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The Ring programming language version 1.9 book - Part 165 of 210
- 1. Ring Documentation, Release 1.9
ā¢ GL_SCISSOR_BIT
ā¢ GL_ALL_ATTRIB_BITS
ā¢ GL_CLIENT_ALL_ATTRIB_BITS
ā¢ GL_SMOOTH_POINT_SIZE_RANGE
ā¢ GL_SMOOTH_POINT_SIZE_GRANULARITY
ā¢ GL_SMOOTH_LINE_WIDTH_RANGE
ā¢ GL_SMOOTH_LINE_WIDTH_GRANULARITY
ā¢ GL_UNSIGNED_BYTE_3_3_2
ā¢ GL_UNSIGNED_SHORT_4_4_4_4
ā¢ GL_UNSIGNED_SHORT_5_5_5_1
ā¢ GL_UNSIGNED_INT_8_8_8_8
ā¢ GL_UNSIGNED_INT_10_10_10_2
ā¢ GL_RESCALE_NORMAL
ā¢ GL_TEXTURE_BINDING_3D
ā¢ GL_PACK_SKIP_IMAGES
ā¢ GL_PACK_IMAGE_HEIGHT
ā¢ GL_UNPACK_SKIP_IMAGES
ā¢ GL_UNPACK_IMAGE_HEIGHT
ā¢ GL_TEXTURE_3D
ā¢ GL_PROXY_TEXTURE_3D
ā¢ GL_TEXTURE_DEPTH
ā¢ GL_TEXTURE_WRAP_R
ā¢ GL_MAX_3D_TEXTURE_SIZE
ā¢ GL_BGR
ā¢ GL_BGRA
ā¢ GL_MAX_ELEMENTS_VERTICES
ā¢ GL_MAX_ELEMENTS_INDICES
ā¢ GL_CLAMP_TO_EDGE
ā¢ GL_TEXTURE_MIN_LOD
ā¢ GL_TEXTURE_MAX_LOD
ā¢ GL_TEXTURE_BASE_LEVEL
ā¢ GL_TEXTURE_MAX_LEVEL
ā¢ GL_LIGHT_MODEL_COLOR_CONTROL
ā¢ GL_SINGLE_COLOR
ā¢ GL_SEPARATE_SPECULAR_COLOR
ā¢ GL_UNSIGNED_BYTE_2_3_3_REV
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- 2. Ring Documentation, Release 1.9
ā¢ GL_UNSIGNED_SHORT_5_6_5
ā¢ GL_UNSIGNED_SHORT_5_6_5_REV
ā¢ GL_UNSIGNED_SHORT_4_4_4_4_REV
ā¢ GL_UNSIGNED_SHORT_1_5_5_5_REV
ā¢ GL_UNSIGNED_INT_8_8_8_8_REV
ā¢ GL_ALIASED_POINT_SIZE_RANGE
ā¢ GL_ALIASED_LINE_WIDTH_RANGE
ā¢ GL_MULTISAMPLE
ā¢ GL_SAMPLE_ALPHA_TO_COVERAGE
ā¢ GL_SAMPLE_ALPHA_TO_ONE
ā¢ GL_SAMPLE_COVERAGE
ā¢ GL_SAMPLE_BUFFERS
ā¢ GL_SAMPLES
ā¢ GL_SAMPLE_COVERAGE_VALUE
ā¢ GL_SAMPLE_COVERAGE_INVERT
ā¢ GL_CLAMP_TO_BORDER
ā¢ GL_TEXTURE0
ā¢ GL_TEXTURE1
ā¢ GL_TEXTURE2
ā¢ GL_TEXTURE3
ā¢ GL_TEXTURE4
ā¢ GL_TEXTURE5
ā¢ GL_TEXTURE6
ā¢ GL_TEXTURE7
ā¢ GL_TEXTURE8
ā¢ GL_TEXTURE9
ā¢ GL_TEXTURE10
ā¢ GL_TEXTURE11
ā¢ GL_TEXTURE12
ā¢ GL_TEXTURE13
ā¢ GL_TEXTURE14
ā¢ GL_TEXTURE15
ā¢ GL_TEXTURE16
ā¢ GL_TEXTURE17
ā¢ GL_TEXTURE18
ā¢ GL_TEXTURE19
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- 3. Ring Documentation, Release 1.9
ā¢ GL_TEXTURE20
ā¢ GL_TEXTURE21
ā¢ GL_TEXTURE22
ā¢ GL_TEXTURE23
ā¢ GL_TEXTURE24
ā¢ GL_TEXTURE25
ā¢ GL_TEXTURE26
ā¢ GL_TEXTURE27
ā¢ GL_TEXTURE28
ā¢ GL_TEXTURE29
ā¢ GL_TEXTURE30
ā¢ GL_TEXTURE31
ā¢ GL_ACTIVE_TEXTURE
ā¢ GL_CLIENT_ACTIVE_TEXTURE
ā¢ GL_MAX_TEXTURE_UNITS
ā¢ GL_TRANSPOSE_MODELVIEW_MATRIX
ā¢ GL_TRANSPOSE_PROJECTION_MATRIX
ā¢ GL_TRANSPOSE_TEXTURE_MATRIX
ā¢ GL_TRANSPOSE_COLOR_MATRIX
ā¢ GL_SUBTRACT
ā¢ GL_COMPRESSED_ALPHA
ā¢ GL_COMPRESSED_LUMINANCE
ā¢ GL_COMPRESSED_LUMINANCE_ALPHA
ā¢ GL_COMPRESSED_INTENSITY
ā¢ GL_COMPRESSED_RGB
ā¢ GL_COMPRESSED_RGBA
ā¢ GL_TEXTURE_COMPRESSION_HINT
ā¢ GL_NORMAL_MAP
ā¢ GL_REFLECTION_MAP
ā¢ GL_TEXTURE_CUBE_MAP
ā¢ GL_TEXTURE_BINDING_CUBE_MAP
ā¢ GL_TEXTURE_CUBE_MAP_POSITIVE_X
ā¢ GL_TEXTURE_CUBE_MAP_NEGATIVE_X
ā¢ GL_TEXTURE_CUBE_MAP_POSITIVE_Y
ā¢ GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
ā¢ GL_TEXTURE_CUBE_MAP_POSITIVE_Z
1611
- 4. Ring Documentation, Release 1.9
ā¢ GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
ā¢ GL_PROXY_TEXTURE_CUBE_MAP
ā¢ GL_MAX_CUBE_MAP_TEXTURE_SIZE
ā¢ GL_COMBINE
ā¢ GL_COMBINE_RGB
ā¢ GL_COMBINE_ALPHA
ā¢ GL_RGB_SCALE
ā¢ GL_ADD_SIGNED
ā¢ GL_INTERPOLATE
ā¢ GL_CONSTANT
ā¢ GL_PRIMARY_COLOR
ā¢ GL_PREVIOUS
ā¢ GL_SOURCE0_RGB
ā¢ GL_SOURCE1_RGB
ā¢ GL_SOURCE2_RGB
ā¢ GL_SOURCE0_ALPHA
ā¢ GL_SOURCE1_ALPHA
ā¢ GL_SOURCE2_ALPHA
ā¢ GL_OPERAND0_RGB
ā¢ GL_OPERAND1_RGB
ā¢ GL_OPERAND2_RGB
ā¢ GL_OPERAND0_ALPHA
ā¢ GL_OPERAND1_ALPHA
ā¢ GL_OPERAND2_ALPHA
ā¢ GL_TEXTURE_COMPRESSED_IMAGE_SIZE
ā¢ GL_TEXTURE_COMPRESSED
ā¢ GL_NUM_COMPRESSED_TEXTURE_FORMATS
ā¢ GL_COMPRESSED_TEXTURE_FORMATS
ā¢ GL_DOT3_RGB
ā¢ GL_DOT3_RGBA
ā¢ GL_MULTISAMPLE_BIT
ā¢ GL_BLEND_DST_RGB
ā¢ GL_BLEND_SRC_RGB
ā¢ GL_BLEND_DST_ALPHA
ā¢ GL_BLEND_SRC_ALPHA
ā¢ GL_POINT_SIZE_MIN
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- 5. Ring Documentation, Release 1.9
ā¢ GL_POINT_SIZE_MAX
ā¢ GL_POINT_FADE_THRESHOLD_SIZE
ā¢ GL_POINT_DISTANCE_ATTENUATION
ā¢ GL_GENERATE_MIPMAP
ā¢ GL_GENERATE_MIPMAP_HINT
ā¢ GL_DEPTH_COMPONENT16
ā¢ GL_DEPTH_COMPONENT24
ā¢ GL_DEPTH_COMPONENT32
ā¢ GL_MIRRORED_REPEAT
ā¢ GL_FOG_COORDINATE_SOURCE
ā¢ GL_FOG_COORDINATE
ā¢ GL_FRAGMENT_DEPTH
ā¢ GL_CURRENT_FOG_COORDINATE
ā¢ GL_FOG_COORDINATE_ARRAY_TYPE
ā¢ GL_FOG_COORDINATE_ARRAY_STRIDE
ā¢ GL_FOG_COORDINATE_ARRAY_POINTER
ā¢ GL_FOG_COORDINATE_ARRAY
ā¢ GL_COLOR_SUM
ā¢ GL_CURRENT_SECONDARY_COLOR
ā¢ GL_SECONDARY_COLOR_ARRAY_SIZE
ā¢ GL_SECONDARY_COLOR_ARRAY_TYPE
ā¢ GL_SECONDARY_COLOR_ARRAY_STRIDE
ā¢ GL_SECONDARY_COLOR_ARRAY_POINTER
ā¢ GL_SECONDARY_COLOR_ARRAY
ā¢ GL_MAX_TEXTURE_LOD_BIAS
ā¢ GL_TEXTURE_FILTER_CONTROL
ā¢ GL_TEXTURE_LOD_BIAS
ā¢ GL_INCR_WRAP
ā¢ GL_DECR_WRAP
ā¢ GL_TEXTURE_DEPTH_SIZE
ā¢ GL_DEPTH_TEXTURE_MODE
ā¢ GL_TEXTURE_COMPARE_MODE
ā¢ GL_TEXTURE_COMPARE_FUNC
ā¢ GL_COMPARE_R_TO_TEXTURE
ā¢ GL_CURRENT_FOG_COORD
ā¢ GL_FOG_COORD
1613
- 6. Ring Documentation, Release 1.9
ā¢ GL_FOG_COORD_ARRAY
ā¢ GL_FOG_COORD_ARRAY_BUFFER_BINDING
ā¢ GL_FOG_COORD_ARRAY_POINTER
ā¢ GL_FOG_COORD_ARRAY_STRIDE
ā¢ GL_FOG_COORD_ARRAY_TYPE
ā¢ GL_FOG_COORD_SRC
ā¢ GL_SRC0_ALPHA
ā¢ GL_SRC0_RGB
ā¢ GL_SRC1_ALPHA
ā¢ GL_SRC1_RGB
ā¢ GL_SRC2_ALPHA
ā¢ GL_SRC2_RGB
ā¢ GL_BUFFER_SIZE
ā¢ GL_BUFFER_USAGE
ā¢ GL_QUERY_COUNTER_BITS
ā¢ GL_CURRENT_QUERY
ā¢ GL_QUERY_RESULT
ā¢ GL_QUERY_RESULT_AVAILABLE
ā¢ GL_ARRAY_BUFFER
ā¢ GL_ELEMENT_ARRAY_BUFFER
ā¢ GL_ARRAY_BUFFER_BINDING
ā¢ GL_ELEMENT_ARRAY_BUFFER_BINDING
ā¢ GL_VERTEX_ARRAY_BUFFER_BINDING
ā¢ GL_NORMAL_ARRAY_BUFFER_BINDING
ā¢ GL_COLOR_ARRAY_BUFFER_BINDING
ā¢ GL_INDEX_ARRAY_BUFFER_BINDING
ā¢ GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING
ā¢ GL_EDGE_FLAG_ARRAY_BUFFER_BINDING
ā¢ GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING
ā¢ GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
ā¢ GL_WEIGHT_ARRAY_BUFFER_BINDING
ā¢ GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
ā¢ GL_READ_ONLY
ā¢ GL_WRITE_ONLY
ā¢ GL_READ_WRITE
ā¢ GL_BUFFER_ACCESS
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- 7. Ring Documentation, Release 1.9
ā¢ GL_BUFFER_MAPPED
ā¢ GL_BUFFER_MAP_POINTER
ā¢ GL_STREAM_DRAW
ā¢ GL_STREAM_READ
ā¢ GL_STREAM_COPY
ā¢ GL_STATIC_DRAW
ā¢ GL_STATIC_READ
ā¢ GL_STATIC_COPY
ā¢ GL_DYNAMIC_DRAW
ā¢ GL_DYNAMIC_READ
ā¢ GL_DYNAMIC_COPY
ā¢ GL_SAMPLES_PASSED
ā¢ GL_BLEND_EQUATION_RGB
ā¢ GL_VERTEX_ATTRIB_ARRAY_ENABLED
ā¢ GL_VERTEX_ATTRIB_ARRAY_SIZE
ā¢ GL_VERTEX_ATTRIB_ARRAY_STRIDE
ā¢ GL_VERTEX_ATTRIB_ARRAY_TYPE
ā¢ GL_CURRENT_VERTEX_ATTRIB
ā¢ GL_VERTEX_PROGRAM_POINT_SIZE
ā¢ GL_VERTEX_PROGRAM_TWO_SIDE
ā¢ GL_VERTEX_ATTRIB_ARRAY_POINTER
ā¢ GL_STENCIL_BACK_FUNC
ā¢ GL_STENCIL_BACK_FAIL
ā¢ GL_STENCIL_BACK_PASS_DEPTH_FAIL
ā¢ GL_STENCIL_BACK_PASS_DEPTH_PASS
ā¢ GL_MAX_DRAW_BUFFERS
ā¢ GL_DRAW_BUFFER0
ā¢ GL_DRAW_BUFFER1
ā¢ GL_DRAW_BUFFER2
ā¢ GL_DRAW_BUFFER3
ā¢ GL_DRAW_BUFFER4
ā¢ GL_DRAW_BUFFER5
ā¢ GL_DRAW_BUFFER6
ā¢ GL_DRAW_BUFFER7
ā¢ GL_DRAW_BUFFER8
ā¢ GL_DRAW_BUFFER9
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- 8. Ring Documentation, Release 1.9
ā¢ GL_DRAW_BUFFER10
ā¢ GL_DRAW_BUFFER11
ā¢ GL_DRAW_BUFFER12
ā¢ GL_DRAW_BUFFER13
ā¢ GL_DRAW_BUFFER14
ā¢ GL_DRAW_BUFFER15
ā¢ GL_BLEND_EQUATION_ALPHA
ā¢ GL_POINT_SPRITE
ā¢ GL_COORD_REPLACE
ā¢ GL_MAX_VERTEX_ATTRIBS
ā¢ GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
ā¢ GL_MAX_TEXTURE_COORDS
ā¢ GL_MAX_TEXTURE_IMAGE_UNITS
ā¢ GL_FRAGMENT_SHADER
ā¢ GL_VERTEX_SHADER
ā¢ GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
ā¢ GL_MAX_VERTEX_UNIFORM_COMPONENTS
ā¢ GL_MAX_VARYING_FLOATS
ā¢ GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
ā¢ GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
ā¢ GL_SHADER_TYPE
ā¢ GL_FLOAT_VEC2
ā¢ GL_FLOAT_VEC3
ā¢ GL_FLOAT_VEC4
ā¢ GL_INT_VEC2
ā¢ GL_INT_VEC3
ā¢ GL_INT_VEC4
ā¢ GL_BOOL
ā¢ GL_BOOL_VEC2
ā¢ GL_BOOL_VEC3
ā¢ GL_BOOL_VEC4
ā¢ GL_FLOAT_MAT2
ā¢ GL_FLOAT_MAT3
ā¢ GL_FLOAT_MAT4
ā¢ GL_SAMPLER_1D
ā¢ GL_SAMPLER_2D
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- 9. Ring Documentation, Release 1.9
ā¢ GL_SAMPLER_3D
ā¢ GL_SAMPLER_CUBE
ā¢ GL_SAMPLER_1D_SHADOW
ā¢ GL_SAMPLER_2D_SHADOW
ā¢ GL_DELETE_STATUS
ā¢ GL_COMPILE_STATUS
ā¢ GL_LINK_STATUS
ā¢ GL_VALIDATE_STATUS
ā¢ GL_INFO_LOG_LENGTH
ā¢ GL_ATTACHED_SHADERS
ā¢ GL_ACTIVE_UNIFORMS
ā¢ GL_ACTIVE_UNIFORM_MAX_LENGTH
ā¢ GL_SHADER_SOURCE_LENGTH
ā¢ GL_ACTIVE_ATTRIBUTES
ā¢ GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
ā¢ GL_FRAGMENT_SHADER_DERIVATIVE_HINT
ā¢ GL_SHADING_LANGUAGE_VERSION
ā¢ GL_CURRENT_PROGRAM
ā¢ GL_POINT_SPRITE_COORD_ORIGIN
ā¢ GL_LOWER_LEFT
ā¢ GL_UPPER_LEFT
ā¢ GL_STENCIL_BACK_REF
ā¢ GL_STENCIL_BACK_VALUE_MASK
ā¢ GL_STENCIL_BACK_WRITEMASK
ā¢ GL_CURRENT_RASTER_SECONDARY_COLOR
ā¢ GL_PIXEL_PACK_BUFFER
ā¢ GL_PIXEL_UNPACK_BUFFER
ā¢ GL_PIXEL_PACK_BUFFER_BINDING
ā¢ GL_PIXEL_UNPACK_BUFFER_BINDING
ā¢ GL_FLOAT_MAT2x3
ā¢ GL_FLOAT_MAT2x4
ā¢ GL_FLOAT_MAT3x2
ā¢ GL_FLOAT_MAT3x4
ā¢ GL_FLOAT_MAT4x2
ā¢ GL_FLOAT_MAT4x3
ā¢ GL_SRGB
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- 10. Ring Documentation, Release 1.9
ā¢ GL_SRGB8
ā¢ GL_SRGB_ALPHA
ā¢ GL_SRGB8_ALPHA8
ā¢ GL_SLUMINANCE_ALPHA
ā¢ GL_SLUMINANCE8_ALPHA8
ā¢ GL_SLUMINANCE
ā¢ GL_SLUMINANCE8
ā¢ GL_COMPRESSED_SRGB
ā¢ GL_COMPRESSED_SRGB_ALPHA
ā¢ GL_COMPRESSED_SLUMINANCE
ā¢ GL_COMPRESSED_SLUMINANCE_ALPHA
ā¢ GL_CLIP_DISTANCE0
ā¢ GL_CLIP_DISTANCE1
ā¢ GL_CLIP_DISTANCE2
ā¢ GL_CLIP_DISTANCE3
ā¢ GL_CLIP_DISTANCE4
ā¢ GL_CLIP_DISTANCE5
ā¢ GL_COMPARE_REF_TO_TEXTURE
ā¢ GL_MAX_CLIP_DISTANCES
ā¢ GL_MAX_VARYING_COMPONENTS
ā¢ GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT
ā¢ GL_MAJOR_VERSION
ā¢ GL_MINOR_VERSION
ā¢ GL_NUM_EXTENSIONS
ā¢ GL_CONTEXT_FLAGS
ā¢ GL_DEPTH_BUFFER
ā¢ GL_STENCIL_BUFFER
ā¢ GL_RGBA32F
ā¢ GL_RGB32F
ā¢ GL_RGBA16F
ā¢ GL_RGB16F
ā¢ GL_VERTEX_ATTRIB_ARRAY_INTEGER
ā¢ GL_MAX_ARRAY_TEXTURE_LAYERS
ā¢ GL_MIN_PROGRAM_TEXEL_OFFSET
ā¢ GL_MAX_PROGRAM_TEXEL_OFFSET
ā¢ GL_CLAMP_VERTEX_COLOR
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