Multimedia Communications
Chapter 1
1
Introduction
 “Multimedia” indicates that the information/data being
transferred over the network may be composed of one
or more of the following media types:
 Text
 Images
 Audio
 Video
2
Multimedia Information Representation
3
 Text: codeword
 Image: picture element (pixel)
 Audio and video: analog signals- the amplitude of the
speech, audio, or video signal vary continuously with time
Media Types
4
 Continuous media: real-time media
 The information stream is generated by the source
continuously in a time-dependent way
 Streaming -The information stream is played out directly as it
is received
 Audio and video
 Constant bit rate (CBR) or a variable bit rate (VBR)
 Block-mode media
 A single block of information that is created in a time-
independent way
 Downloading
 Text and image
Multimedia Applications
5
 Interpersonal communications
 Interactive applications over the Internet
 Entertainment applications
Interpersonal Communications
6
 May involve speech, image, text, or video
 Speech only
 Teleconferencing
 VoIP (voice over IP)
 Speech and video
 Videoconferencing
 Video telephony
 Text, image, audio and video
 Multiparty video games
Interactive Applications over the Internet
7
 Streaming
 Media stored at source transmitted to client
 Client playout begins before all data has arrived
 VCR-like functionality - client can pause, rewind, FF, push
slider bar
Entertainment Applications
8
 Movie/video-on-demand
 A subscriber can initiate the showing of a movie selected from
a large library of movies at any time of the day or night
 High server throughput
 Interactive television
 Subscriber can actively respond to broadcast information
 Voting
 Participation in games
 Home shopping

01 introduction halsall-ch1

  • 1.
  • 2.
    Introduction  “Multimedia” indicatesthat the information/data being transferred over the network may be composed of one or more of the following media types:  Text  Images  Audio  Video 2
  • 3.
    Multimedia Information Representation 3 Text: codeword  Image: picture element (pixel)  Audio and video: analog signals- the amplitude of the speech, audio, or video signal vary continuously with time
  • 4.
    Media Types 4  Continuousmedia: real-time media  The information stream is generated by the source continuously in a time-dependent way  Streaming -The information stream is played out directly as it is received  Audio and video  Constant bit rate (CBR) or a variable bit rate (VBR)  Block-mode media  A single block of information that is created in a time- independent way  Downloading  Text and image
  • 5.
    Multimedia Applications 5  Interpersonalcommunications  Interactive applications over the Internet  Entertainment applications
  • 6.
    Interpersonal Communications 6  Mayinvolve speech, image, text, or video  Speech only  Teleconferencing  VoIP (voice over IP)  Speech and video  Videoconferencing  Video telephony  Text, image, audio and video  Multiparty video games
  • 7.
    Interactive Applications overthe Internet 7  Streaming  Media stored at source transmitted to client  Client playout begins before all data has arrived  VCR-like functionality - client can pause, rewind, FF, push slider bar
  • 8.
    Entertainment Applications 8  Movie/video-on-demand A subscriber can initiate the showing of a movie selected from a large library of movies at any time of the day or night  High server throughput  Interactive television  Subscriber can actively respond to broadcast information  Voting  Participation in games  Home shopping