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Research
Ewan Wild
Existing Product
NBA 2K19
This game is the best example of a
basketball game there is as it is by far the
most popular, as well as being one of the
few official NBA games. My game will be
nothing like this as mine is 2D only, but this
is a great example of how good a basketball
game can be. It gives me an incite into
what a real basketball game should be. For
example, it has a create a character mode,
something I want to add to my game. It
also allows you to pick which jersey you
want to wear, again something that I want
to add into my game. The movements of
the players in this game are lifelike, and it’s
something to look up to when animating
mine.
Existing Product
Bouncy Basketball
This game is a little more like what I am
trying to do for my game. This game is 2D
and is all made from pixel art, just like mine
is going to be. It is a good example of what a
finished game like mine would look like in
the two weeks I ha to complete it, only mine
is in a different style. Both have simple
controls, mine will be more than just the one
button, however it wont have many more,
around four or five buttons. Like my game,
bouncy basketball is a mobile game, and so
it is a very good example of how simple a
good mobile game can be. Mine will also be
quite simple, but also the style and the type
of basketball game it is is completely
different.
Existing Product
Basketball Battle
After finding these games, the best
way to describe my aesthetic is a mix
between this and Bouncy Basketball. I
am taking the pixel style of Bouncy
Basketball as well as the small, large
headed style of this game to create my
own style, which is shown on the first
powerpoint. The simplistic style of
these controls is more like mine, using
movement on one side amd shoot on
the other
Existing Product
Basketball Classics
This game is a great example, as it’s something
that I could make myself. It’s a 16-bit basketball
game that is filled with colour. It shows that a
game doesn’t need to be complex to be good.
This game only has the option to play basketball
matches, yet that doesn’t affect how good it is.
The simple keyboard based controls allow
anyone to learn how to play quickly, and it gives
people the option to choose what team they
want to play. I think this freedom in games is
important as people like customisations, which
is why I’m adding some into my own game. This
only allows teams however. Instead, I will allow
customisations of the character, giving people
more freedom to do what they want.
Research Analysis
• What common features do the researched
products have?
– The most common aspects of these games is the aspects of colour. Every game
has a lot of colour, whether it’s the background audiences or the characters
themselves, the jerseys, the stadiums, even the scoreboard has plenty of
colour.
• What aspects of the research will you include
within your on work?
– I like the idea of a game that has unrealistic aspects to it. For example, making
a normal basketball game however it involves power ups that make you slow,
or makes the ball bigger.
Bibliography
Bibliography
1. Visual Concepts. (2018) NBA 2k19
2. DoubleTap Software (2017) Basketball Battle
3. Dreamon Studios (2017) Bouncy Basketball
4. Namo Gamo (2018) Basketball Classics

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Games: research

  • 2. Existing Product NBA 2K19 This game is the best example of a basketball game there is as it is by far the most popular, as well as being one of the few official NBA games. My game will be nothing like this as mine is 2D only, but this is a great example of how good a basketball game can be. It gives me an incite into what a real basketball game should be. For example, it has a create a character mode, something I want to add to my game. It also allows you to pick which jersey you want to wear, again something that I want to add into my game. The movements of the players in this game are lifelike, and it’s something to look up to when animating mine.
  • 3. Existing Product Bouncy Basketball This game is a little more like what I am trying to do for my game. This game is 2D and is all made from pixel art, just like mine is going to be. It is a good example of what a finished game like mine would look like in the two weeks I ha to complete it, only mine is in a different style. Both have simple controls, mine will be more than just the one button, however it wont have many more, around four or five buttons. Like my game, bouncy basketball is a mobile game, and so it is a very good example of how simple a good mobile game can be. Mine will also be quite simple, but also the style and the type of basketball game it is is completely different.
  • 4. Existing Product Basketball Battle After finding these games, the best way to describe my aesthetic is a mix between this and Bouncy Basketball. I am taking the pixel style of Bouncy Basketball as well as the small, large headed style of this game to create my own style, which is shown on the first powerpoint. The simplistic style of these controls is more like mine, using movement on one side amd shoot on the other
  • 5. Existing Product Basketball Classics This game is a great example, as it’s something that I could make myself. It’s a 16-bit basketball game that is filled with colour. It shows that a game doesn’t need to be complex to be good. This game only has the option to play basketball matches, yet that doesn’t affect how good it is. The simple keyboard based controls allow anyone to learn how to play quickly, and it gives people the option to choose what team they want to play. I think this freedom in games is important as people like customisations, which is why I’m adding some into my own game. This only allows teams however. Instead, I will allow customisations of the character, giving people more freedom to do what they want.
  • 6. Research Analysis • What common features do the researched products have? – The most common aspects of these games is the aspects of colour. Every game has a lot of colour, whether it’s the background audiences or the characters themselves, the jerseys, the stadiums, even the scoreboard has plenty of colour. • What aspects of the research will you include within your on work? – I like the idea of a game that has unrealistic aspects to it. For example, making a normal basketball game however it involves power ups that make you slow, or makes the ball bigger.
  • 8. Bibliography 1. Visual Concepts. (2018) NBA 2k19 2. DoubleTap Software (2017) Basketball Battle 3. Dreamon Studios (2017) Bouncy Basketball 4. Namo Gamo (2018) Basketball Classics

Editor's Notes

  1. Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  2. Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  3. Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  4. Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  5. List all products researched in previous sections. Include anything additional you have watched/read in preparation for production. Alphabetise your list.