This document summarizes the development process of the Pokémon game Magikarp Jump by a small team at SELECT BUTTON inc. It describes several issues they faced including high costs for supervision due to IP security needs, lack of team members requiring efficient communication, costs of multilingual support, and managing large app size. Tools were created to help cut costs and streamline processes. Despite challenges, the game was successfully released and became very popular with over 10 million downloads, though retention was lower than expected. The conclusion reflects on automating processes and cutting communication costs to develop licensed IP games with small teams.