The internet became widely popular in the 1990s, allowing for greater global communication and the convergence of languages. American media also grew in popularity in Britain, introducing American words and intensifiers like "so" into British English. During the Gulf War in 1991, governments introduced euphemistic terms like "collateral damage" and "friendly fire" to obscure accidental deaths. Advances in technology made reports on foreign wars more accessible and increased awareness of conflict-related vocabulary.
1. (a)In the late 20th century, mass media could be classified int.pdfanandhomeneeds
1. (a)
In the late 20th century, mass media could be classified into eight mass media industries: books,
the Internet, magazines, movies, newspapers, radio, recordings, and television. The explosion of
digital communication technology in the late 20th and early 21st centuries made prominent the
question: what forms of media should be classified as \"mass media\"? For example, it is
controversial whether to include cell phones, computer games (such as MMORPGs), and video
games in the definition. In the 2000s, a classification called the \"seven mass media\" became
popular. In order of introduction, they are:
Each mass medium has its own content types, creative artists, technicians, and business models.
For example, the Internet includes blogs, podcasts, web sites, and various other technologies
built atop the general distribution network. The sixth and seventh media, Internet and mobile
phones, are often referred to collectively as digital media; and the fourth and fifth, radio and TV,
as broadcast media. Some argue that video games have developed into a distinct mass form of
media.
While a telephone is a two-way communication device, mass media communicates to a large
group. In addition, the telephone has transformed into a cell phone which is equipped with
Internet access. A question arises whether this makes cell phones a mass medium or simply a
device used to access a mass medium (the Internet). There is currently a system by which
marketers and advertisers are able to tap into satellites, and broadcast commercials and
advertisements directly to cell phones, unsolicited by the phone\'s user. This transmission of
mass advertising to millions of people is another form of mass communication.
Video games may also be evolving into a mass medium. Video games (for example massively
multiplayer online role-playing games (MMORPGs, such as RuneScape) provide a common
gaming experience to millions of users across the globe and convey the same messages and
ideologies to all their users. Users sometimes share the experience with one another by playing
online. Excluding the Internet however, it is questionable whether players of video games are
sharing a common experience when they play the game individually. It is possible to discuss in
great detail the events of a video game with a friend one has never played with, because the
experience is identical to each. The question, then, is whether this is a form of mass
communication
Print
Magazine
A magazine is a periodical publication containing a variety of articles, generally financed by
advertising and/or purchase by readers.
Magazines are typically published weekly, biweekly, monthly, bimonthly or quarterly, with a
date on the cover that is in advance of the date it is actually published. They are often printed in
color on coated paper, and are bound with a soft cover.
Magazines fall into two broad categories: consumer magazines and business magazines. In
practice, magazines are a subset of periodicals,.
Summaries of recent 2018 tweets about language with notes made by AS students about what details could be used in an exam polemic for the OCR English language AS exam Paper 2 Question 1: 'Writing about a topical language issue'
GraphRAG is All You need? LLM & Knowledge GraphGuy Korland
Guy Korland, CEO and Co-founder of FalkorDB, will review two articles on the integration of language models with knowledge graphs.
1. Unifying Large Language Models and Knowledge Graphs: A Roadmap.
https://arxiv.org/abs/2306.08302
2. Microsoft Research's GraphRAG paper and a review paper on various uses of knowledge graphs:
https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/
Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024Tobias Schneck
As AI technology is pushing into IT I was wondering myself, as an “infrastructure container kubernetes guy”, how get this fancy AI technology get managed from an infrastructure operational view? Is it possible to apply our lovely cloud native principals as well? What benefit’s both technologies could bring to each other?
Let me take this questions and provide you a short journey through existing deployment models and use cases for AI software. On practical examples, we discuss what cloud/on-premise strategy we may need for applying it to our own infrastructure to get it to work from an enterprise perspective. I want to give an overview about infrastructure requirements and technologies, what could be beneficial or limiting your AI use cases in an enterprise environment. An interactive Demo will give you some insides, what approaches I got already working for real.
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...UiPathCommunity
💥 Speed, accuracy, and scaling – discover the superpowers of GenAI in action with UiPath Document Understanding and Communications Mining™:
See how to accelerate model training and optimize model performance with active learning
Learn about the latest enhancements to out-of-the-box document processing – with little to no training required
Get an exclusive demo of the new family of UiPath LLMs – GenAI models specialized for processing different types of documents and messages
This is a hands-on session specifically designed for automation developers and AI enthusiasts seeking to enhance their knowledge in leveraging the latest intelligent document processing capabilities offered by UiPath.
Speakers:
👨🏫 Andras Palfi, Senior Product Manager, UiPath
👩🏫 Lenka Dulovicova, Product Program Manager, UiPath
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
Transcript: Selling digital books in 2024: Insights from industry leaders - T...BookNet Canada
The publishing industry has been selling digital audiobooks and ebooks for over a decade and has found its groove. What’s changed? What has stayed the same? Where do we go from here? Join a group of leading sales peers from across the industry for a conversation about the lessons learned since the popularization of digital books, best practices, digital book supply chain management, and more.
Link to video recording: https://bnctechforum.ca/sessions/selling-digital-books-in-2024-insights-from-industry-leaders/
Presented by BookNet Canada on May 28, 2024, with support from the Department of Canadian Heritage.
UiPath Test Automation using UiPath Test Suite series, part 4DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 4. In this session, we will cover Test Manager overview along with SAP heatmap.
The UiPath Test Manager overview with SAP heatmap webinar offers a concise yet comprehensive exploration of the role of a Test Manager within SAP environments, coupled with the utilization of heatmaps for effective testing strategies.
Participants will gain insights into the responsibilities, challenges, and best practices associated with test management in SAP projects. Additionally, the webinar delves into the significance of heatmaps as a visual aid for identifying testing priorities, areas of risk, and resource allocation within SAP landscapes. Through this session, attendees can expect to enhance their understanding of test management principles while learning practical approaches to optimize testing processes in SAP environments using heatmap visualization techniques
What will you get from this session?
1. Insights into SAP testing best practices
2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
Topics covered:
Execution from the test manager
Orchestrator execution result
Defect reporting
SAP heatmap example with demo
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
DevOps and Testing slides at DASA ConnectKari Kakkonen
My and Rik Marselis slides at 30.5.2024 DASA Connect conference. We discuss about what is testing, then what is agile testing and finally what is Testing in DevOps. Finally we had lovely workshop with the participants trying to find out different ways to think about quality and testing in different parts of the DevOps infinity loop.
2. Internet
• The internet although invented at an indeterminate point in
the 80’s became popular in the 90’s allowing people greater
access to commination with one another on a global scale.
This meant that languages began to converge as they were
shared.
• The internet also brought with it a whole field of lexis and
Jargon some of which would no longer be recognised by
younger generations such as “Boot-up” but also other still
relevant terms such as “spam” and “emoticon”.
3. American influence
• The availability and subsequent popularity of American media
distributed in the UK resulted in an influx of American words
into the English language. American media became mainstream
with shows such as The Fresh Prince of Bel Air being aired on
BBC 2 from 1991 to 2004. Friends also had an impact with the
most popular American intensifier “so” being adopted by the
British audience.
• https://www.youtube.com/watch?v=iL0ClUKFl8U
• MTV saw the beginning of realtiy television something that
would go on to grip the western world in later years.
• The 90’s saw country music become a world wide phenomenon
increasing exposure to a certain life style and a sociolect and
dialect specific to the genre.
4. War
• Governments in attempts to cover or
soften the impacts of war will often
introduce euphemistic terms as was
done in the Gulf War in 1991. Terms
such as “Collateral damage” and
“Friendly fire.” were introduced to
disguise accidental deaths resulting
from actions and firing upon allies.
• Reports on wars in foreign countries
were far more accessible than had
been in previous centuries and even
decades due to technological
advances meaning that the
population saw a lot more of what
was happening in the wider world
and the influence of conflict.
5. Science
• GM products were developed for commercial use giving
rise to a large debate and controversy over the moral and
health concerns of such foods.
• Many scientific discoveries were made including physics
were words such as dark matter, dark energy, brown
dwarfs, black holes were coined to name discoveries.
• DNA identification became useful in criminal testimony
and found wider use in forensic investigation.
• The field of DNA in general was expanding with the
Human Genome Project beginning and Dolly the Sheep
being cloned. Intense media coverage brought field
specific lexis to public attention.
6. The Environment
• Global Warming becomes a major concern in the climate
change debate. Many environmental movements such as
Greenpeace draw attention to the deforestation of the
Rainforest.
• The environment became more of a cause for concern
and thus was more widely discussed in the media and
news coverage thus increasing awareness of issues and
also the knowledge of lexis used to describe it in the
wider population.
• Access to the internet and greater communication makes
it easier for the population to see the matter for
themselves and understand something happening on the
other side of the world.
7. Social
• Whilst the world health organisation removed
homosexuality from it’s list of diseases in 1990
intolerance was still rife throughout the decade,
although slowly improving. Slang and derogatory
words were very common and socially acceptable
not thought of as particularly taboo as they would
by todays standards.
8. Games
• The first ever video game
was invented in 1958 but
it hit a real boom in the
90’s with the release of
Mario, Zelda, Spyro, Tomb
Raider, Sonic and
Pokemon all spawning
there own specific lexis
and jargon mostly used
by the younger
generations who were the
consumers of the games.
9. Fashion
• The grunge style was a hangover from the 80’s in the
early 90’s.
• The Wonderbra was invented.
• “The Rachel” was a culturally phenomenal haircut
worn all over the world following the airing of friends.
• Fashion become even more consumable due to
developments in communication and the internet it
became even easier for people to see what everyone
else was wearing and consume celebrity culture.
• Slap bracelets were a brief craze.
• UK fashion icons included girl bands such as the spice
girls.