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About Me Lead Developer Red Minnow Interactive Co-own the company with Duane Andrews Flash developer for 13 years Flex developer for 3 years Have created marketing games for:
About Presentation 2 Parts Becoming iOS developer, retrieving files needed and publish a Flash app to iOS
About Presentation 2 Parts Becoming iOS developer, retrieving files needed and publish a Flash app to iOS Device Agnostic Optimizing apps for mobile Design/develop for multiple screen sizes and processor capabilities What you can and can’t do on devices
About Galaxy Grab Initially created for ActiveDen last summer Flash component
About Galaxy Grab Initially created for ActiveDen last summer Flash component Created for designers to modify and make own game
About Galaxy Grab Initially created for ActiveDen last summer Flash component Created for designers to modify and make own game Can be resized to designer’s needs This would be start for multiple screen sizes
About Galaxy Grab Initially created for ActiveDen last summer Flash component Created for designers to modify and make own game Can be resized to designer’s needs This would be start for multiple screen sizes Can change properties in Component Inspector
About Galaxy Grab Initially created for ActiveDen last summer Flash component Created for designers to modify and make own game Can be resized to designer’s needs This would be start for multiple screen sizes Can change properties in Component Inspector tiny.cc/activeDen
Galaxy Grab to iOS Goal Learn the process Take current game straight to iOS to see how it performs Have an app on Apple App store
iOS Development Quick Start Guide Join iOS Developer Program  (min. $99/yr) developer.apple.com iProvisioning Portal developer.apple.com/ios/manage/overview/ Tutorials: tiny.cc/iOStutorial  (pictures) tiny.cc/adobeIOShelp tiny.cc/adobePackagerForum
Galaxy Grab to iOS Initial Results – the good ,[object Object]
Text Entry worked well
SharedObjects worked (surprisingly)
Background music with on/off button worked
And it actually ran on an iPad!,[object Object]
Text Entry worked well
SharedObjects worked (surprisingly)
Background music with on/off button worked
And it actually ran on an iPad!,[object Object]
Text Entry worked well
SharedObjects worked (surprisingly)
Background music with on/off button worked
And it actually ran on an iPad!,[object Object]
Text Entry worked well
SharedObjects worked (surprisingly)
Background music with on/off button worked
And it actually ran on an iPad!,[object Object]
Text Entry worked well
SharedObjects worked (surprisingly)
Background music with on/off button worked
And it actually ran on an iPad!,[object Object]
Tested several projects and all were S-L-O-W
Online search revealed similar results from others
Shelved idea but came back to it a few weeks later
Goal: optimize game as much as possible and change game play to run better,[object Object]
Tested several projects and all were S-L-O-W
Online search revealed similar results from others
Shelved idea but came back to it a few weeks later
Goal: optimize game as much as possible and change game play to run better,[object Object]
Tested several projects and all were S-L-O-W
Online search revealed similar results from others
Shelved idea but came back to it a few weeks later
Goal: optimize game as much as possible and change game play to run better,[object Object]
Tested several projects and all were S-L-O-W
Online search revealed similar results from others

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Galaxy grab

Editor's Notes

  1. Logicalis, Emerson and Nestle are multi-billion dollar companies
  2. Demo Game: Show resizing in Flash Show all items on screen 10, 15, 20 whatever
  3. Demo Game: Show resizing in Flash Show all items on screen 10, 15, 20 whatever
  4. Demo Game: Show resizing in Flash Show all items on screen 10, 15, 20 whatever
  5. Demo Game: Show resizing in Flash Show all items on screen 10, 15, 20 whatever
  6. Demo Game: Show resizing in Flash Show all items on screen 10, 15, 20 whatever
  7. Go through entire Provisioning processThen go into Flash and show how to create iOS versionFlash – Publish Settings – Actionscript - iOS
  8. No one thing is probably going to make a huge difference but changing many small things will add up to a noticeable change.
  9. No one thing is probably going to make a huge difference but changing many small things will add up to a noticeable change.
  10. No one thing is probably going to make a huge difference but changing many small things will add up to a noticeable change.
  11. We use Pooling in Galaxy Grab – all objects needed for game are created at the beginning and reused throughout game.
  12. We use Pooling in Galaxy Grab – all objects needed for game are created at the beginning and reused throughout game.
  13. We use Pooling in Galaxy Grab – all objects needed for game are created at the beginning and reused throughout game.
  14. We use Pooling in Galaxy Grab – all objects needed for game are created at the beginning and reused throughout game.
  15. We use Pooling in Galaxy Grab – all objects needed for game are created at the beginning and reused throughout game.
  16. We use Pooling in Galaxy Grab – all objects needed for game are created at the beginning and reused throughout game.
  17. We had a lot of the optimization already, but were able to get a few more things optimized. Biggest change was in game play
  18. We had a lot of the optimization already, but were able to get a few more things optimized. Biggest change was in game play
  19. We had a lot of the optimization already, but were able to get a few more things optimized. Biggest change was in game play
  20. We had a lot of the optimization already, but were able to get a few more things optimized. Biggest change was in game play
  21. We had a lot of the optimization already, but were able to get a few more things optimized. Biggest change was in game play
  22. We had a lot of the optimization already, but were able to get a few more things optimized. Biggest change was in game play
  23. We had a lot of the optimization already, but were able to get a few more things optimized. Biggest change was in game play
  24. GO TO GAME IN FLASH BEFORE CREATED DEPLOYMENT SCREEN
  25. We had a lot of the optimization already, but were able to get a few more things optimized. Biggest change was in game play
  26. We had a lot of the optimization already, but were able to get a few more things optimized. Biggest change was in game play
  27. We had a lot of the optimization already, but were able to get a few more things optimized. Biggest change was in game play
  28. We had a lot of the optimization already, but were able to get a few more things optimized. Biggest change was in game play
  29. We had a lot of the optimization already, but were able to get a few more things optimized. Biggest change was in game play