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Taken 2 Adaptation Pitch
By Satpal Singh
Unit 10 LO3 Pass
What?
• What Are You Adapting? Taken 2
• What Was It before? Movie
• What Are You Adapting It Into? Video Game
• Why? I am adapting this specific movie into a
video game as I feel that there are quite a lot
of scenes within the movie users would like to
complete themselves, as there are a number
fighting scenes users could complete
themselves.
Genre And Narrative
• Genre?
• The genre for the videogame will be an action thriller, which is pretty similar to what
the original film was. I feel that the same people will want to watch something, which
has the same feel throughout the videogame. I personally think that the videogame will
be pretty much the same as it will have a lot of action scenes and the whole videogame
will be based upon fighting and the use of weaponry. As well as being that type of
genre I feel that this will mostly appeal to teens who have watched the film and are in
fact into action thriller video games.
• Narrative?
• The retired CIA agent Bryan Mills invites his teenage daughter Kim and his ex-wife
Lenore, who has separated from her second husband, to spend a couple of days in
Istanbul where he is working.
• Meanwhile, the patriarch of the community of the Albanian gang of human trafficking,
Murad Krasniqi, seeks revenge for the death of his son and organizes another gang to
kidnap Bryan and his family. Bryan and Lenore are abducted by the Albanians mid air
whilst travelling from America to Istanbul.
• Kim escapes and is the only hope that Bryan has to escape and save Lenore who is
taken away from Brian.
Key Scene
• A key scene that I would like to explain is the scene
when Kim is being is being followed and she finds out
that the Albanians are after her. She has to do a
number of things in order to save herself as well as
save her family. In the game it will allow the user to act
how she did and a complete a number missions she
had to go through. They will be able to experience
running along a rooftop of old houses with the
controller vibrating for every step, I feel that this will
emphasize the point of her running on a rough surface.
They will also come into immediate contact with the
Albanians and have to undergo an extreme fight scene.
Constraints
• There are many issues involved in terms of the technology that
needs to be used to create the game. In terms of budgeting and
technology the adaptions will rely heavily on special effects and CGI
and of course the game designers who will try to recreate the film
by making it into a story of creating the game. The audience of the
game will be on a global level as the film was created in Istanbul but
was in fact created to attract an American audience. This means
that the game will be competing with Hollywood productions.
• In terms of budgeting the game will need to be produced within
budget for it be a success. The budget will be quite big though as it
will cost a lot of money to try to produce a whole game from
scratch with the use of special effects, computer design software
and even the use of CGI. There are no significant issues with
technological development that gets in the way of my planned
adaptation. There are a range of CGI issues about the explosions,
guns and special effects
Opportunities
• I feel that the main adaptation will bring along a main key feature, which is
interaction. It will allow the user to navigate through game and allow them
to do exactly hat they want. When we watch the movie we are only ever
given the chance t see the prospective of the main character who is Liam
Neeson but to change this adaption from the film I would like to allow the
gamers to choose whether they would like t be the villain (Albanian gang)
or the hero (Liam Neeson). This will allow them to see and view the film in
much better prospective as they will be able to play and see how each
character felt and what was involved in all of the activities that took place.
• This will be a game that will be created n computer software and none of
it will have real life images, which is the complete opposite to the film.
Everything used in the film will need to be recreated so that it looks
exactly what it is meant to look like in the game, this could mean that the
cost of the game be very expansive as they will need to draft in specialists
that specialize in making these buildings and scenes look like the real thing
and will need t be viewable on 4k TVs so the quality muse b the best it
could possibly be.
Target Audience
• The core audience for the adaptation, as with most mainstream
games will be action thrillers and story lovers as the whole concept
of the game will be based around a story and will run in order of
activities similar to the film. The core audience for the game will be
16-34 and the gender will be men, which could come cross as quite
stereotypical as there will be a good few women that will want to
play the game.
• My core audience will have general interest of playing games that
have a specific storyline to them and will enjoy playing games that
will involve guns, explosions and even the use of celebrity’s being
computerized to fit in to games such as Harry Potter. They are fans
that will enjoy action adventure movies, they have big DVD and
comic book collections and they probably are interested in
merchandise too.
Cinematic Ideas
• The thing that will make this adaptation distinctive is that there will
be a number of different camera angles, I will use extreme zoom
into characters faces, fast moving shots and also slow motion
during some of the fighting scenes. I will be using some of a lot of
music during the scenes to emphasize a key scene as there will be a
lot of points where I would like the audience to feel scared or even
shocked and maybe left on edge. All of this can only be done by
supplying the camera shots with sound which simply emphasizes
key points within the scenes. The lighting throughout the film will
be quite dim when inside as most of the scenes of where Brian is
being kept is in an old dark room which has a lot of little holes of
light to only light up the place. The whole color scheme will be
quite dark simply to allow the audience to feel on edge, by giving
this prospective to the audience. I feel that this is essential with this
type of adaptation. A similar thing was conducted throughout the
film which I feel is even more necessary to do so in the videogame.
Storyboard

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Pitch

  • 1. Taken 2 Adaptation Pitch By Satpal Singh Unit 10 LO3 Pass
  • 2. What? • What Are You Adapting? Taken 2 • What Was It before? Movie • What Are You Adapting It Into? Video Game • Why? I am adapting this specific movie into a video game as I feel that there are quite a lot of scenes within the movie users would like to complete themselves, as there are a number fighting scenes users could complete themselves.
  • 3. Genre And Narrative • Genre? • The genre for the videogame will be an action thriller, which is pretty similar to what the original film was. I feel that the same people will want to watch something, which has the same feel throughout the videogame. I personally think that the videogame will be pretty much the same as it will have a lot of action scenes and the whole videogame will be based upon fighting and the use of weaponry. As well as being that type of genre I feel that this will mostly appeal to teens who have watched the film and are in fact into action thriller video games. • Narrative? • The retired CIA agent Bryan Mills invites his teenage daughter Kim and his ex-wife Lenore, who has separated from her second husband, to spend a couple of days in Istanbul where he is working. • Meanwhile, the patriarch of the community of the Albanian gang of human trafficking, Murad Krasniqi, seeks revenge for the death of his son and organizes another gang to kidnap Bryan and his family. Bryan and Lenore are abducted by the Albanians mid air whilst travelling from America to Istanbul. • Kim escapes and is the only hope that Bryan has to escape and save Lenore who is taken away from Brian.
  • 4. Key Scene • A key scene that I would like to explain is the scene when Kim is being is being followed and she finds out that the Albanians are after her. She has to do a number of things in order to save herself as well as save her family. In the game it will allow the user to act how she did and a complete a number missions she had to go through. They will be able to experience running along a rooftop of old houses with the controller vibrating for every step, I feel that this will emphasize the point of her running on a rough surface. They will also come into immediate contact with the Albanians and have to undergo an extreme fight scene.
  • 5. Constraints • There are many issues involved in terms of the technology that needs to be used to create the game. In terms of budgeting and technology the adaptions will rely heavily on special effects and CGI and of course the game designers who will try to recreate the film by making it into a story of creating the game. The audience of the game will be on a global level as the film was created in Istanbul but was in fact created to attract an American audience. This means that the game will be competing with Hollywood productions. • In terms of budgeting the game will need to be produced within budget for it be a success. The budget will be quite big though as it will cost a lot of money to try to produce a whole game from scratch with the use of special effects, computer design software and even the use of CGI. There are no significant issues with technological development that gets in the way of my planned adaptation. There are a range of CGI issues about the explosions, guns and special effects
  • 6. Opportunities • I feel that the main adaptation will bring along a main key feature, which is interaction. It will allow the user to navigate through game and allow them to do exactly hat they want. When we watch the movie we are only ever given the chance t see the prospective of the main character who is Liam Neeson but to change this adaption from the film I would like to allow the gamers to choose whether they would like t be the villain (Albanian gang) or the hero (Liam Neeson). This will allow them to see and view the film in much better prospective as they will be able to play and see how each character felt and what was involved in all of the activities that took place. • This will be a game that will be created n computer software and none of it will have real life images, which is the complete opposite to the film. Everything used in the film will need to be recreated so that it looks exactly what it is meant to look like in the game, this could mean that the cost of the game be very expansive as they will need to draft in specialists that specialize in making these buildings and scenes look like the real thing and will need t be viewable on 4k TVs so the quality muse b the best it could possibly be.
  • 7. Target Audience • The core audience for the adaptation, as with most mainstream games will be action thrillers and story lovers as the whole concept of the game will be based around a story and will run in order of activities similar to the film. The core audience for the game will be 16-34 and the gender will be men, which could come cross as quite stereotypical as there will be a good few women that will want to play the game. • My core audience will have general interest of playing games that have a specific storyline to them and will enjoy playing games that will involve guns, explosions and even the use of celebrity’s being computerized to fit in to games such as Harry Potter. They are fans that will enjoy action adventure movies, they have big DVD and comic book collections and they probably are interested in merchandise too.
  • 8. Cinematic Ideas • The thing that will make this adaptation distinctive is that there will be a number of different camera angles, I will use extreme zoom into characters faces, fast moving shots and also slow motion during some of the fighting scenes. I will be using some of a lot of music during the scenes to emphasize a key scene as there will be a lot of points where I would like the audience to feel scared or even shocked and maybe left on edge. All of this can only be done by supplying the camera shots with sound which simply emphasizes key points within the scenes. The lighting throughout the film will be quite dim when inside as most of the scenes of where Brian is being kept is in an old dark room which has a lot of little holes of light to only light up the place. The whole color scheme will be quite dark simply to allow the audience to feel on edge, by giving this prospective to the audience. I feel that this is essential with this type of adaptation. A similar thing was conducted throughout the film which I feel is even more necessary to do so in the videogame.