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Design for Use
getting started with user research & customer development
A Workshop by Nicole capuana
hello!
I WORK ON A BOAT
Defined UX Standards for
Progressive
Built Software Design
Consultancy
Started Usability Program
for Fortune 500 Company
Teach Lean UX to high
schoolers
Lecturer & Contributor to
IOT class at Case Western
Reserve
& Evangelize Balanced Teams
PERFECTING PASTRAMI RECIPE
Design for use@ncapuana
Letā€™s begin
Design for use@ncapuana
Have you:
ā€¢ sworn because
youā€™re so
Frustrated?
ā€¢ felt you canā€™t figure
it out?
ā€¢ wondered if you did
it correctly?
Design for use@ncapuana
Good design starts
with people
Design for use@ncapuana
Human
centered
design
Design for use@ncapuana
when we design
Itā€™s not you or me
we donā€™t have the answers
Design for use@ncapuana
we talk to people to
find out what they
need and why
Design for use@ncapuana
we get Insight
through empathy
Design for use@ncapuana
itā€™s not hard
Design for use@ncapuana
it takes
practice
Design for use@ncapuana
Today youā€™ll get to practice &
learn how to:
ā€¢ interview
ā€¢ map your findings
ā€¢ & create a persona
Design for use@ncapuana
part 1:
interviewing
Design for use@ncapuana
Pretty simple - itā€™s
asking people questions
Itā€™s not pitching your idea
Design for use@ncapuana
Get out of the building
Go where your users are
Design for use@ncapuana
create a script
Itā€™s meant to guide you & give you consistency.
Itā€™s okay to adapt based on where your conversation with the person goes
Design for use@ncapuana
avoid the woulds
Design for use@ncapuana
Open-up & Open-ended
ā€¢ Make sure
youā€™re
physically
open &
welcoming
ā€¢ Smile
Ask open-ended
questions like:
ā€¢ Tell meā€¦
ā€¢ What happened
the last time?
ā€¢ Can you show
me?
ā€¢ Why was that?
ā€¢ How did you
feel?
ā€¢ Why?
Design for use@ncapuana
do vs. say
Observe when you can
99% said they
washed their
hands
32% of men and
64% of women
actually did
Design for use@ncapuana
get the stories out
Find out the ā€œwhyā€
Design for use@ncapuana
Listen!
Take notes or record
Design for use@ncapuana
silence will draw
more out
Design for use@ncapuana
Letā€™s practice
Design for use@ncapuana
Form teams
ā€¢ Find 3 other people you
DONā€™T know
ā€¢ You have 4 minutes to
introduce yourselves and
learn something about
your teammates
Design for use@ncapuana
Todayā€™s challenge:
how might we
help people start
their day?
Design for use@ncapuana
We want to learn
ā€¢ How do they start their day?
ā€¢ Whatā€™s their goal?
ā€¢ What do they do from the moment
they wake up until they get to
work?
ā€¢ Where are opportunities for
improvement or removing friction?
Design for use@ncapuana
5 minutes - draft a script
ā€¢ Write down questions you want to answer and ask in your
interview - make two copies of the questions.
ā€¢ Remember to use open-ended questions and to elicit stories
ā€¢ Avoid ā€œdo you likeā€, ā€œyes/noā€, and the ā€œwouldsā€
Design for use@ncapuana
get ready to interview
ā€¢ Divide into pairs
ā€¢ Make sure each pair has a copy of the script
ā€¢ Determine who will ask the questions and who will take notes for
the 1st interview
ā€¢ You will switch roles on the 2nd interview
Design for use@ncapuana
interview - 1
ā€¢ Find another pair
ā€¢ Decide who will ask the questions and who will be interviewed
ā€¢ You will have 2 minutes to interview the ļ¬rst candidate
ā€¢ One person will interview (ask questions) of one person from the other pair
ā€¢ One person will take notes
If you are interviewing, do not take over the conversation -
you want the person answering your questions to do most of
the talking
Design for use@ncapuana
interview - 2
ā€¢ Interview second candidate
ā€¢ Switch who interviews and who takes notes
ā€¢ You will have 2 minutes to interview
If you are interviewing, do not take over the
conversation - you want the person answering your
questions to do most of the talking
Design for use@ncapuana
Switch
Design for use@ncapuana
interview - 3
ā€¢ Pair that was interviewed should now interview the other pair
ā€¢ Decide who will ask the questions and who will be interviewed
ā€¢ You will have 2 minutes to interview the ļ¬rst candidate
ā€¢ One person will interview (ask questions) of one person from the other pair
ā€¢ One person will take notes
If you are interviewing, do not take over the conversation -
you want the person answering your questions to do most of
the talking
Design for use@ncapuana
interview - 4
ā€¢ Interview second candidate
ā€¢ Switch who interviews and who takes notes
ā€¢ You will have 2 minutes to interview
If you are interviewing, do not take over the
conversation - you want the person answering your
questions to do most of the talking
Design for use@ncapuana
do we have time
for 1 more round?
If yes, ļ¬nd another pair and weā€™ll do another round - 8 minutes total
Design for use@ncapuana
part 2:
mapping findings
Design for use@ncapuana
come back together
Design for use@ncapuana
Discuss as a team what you
learned in your interviews
Design for use@ncapuana
EmPathy Map
ā€¢ Collaborative tool to develop a user
persona or customer segment (sometimes
it will surface multiple personas)
ā€¢ Allows teams to quickly distill what they
learned in interviews & observations
ā€¢ Most useful at the beginning of the design
process
ā€¢ Feelings & thoughts may have to be
inferred
Design for use@ncapuana
David Gray - XPLANE
Online at
Innovation Games
Design for use@ncapuana
Paul Boag
Adapting
empathy maps
for UX design
Design for use@ncapuana
Map your findings
Write one ļ¬nding per sticky note and place in
section
ā€¢ What did you hear? What can be inferred?
ā€¢ What did your users say?
ā€¢ What actions and behaviors do your users do?
ā€¢ What might your users be thinking?
ā€¢ What emotions might your user be feeling?
ā€¢ What do your users see and hear?
Design for use@ncapuana
part 3:
define your persona
Design for use@ncapuana
personas
ā€¢ Guide us in design & development
ā€¢ Not made up - based oļ¬€ of real people formed through research and
amalgamation of people
ā€¢ Give insight into goals, behavior and motivations of users
ā€¢ You can have multiple personas - they just might have diļ¬€ering priorities for
your project
ā€¢ Reļ¬ne and adjust your personas as you learn more
ā€¢ Holistic view of persona beyond the role
Design for use@ncapuana
Itā€™s magic - a persona emerges
At the center of the map:
ā€¢ Draw a picture of your user
ā€¢ Give your user a name
ā€¢ List their goals, pains, and wants
ā€¢ Create a scenario
ā€¢ Can you identify any patterns or themes?
ā€¢ What insights and needs can you identify?
Design for use@ncapuana
show & tell
Design for use@ncapuana
Learn More
Articles
ā€¢ Three Exercises to Teach Your Team Empathy
ā€¢ 4 Customer Interview Questions You Should Never Ask
ā€¢ How Reframing a Problem Unlocks Innovation
ā€¢ B2B Customer Discovery Interview Questionsā€Šā€”ā€ŠA
Master List
ā€¢ How The Lean Startup Team Practices Customer
Development
Online Tools
ā€¢ DesignKit by IDEO
ā€¢ Validation Board by Lean
Startup Machine
ā€¢ Business Model Canvas and
Value Proposition Canvas by
Strategyzer
Books
ā€¢ Lean UX by Jeļ¬€ Gothelf
ā€¢ Rocket Surgery Made Easy: The Do-It-Yourself Guide
to Finding and Fixing Usability Problems by Steve
Krug
ā€¢ Universal Methods of Design: 100 Ways to Research
Complex Problems, Develop Innovative Ideas, and
Design Eļ¬€ective Solutions by Bella Martin, Bruce
Hanington
ā€¢ Four Steps to the Epiphany by Steve Blank
ā€¢ Value Proposition Design: How to Create Products
and Services Customers Want by Alexander
Osterwalder
ā€¢ The Innovator's Dilemma: The Revolutionary Book
That Will Change the Way You Do Business by
Clayton M. Christensen

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Design for Use - Workshop

  • 1. Design for Use getting started with user research & customer development A Workshop by Nicole capuana
  • 3. I WORK ON A BOAT
  • 4. Defined UX Standards for Progressive Built Software Design Consultancy Started Usability Program for Fortune 500 Company Teach Lean UX to high schoolers Lecturer & Contributor to IOT class at Case Western Reserve & Evangelize Balanced Teams
  • 7. Design for use@ncapuana Have you: ā€¢ sworn because youā€™re so Frustrated? ā€¢ felt you canā€™t figure it out? ā€¢ wondered if you did it correctly?
  • 8. Design for use@ncapuana Good design starts with people
  • 10. Design for use@ncapuana when we design Itā€™s not you or me we donā€™t have the answers
  • 11. Design for use@ncapuana we talk to people to find out what they need and why
  • 12. Design for use@ncapuana we get Insight through empathy
  • 14. Design for use@ncapuana it takes practice
  • 15. Design for use@ncapuana Today youā€™ll get to practice & learn how to: ā€¢ interview ā€¢ map your findings ā€¢ & create a persona
  • 16. Design for use@ncapuana part 1: interviewing
  • 17. Design for use@ncapuana Pretty simple - itā€™s asking people questions Itā€™s not pitching your idea
  • 18. Design for use@ncapuana Get out of the building Go where your users are
  • 19. Design for use@ncapuana create a script Itā€™s meant to guide you & give you consistency. Itā€™s okay to adapt based on where your conversation with the person goes
  • 21. Design for use@ncapuana Open-up & Open-ended ā€¢ Make sure youā€™re physically open & welcoming ā€¢ Smile Ask open-ended questions like: ā€¢ Tell meā€¦ ā€¢ What happened the last time? ā€¢ Can you show me? ā€¢ Why was that? ā€¢ How did you feel? ā€¢ Why?
  • 22. Design for use@ncapuana do vs. say Observe when you can 99% said they washed their hands 32% of men and 64% of women actually did
  • 23. Design for use@ncapuana get the stories out Find out the ā€œwhyā€
  • 25. Design for use@ncapuana silence will draw more out
  • 27. Design for use@ncapuana Form teams ā€¢ Find 3 other people you DONā€™T know ā€¢ You have 4 minutes to introduce yourselves and learn something about your teammates
  • 28. Design for use@ncapuana Todayā€™s challenge: how might we help people start their day?
  • 29. Design for use@ncapuana We want to learn ā€¢ How do they start their day? ā€¢ Whatā€™s their goal? ā€¢ What do they do from the moment they wake up until they get to work? ā€¢ Where are opportunities for improvement or removing friction?
  • 30. Design for use@ncapuana 5 minutes - draft a script ā€¢ Write down questions you want to answer and ask in your interview - make two copies of the questions. ā€¢ Remember to use open-ended questions and to elicit stories ā€¢ Avoid ā€œdo you likeā€, ā€œyes/noā€, and the ā€œwouldsā€
  • 31. Design for use@ncapuana get ready to interview ā€¢ Divide into pairs ā€¢ Make sure each pair has a copy of the script ā€¢ Determine who will ask the questions and who will take notes for the 1st interview ā€¢ You will switch roles on the 2nd interview
  • 32. Design for use@ncapuana interview - 1 ā€¢ Find another pair ā€¢ Decide who will ask the questions and who will be interviewed ā€¢ You will have 2 minutes to interview the ļ¬rst candidate ā€¢ One person will interview (ask questions) of one person from the other pair ā€¢ One person will take notes If you are interviewing, do not take over the conversation - you want the person answering your questions to do most of the talking
  • 33. Design for use@ncapuana interview - 2 ā€¢ Interview second candidate ā€¢ Switch who interviews and who takes notes ā€¢ You will have 2 minutes to interview If you are interviewing, do not take over the conversation - you want the person answering your questions to do most of the talking
  • 35. Design for use@ncapuana interview - 3 ā€¢ Pair that was interviewed should now interview the other pair ā€¢ Decide who will ask the questions and who will be interviewed ā€¢ You will have 2 minutes to interview the ļ¬rst candidate ā€¢ One person will interview (ask questions) of one person from the other pair ā€¢ One person will take notes If you are interviewing, do not take over the conversation - you want the person answering your questions to do most of the talking
  • 36. Design for use@ncapuana interview - 4 ā€¢ Interview second candidate ā€¢ Switch who interviews and who takes notes ā€¢ You will have 2 minutes to interview If you are interviewing, do not take over the conversation - you want the person answering your questions to do most of the talking
  • 37. Design for use@ncapuana do we have time for 1 more round? If yes, ļ¬nd another pair and weā€™ll do another round - 8 minutes total
  • 38. Design for use@ncapuana part 2: mapping findings
  • 40. Design for use@ncapuana Discuss as a team what you learned in your interviews
  • 41. Design for use@ncapuana EmPathy Map ā€¢ Collaborative tool to develop a user persona or customer segment (sometimes it will surface multiple personas) ā€¢ Allows teams to quickly distill what they learned in interviews & observations ā€¢ Most useful at the beginning of the design process ā€¢ Feelings & thoughts may have to be inferred
  • 42. Design for use@ncapuana David Gray - XPLANE Online at Innovation Games
  • 43. Design for use@ncapuana Paul Boag Adapting empathy maps for UX design
  • 44. Design for use@ncapuana Map your findings Write one ļ¬nding per sticky note and place in section ā€¢ What did you hear? What can be inferred? ā€¢ What did your users say? ā€¢ What actions and behaviors do your users do? ā€¢ What might your users be thinking? ā€¢ What emotions might your user be feeling? ā€¢ What do your users see and hear?
  • 45. Design for use@ncapuana part 3: define your persona
  • 46. Design for use@ncapuana personas ā€¢ Guide us in design & development ā€¢ Not made up - based oļ¬€ of real people formed through research and amalgamation of people ā€¢ Give insight into goals, behavior and motivations of users ā€¢ You can have multiple personas - they just might have diļ¬€ering priorities for your project ā€¢ Reļ¬ne and adjust your personas as you learn more ā€¢ Holistic view of persona beyond the role
  • 47. Design for use@ncapuana Itā€™s magic - a persona emerges At the center of the map: ā€¢ Draw a picture of your user ā€¢ Give your user a name ā€¢ List their goals, pains, and wants ā€¢ Create a scenario ā€¢ Can you identify any patterns or themes? ā€¢ What insights and needs can you identify?
  • 49. Design for use@ncapuana Learn More Articles ā€¢ Three Exercises to Teach Your Team Empathy ā€¢ 4 Customer Interview Questions You Should Never Ask ā€¢ How Reframing a Problem Unlocks Innovation ā€¢ B2B Customer Discovery Interview Questionsā€Šā€”ā€ŠA Master List ā€¢ How The Lean Startup Team Practices Customer Development Online Tools ā€¢ DesignKit by IDEO ā€¢ Validation Board by Lean Startup Machine ā€¢ Business Model Canvas and Value Proposition Canvas by Strategyzer Books ā€¢ Lean UX by Jeļ¬€ Gothelf ā€¢ Rocket Surgery Made Easy: The Do-It-Yourself Guide to Finding and Fixing Usability Problems by Steve Krug ā€¢ Universal Methods of Design: 100 Ways to Research Complex Problems, Develop Innovative Ideas, and Design Eļ¬€ective Solutions by Bella Martin, Bruce Hanington ā€¢ Four Steps to the Epiphany by Steve Blank ā€¢ Value Proposition Design: How to Create Products and Services Customers Want by Alexander Osterwalder ā€¢ The Innovator's Dilemma: The Revolutionary Book That Will Change the Way You Do Business by Clayton M. Christensen