Research Techniques
Presentation on research techniques for classic &
modern games
Introduction
 Types Of Research
 Applying Research to both classic & modern games
The point of this presentation?
 I aim to inform you all about what I have learned
about research techniques
 I also aim to inform you all of what I have learned
from the games I have researched
The basics of research
 Research is a way of finding out more about a
particular subject or topic
 There are 4 different categories of research
 Research is key when aiming to create a new game
The 4 types of research
 Primary Research
 Secondary Research
 Quantitive Research
 Qualitive Research
Primary & Secondary
Primary Research
 Research the researcher
has gathered themselves
 E.G: Questionnaires,
playing games first hand
Secondary Research
 Research collected from
other sources
 E.G: Internet, books
Quantitive & Qualitive
Quantitive Research
 Facts & figures
 E.G: Statistics
Qualitive Research
 Opinions
 E.G: Comments
CLASSIC GAME RESEARCH
The Legend Of Zelda: A Link To The Past
Classic Game Research
 For my classic game research, I played ‘The Legend Of
Zelda: A Link To The Past’
 For this type of game, I used mainly primary research
Researching The Game
 I played this game
on an original SNES
console
 I played the game for
roughly 45 minutes
 Most of my research
was done here
Researching The Game
 Although I used the game as my main source of
research, I had to use secondary research to find out
how well the game sold, as well as review scores
About The Game
 The Legend Of Zelda: A Link To The Past was released
on the SNES in 1991
 It was developed & published by Nintendo
 It is considered to be one of the best selling games in
the ‘The Legend Of Zelda’ series
Gameplay
 While playing the game, I took note of certain aspects
of the game to add to my research afterwards
 I took note of:
 Combat
 Story
 Characters
 Navigation
 Soundtrack
 Other Features
Combat
 Basic combat
 Player is given a sword & shield
 Pressing ‘A’ makes Link swing the sword in the
direction he is facing
Story
 Like the combat, the story appears to be basic
 The story is about a boy who must rescue the princess
 Story appears basic?
Characters
 The character the player plays as is a boy named Link
 During my short time playing the game, I also came
across Link’s Uncle, Zelda and Agahnim
Navigation
 The game is based around an open world
 The player is given a map at the start of the game,
which will help them to navigate the world
Sound
 The soundtrack in this game is quite simple &
repetitive
 This is due to file size constraints of the console
 The soundtrack of the game is quite appealing
Other Features
 The game features a magic system, which allows the
player to cast spells
 Additional weapons and items can be bought from
stores using rupees that can be found around the
world
Conclusion On The Legend Of
Zelda: A Link To The Past
Good Points 
 Graphical style has aged
well
 Good soundtrack
 Retro charm
Bad Points 
 Cliché storyline
 Soundtrack, although
good, can get repetitive
 Basic combat
MODERN GAME RESEARCH
Fallout: New Vegas
Modern Game Research
 For my modern game research, I played ‘Fallout: New
Vegas’
 For this type of game, I used mainly secondary
research
Researching The Game
 To play Fallout: New Vegas, I used my own PS3
 I have played roughly 100 hours of the game in my
spare time
 When looking into this game further, I used sources
from the internet, such as articles, reviews and videos
About The Game
 The game was released in 2010 for PC, PS3 and Xbox
360
 It was developed by Obsidian Entertainment
 So far, it is the latest game in the ‘Fallout’ series
Gameplay
 Although I used mainly secondary research when
dealing with Fallout: New Vegas, I still needed to play
the game myself, and do some primary research
 Again, I took note of:
 Combat
 Story
 Characters
 Navigation
 Sound
 Other Features
Combat
 The combat types in this game is divided into 4
categories
 Melee Weapons
 Guns
 Energy Weapons
 Unarmed
 Explosives
 The game also uses a system known as V.A.T.S (Vault-
Tec Automated Targeting System)
Story
 The story in Fallout: New Vegas is quite basic
 The player plays a courier who gets shot in the head
 The story has many branches to play through
Characters
 There are hundreds of characters in Fallout: New
Vegas, some more significant than others
 There are several followers that the player can meet
that can help aid them in combat
Navigation
 Fallout: New Vegas takes place in an open world
 The player can fast travel to locations once they have
visited them
 Fast travel can be ignored if the player wishes
Sound
 The soundtrack of this game is split into two sections:
 Licenced Music
 Ambient Music
 The licenced music is played through radios
throughout the world, as well as the player character’s
Pip-Boy
 The ambient music plays while the licenced music
isn’t playing
Other Features
 The game features ‘Hardcore Mode’, designed to add
more survival elements into the game
 It also features the use of drugs & alcohol, which can
be used to increase the player’s stats, but has an
addiction penalty
 The game also features a crippled limb system, which
adds more depth to the health system
Conclusion On Fallout: New
Vegas
Good Points 
 Fun, great gameplay
 Storyline features many
branches
 Massive world full of
locations to explore
 Plenty of ways to beat
the game
 Good voice acting
Bad Points 
 Buggy
 Aging graphics
 Repetitive voice acting
Conclusion On Both Games
Good Points 
 Varied combat styles
suit this genre
 Soundtrack is often a
strong point
 Wide open areas are a
strong point of the genre
Bad Points 
 Basic combat makes this
genre repetitive
 Story can often be basic
to fit the wide scope of
the game
Conclusion On Research
Techniques
Techniques I Liked 
 Primary Research
 Questionnaires
 Playing The Game First
Hand
Techniques I Disliked 
 Secondary Research
 Internet Research
 Finding Screenshots
Thank You
For
Listening

Research techniques

  • 1.
    Research Techniques Presentation onresearch techniques for classic & modern games
  • 2.
    Introduction  Types OfResearch  Applying Research to both classic & modern games
  • 3.
    The point ofthis presentation?  I aim to inform you all about what I have learned about research techniques  I also aim to inform you all of what I have learned from the games I have researched
  • 4.
    The basics ofresearch  Research is a way of finding out more about a particular subject or topic  There are 4 different categories of research  Research is key when aiming to create a new game
  • 5.
    The 4 typesof research  Primary Research  Secondary Research  Quantitive Research  Qualitive Research
  • 6.
    Primary & Secondary PrimaryResearch  Research the researcher has gathered themselves  E.G: Questionnaires, playing games first hand Secondary Research  Research collected from other sources  E.G: Internet, books
  • 7.
    Quantitive & Qualitive QuantitiveResearch  Facts & figures  E.G: Statistics Qualitive Research  Opinions  E.G: Comments
  • 8.
    CLASSIC GAME RESEARCH TheLegend Of Zelda: A Link To The Past
  • 9.
    Classic Game Research For my classic game research, I played ‘The Legend Of Zelda: A Link To The Past’  For this type of game, I used mainly primary research
  • 10.
    Researching The Game I played this game on an original SNES console  I played the game for roughly 45 minutes  Most of my research was done here
  • 11.
    Researching The Game Although I used the game as my main source of research, I had to use secondary research to find out how well the game sold, as well as review scores
  • 12.
    About The Game The Legend Of Zelda: A Link To The Past was released on the SNES in 1991  It was developed & published by Nintendo  It is considered to be one of the best selling games in the ‘The Legend Of Zelda’ series
  • 13.
    Gameplay  While playingthe game, I took note of certain aspects of the game to add to my research afterwards  I took note of:  Combat  Story  Characters  Navigation  Soundtrack  Other Features
  • 14.
    Combat  Basic combat Player is given a sword & shield  Pressing ‘A’ makes Link swing the sword in the direction he is facing
  • 15.
    Story  Like thecombat, the story appears to be basic  The story is about a boy who must rescue the princess  Story appears basic?
  • 16.
    Characters  The characterthe player plays as is a boy named Link  During my short time playing the game, I also came across Link’s Uncle, Zelda and Agahnim
  • 17.
    Navigation  The gameis based around an open world  The player is given a map at the start of the game, which will help them to navigate the world
  • 18.
    Sound  The soundtrackin this game is quite simple & repetitive  This is due to file size constraints of the console  The soundtrack of the game is quite appealing
  • 19.
    Other Features  Thegame features a magic system, which allows the player to cast spells  Additional weapons and items can be bought from stores using rupees that can be found around the world
  • 20.
    Conclusion On TheLegend Of Zelda: A Link To The Past Good Points   Graphical style has aged well  Good soundtrack  Retro charm Bad Points   Cliché storyline  Soundtrack, although good, can get repetitive  Basic combat
  • 21.
  • 22.
    Modern Game Research For my modern game research, I played ‘Fallout: New Vegas’  For this type of game, I used mainly secondary research
  • 23.
    Researching The Game To play Fallout: New Vegas, I used my own PS3  I have played roughly 100 hours of the game in my spare time  When looking into this game further, I used sources from the internet, such as articles, reviews and videos
  • 24.
    About The Game The game was released in 2010 for PC, PS3 and Xbox 360  It was developed by Obsidian Entertainment  So far, it is the latest game in the ‘Fallout’ series
  • 25.
    Gameplay  Although Iused mainly secondary research when dealing with Fallout: New Vegas, I still needed to play the game myself, and do some primary research  Again, I took note of:  Combat  Story  Characters  Navigation  Sound  Other Features
  • 26.
    Combat  The combattypes in this game is divided into 4 categories  Melee Weapons  Guns  Energy Weapons  Unarmed  Explosives  The game also uses a system known as V.A.T.S (Vault- Tec Automated Targeting System)
  • 27.
    Story  The storyin Fallout: New Vegas is quite basic  The player plays a courier who gets shot in the head  The story has many branches to play through
  • 28.
    Characters  There arehundreds of characters in Fallout: New Vegas, some more significant than others  There are several followers that the player can meet that can help aid them in combat
  • 29.
    Navigation  Fallout: NewVegas takes place in an open world  The player can fast travel to locations once they have visited them  Fast travel can be ignored if the player wishes
  • 30.
    Sound  The soundtrackof this game is split into two sections:  Licenced Music  Ambient Music  The licenced music is played through radios throughout the world, as well as the player character’s Pip-Boy  The ambient music plays while the licenced music isn’t playing
  • 31.
    Other Features  Thegame features ‘Hardcore Mode’, designed to add more survival elements into the game  It also features the use of drugs & alcohol, which can be used to increase the player’s stats, but has an addiction penalty  The game also features a crippled limb system, which adds more depth to the health system
  • 32.
    Conclusion On Fallout:New Vegas Good Points   Fun, great gameplay  Storyline features many branches  Massive world full of locations to explore  Plenty of ways to beat the game  Good voice acting Bad Points   Buggy  Aging graphics  Repetitive voice acting
  • 33.
    Conclusion On BothGames Good Points   Varied combat styles suit this genre  Soundtrack is often a strong point  Wide open areas are a strong point of the genre Bad Points   Basic combat makes this genre repetitive  Story can often be basic to fit the wide scope of the game
  • 34.
    Conclusion On Research Techniques TechniquesI Liked   Primary Research  Questionnaires  Playing The Game First Hand Techniques I Disliked   Secondary Research  Internet Research  Finding Screenshots
  • 35.