SlideShare a Scribd company logo
1 of 10
Download to read offline
Ring Documentation, Release 1.5.4
• GL_TEXTURE_BINDING_2D
• GL_VERTEX_ARRAY
• GL_NORMAL_ARRAY
• GL_COLOR_ARRAY
• GL_INDEX_ARRAY
• GL_TEXTURE_COORD_ARRAY
• GL_EDGE_FLAG_ARRAY
• GL_VERTEX_ARRAY_SIZE
• GL_VERTEX_ARRAY_TYPE
• GL_VERTEX_ARRAY_STRIDE
• GL_NORMAL_ARRAY_TYPE
• GL_NORMAL_ARRAY_STRIDE
• GL_COLOR_ARRAY_SIZE
• GL_COLOR_ARRAY_TYPE
• GL_COLOR_ARRAY_STRIDE
• GL_INDEX_ARRAY_TYPE
• GL_INDEX_ARRAY_STRIDE
• GL_TEXTURE_COORD_ARRAY_SIZE
• GL_TEXTURE_COORD_ARRAY_TYPE
• GL_TEXTURE_COORD_ARRAY_STRIDE
• GL_EDGE_FLAG_ARRAY_STRIDE
• GL_VERTEX_ARRAY_POINTER
• GL_NORMAL_ARRAY_POINTER
• GL_COLOR_ARRAY_POINTER
• GL_INDEX_ARRAY_POINTER
• GL_TEXTURE_COORD_ARRAY_POINTER
• GL_EDGE_FLAG_ARRAY_POINTER
• GL_COLOR_INDEX1_EXT
• GL_COLOR_INDEX2_EXT
• GL_COLOR_INDEX4_EXT
• GL_COLOR_INDEX8_EXT
• GL_COLOR_INDEX12_EXT
• GL_COLOR_INDEX16_EXT
• GL_EVAL_BIT
• GL_LIST_BIT
• GL_TEXTURE_BIT
1505
Ring Documentation, Release 1.5.4
• GL_SCISSOR_BIT
• GL_ALL_ATTRIB_BITS
• GL_CLIENT_ALL_ATTRIB_BITS
• GL_SMOOTH_POINT_SIZE_RANGE
• GL_SMOOTH_POINT_SIZE_GRANULARITY
• GL_SMOOTH_LINE_WIDTH_RANGE
• GL_SMOOTH_LINE_WIDTH_GRANULARITY
• GL_UNSIGNED_BYTE_3_3_2
• GL_UNSIGNED_SHORT_4_4_4_4
• GL_UNSIGNED_SHORT_5_5_5_1
• GL_UNSIGNED_INT_8_8_8_8
• GL_UNSIGNED_INT_10_10_10_2
• GL_RESCALE_NORMAL
• GL_TEXTURE_BINDING_3D
• GL_PACK_SKIP_IMAGES
• GL_PACK_IMAGE_HEIGHT
• GL_UNPACK_SKIP_IMAGES
• GL_UNPACK_IMAGE_HEIGHT
• GL_TEXTURE_3D
• GL_PROXY_TEXTURE_3D
• GL_TEXTURE_DEPTH
• GL_TEXTURE_WRAP_R
• GL_MAX_3D_TEXTURE_SIZE
• GL_BGR
• GL_BGRA
• GL_MAX_ELEMENTS_VERTICES
• GL_MAX_ELEMENTS_INDICES
• GL_CLAMP_TO_EDGE
• GL_TEXTURE_MIN_LOD
• GL_TEXTURE_MAX_LOD
• GL_TEXTURE_BASE_LEVEL
• GL_TEXTURE_MAX_LEVEL
• GL_LIGHT_MODEL_COLOR_CONTROL
• GL_SINGLE_COLOR
• GL_SEPARATE_SPECULAR_COLOR
• GL_UNSIGNED_BYTE_2_3_3_REV
1506
Ring Documentation, Release 1.5.4
• GL_UNSIGNED_SHORT_5_6_5
• GL_UNSIGNED_SHORT_5_6_5_REV
• GL_UNSIGNED_SHORT_4_4_4_4_REV
• GL_UNSIGNED_SHORT_1_5_5_5_REV
• GL_UNSIGNED_INT_8_8_8_8_REV
• GL_ALIASED_POINT_SIZE_RANGE
• GL_ALIASED_LINE_WIDTH_RANGE
• GL_MULTISAMPLE
• GL_SAMPLE_ALPHA_TO_COVERAGE
• GL_SAMPLE_ALPHA_TO_ONE
• GL_SAMPLE_COVERAGE
• GL_SAMPLE_BUFFERS
• GL_SAMPLES
• GL_SAMPLE_COVERAGE_VALUE
• GL_SAMPLE_COVERAGE_INVERT
• GL_CLAMP_TO_BORDER
• GL_TEXTURE0
• GL_TEXTURE1
• GL_TEXTURE2
• GL_TEXTURE3
• GL_TEXTURE4
• GL_TEXTURE5
• GL_TEXTURE6
• GL_TEXTURE7
• GL_TEXTURE8
• GL_TEXTURE9
• GL_TEXTURE10
• GL_TEXTURE11
• GL_TEXTURE12
• GL_TEXTURE13
• GL_TEXTURE14
• GL_TEXTURE15
• GL_TEXTURE16
• GL_TEXTURE17
• GL_TEXTURE18
• GL_TEXTURE19
1507
Ring Documentation, Release 1.5.4
• GL_TEXTURE20
• GL_TEXTURE21
• GL_TEXTURE22
• GL_TEXTURE23
• GL_TEXTURE24
• GL_TEXTURE25
• GL_TEXTURE26
• GL_TEXTURE27
• GL_TEXTURE28
• GL_TEXTURE29
• GL_TEXTURE30
• GL_TEXTURE31
• GL_ACTIVE_TEXTURE
• GL_CLIENT_ACTIVE_TEXTURE
• GL_MAX_TEXTURE_UNITS
• GL_TRANSPOSE_MODELVIEW_MATRIX
• GL_TRANSPOSE_PROJECTION_MATRIX
• GL_TRANSPOSE_TEXTURE_MATRIX
• GL_TRANSPOSE_COLOR_MATRIX
• GL_SUBTRACT
• GL_COMPRESSED_ALPHA
• GL_COMPRESSED_LUMINANCE
• GL_COMPRESSED_LUMINANCE_ALPHA
• GL_COMPRESSED_INTENSITY
• GL_COMPRESSED_RGB
• GL_COMPRESSED_RGBA
• GL_TEXTURE_COMPRESSION_HINT
• GL_NORMAL_MAP
• GL_REFLECTION_MAP
• GL_TEXTURE_CUBE_MAP
• GL_TEXTURE_BINDING_CUBE_MAP
• GL_TEXTURE_CUBE_MAP_POSITIVE_X
• GL_TEXTURE_CUBE_MAP_NEGATIVE_X
• GL_TEXTURE_CUBE_MAP_POSITIVE_Y
• GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
• GL_TEXTURE_CUBE_MAP_POSITIVE_Z
1508
Ring Documentation, Release 1.5.4
• GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
• GL_PROXY_TEXTURE_CUBE_MAP
• GL_MAX_CUBE_MAP_TEXTURE_SIZE
• GL_COMBINE
• GL_COMBINE_RGB
• GL_COMBINE_ALPHA
• GL_RGB_SCALE
• GL_ADD_SIGNED
• GL_INTERPOLATE
• GL_CONSTANT
• GL_PRIMARY_COLOR
• GL_PREVIOUS
• GL_SOURCE0_RGB
• GL_SOURCE1_RGB
• GL_SOURCE2_RGB
• GL_SOURCE0_ALPHA
• GL_SOURCE1_ALPHA
• GL_SOURCE2_ALPHA
• GL_OPERAND0_RGB
• GL_OPERAND1_RGB
• GL_OPERAND2_RGB
• GL_OPERAND0_ALPHA
• GL_OPERAND1_ALPHA
• GL_OPERAND2_ALPHA
• GL_TEXTURE_COMPRESSED_IMAGE_SIZE
• GL_TEXTURE_COMPRESSED
• GL_NUM_COMPRESSED_TEXTURE_FORMATS
• GL_COMPRESSED_TEXTURE_FORMATS
• GL_DOT3_RGB
• GL_DOT3_RGBA
• GL_MULTISAMPLE_BIT
• GL_BLEND_DST_RGB
• GL_BLEND_SRC_RGB
• GL_BLEND_DST_ALPHA
• GL_BLEND_SRC_ALPHA
• GL_POINT_SIZE_MIN
1509
Ring Documentation, Release 1.5.4
• GL_POINT_SIZE_MAX
• GL_POINT_FADE_THRESHOLD_SIZE
• GL_POINT_DISTANCE_ATTENUATION
• GL_GENERATE_MIPMAP
• GL_GENERATE_MIPMAP_HINT
• GL_DEPTH_COMPONENT16
• GL_DEPTH_COMPONENT24
• GL_DEPTH_COMPONENT32
• GL_MIRRORED_REPEAT
• GL_FOG_COORDINATE_SOURCE
• GL_FOG_COORDINATE
• GL_FRAGMENT_DEPTH
• GL_CURRENT_FOG_COORDINATE
• GL_FOG_COORDINATE_ARRAY_TYPE
• GL_FOG_COORDINATE_ARRAY_STRIDE
• GL_FOG_COORDINATE_ARRAY_POINTER
• GL_FOG_COORDINATE_ARRAY
• GL_COLOR_SUM
• GL_CURRENT_SECONDARY_COLOR
• GL_SECONDARY_COLOR_ARRAY_SIZE
• GL_SECONDARY_COLOR_ARRAY_TYPE
• GL_SECONDARY_COLOR_ARRAY_STRIDE
• GL_SECONDARY_COLOR_ARRAY_POINTER
• GL_SECONDARY_COLOR_ARRAY
• GL_MAX_TEXTURE_LOD_BIAS
• GL_TEXTURE_FILTER_CONTROL
• GL_TEXTURE_LOD_BIAS
• GL_INCR_WRAP
• GL_DECR_WRAP
• GL_TEXTURE_DEPTH_SIZE
• GL_DEPTH_TEXTURE_MODE
• GL_TEXTURE_COMPARE_MODE
• GL_TEXTURE_COMPARE_FUNC
• GL_COMPARE_R_TO_TEXTURE
• GL_CURRENT_FOG_COORD
• GL_FOG_COORD
1510
Ring Documentation, Release 1.5.4
• GL_FOG_COORD_ARRAY
• GL_FOG_COORD_ARRAY_BUFFER_BINDING
• GL_FOG_COORD_ARRAY_POINTER
• GL_FOG_COORD_ARRAY_STRIDE
• GL_FOG_COORD_ARRAY_TYPE
• GL_FOG_COORD_SRC
• GL_SRC0_ALPHA
• GL_SRC0_RGB
• GL_SRC1_ALPHA
• GL_SRC1_RGB
• GL_SRC2_ALPHA
• GL_SRC2_RGB
• GL_BUFFER_SIZE
• GL_BUFFER_USAGE
• GL_QUERY_COUNTER_BITS
• GL_CURRENT_QUERY
• GL_QUERY_RESULT
• GL_QUERY_RESULT_AVAILABLE
• GL_ARRAY_BUFFER
• GL_ELEMENT_ARRAY_BUFFER
• GL_ARRAY_BUFFER_BINDING
• GL_ELEMENT_ARRAY_BUFFER_BINDING
• GL_VERTEX_ARRAY_BUFFER_BINDING
• GL_NORMAL_ARRAY_BUFFER_BINDING
• GL_COLOR_ARRAY_BUFFER_BINDING
• GL_INDEX_ARRAY_BUFFER_BINDING
• GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING
• GL_EDGE_FLAG_ARRAY_BUFFER_BINDING
• GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING
• GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
• GL_WEIGHT_ARRAY_BUFFER_BINDING
• GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
• GL_READ_ONLY
• GL_WRITE_ONLY
• GL_READ_WRITE
• GL_BUFFER_ACCESS
1511
Ring Documentation, Release 1.5.4
• GL_BUFFER_MAPPED
• GL_BUFFER_MAP_POINTER
• GL_STREAM_DRAW
• GL_STREAM_READ
• GL_STREAM_COPY
• GL_STATIC_DRAW
• GL_STATIC_READ
• GL_STATIC_COPY
• GL_DYNAMIC_DRAW
• GL_DYNAMIC_READ
• GL_DYNAMIC_COPY
• GL_SAMPLES_PASSED
• GL_BLEND_EQUATION_RGB
• GL_VERTEX_ATTRIB_ARRAY_ENABLED
• GL_VERTEX_ATTRIB_ARRAY_SIZE
• GL_VERTEX_ATTRIB_ARRAY_STRIDE
• GL_VERTEX_ATTRIB_ARRAY_TYPE
• GL_CURRENT_VERTEX_ATTRIB
• GL_VERTEX_PROGRAM_POINT_SIZE
• GL_VERTEX_PROGRAM_TWO_SIDE
• GL_VERTEX_ATTRIB_ARRAY_POINTER
• GL_STENCIL_BACK_FUNC
• GL_STENCIL_BACK_FAIL
• GL_STENCIL_BACK_PASS_DEPTH_FAIL
• GL_STENCIL_BACK_PASS_DEPTH_PASS
• GL_MAX_DRAW_BUFFERS
• GL_DRAW_BUFFER0
• GL_DRAW_BUFFER1
• GL_DRAW_BUFFER2
• GL_DRAW_BUFFER3
• GL_DRAW_BUFFER4
• GL_DRAW_BUFFER5
• GL_DRAW_BUFFER6
• GL_DRAW_BUFFER7
• GL_DRAW_BUFFER8
• GL_DRAW_BUFFER9
1512
Ring Documentation, Release 1.5.4
• GL_DRAW_BUFFER10
• GL_DRAW_BUFFER11
• GL_DRAW_BUFFER12
• GL_DRAW_BUFFER13
• GL_DRAW_BUFFER14
• GL_DRAW_BUFFER15
• GL_BLEND_EQUATION_ALPHA
• GL_POINT_SPRITE
• GL_COORD_REPLACE
• GL_MAX_VERTEX_ATTRIBS
• GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
• GL_MAX_TEXTURE_COORDS
• GL_MAX_TEXTURE_IMAGE_UNITS
• GL_FRAGMENT_SHADER
• GL_VERTEX_SHADER
• GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
• GL_MAX_VERTEX_UNIFORM_COMPONENTS
• GL_MAX_VARYING_FLOATS
• GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
• GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
• GL_SHADER_TYPE
• GL_FLOAT_VEC2
• GL_FLOAT_VEC3
• GL_FLOAT_VEC4
• GL_INT_VEC2
• GL_INT_VEC3
• GL_INT_VEC4
• GL_BOOL
• GL_BOOL_VEC2
• GL_BOOL_VEC3
• GL_BOOL_VEC4
• GL_FLOAT_MAT2
• GL_FLOAT_MAT3
• GL_FLOAT_MAT4
• GL_SAMPLER_1D
• GL_SAMPLER_2D
1513
Ring Documentation, Release 1.5.4
• GL_SAMPLER_3D
• GL_SAMPLER_CUBE
• GL_SAMPLER_1D_SHADOW
• GL_SAMPLER_2D_SHADOW
• GL_DELETE_STATUS
• GL_COMPILE_STATUS
• GL_LINK_STATUS
• GL_VALIDATE_STATUS
• GL_INFO_LOG_LENGTH
• GL_ATTACHED_SHADERS
• GL_ACTIVE_UNIFORMS
• GL_ACTIVE_UNIFORM_MAX_LENGTH
• GL_SHADER_SOURCE_LENGTH
• GL_ACTIVE_ATTRIBUTES
• GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
• GL_FRAGMENT_SHADER_DERIVATIVE_HINT
• GL_SHADING_LANGUAGE_VERSION
• GL_CURRENT_PROGRAM
• GL_POINT_SPRITE_COORD_ORIGIN
• GL_LOWER_LEFT
• GL_UPPER_LEFT
• GL_STENCIL_BACK_REF
• GL_STENCIL_BACK_VALUE_MASK
• GL_STENCIL_BACK_WRITEMASK
• GL_CURRENT_RASTER_SECONDARY_COLOR
• GL_PIXEL_PACK_BUFFER
• GL_PIXEL_UNPACK_BUFFER
• GL_PIXEL_PACK_BUFFER_BINDING
• GL_PIXEL_UNPACK_BUFFER_BINDING
• GL_FLOAT_MAT2x3
• GL_FLOAT_MAT2x4
• GL_FLOAT_MAT3x2
• GL_FLOAT_MAT3x4
• GL_FLOAT_MAT4x2
• GL_FLOAT_MAT4x3
• GL_SRGB
1514

More Related Content

What's hot

What's hot (20)

The Ring programming language version 1.9 book - Part 179 of 210
The Ring programming language version 1.9 book - Part 179 of 210The Ring programming language version 1.9 book - Part 179 of 210
The Ring programming language version 1.9 book - Part 179 of 210
 
The Ring programming language version 1.5.4 book - Part 140 of 185
The Ring programming language version 1.5.4 book - Part 140 of 185The Ring programming language version 1.5.4 book - Part 140 of 185
The Ring programming language version 1.5.4 book - Part 140 of 185
 
The Ring programming language version 1.8 book - Part 153 of 202
The Ring programming language version 1.8 book - Part 153 of 202The Ring programming language version 1.8 book - Part 153 of 202
The Ring programming language version 1.8 book - Part 153 of 202
 
The Ring programming language version 1.9 book - Part 165 of 210
The Ring programming language version 1.9 book - Part 165 of 210 The Ring programming language version 1.9 book - Part 165 of 210
The Ring programming language version 1.9 book - Part 165 of 210
 
The Ring programming language version 1.10 book - Part 172 of 212
The Ring programming language version 1.10 book - Part 172 of 212The Ring programming language version 1.10 book - Part 172 of 212
The Ring programming language version 1.10 book - Part 172 of 212
 
The Ring programming language version 1.5.3 book - Part 131 of 184
The Ring programming language version 1.5.3 book - Part 131 of 184The Ring programming language version 1.5.3 book - Part 131 of 184
The Ring programming language version 1.5.3 book - Part 131 of 184
 
The Ring programming language version 1.5.1 book - Part 155 of 180
The Ring programming language version 1.5.1 book - Part 155 of 180 The Ring programming language version 1.5.1 book - Part 155 of 180
The Ring programming language version 1.5.1 book - Part 155 of 180
 
The Ring programming language version 1.6 book - Part 139 of 189
The Ring programming language version 1.6 book - Part 139 of 189The Ring programming language version 1.6 book - Part 139 of 189
The Ring programming language version 1.6 book - Part 139 of 189
 
The Ring programming language version 1.10 book - Part 177 of 212
The Ring programming language version 1.10 book - Part 177 of 212The Ring programming language version 1.10 book - Part 177 of 212
The Ring programming language version 1.10 book - Part 177 of 212
 
The Ring programming language version 1.8 book - Part 167 of 202
The Ring programming language version 1.8 book - Part 167 of 202The Ring programming language version 1.8 book - Part 167 of 202
The Ring programming language version 1.8 book - Part 167 of 202
 
The Ring programming language version 1.8 book - Part 141 of 202
The Ring programming language version 1.8 book - Part 141 of 202The Ring programming language version 1.8 book - Part 141 of 202
The Ring programming language version 1.8 book - Part 141 of 202
 
The Ring programming language version 1.10 book - Part 186 of 212
The Ring programming language version 1.10 book - Part 186 of 212The Ring programming language version 1.10 book - Part 186 of 212
The Ring programming language version 1.10 book - Part 186 of 212
 
The Ring programming language version 1.7 book - Part 157 of 196
The Ring programming language version 1.7 book - Part 157 of 196The Ring programming language version 1.7 book - Part 157 of 196
The Ring programming language version 1.7 book - Part 157 of 196
 
The Ring programming language version 1.5.2 book - Part 123 of 181
The Ring programming language version 1.5.2 book - Part 123 of 181The Ring programming language version 1.5.2 book - Part 123 of 181
The Ring programming language version 1.5.2 book - Part 123 of 181
 
The Ring programming language version 1.5.2 book - Part 119 of 181
The Ring programming language version 1.5.2 book - Part 119 of 181The Ring programming language version 1.5.2 book - Part 119 of 181
The Ring programming language version 1.5.2 book - Part 119 of 181
 
The Ring programming language version 1.8 book - Part 163 of 202
The Ring programming language version 1.8 book - Part 163 of 202The Ring programming language version 1.8 book - Part 163 of 202
The Ring programming language version 1.8 book - Part 163 of 202
 
The Ring programming language version 1.7 book - Part 153 of 196
The Ring programming language version 1.7 book - Part 153 of 196The Ring programming language version 1.7 book - Part 153 of 196
The Ring programming language version 1.7 book - Part 153 of 196
 
The Ring programming language version 1.8 book - Part 149 of 202
The Ring programming language version 1.8 book - Part 149 of 202The Ring programming language version 1.8 book - Part 149 of 202
The Ring programming language version 1.8 book - Part 149 of 202
 
The Ring programming language version 1.5.1 book - Part 132 of 180
The Ring programming language version 1.5.1 book - Part 132 of 180 The Ring programming language version 1.5.1 book - Part 132 of 180
The Ring programming language version 1.5.1 book - Part 132 of 180
 
The Ring programming language version 1.10 book - Part 144 of 212
The Ring programming language version 1.10 book - Part 144 of 212The Ring programming language version 1.10 book - Part 144 of 212
The Ring programming language version 1.10 book - Part 144 of 212
 

Similar to The Ring programming language version 1.5.4 book - Part 154 of 185

Similar to The Ring programming language version 1.5.4 book - Part 154 of 185 (20)

The Ring programming language version 1.5.4 book - Part 131 of 185
The Ring programming language version 1.5.4 book - Part 131 of 185The Ring programming language version 1.5.4 book - Part 131 of 185
The Ring programming language version 1.5.4 book - Part 131 of 185
 
The Ring programming language version 1.5.1 book - Part 146 of 180
The Ring programming language version 1.5.1 book - Part 146 of 180 The Ring programming language version 1.5.1 book - Part 146 of 180
The Ring programming language version 1.5.1 book - Part 146 of 180
 
The Ring programming language version 1.5.3 book - Part 169 of 194
The Ring programming language version 1.5.3 book - Part 169 of 194The Ring programming language version 1.5.3 book - Part 169 of 194
The Ring programming language version 1.5.3 book - Part 169 of 194
 
The Ring programming language version 1.5.4 book - Part 120 of 185
The Ring programming language version 1.5.4 book - Part 120 of 185The Ring programming language version 1.5.4 book - Part 120 of 185
The Ring programming language version 1.5.4 book - Part 120 of 185
 
The Ring programming language version 1.6 book - Part 130 of 189
The Ring programming language version 1.6 book - Part 130 of 189The Ring programming language version 1.6 book - Part 130 of 189
The Ring programming language version 1.6 book - Part 130 of 189
 
The Ring programming language version 1.6 book - Part 163 of 189
The Ring programming language version 1.6 book - Part 163 of 189The Ring programming language version 1.6 book - Part 163 of 189
The Ring programming language version 1.6 book - Part 163 of 189
 
The Ring programming language version 1.5.1 book - Part 135 of 180
The Ring programming language version 1.5.1 book - Part 135 of 180 The Ring programming language version 1.5.1 book - Part 135 of 180
The Ring programming language version 1.5.1 book - Part 135 of 180
 
The Ring programming language version 1.8 book - Part 158 of 202
The Ring programming language version 1.8 book - Part 158 of 202The Ring programming language version 1.8 book - Part 158 of 202
The Ring programming language version 1.8 book - Part 158 of 202
 
The Ring programming language version 1.9 book - Part 203 of 210
The Ring programming language version 1.9 book - Part 203 of 210The Ring programming language version 1.9 book - Part 203 of 210
The Ring programming language version 1.9 book - Part 203 of 210
 
The Ring programming language version 1.5.3 book - Part 107 of 184
The Ring programming language version 1.5.3 book - Part 107 of 184The Ring programming language version 1.5.3 book - Part 107 of 184
The Ring programming language version 1.5.3 book - Part 107 of 184
 
The Ring programming language version 1.5.3 book - Part 158 of 194
The Ring programming language version 1.5.3 book - Part 158 of 194The Ring programming language version 1.5.3 book - Part 158 of 194
The Ring programming language version 1.5.3 book - Part 158 of 194
 
The Ring programming language version 1.5.3 book - Part 110 of 184
The Ring programming language version 1.5.3 book - Part 110 of 184The Ring programming language version 1.5.3 book - Part 110 of 184
The Ring programming language version 1.5.3 book - Part 110 of 184
 
The Ring programming language version 1.5.3 book - Part 99 of 184
The Ring programming language version 1.5.3 book - Part 99 of 184The Ring programming language version 1.5.3 book - Part 99 of 184
The Ring programming language version 1.5.3 book - Part 99 of 184
 
The Ring programming language version 1.5.4 book - Part 117 of 185
The Ring programming language version 1.5.4 book - Part 117 of 185The Ring programming language version 1.5.4 book - Part 117 of 185
The Ring programming language version 1.5.4 book - Part 117 of 185
 
The Ring programming language version 1.6 book - Part 107 of 189
The Ring programming language version 1.6 book - Part 107 of 189The Ring programming language version 1.6 book - Part 107 of 189
The Ring programming language version 1.6 book - Part 107 of 189
 
The Ring programming language version 1.6 book - Part 98 of 189
The Ring programming language version 1.6 book - Part 98 of 189The Ring programming language version 1.6 book - Part 98 of 189
The Ring programming language version 1.6 book - Part 98 of 189
 
The Ring programming language version 1.5.4 book - Part 126 of 185
The Ring programming language version 1.5.4 book - Part 126 of 185The Ring programming language version 1.5.4 book - Part 126 of 185
The Ring programming language version 1.5.4 book - Part 126 of 185
 
The Ring programming language version 1.5.4 book - Part 134 of 185
The Ring programming language version 1.5.4 book - Part 134 of 185The Ring programming language version 1.5.4 book - Part 134 of 185
The Ring programming language version 1.5.4 book - Part 134 of 185
 
The Ring programming language version 1.8 book - Part 194 of 202
The Ring programming language version 1.8 book - Part 194 of 202The Ring programming language version 1.8 book - Part 194 of 202
The Ring programming language version 1.8 book - Part 194 of 202
 
The Ring programming language version 1.7 book - Part 142 of 196
The Ring programming language version 1.7 book - Part 142 of 196The Ring programming language version 1.7 book - Part 142 of 196
The Ring programming language version 1.7 book - Part 142 of 196
 

More from Mahmoud Samir Fayed

More from Mahmoud Samir Fayed (20)

The Ring programming language version 1.10 book - Part 212 of 212
The Ring programming language version 1.10 book - Part 212 of 212The Ring programming language version 1.10 book - Part 212 of 212
The Ring programming language version 1.10 book - Part 212 of 212
 
The Ring programming language version 1.10 book - Part 211 of 212
The Ring programming language version 1.10 book - Part 211 of 212The Ring programming language version 1.10 book - Part 211 of 212
The Ring programming language version 1.10 book - Part 211 of 212
 
The Ring programming language version 1.10 book - Part 210 of 212
The Ring programming language version 1.10 book - Part 210 of 212The Ring programming language version 1.10 book - Part 210 of 212
The Ring programming language version 1.10 book - Part 210 of 212
 
The Ring programming language version 1.10 book - Part 208 of 212
The Ring programming language version 1.10 book - Part 208 of 212The Ring programming language version 1.10 book - Part 208 of 212
The Ring programming language version 1.10 book - Part 208 of 212
 
The Ring programming language version 1.10 book - Part 207 of 212
The Ring programming language version 1.10 book - Part 207 of 212The Ring programming language version 1.10 book - Part 207 of 212
The Ring programming language version 1.10 book - Part 207 of 212
 
The Ring programming language version 1.10 book - Part 205 of 212
The Ring programming language version 1.10 book - Part 205 of 212The Ring programming language version 1.10 book - Part 205 of 212
The Ring programming language version 1.10 book - Part 205 of 212
 
The Ring programming language version 1.10 book - Part 206 of 212
The Ring programming language version 1.10 book - Part 206 of 212The Ring programming language version 1.10 book - Part 206 of 212
The Ring programming language version 1.10 book - Part 206 of 212
 
The Ring programming language version 1.10 book - Part 204 of 212
The Ring programming language version 1.10 book - Part 204 of 212The Ring programming language version 1.10 book - Part 204 of 212
The Ring programming language version 1.10 book - Part 204 of 212
 
The Ring programming language version 1.10 book - Part 203 of 212
The Ring programming language version 1.10 book - Part 203 of 212The Ring programming language version 1.10 book - Part 203 of 212
The Ring programming language version 1.10 book - Part 203 of 212
 
The Ring programming language version 1.10 book - Part 202 of 212
The Ring programming language version 1.10 book - Part 202 of 212The Ring programming language version 1.10 book - Part 202 of 212
The Ring programming language version 1.10 book - Part 202 of 212
 
The Ring programming language version 1.10 book - Part 201 of 212
The Ring programming language version 1.10 book - Part 201 of 212The Ring programming language version 1.10 book - Part 201 of 212
The Ring programming language version 1.10 book - Part 201 of 212
 
The Ring programming language version 1.10 book - Part 199 of 212
The Ring programming language version 1.10 book - Part 199 of 212The Ring programming language version 1.10 book - Part 199 of 212
The Ring programming language version 1.10 book - Part 199 of 212
 
The Ring programming language version 1.10 book - Part 198 of 212
The Ring programming language version 1.10 book - Part 198 of 212The Ring programming language version 1.10 book - Part 198 of 212
The Ring programming language version 1.10 book - Part 198 of 212
 
The Ring programming language version 1.10 book - Part 197 of 212
The Ring programming language version 1.10 book - Part 197 of 212The Ring programming language version 1.10 book - Part 197 of 212
The Ring programming language version 1.10 book - Part 197 of 212
 
The Ring programming language version 1.10 book - Part 196 of 212
The Ring programming language version 1.10 book - Part 196 of 212The Ring programming language version 1.10 book - Part 196 of 212
The Ring programming language version 1.10 book - Part 196 of 212
 
The Ring programming language version 1.10 book - Part 195 of 212
The Ring programming language version 1.10 book - Part 195 of 212The Ring programming language version 1.10 book - Part 195 of 212
The Ring programming language version 1.10 book - Part 195 of 212
 
The Ring programming language version 1.10 book - Part 194 of 212
The Ring programming language version 1.10 book - Part 194 of 212The Ring programming language version 1.10 book - Part 194 of 212
The Ring programming language version 1.10 book - Part 194 of 212
 
The Ring programming language version 1.10 book - Part 193 of 212
The Ring programming language version 1.10 book - Part 193 of 212The Ring programming language version 1.10 book - Part 193 of 212
The Ring programming language version 1.10 book - Part 193 of 212
 
The Ring programming language version 1.10 book - Part 192 of 212
The Ring programming language version 1.10 book - Part 192 of 212The Ring programming language version 1.10 book - Part 192 of 212
The Ring programming language version 1.10 book - Part 192 of 212
 
The Ring programming language version 1.10 book - Part 191 of 212
The Ring programming language version 1.10 book - Part 191 of 212The Ring programming language version 1.10 book - Part 191 of 212
The Ring programming language version 1.10 book - Part 191 of 212
 

Recently uploaded

Recently uploaded (20)

Integrating Telephony Systems with Salesforce: Insights and Considerations, B...
Integrating Telephony Systems with Salesforce: Insights and Considerations, B...Integrating Telephony Systems with Salesforce: Insights and Considerations, B...
Integrating Telephony Systems with Salesforce: Insights and Considerations, B...
 
Using IESVE for Room Loads Analysis - UK & Ireland
Using IESVE for Room Loads Analysis - UK & IrelandUsing IESVE for Room Loads Analysis - UK & Ireland
Using IESVE for Room Loads Analysis - UK & Ireland
 
Designing for Hardware Accessibility at Comcast
Designing for Hardware Accessibility at ComcastDesigning for Hardware Accessibility at Comcast
Designing for Hardware Accessibility at Comcast
 
What's New in Teams Calling, Meetings and Devices April 2024
What's New in Teams Calling, Meetings and Devices April 2024What's New in Teams Calling, Meetings and Devices April 2024
What's New in Teams Calling, Meetings and Devices April 2024
 
Salesforce Adoption – Metrics, Methods, and Motivation, Antone Kom
Salesforce Adoption – Metrics, Methods, and Motivation, Antone KomSalesforce Adoption – Metrics, Methods, and Motivation, Antone Kom
Salesforce Adoption – Metrics, Methods, and Motivation, Antone Kom
 
AI presentation and introduction - Retrieval Augmented Generation RAG 101
AI presentation and introduction - Retrieval Augmented Generation RAG 101AI presentation and introduction - Retrieval Augmented Generation RAG 101
AI presentation and introduction - Retrieval Augmented Generation RAG 101
 
TopCryptoSupers 12thReport OrionX May2024
TopCryptoSupers 12thReport OrionX May2024TopCryptoSupers 12thReport OrionX May2024
TopCryptoSupers 12thReport OrionX May2024
 
Linux Foundation Edge _ Overview of FDO Software Components _ Randy at Intel.pdf
Linux Foundation Edge _ Overview of FDO Software Components _ Randy at Intel.pdfLinux Foundation Edge _ Overview of FDO Software Components _ Randy at Intel.pdf
Linux Foundation Edge _ Overview of FDO Software Components _ Randy at Intel.pdf
 
Intro in Product Management - Коротко про професію продакт менеджера
Intro in Product Management - Коротко про професію продакт менеджераIntro in Product Management - Коротко про професію продакт менеджера
Intro in Product Management - Коротко про професію продакт менеджера
 
The Value of Certifying Products for FDO _ Paul at FIDO Alliance.pdf
The Value of Certifying Products for FDO _ Paul at FIDO Alliance.pdfThe Value of Certifying Products for FDO _ Paul at FIDO Alliance.pdf
The Value of Certifying Products for FDO _ Paul at FIDO Alliance.pdf
 
Portal Kombat : extension du réseau de propagande russe
Portal Kombat : extension du réseau de propagande russePortal Kombat : extension du réseau de propagande russe
Portal Kombat : extension du réseau de propagande russe
 
PLAI - Acceleration Program for Generative A.I. Startups
PLAI - Acceleration Program for Generative A.I. StartupsPLAI - Acceleration Program for Generative A.I. Startups
PLAI - Acceleration Program for Generative A.I. Startups
 
Simplified FDO Manufacturing Flow with TPMs _ Liam at Infineon.pdf
Simplified FDO Manufacturing Flow with TPMs _ Liam at Infineon.pdfSimplified FDO Manufacturing Flow with TPMs _ Liam at Infineon.pdf
Simplified FDO Manufacturing Flow with TPMs _ Liam at Infineon.pdf
 
Microsoft CSP Briefing Pre-Engagement - Questionnaire
Microsoft CSP Briefing Pre-Engagement - QuestionnaireMicrosoft CSP Briefing Pre-Engagement - Questionnaire
Microsoft CSP Briefing Pre-Engagement - Questionnaire
 
Demystifying gRPC in .Net by John Staveley
Demystifying gRPC in .Net by John StaveleyDemystifying gRPC in .Net by John Staveley
Demystifying gRPC in .Net by John Staveley
 
WSO2CONMay2024OpenSourceConferenceDebrief.pptx
WSO2CONMay2024OpenSourceConferenceDebrief.pptxWSO2CONMay2024OpenSourceConferenceDebrief.pptx
WSO2CONMay2024OpenSourceConferenceDebrief.pptx
 
How Red Hat Uses FDO in Device Lifecycle _ Costin and Vitaliy at Red Hat.pdf
How Red Hat Uses FDO in Device Lifecycle _ Costin and Vitaliy at Red Hat.pdfHow Red Hat Uses FDO in Device Lifecycle _ Costin and Vitaliy at Red Hat.pdf
How Red Hat Uses FDO in Device Lifecycle _ Costin and Vitaliy at Red Hat.pdf
 
WebAssembly is Key to Better LLM Performance
WebAssembly is Key to Better LLM PerformanceWebAssembly is Key to Better LLM Performance
WebAssembly is Key to Better LLM Performance
 
Choosing the Right FDO Deployment Model for Your Application _ Geoffrey at In...
Choosing the Right FDO Deployment Model for Your Application _ Geoffrey at In...Choosing the Right FDO Deployment Model for Your Application _ Geoffrey at In...
Choosing the Right FDO Deployment Model for Your Application _ Geoffrey at In...
 
IESVE for Early Stage Design and Planning
IESVE for Early Stage Design and PlanningIESVE for Early Stage Design and Planning
IESVE for Early Stage Design and Planning
 

The Ring programming language version 1.5.4 book - Part 154 of 185

  • 1. Ring Documentation, Release 1.5.4 • GL_TEXTURE_BINDING_2D • GL_VERTEX_ARRAY • GL_NORMAL_ARRAY • GL_COLOR_ARRAY • GL_INDEX_ARRAY • GL_TEXTURE_COORD_ARRAY • GL_EDGE_FLAG_ARRAY • GL_VERTEX_ARRAY_SIZE • GL_VERTEX_ARRAY_TYPE • GL_VERTEX_ARRAY_STRIDE • GL_NORMAL_ARRAY_TYPE • GL_NORMAL_ARRAY_STRIDE • GL_COLOR_ARRAY_SIZE • GL_COLOR_ARRAY_TYPE • GL_COLOR_ARRAY_STRIDE • GL_INDEX_ARRAY_TYPE • GL_INDEX_ARRAY_STRIDE • GL_TEXTURE_COORD_ARRAY_SIZE • GL_TEXTURE_COORD_ARRAY_TYPE • GL_TEXTURE_COORD_ARRAY_STRIDE • GL_EDGE_FLAG_ARRAY_STRIDE • GL_VERTEX_ARRAY_POINTER • GL_NORMAL_ARRAY_POINTER • GL_COLOR_ARRAY_POINTER • GL_INDEX_ARRAY_POINTER • GL_TEXTURE_COORD_ARRAY_POINTER • GL_EDGE_FLAG_ARRAY_POINTER • GL_COLOR_INDEX1_EXT • GL_COLOR_INDEX2_EXT • GL_COLOR_INDEX4_EXT • GL_COLOR_INDEX8_EXT • GL_COLOR_INDEX12_EXT • GL_COLOR_INDEX16_EXT • GL_EVAL_BIT • GL_LIST_BIT • GL_TEXTURE_BIT 1505
  • 2. Ring Documentation, Release 1.5.4 • GL_SCISSOR_BIT • GL_ALL_ATTRIB_BITS • GL_CLIENT_ALL_ATTRIB_BITS • GL_SMOOTH_POINT_SIZE_RANGE • GL_SMOOTH_POINT_SIZE_GRANULARITY • GL_SMOOTH_LINE_WIDTH_RANGE • GL_SMOOTH_LINE_WIDTH_GRANULARITY • GL_UNSIGNED_BYTE_3_3_2 • GL_UNSIGNED_SHORT_4_4_4_4 • GL_UNSIGNED_SHORT_5_5_5_1 • GL_UNSIGNED_INT_8_8_8_8 • GL_UNSIGNED_INT_10_10_10_2 • GL_RESCALE_NORMAL • GL_TEXTURE_BINDING_3D • GL_PACK_SKIP_IMAGES • GL_PACK_IMAGE_HEIGHT • GL_UNPACK_SKIP_IMAGES • GL_UNPACK_IMAGE_HEIGHT • GL_TEXTURE_3D • GL_PROXY_TEXTURE_3D • GL_TEXTURE_DEPTH • GL_TEXTURE_WRAP_R • GL_MAX_3D_TEXTURE_SIZE • GL_BGR • GL_BGRA • GL_MAX_ELEMENTS_VERTICES • GL_MAX_ELEMENTS_INDICES • GL_CLAMP_TO_EDGE • GL_TEXTURE_MIN_LOD • GL_TEXTURE_MAX_LOD • GL_TEXTURE_BASE_LEVEL • GL_TEXTURE_MAX_LEVEL • GL_LIGHT_MODEL_COLOR_CONTROL • GL_SINGLE_COLOR • GL_SEPARATE_SPECULAR_COLOR • GL_UNSIGNED_BYTE_2_3_3_REV 1506
  • 3. Ring Documentation, Release 1.5.4 • GL_UNSIGNED_SHORT_5_6_5 • GL_UNSIGNED_SHORT_5_6_5_REV • GL_UNSIGNED_SHORT_4_4_4_4_REV • GL_UNSIGNED_SHORT_1_5_5_5_REV • GL_UNSIGNED_INT_8_8_8_8_REV • GL_ALIASED_POINT_SIZE_RANGE • GL_ALIASED_LINE_WIDTH_RANGE • GL_MULTISAMPLE • GL_SAMPLE_ALPHA_TO_COVERAGE • GL_SAMPLE_ALPHA_TO_ONE • GL_SAMPLE_COVERAGE • GL_SAMPLE_BUFFERS • GL_SAMPLES • GL_SAMPLE_COVERAGE_VALUE • GL_SAMPLE_COVERAGE_INVERT • GL_CLAMP_TO_BORDER • GL_TEXTURE0 • GL_TEXTURE1 • GL_TEXTURE2 • GL_TEXTURE3 • GL_TEXTURE4 • GL_TEXTURE5 • GL_TEXTURE6 • GL_TEXTURE7 • GL_TEXTURE8 • GL_TEXTURE9 • GL_TEXTURE10 • GL_TEXTURE11 • GL_TEXTURE12 • GL_TEXTURE13 • GL_TEXTURE14 • GL_TEXTURE15 • GL_TEXTURE16 • GL_TEXTURE17 • GL_TEXTURE18 • GL_TEXTURE19 1507
  • 4. Ring Documentation, Release 1.5.4 • GL_TEXTURE20 • GL_TEXTURE21 • GL_TEXTURE22 • GL_TEXTURE23 • GL_TEXTURE24 • GL_TEXTURE25 • GL_TEXTURE26 • GL_TEXTURE27 • GL_TEXTURE28 • GL_TEXTURE29 • GL_TEXTURE30 • GL_TEXTURE31 • GL_ACTIVE_TEXTURE • GL_CLIENT_ACTIVE_TEXTURE • GL_MAX_TEXTURE_UNITS • GL_TRANSPOSE_MODELVIEW_MATRIX • GL_TRANSPOSE_PROJECTION_MATRIX • GL_TRANSPOSE_TEXTURE_MATRIX • GL_TRANSPOSE_COLOR_MATRIX • GL_SUBTRACT • GL_COMPRESSED_ALPHA • GL_COMPRESSED_LUMINANCE • GL_COMPRESSED_LUMINANCE_ALPHA • GL_COMPRESSED_INTENSITY • GL_COMPRESSED_RGB • GL_COMPRESSED_RGBA • GL_TEXTURE_COMPRESSION_HINT • GL_NORMAL_MAP • GL_REFLECTION_MAP • GL_TEXTURE_CUBE_MAP • GL_TEXTURE_BINDING_CUBE_MAP • GL_TEXTURE_CUBE_MAP_POSITIVE_X • GL_TEXTURE_CUBE_MAP_NEGATIVE_X • GL_TEXTURE_CUBE_MAP_POSITIVE_Y • GL_TEXTURE_CUBE_MAP_NEGATIVE_Y • GL_TEXTURE_CUBE_MAP_POSITIVE_Z 1508
  • 5. Ring Documentation, Release 1.5.4 • GL_TEXTURE_CUBE_MAP_NEGATIVE_Z • GL_PROXY_TEXTURE_CUBE_MAP • GL_MAX_CUBE_MAP_TEXTURE_SIZE • GL_COMBINE • GL_COMBINE_RGB • GL_COMBINE_ALPHA • GL_RGB_SCALE • GL_ADD_SIGNED • GL_INTERPOLATE • GL_CONSTANT • GL_PRIMARY_COLOR • GL_PREVIOUS • GL_SOURCE0_RGB • GL_SOURCE1_RGB • GL_SOURCE2_RGB • GL_SOURCE0_ALPHA • GL_SOURCE1_ALPHA • GL_SOURCE2_ALPHA • GL_OPERAND0_RGB • GL_OPERAND1_RGB • GL_OPERAND2_RGB • GL_OPERAND0_ALPHA • GL_OPERAND1_ALPHA • GL_OPERAND2_ALPHA • GL_TEXTURE_COMPRESSED_IMAGE_SIZE • GL_TEXTURE_COMPRESSED • GL_NUM_COMPRESSED_TEXTURE_FORMATS • GL_COMPRESSED_TEXTURE_FORMATS • GL_DOT3_RGB • GL_DOT3_RGBA • GL_MULTISAMPLE_BIT • GL_BLEND_DST_RGB • GL_BLEND_SRC_RGB • GL_BLEND_DST_ALPHA • GL_BLEND_SRC_ALPHA • GL_POINT_SIZE_MIN 1509
  • 6. Ring Documentation, Release 1.5.4 • GL_POINT_SIZE_MAX • GL_POINT_FADE_THRESHOLD_SIZE • GL_POINT_DISTANCE_ATTENUATION • GL_GENERATE_MIPMAP • GL_GENERATE_MIPMAP_HINT • GL_DEPTH_COMPONENT16 • GL_DEPTH_COMPONENT24 • GL_DEPTH_COMPONENT32 • GL_MIRRORED_REPEAT • GL_FOG_COORDINATE_SOURCE • GL_FOG_COORDINATE • GL_FRAGMENT_DEPTH • GL_CURRENT_FOG_COORDINATE • GL_FOG_COORDINATE_ARRAY_TYPE • GL_FOG_COORDINATE_ARRAY_STRIDE • GL_FOG_COORDINATE_ARRAY_POINTER • GL_FOG_COORDINATE_ARRAY • GL_COLOR_SUM • GL_CURRENT_SECONDARY_COLOR • GL_SECONDARY_COLOR_ARRAY_SIZE • GL_SECONDARY_COLOR_ARRAY_TYPE • GL_SECONDARY_COLOR_ARRAY_STRIDE • GL_SECONDARY_COLOR_ARRAY_POINTER • GL_SECONDARY_COLOR_ARRAY • GL_MAX_TEXTURE_LOD_BIAS • GL_TEXTURE_FILTER_CONTROL • GL_TEXTURE_LOD_BIAS • GL_INCR_WRAP • GL_DECR_WRAP • GL_TEXTURE_DEPTH_SIZE • GL_DEPTH_TEXTURE_MODE • GL_TEXTURE_COMPARE_MODE • GL_TEXTURE_COMPARE_FUNC • GL_COMPARE_R_TO_TEXTURE • GL_CURRENT_FOG_COORD • GL_FOG_COORD 1510
  • 7. Ring Documentation, Release 1.5.4 • GL_FOG_COORD_ARRAY • GL_FOG_COORD_ARRAY_BUFFER_BINDING • GL_FOG_COORD_ARRAY_POINTER • GL_FOG_COORD_ARRAY_STRIDE • GL_FOG_COORD_ARRAY_TYPE • GL_FOG_COORD_SRC • GL_SRC0_ALPHA • GL_SRC0_RGB • GL_SRC1_ALPHA • GL_SRC1_RGB • GL_SRC2_ALPHA • GL_SRC2_RGB • GL_BUFFER_SIZE • GL_BUFFER_USAGE • GL_QUERY_COUNTER_BITS • GL_CURRENT_QUERY • GL_QUERY_RESULT • GL_QUERY_RESULT_AVAILABLE • GL_ARRAY_BUFFER • GL_ELEMENT_ARRAY_BUFFER • GL_ARRAY_BUFFER_BINDING • GL_ELEMENT_ARRAY_BUFFER_BINDING • GL_VERTEX_ARRAY_BUFFER_BINDING • GL_NORMAL_ARRAY_BUFFER_BINDING • GL_COLOR_ARRAY_BUFFER_BINDING • GL_INDEX_ARRAY_BUFFER_BINDING • GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING • GL_EDGE_FLAG_ARRAY_BUFFER_BINDING • GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING • GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING • GL_WEIGHT_ARRAY_BUFFER_BINDING • GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING • GL_READ_ONLY • GL_WRITE_ONLY • GL_READ_WRITE • GL_BUFFER_ACCESS 1511
  • 8. Ring Documentation, Release 1.5.4 • GL_BUFFER_MAPPED • GL_BUFFER_MAP_POINTER • GL_STREAM_DRAW • GL_STREAM_READ • GL_STREAM_COPY • GL_STATIC_DRAW • GL_STATIC_READ • GL_STATIC_COPY • GL_DYNAMIC_DRAW • GL_DYNAMIC_READ • GL_DYNAMIC_COPY • GL_SAMPLES_PASSED • GL_BLEND_EQUATION_RGB • GL_VERTEX_ATTRIB_ARRAY_ENABLED • GL_VERTEX_ATTRIB_ARRAY_SIZE • GL_VERTEX_ATTRIB_ARRAY_STRIDE • GL_VERTEX_ATTRIB_ARRAY_TYPE • GL_CURRENT_VERTEX_ATTRIB • GL_VERTEX_PROGRAM_POINT_SIZE • GL_VERTEX_PROGRAM_TWO_SIDE • GL_VERTEX_ATTRIB_ARRAY_POINTER • GL_STENCIL_BACK_FUNC • GL_STENCIL_BACK_FAIL • GL_STENCIL_BACK_PASS_DEPTH_FAIL • GL_STENCIL_BACK_PASS_DEPTH_PASS • GL_MAX_DRAW_BUFFERS • GL_DRAW_BUFFER0 • GL_DRAW_BUFFER1 • GL_DRAW_BUFFER2 • GL_DRAW_BUFFER3 • GL_DRAW_BUFFER4 • GL_DRAW_BUFFER5 • GL_DRAW_BUFFER6 • GL_DRAW_BUFFER7 • GL_DRAW_BUFFER8 • GL_DRAW_BUFFER9 1512
  • 9. Ring Documentation, Release 1.5.4 • GL_DRAW_BUFFER10 • GL_DRAW_BUFFER11 • GL_DRAW_BUFFER12 • GL_DRAW_BUFFER13 • GL_DRAW_BUFFER14 • GL_DRAW_BUFFER15 • GL_BLEND_EQUATION_ALPHA • GL_POINT_SPRITE • GL_COORD_REPLACE • GL_MAX_VERTEX_ATTRIBS • GL_VERTEX_ATTRIB_ARRAY_NORMALIZED • GL_MAX_TEXTURE_COORDS • GL_MAX_TEXTURE_IMAGE_UNITS • GL_FRAGMENT_SHADER • GL_VERTEX_SHADER • GL_MAX_FRAGMENT_UNIFORM_COMPONENTS • GL_MAX_VERTEX_UNIFORM_COMPONENTS • GL_MAX_VARYING_FLOATS • GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS • GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS • GL_SHADER_TYPE • GL_FLOAT_VEC2 • GL_FLOAT_VEC3 • GL_FLOAT_VEC4 • GL_INT_VEC2 • GL_INT_VEC3 • GL_INT_VEC4 • GL_BOOL • GL_BOOL_VEC2 • GL_BOOL_VEC3 • GL_BOOL_VEC4 • GL_FLOAT_MAT2 • GL_FLOAT_MAT3 • GL_FLOAT_MAT4 • GL_SAMPLER_1D • GL_SAMPLER_2D 1513
  • 10. Ring Documentation, Release 1.5.4 • GL_SAMPLER_3D • GL_SAMPLER_CUBE • GL_SAMPLER_1D_SHADOW • GL_SAMPLER_2D_SHADOW • GL_DELETE_STATUS • GL_COMPILE_STATUS • GL_LINK_STATUS • GL_VALIDATE_STATUS • GL_INFO_LOG_LENGTH • GL_ATTACHED_SHADERS • GL_ACTIVE_UNIFORMS • GL_ACTIVE_UNIFORM_MAX_LENGTH • GL_SHADER_SOURCE_LENGTH • GL_ACTIVE_ATTRIBUTES • GL_ACTIVE_ATTRIBUTE_MAX_LENGTH • GL_FRAGMENT_SHADER_DERIVATIVE_HINT • GL_SHADING_LANGUAGE_VERSION • GL_CURRENT_PROGRAM • GL_POINT_SPRITE_COORD_ORIGIN • GL_LOWER_LEFT • GL_UPPER_LEFT • GL_STENCIL_BACK_REF • GL_STENCIL_BACK_VALUE_MASK • GL_STENCIL_BACK_WRITEMASK • GL_CURRENT_RASTER_SECONDARY_COLOR • GL_PIXEL_PACK_BUFFER • GL_PIXEL_UNPACK_BUFFER • GL_PIXEL_PACK_BUFFER_BINDING • GL_PIXEL_UNPACK_BUFFER_BINDING • GL_FLOAT_MAT2x3 • GL_FLOAT_MAT2x4 • GL_FLOAT_MAT3x2 • GL_FLOAT_MAT3x4 • GL_FLOAT_MAT4x2 • GL_FLOAT_MAT4x3 • GL_SRGB 1514