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The Education Game
Using Gamification in the Classroom
Thaisim 2015
David Wortley GAETSS
Are Teachers an Endangered Species?
2
Teachers were the Biggest Influence in many
people's lives
Education Game Rules (1965)
• Teachers have knowledge and power
• Students learn facts and remember them
• Get a degree and get a job
• Be the same as everybody but faster and
better
• Get a career and a job for life
3
Then and Now
4
Gen Q – Digital Natives
Technology is a Game
Big Changes in Society
Who is the Expert?
Where do you go to find the information you need?
Big Changes in Society
Traditional Hierarchy Today’s Network
Knowledge Professionals in all sectors of business and society
are affected by today’s disruptive technologies
Prosumer Phenomenon
8
We are all Knowledge Professionals
Attention Economy
9
Entertain Me?
Shifting Expectations ?
11
Global Challenge – Education
Expectations of Generation Q Digital Natives
● Early exposure to
interactive technology
● Engagement in video
games
● Easy access to
information
● Rejection of traditional
teaching methods
Teachers as Mentors
Teacher – Pupil Relationship is Critical
Games and Gamification
Games deliver Learning and Development
14
RealProperty - Real Life Game
All Life Games involve relationships
15
Insurance - Real Life Game
Win-Win Relationships
16
Used Car Sales - Real Life Game
Disruptive Technologies bring Transparency
The Education Game
Competition or Collaboration
Who has the Winning Hand?
What is Gamification?
It is not the same as a Game !!!!
Gamification is the use of the same psychologies and mechanics that
are found in games in everyday life activities
What is Gamification?
Every Human Activity can be Viewed as a Game !!
The Gamification Lens
Strategist
Tactician
Motivator
Coach
Skill
Ability
Motivation
Self-Esteem
Loyalty
Passion
Engagement
Support
Interest
Awareness
Knowledge
Unaware
Independent
Self-sufficient
Growing Influence
and Ability to
Achieve Goals
Gamification is a Life Skill
Gamification and the ability/motivation to Gamify is embedded in
the genetic make up of every living creature.
Gamification Elements
Scenarios/Narratives
Challenges
Rules
Chance/Uncertainty
Risks
Rewards/Incentives
Penalties
Competition
Exploration
Success/Achievement
Failure
Discovery
Leaderboards
Learning
Development
Skill/Ability
Action/Reaction
Measurement
Feedback
Reflection
Gamification introduces some or all of these elements into
everyday situations
Leaders are Masters of Gamification
23
Teachers should be Leaders not Bosses !
Gamification in the Classroom
Scenarios/Narratives
Challenges
Rules
Chance/Uncertainty
Risks
Rewards/Incentives
Penalties
Competition
Exploration
Success/Achievement
Failure
Discovery
Leaderboards
Learning
Development
Skill/Ability
Action/Reaction
Measurement
Feedback
Reflection
Education Game Example
25
UNO (or other playing cards) can easily be used to set
challenges, build teams and introduce chance
Use Students as Teachers
26
Select students (or teams) at random to research and teach
the class
Gamification and Learning and Development
27
Gamification techniques for adaptive and personalised
challenges and continuous assessment
Win-Win Relationships
We live in a fast changing world where collaborative
relationships are vital
Building the Future Together
29
Acceptance of Personal Responsibility
30
Balancing Rights and Responsibilities
in the Digital Society
Conclusions
• Education is in revolution not evolution
• Paradigm shift to self directed peer to peer
learning
• Gamification and games mechanics provide the
challenges to engage and foster development
• Technology has provided the problems but can
also deliver the solutions
31
The Goal of Education
Developing Responsible Future Citizens?
32
Education Game Rules (2015)
• Computers have information and power
• Teachers have life experience and have to earn
authority
• Students need life skills for today's world
• Be the same as everybody but different
• Creativity, collaboration and innovation are key
• Expect to change jobs frequently
• Focus on being a human not a machine 33
Are Teachers an Endangered Species?
34
Teachers shape the Future of Society
www.gadgetstogodbook.com
Technology and Society
Thanks for Listening
Any Questions?

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