaps suggests a need for distributors and marketers to shout about this when they have confidence in the 3D experience.
If we consider these points, then Friese-Green’s original concept of a more immersive cinematic experience may have a better chance of continuing to form a significant proportion of box office gross and adding to enjoyment for audiences in 2012 and beyond.