This paper presents a novel method for dynamic run-time map generation in multiplayer shooter games, utilizing procedural content generation (PCG) for faster and more balanced map creation. The proposed algorithm generates maps within seconds while ensuring quality features such as navigability, aesthetics, and fairness, significantly reducing development time and costs. The effectiveness of the method was evaluated through a user study and implementation in a test game, demonstrating successful adherence to design goals and overall fitness improvement over iterations.