電鍋防燙傷安全取出設計產品
電鍋在日常生活中被視為不可或缺的烹飪產品,電鍋雖然好用,不過在取出食物的過程中卻是非常危險的,尤其是某些特定的族群在使用時,例如盲人、老年人、家庭主婦…等。進而去發想並解決了目前現有鍋夾容易不穩、打翻、老年人與家庭主婦單手較使不上力、以及盲人使用電鍋所會遇到的種種問題,讓取出鍋內物不再是件危險的事。
designed by 鄭群萌 @ NTUST 2010
電鍋防燙傷安全取出設計產品
電鍋在日常生活中被視為不可或缺的烹飪產品,電鍋雖然好用,不過在取出食物的過程中卻是非常危險的,尤其是某些特定的族群在使用時,例如盲人、老年人、家庭主婦…等。進而去發想並解決了目前現有鍋夾容易不穩、打翻、老年人與家庭主婦單手較使不上力、以及盲人使用電鍋所會遇到的種種問題,讓取出鍋內物不再是件危險的事。
designed by 鄭群萌 @ NTUST 2010
The slide presents the content of the "HEAR" part of Human-Centered Design Process, given in a multidisciplinary collaborative innovative design course hosted by drhhtang and Mike Chen. Participants are composed of about 14 design students and 21 IT students, working together to finish APP for underprivileged users. The course started from February to Jun 2013. The lecture room was E2-324 in National Taiwan University of Science and Technology. The expectation for the final results is working APP that solves an important problem for users.
A shopping list is almost a must-have tool for grocery shopping. People use "Post-it" or note pad as a shopping list. But sometimes it become inconvenient to find it in your bag or pocket when you are carrying heaps of the goods you pick out. Some people even write the list on their hand, despite the ink might stay there for three days.
The main idea is to make shopping process not only more convenient but also elegant. Therefore, I made a shopping list which quite likes "post-it." Users can bind it on their braces. It's easier to skim the list while shopping.
This material is a technology Report for Wearable Devices devised by our NTUST partners. It illustrates three technologies we can based on for design innovation.
The keynote is the teaching material for the UOID + AHMI course in 2013. It is an multidisciplinary course for the cooperation between NTUST design and NTU IT students. The course is held on NTUST. The purpose of the course is creating assisting or supportive APPS that are needed and appropriate for underprivileged people in Taiwan. The lectures are drhhtang and Mike Chen. The content of the slide is describing the process of human-centered design process and the design brief for 2013.
The simple process of APP Design Part II for the course of UOID, uoid.drhhtang.net
A multidisciplinary collaboration course for user-oriented innovative APP design.
by drhhtang@NTUST
This is the closing speech for 2015 UXPA UserFriendly conference. Prof. Tang talked about three design cases produced by DITLDESIGN to illustrate their trainings on design thinking, interaction design, and service design.
The keynote is the teaching material for the UOID + AHMI course in 2013. It is an multidisciplinary course for the cooperation between NTUST design and NTU IT students. The course is held on NTUST. The purpose of the course is creating assisting or supportive APPS that are needed and appropriate for underprivileged people in Taiwan. The lectures are drhhtang and Mike Chen. The content of the slide is describing the idea of user and the way to observe.
The slide presents the content of the "HEAR" part of Human-Centered Design Process, given in a multidisciplinary collaborative innovative design course hosted by drhhtang and Mike Chen. Participants are composed of about 14 design students and 21 IT students, working together to finish APP for underprivileged users. The course started from February to Jun 2013. The lecture room was E2-324 in National Taiwan University of Science and Technology. The expectation for the final results is working APP that solves an important problem for users.
A shopping list is almost a must-have tool for grocery shopping. People use "Post-it" or note pad as a shopping list. But sometimes it become inconvenient to find it in your bag or pocket when you are carrying heaps of the goods you pick out. Some people even write the list on their hand, despite the ink might stay there for three days.
The main idea is to make shopping process not only more convenient but also elegant. Therefore, I made a shopping list which quite likes "post-it." Users can bind it on their braces. It's easier to skim the list while shopping.
This material is a technology Report for Wearable Devices devised by our NTUST partners. It illustrates three technologies we can based on for design innovation.
The keynote is the teaching material for the UOID + AHMI course in 2013. It is an multidisciplinary course for the cooperation between NTUST design and NTU IT students. The course is held on NTUST. The purpose of the course is creating assisting or supportive APPS that are needed and appropriate for underprivileged people in Taiwan. The lectures are drhhtang and Mike Chen. The content of the slide is describing the process of human-centered design process and the design brief for 2013.
The simple process of APP Design Part II for the course of UOID, uoid.drhhtang.net
A multidisciplinary collaboration course for user-oriented innovative APP design.
by drhhtang@NTUST
This is the closing speech for 2015 UXPA UserFriendly conference. Prof. Tang talked about three design cases produced by DITLDESIGN to illustrate their trainings on design thinking, interaction design, and service design.
The keynote is the teaching material for the UOID + AHMI course in 2013. It is an multidisciplinary course for the cooperation between NTUST design and NTU IT students. The course is held on NTUST. The purpose of the course is creating assisting or supportive APPS that are needed and appropriate for underprivileged people in Taiwan. The lectures are drhhtang and Mike Chen. The content of the slide is describing the idea of user and the way to observe.
I am the UX designer and this is my portfolio, If you are looking for the person who is open-minded and familiar with UX design, please do not hesitate to contact me.
The master thesis focuses on how to improve the service quality of the world first AR sport competition. The contents include the design concepts and how they are evaluated. The project is done at National Taiwan University and supervised by Prof. Tang, Hsien-Hui.
2019 Service Plus 總結重點報告 Service+2019 summary outline 0418NTUST
Service Plus是DITLDESIGN團隊的服務設計案,試圖建立優良的服務設計知識服務。
3/23的大會總共有340人,會場票卷全部販賣完畢,工作團隊於志工沒有座位,大會貴票卷大約是25%,學生票大約是22%。3/24的五場工作坊總共114人。大會參與者有30%為管理階層,line總經理帶領公司成員全程參與,共計有100多家企業,包含不少國際級公司。
共有來自歐洲、大陸、台灣的12位講者,及邀請的12位嘉賓,都是服務設計的實務工作者,同時結合台灣主要的服務設計組織與公司,以及相關書店。
核心工作團隊為17位成員,除主辦人唐玄輝教授,全部是其指導學生及臺灣科技大學的學生。
線上線下活動規劃豐富,共20個服務模組。大會出席率達98%,閉幕時還有約95%以上的參與者。大會整體NPS達34,推薦者達1/3。
大會未申請任何政府補助,試圖用商業運作確認服務品質,最後收支平衡。
Service Plus conference is the service project executed by DITLDESIGN in an attempt to establish a high quality service design knowledge service.
There were 340 participants in the conference on 23rd of March. All tickets were sold out resulting in no seats for volunteers and organizers. 25% of the participants were VIP guests while 22% were students. There were 114 participants for the workshops on 24th of March.
30% of the participants were manager levels. One of them is the CEO of line Taiwan. They were from more than 100 companies, including some international companies.
The 12 speakers were from Europe, China, and Taiwan, and all of them are currently service design practitioners in big companies or design consultancies. We also invited local service design practitioners and publishers.
The core working team includes 17 members, being Prof. TANG and his supervised students.
There were various online and offline activities, including 20 service modules.
The attendance rate reached 98% while there were still 95% remained until the closing ceremony.
The overall NPS reaches 34. Promoters occupied 1/3 of the participants.
We did not apply any governmental support for the evnet because we intended to examine the service quality through financial results. In the end, we reached a break-even-point.
Appreciating the multifaceted F2E from user experience to service designNTUST
F2E originated from the professionals handling front-end coding of webs in the internet era. They play an important role in the presentation and interaction of webs, and are the frontline uses encounter. Good F2E can greatly improve the quality of user experience.
When entering the era of new service design, the touch points between users and service are getting diverse. Not only digital user interface, but also a physical user interface, voice user interface, and even human-to-human contacts are included in the trend of online-offline integration.
Facing new service system, we might redefine F2E as engineers who utilize service persons, physical environments, digital tools and environments to establish service systems. Therefore, the jobs of F2E are more diverse and splendid. This talk will share our near-future imagination for service F2E.
https://2018.fedc.tw/
1. 合作式設計中成員的創意潛能組合與設計過程對於設計成果的影響 研 究 生:周建瑋 老 師:唐玄輝 The influence of Creativity potential and design process on the performance of collaborative design . 中華民國設計學會第十三屆研討會
13. 前言 文獻探討 設計研究方法 實驗分析與討論 結論 實驗分析與討論 4-1 成員組成與設計結果 4-2 設計過程探討 6 位擁有設計經驗十年以上之專家 專家評鑑 評分項目包含『設計理念』、『功能層面』、『材質運用』、『情境傳達』、『概念創意』、『外觀造型』、『設計完整性』七個大項目。 從初步結果顯示 創意潛能的指標和專家評鑑分數沒有一定的順序關係 , 不過還是可以發現前面名次和最後名次仍落在兩個極端上面,研究將進一步透過編碼觀察這些現象的細節。 研究進一步透過統計方法檢驗: 創意潛能分數和專家評鑑成果的分數是否相關 ,是否符合假設好的潛能組合將導致好的設計成果。 Spearman’s rho 係數 R 值: 0.3963 ( 相關係數 ) P 值: 0.2568 P 值未小於 0.05 因此二者沒有顯著關係 51 66 66 71 79 89 90 99 106 110 創意潛能分數 8 6.07 255 J 10 5.90 248 I 5 6.45 271 H 7 6.31 255 G 4 6.55 275 F 8 6.07 255 E 1 7.31 307 D 3 6.57 276 C 2 6.62 278 B 6 6.33 266 A 成果名次 專家評鑑平均 專家評鑑總分 組別
14. 前言 文獻探討 設計研究方法 實驗分析與討論 結論 實驗分析與討論 4-1 成員組成與設計結果 4-2 設計過程探討 滿意度問卷相關結果 - 成員熟晰度 3 1 2 -1 -2 -3 0 組員熟晰度 1. 在這次十組的分組中,其中 有九組 為第一次的合作, 僅有一組 先前有合作一次的經驗,在依潛能的強制分組下,團隊中的合作經驗都是稍嫌不足且陌生的。 2. 在這次十組的分組中,彼此日常生活的友好熟悉與了解的程度, 有四組 是彼此熟悉程度差異較大的,成員彼此不熟悉,但是在經過合作設計之後,卻產生了 第一名 的結果與 第八名 的成果 A B C D E F G H I J J I H G F E D C B A 組別 平均 名次 專家評鑑總分 6.07 5.90 6.45 6.31 6.55 6.07 7.31 6.57 6.62 6.33 8 10 5 7 4 8 1 3 2 6 255 248 271 265 275 255 307 276 278 266
15. 前言 文獻探討 設計研究方法 實驗分析與討論 結論 實驗分析與討論 4-1 成員組成與設計結果 4-2 設計過程探討 整體圖形在初步的探討中,呈現較為空洞,且過程中有數個完全沒有其他深入討論的概念,導致整個設計過程跳躍卻不連貫,而最終的概念早在一開始便已決定,沒有花更多心力在新的創意發想中。 設計過程探討 專家評鑑最後一名 8 6.07 255 J 10 5.90 248 I 5 6.45 271 H 7 6.31 255 G 4 6.55 275 F 8 6.07 255 E 1 7.31 307 D 3 6.57 276 C 2 6.62 278 B 6 6.33 266 A 名次 平均 專家評鑑總分 組別
16. 前言 文獻探討 設計研究方法 實驗分析與討論 結論 實驗分析與討論 4-1 成員組成與設計結果 4-2 設計過程探討 設計過程探討 專家評鑑第一名 評鑑第一名的組別在過程中展現了高度發展的圖形模式,在前期小概念的討論保留了後面發展的空間,先以概念提出分享為主,前面的概念不會憑空消失,會適時在後面出現連結,並在最後展現密集的細節討論。 8 6.07 255 J 10 5.90 248 I 5 6.45 271 H 7 6.31 255 G 4 6.55 275 F 8 6.07 255 E 1 7.31 307 D 3 6.57 276 C 2 6.62 278 B 6 6.33 266 A 名次 平均 專家評鑑總分 組別
19. 研究在 Linkogrphy 的圖形評估與應用 - 比對 謝易成( 2007 )。 探討傳統與數位草圖對於團隊概念演化的影響 。 前言 文獻探討 設計研究方法 實驗分析與討論 結論 2007 專家評鑑最後一名 G 組 2008 專家評鑑最後一名 I 組 2006 專家評鑑第一名 A 組 2007 專家評鑑第一名 D 組 圖形的比對說明了設計成果的優劣是可以從合作設計過程中窺探得知的,好的討論過程是循序漸進的不是憑空決定,透過先前的研究更能確定此方法的實用性,不僅驗證了前人研究的理論,也進一步讓此 Linkogrphy 圖形模式理論更加完整。
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21. 合作式設計中成員的創意潛能組合與設計過程對於設計成果的影響 研 究 生:周建瑋 老 師:唐玄輝 The influence of Creativity potential and design process on the performance of collaborative design . 報告完畢 謝謝您耐心的聆聽 Q & A