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Gamification :
Framing The Discussion


         072118
      Kim Jung Sam
Background :
A lot has been said about gamification recently

Tony Ventrice has
two responses to this discussion

• "Gamification" as a term is
  indeed opportunistic and vague.
• Games have a lot to offer, and
  the current form of gamification
  isn't a bad place to start.
Issue :
What Makes a Game Fun?
• Raph Koster says…
  Fun is the act of mastering a problem mentally.
• Jesse Schell says …
  A game is a problem-solving activity, approached
  with a playful attitude.



A common conclusion on the game design side :
“Choice” and “Learning”
But, choices and solutions
                  doesn't defined a game




• FarmVille and Foursquare are evidence that
  people are willing to call something a "game"
  even if the decisions are vapid and the learning
  is simplistic.
Once Again : What Makes a Game Fun?


     Roger                Marc            Nicole
                                                         Mihaly
     Caillois             LeBlanc         Lazzaro

                    •   Sensation    • emotion      • flow
   • Competition
                    •   Fellowship
   • Role Playing   •   Fantasy
                    •   Narrative
   • Altered
                    •   Challenge
    Perception      •   Discovery
                    •   Expression
   • Chance
                    •   Submission
Final List : for make a game fun
Tying all element                                         Final List
Learning / Challenge / Discovery                          Growth
Role Playing / Expression                                 Choice
Competition                                               Competition
Fellowship                                                Identity
Fantasy / Narrative                                       Story
Emotion                                                   Emotion
Flow                                                      Flow

 Note : Just some renaming and a little shifting of shared similarities
Reference
http://www.gamasutra.com/view/feature/134898/gamification_framing_the_.php

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072118 김정삼 중간과제

  • 1. Gamification : Framing The Discussion 072118 Kim Jung Sam
  • 2. Background : A lot has been said about gamification recently Tony Ventrice has two responses to this discussion • "Gamification" as a term is indeed opportunistic and vague. • Games have a lot to offer, and the current form of gamification isn't a bad place to start.
  • 3. Issue : What Makes a Game Fun? • Raph Koster says… Fun is the act of mastering a problem mentally. • Jesse Schell says … A game is a problem-solving activity, approached with a playful attitude. A common conclusion on the game design side : “Choice” and “Learning”
  • 4. But, choices and solutions doesn't defined a game • FarmVille and Foursquare are evidence that people are willing to call something a "game" even if the decisions are vapid and the learning is simplistic.
  • 5. Once Again : What Makes a Game Fun? Roger Marc Nicole Mihaly Caillois LeBlanc Lazzaro • Sensation • emotion • flow • Competition • Fellowship • Role Playing • Fantasy • Narrative • Altered • Challenge Perception • Discovery • Expression • Chance • Submission
  • 6. Final List : for make a game fun Tying all element Final List Learning / Challenge / Discovery Growth Role Playing / Expression Choice Competition Competition Fellowship Identity Fantasy / Narrative Story Emotion Emotion Flow Flow Note : Just some renaming and a little shifting of shared similarities

Editor's Notes

  1. 게이미피케이션 논의의 구성 .
  2. 배경 : 최근 gamification 에 관하여 언급이 많이 되고있다 . ‘ Tony Ventrice’ 는 이 논의에 대한 두 가지 응답을 가지고 있다 . 하나는 gamification 이란 용어는 정말로 기회적이고 , 모호하다는 것과 게임은 제공되어지는 많은 것이 있고 , gamification 의 현재의 형태는 시작하기에 나쁘지 않다 .
  3. 논제 : 게임을 재미있게 만드는 것은 무엇인가 ? Raph Koster 가 말하길 “ Fun 은 정신적으로 문제를 숙달하는 부분이다 .” 라고 했고 , Jesse Schell 가 말하길 “게임은 즐거운 태도로 접근하여 문제를 해결하는 활동이다 .” 이라고 했다 . 두 사람의 말로 예전에는 game design 측면에서 결론은 선택과 학습이었다 .
  4. 그러나 선택과 해결을 게임이라고 정의할 수는 없다 . 팜빌과 포스퀘어는 사람들이 심지어 결정 또는 선택이 흥미롭지 않고 , 학습이 단순한 경우에도 ‘게임’이라고 할 의사가 있다는 증거이다 .
  5. 다시 한번 : 게임을 재미있게 만드는 것은 무엇인가 ? Roger Caillois : 경쟁 , 역할 놀이 , 바뀐 지각 , 기회 Marc LeBlanc : 감각 , 유대감 , 환상적 , 묘사적 , 도전 , 탐험 , 표현 , 항복 Nicole Lazzaro : 감정 Mihaly : 흐름
  6. 최종 리스트 : 게임을 재미있게 만들기 위한 노트 : 단순히 조금 다시 이름을 짓고 , 유사한 것끼리 공유하여 이동시켰다 .
  7. 감사합니다 . 참조