This document discusses the qualities of a good contributor. It aims to recognize contributor qualities in action and understand why contributors are valued. Some key contributor qualities mentioned include performing work well, achieving goals, being ethical, and demonstrating human concern. The document also provides examples of an English teacher named Samir Vora who exemplifies contributor qualities through his experience, skills, time management, and positive messages he shares with students.
ShowNTell: An easy-to-use tool for answering students’ questions with voice-o...Anand Bhojan
The use of recording applications for teaching is increasingly popular, with tools such as Ink2Go and ShowMe being available on many platforms and at reasonable cost. However, most recording applications available are typically native applications and do not work within the web browser. In this work, we study the feasibility of implementing a recording solution in the web browser environment.
The design details of ShowNTell can be found in the paper (http://www.comp.nus.edu.sg/~bhojan/papers/ShowNTell15.pdf) published in IEEE ASEE 45th Frontiers In Education 2015 Conference. Please use it for all the references of this ShowNTell project.
Poster: http://www.comp.nus.edu.sg/~bhojan/papers/showNtell15.png
Details and Demo @ www.sntboard.com
NB:- There are new features such as real-time collaborative drawing and non-linear editing are added in the latest versions. Register at www.sntboard.com to get regular updates.
"The greatest challenge of education in the digital world is to train the mind to focus with a strong feeling of purpose where the time shrinks and to re-focus at will" - Dr Bhojan Anand
Introduction to the Special issue on ‘‘Future trends in robotics and autonomo...Anand Bhojan
Robotics is an extremely dynamic field with thriving advancement in its technology. As research progresses in robotic systems, more and more aspects of vision based processing, GPS enabled services, Autonomous techniques, very far distance communication in robots, dynamic environment handling, mobility techniques, multi-agent control and coordination techniques, multi-robot communication and coordination are explored to make robotics intelligent and to do specific tasks. Vision has helped in many areas for better services and fastens the process for localized results. Advancements in communication, positioning and localization techniques brought the robotics beyond the controlled industrial environments to more dynamic outdoor environments. Research in autonomous and other intelligent techniques has made robots capable of taking decisions in complex environments. The book covers future trends in robotics research topics including motion path planning, routing in dynamic environments, multi-agent control techniques, nature inspired algorithms and synchronization techniques with interesting applications.
ShowNTell: An easy-to-use tool for answering students’ questions with voice-o...Anand Bhojan
The use of recording applications for teaching is increasingly popular, with tools such as Ink2Go and ShowMe being available on many platforms and at reasonable cost. However, most recording applications available are typically native applications and do not work within the web browser. In this work, we study the feasibility of implementing a recording solution in the web browser environment.
The design details of ShowNTell can be found in the paper (http://www.comp.nus.edu.sg/~bhojan/papers/ShowNTell15.pdf) published in IEEE ASEE 45th Frontiers In Education 2015 Conference. Please use it for all the references of this ShowNTell project.
Poster: http://www.comp.nus.edu.sg/~bhojan/papers/showNtell15.png
Details and Demo @ www.sntboard.com
NB:- There are new features such as real-time collaborative drawing and non-linear editing are added in the latest versions. Register at www.sntboard.com to get regular updates.
"The greatest challenge of education in the digital world is to train the mind to focus with a strong feeling of purpose where the time shrinks and to re-focus at will" - Dr Bhojan Anand
Introduction to the Special issue on ‘‘Future trends in robotics and autonomo...Anand Bhojan
Robotics is an extremely dynamic field with thriving advancement in its technology. As research progresses in robotic systems, more and more aspects of vision based processing, GPS enabled services, Autonomous techniques, very far distance communication in robots, dynamic environment handling, mobility techniques, multi-agent control and coordination techniques, multi-robot communication and coordination are explored to make robotics intelligent and to do specific tasks. Vision has helped in many areas for better services and fastens the process for localized results. Advancements in communication, positioning and localization techniques brought the robotics beyond the controlled industrial environments to more dynamic outdoor environments. Research in autonomous and other intelligent techniques has made robots capable of taking decisions in complex environments. The book covers future trends in robotics research topics including motion path planning, routing in dynamic environments, multi-agent control techniques, nature inspired algorithms and synchronization techniques with interesting applications.
Gamelets - Multiplayer Mobile Games with Distributed Micro-Clouds [Full Text]Anand Bhojan
In this paper, we propose a novel distributed micro-cloud infrastructure with a next generation device called Gamelet to mitigate the limitations in traditional cloud system for multiplayer cloud gaming on resource limited mobile devices. The paper also investigates the opportunities, issues and possible solutions for Gamelet infrastructure for mobile games with a demonstrable prototype.
Energy Efficient Multi-player Smartphone Gaming using 3D Spatial Subdivisioni...Anand Bhojan
With the advent of feature rich smartphone platforms such as Android and iOS, people can now enjoy a wide variety of applications
on-the-go. Among these applications, games are one of the most desired types. However, as bigger screens, faster CPUs and interfaces supporting higher bandwidth (WiFi, 3G, LTE) consume more power, battery lifetime becomes a bottleneck on such devices. In this paper, we present novel techniques that combine 3D spatial subdivisioning, Potentially Visible Set (PVS) and Visual Perception
based Localisation (VPL) methods to estimate the non-critical game states to save wireless interface energy with minimum processing penalty. Our techniques and algorithms are realised in a commercial game and can save up to 57% of wireless interface energy while retaining game play quality.
In this paper, we present simple and novel method to procedurally generate the game maps for multiplayer shooter games faster (in order of seconds) without compromising the expected features of a good multiplayer shooter environment.
ShowNTell: An easy-to-use tool for answering students’ questions with voice-o...Anand Bhojan
The use of recording applications for teaching is increasingly popular, with tools such as Ink2Go and ShowMe being available on many platforms and at reasonable cost. However, most recording applications available are typically native applications and do not work within the web browser. In this work, we study the feasibility of implementing a recording solution in the web browser environment.
Poster: http://www.comp.nus.edu.sg/~bhojan/papers/showNtell15.png
Details and Demo @ www.sntboard.com
PARVAI - HVS Aware Adaptive Display Power Management for Mobile Games [Full T...Anand Bhojan
Displays are one of the major system energy consumers in smartphones. Power consumption of Organic Light-Emitting Diode (OLED) displays have direct relationship with the colour and intensity of the contents being displayed. Games are one of the most popular smartphone applications that consume relatively more resources and power. In this paper, we present Human Visual System (HVS) aware algorithms and techniques to reduce OLED display power consumption up to 45% while retaining the perceived quality of game content. We have implemented and evaluated our solution in the game Quake III and its Android port Kwaak3.
When people see preserved food, they usually retreat and look for healthier options. They think that preserved food have many additives that are harmful for the health. It’s not the case for preserved food today.
ARENA - Dynamic Run-time Map Generation for Multiplayer ShootersAnand Bhojan
In this paper, we present simple and novel method to procedurally generate the game maps for multiplayer shooter games faster (in order of seconds) without compromising the expected features of a good multiplayer shooter environment.
PARVAI - HVS Aware Adaptive Display Power Management for Mobile GamesAnand Bhojan
Displays are one of the major system energy consumers in smartphones. Power consumption of Organic Light-Emitting Diode (OLED) displays have direct relationship with the colour and intensity of the contents being displayed. Games are one of the most popular smartphone applications that consume relatively more resources and power. In this paper, we present Human Visual System (HVS) aware algorithms and techniques to reduce OLED display power consumption up to 45% while retaining the perceived quality of game content. We have implemented and evaluated our solution in the game Quake III and its Android port Kwaak3.
TIṬAL – Asynchronous multiplayer shooter with procedurally generated mapsAnand Bhojan
Would it be possible to bring the promise of unlimited re-playability typically reserved for Roguelike games to competitive multiplayer shooters? This paper tries to address this issue by proposing a novel method to dynamically generate maps at run-time almost as soon as players press the Play button, while ensuring the features what players would expect from the genre. The procedures are simple and practically
feasible to be employed in actual computer games. In addition, the work experiments the possibility of incorporating asynchronous game-play element into a multiplayer shooter with human imitating bots where the players can let their bot/avatar replace them when they are not around. The algorithms are implemented and evaluated with a playable game. The evaluations prove that playable 3D dynamic mapscan be generated in order of seconds using game context data to initialise the parameters of the algorithm. The paper also shows that asynchronous game-play element is a possible feature for consideration in next generation multiplayer shooters.
2. Goal:-
To recognize “Contributor qualities” in
action and understand why contributors are
wanted after by all who work with them .
3. Now, first of all why we need to know about
d contributor personality..??
We will learn about it in this presentation …
that what is contributor personality qualities
and its influence in life...
8. From The occupation, Samir Vora is a English
teacher at Plazma International Highschool with 8
years experience.
He became teacher in very poor condition .
From His childhood he had decided to become a
teacher.
Before 13 years ago he got a second rank in
Junagadh district in HSC Examination.
I am also inspired from his life style and I become
Enthusiastic.
He has very positive thoaght as every thing is
possible.
9. 1) Sir, what is your objective for the students ?
Ans: Yes, first of all as a student they never think that I
can’t do it. He can do any work as he want.
2) Have you face any condition that you have struggled for
your success?
Ans: Yes, deffinetly I have passed to reach my goal.
10. 3) As a teacher what kind of message that you want to
share to the students ?
Ans: As I say first that however I have faced very poor
financial conditions, I never lose my confidance. So keep
in mind that “Nothing Is Impossible”. They can do
anything as they want.
Thank you sir.