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Curved motion
Overview 
The trajectory and velocity of an object is fully determined by… 
1. Its initial place 푠 0 
2. Its initial velocity 푣 0 
3. The present overall force field Σ퐹 
Curved motion 2 
푣 0 
Σ퐹 
푠 0 
푣 0 
푣 0 
푠 0 Σ퐹 
푣 0 
푠 0 
Σ퐹 
Uniform Σ퐹 ON the 
same working line as 푣 0 
= Linear motion 
Uniform Σ퐹 NOT ON the 
same working line as 푣 0 
= Projectile motion 
Σ퐹 always directed to ONE 
single point + constant 푣 . 
= Circular motion
Velocity change Δ푣 as a vector 
Curved motion 3 
푣 0 
Σ퐹 
푣 0 
푣 0 
Σ퐹 
푣 0 
Σ퐹 
Δ푣 = 푎 Δ푡 = 
1 
푚 
Σ퐹 Δ푡 The velocity always changes in the direction of the overall force 
Δ푣 
푣 1 
Δ푣 
푣 1 
푣 1 
푣 2 
Δ푣 
Δ푣 
Δ푣 
푣 1 
Verify in the pictures that always Δ푣 ∕∕ Σ퐹 
Difficult because Σ퐹 
changes direction 
during Δ푡 
So Δ푡 must be small
Projectile (ballistic) motion 
Curved motion 4 
푣 0 
ℎ1 ℎ0 
푣 1 
푣 2 
퐹 푊 
Range 
Trajectory 
Assumption: Σ퐹 = 퐹 푊 (only uniform downwards weight, no air resistance)
Projectile motion, scalar treatment - I 
2 + 푚푔ℎ1 ⇒ 
2 + 푔ℎ0 = 
2 + 푔ℎ1 
Curved motion 5 
푣 0 
ℎ1 ℎ0 
푣 1 
푣 2 
퐹 푊 
Use the energy conservation law 퐸0 = 퐸1 = 퐸2 
Range 
Trajectory 
퐸푝0 + 퐸푘0 = 퐸푝1 + 퐸푘1 ⇒ 
1 
2 
2 + 푚푔ℎ0 = 
푚푣0 
1 
2 
푚푣1 
1 
2 
푣0 
1 
2 
푣1 
To calculate the maximum height, apply 퐸0 = 퐸1 
4 unknowns, so 3 must be known
Projectile motion, scalar treatment - II 
2 + 푚푔 ∙ 0 ⇒ 
2 + 푔ℎ0 = 
2 
Curved motion 6 
푣 0 
푣 1 
ℎ1 ℎ0 
푣 2 
퐹 푊 
Range 
Trajectory 
퐸푝0 + 퐸푘0 = 퐸푝2 + 퐸푘2 ⇒ 
1 
2 
2 + 푚푔ℎ0 = 
푚푣0 
1 
2 
푚푣2 
1 
2 
푣0 
1 
2 
푣2 
To calculate the final velocity, apply 퐸0 = 퐸2 
3 unknowns, so 2 must be known
Projectile motion, scalar treatment - III 
Range 
2 ⇒ 푣2 = 24.4푚푠2 
Curved motion 7 
푣 0 
푣 1 
ℎ1 ℎ0 
푣 2 
퐹 푊 
Example: ℎ0 = 10.0푚, 푣0 = 20.0푚푠−1, 푣1 = 18.0푚푠−1 
Trajectory 
Maximum height: 
1 
2 
2 + 푔ℎ0 = 
푣0 
1 
2 
2 + 푔ℎ1 ⇒ 
푣1 
1 
2 
20.02 + 9.81 ∙ 10.0 = 
1 
2 
18.02 + 9.81 ∙ ℎ1 ⇒ ℎ1 = 13.9푚 
Final velocity: 
1 
2 
2 + 푔ℎ0 = 
푣0 
1 
2 
2 + 푔ℎ2 ⇒ 
푣2 
1 
2 
20.02 + 9.81 ∙ 10.0 = 
1 
2 
푣2 
Important: Scalar treatment does not solve: time values & angle values & range !
Projectile motion, vector treatment - I 
Curved motion 8 
푠푦 푣푥 
퐹 푊 
푣 
푠 
푠푥 
푣푦 
start 
origin 
Resolve 푠 , 푣 , 푎 , and 퐹 in separate 푥 & 푦 direction. 
1. Make sure 푥-axis is horizontal, 푦-axis is vertical 
2. Choose origin below the start point on ℎ = 0 
3. Choose ‘+ directions’: to right and upwards 
In that case the equations of motion can be written 
independently for both directions: 
푠푥 = 푠푥0 + 푣푥0 ∙ 푡 + 1 
2 푎푥 ∙ 푡2 
푣푥 = 푣푥0 + 푎푥 ∙ 푡 
푠푦 = 푠푦0 + 푣푦0 ∙ 푡 + 1 
2 푎푦 ∙ 푡2 
푣푦 = 푣푦0 + 푎푦 ∙ 푡 
With the correct initial values this becomes easier… 
휃
Projectile motion, vector treatment - II 
Curved motion 9 
푠푦 푣푥 
퐹 푊 
푣 
푠 
푠푥 
푣푦 
start 
origin 
Choose: 
푠푥0 = 0 & 푠푦0 = ℎ0 
푣푥0 = 푣0퐶표푠휃 & 푣푦0 = 푣0푆푖푛휃 
푎푥 = 0 & 푎푦 = −푔 
Now the equations reduce to: 
푠푥 = 푣푥0 ∙ 푡 
푠푦 = ℎ0 + 푣푦0 ∙ 푡 − 1 
2 푔 ∙ 푡2 
푣푦 = 푣푦0 − 푔 ∙ 푡 
And for a horizontal projection (휃 = 0) 
푠푥 = 푣0 ∙ 푡 
푠푦 = ℎ0 − 1 
2 푔 ∙ 푡2 
푣푦 = −푔 ∙ 푡 
휃
Projectile motion, vector treatment - III 
Curved motion 10 
푣 = 20.0푚푠−1 
퐹 푊 
origin 
Example 
ℎ0 = 10.0푚, 휃 = 0.0°, 푣0 = 20.0푚푠−1 
푠푥 = 20.0 ∙ 푡 
푠푦 = 10 − 4.905 ∙ 푡2 
푣푦 = −9.81 ∙ 푡 
Time at the ground: set 푠푦 = 0 ⇒ 10 − 4.905 ∙ 푡2 = 0 ⇒ 푡 = 1.43푠 
Range: 푠푥 1.43 = 20 ∙ 1.43 = 28.6푚 
Final velocity: 푣푥 1.43 = 20푚푠−1 푣푦 1.43 = −9.81 ∙ 1.43 = −14.0푚푠−1 
Magnitude: 푣 1.43 = 202 + 142 = 24.4푚푠−1 
Angle: 휃 1.43 = 푡푎푛−1 푣푦 푣푥 = 푡푎푛−1 −14.0 20.0 = −35.0° 
ℎ0
Projectile motion, vector treatment - IV 
Curved motion 11 
퐹 푊 
푣 = 20.0푚푠−1 
푣푥 
푣푦 
origin 
Example 
ℎ0 = 10.0푚, 휃 = 30.0°, 푣0 = 20.0푚푠−1 
푣0푥 = 20퐶표푠 30° = 17.32푚푠−1 
푣0푦 = 20푆푖푛 30° = 10.0푚푠−1 
푠푥 = 17.32 ∙ 푡 
푠푦 = 10 + 10 ∙ 푡 − 4.905 ∙ 푡2 
푣푦 = 10 − 9.81 ∙ 푡 
Time at highest point: set 푣푦 = 0 ⇒ 10 − 9.81 ∙ 푡 ⇒ 푡 = 1.02푠 
Height of highest point: 푠푦 1.02 = 10 + 10 ∙ 1.02 − 4.905 ∙ 1.022 = 15.1푚 
Time at the ground: set 푠푦 = 0 ⇒ 10 + 10 ∙ 푡 − 4.905 ∙ 푡2 = 0 
4.905푡2 − 10푡 − 10 = 0 ⇒ 푡 = 
10 ± 102 − 4 ∙ 10 ∙ −4.905 
2 ∙ 4.905 
= 2.77푠 
Range: 푠푥 2.77 = 17.32 ∙ 2.77 = 48.0푚 
Final velocity: 푣푥 2.77 = 17.32푚푠−1 푣푦 2.77 = 10 − 9.81 ∙ 2.77 = −17.2푚푠−1 
Magnitude: 푣 2.77 = 17.322 + 17.22 = 24.4푚푠−1 
Angle: 휃 2.77 = 푡푎푛−1 푣푦 푣푥 = 푡푎푛−1 −17.2 17.32 = −44.8° 
ℎ0 
30°
Projectile motion, vector treatment - V 
RESULTS of the calculation 
Curved motion 12 
푣 = 20.0푚푠−1 
퐹 푊 
30.0° 
ℎ0 = 10.0푚 
푣 = 24.4푚푠−1 
ℎ1 = 15.1푚 
휃 = −35.0° 휃 = −44.8° 
28.6푚 
48.0푚
Acceleration in circular motion 
푣 0 
Δ휙 A 
푣 1 
푣 1 
Δ휙 
푟 
Δ푠 
푟 
푣 0 
Δ푣 
B 
Curved motion 13 
In a circle segment: 푎푟푐 퐴퐵 = 푟 ∙ Δ휙 (푟푎푑) 
If 휙 small: Δ푠 = 푟 ∙ Δ휙 ⇒ Δ휙 = Δ푠 푟 
The 2 triangles are similar, so: 
Δ휙(푠푚푎푙푙) = 
Δ푣 
푣 
= 
Δ푠 
푟 
Divide by Δ푡: 
Δ푣 
= 
푣 ∙ Δ푡 
Δ푠 
푟 ∙ Δ푡 
⇒ 푟 
Δ푣 
Δ푡 
= 푣 
Δ푠 
Δ푡 
⇒ 푟 ∙ 푎 = 푣2 
푎 = 
푣2 
푟 
Centripetal acceleration
Force in circular motion 
푣 0 
푣 1 
A 
B 
Curved motion 14 
According to Newton’s 2nd law an acceleration 푎 
requires an overall force Σ퐹 = 푚푎 
In other words: 
An object that orbits around a point at a distance 푟 
With a velocity 푣 requires an overall force: 
퐹푐푝푡 = 푚푎푐푝푡 = 
푚푣2 
푟 
Centripetal force 
퐹 푐푝푡
Force in circular motion – Example I 
Curved motion 15 
Moon circles around Earth 
Distance Earth - Moon 푟 = 384.4 ∙ 106푚 
Period 푇 = 27.32푑 
Mass 푚 = 7.35 ∙ 1022푘푔 
푣 = 
2휋푟 
푇 
= 
2휋 ∙ 384.4 ∙ 106 
27.32 ∙ 24 ∙ 3600 
= 1023푚푠−1 
푎푐푝푡 = 
푣2 
푟 
= 
10232 
384.4 ∙ 106 = 2.724 ∙ 10−3푚푠−2 
퐹푐푝푡 = 푚푎푐푝푡 = 2.002 ∙ 1020푁 
This force is provided by the gravitational pull of the Earth
Force in circular motion – Example IIa 
퐹 푁 
퐹 푐푝푡 = Σ퐹 
Curved motion 16 
Fairground looping – lowest point 
Radius 푟 = 14푚 
Velocity 푣 = 24푚푠−1 
Mass (you) 푚 = 65푘푔 
푎푐푝푡 = 
푣2 
푟 
= 
242 
14 
= 41푚푠−2 퐹푐푝푡 = 푚푎푐푝푡 = 2.67 ∙ 103푁 
Weight 퐹푊 = 0.64 ∙ 103푁 works in the wrong direction! 
A normal force 퐹푁 = 2.67 ∙ 103 + 0.64 ∙ 103 = 3.3 ∙ 103푁 
is required to provide the necessary 퐹푐푝푡 
“you feel the chair pressing you upwards” 
퐹 푊
Force in circular motion – Example IIb 
You are 2 × 14푚 higher now and your velocity equals 5.2푚푠−2 
in stead of 24푚푠−1 . Energy conservation law, check it yourself! 
퐹 푁 
퐹 푐푝푡 = Σ퐹 
Curved motion 17 
Fairground looping – highest point 
Radius 푟 = 14푚 
Velocity 푣 = 5.2푚푠−1 
Mass (you) 푚 = 65푘푔 
푎푐푝푡 = 
푣2 
푟 
= 
5.22 
14 
= 1.9푚푠−2 퐹푐푝푡 = 푚푎푐푝푡 = 126푁 
Weight 퐹푊 = 638푁 works in the correct direction, but is too much! 
An upwards normal force 퐹푁 = 638 − 126 = 5.1 ∙ 102푁 
is required to compensate weight and provide the necessary 퐹푐푝푡 
“you are saved by the braces (belts)” 
퐹 푊
Force in circular motion – Example III 
퐹 푖푐푒 
Curved motion 18 
Short track skating 
Radius 푟 = 8.0푚 
Velocity 푣 = 10푚푠−1 
Mass 푚 = 65푘푔 
푎푐푝푡 = 
푣2 
푟 
= 
102 
8.0 
= 12.5푚푠−2 
퐹푐푝푡 = 푚푎푐푝푡 = 813푁 
Weight 퐹푊 = 638푁 works downwards! 
Construct a free body diagram to find the contact force 
by the ice on the skates. 
With 1cm ≜ 200푁 this yields 퐹푖푐푒 = 1.0 ∙ 103푁 
Or calculate it algebraically with Pythagoras. 
푡푎푛 휃 = 
퐹푊 
퐹푐푝푡 
= 
푚푔 
푚푣2 푟 
= 
푔푟 
푣2 = 0.785 ⇒ 휃 = 38° 
Or measure it in the free body diagram 
Vectors must be 
퐹 on scale! 푊 
퐹 푐푝푡 
휃
Satellite orbits 
In case of satellites orbiting a planet (Earth), the 퐹푐푝푡 
Is provided by the gravitational force between to masses: 
Curved motion 19 
퐹푔 = 퐺 
푀 ∙ 푚 
푟2 
Newton’s law of gravitation 
푀 
Typically large 
푚 
Typically small 
퐹 
푣 
푟 
Inverse 
square law 
Gravitational constant 퐺 = 6.67384 ∙ 10−11푚3푘푔−1푠−2
Kepler’s 3rd law 
Curved motion 20 
퐹푔 = 퐹푐푝푡 ⇒ 퐺 
푀 ∙ 푚 
푟2 = 
푚 ∙ 푣2 
푟 
⇒ 퐺 ∙ 푀 = 푟 ∙ 푣2 
ℎ 
푅푝 
푟 
Substitute: 푣 = 
2휋푟 
푇 
퐺 ∙ 푀 = 푟 ∙ 
2휋푟 
푇 
2 
= 4휋2 푟3 
푇2 ⇒ 
푟3 
푇2 = 
퐺푀 
4휋2 = 푐표푛푠푡푎푛푡 
푇 
Attention: 푟 = 푅푝 + ℎ. Always add the planet’s radius to the orbiting altitude to get the correct radius
Kepler’s 3rd law - Example 
Earth 
Mass 푀 = 5.976 ∙ 1024푘푔 
Radius 푅푝 = 6.378 ∙ 106 
Siderial rotation 
푇 = 23.93ℎ 
period 
Curved motion 21 
Calculate the altitude above the Earth’s surface 
of geostationary satellites 
푟3 
푇2 = 
퐺푀 
4휋2 = 
6.67384 ∙ 10−11 ∙ 5.976 ∙ 1024푘푔 
4휋2 = 1.010 ∙ 1013푚3푠−2 
푟3 = 1010 ∙ 1013 ∙ 23.93 ∙ 3600 2 = 7.4975 ∙ 1022 
푟 = 
3 
2.355 ∙ 1023 = 42.167 ∙ 106푚 
ℎ = 푟 − 푅푝 = 42.167 ∙ 106 − 6.378 ∙ 106 = 35.79 ∙ 106 푚 
wikimedia
END 
Disclaimer 
This document is meant to be apprehended through professional teacher mediation (‘live in class’) 
together with a physics text book, preferably on IB level. 
Curved motion 22

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Curved motion

  • 2. Overview The trajectory and velocity of an object is fully determined by… 1. Its initial place 푠 0 2. Its initial velocity 푣 0 3. The present overall force field Σ퐹 Curved motion 2 푣 0 Σ퐹 푠 0 푣 0 푣 0 푠 0 Σ퐹 푣 0 푠 0 Σ퐹 Uniform Σ퐹 ON the same working line as 푣 0 = Linear motion Uniform Σ퐹 NOT ON the same working line as 푣 0 = Projectile motion Σ퐹 always directed to ONE single point + constant 푣 . = Circular motion
  • 3. Velocity change Δ푣 as a vector Curved motion 3 푣 0 Σ퐹 푣 0 푣 0 Σ퐹 푣 0 Σ퐹 Δ푣 = 푎 Δ푡 = 1 푚 Σ퐹 Δ푡 The velocity always changes in the direction of the overall force Δ푣 푣 1 Δ푣 푣 1 푣 1 푣 2 Δ푣 Δ푣 Δ푣 푣 1 Verify in the pictures that always Δ푣 ∕∕ Σ퐹 Difficult because Σ퐹 changes direction during Δ푡 So Δ푡 must be small
  • 4. Projectile (ballistic) motion Curved motion 4 푣 0 ℎ1 ℎ0 푣 1 푣 2 퐹 푊 Range Trajectory Assumption: Σ퐹 = 퐹 푊 (only uniform downwards weight, no air resistance)
  • 5. Projectile motion, scalar treatment - I 2 + 푚푔ℎ1 ⇒ 2 + 푔ℎ0 = 2 + 푔ℎ1 Curved motion 5 푣 0 ℎ1 ℎ0 푣 1 푣 2 퐹 푊 Use the energy conservation law 퐸0 = 퐸1 = 퐸2 Range Trajectory 퐸푝0 + 퐸푘0 = 퐸푝1 + 퐸푘1 ⇒ 1 2 2 + 푚푔ℎ0 = 푚푣0 1 2 푚푣1 1 2 푣0 1 2 푣1 To calculate the maximum height, apply 퐸0 = 퐸1 4 unknowns, so 3 must be known
  • 6. Projectile motion, scalar treatment - II 2 + 푚푔 ∙ 0 ⇒ 2 + 푔ℎ0 = 2 Curved motion 6 푣 0 푣 1 ℎ1 ℎ0 푣 2 퐹 푊 Range Trajectory 퐸푝0 + 퐸푘0 = 퐸푝2 + 퐸푘2 ⇒ 1 2 2 + 푚푔ℎ0 = 푚푣0 1 2 푚푣2 1 2 푣0 1 2 푣2 To calculate the final velocity, apply 퐸0 = 퐸2 3 unknowns, so 2 must be known
  • 7. Projectile motion, scalar treatment - III Range 2 ⇒ 푣2 = 24.4푚푠2 Curved motion 7 푣 0 푣 1 ℎ1 ℎ0 푣 2 퐹 푊 Example: ℎ0 = 10.0푚, 푣0 = 20.0푚푠−1, 푣1 = 18.0푚푠−1 Trajectory Maximum height: 1 2 2 + 푔ℎ0 = 푣0 1 2 2 + 푔ℎ1 ⇒ 푣1 1 2 20.02 + 9.81 ∙ 10.0 = 1 2 18.02 + 9.81 ∙ ℎ1 ⇒ ℎ1 = 13.9푚 Final velocity: 1 2 2 + 푔ℎ0 = 푣0 1 2 2 + 푔ℎ2 ⇒ 푣2 1 2 20.02 + 9.81 ∙ 10.0 = 1 2 푣2 Important: Scalar treatment does not solve: time values & angle values & range !
  • 8. Projectile motion, vector treatment - I Curved motion 8 푠푦 푣푥 퐹 푊 푣 푠 푠푥 푣푦 start origin Resolve 푠 , 푣 , 푎 , and 퐹 in separate 푥 & 푦 direction. 1. Make sure 푥-axis is horizontal, 푦-axis is vertical 2. Choose origin below the start point on ℎ = 0 3. Choose ‘+ directions’: to right and upwards In that case the equations of motion can be written independently for both directions: 푠푥 = 푠푥0 + 푣푥0 ∙ 푡 + 1 2 푎푥 ∙ 푡2 푣푥 = 푣푥0 + 푎푥 ∙ 푡 푠푦 = 푠푦0 + 푣푦0 ∙ 푡 + 1 2 푎푦 ∙ 푡2 푣푦 = 푣푦0 + 푎푦 ∙ 푡 With the correct initial values this becomes easier… 휃
  • 9. Projectile motion, vector treatment - II Curved motion 9 푠푦 푣푥 퐹 푊 푣 푠 푠푥 푣푦 start origin Choose: 푠푥0 = 0 & 푠푦0 = ℎ0 푣푥0 = 푣0퐶표푠휃 & 푣푦0 = 푣0푆푖푛휃 푎푥 = 0 & 푎푦 = −푔 Now the equations reduce to: 푠푥 = 푣푥0 ∙ 푡 푠푦 = ℎ0 + 푣푦0 ∙ 푡 − 1 2 푔 ∙ 푡2 푣푦 = 푣푦0 − 푔 ∙ 푡 And for a horizontal projection (휃 = 0) 푠푥 = 푣0 ∙ 푡 푠푦 = ℎ0 − 1 2 푔 ∙ 푡2 푣푦 = −푔 ∙ 푡 휃
  • 10. Projectile motion, vector treatment - III Curved motion 10 푣 = 20.0푚푠−1 퐹 푊 origin Example ℎ0 = 10.0푚, 휃 = 0.0°, 푣0 = 20.0푚푠−1 푠푥 = 20.0 ∙ 푡 푠푦 = 10 − 4.905 ∙ 푡2 푣푦 = −9.81 ∙ 푡 Time at the ground: set 푠푦 = 0 ⇒ 10 − 4.905 ∙ 푡2 = 0 ⇒ 푡 = 1.43푠 Range: 푠푥 1.43 = 20 ∙ 1.43 = 28.6푚 Final velocity: 푣푥 1.43 = 20푚푠−1 푣푦 1.43 = −9.81 ∙ 1.43 = −14.0푚푠−1 Magnitude: 푣 1.43 = 202 + 142 = 24.4푚푠−1 Angle: 휃 1.43 = 푡푎푛−1 푣푦 푣푥 = 푡푎푛−1 −14.0 20.0 = −35.0° ℎ0
  • 11. Projectile motion, vector treatment - IV Curved motion 11 퐹 푊 푣 = 20.0푚푠−1 푣푥 푣푦 origin Example ℎ0 = 10.0푚, 휃 = 30.0°, 푣0 = 20.0푚푠−1 푣0푥 = 20퐶표푠 30° = 17.32푚푠−1 푣0푦 = 20푆푖푛 30° = 10.0푚푠−1 푠푥 = 17.32 ∙ 푡 푠푦 = 10 + 10 ∙ 푡 − 4.905 ∙ 푡2 푣푦 = 10 − 9.81 ∙ 푡 Time at highest point: set 푣푦 = 0 ⇒ 10 − 9.81 ∙ 푡 ⇒ 푡 = 1.02푠 Height of highest point: 푠푦 1.02 = 10 + 10 ∙ 1.02 − 4.905 ∙ 1.022 = 15.1푚 Time at the ground: set 푠푦 = 0 ⇒ 10 + 10 ∙ 푡 − 4.905 ∙ 푡2 = 0 4.905푡2 − 10푡 − 10 = 0 ⇒ 푡 = 10 ± 102 − 4 ∙ 10 ∙ −4.905 2 ∙ 4.905 = 2.77푠 Range: 푠푥 2.77 = 17.32 ∙ 2.77 = 48.0푚 Final velocity: 푣푥 2.77 = 17.32푚푠−1 푣푦 2.77 = 10 − 9.81 ∙ 2.77 = −17.2푚푠−1 Magnitude: 푣 2.77 = 17.322 + 17.22 = 24.4푚푠−1 Angle: 휃 2.77 = 푡푎푛−1 푣푦 푣푥 = 푡푎푛−1 −17.2 17.32 = −44.8° ℎ0 30°
  • 12. Projectile motion, vector treatment - V RESULTS of the calculation Curved motion 12 푣 = 20.0푚푠−1 퐹 푊 30.0° ℎ0 = 10.0푚 푣 = 24.4푚푠−1 ℎ1 = 15.1푚 휃 = −35.0° 휃 = −44.8° 28.6푚 48.0푚
  • 13. Acceleration in circular motion 푣 0 Δ휙 A 푣 1 푣 1 Δ휙 푟 Δ푠 푟 푣 0 Δ푣 B Curved motion 13 In a circle segment: 푎푟푐 퐴퐵 = 푟 ∙ Δ휙 (푟푎푑) If 휙 small: Δ푠 = 푟 ∙ Δ휙 ⇒ Δ휙 = Δ푠 푟 The 2 triangles are similar, so: Δ휙(푠푚푎푙푙) = Δ푣 푣 = Δ푠 푟 Divide by Δ푡: Δ푣 = 푣 ∙ Δ푡 Δ푠 푟 ∙ Δ푡 ⇒ 푟 Δ푣 Δ푡 = 푣 Δ푠 Δ푡 ⇒ 푟 ∙ 푎 = 푣2 푎 = 푣2 푟 Centripetal acceleration
  • 14. Force in circular motion 푣 0 푣 1 A B Curved motion 14 According to Newton’s 2nd law an acceleration 푎 requires an overall force Σ퐹 = 푚푎 In other words: An object that orbits around a point at a distance 푟 With a velocity 푣 requires an overall force: 퐹푐푝푡 = 푚푎푐푝푡 = 푚푣2 푟 Centripetal force 퐹 푐푝푡
  • 15. Force in circular motion – Example I Curved motion 15 Moon circles around Earth Distance Earth - Moon 푟 = 384.4 ∙ 106푚 Period 푇 = 27.32푑 Mass 푚 = 7.35 ∙ 1022푘푔 푣 = 2휋푟 푇 = 2휋 ∙ 384.4 ∙ 106 27.32 ∙ 24 ∙ 3600 = 1023푚푠−1 푎푐푝푡 = 푣2 푟 = 10232 384.4 ∙ 106 = 2.724 ∙ 10−3푚푠−2 퐹푐푝푡 = 푚푎푐푝푡 = 2.002 ∙ 1020푁 This force is provided by the gravitational pull of the Earth
  • 16. Force in circular motion – Example IIa 퐹 푁 퐹 푐푝푡 = Σ퐹 Curved motion 16 Fairground looping – lowest point Radius 푟 = 14푚 Velocity 푣 = 24푚푠−1 Mass (you) 푚 = 65푘푔 푎푐푝푡 = 푣2 푟 = 242 14 = 41푚푠−2 퐹푐푝푡 = 푚푎푐푝푡 = 2.67 ∙ 103푁 Weight 퐹푊 = 0.64 ∙ 103푁 works in the wrong direction! A normal force 퐹푁 = 2.67 ∙ 103 + 0.64 ∙ 103 = 3.3 ∙ 103푁 is required to provide the necessary 퐹푐푝푡 “you feel the chair pressing you upwards” 퐹 푊
  • 17. Force in circular motion – Example IIb You are 2 × 14푚 higher now and your velocity equals 5.2푚푠−2 in stead of 24푚푠−1 . Energy conservation law, check it yourself! 퐹 푁 퐹 푐푝푡 = Σ퐹 Curved motion 17 Fairground looping – highest point Radius 푟 = 14푚 Velocity 푣 = 5.2푚푠−1 Mass (you) 푚 = 65푘푔 푎푐푝푡 = 푣2 푟 = 5.22 14 = 1.9푚푠−2 퐹푐푝푡 = 푚푎푐푝푡 = 126푁 Weight 퐹푊 = 638푁 works in the correct direction, but is too much! An upwards normal force 퐹푁 = 638 − 126 = 5.1 ∙ 102푁 is required to compensate weight and provide the necessary 퐹푐푝푡 “you are saved by the braces (belts)” 퐹 푊
  • 18. Force in circular motion – Example III 퐹 푖푐푒 Curved motion 18 Short track skating Radius 푟 = 8.0푚 Velocity 푣 = 10푚푠−1 Mass 푚 = 65푘푔 푎푐푝푡 = 푣2 푟 = 102 8.0 = 12.5푚푠−2 퐹푐푝푡 = 푚푎푐푝푡 = 813푁 Weight 퐹푊 = 638푁 works downwards! Construct a free body diagram to find the contact force by the ice on the skates. With 1cm ≜ 200푁 this yields 퐹푖푐푒 = 1.0 ∙ 103푁 Or calculate it algebraically with Pythagoras. 푡푎푛 휃 = 퐹푊 퐹푐푝푡 = 푚푔 푚푣2 푟 = 푔푟 푣2 = 0.785 ⇒ 휃 = 38° Or measure it in the free body diagram Vectors must be 퐹 on scale! 푊 퐹 푐푝푡 휃
  • 19. Satellite orbits In case of satellites orbiting a planet (Earth), the 퐹푐푝푡 Is provided by the gravitational force between to masses: Curved motion 19 퐹푔 = 퐺 푀 ∙ 푚 푟2 Newton’s law of gravitation 푀 Typically large 푚 Typically small 퐹 푣 푟 Inverse square law Gravitational constant 퐺 = 6.67384 ∙ 10−11푚3푘푔−1푠−2
  • 20. Kepler’s 3rd law Curved motion 20 퐹푔 = 퐹푐푝푡 ⇒ 퐺 푀 ∙ 푚 푟2 = 푚 ∙ 푣2 푟 ⇒ 퐺 ∙ 푀 = 푟 ∙ 푣2 ℎ 푅푝 푟 Substitute: 푣 = 2휋푟 푇 퐺 ∙ 푀 = 푟 ∙ 2휋푟 푇 2 = 4휋2 푟3 푇2 ⇒ 푟3 푇2 = 퐺푀 4휋2 = 푐표푛푠푡푎푛푡 푇 Attention: 푟 = 푅푝 + ℎ. Always add the planet’s radius to the orbiting altitude to get the correct radius
  • 21. Kepler’s 3rd law - Example Earth Mass 푀 = 5.976 ∙ 1024푘푔 Radius 푅푝 = 6.378 ∙ 106 Siderial rotation 푇 = 23.93ℎ period Curved motion 21 Calculate the altitude above the Earth’s surface of geostationary satellites 푟3 푇2 = 퐺푀 4휋2 = 6.67384 ∙ 10−11 ∙ 5.976 ∙ 1024푘푔 4휋2 = 1.010 ∙ 1013푚3푠−2 푟3 = 1010 ∙ 1013 ∙ 23.93 ∙ 3600 2 = 7.4975 ∙ 1022 푟 = 3 2.355 ∙ 1023 = 42.167 ∙ 106푚 ℎ = 푟 − 푅푝 = 42.167 ∙ 106 − 6.378 ∙ 106 = 35.79 ∙ 106 푚 wikimedia
  • 22. END Disclaimer This document is meant to be apprehended through professional teacher mediation (‘live in class’) together with a physics text book, preferably on IB level. Curved motion 22