As part of TL5112 ‘Technology Enhanced Learning - Theory and Practice’ (6 credits). This module aims to inspire and challenge teaching practice in relation to the use of technology-enhanced learning (TEL). It is targeted at those interested in experiencing, exploring and learning more about existing and emerging learning technologies. Teaching innovations in TEL are designed, implemented and evaluated within the context of appropriate learning theories.
Think Quest Project And 21st Century LearningMike Cargill
This PDF sideshow it an introduction to the Oracle Education Foundations mission and its' organization goals that support ThinkQuest. All copyrights belong to Oracle Education Foundation. I claim no authorship and am posting for information purposes only for my educators.
Think Quest Project And 21st Century LearningMike Cargill
This PDF sideshow it an introduction to the Oracle Education Foundations mission and its' organization goals that support ThinkQuest. All copyrights belong to Oracle Education Foundation. I claim no authorship and am posting for information purposes only for my educators.
Presentation from 'Design Thinking 2016' conference in Sydney. Looking at the work of the Inspire Centre at the University of Canberra. Case studies in Design Thinking through various research projects including Augmented Reality, Location based educational services.
Innomantra - The Power of Ideas - Design ThinkingInnomantra
DESIGN THINKING
A Hands-on Workshop for Academic Institutions
The power of design thinking is to create an innovative solution systematically by transforming your classroom into an innovation lab. The goal of design thinking tools and methods is to make accessible to students to design and solve innovation challenges more hands-on. A successful design thinking experience begins with choosing a great challenge around us. Every innovation challenge is different, this intervention is to enable the power of ideas and team to navigate your challenge, adjust and move on even if you hit a road bump in the process of Innovation. This workshop will prepare for future of work and next thinking in students as take on today’s challenge, further they have a lifetime ahead of them to think like a designer. This initiative enables to co-craft with faculties and students to show case the innovation capability of their institution.
The workshop will enable the students to explore and flow of design process within the context of a specific project. The participants learn to identify the opportunity, conduct research, ideate and develop concepts by making prototypes, by power of Four Questions What is? What if? What Wows? & What Works? and Systematic Ideation Process – IDEA™
Slides from our Learning Design workshop in Nairobi, Kenya on 9 June 2017. An output from the ESRC-funded International Distance Education and African Students (IDEAS) project, in coodination with the African Network for Internationalization of Education.
Keynote talk at CollabTech2022 (November 9, 2022):
Design and orchestration of technology-enhanced collaborative learning can be very challenging for teachers or even instructional designers. This keynote presentation deals with design for effective and efficient collaborative learning, and how teachers as designers and orchestrators may be supported in complex ecosystems.
We present the main challenges and solutions regarding conceptual and technological tools which may be developed, building on, and adapting to existing design knowledge.
The talk will provide an overview of patterns, approaches, tools, and systems that should respect teachers’ agency while taking advantage of complex computational approaches, typically based on artificial intelligence.
We pay special attention to recent research on how learning analytics solutions may be designed and implemented using human-centered approaches, and how socially shared regulated learning may be better supported.
Several illustrating examples will be shown drawing on the literature and the research work of the presented during the last 25 years.
Some prominent pending issues will be posed that may guide future research in supporting teachers as designers and orchestrators.
How to design Collaborative learning activitiesAndrew Brasher
In this workshop you will work in a small team to design a collaborative online learning activity. You will have the opportunity learn about the principles involved, experiment with tools that can help you structure and analyse your ideas and learn from case studies of successful activities tried and tested on Open University modules. At the end of the workshop you will have produced an initial design which you can then develop further to be used in your online teaching activities.
The workshop is being offered as part of the Metis Project (http://www.metis-project.org/), and it is one of three pilot workshops being run across different educational sectors across Europe. You will use several paper-prototyping tools and the Integrated Learning Design Environment (ILDE), a bespoke environment for the co-design of learning, developed by the Metis Project. The ILDE aims to support practitioners in completing the "learning design" lifecycle from conceptualising designs to deploying them in virtual learning environments (VLEs) for enactment and eventual redesign. In particular, you will use WebCollage, an online tool specifically designed to assist you in creating collaborative learning activities ready to run in a VLE.
Please keep in mind that this is a pilot workshop and the ILDE is a prototype. We look forward to your critical feedback in assisting the project to further improve the production of this prototype into a working system.
Other resources used in this workshop are available from a pilot version of the ILDE: http://ilde.upf.edu/ou/v/b37 .
Scenarios of everyday life can be incorporated in training programs to bring awarness about the need to follow business ethics and make the right decisions
Presentation from 'Design Thinking 2016' conference in Sydney. Looking at the work of the Inspire Centre at the University of Canberra. Case studies in Design Thinking through various research projects including Augmented Reality, Location based educational services.
Innomantra - The Power of Ideas - Design ThinkingInnomantra
DESIGN THINKING
A Hands-on Workshop for Academic Institutions
The power of design thinking is to create an innovative solution systematically by transforming your classroom into an innovation lab. The goal of design thinking tools and methods is to make accessible to students to design and solve innovation challenges more hands-on. A successful design thinking experience begins with choosing a great challenge around us. Every innovation challenge is different, this intervention is to enable the power of ideas and team to navigate your challenge, adjust and move on even if you hit a road bump in the process of Innovation. This workshop will prepare for future of work and next thinking in students as take on today’s challenge, further they have a lifetime ahead of them to think like a designer. This initiative enables to co-craft with faculties and students to show case the innovation capability of their institution.
The workshop will enable the students to explore and flow of design process within the context of a specific project. The participants learn to identify the opportunity, conduct research, ideate and develop concepts by making prototypes, by power of Four Questions What is? What if? What Wows? & What Works? and Systematic Ideation Process – IDEA™
Slides from our Learning Design workshop in Nairobi, Kenya on 9 June 2017. An output from the ESRC-funded International Distance Education and African Students (IDEAS) project, in coodination with the African Network for Internationalization of Education.
Keynote talk at CollabTech2022 (November 9, 2022):
Design and orchestration of technology-enhanced collaborative learning can be very challenging for teachers or even instructional designers. This keynote presentation deals with design for effective and efficient collaborative learning, and how teachers as designers and orchestrators may be supported in complex ecosystems.
We present the main challenges and solutions regarding conceptual and technological tools which may be developed, building on, and adapting to existing design knowledge.
The talk will provide an overview of patterns, approaches, tools, and systems that should respect teachers’ agency while taking advantage of complex computational approaches, typically based on artificial intelligence.
We pay special attention to recent research on how learning analytics solutions may be designed and implemented using human-centered approaches, and how socially shared regulated learning may be better supported.
Several illustrating examples will be shown drawing on the literature and the research work of the presented during the last 25 years.
Some prominent pending issues will be posed that may guide future research in supporting teachers as designers and orchestrators.
How to design Collaborative learning activitiesAndrew Brasher
In this workshop you will work in a small team to design a collaborative online learning activity. You will have the opportunity learn about the principles involved, experiment with tools that can help you structure and analyse your ideas and learn from case studies of successful activities tried and tested on Open University modules. At the end of the workshop you will have produced an initial design which you can then develop further to be used in your online teaching activities.
The workshop is being offered as part of the Metis Project (http://www.metis-project.org/), and it is one of three pilot workshops being run across different educational sectors across Europe. You will use several paper-prototyping tools and the Integrated Learning Design Environment (ILDE), a bespoke environment for the co-design of learning, developed by the Metis Project. The ILDE aims to support practitioners in completing the "learning design" lifecycle from conceptualising designs to deploying them in virtual learning environments (VLEs) for enactment and eventual redesign. In particular, you will use WebCollage, an online tool specifically designed to assist you in creating collaborative learning activities ready to run in a VLE.
Please keep in mind that this is a pilot workshop and the ILDE is a prototype. We look forward to your critical feedback in assisting the project to further improve the production of this prototype into a working system.
Other resources used in this workshop are available from a pilot version of the ILDE: http://ilde.upf.edu/ou/v/b37 .
Scenarios of everyday life can be incorporated in training programs to bring awarness about the need to follow business ethics and make the right decisions
The implementation of design thinking models on the entrepreneurship learning...Laurensia Claudia Pratomo
PENERAPAN MODEL PEMBELAJARAN DESIGN THINKING PADA MATA PELAJARAN KEWIRAUSAHAAN DI SEKOLAH KEJURUAN
Laurensia Claudia Pratomo, Siswandari, Dewi Kusuma Wardani
Postgraduate of Economic Education Department Universitas Sebelas Maret, Indonesia.
Email: laurensiaclaudiap@gmail.com
ABSTRAK
Penelitian ini bertujuan untuk mengetahui penerapan model pembelajaran design thinking pada mata pelajaran kewirausahaan terutama pada kompetensi media pemasaran. Metode eksperimen digunakan pada penelitian ini dengan 120 siswa sekolah kejuruan di Surakarta sebagai objek penelitian. Data diperoleh dengan membagikan kuesioner kepada para siswa. Data diolah menggunakan aplikasi SPSS Statistik 23. Hasil dari N-Gain memperlihatkan jika terjadi peningkatan kreativitas dan kesadaran berwirausaha siswa pada kelas eksperimen setelah menerima pembelajaran kewirausahaan dengan model design thinking Stanforf D School. Pada kategori kreativitas tinggi terjadi peningkatan sebanyak 7% sedangkan pada kategori kesadaran berwirausaha tinggi terjadi peningkatan sebanyak 10%.
Kata kunci: model pembelajaran; design thinking; pembelajaran kewirausahaan; sekolah kejuruan.
----
The Implementation of design thinking Models on the Entrepreneurship Learning in Vocational Schools
Laurensia Claudia Pratomo, Siswandari, Dewi Kusuma Wardani
Faculty of Teacher Training and Education of Sebelas Maret University, Indonesia
Email: laurensiaclaudiap@gmail.com
Abstract
This study aims to determine the implementation of the design thinking learning model in entrepreneurship education, especially in marketing media competencies. The experimental method was used in this study with 120 vocational school students in Surakarta as research objects. The data were obtained by distributing questionnaires to students. The data is processed using SPSS Statistics 23 application. The results of N-Gain shows that students' creativity and entrepreneurial alertness in the experimental class has increased after receiving entrepreneurship education with Stanford D School's design thinking model. In the category of high creativity has increased by 7% while in the category of high entrepreneurial alertness has increased by 10%.
Keywords— learning model, design thinking, entrepreneurship learning, vocational schools.
Adults education is considered one of the less structured, ill-defined fields in terms of practices and competences that professionals should behold to operate within. This is particularly the case of intergenerational and family learning; the problem of the “private” sphere of learning, as well as the very informal nature of this type of learning requires more research to understand how to shape practices and which skills the educators should have. In this initial phase of our research, we contend that Learning Design, as practice that supports educators in capturing and representing the own (situated) plans of action within educational interventions, can be a key element to develop educators professionalism, towards quality and effectiveness of adults’ education. We support this assumption with the introduction of our training approach, where adults’ educators are invited to implement a creative/reflective process of five stages; every stage introduces tools for representing as part of the Learning Design approach; furthermore, trainers are encouraged to go beyond representing, by sharing and commenting other trainers’ designs. According to this approach, two elements of professionalism are promoted: At the level of the single educator, and at the at the level of the community of adults’ educators.
This is the presentation that was delivered to the Viewpoints team at the first 'data day' - its aims were to show the immediate team the current stage of development and to discuss the data implications of the user interface and user choices.
As part of TL5112 ‘Technology Enhanced Learning - Theory and Practice’ (6 credits). This module aims to inspire and challenge teaching practice in relation to the use of technology-enhanced learning (TEL). It is targeted at those interested in experiencing, exploring and learning more about existing and emerging learning technologies. Teaching innovations in TEL are designed, implemented and evaluated within the context of appropriate learning theories.
Designing with blended learning in mind requires the same understanding and skills that are applied to all course design. A key difference is that consideration must also be given to how the activities, delivery methods, technologies, learning spaces and assessments are integrated. These all have a direct impact on how the activities are designed. This session, designed with university lecturers in mind, seeks to establish and share best practice in blended learning, bridging the gap between strategy and delivery by empowering higher education teachers to translate principles of blended learning into effective teaching and learning practice.
Turnitin is a plagiarism-prevention service and feedback tool which can be extremely useful in formative assessment to help students learn how to avoid plagiarism and improve their writing. This hands-on session will explore its features and the integration with the Assignment tool in Sulis from a pedagogically and research-informed perspective.
Good educational practice points to the need to provide timely, confidential, manageable and empowering feedback (Race, 2013). Yet, with increasing demands on academics and large cohorts, this becomes very difficult to manage. This session explores ways in which the available insitutional tools (Sulis, Turnitin, clickers, etc) can enhance the assessment and feedback experience for students and bring efficiencies for teaching staff.
Delivered by Dr Angelica Risquez as part of the National Forum teaching series
http://www.teachingandlearning.ie/event/building-evidence-base-enhanced-digital-pedagogy-online-learning/
How to Make a Field invisible in Odoo 17Celine George
It is possible to hide or invisible some fields in odoo. Commonly using “invisible” attribute in the field definition to invisible the fields. This slide will show how to make a field invisible in odoo 17.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
Francesca Gottschalk - How can education support child empowerment.pptxEduSkills OECD
Francesca Gottschalk from the OECD’s Centre for Educational Research and Innovation presents at the Ask an Expert Webinar: How can education support child empowerment?
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
Palestine last event orientationfvgnh .pptxRaedMohamed3
An EFL lesson about the current events in Palestine. It is intended to be for intermediate students who wish to increase their listening skills through a short lesson in power point.
Embracing GenAI - A Strategic ImperativePeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
2. Open pedagogic model
(Laurillard, 2012)
• Shift from individual design of
learning to co-design within an
innovative, professional learning
community.
• Teaching as a ‘design science’
where teachers:
– build on the designs of others;
– articulate their pedagogy;
– adopt, adapt, test and
improve learning designs; and
– co-create and share learning
designs.
3. ‘It could be similar to the development of knowledge and
practice in the context of research, where academics are
familiar with the requirements of knowledge-building: to
build on the work of others (from a literature search), to
develop and test their own ideas (through experiment or
debate), and to share their results (through publishing).
Could the knowledge-building process for conventional
and digital pedagogies work in a similar way. Could we
support academics as ‘teacher-designers’… with respect
to their role in creating and designing learning activities’.
Laurillard et al. (2013:18)
9. Adapted form Conole (2012): The 7Cs of Learning Design: a toolkit for designing TEL
10.
11. • See feedforward provided for your ‘Teaching
innovation’ assignment as part of TL5101 -
BLENDED LEARNING
• Revisit your submission, and consider:
– What elements of the feedback do you
agree/disagree with?
– What are the strengths of the design that must be
preserve?
– What could be improved in order to
enhance/compensate for/justify any issue raised?
Personal reflection
12. 28/02/2018 | slide 12
Effective practice planner (Jisc)
Detailed account of decisions to be made about desired outcomes,
learning activities, tools, resources and interactions needed to
support learners.
For reflection: How does the feedback received inform your next
decisions about your teaching innovation in each of the elements
outlined in the ‘Effective practice planner’?
13.
14. Activity
• In pairs, brief your colleague about the teaching
innovation idea that you submitted as part of
TL5101 - BLENDED LEARNING and the feedback that
you received (10 mins each)
• Then, comment on your colleagues feedback (5 min)
– What elements of the feedback do you agree/disagree
with?
– What are the strengths of the design that must be
preserve?
– What could be improved in order to
enhance/compensate for/justify any issue raised?
17. E-tivities
‘Designed to engage online students in
meaningful work that captures their
imagination and challenges them to
grow’ (Salmon, 2002).
Structured as:
• Spark: first short presentation of the
problem
• Task: the moderator asks participants
to do an activity online
• Timeline: deadline to do the activity
• Respond: comment on others’ work
through constructive criticism
20. References
• Conole(2012): The 7Cs of Learning Design: a toolkit for designing TEL.
Available in https://www2.le.ac.uk/projects/oer/oers/beyond-distance-
research-alliance/7Cs-toolkit/how-to-use-the-7cs-of-learning-design-
toolkit-for-designing-technology-enhanced-learning
• Laurillard, D. (2012). Teaching as a design science: building pedagogical
patterns for learning and technology. Routledge, London.
• Laurillard, D., Charlton, P., Craft, B., Dimakopoulos, D., Ljubojevic, D.,
Magoulas, G., Masterman, E., Pujadas, R., Whitley, E.A., Whittlestone, K.
(2013) A constructionist learning environment for teachers to model
learning designs. Journal of Computer Assisted Learning, 29 (1) 15-30.
• Salmon, G (2007) E-tivities: The Key to Active On-line Learning. Oxon:
RoutledgeFalmer.
Editor's Notes
As an example of a pedagogic model that brings together both open practice and open educational resources, Laurillard’s approach to learning design is useful and could be considered an example of an open pedagogic model. She (2012) advocates a shift from the individual design of learning to the co-design of learning where teachers are part of an innovative, professional learning community. In her book (ibid.) she reconceptualises teaching as a ‘design science’ where teachers:
• build on the designs of others;
• articulate their pedagogy;
• adopt, adapt, test and improve learning designs; and
• co-create and share learning designs.
Drawing a comparison between the processes of research and teaching Laurillard et al. (2013:18) commented:
…an improving knowledge and practice of learning design may only ever be developed as a natural and ongoing part of the process of teaching. It could be similar to the development of knowledge and practice in the context of research, where academics are familiar with the requirements of knowledge-building: to build on the work of others (from a literature search), to develop and test their own ideas (through experiment or debate), and to share their results (through publishing). Could the knowledge-building process for conventional and digital pedagogies work in a similar way. Could we support academics as ‘teacher-designers’… with respect to their role in creating and designing learning activities.
Laurillard (2012) and her colleagues have developed a design tool (The Learning Design Support Environment) which is a software interface to help teachers to:
• articulate their effective teaching ideas for others to adopt;
• to adopt ‘pedagogical patterns’ of good teaching and open resources; and
• to model pedagogical and logistical benefits/disadvantages.
The Learning Designer has a ‘pedagogical patterns collector’ tool for capturing and articulating good pedagogy and a ‘learning design support tool’ for teachers to find, adopt, adapt, analyse, experiment, trial in practice, redesign, and share designs. The importance of open educational resources (OER) in learning design is highlighted.
Her work is grounded in a theory-based framework of the learner learning and based on earlier analyses of how students learn, from which she developed her ‘conversational framework’ (Figure 5) (Laurillard, 2002). The purpose of the framework is to assess if the environment can foster all aspects of the learning process (acquisition/instruction; inquiry; practice (with meaningful intrinsic feedback); production; discussion; and collaboration). It can also be used to assess and evaluate whether educational media, including OER, support the learning process.
Figure 5 Laurillard's Conversational Framework
Source: Laurillard (2002)
A lot more could be said about Laurillard’s learning design framework. The purpose of including it here is to situate the discussion on open educational resources within open educational practice and to provide an example of a pedagogic model that brings open practice and open educational resources together in a meaningful way.
Drawing a comparison between the processes of research and teaching Laurillard et al. (2013:18) commented:
Laurillard proposes a theoretical framework to guide the learning design process (conversational theory), but it is highly complex. I find rather more intuitive the widely adopted ADDIE model, although there is a good number of them available.
Within this model, instructional design represents the planning process for designing instructional events. It is the systematic approach to course development and involves an iterative process which requires ongoing evaluation and feedback.
Although many models exist, a typical instructional design model and the easiest to use is ADDIE, where each step has an outcome that feeds into the next step in the sequence. These phases work in a loop and should be continuously repeated to identify further improvements. Most instructional design models have been derived from ADDIE, and it is even more useful when designing in a blended environment, distance education or e-learning. All the phases of the model must be reflected in the report that will accompany your TEL prototype.
During ANALYSIS, the designer identifies the learning problem, the goals and objectives, the learners need, existing knowledge, and any other relevant characteristics. Analysis also considers the learning environment, any constraints, the delivery options, and the timeline for the project.
This way, a plan for developing instruction is formed during the DESIGN phase which leads to a systematic process of specifying learning objectives. Detailed storyboards are often made, and the content and learning activities are determined here. This is what we will be focusing on today.
Based on the design phase, the rest of your task is focused on DEVELOPMENT, this is, the actual production or creation of the instructional activities, content and learning materials in a prototype that can be tested.
Ideally, if we had more time the next logical step would be IMPLEMENTATION and EVALUATION, and I would be asking you to go to your class and put the prototype to work with your students or amongst yourselves. Given the timeframe this is not really possible, but it would be at least expected that you reflect in your report what your implementation and evaluation plan would be: when and how it would be implemented, how the learner performance and effectiveness of the design will be assessed (with both formative and summative evaluation).
Predict what your module's pedagogy profile will look like. Doing this before you embark on more detailed profiling will allow you to compare what you thought/ hoped might be the case and what actually is.
This prediction is at the top level, so covers the contact/teaching hours, directed study hours and self-directed work conducive to assessment for the whole course or module. Estimate the number of hours you think learners spend on each activity type.
This activity is also an opportunity to consider your learners workload. The total estimate should correlate with the number of credits for the module (25 hours of total student work per credit).
Decide a series of discrete topics and write each in a box. (Use one colour of post-it notes, e.g. orange).
Use a different colour post-it note to represent assessment (e.g. yellow). If assessment only occurs at the end of the module, you should just have a single yellow post-it with a description of this, at the end of the storyboard. If assessment instances occur during the module, please use post-its throughout to represent that.
Rewrite and move around the post-it notes until you are satisfied.
Add possible learning activities (or e-tivities) appropriate to each section using a third colour post-it note (e.g. green). Use one green post-it note for each e-tivity you identify. Stick these post-it notes in the appropriate section of the storyboard. On each post-it note, at this stage, simply write the purpose of each e-tivity.