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Issues and Solutions
after creating the IP-based
game
with 3 members
-Pokémon: Magikarp Jump-
SELECT BUTTON inc.
Nakahata Koya
Self-Introduction
Director DesignerProgrammer
Self-Introduction
Survive Mola Mola!
8.2M Downloads
(5.5M KR ver.)
Hunt Cook
1.8M Downloads
(0.3M KR ver.)
Pokémon: Magikarp Jump
10M+ Downloads
©2017 Pokémon. ©1995–2017 Nintendo/Creatures Inc. /GAME FREAK inc. Developed by SELECT BUTTON inc.
Today’s Theme
Increment of IP-based titles.
Today’s Theme
High difficulty for a Small-sized team
to create the Others’ IP games
Character
Comprehension
Security
Supervision
AD material
CS Support
Multilingualism
etc..
Legal
Today’s Theme
Issues for the Small-sized team
to create the Others’ IP games
Development Prehistory
of
Magikarp Jump
Encounter with The Pokémon Company
End of Feb 2016. While updating HuntCook ...
Encounter with The Pokémon Company
There was a fan of Survive mola mola
in The Pokémon Company!
Pokémon x Nurturing game
From popular to odd characters
Pokémon x Nurturing game
An extra idea noted on the corner of the project book;
that was Magikarp Jump
“Train your Magikarp without getting caught by Pidgeot
This phrase rang the bell
Pokémon x Nurturing game
Overview
Train your Magikarp
to the highest jumper!
User target
Super casual user
From child to elder
Planning Concept
Playable for anyone
Slow tempo easy game
Team created!
Pokémon first generation members
are the center of creation
Let’s start
Development!
Only 3 Persons at dev team
enormous amount of to-do-lists
Make sure there aren’t any traps
before starting the development
• Check-ups for Illustration resources
• Resource management; hard task
→zip? Dropbox? E-mail?
• Check-ups for animation on Apps
• Record smart phone screen?
• Download mock-App and play it every time?
Issue1. Costs for Supervisor
Issue1. Costs for Supervisor
Check-ups for Illustration materials
→Creation of the pic-check tool ”Image Viewer”
Issue1. Costs for Supervisor
・Features
・Unique URL for each images
・Secured by limited IP access
Issue1. Costs for Supervisor
Check-ups for animation on Apps
→Check the animation by Flash mock on web browser
Issue1. Costs for Supervisor
・Merit of Flash mock
・available to check the animation anywhere anytime
・No logics, easy and fast to create
・Effect the code made by Flash to Cocos2d-x
• 1 Programmer, 1 Designer
• However, enormous amount of tasks
→The programmer and the designer each have to
really concentrate on their works to end by due
date!
→Communication cost cut-offs for resource
sharing were indispensable between them
Issue2. Lack of members
Issue2. Lack of members
Communication cost cut-offs for resource sharing
→develop layout instruction tool ”Layouter”
Issue2. Lack of members
Merit
- The programmer can focus on his development
while the designer only has to reflect his work on this
- No need to communicate since
the animation are checkable through the Flash mock
Succeeded to cut off
man-hours!
Let’s develop!
Oh No!
Still got a problem!
- Translated to 8 languages and released all in
once
- German texts are simply twice longer than
Korean
- In addition to time-difference takes around
2-3 days to revise phrases, build and check
Issue3. Costs for multilingualism
→ Necessity to reflect the phrases which the translator
registered on device in real time
튀는 힘
Jump power JP
Issue3. Costs for multilingualism
How to reflect multilingual phrases in real time?
→Developed hot-update function which reflects
the translated phrases on the app
Translation
tool
Issue4. App size
- Avoid extra resource download requirement
- Keep App size up to 100MB
- However, resource amount is enormous
such as Pokémon character illustration
→Generate the animation resources in app
× 34Patterns x 2Gender
Issue4. App size
Generate the animation resources in app
Finally after 10 months
of development term
all done!
- 10 M Downloads within 1.5months after
launching
- Rate over ★4.5 in App Store around the world
- No.1 Free App in App Store USA
- Overwhelming Expansion on Twitter(Just like
Mola mola!)
- Played by every generation
Result of release: Success
- Difficulty to develop for super casual user
- Massive downloads than expected
- However, retention rate was lower than
expected
- “More complicated rules” “Faster tempo”
- We couldn’t find time to update HuntCook
- IP-based games can’t be done
without full commitment
Result of release: Self-examination
- Resolution required to the fact that twice the
development cost will occur compared to the
original game
- The best idea to cut-off the communication
costs are simply to automate man-hour by
developing the convenient tools
Conclusion
I can not be happier to
develop the game of the IP I have
been admiring since a little boy!
Thank you!
- Useful Tools
- Fabric Beta
- Send binary
- Crashlytics
- Analyzing crash log
Appendix
- Good that we didn’t create as in
Pixel Illustration…
- Vector Illustration
- Creating High resolution image
for AD is easier
- Animation creation is easier
Appendix

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[IGC 2017] 셀렉트버튼 나카하타 코야 - 소규모 팀이 타사 IP로 게임 개발할 때의 과제와 해결법

  • 1. Issues and Solutions after creating the IP-based game with 3 members -Pokémon: Magikarp Jump- SELECT BUTTON inc. Nakahata Koya
  • 3. Self-Introduction Survive Mola Mola! 8.2M Downloads (5.5M KR ver.) Hunt Cook 1.8M Downloads (0.3M KR ver.) Pokémon: Magikarp Jump 10M+ Downloads ©2017 Pokémon. ©1995–2017 Nintendo/Creatures Inc. /GAME FREAK inc. Developed by SELECT BUTTON inc.
  • 4. Today’s Theme Increment of IP-based titles.
  • 5. Today’s Theme High difficulty for a Small-sized team to create the Others’ IP games Character Comprehension Security Supervision AD material CS Support Multilingualism etc.. Legal
  • 6. Today’s Theme Issues for the Small-sized team to create the Others’ IP games
  • 8. Encounter with The Pokémon Company End of Feb 2016. While updating HuntCook ...
  • 9. Encounter with The Pokémon Company There was a fan of Survive mola mola in The Pokémon Company!
  • 10. Pokémon x Nurturing game From popular to odd characters
  • 11. Pokémon x Nurturing game An extra idea noted on the corner of the project book; that was Magikarp Jump “Train your Magikarp without getting caught by Pidgeot This phrase rang the bell
  • 12. Pokémon x Nurturing game Overview Train your Magikarp to the highest jumper! User target Super casual user From child to elder Planning Concept Playable for anyone Slow tempo easy game
  • 13. Team created! Pokémon first generation members are the center of creation
  • 15. Only 3 Persons at dev team enormous amount of to-do-lists
  • 16. Make sure there aren’t any traps before starting the development
  • 17. • Check-ups for Illustration resources • Resource management; hard task →zip? Dropbox? E-mail? • Check-ups for animation on Apps • Record smart phone screen? • Download mock-App and play it every time? Issue1. Costs for Supervisor
  • 18. Issue1. Costs for Supervisor Check-ups for Illustration materials →Creation of the pic-check tool ”Image Viewer”
  • 19. Issue1. Costs for Supervisor ・Features ・Unique URL for each images ・Secured by limited IP access
  • 20. Issue1. Costs for Supervisor Check-ups for animation on Apps →Check the animation by Flash mock on web browser
  • 21. Issue1. Costs for Supervisor ・Merit of Flash mock ・available to check the animation anywhere anytime ・No logics, easy and fast to create ・Effect the code made by Flash to Cocos2d-x
  • 22.
  • 23. • 1 Programmer, 1 Designer • However, enormous amount of tasks →The programmer and the designer each have to really concentrate on their works to end by due date! →Communication cost cut-offs for resource sharing were indispensable between them Issue2. Lack of members
  • 24. Issue2. Lack of members Communication cost cut-offs for resource sharing →develop layout instruction tool ”Layouter”
  • 25. Issue2. Lack of members Merit - The programmer can focus on his development while the designer only has to reflect his work on this - No need to communicate since the animation are checkable through the Flash mock
  • 26. Succeeded to cut off man-hours!
  • 28. Oh No! Still got a problem!
  • 29. - Translated to 8 languages and released all in once - German texts are simply twice longer than Korean - In addition to time-difference takes around 2-3 days to revise phrases, build and check Issue3. Costs for multilingualism → Necessity to reflect the phrases which the translator registered on device in real time 튀는 힘 Jump power JP
  • 30. Issue3. Costs for multilingualism How to reflect multilingual phrases in real time? →Developed hot-update function which reflects the translated phrases on the app Translation tool
  • 31. Issue4. App size - Avoid extra resource download requirement - Keep App size up to 100MB - However, resource amount is enormous such as Pokémon character illustration →Generate the animation resources in app × 34Patterns x 2Gender
  • 32. Issue4. App size Generate the animation resources in app
  • 33. Finally after 10 months of development term all done!
  • 34. - 10 M Downloads within 1.5months after launching - Rate over ★4.5 in App Store around the world - No.1 Free App in App Store USA - Overwhelming Expansion on Twitter(Just like Mola mola!) - Played by every generation Result of release: Success
  • 35. - Difficulty to develop for super casual user - Massive downloads than expected - However, retention rate was lower than expected - “More complicated rules” “Faster tempo” - We couldn’t find time to update HuntCook - IP-based games can’t be done without full commitment Result of release: Self-examination
  • 36. - Resolution required to the fact that twice the development cost will occur compared to the original game - The best idea to cut-off the communication costs are simply to automate man-hour by developing the convenient tools Conclusion
  • 37. I can not be happier to develop the game of the IP I have been admiring since a little boy!
  • 39. - Useful Tools - Fabric Beta - Send binary - Crashlytics - Analyzing crash log Appendix
  • 40. - Good that we didn’t create as in Pixel Illustration… - Vector Illustration - Creating High resolution image for AD is easier - Animation creation is easier Appendix