The document lists OpenGL constants and functions that were added or changed in OpenGL version 1.8. It includes over 150 constants for features related to textures, shaders, buffers, queries, and other aspects of OpenGL graphics hardware and APIs.
The Ring programming language version 1.6 book - Part 130 of 189Mahmoud Samir Fayed
This document lists OpenGL constants and functions related to version 1.6 of the OpenGL specification. It includes constants for point size, texture properties, shader data types, buffer objects, and other OpenGL features. A total of 263 OpenGL constants and functions are listed.
The Ring programming language version 1.5.3 book - Part 169 of 194Mahmoud Samir Fayed
This document lists numerous OpenGL constants related to graphics hardware capabilities and functions. It includes constants for point size limits, texture parameters, shader data types, framebuffer formats, transform feedback buffers, and more. The constants are for OpenGL version 1.5.3.
The Ring programming language version 1.5.4 book - Part 131 of 185Mahmoud Samir Fayed
This document lists numerous OpenGL constants related to graphics hardware capabilities and functions. It includes constants for point size limits, texture parameters, shader variable types, framebuffer formats, and more. The constants are for OpenGL version 1.5 and provide low-level hardware and API information.
The Ring programming language version 1.5.1 book - Part 146 of 180 Mahmoud Samir Fayed
This document lists numerous OpenGL constants related to graphics hardware capabilities, shaders, textures, and rendering functions. It includes constants for point size limits, depth and texture components, texture wrapping modes, fog coordinates, vertex attributes, shader variable types, and more. The constants are for OpenGL version 1.5.1.
The Ring programming language version 1.10 book - Part 177 of 212Mahmoud Samir Fayed
The document lists over 150 OpenGL extensions and related constants that are supported in Ring Documentation version 1.10. It includes constants for point size, texture filtering, depth and stencil buffers, shaders, and many other OpenGL features.
The Ring programming language version 1.9 book - Part 203 of 210Mahmoud Samir Fayed
The document lists over 200 OpenGL constants related to graphics hardware capabilities and functions. It includes constants for point size, texture parameters, framebuffer formats, shader variable types, buffer bindings, and more that are supported in OpenGL version 1.9.
The Ring programming language version 1.5.4 book - Part 117 of 185Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to OpenGL graphics functionality. It includes constants for point size, depth and texture components, texture filtering and wrapping modes, fog coordinates, and more. It also lists OpenGL functions for operations like buffer data handling, blending, clearing buffers, texture binding and more.
The Ring programming language version 1.5.2 book - Part 137 of 181Mahmoud Samir Fayed
This document lists numerous OpenGL constants related to graphics hardware capabilities, state variables, and functions. It includes constants for vertex arrays, textures, blending, shaders, and other common OpenGL features. The constants are for versions of OpenGL from early versions through modern programmable shader versions.
The Ring programming language version 1.6 book - Part 130 of 189Mahmoud Samir Fayed
This document lists OpenGL constants and functions related to version 1.6 of the OpenGL specification. It includes constants for point size, texture properties, shader data types, buffer objects, and other OpenGL features. A total of 263 OpenGL constants and functions are listed.
The Ring programming language version 1.5.3 book - Part 169 of 194Mahmoud Samir Fayed
This document lists numerous OpenGL constants related to graphics hardware capabilities and functions. It includes constants for point size limits, texture parameters, shader data types, framebuffer formats, transform feedback buffers, and more. The constants are for OpenGL version 1.5.3.
The Ring programming language version 1.5.4 book - Part 131 of 185Mahmoud Samir Fayed
This document lists numerous OpenGL constants related to graphics hardware capabilities and functions. It includes constants for point size limits, texture parameters, shader variable types, framebuffer formats, and more. The constants are for OpenGL version 1.5 and provide low-level hardware and API information.
The Ring programming language version 1.5.1 book - Part 146 of 180 Mahmoud Samir Fayed
This document lists numerous OpenGL constants related to graphics hardware capabilities, shaders, textures, and rendering functions. It includes constants for point size limits, depth and texture components, texture wrapping modes, fog coordinates, vertex attributes, shader variable types, and more. The constants are for OpenGL version 1.5.1.
The Ring programming language version 1.10 book - Part 177 of 212Mahmoud Samir Fayed
The document lists over 150 OpenGL extensions and related constants that are supported in Ring Documentation version 1.10. It includes constants for point size, texture filtering, depth and stencil buffers, shaders, and many other OpenGL features.
The Ring programming language version 1.9 book - Part 203 of 210Mahmoud Samir Fayed
The document lists over 200 OpenGL constants related to graphics hardware capabilities and functions. It includes constants for point size, texture parameters, framebuffer formats, shader variable types, buffer bindings, and more that are supported in OpenGL version 1.9.
The Ring programming language version 1.5.4 book - Part 117 of 185Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to OpenGL graphics functionality. It includes constants for point size, depth and texture components, texture filtering and wrapping modes, fog coordinates, and more. It also lists OpenGL functions for operations like buffer data handling, blending, clearing buffers, texture binding and more.
The Ring programming language version 1.5.2 book - Part 137 of 181Mahmoud Samir Fayed
This document lists numerous OpenGL constants related to graphics hardware capabilities, state variables, and functions. It includes constants for vertex arrays, textures, blending, shaders, and other common OpenGL features. The constants are for versions of OpenGL from early versions through modern programmable shader versions.
The Ring programming language version 1.5.3 book - Part 136 of 184Mahmoud Samir Fayed
This document lists many OpenGL constants related to textures, blending, shaders, and other graphics features. It includes constants for texture types, shader data types, buffer bindings, and more. The constants are for OpenGL version 1.5.3.
The Ring programming language version 1.5 book - Part 23 of 31Mahmoud Samir Fayed
The document lists various OpenGL constants related to graphics hardware capabilities, state variables, and functions. It includes constants for texture formats and internal formats, vertex array properties, blending functions, shader variable types, and more. In total over 150 OpenGL constants are documented in the release notes.
The Ring programming language version 1.5.3 book - Part 154 of 194Mahmoud Samir Fayed
The document lists numerous OpenGL constants related to graphics hardware capabilities, shaders, textures, and rendering states. It includes constants for shader types, texture formats and parameters, blending functions, and other low-level graphics features. The constants are used to configure and interface with the OpenGL API.
The Ring programming language version 1.9 book - Part 188 of 210Mahmoud Samir Fayed
The document lists various constants and enumerations related to OpenGL including constants for textures, lighting, blending, and more. It provides the names of constants for OpenGL features and functions without descriptions of each constant.
The Ring programming language version 1.5.3 book - Part 130 of 184Mahmoud Samir Fayed
This document lists numerous OpenGL constants related to graphics rendering state, capabilities, and parameters. It includes constants for blending, logical operations, buffers, scissoring, pixel packing and unpacking, texture mapping, lighting, and more. The constants are used to configure and query the OpenGL rendering state and capabilities of the graphics system.
The Ring programming language version 1.8 book - Part 148 of 202Mahmoud Samir Fayed
The document lists numerous OpenGL constants related to graphics functionality such as lighting, textures, blending, and rendering. It includes constants for texture formats, texture parameters, vertex arrays, and more. The constants are part of the OpenGL API for programming 3D computer graphics.
The Ring programming language version 1.5.3 book - Part 114 of 184Mahmoud Samir Fayed
The document lists various OpenGL constants related to graphics hardware capabilities, state variables, and functions. It includes constants for texture formats, vertex attributes, blending modes, and more. In total over 150 OpenGL constants are defined in the documentation for version 1.5.3.
The Ring programming language version 1.5.2 book - Part 122 of 181Mahmoud Samir Fayed
This document lists numerous OpenGL constants related to graphics rendering state, capabilities, and parameters. It includes constants for blending, scissoring, pixel packing and unpacking, texture mapping, lighting, and more. The constants are used to configure the OpenGL rendering pipeline and control how geometry and textures are processed and displayed.
The Ring programming language version 1.8 book - Part 166 of 202Mahmoud Samir Fayed
This document lists over 200 OpenGL constants related to graphics rendering state, capabilities, and parameters. It includes constants for blending, scissoring, pixel storage, texture mapping, vertex arrays, and other core OpenGL features. The constants are part of the OpenGL API specification for controlling the rendering pipeline and graphics hardware.
The Ring programming language version 1.6 book - Part 162 of 189Mahmoud Samir Fayed
This document contains a list of over 200 OpenGL constants and enumerations related to graphics hardware capabilities, state variables, and functions. It includes constants for specifying texture formats and parameters, lighting values, blending functions, and more. The constants are used to configure and control the behavior of OpenGL programs.
The Ring programming language version 1.5.4 book - Part 145 of 185Mahmoud Samir Fayed
This document lists many OpenGL constants related to textures, blending, shaders, buffers and other graphics features. It includes constants for texture types, shader data types, buffer bindings and usages, as well as other state variables and limits. The constants are for OpenGL version 1.5.4.
The Ring programming language version 1.5.2 book - Part 114 of 181Mahmoud Samir Fayed
This document lists numerous OpenGL constants related to textures, shaders, blending, and other graphics features. It includes constants for texture types, shader data types, buffer bindings, and more. The constants are for OpenGL version 1.5.2.
The Ring programming language version 1.5.2 book - Part 128 of 181Mahmoud Samir Fayed
This document lists many OpenGL constants related to textures, shaders, blending, and other graphics features. It includes constants for texture types, shader data types, buffer bindings, and more. The constants are for OpenGL version 1.5.2.
The Ring programming language version 1.6 book - Part 138 of 189Mahmoud Samir Fayed
This document contains a list of over 200 OpenGL constants and enumerations related to graphics rendering functions, state variables, and capabilities. It describes versions of the OpenGL specification up to and including version 1.6.
The Ring programming language version 1.5.2 book - Part 132 of 181Mahmoud Samir Fayed
The document lists numerous OpenGL constants related to textures, texture mapping, vertex arrays, and other graphics functions. It appears to be documentation for OpenGL release 1.5.2 detailing many of the constants and enumerations used to configure graphics parameters and functions in that version of OpenGL.
The Ring programming language version 1.5.2 book - Part 117 of 181Mahmoud Samir Fayed
The document lists numerous OpenGL constants used for specifying states, parameters, and values in the OpenGL API. It includes constants for OpenGL modes and settings, texture parameters, pixel formats, primitive types, data types, and more. The constants are used to configure and make calls to the OpenGL graphics rendering API.
The Ring programming language version 1.5.3 book - Part 113 of 184Mahmoud Samir Fayed
This document lists various OpenGL constants and enumerations related to OpenGL state, modes, and parameters. There are over 100 constants listed in the document for features such as lighting, blending, texture mapping, and more. The constants provide symbolic names for the different settings and values used to configure OpenGL.
The Ring programming language version 1.5.3 book - Part 104 of 184Mahmoud Samir Fayed
This document lists numerous OpenGL constants used for specifying states, parameters, and values in the OpenGL API. It includes constants for OpenGL modes, vertex attributes, texture parameters, pixel formats, and more. The constants are used to configure and make OpenGL calls for 3D graphics and rendering.
The Ring programming language version 1.5.4 book - Part 140 of 185Mahmoud Samir Fayed
The document lists numerous OpenGL constants related to graphics hardware capabilities, state variables, and functions. It includes constants for texture formats, texture targets, blending functions, shader types, and more. The constants are part of the OpenGL API for programming 3D graphics.
The Ring programming language version 1.5.2 book - Part 89 of 181Mahmoud Samir Fayed
This document lists numerous OpenGL constants related to graphics rendering state, capabilities, and parameters. It includes constants for blending, logical operations, buffers, scissoring, pixel packing and unpacking, texture mapping, lighting, and more. The constants are used to configure the OpenGL rendering state and environment.
The Ring programming language version 1.5.3 book - Part 145 of 184Mahmoud Samir Fayed
This document lists numerous OpenGL constants related to graphics hardware capabilities, state variables, and functions. It includes constants for vertex arrays, texture mapping, blending, and other core OpenGL features. The constants are for versions of OpenGL from early versions through OpenGL 3.0 and beyond.
The Ring programming language version 1.8 book - Part 181 of 202Mahmoud Samir Fayed
This document lists numerous OpenGL constants related to graphics hardware capabilities, state variables, and functions. It includes constants for vertex arrays, texture mapping, blending, multisampling, queries and buffers. The constants are organized with one constant per line for easy reference.
The Ring programming language version 1.5.3 book - Part 136 of 184Mahmoud Samir Fayed
This document lists many OpenGL constants related to textures, blending, shaders, and other graphics features. It includes constants for texture types, shader data types, buffer bindings, and more. The constants are for OpenGL version 1.5.3.
The Ring programming language version 1.5 book - Part 23 of 31Mahmoud Samir Fayed
The document lists various OpenGL constants related to graphics hardware capabilities, state variables, and functions. It includes constants for texture formats and internal formats, vertex array properties, blending functions, shader variable types, and more. In total over 150 OpenGL constants are documented in the release notes.
The Ring programming language version 1.5.3 book - Part 154 of 194Mahmoud Samir Fayed
The document lists numerous OpenGL constants related to graphics hardware capabilities, shaders, textures, and rendering states. It includes constants for shader types, texture formats and parameters, blending functions, and other low-level graphics features. The constants are used to configure and interface with the OpenGL API.
The Ring programming language version 1.9 book - Part 188 of 210Mahmoud Samir Fayed
The document lists various constants and enumerations related to OpenGL including constants for textures, lighting, blending, and more. It provides the names of constants for OpenGL features and functions without descriptions of each constant.
The Ring programming language version 1.5.3 book - Part 130 of 184Mahmoud Samir Fayed
This document lists numerous OpenGL constants related to graphics rendering state, capabilities, and parameters. It includes constants for blending, logical operations, buffers, scissoring, pixel packing and unpacking, texture mapping, lighting, and more. The constants are used to configure and query the OpenGL rendering state and capabilities of the graphics system.
The Ring programming language version 1.8 book - Part 148 of 202Mahmoud Samir Fayed
The document lists numerous OpenGL constants related to graphics functionality such as lighting, textures, blending, and rendering. It includes constants for texture formats, texture parameters, vertex arrays, and more. The constants are part of the OpenGL API for programming 3D computer graphics.
The Ring programming language version 1.5.3 book - Part 114 of 184Mahmoud Samir Fayed
The document lists various OpenGL constants related to graphics hardware capabilities, state variables, and functions. It includes constants for texture formats, vertex attributes, blending modes, and more. In total over 150 OpenGL constants are defined in the documentation for version 1.5.3.
The Ring programming language version 1.5.2 book - Part 122 of 181Mahmoud Samir Fayed
This document lists numerous OpenGL constants related to graphics rendering state, capabilities, and parameters. It includes constants for blending, scissoring, pixel packing and unpacking, texture mapping, lighting, and more. The constants are used to configure the OpenGL rendering pipeline and control how geometry and textures are processed and displayed.
The Ring programming language version 1.8 book - Part 166 of 202Mahmoud Samir Fayed
This document lists over 200 OpenGL constants related to graphics rendering state, capabilities, and parameters. It includes constants for blending, scissoring, pixel storage, texture mapping, vertex arrays, and other core OpenGL features. The constants are part of the OpenGL API specification for controlling the rendering pipeline and graphics hardware.
The Ring programming language version 1.6 book - Part 162 of 189Mahmoud Samir Fayed
This document contains a list of over 200 OpenGL constants and enumerations related to graphics hardware capabilities, state variables, and functions. It includes constants for specifying texture formats and parameters, lighting values, blending functions, and more. The constants are used to configure and control the behavior of OpenGL programs.
The Ring programming language version 1.5.4 book - Part 145 of 185Mahmoud Samir Fayed
This document lists many OpenGL constants related to textures, blending, shaders, buffers and other graphics features. It includes constants for texture types, shader data types, buffer bindings and usages, as well as other state variables and limits. The constants are for OpenGL version 1.5.4.
The Ring programming language version 1.5.2 book - Part 114 of 181Mahmoud Samir Fayed
This document lists numerous OpenGL constants related to textures, shaders, blending, and other graphics features. It includes constants for texture types, shader data types, buffer bindings, and more. The constants are for OpenGL version 1.5.2.
The Ring programming language version 1.5.2 book - Part 128 of 181Mahmoud Samir Fayed
This document lists many OpenGL constants related to textures, shaders, blending, and other graphics features. It includes constants for texture types, shader data types, buffer bindings, and more. The constants are for OpenGL version 1.5.2.
The Ring programming language version 1.6 book - Part 138 of 189Mahmoud Samir Fayed
This document contains a list of over 200 OpenGL constants and enumerations related to graphics rendering functions, state variables, and capabilities. It describes versions of the OpenGL specification up to and including version 1.6.
The Ring programming language version 1.5.2 book - Part 132 of 181Mahmoud Samir Fayed
The document lists numerous OpenGL constants related to textures, texture mapping, vertex arrays, and other graphics functions. It appears to be documentation for OpenGL release 1.5.2 detailing many of the constants and enumerations used to configure graphics parameters and functions in that version of OpenGL.
The Ring programming language version 1.5.2 book - Part 117 of 181Mahmoud Samir Fayed
The document lists numerous OpenGL constants used for specifying states, parameters, and values in the OpenGL API. It includes constants for OpenGL modes and settings, texture parameters, pixel formats, primitive types, data types, and more. The constants are used to configure and make calls to the OpenGL graphics rendering API.
The Ring programming language version 1.5.3 book - Part 113 of 184Mahmoud Samir Fayed
This document lists various OpenGL constants and enumerations related to OpenGL state, modes, and parameters. There are over 100 constants listed in the document for features such as lighting, blending, texture mapping, and more. The constants provide symbolic names for the different settings and values used to configure OpenGL.
The Ring programming language version 1.5.3 book - Part 104 of 184Mahmoud Samir Fayed
This document lists numerous OpenGL constants used for specifying states, parameters, and values in the OpenGL API. It includes constants for OpenGL modes, vertex attributes, texture parameters, pixel formats, and more. The constants are used to configure and make OpenGL calls for 3D graphics and rendering.
The Ring programming language version 1.5.4 book - Part 140 of 185Mahmoud Samir Fayed
The document lists numerous OpenGL constants related to graphics hardware capabilities, state variables, and functions. It includes constants for texture formats, texture targets, blending functions, shader types, and more. The constants are part of the OpenGL API for programming 3D graphics.
The Ring programming language version 1.5.2 book - Part 89 of 181Mahmoud Samir Fayed
This document lists numerous OpenGL constants related to graphics rendering state, capabilities, and parameters. It includes constants for blending, logical operations, buffers, scissoring, pixel packing and unpacking, texture mapping, lighting, and more. The constants are used to configure the OpenGL rendering state and environment.
The Ring programming language version 1.5.3 book - Part 145 of 184Mahmoud Samir Fayed
This document lists numerous OpenGL constants related to graphics hardware capabilities, state variables, and functions. It includes constants for vertex arrays, texture mapping, blending, and other core OpenGL features. The constants are for versions of OpenGL from early versions through OpenGL 3.0 and beyond.
The Ring programming language version 1.8 book - Part 181 of 202Mahmoud Samir Fayed
This document lists numerous OpenGL constants related to graphics hardware capabilities, state variables, and functions. It includes constants for vertex arrays, texture mapping, blending, multisampling, queries and buffers. The constants are organized with one constant per line for easy reference.
The Ring programming language version 1.5.1 book - Part 122 of 180 Mahmoud Samir Fayed
This document lists numerous OpenGL constants related to graphics hardware capabilities, state variables, and functions. It includes constants for vertex arrays, texture mapping, blending, shaders, and other common OpenGL features. The constants are part of the OpenGL API for programming 3D graphics hardware via the GPU.
The Ring programming language version 1.5.1 book - Part 104 of 180Mahmoud Samir Fayed
This document lists numerous OpenGL constants related to graphics hardware capabilities, state variables, and functions. It includes constants for vertex arrays, textures, blending, shaders, and other common OpenGL features. The constants are for versions of OpenGL from 1.0 through modern programmable versions.
The Ring programming language version 1.6 book - Part 153 of 189Mahmoud Samir Fayed
The document lists numerous OpenGL constants related to graphics hardware capabilities, state variables, and functions. It includes constants for vertex arrays, texture mapping, blending, multisampling, queries and buffers. The constants are organized in groups relating to their functionality in OpenGL graphics processing.
The Ring programming language version 1.5.3 book - Part 150 of 184Mahmoud Samir Fayed
This document lists over 200 OpenGL extensions and enumerations related to textures, blending, shaders, and buffers. It includes enums for texture targets, texture properties, blending functions, shader types and uniforms, buffer bindings and usages, and transform feedback.
The Ring programming language version 1.5.4 book - Part 159 of 185Mahmoud Samir Fayed
This document lists numerous OpenGL constants and enumerations related to textures, texture units, texture formats, blending, buffers, shaders, and other graphics features. It includes constants for texture types, cube maps, compressed textures, multisampling, blending operations, buffer bindings and usages, shader variable types, and more. The list contains over 150 individual constants and enumerations from OpenGL.
The Ring programming language version 1.5.4 book - Part 154 of 185Mahmoud Samir Fayed
This document lists numerous OpenGL constants related to graphics hardware capabilities, state variables, and functions. It includes constants for vertex arrays, texture mapping, blending, and other core OpenGL features. The constants are for versions of OpenGL between 1.0 and 3.0.
The Ring programming language version 1.5.4 book - Part 112 of 185Mahmoud Samir Fayed
This document lists numerous OpenGL constants related to graphics hardware capabilities, state variables, and functions. It includes constants for vertex arrays, texture mapping, blending, shaders, and other common OpenGL features. The constants are used to configure and interface with graphics hardware via the OpenGL API.
The Ring programming language version 1.10 book - Part 200 of 212Mahmoud Samir Fayed
This document lists numerous OpenGL constants related to graphics hardware capabilities, state variables, and functions. It includes constants for vertex arrays, texture mapping, blending, multisampling, shader types, and more. The constants are used to query and set the state and capabilities of the OpenGL graphics processing context.
The Ring programming language version 1.8 book - Part 172 of 202Mahmoud Samir Fayed
This document lists many OpenGL constants related to textures, blending, shaders, buffers and other graphics features. It includes constants for texture types, shader variable types, buffer bindings and usages, and more. The constants are for OpenGL version 1.8.
The Ring programming language version 1.10 book - Part 144 of 212Mahmoud Samir Fayed
The document lists various constants and functions related to OpenGL graphics library. It includes constants for OpenGL data types, texture parameters, blending modes, and more. It also lists some basic OpenGL functions for operations like accumulation, alpha testing, blending, clipping, and color masking.
The Ring programming language version 1.9 book - Part 179 of 210Mahmoud Samir Fayed
The document lists numerous OpenGL constants related to specifying and controlling vertex arrays, textures, shaders, and other graphics elements. It includes constants for specifying vertex attribute types and strides, texture properties and targets, shader variable types, buffer bindings and usages, and more. The constants are organized with one constant listed per line without descriptions.
The Ring programming language version 1.5.2 book - Part 142 of 181Mahmoud Samir Fayed
This document lists numerous OpenGL constants related to textures, texture units, texture formats, blending, buffers, shaders, and other graphics features. It includes constants for texture types, texture cube maps, texture compression, multisampling, blending functions, buffer usage and binding points, shader variable types, and more. The list contains over 200 individual OpenGL constant definitions.
The Ring programming language version 1.9 book - Part 170 of 210 Mahmoud Samir Fayed
This document lists many OpenGL constants related to textures, blending, shaders, buffers and other graphics features. It includes constants for texture types, shader variable types, buffer bindings and usages, and more. The list contains over 200 individual OpenGL constants and their descriptions.
The Ring programming language version 1.6 book - Part 116 of 189Mahmoud Samir Fayed
This document lists over 200 OpenGL constants related to textures, texture units, cube maps, multisampling, blending, points, fog, vertex and fragment shaders, queries, buffers, transform feedback, and integer formats. It provides documentation for OpenGL version 1.6.
The Ring programming language version 1.6 book - Part 158 of 189Mahmoud Samir Fayed
This document lists over 200 OpenGL constants and enumerations related to textures, blending, shaders, buffers, and other graphics features. It provides documentation for OpenGL version 1.6.
The Ring programming language version 1.7 book - Part 171 of 196Mahmoud Samir Fayed
The document lists numerous OpenGL constants related to vertex arrays, textures, shaders, and other graphics functionality. It includes constants for specifying vertex attribute types and formats, texture targets and parameters, shader variable types, buffer bindings and usages, and more. The constants are part of the OpenGL API for programming 3D graphics hardware via the GPU.
The Ring programming language version 1.5.2 book - Part 156 of 181Mahmoud Samir Fayed
This document lists OpenGL constants and enumerations related to graphics hardware capabilities, state variables, and extensions. There are over 150 constants listed for features such as texture formats, multisampling, blending, and more.
The Ring programming language version 1.8 book - Part 186 of 202Mahmoud Samir Fayed
This document lists over 200 OpenGL constants and enumerations related to textures, blending, shaders, buffers, and other graphics features. It provides documentation for OpenGL version 1.8.
Similar to The Ring programming language version 1.8 book - Part 158 of 202 (20)
The Ring programming language version 1.10 book - Part 212 of 212Mahmoud Samir Fayed
This document summarizes new features and changes in different versions of the Ring programming language and library. It discusses various topics including using different syntax styles and code editors, developing graphical desktop and mobile applications using RingQt, and using Ring for 3D graphics and games development. The document also provides overviews of the core Ring libraries and language features.
The Ring programming language version 1.10 book - Part 211 of 212Mahmoud Samir Fayed
This document provides documentation for the Ring programming language and various Ring extensions and libraries. It includes sections on Ring mode for Emacs editor, the Ring Notepad IDE, the Ring Package Manager (RingPM), embedding Ring code in C/C++ programs, and references for the functions and classes of various Ring extensions for areas like 2D/3D graphics, networking, multimedia and more.
The Ring programming language version 1.10 book - Part 210 of 212Mahmoud Samir Fayed
This document contains summaries of various Ring classes, functions and concepts:
- It describes Ring classes like the Map, Math, MySQL, and PostgreSQL classes.
- It lists and briefly explains Ring standard library functions such as map(), random(), newlist(), and print().
- It covers Ring concepts and features like object oriented programming, operators, files and I/O, GUI programming, and web development.
The Ring programming language version 1.10 book - Part 208 of 212Mahmoud Samir Fayed
This document provides a summary of functions in the Ring documentation for Release 1.10. It lists functions for drawing quadrics, normals, orientation, and textures. It also lists functions for scaling images, drawing spheres, starting and ending contours and polygons for tessellation, setting tessellation normals and properties, adding tessellation vertices, and unprojecting coordinates. The document also provides resources for the Ring language like the website, source code repository, contact information, and lists Arabic language resources.
The Ring programming language version 1.10 book - Part 207 of 212Mahmoud Samir Fayed
This document contains listings of over 100 OpenGL functions related to lighting, materials, textures, and rendering. The functions listed specify parameters for lights, materials, texture coordinates, and rendering operations like clearing buffers and drawing primitives.
The Ring programming language version 1.10 book - Part 205 of 212Mahmoud Samir Fayed
This document lists numerous OpenGL constants and enumerations related to textures, blending, shaders, buffers, and other graphics features. It includes constants for texture types and formats, shader variable types, buffer bindings and usages, and more. The listing contains over 200 individual constants and enumerations without descriptions.
The Ring programming language version 1.10 book - Part 206 of 212Mahmoud Samir Fayed
The document lists OpenGL functions and constants added in version 1.10 of the OpenGL specification. It includes over 100 functions and constants for features such as unsigned integer textures, texture buffers, geometry shaders, transform feedback, and more robust context handling.
The Ring programming language version 1.10 book - Part 203 of 212Mahmoud Samir Fayed
The document contains a list of functions and constants related to OpenGL graphics functionality. It includes functions for vertex specification, texture mapping, tessellation, nurbs modeling, quadric surfaces, and more. It also includes constants for OpenGL states, modes, and error codes.
The Ring programming language version 1.10 book - Part 202 of 212Mahmoud Samir Fayed
The document lists over 100 OpenGL functions for querying and retrieving information about OpenGL objects, state, and errors. Some of the functions listed include glGetError() to retrieve OpenGL error codes, glGetUniformLocation() to retrieve the location of a uniform variable in a program, and glGetString() to retrieve version and extension information.
The Ring programming language version 1.10 book - Part 201 of 212Mahmoud Samir Fayed
The document lists various OpenGL constants and functions related to OpenGL graphics functionality. It includes constants for texture and color formats, clipping planes, buffer objects, shader operations, and more. It also lists over 100 OpenGL function declarations for operations like drawing, clearing, texture handling, blending, and shader manipulation.
The Ring programming language version 1.10 book - Part 199 of 212Mahmoud Samir Fayed
The document lists over 200 OpenGL constants related to graphics rendering features such as fog, depth testing, blending, textures, and more. It provides the names of constants for configuring various graphics pipeline states and settings in OpenGL.
The Ring programming language version 1.10 book - Part 198 of 212Mahmoud Samir Fayed
The document contains listings of over 100 OpenGL and GLU function declarations related to texture coordinates, uniforms, vertex specification, and tessellation. It provides the function name, return type if any, and parameters for each function for specifying texture coordinates, uniforms, vertices and performing tessellation in OpenGL and GLU.
The Ring programming language version 1.10 book - Part 197 of 212Mahmoud Samir Fayed
The document contains documentation for over 100 OpenGL functions related to rendering, textures, shaders, and more. It lists each function name and its parameters. The functions allow specifying colors, textures, shader programs, and various rendering states and operations in OpenGL.
The Ring programming language version 1.10 book - Part 196 of 212Mahmoud Samir Fayed
This document lists OpenGL constants and functions related to graphics rendering. It includes constants for buffer types, shader data types, texture types, and more. It also lists function prototypes for common OpenGL operations like drawing, clearing, binding textures and buffers, and setting shader uniforms.
The Ring programming language version 1.10 book - Part 195 of 212Mahmoud Samir Fayed
The document lists over 200 OpenGL constants related to textures, vertex arrays, blending, and buffer objects. It provides reference documentation for OpenGL version 1.10 including constants for texture formats and parameters, vertex attribute types, blending functions, and buffer usage flags.
The Ring programming language version 1.10 book - Part 194 of 212Mahmoud Samir Fayed
The document lists various constants used in OpenGL such as GL_FOG_BIT, GL_DEPTH_BUFFER_BIT, GL_ACCUM, and others related to OpenGL rendering, blending, textures, lighting, and more. It provides definitions for OpenGL enums and related values.
The Ring programming language version 1.10 book - Part 193 of 212Mahmoud Samir Fayed
This document lists over 100 OpenGL functions for specifying textures, lighting, shaders, and other graphics operations. The functions include glMultiTexCoord2iv() for specifying texture coordinates, glNormal3f() for specifying normals, and glUniform1f() for specifying shader uniforms.
The Ring programming language version 1.10 book - Part 192 of 212Mahmoud Samir Fayed
This document lists OpenGL functions and constants that were added or changed in OpenGL version 1.10. It includes over 150 new OpenGL constants for features such as geometry shaders, transform feedback, cube map arrays, and more. It also lists over 80 OpenGL functions, providing their parameters and types.
The Ring programming language version 1.10 book - Part 191 of 212Mahmoud Samir Fayed
This document lists numerous OpenGL constants related to textures, blending, shaders, buffers, and other graphics features. It includes constants for texture types, shader data types, buffer bindings, and more. The constants are for OpenGL version 1.10.
Do you want Software for your Business? Visit Deuglo
Deuglo has top Software Developers in India. They are experts in software development and help design and create custom Software solutions.
Deuglo follows seven steps methods for delivering their services to their customers. They called it the Software development life cycle process (SDLC).
Requirement — Collecting the Requirements is the first Phase in the SSLC process.
Feasibility Study — after completing the requirement process they move to the design phase.
Design — in this phase, they start designing the software.
Coding — when designing is completed, the developers start coding for the software.
Testing — in this phase when the coding of the software is done the testing team will start testing.
Installation — after completion of testing, the application opens to the live server and launches!
Maintenance — after completing the software development, customers start using the software.
Atelier - Innover avec l’IA Générative et les graphes de connaissancesNeo4j
Atelier - Innover avec l’IA Générative et les graphes de connaissances
Allez au-delà du battage médiatique autour de l’IA et découvrez des techniques pratiques pour utiliser l’IA de manière responsable à travers les données de votre organisation. Explorez comment utiliser les graphes de connaissances pour augmenter la précision, la transparence et la capacité d’explication dans les systèmes d’IA générative. Vous partirez avec une expérience pratique combinant les relations entre les données et les LLM pour apporter du contexte spécifique à votre domaine et améliorer votre raisonnement.
Amenez votre ordinateur portable et nous vous guiderons sur la mise en place de votre propre pile d’IA générative, en vous fournissant des exemples pratiques et codés pour démarrer en quelques minutes.
UI5con 2024 - Keynote: Latest News about UI5 and it’s EcosystemPeter Muessig
Learn about the latest innovations in and around OpenUI5/SAPUI5: UI5 Tooling, UI5 linter, UI5 Web Components, Web Components Integration, UI5 2.x, UI5 GenAI.
Recording:
https://www.youtube.com/live/MSdGLG2zLy8?si=INxBHTqkwHhxV5Ta&t=0
SOCRadar's Aviation Industry Q1 Incident Report is out now!
The aviation industry has always been a prime target for cybercriminals due to its critical infrastructure and high stakes. In the first quarter of 2024, the sector faced an alarming surge in cybersecurity threats, revealing its vulnerabilities and the relentless sophistication of cyber attackers.
SOCRadar’s Aviation Industry, Quarterly Incident Report, provides an in-depth analysis of these threats, detected and examined through our extensive monitoring of hacker forums, Telegram channels, and dark web platforms.
A Study of Variable-Role-based Feature Enrichment in Neural Models of CodeAftab Hussain
Understanding variable roles in code has been found to be helpful by students
in learning programming -- could variable roles help deep neural models in
performing coding tasks? We do an exploratory study.
- These are slides of the talk given at InteNSE'23: The 1st International Workshop on Interpretability and Robustness in Neural Software Engineering, co-located with the 45th International Conference on Software Engineering, ICSE 2023, Melbourne Australia
Artificia Intellicence and XPath Extension FunctionsOctavian Nadolu
The purpose of this presentation is to provide an overview of how you can use AI from XSLT, XQuery, Schematron, or XML Refactoring operations, the potential benefits of using AI, and some of the challenges we face.
Flutter is a popular open source, cross-platform framework developed by Google. In this webinar we'll explore Flutter and its architecture, delve into the Flutter Embedder and Flutter’s Dart language, discover how to leverage Flutter for embedded device development, learn about Automotive Grade Linux (AGL) and its consortium and understand the rationale behind AGL's choice of Flutter for next-gen IVI systems. Don’t miss this opportunity to discover whether Flutter is right for your project.
Takashi Kobayashi and Hironori Washizaki, "SWEBOK Guide and Future of SE Education," First International Symposium on the Future of Software Engineering (FUSE), June 3-6, 2024, Okinawa, Japan
SMS API Integration in Saudi Arabia| Best SMS API ServiceYara Milbes
Discover the benefits and implementation of SMS API integration in the UAE and Middle East. This comprehensive guide covers the importance of SMS messaging APIs, the advantages of bulk SMS APIs, and real-world case studies. Learn how CEQUENS, a leader in communication solutions, can help your business enhance customer engagement and streamline operations with innovative CPaaS, reliable SMS APIs, and omnichannel solutions, including WhatsApp Business. Perfect for businesses seeking to optimize their communication strategies in the digital age.
Hand Rolled Applicative User ValidationCode KataPhilip Schwarz
Could you use a simple piece of Scala validation code (granted, a very simplistic one too!) that you can rewrite, now and again, to refresh your basic understanding of Applicative operators <*>, <*, *>?
The goal is not to write perfect code showcasing validation, but rather, to provide a small, rough-and ready exercise to reinforce your muscle-memory.
Despite its grandiose-sounding title, this deck consists of just three slides showing the Scala 3 code to be rewritten whenever the details of the operators begin to fade away.
The code is my rough and ready translation of a Haskell user-validation program found in a book called Finding Success (and Failure) in Haskell - Fall in love with applicative functors.
AI Fusion Buddy Review: Brand New, Groundbreaking Gemini-Powered AI AppGoogle
AI Fusion Buddy Review: Brand New, Groundbreaking Gemini-Powered AI App
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See My Other Reviews Article:
(1) AI Genie Review: https://sumonreview.com/ai-genie-review
(2) SocioWave Review: https://sumonreview.com/sociowave-review
(3) AI Partner & Profit Review: https://sumonreview.com/ai-partner-profit-review
(4) AI Ebook Suite Review: https://sumonreview.com/ai-ebook-suite-review
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Neo4j - Product Vision and Knowledge Graphs - GraphSummit ParisNeo4j
Dr. Jesús Barrasa, Head of Solutions Architecture for EMEA, Neo4j
Découvrez les dernières innovations de Neo4j, et notamment les dernières intégrations cloud et les améliorations produits qui font de Neo4j un choix essentiel pour les développeurs qui créent des applications avec des données interconnectées et de l’IA générative.
GraphSummit Paris - The art of the possible with Graph TechnologyNeo4j
Sudhir Hasbe, Chief Product Officer, Neo4j
Join us as we explore breakthrough innovations enabled by interconnected data and AI. Discover firsthand how organizations use relationships in data to uncover contextual insights and solve our most pressing challenges – from optimizing supply chains, detecting fraud, and improving customer experiences to accelerating drug discoveries.
E-commerce Development Services- Hornet DynamicsHornet Dynamics
For any business hoping to succeed in the digital age, having a strong online presence is crucial. We offer Ecommerce Development Services that are customized according to your business requirements and client preferences, enabling you to create a dynamic, safe, and user-friendly online store.