SlideShare a Scribd company logo
1 of 18
Download to read offline
Urban Games 
playful storytelling experiences for city dwellers
•Pervasive Games, take place in an expanded spatio-temporal and social situation and Urban Games, are a subset of the former genre specifically designed for urban environments 
•The act of playing in the theory of the Situationists appears to be among the core social activities that take place at any given moment within the urban space.
•Under this spectrum a ludic experience as a process of recollection and identification can offer a broad field of experimentation concerning the perception of the urban space.
•Digital and non-digital ludic practices in urban spaces offer different unexploited potentials for promotion of urban and personal storytelling, “active forms of citizenship and awareness-raising on key sociocultural and political issues” as well as different educational content and further serious games based learning applications.
•Using three different urban games, based on the use of smartphones, we documented and compared the experience of players. 
–A competitive street game 
–An exploratory ludic/derive application 
–An augmented reality adventure game
CITYgories, a hybrid urban game integrating mobile technology with pervasive gaming. The game uses the city as an urban game-board; the player is called to interact with a familiar environment in an inventive way dealing with a process of unpredictable encounters in physical space. Designed by Eleni Kolovou
•The second case study is the application Dérive a platform that allows users to explore their urban spaces in a casual way. It takes the ideals of the Situationists and merges it with digital means in order to create a tool that would imply an exploration of urban space in a random unplanned way as a game. Designed by Eduardo Cachucho and Babak Fakhamzadeh
The third game is an adventure location based game called “The Fool’s Journey”, designed in ARIS open source platform. This adventure augmented reality game, leads the player to lose herself in familiar and non familiar trails within the city discovering hidden meanings and symbols. Designed by Alexander Charisis
•All three games were played in Athens using smartphones 
•Players formed groups and had these three different experiences 
•Data was documented during and after the experience. 
•Players were requested to retract their steps in a map
•Players characterized the more competitive game as “highly communicational” and “fun” while the other two experiences where characterized as “interesting”, “getting lost”, “re-descovering the city”, “providing new symbols to the space around us” 
•Players characterized the game as an extraverted and outgoing experience while the Derive and Augmented Reality as an introverted, symbolic and even esoteric
During the spatial representation of the different routes, users described: 
•The Citygories Game as the best to remember details of the urban environment and stay in focus. 
•The Derive app as the most difficult to redefine the route but the most intriguing in getting to know new spaces and details 
•The Augmented Reality Storytelling Game as the most helpful to remember the route. immersing into the narrative and recreating different layers of urban reality.
Conclusion 
•According to the our findings, both social and personal narratives emerged regarding reality, technology, constraints of time and attention when experiencing public space. 
•The urban web is decoded and fragmented into categories from the players’ point of view. 
•Different platforms of ludic interactions, lead in different urban experiences based on 
–the type of the immersion [introvert or extravert] 
–the goal of the interaction [victory, explore, follow the story] 
–the spatial experience [points, route, hubrid ]
Thank you for your time 
Maria Saridaki – msaridaki@gmail.com 
Eleni Kolovou – helkolovou@gmail.com 
National and Kapodistrian University of Athens

More Related Content

What's hot

Ethnographic Video Games
Ethnographic Video GamesEthnographic Video Games
Ethnographic Video GamesLorina Navarro
 
Creative geography
Creative geographyCreative geography
Creative geography7scenes
 
Environmental Storytelling
Environmental StorytellingEnvironmental Storytelling
Environmental StorytellingCraig Carey
 
Digital Storytelling
Digital StorytellingDigital Storytelling
Digital StorytellingJinal Shah
 
Alternate Reality Games
Alternate Reality GamesAlternate Reality Games
Alternate Reality GamesCraig Carey
 
ARG + AR = The physical environment and the reality as a game platform
ARG + AR = The physical environment and the reality as a game platformARG + AR = The physical environment and the reality as a game platform
ARG + AR = The physical environment and the reality as a game platformMediaFront
 
Empire Avenue
Empire AvenueEmpire Avenue
Empire AvenueWappow
 
Augmented places and_mixed_realities_au_121011
Augmented places and_mixed_realities_au_121011Augmented places and_mixed_realities_au_121011
Augmented places and_mixed_realities_au_121011Jacob Knudsen
 
Discover my city app’
Discover my city app’Discover my city app’
Discover my city app’MC-Charbonnier
 
Building a Storyworld
Building a Storyworld Building a Storyworld
Building a Storyworld Lance Weiler
 
Future lions idea - kodak
Future lions   idea - kodakFuture lions   idea - kodak
Future lions idea - kodakRahul Mishra
 
Immersive Learning: Tying Virtual to Real
Immersive Learning: Tying Virtual to RealImmersive Learning: Tying Virtual to Real
Immersive Learning: Tying Virtual to RealJosephine Dorado
 
Seminario eMadrid sobre "Serious games". Juegos geolocalizados: reinventando ...
Seminario eMadrid sobre "Serious games". Juegos geolocalizados: reinventando ...Seminario eMadrid sobre "Serious games". Juegos geolocalizados: reinventando ...
Seminario eMadrid sobre "Serious games". Juegos geolocalizados: reinventando ...eMadrid network
 
Pokémon GO and the Ludification of Culture
Pokémon GO and the Ludification of CulturePokémon GO and the Ludification of Culture
Pokémon GO and the Ludification of CultureFrans Mäyrä
 

What's hot (20)

Ethnographic Video Games
Ethnographic Video GamesEthnographic Video Games
Ethnographic Video Games
 
Creative geography
Creative geographyCreative geography
Creative geography
 
PIFinalEssay
PIFinalEssayPIFinalEssay
PIFinalEssay
 
Environmental Storytelling
Environmental StorytellingEnvironmental Storytelling
Environmental Storytelling
 
26 october
26 october26 october
26 october
 
Digital Storytelling
Digital StorytellingDigital Storytelling
Digital Storytelling
 
Alternate Reality Games
Alternate Reality GamesAlternate Reality Games
Alternate Reality Games
 
ARG + AR = The physical environment and the reality as a game platform
ARG + AR = The physical environment and the reality as a game platformARG + AR = The physical environment and the reality as a game platform
ARG + AR = The physical environment and the reality as a game platform
 
Empire Avenue
Empire AvenueEmpire Avenue
Empire Avenue
 
Ibis trail
Ibis trailIbis trail
Ibis trail
 
Augmented places and_mixed_realities_au_121011
Augmented places and_mixed_realities_au_121011Augmented places and_mixed_realities_au_121011
Augmented places and_mixed_realities_au_121011
 
YOUNITY_presentation
YOUNITY_presentationYOUNITY_presentation
YOUNITY_presentation
 
Discover my city app’
Discover my city app’Discover my city app’
Discover my city app’
 
Building a Storyworld
Building a Storyworld Building a Storyworld
Building a Storyworld
 
Future lions idea - kodak
Future lions   idea - kodakFuture lions   idea - kodak
Future lions idea - kodak
 
Transmedia Storytelling
Transmedia StorytellingTransmedia Storytelling
Transmedia Storytelling
 
Immersive Learning: Tying Virtual to Real
Immersive Learning: Tying Virtual to RealImmersive Learning: Tying Virtual to Real
Immersive Learning: Tying Virtual to Real
 
Seminario eMadrid sobre "Serious games". Juegos geolocalizados: reinventando ...
Seminario eMadrid sobre "Serious games". Juegos geolocalizados: reinventando ...Seminario eMadrid sobre "Serious games". Juegos geolocalizados: reinventando ...
Seminario eMadrid sobre "Serious games". Juegos geolocalizados: reinventando ...
 
Pitch
PitchPitch
Pitch
 
Pokémon GO and the Ludification of Culture
Pokémon GO and the Ludification of CulturePokémon GO and the Ludification of Culture
Pokémon GO and the Ludification of Culture
 

Similar to Urban Games: playful storytelling experiences for city dwellers

Frans Mäyrä - Pokemon GO - Mindtrek 2016 Academic Keynote
Frans Mäyrä - Pokemon GO - Mindtrek 2016 Academic KeynoteFrans Mäyrä - Pokemon GO - Mindtrek 2016 Academic Keynote
Frans Mäyrä - Pokemon GO - Mindtrek 2016 Academic KeynoteMindtrek
 
DIMEA Conference 2008
DIMEA Conference 2008DIMEA Conference 2008
DIMEA Conference 2008Elios Lab
 
7scenes - The (Urban) Landscape as an Exhibition Space
7scenes - The (Urban) Landscape as an Exhibition Space7scenes - The (Urban) Landscape as an Exhibition Space
7scenes - The (Urban) Landscape as an Exhibition SpaceRonald Lenz
 
From Mobile Games to Playful Communication: Play in Everyday Life
From Mobile Games to Playful Communication: Play in Everyday LifeFrom Mobile Games to Playful Communication: Play in Everyday Life
From Mobile Games to Playful Communication: Play in Everyday LifeFrans Mäyrä
 
Mobile Learning @ VTC, Hong Kong - Aug/Sept '10
Mobile Learning @ VTC, Hong Kong - Aug/Sept '10Mobile Learning @ VTC, Hong Kong - Aug/Sept '10
Mobile Learning @ VTC, Hong Kong - Aug/Sept '10Ronald Lenz
 
Big Games and Hipsters: Cool Capital in Pervasive Gaming Festivals
Big Games and Hipsters: Cool Capital in Pervasive Gaming FestivalsBig Games and Hipsters: Cool Capital in Pervasive Gaming Festivals
Big Games and Hipsters: Cool Capital in Pervasive Gaming FestivalsDan Dixon
 
Games and Serious Games in Urban Planning: Study Cases
Games and Serious Games in Urban Planning: Study CasesGames and Serious Games in Urban Planning: Study Cases
Games and Serious Games in Urban Planning: Study CasesBeniamino Murgante
 
Designing a storyboard
Designing a storyboardDesigning a storyboard
Designing a storyboardCentro Metid
 
Augmented reality præsentation_ystad_220910
Augmented reality præsentation_ystad_220910Augmented reality præsentation_ystad_220910
Augmented reality præsentation_ystad_220910Kjetil Sandvik
 
Augmented reality præsentation_ystad_220910
Augmented reality præsentation_ystad_220910Augmented reality præsentation_ystad_220910
Augmented reality præsentation_ystad_220910Jacob Knudsen
 
Learning through games in museums
Learning through games in museumsLearning through games in museums
Learning through games in museumsNikolaos Avouris
 
Converse: Product Development Strategy
Converse: Product Development StrategyConverse: Product Development Strategy
Converse: Product Development StrategyChappy_02
 
City Games: Up and Down and Sideways on the Ladder of Abstraction
City Games: Up and Down and Sideways on the Ladder of AbstractionCity Games: Up and Down and Sideways on the Ladder of Abstraction
City Games: Up and Down and Sideways on the Ladder of AbstractionSebastian Deterding
 
Gaming to the Throne: Using Games to Engage Tourists
Gaming to the Throne: Using Games to Engage TouristsGaming to the Throne: Using Games to Engage Tourists
Gaming to the Throne: Using Games to Engage TouristsElizabeth Lawley
 
Identit-Tee Project - Game-based Learning & Augmented Reality
Identit-Tee Project - Game-based Learning & Augmented RealityIdentit-Tee Project - Game-based Learning & Augmented Reality
Identit-Tee Project - Game-based Learning & Augmented RealityBrendan O'Keefe
 

Similar to Urban Games: playful storytelling experiences for city dwellers (20)

Avouris imcl2014
Avouris imcl2014 Avouris imcl2014
Avouris imcl2014
 
Frans Mäyrä - Pokemon GO - Mindtrek 2016 Academic Keynote
Frans Mäyrä - Pokemon GO - Mindtrek 2016 Academic KeynoteFrans Mäyrä - Pokemon GO - Mindtrek 2016 Academic Keynote
Frans Mäyrä - Pokemon GO - Mindtrek 2016 Academic Keynote
 
DIMEA Conference 2008
DIMEA Conference 2008DIMEA Conference 2008
DIMEA Conference 2008
 
7scenes - The (Urban) Landscape as an Exhibition Space
7scenes - The (Urban) Landscape as an Exhibition Space7scenes - The (Urban) Landscape as an Exhibition Space
7scenes - The (Urban) Landscape as an Exhibition Space
 
From Mobile Games to Playful Communication: Play in Everyday Life
From Mobile Games to Playful Communication: Play in Everyday LifeFrom Mobile Games to Playful Communication: Play in Everyday Life
From Mobile Games to Playful Communication: Play in Everyday Life
 
ENTER 2009
ENTER 2009ENTER 2009
ENTER 2009
 
Adventure Games
Adventure GamesAdventure Games
Adventure Games
 
Mobile Learning @ VTC, Hong Kong - Aug/Sept '10
Mobile Learning @ VTC, Hong Kong - Aug/Sept '10Mobile Learning @ VTC, Hong Kong - Aug/Sept '10
Mobile Learning @ VTC, Hong Kong - Aug/Sept '10
 
Big Games and Hipsters: Cool Capital in Pervasive Gaming Festivals
Big Games and Hipsters: Cool Capital in Pervasive Gaming FestivalsBig Games and Hipsters: Cool Capital in Pervasive Gaming Festivals
Big Games and Hipsters: Cool Capital in Pervasive Gaming Festivals
 
Games and Serious Games in Urban Planning: Study Cases
Games and Serious Games in Urban Planning: Study CasesGames and Serious Games in Urban Planning: Study Cases
Games and Serious Games in Urban Planning: Study Cases
 
Designing a storyboard
Designing a storyboardDesigning a storyboard
Designing a storyboard
 
Augmented reality præsentation_ystad_220910
Augmented reality præsentation_ystad_220910Augmented reality præsentation_ystad_220910
Augmented reality præsentation_ystad_220910
 
Augmented reality præsentation_ystad_220910
Augmented reality præsentation_ystad_220910Augmented reality præsentation_ystad_220910
Augmented reality præsentation_ystad_220910
 
Spothunt athens app
Spothunt athens appSpothunt athens app
Spothunt athens app
 
Learning through games in museums
Learning through games in museumsLearning through games in museums
Learning through games in museums
 
Converse: Product Development Strategy
Converse: Product Development StrategyConverse: Product Development Strategy
Converse: Product Development Strategy
 
City Games: Up and Down and Sideways on the Ladder of Abstraction
City Games: Up and Down and Sideways on the Ladder of AbstractionCity Games: Up and Down and Sideways on the Ladder of Abstraction
City Games: Up and Down and Sideways on the Ladder of Abstraction
 
Gaming to the Throne: Using Games to Engage Tourists
Gaming to the Throne: Using Games to Engage TouristsGaming to the Throne: Using Games to Engage Tourists
Gaming to the Throne: Using Games to Engage Tourists
 
Games for art 2
Games for art 2Games for art 2
Games for art 2
 
Identit-Tee Project - Game-based Learning & Augmented Reality
Identit-Tee Project - Game-based Learning & Augmented RealityIdentit-Tee Project - Game-based Learning & Augmented Reality
Identit-Tee Project - Game-based Learning & Augmented Reality
 

More from Interactive Technologies and Games: Education, Health and Disability

More from Interactive Technologies and Games: Education, Health and Disability (20)

Robotics and Education – EduRob Project Results Launch
Robotics and Education – EduRob Project Results LaunchRobotics and Education – EduRob Project Results Launch
Robotics and Education – EduRob Project Results Launch
 
Educational Robotics for Students with disabilities (EDUROB) - brochure
Educational Robotics for Students with disabilities (EDUROB) - brochureEducational Robotics for Students with disabilities (EDUROB) - brochure
Educational Robotics for Students with disabilities (EDUROB) - brochure
 
Can Computer-Assisted Training of Prerequisite Motor Skills Help Enable Commu...
Can Computer-Assisted Training of Prerequisite Motor Skills Help Enable Commu...Can Computer-Assisted Training of Prerequisite Motor Skills Help Enable Commu...
Can Computer-Assisted Training of Prerequisite Motor Skills Help Enable Commu...
 
Increasing Awareness of Alzheimer’s Disease through a Mobile Game (Beverley C...
Increasing Awareness of Alzheimer’s Disease through a Mobile Game (Beverley C...Increasing Awareness of Alzheimer’s Disease through a Mobile Game (Beverley C...
Increasing Awareness of Alzheimer’s Disease through a Mobile Game (Beverley C...
 
Game features of cognitive training (Michael P. Craven and Carlo Fabricatore)
Game features of cognitive training (Michael P. Craven and Carlo Fabricatore)Game features of cognitive training (Michael P. Craven and Carlo Fabricatore)
Game features of cognitive training (Michael P. Craven and Carlo Fabricatore)
 
Enhancing the measurement of clinical outcomes using Microsoft Kinect choices...
Enhancing the measurement of clinical outcomes using Microsoft Kinect choices...Enhancing the measurement of clinical outcomes using Microsoft Kinect choices...
Enhancing the measurement of clinical outcomes using Microsoft Kinect choices...
 
User involvement in design and application of virtual reality gamification to...
User involvement in design and application of virtual reality gamification to...User involvement in design and application of virtual reality gamification to...
User involvement in design and application of virtual reality gamification to...
 
Our virtual selves, our virtual morals – Mass Effect players’ personality and...
Our virtual selves, our virtual morals – Mass Effect players’ personality and...Our virtual selves, our virtual morals – Mass Effect players’ personality and...
Our virtual selves, our virtual morals – Mass Effect players’ personality and...
 
Support Dementia: using wearable assistive technology and analysing real-time...
Support Dementia: using wearable assistive technology and analysing real-time...Support Dementia: using wearable assistive technology and analysing real-time...
Support Dementia: using wearable assistive technology and analysing real-time...
 
Breast Cancer Diagnosis using a Hybrid Genetic Algorithm for Feature Selectio...
Breast Cancer Diagnosis using a Hybrid Genetic Algorithm for Feature Selectio...Breast Cancer Diagnosis using a Hybrid Genetic Algorithm for Feature Selectio...
Breast Cancer Diagnosis using a Hybrid Genetic Algorithm for Feature Selectio...
 
Keynote speakers – Dom Martinovs and Rachel Barrett, ‘ No One Left Behind’ pr...
Keynote speakers – Dom Martinovs and Rachel Barrett, ‘ No One Left Behind’ pr...Keynote speakers – Dom Martinovs and Rachel Barrett, ‘ No One Left Behind’ pr...
Keynote speakers – Dom Martinovs and Rachel Barrett, ‘ No One Left Behind’ pr...
 
Playing games with observation, dependency and agency in a new environment fo...
Playing games with observation, dependency and agency in a new environment fo...Playing games with observation, dependency and agency in a new environment fo...
Playing games with observation, dependency and agency in a new environment fo...
 
Me, My Game-Self, and Others: A Qualitative Exploration of the Game-Self (Nik...
Me, My Game-Self, and Others: A Qualitative Exploration of the Game-Self (Nik...Me, My Game-Self, and Others: A Qualitative Exploration of the Game-Self (Nik...
Me, My Game-Self, and Others: A Qualitative Exploration of the Game-Self (Nik...
 
A comparison of humanoid and non-humanoid robots in supporting the learning o...
A comparison of humanoid and non-humanoid robots in supporting the learning o...A comparison of humanoid and non-humanoid robots in supporting the learning o...
A comparison of humanoid and non-humanoid robots in supporting the learning o...
 
ITAG 2016 Keynote speaker - Fiorella Operto, ‘Robotics, A New Science’
ITAG 2016 Keynote speaker - Fiorella Operto, ‘Robotics, A New Science’ITAG 2016 Keynote speaker - Fiorella Operto, ‘Robotics, A New Science’
ITAG 2016 Keynote speaker - Fiorella Operto, ‘Robotics, A New Science’
 
Tell me what you want and I’ll show you what you can have: who drives design ...
Tell me what you want and I’ll show you what you can have: who drives design ...Tell me what you want and I’ll show you what you can have: who drives design ...
Tell me what you want and I’ll show you what you can have: who drives design ...
 
Using a blended pedagogical framework to guide the applications of games in n...
Using a blended pedagogical framework to guide the applications of games in n...Using a blended pedagogical framework to guide the applications of games in n...
Using a blended pedagogical framework to guide the applications of games in n...
 
Game transfer Phenomena: the pervasiveness of sounds from video games and the...
Game transfer Phenomena: the pervasiveness of sounds from video games and the...Game transfer Phenomena: the pervasiveness of sounds from video games and the...
Game transfer Phenomena: the pervasiveness of sounds from video games and the...
 
Immersive Virtual Reality Simulation Deployment in a Lean Manufacturing Envir...
Immersive Virtual Reality Simulation Deployment in a Lean Manufacturing Envir...Immersive Virtual Reality Simulation Deployment in a Lean Manufacturing Envir...
Immersive Virtual Reality Simulation Deployment in a Lean Manufacturing Envir...
 
From SnappyApp to Screens in the Wild: Gamifying an Attention Hyperactivity D...
From SnappyApp to Screens in the Wild: Gamifying an Attention Hyperactivity D...From SnappyApp to Screens in the Wild: Gamifying an Attention Hyperactivity D...
From SnappyApp to Screens in the Wild: Gamifying an Attention Hyperactivity D...
 

Recently uploaded

Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...fonyou31
 
Interactive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communicationInteractive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communicationnomboosow
 
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Krashi Coaching
 
Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeMeasures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeThiyagu K
 
social pharmacy d-pharm 1st year by Pragati K. Mahajan
social pharmacy d-pharm 1st year by Pragati K. Mahajansocial pharmacy d-pharm 1st year by Pragati K. Mahajan
social pharmacy d-pharm 1st year by Pragati K. Mahajanpragatimahajan3
 
1029-Danh muc Sach Giao Khoa khoi 6.pdf
1029-Danh muc Sach Giao Khoa khoi  6.pdf1029-Danh muc Sach Giao Khoa khoi  6.pdf
1029-Danh muc Sach Giao Khoa khoi 6.pdfQucHHunhnh
 
Holdier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfHoldier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfagholdier
 
Web & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfWeb & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfJayanti Pande
 
microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introductionMaksud Ahmed
 
Introduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsIntroduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsTechSoup
 
Paris 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityParis 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityGeoBlogs
 
Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Celine George
 
Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104misteraugie
 
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...christianmathematics
 
A Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformA Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformChameera Dedduwage
 
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdfBASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdfSoniaTolstoy
 
Sanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfSanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfsanyamsingh5019
 
Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3JemimahLaneBuaron
 
The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13Steve Thomason
 

Recently uploaded (20)

Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...
 
Interactive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communicationInteractive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communication
 
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
 
Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeMeasures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and Mode
 
social pharmacy d-pharm 1st year by Pragati K. Mahajan
social pharmacy d-pharm 1st year by Pragati K. Mahajansocial pharmacy d-pharm 1st year by Pragati K. Mahajan
social pharmacy d-pharm 1st year by Pragati K. Mahajan
 
1029-Danh muc Sach Giao Khoa khoi 6.pdf
1029-Danh muc Sach Giao Khoa khoi  6.pdf1029-Danh muc Sach Giao Khoa khoi  6.pdf
1029-Danh muc Sach Giao Khoa khoi 6.pdf
 
Holdier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfHoldier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdf
 
Web & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfWeb & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdf
 
microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introduction
 
Código Creativo y Arte de Software | Unidad 1
Código Creativo y Arte de Software | Unidad 1Código Creativo y Arte de Software | Unidad 1
Código Creativo y Arte de Software | Unidad 1
 
Introduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsIntroduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The Basics
 
Paris 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityParis 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activity
 
Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17
 
Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104
 
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
 
A Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformA Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy Reform
 
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdfBASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
 
Sanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfSanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdf
 
Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3
 
The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13
 

Urban Games: playful storytelling experiences for city dwellers

  • 1. Urban Games playful storytelling experiences for city dwellers
  • 2. •Pervasive Games, take place in an expanded spatio-temporal and social situation and Urban Games, are a subset of the former genre specifically designed for urban environments •The act of playing in the theory of the Situationists appears to be among the core social activities that take place at any given moment within the urban space.
  • 3. •Under this spectrum a ludic experience as a process of recollection and identification can offer a broad field of experimentation concerning the perception of the urban space.
  • 4. •Digital and non-digital ludic practices in urban spaces offer different unexploited potentials for promotion of urban and personal storytelling, “active forms of citizenship and awareness-raising on key sociocultural and political issues” as well as different educational content and further serious games based learning applications.
  • 5. •Using three different urban games, based on the use of smartphones, we documented and compared the experience of players. –A competitive street game –An exploratory ludic/derive application –An augmented reality adventure game
  • 6. CITYgories, a hybrid urban game integrating mobile technology with pervasive gaming. The game uses the city as an urban game-board; the player is called to interact with a familiar environment in an inventive way dealing with a process of unpredictable encounters in physical space. Designed by Eleni Kolovou
  • 7.
  • 8. •The second case study is the application Dérive a platform that allows users to explore their urban spaces in a casual way. It takes the ideals of the Situationists and merges it with digital means in order to create a tool that would imply an exploration of urban space in a random unplanned way as a game. Designed by Eduardo Cachucho and Babak Fakhamzadeh
  • 9.
  • 10. The third game is an adventure location based game called “The Fool’s Journey”, designed in ARIS open source platform. This adventure augmented reality game, leads the player to lose herself in familiar and non familiar trails within the city discovering hidden meanings and symbols. Designed by Alexander Charisis
  • 11.
  • 12. •All three games were played in Athens using smartphones •Players formed groups and had these three different experiences •Data was documented during and after the experience. •Players were requested to retract their steps in a map
  • 13.
  • 14.
  • 15. •Players characterized the more competitive game as “highly communicational” and “fun” while the other two experiences where characterized as “interesting”, “getting lost”, “re-descovering the city”, “providing new symbols to the space around us” •Players characterized the game as an extraverted and outgoing experience while the Derive and Augmented Reality as an introverted, symbolic and even esoteric
  • 16. During the spatial representation of the different routes, users described: •The Citygories Game as the best to remember details of the urban environment and stay in focus. •The Derive app as the most difficult to redefine the route but the most intriguing in getting to know new spaces and details •The Augmented Reality Storytelling Game as the most helpful to remember the route. immersing into the narrative and recreating different layers of urban reality.
  • 17. Conclusion •According to the our findings, both social and personal narratives emerged regarding reality, technology, constraints of time and attention when experiencing public space. •The urban web is decoded and fragmented into categories from the players’ point of view. •Different platforms of ludic interactions, lead in different urban experiences based on –the type of the immersion [introvert or extravert] –the goal of the interaction [victory, explore, follow the story] –the spatial experience [points, route, hubrid ]
  • 18. Thank you for your time Maria Saridaki – msaridaki@gmail.com Eleni Kolovou – helkolovou@gmail.com National and Kapodistrian University of Athens