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©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 1
Managing people
Managing people working as
individuals and in groups
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 2
Objectives
To explain some of the issues involved in selecting
and retaining staff
To describe factors that influence individual
motivation
To discuss key issues of team working including
composition, cohesiveness and communications
To introduce the people capability maturity model
(P-CMM) - a framework for enhancing the
capabilities of people in an organisation
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 3
Topics covered
Selecting staff
Motivating people
Managing groups
The people capability maturity model
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 4
People in the process
People are an organisation’s most important
assets.
The tasks of a manager are essentially
people-oriented. Unless there is some
understanding of people, management will
be unsuccessful.
Poor people management is an important
contributor to project failure.
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 5
People management factors
Consistency
• Team members should all be treated in a comparable
way without favourites or discrimination.
Respect
• Different team members have different skills and these
differences should be respected.
Inclusion
• Involve all team members and make sure that people’s
views are considered.
Honesty
• You should always be honest about what is going well
and what is going badly in a project.
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 6
Selecting staff
An important project management task is
team selection.
Information on selection comes from:
• Information provided by the candidates.
• Information gained by interviewing and talking
with candidates.
• Recommendations and comments from other
people who know or who have worked with the
candidates.
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 7
Staff selection case study 1
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 8
Staff selection case study 2
The next stage is to try and find people from within the company with
the necessary skills. However, the company has expanded significantly
and has few staff available. The best that Alice can negotiate is to have
help from an alarm expert (Fred) for 2 days/week. She therefore
decides to advertise for new project staff, listing the attributes that
sheÕdlike:
1. Programming experience in C. She has decided to develop all the
assistive technology control software in C.
2. Experience in user interface design. A UI designer is essential but
there may not be a need for a full-time appointment.
3. Experience in hardware interfacing with C and using remote
development systems. All the devices used have complex hardware
interfaces.
4. Experience of working with hardware engineers. At times, it will be
necessary to build completely new hardware.
A sympathetic personality so that they can relate to and work with elderly people who are
providing requirements for and are testing the system.
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 9
Lessons
Managers in a company may not wish to
lose people to a new project. Part-time
involvement may be inevitable.
Skills such as UI design and hardware
interfacing are in short supply.
Recent graduates may not have specific
skills but may be a way of introducing new
skills.
Technical proficiency may be less important
than social skills.
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 10
Staff selection factors 1
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 11
Staff selection factors 2
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 12
Motivating people
An important role of a manager is to motivate
the people working on a project.
Motivation is a complex issue but it appears
that their are different types of motivation
based on:
• Basic needs (e.g. food, sleep, etc.);
• Personal needs (e.g. respect, self-esteem);
• Social needs (e.g. to be accepted as part of a
group).
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 13
Human needs hierarchy
Physiological needs
Safety needs
Social needs
Esteemneeds
Self-
realisation needs
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 14
Need satisfaction
Social
• Provide communal facilities;
• Allow informal communications.
Esteem
• Recognition of achievements;
• Appropriate rewards.
Self-realization
• Training - people want to learn more;
• Responsibility.
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 15
Individual motivation
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 16
Personality types
The needs hierarchy is almost certainly an
over-simplification of motivation in practice.
Motivation should also take into account
different personality types:
• Task-oriented;
• Self-oriented;
• Interaction-oriented.
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 17
Personality types
Task-oriented.
• The motivation for doing the work is the work itself;
Self-oriented.
• The work is a means to an end which is the achievement
of individual goals - e.g. to get rich, to play tennis, to
travel etc.;
Interaction-oriented
• The principal motivation is the presence and actions of
co-workers. People go to work because they like to go to
work.
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 18
Motivation balance
Individual motivations are made up of elements
of each class.
The balance can change depending on personal
circumstances and external events.
However, people are not just motivated by personal
factors but also by being part of a group and culture.
People go to work because they are motivated by
the people that they work with.
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 19
Managing groups
Most software engineering is a group activity
• The development schedule for most non-trivial
software projects is such that they cannot be
completed by one person working alone.
Group interaction is a key determinant of
group performance.
Flexibility in group composition is limited
• Managers must do the best they can with
available people.
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 20
Factors influencing group working
Group composition.
Group cohesiveness.
Group communications.
Group organisation.
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 21
Group composition
Group composed of members who share the
same motivation can be problematic
• Task-oriented - everyone wants to do their own thing;
• Self-oriented - everyone wants to be the boss;
• Interaction-oriented - too much chatting, not enough work.
An effective group has a balance of all types.
This can be difficult to achieve software engineers
are often task-oriented.
Interaction-oriented people are very important as
they can detect and defuse tensions that arise.
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 22
Group composition
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 23
Leadership depends on respect not titular
status.
There may be both a technical and an
administrative leader.
Democratic leadership is more effective that
autocratic leadership.
Group leadership
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 24
Group cohesiveness
In a cohesive group, members consider the
group to be more important than any
individual in it.
The advantages of a cohesive group are:
• Group quality standards can be developed;
• Group members work closely together so
inhibitions caused by ignorance are reduced;
• Team members learn from each other and get
to know each other’s work;
• Egoless programming where members strive to
improve each other’s programs can be
practised.
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 25
Team spirit
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 26
Developing cohesiveness
Cohesiveness is influenced by factors such as the
organisational culture and the personalities in the
group.
Cohesiveness can be encouraged through
• Social events;
• Developing a group identity and territory;
• Explicit team-building activities.
Openness with information is a simple way of
ensuring all group members feel part of the group.
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 27
Group members tend to be loyal to cohesive
groups.
'Groupthink' is preservation of group
irrespective of technical or organizational
considerations.
Management should act positively to avoid
groupthink by forcing external involvement
with each group.
Group loyalties
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 28
Group communications
Good communications are essential for
effective group working.
Information must be exchanged on the
status of work, design decisions and
changes to previous decisions.
Good communications also strengthens
group cohesion as it promotes
understanding.
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 29
Group size
• The larger the group, the harder it is for people to
communicate with other group members.
Group structure
• Communication is better in informally structured groups
than in hierarchically structured groups.
Group composition
• Communication is better when there are different
personality types in a group and when groups are mixed
rather than single sex.
The physical work environment
• Good workplace organisation can help encourage
communications.
Group communications
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 30
Group organisation
Small software engineering groups are
usually organised informally without a rigid
structure.
For large projects, there may be a
hierarchical structure where different groups
are responsible for different sub-projects.
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 31
Informal groups
The group acts as a whole and comes to a
consensus on decisions affecting the system.
The group leader serves as the external interface of
the group but does not allocate specific work items.
Rather, work is discussed by the group as a whole
and tasks are allocated according to ability and
experience.
This approach is successful for groups where all
members are experienced and competent.
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 32
Extreme programming groups
Extreme programming groups are variants of
an informal, democratic organisation.
In extreme programming groups, some
‘management’ decisions are devolved to
group members.
Programmers work in pairs and take a
collective responsibility for code that is
developed.
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 33
Chief programmer teams
Consist of a kernel of specialists helped by others
added to the project as required.
The motivation behind their development is the wide
difference in ability in different programmers.
Chief programmer teams provide a supporting
environment for very able programmers to be
responsible for most of the system development.
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 34
Problems
This chief programmer approach, in different forms,
has been successful in some settings.
However, it suffers from a number of problems
• Talented designers and programmers are hard to find.
Without exceptional people in these roles, the approach
will fail;
• Other group members may resent the chief programmer
taking the credit for success so may deliberately
undermine his/her role;
• There is a high project risk as the project will fail if both
the chief and deputy programmer are unavailable.
• The organisational structures and grades in a company
may be unable to accommodate this type of group.
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 35
The physical workplace provision has an important
effect on individual productivity and satisfaction
• Comfort;
• Privacy;
• Facilities.
Health and safety considerations must be taken
into account
• Lighting;
• Heating;
• Furniture.
Working environments
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 36
Privacy - each engineer requires an area for
uninterrupted work.
Outside awareness - people prefer to work in
natural light.
Personalization - individuals adopt different
working practices and like to organize their
environment in different ways.
Environmental factors
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 37
Workspace organisation
Workspaces should provide private spaces
where people can work without interruption
• Providing individual offices for staff has been
shown to increase productivity.
However, teams working together also
require spaces where formal and informal
meetings can be held.
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 38
Office layout
Office
Office
Office
Office
Office
Office
Office
OfficeComm unal
area
Meeting
room
Window
Shared
documenta tion
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 39
The People Capability Maturity Model
Intended as a framework for managing the
development of people involved in software
development.
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 40
P-CMM Objectives
To improve organisational capability by
improving workforce capability.
To ensure that software development
capability is not reliant on a small number of
individuals.
To align the motivation of individuals with
that of the organisation.
To help retain people with critical knowledge
and skills.
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 41
P-CMM levels
Five stage model
• Initial. Ad-hoc people management
• Repeatable. Policies developed for capability
improvement
• Defined. Standardised people management across the
organisation
• Managed. Quantitative goals for people management in
place
• Optimizing. Continuous focus on improving individual
competence and workforce motivation
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 42
The people capability model
Continuous workforce innovation
Coaching
Personal competency development
Organisational per formance alignment
Organisational competency management
Team-based practices
Team building
Mentoring
Mana ged
Optimizing
Participatory culture
Competency-based practices
Career development
Competency development
Workforce planning
Knowledge and skills analysis
Compensation
Training
Performance management
Staffing
Communication
Workenvironment
Initial
Repea ta ble
Defined
Continuously improve methods
for developing personal and
organisational competence
Quantitatively manage
organisational g row th in
workforce capabilities and
establish competency-based
teams
Identify primary
competencies and
align workforce
activities with them
Instill basic
discipline into
workforce
activities
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 43
Key points
Staff selection factors include education,
domain experience, adaptability and
personality.
People are motivated by interaction,
recognition and personal development.
Software development groups should be
small and cohesive. Leaders should be
competent and should have administrative
and technical support.
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 44
Key points
Group communications are affected by
status, group size, group organisation and
the gender and personality composition of
the group
Working environments should include
spaces for interaction and spaces for private
working.
The People Capability Maturity Model is a
framework for improving the capabilities of
staff in an organisation.

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069 managing people

  • 1. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 1 Managing people Managing people working as individuals and in groups
  • 2. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 2 Objectives To explain some of the issues involved in selecting and retaining staff To describe factors that influence individual motivation To discuss key issues of team working including composition, cohesiveness and communications To introduce the people capability maturity model (P-CMM) - a framework for enhancing the capabilities of people in an organisation
  • 3. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 3 Topics covered Selecting staff Motivating people Managing groups The people capability maturity model
  • 4. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 4 People in the process People are an organisation’s most important assets. The tasks of a manager are essentially people-oriented. Unless there is some understanding of people, management will be unsuccessful. Poor people management is an important contributor to project failure.
  • 5. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 5 People management factors Consistency • Team members should all be treated in a comparable way without favourites or discrimination. Respect • Different team members have different skills and these differences should be respected. Inclusion • Involve all team members and make sure that people’s views are considered. Honesty • You should always be honest about what is going well and what is going badly in a project.
  • 6. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 6 Selecting staff An important project management task is team selection. Information on selection comes from: • Information provided by the candidates. • Information gained by interviewing and talking with candidates. • Recommendations and comments from other people who know or who have worked with the candidates.
  • 7. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 7 Staff selection case study 1
  • 8. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 8 Staff selection case study 2 The next stage is to try and find people from within the company with the necessary skills. However, the company has expanded significantly and has few staff available. The best that Alice can negotiate is to have help from an alarm expert (Fred) for 2 days/week. She therefore decides to advertise for new project staff, listing the attributes that sheÕdlike: 1. Programming experience in C. She has decided to develop all the assistive technology control software in C. 2. Experience in user interface design. A UI designer is essential but there may not be a need for a full-time appointment. 3. Experience in hardware interfacing with C and using remote development systems. All the devices used have complex hardware interfaces. 4. Experience of working with hardware engineers. At times, it will be necessary to build completely new hardware. A sympathetic personality so that they can relate to and work with elderly people who are providing requirements for and are testing the system.
  • 9. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 9 Lessons Managers in a company may not wish to lose people to a new project. Part-time involvement may be inevitable. Skills such as UI design and hardware interfacing are in short supply. Recent graduates may not have specific skills but may be a way of introducing new skills. Technical proficiency may be less important than social skills.
  • 10. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 10 Staff selection factors 1
  • 11. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 11 Staff selection factors 2
  • 12. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 12 Motivating people An important role of a manager is to motivate the people working on a project. Motivation is a complex issue but it appears that their are different types of motivation based on: • Basic needs (e.g. food, sleep, etc.); • Personal needs (e.g. respect, self-esteem); • Social needs (e.g. to be accepted as part of a group).
  • 13. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 13 Human needs hierarchy Physiological needs Safety needs Social needs Esteemneeds Self- realisation needs
  • 14. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 14 Need satisfaction Social • Provide communal facilities; • Allow informal communications. Esteem • Recognition of achievements; • Appropriate rewards. Self-realization • Training - people want to learn more; • Responsibility.
  • 15. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 15 Individual motivation
  • 16. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 16 Personality types The needs hierarchy is almost certainly an over-simplification of motivation in practice. Motivation should also take into account different personality types: • Task-oriented; • Self-oriented; • Interaction-oriented.
  • 17. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 17 Personality types Task-oriented. • The motivation for doing the work is the work itself; Self-oriented. • The work is a means to an end which is the achievement of individual goals - e.g. to get rich, to play tennis, to travel etc.; Interaction-oriented • The principal motivation is the presence and actions of co-workers. People go to work because they like to go to work.
  • 18. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 18 Motivation balance Individual motivations are made up of elements of each class. The balance can change depending on personal circumstances and external events. However, people are not just motivated by personal factors but also by being part of a group and culture. People go to work because they are motivated by the people that they work with.
  • 19. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 19 Managing groups Most software engineering is a group activity • The development schedule for most non-trivial software projects is such that they cannot be completed by one person working alone. Group interaction is a key determinant of group performance. Flexibility in group composition is limited • Managers must do the best they can with available people.
  • 20. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 20 Factors influencing group working Group composition. Group cohesiveness. Group communications. Group organisation.
  • 21. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 21 Group composition Group composed of members who share the same motivation can be problematic • Task-oriented - everyone wants to do their own thing; • Self-oriented - everyone wants to be the boss; • Interaction-oriented - too much chatting, not enough work. An effective group has a balance of all types. This can be difficult to achieve software engineers are often task-oriented. Interaction-oriented people are very important as they can detect and defuse tensions that arise.
  • 22. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 22 Group composition
  • 23. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 23 Leadership depends on respect not titular status. There may be both a technical and an administrative leader. Democratic leadership is more effective that autocratic leadership. Group leadership
  • 24. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 24 Group cohesiveness In a cohesive group, members consider the group to be more important than any individual in it. The advantages of a cohesive group are: • Group quality standards can be developed; • Group members work closely together so inhibitions caused by ignorance are reduced; • Team members learn from each other and get to know each other’s work; • Egoless programming where members strive to improve each other’s programs can be practised.
  • 25. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 25 Team spirit
  • 26. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 26 Developing cohesiveness Cohesiveness is influenced by factors such as the organisational culture and the personalities in the group. Cohesiveness can be encouraged through • Social events; • Developing a group identity and territory; • Explicit team-building activities. Openness with information is a simple way of ensuring all group members feel part of the group.
  • 27. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 27 Group members tend to be loyal to cohesive groups. 'Groupthink' is preservation of group irrespective of technical or organizational considerations. Management should act positively to avoid groupthink by forcing external involvement with each group. Group loyalties
  • 28. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 28 Group communications Good communications are essential for effective group working. Information must be exchanged on the status of work, design decisions and changes to previous decisions. Good communications also strengthens group cohesion as it promotes understanding.
  • 29. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 29 Group size • The larger the group, the harder it is for people to communicate with other group members. Group structure • Communication is better in informally structured groups than in hierarchically structured groups. Group composition • Communication is better when there are different personality types in a group and when groups are mixed rather than single sex. The physical work environment • Good workplace organisation can help encourage communications. Group communications
  • 30. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 30 Group organisation Small software engineering groups are usually organised informally without a rigid structure. For large projects, there may be a hierarchical structure where different groups are responsible for different sub-projects.
  • 31. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 31 Informal groups The group acts as a whole and comes to a consensus on decisions affecting the system. The group leader serves as the external interface of the group but does not allocate specific work items. Rather, work is discussed by the group as a whole and tasks are allocated according to ability and experience. This approach is successful for groups where all members are experienced and competent.
  • 32. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 32 Extreme programming groups Extreme programming groups are variants of an informal, democratic organisation. In extreme programming groups, some ‘management’ decisions are devolved to group members. Programmers work in pairs and take a collective responsibility for code that is developed.
  • 33. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 33 Chief programmer teams Consist of a kernel of specialists helped by others added to the project as required. The motivation behind their development is the wide difference in ability in different programmers. Chief programmer teams provide a supporting environment for very able programmers to be responsible for most of the system development.
  • 34. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 34 Problems This chief programmer approach, in different forms, has been successful in some settings. However, it suffers from a number of problems • Talented designers and programmers are hard to find. Without exceptional people in these roles, the approach will fail; • Other group members may resent the chief programmer taking the credit for success so may deliberately undermine his/her role; • There is a high project risk as the project will fail if both the chief and deputy programmer are unavailable. • The organisational structures and grades in a company may be unable to accommodate this type of group.
  • 35. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 35 The physical workplace provision has an important effect on individual productivity and satisfaction • Comfort; • Privacy; • Facilities. Health and safety considerations must be taken into account • Lighting; • Heating; • Furniture. Working environments
  • 36. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 36 Privacy - each engineer requires an area for uninterrupted work. Outside awareness - people prefer to work in natural light. Personalization - individuals adopt different working practices and like to organize their environment in different ways. Environmental factors
  • 37. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 37 Workspace organisation Workspaces should provide private spaces where people can work without interruption • Providing individual offices for staff has been shown to increase productivity. However, teams working together also require spaces where formal and informal meetings can be held.
  • 38. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 38 Office layout Office Office Office Office Office Office Office OfficeComm unal area Meeting room Window Shared documenta tion
  • 39. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 39 The People Capability Maturity Model Intended as a framework for managing the development of people involved in software development.
  • 40. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 40 P-CMM Objectives To improve organisational capability by improving workforce capability. To ensure that software development capability is not reliant on a small number of individuals. To align the motivation of individuals with that of the organisation. To help retain people with critical knowledge and skills.
  • 41. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 41 P-CMM levels Five stage model • Initial. Ad-hoc people management • Repeatable. Policies developed for capability improvement • Defined. Standardised people management across the organisation • Managed. Quantitative goals for people management in place • Optimizing. Continuous focus on improving individual competence and workforce motivation
  • 42. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 42 The people capability model Continuous workforce innovation Coaching Personal competency development Organisational per formance alignment Organisational competency management Team-based practices Team building Mentoring Mana ged Optimizing Participatory culture Competency-based practices Career development Competency development Workforce planning Knowledge and skills analysis Compensation Training Performance management Staffing Communication Workenvironment Initial Repea ta ble Defined Continuously improve methods for developing personal and organisational competence Quantitatively manage organisational g row th in workforce capabilities and establish competency-based teams Identify primary competencies and align workforce activities with them Instill basic discipline into workforce activities
  • 43. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 43 Key points Staff selection factors include education, domain experience, adaptability and personality. People are motivated by interaction, recognition and personal development. Software development groups should be small and cohesive. Leaders should be competent and should have administrative and technical support.
  • 44. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 25 Slide 44 Key points Group communications are affected by status, group size, group organisation and the gender and personality composition of the group Working environments should include spaces for interaction and spaces for private working. The People Capability Maturity Model is a framework for improving the capabilities of staff in an organisation.