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2nd screen, what?
 Linguaggi e tecniche dei media digitali


          Università per Stranieri di Perugia

                               Giovanni Caruso
                                nrgiga@gmail.com
AFFITTASI...


NO CANI
NO GATTI
NO DAMS
Milano
Cavi
Presentazioni
Once...
Performer at Blip
Festival 2007, NYC
(USA)
stage name: nrgiga




http://www.youtube.com/
watch?v=z9yOeMaB4vU




...2007...
...Now
Social TV is...
Social television is a general term for
technology that supports communication
and social interaction in either the context
of watching television, or related to TV
content.

It also includes the study of television-
related social behavior, devices and
networks.

Social television systems can for example
integrate voice communication, text chat,
presence and context awareness, TV
recommendations, ratings, or video-
conferencing with the TV content either
directly on the screen or by using ancillary
devices.
The Theory
Behaviours
Consumption
Multitasking
15% are on their       60% browse the mobile web,
      70% of respondents                                                              phones for programs’   of which 44% search for
      multitask at least once a                                                       entire durations.      unrelated content and 38%
      week; 49% do so daily.
                                                                                                             search for related content.




                                                                                                                                           94% of reported
                                                                                                                                           multitaskers engage in some
38% of respondents                                                                                                                         form of mobile communication
say browsing the web                                                                                                                       while watching TV, such as
enhances their TV                                                                                                                          exchanging email, sending
viewing experience,                                                                                                                        IMs, texting, talking or social
while another 38% say it                                                                                                                   networking.
makes them more
distracted.

                                                                                                                                           Mobile traffic spikes
                                                                                                                                           during halftime shows of
                                                                                                                                           sporting events; Yahoo
                                                                                                                                           Sports saw a 305%
                                                                                                                                           increase during the last
                                                                                                                                           Super Bowl halftime
                                                                                                                                           show.




Survey by Yahoo Mobile and Razorfish polled 2,000 U.S. adults on their mobile habits
and device preferences, to help marketers better understand consumer behavior.
(Social+TV)=Data
2weeks before mid=
                         +14% buzz / +1% ratings
      4weeks before=
+9% buzz / +1% ratings




                            2weeks before finale=
                            +14% buzz / +1% ratings
PHASE 1 – PRE-SHOW: The buzz starts building about what Rachel will do on the next episode
 of Glee. The Social Interaction Curve in Phase 1 reflects the buzz activity: it starts low on the         Content will increasingly be created with social
vertical (BUZZ) and horizontal (TIME) axes and reaches its highest point at the end of Phase 1,      interaction in mind, so in the future; social engagement
                               just as the show is about to start.                                  will drive TV content rather than TV content driving social
                                                                                                       interactions. The audience will be able to change the
PHASE 2 – DURING THE SHOW: The Social Interaction Curve during Phase 2 (as the show is on               storyline, or even create the storyline, by engaging
the air) goes through peaks and valleys, following real-time happenings. For example, during a          around show content in real-time. We already have
 football game buzz will peak during time-outs, especially right after a quarterback fumbles a          audiences voting online for some game shows, and
       ball and then drop as the action starts again and people concentrate on the game.                        affecting the outcome of the show.
 PHASE 3 – POST-SHOW: Buzz is still high after the show is off the air: “Can you believe that
            sick home-run by Alex Rodriguez?” and then tapers off with time.
DATA
Ecosystems at War




   Social TV    Social
    Players    Networks   Broadcasters
What a mess!
Watch the official
IntoNow promo

http://www.youtube.com/
watch?v=GmEiE4qcV3k
Watch the official
Zeebox at work:

http://www.youtube.com/
watch?v=IdxoCDNx2nQ
Watch Deb Roy (CEO
Bluefin Labs) at
TED:

http://www.youtube.com/
watch?v=RE4ce4mexrU
@Oprah
Let’s talk!
The best of
Twitter on TV

http://youtu.be/
1cfzSYYj8qk
12.4 mln viwers

>10 mln tweets

98% @ from Twitter

Beyonce: 8868 tps

+128000 followers
111.3 mln viewers
10.000 people per second
12.233 tps   (2011: 4064 tps)
We’re working with Facebook, Twitter, Youtube, GetGlue, Tumblr, Google+ and Miso as well as building out immersive experiences on HBO digital properties such as HBO
Connect, HBO.com and HBO GO.

HBO Connect is an integral part of our social TV strategy for Game of Thrones this year.  Leading up to the premiere, we encouraged fans to describe Game of Thrones in 140
characters or less and visualized it on HBO Connect and GOT140.com. We then featured the best tweets in a series of commercials that ran both on HBO and online.


In conjunction with an all-day Season 1 marathon on April 1st, we hosted a full day of conversations with the Cast, Crew and Super Fans of Game of Thrones at HBO Connect.  
This was designed to create awareness for the last catch-up stunt while driving consistent conversation on the social platforms leading into the premiere at 9pm. We’re lining up
more official Conversations for later in the season as well.
-Miso Promotion
-We launched the first official HBO Tumblr for Game of Thrones.  It’s designed to celebrate the amazing wealth of fan generated art in homage to the series.
We focused our premiere day activities around a single hashtag that we used across platforms to rally the fan community: #GOTDay
We’re extremely happy with the results.  Game of Thrones premiered at 9pm to a series high of 3.9MM viewers a 74% improvement when compared to last season’s premiere,
53% in comparison to the season average and 27% when compared to last season’s finale.  We had so many GetGlue check-ins on premiere night we crashed GetGlue. According
HBO - Game of
Thrones Season 2 in
140 characters (social
campaign):

http://youtu.be/93-dQlGdg1w
300.000 followers


        > 2.380.000 likes
Text
       1.000.000 people
Pls, visit: http://connect.hbo.com
The Talking Dead
In Italia?
SKY Uno - Xtra Factor
Tweet in diretta e
moderazione...:

http://youtu.be/dqse-OG1JRw
What’s next? - pt.1


$ AUDIENCE

ONGOING PARADIGM
What’s next? - pt.2




Chloe Sladden, Twitter’s director of media partnerships, once said, “Twitter lets
people feel plugged in to a real-time conversation. In the future, I can’t imagine a
major event where the audience doesn’t become part of the story itself.”

Anthony Rose, CTO of Zeebox “There will be any second or first screen”.

Brian Solis, principal at Altimeter Group: “...networks, advertisers, and producers,
must think beyond technology and rethink experiences. By not focusing on the
experience or defining the nature of relationships, we fall to mediumalism a
condition where we place inordinate weight on the technology of any medium
rather than amplifying platform strengths to deliver desired experiences, activity,
and outcomes”.
Grazie :)

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2nd screen, what?

  • 1. 2nd screen, what? Linguaggi e tecniche dei media digitali Università per Stranieri di Perugia Giovanni Caruso nrgiga@gmail.com
  • 4.
  • 8. Performer at Blip Festival 2007, NYC (USA) stage name: nrgiga http://www.youtube.com/ watch?v=z9yOeMaB4vU ...2007...
  • 10. Social TV is... Social television is a general term for technology that supports communication and social interaction in either the context of watching television, or related to TV content. It also includes the study of television- related social behavior, devices and networks. Social television systems can for example integrate voice communication, text chat, presence and context awareness, TV recommendations, ratings, or video- conferencing with the TV content either directly on the screen or by using ancillary devices.
  • 14.
  • 15.
  • 16.
  • 18.
  • 19. 15% are on their 60% browse the mobile web, 70% of respondents phones for programs’ of which 44% search for multitask at least once a entire durations. unrelated content and 38% week; 49% do so daily. search for related content. 94% of reported multitaskers engage in some 38% of respondents form of mobile communication say browsing the web while watching TV, such as enhances their TV exchanging email, sending viewing experience, IMs, texting, talking or social while another 38% say it networking. makes them more distracted. Mobile traffic spikes during halftime shows of sporting events; Yahoo Sports saw a 305% increase during the last Super Bowl halftime show. Survey by Yahoo Mobile and Razorfish polled 2,000 U.S. adults on their mobile habits and device preferences, to help marketers better understand consumer behavior.
  • 21. 2weeks before mid= +14% buzz / +1% ratings 4weeks before= +9% buzz / +1% ratings 2weeks before finale= +14% buzz / +1% ratings
  • 22. PHASE 1 – PRE-SHOW: The buzz starts building about what Rachel will do on the next episode of Glee. The Social Interaction Curve in Phase 1 reflects the buzz activity: it starts low on the Content will increasingly be created with social vertical (BUZZ) and horizontal (TIME) axes and reaches its highest point at the end of Phase 1, interaction in mind, so in the future; social engagement just as the show is about to start. will drive TV content rather than TV content driving social interactions. The audience will be able to change the PHASE 2 – DURING THE SHOW: The Social Interaction Curve during Phase 2 (as the show is on storyline, or even create the storyline, by engaging the air) goes through peaks and valleys, following real-time happenings. For example, during a around show content in real-time. We already have football game buzz will peak during time-outs, especially right after a quarterback fumbles a audiences voting online for some game shows, and ball and then drop as the action starts again and people concentrate on the game. affecting the outcome of the show. PHASE 3 – POST-SHOW: Buzz is still high after the show is off the air: “Can you believe that sick home-run by Alex Rodriguez?” and then tapers off with time.
  • 23. DATA
  • 24. Ecosystems at War Social TV Social Players Networks Broadcasters
  • 26.
  • 27.
  • 28.
  • 29. Watch the official IntoNow promo http://www.youtube.com/ watch?v=GmEiE4qcV3k
  • 30. Watch the official Zeebox at work: http://www.youtube.com/ watch?v=IdxoCDNx2nQ
  • 31. Watch Deb Roy (CEO Bluefin Labs) at TED: http://www.youtube.com/ watch?v=RE4ce4mexrU
  • 34. The best of Twitter on TV http://youtu.be/ 1cfzSYYj8qk
  • 35. 12.4 mln viwers >10 mln tweets 98% @ from Twitter Beyonce: 8868 tps +128000 followers
  • 36. 111.3 mln viewers 10.000 people per second 12.233 tps (2011: 4064 tps)
  • 37.
  • 38. We’re working with Facebook, Twitter, Youtube, GetGlue, Tumblr, Google+ and Miso as well as building out immersive experiences on HBO digital properties such as HBO Connect, HBO.com and HBO GO. HBO Connect is an integral part of our social TV strategy for Game of Thrones this year.  Leading up to the premiere, we encouraged fans to describe Game of Thrones in 140 characters or less and visualized it on HBO Connect and GOT140.com. We then featured the best tweets in a series of commercials that ran both on HBO and online. In conjunction with an all-day Season 1 marathon on April 1st, we hosted a full day of conversations with the Cast, Crew and Super Fans of Game of Thrones at HBO Connect.   This was designed to create awareness for the last catch-up stunt while driving consistent conversation on the social platforms leading into the premiere at 9pm. We’re lining up more official Conversations for later in the season as well. -Miso Promotion -We launched the first official HBO Tumblr for Game of Thrones.  It’s designed to celebrate the amazing wealth of fan generated art in homage to the series. We focused our premiere day activities around a single hashtag that we used across platforms to rally the fan community: #GOTDay We’re extremely happy with the results.  Game of Thrones premiered at 9pm to a series high of 3.9MM viewers a 74% improvement when compared to last season’s premiere, 53% in comparison to the season average and 27% when compared to last season’s finale.  We had so many GetGlue check-ins on premiere night we crashed GetGlue. According
  • 39. HBO - Game of Thrones Season 2 in 140 characters (social campaign): http://youtu.be/93-dQlGdg1w
  • 40. 300.000 followers > 2.380.000 likes Text 1.000.000 people
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  • 45.
  • 46.
  • 47. SKY Uno - Xtra Factor Tweet in diretta e moderazione...: http://youtu.be/dqse-OG1JRw
  • 48. What’s next? - pt.1 $ AUDIENCE ONGOING PARADIGM
  • 49. What’s next? - pt.2 Chloe Sladden, Twitter’s director of media partnerships, once said, “Twitter lets people feel plugged in to a real-time conversation. In the future, I can’t imagine a major event where the audience doesn’t become part of the story itself.” Anthony Rose, CTO of Zeebox “There will be any second or first screen”. Brian Solis, principal at Altimeter Group: “...networks, advertisers, and producers, must think beyond technology and rethink experiences. By not focusing on the experience or defining the nature of relationships, we fall to mediumalism a condition where we place inordinate weight on the technology of any medium rather than amplifying platform strengths to deliver desired experiences, activity, and outcomes”.