The document discusses research techniques for classic and modern games. It provides examples of primary and secondary research methods. For classic games, the document examines The Legend of Zelda: A Link to the Past through primary research by playing the game. For modern games, it analyzes Fallout: New Vegas using secondary research sources. Both games are evaluated on aspects like combat, story, characters and sound. The document concludes that varied combat and open worlds are strengths, while basic stories and combat can become repetitive weaknesses.
PUBG is a online survival game. In this ppt i have mentioned all the necessary details about this game like game-play , fact, its addiction , reason of its popularity etc.
PUBG is a online survival game. In this ppt i have mentioned all the necessary details about this game like game-play , fact, its addiction , reason of its popularity etc.
Platformer Game Design with Sploder - Library ProgramRino Landa
In this class you'll learn how to create a platform video game using the online game creation software at sploder.com. The class was designed for kids ages 6-13. It's a fun way to introduce kids to level design for free.
PlayerUnknown's Battlegrounds (PUBG) is an online multiplayer battle royale game developed and published by PUBG Corporation, a subsidiary of South Korean video game company Bluehole. The game is based on previous mods that were created by Brendan "PlayerUnknown" Greene for other games, inspired by the 2000 Japanese film Battle Royale, and expanded into a standalone game under Greene's creative direction. In the game, up to one hundred players parachute onto an island and scavenge for weapons and equipment to kill others while avoiding getting killed themselves. The available safe area of the game's map decreases in size over time, directing surviving players into tighter areas to force encounters. The last player or team still surviving wins.
Platformer Game Design with Sploder - Library ProgramRino Landa
In this class you'll learn how to create a platform video game using the online game creation software at sploder.com. The class was designed for kids ages 6-13. It's a fun way to introduce kids to level design for free.
PlayerUnknown's Battlegrounds (PUBG) is an online multiplayer battle royale game developed and published by PUBG Corporation, a subsidiary of South Korean video game company Bluehole. The game is based on previous mods that were created by Brendan "PlayerUnknown" Greene for other games, inspired by the 2000 Japanese film Battle Royale, and expanded into a standalone game under Greene's creative direction. In the game, up to one hundred players parachute onto an island and scavenge for weapons and equipment to kill others while avoiding getting killed themselves. The available safe area of the game's map decreases in size over time, directing surviving players into tighter areas to force encounters. The last player or team still surviving wins.
3. The point of this presentation?
I aim to inform you all about what I have learned
about research techniques
I also aim to inform you all of what I have learned
from the games I have researched
4. The basics of research
Research is a way of finding out more about a
particular subject or topic
There are 4 different categories of research
Research is key when aiming to create a new game
5. The 4 types of research
Primary Research
Secondary Research
Quantitive Research
Qualitive Research
6. Primary & Secondary
Primary Research
Research the researcher
has gathered themselves
E.G: Questionnaires,
playing games first hand
Secondary Research
Research collected from
other sources
E.G: Internet, books
9. Classic Game Research
For my classic game research, I played ‘The Legend Of
Zelda: A Link To The Past’
For this type of game, I used mainly primary research
10. Researching The Game
I played this game
on an original SNES
console
I played the game for
roughly 45 minutes
Most of my research
was done here
11. Researching The Game
Although I used the game as my main source of
research, I had to use secondary research to find out
how well the game sold, as well as review scores
12. About The Game
The Legend Of Zelda: A Link To The Past was released
on the SNES in 1991
It was developed & published by Nintendo
It is considered to be one of the best selling games in
the ‘The Legend Of Zelda’ series
13. Gameplay
While playing the game, I took note of certain aspects
of the game to add to my research afterwards
I took note of:
Combat
Story
Characters
Navigation
Soundtrack
Other Features
14. Combat
Basic combat
Player is given a sword & shield
Pressing ‘A’ makes Link swing the sword in the
direction he is facing
15. Story
Like the combat, the story appears to be basic
The story is about a boy who must rescue the princess
Story appears basic?
16. Characters
The character the player plays as is a boy named Link
During my short time playing the game, I also came
across Link’s Uncle, Zelda and Agahnim
17. Navigation
The game is based around an open world
The player is given a map at the start of the game,
which will help them to navigate the world
18. Sound
The soundtrack in this game is quite simple &
repetitive
This is due to file size constraints of the console
The soundtrack of the game is quite appealing
19. Other Features
The game features a magic system, which allows the
player to cast spells
Additional weapons and items can be bought from
stores using rupees that can be found around the
world
20. Conclusion On The Legend Of
Zelda: A Link To The Past
Good Points
Graphical style has aged
well
Good soundtrack
Retro charm
Bad Points
Cliché storyline
Soundtrack, although
good, can get repetitive
Basic combat
22. Modern Game Research
For my modern game research, I played ‘Fallout: New
Vegas’
For this type of game, I used mainly secondary
research
23. Researching The Game
To play Fallout: New Vegas, I used my own PS3
I have played roughly 100 hours of the game in my
spare time
When looking into this game further, I used sources
from the internet, such as articles, reviews and videos
24. About The Game
The game was released in 2010 for PC, PS3 and Xbox
360
It was developed by Obsidian Entertainment
So far, it is the latest game in the ‘Fallout’ series
25. Gameplay
Although I used mainly secondary research when
dealing with Fallout: New Vegas, I still needed to play
the game myself, and do some primary research
Again, I took note of:
Combat
Story
Characters
Navigation
Sound
Other Features
26. Combat
The combat types in this game is divided into 4
categories
Melee Weapons
Guns
Energy Weapons
Unarmed
Explosives
The game also uses a system known as V.A.T.S (Vault-
Tec Automated Targeting System)
27. Story
The story in Fallout: New Vegas is quite basic
The player plays a courier who gets shot in the head
The story has many branches to play through
28. Characters
There are hundreds of characters in Fallout: New
Vegas, some more significant than others
There are several followers that the player can meet
that can help aid them in combat
29. Navigation
Fallout: New Vegas takes place in an open world
The player can fast travel to locations once they have
visited them
Fast travel can be ignored if the player wishes
30. Sound
The soundtrack of this game is split into two sections:
Licenced Music
Ambient Music
The licenced music is played through radios
throughout the world, as well as the player character’s
Pip-Boy
The ambient music plays while the licenced music
isn’t playing
31. Other Features
The game features ‘Hardcore Mode’, designed to add
more survival elements into the game
It also features the use of drugs & alcohol, which can
be used to increase the player’s stats, but has an
addiction penalty
The game also features a crippled limb system, which
adds more depth to the health system
32. Conclusion On Fallout: New
Vegas
Good Points
Fun, great gameplay
Storyline features many
branches
Massive world full of
locations to explore
Plenty of ways to beat
the game
Good voice acting
Bad Points
Buggy
Aging graphics
Repetitive voice acting
33. Conclusion On Both Games
Good Points
Varied combat styles
suit this genre
Soundtrack is often a
strong point
Wide open areas are a
strong point of the genre
Bad Points
Basic combat makes this
genre repetitive
Story can often be basic
to fit the wide scope of
the game
34. Conclusion On Research
Techniques
Techniques I Liked
Primary Research
Questionnaires
Playing The Game First
Hand
Techniques I Disliked
Secondary Research
Internet Research
Finding Screenshots