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Vectors
A vector, in 2 or higher dimensional space, is a
numerical measurement in a specified direction.
Vectors
A vector, in 2 or higher dimensional space, is a
numerical measurement in a specified direction.
We use the symbols u, v, and w (or u, v, and w)
to represent vectors in mathematics.
Vectors
A vector, in 2 or higher dimensional space, is a
numerical measurement in a specified direction.
We use the symbols u, v, and w (or u, v, and w)
to represent vectors in mathematics. In physics,
F, G, and H are used to represent force vectors.
Vectors
A vector, in 2 or higher dimensional space, is a
numerical measurement in a specified direction.
u
We use the symbols u, v, and w (or u, v, and w)
to represent vectors in mathematics. In physics,
F, G, and H are used to represent force vectors.
We may draw an arrow to represent a vector,
with the arrow pointing in the specified direction and
the length of the arrow indicating the numerical
measurement.
Vectors
A vector, in 2 or higher dimensional space, is a
numerical measurement in a specified direction.
u
A
B
AB
We use the symbols u, v, and w (or u, v, and w)
to represent vectors in mathematics. In physics,
F, G, and H are used to represent force vectors.
with A as the base point and B as
the tip as AB .
We may draw an arrow to represent a vector,
with the arrow pointing in the specified direction and
the length of the arrow indicating the numerical
measurement. We write the arrow or vector
Vectors
A vector, in 2 or higher dimensional space, is a
numerical measurement in a specified direction.
u
A
B
AB
We use the symbols u, v, and w (or u, v, and w)
to represent vectors in mathematics. In physics,
F, G, and H are used to represent force vectors.
with A as the base point and B as
the tip as AB . Many vector related
problems may be solved using the
geometric diagrams based on these
arrows.
We may draw an arrow to represent a vector,
with the arrow pointing in the specified direction and
the length of the arrow indicating the numerical
measurement. We write the arrow or vector
Vectors
The length of a vector u is called the magnitude of u or
the absolute value of u. It is denoted as |u| and |u| ≥ 0.
Vectors
Vector Arithmetic
The length of a vector u is called the magnitude of u or
the absolute value of u. It is denoted as |u| and |u| ≥ 0.
Vectors
Vector Arithmetic
Equality of Vectors
Two vectors u and v with the
same length and same direction
are equal, i.e. u = v.
The length of a vector u is called the magnitude of u or
the absolute value of u. It is denoted as |u| and |u| ≥ 0.
Vectors
Vector Arithmetic
Equality of Vectors
Two vectors u and v with the
same length and same direction
are equal, i.e. u = v.
u
v
u = v
The length of a vector u is called the magnitude of u or
the absolute value of u. It is denoted as |u| and |u| ≥ 0.
Vectors
Vector Arithmetic
Equality of Vectors
Two vectors u and v with the
same length and same direction
are equal, i.e. u = v.
Scalar Multiplication
Given a number λ and a vector v, λv
is the extension or the compression
of the vector v by a factor λ.
u
v
u = v
The length of a vector u is called the magnitude of u or
the absolute value of u. It is denoted as |u| and |u| ≥ 0.
Vectors
Vector Arithmetic
Equality of Vectors
Two vectors u and v with the
same length and same direction
are equal, i.e. u = v.
Scalar Multiplication
Given a number λ and a vector v, λv
is the extension or the compression
of the vector v by a factor λ.
u
v
v 2v
u = v
The length of a vector u is called the magnitude of u or
the absolute value of u. It is denoted as |u| and |u| ≥ 0.
Vectors
Vector Arithmetic
Equality of Vectors
Two vectors u and v with the
same length and same direction
are equal, i.e. u = v.
Scalar Multiplication
Given a number λ and a vector v, λv
is the extension or the compression
of the vector v by a factor λ.
If λ < 0, λv is in the opposite
direction of v.
u
v
v 2v
–2v –v
u = v
The length of a vector u is called the magnitude of u or
the absolute value of u. It is denoted as |u| and |u| ≥ 0.
Vectors
Vector Arithmetic
Equality of Vectors
Two vectors u and v with the
same length and same direction
are equal, i.e. u = v.
Scalar Multiplication
Given a number λ and a vector v, λv
is the extension or the compression
of the vector v by a factor λ.
If λ < 0, λv is in the opposite
direction of v.
u
v
v 2v
–2v
Finally, 0v = 0 , the zero vector.
–v
u = v
The length of a vector u is called the magnitude of u or
the absolute value of u. It is denoted as |u| and |u| ≥ 0.
Geometrically, given two vectors u and v,
the vector u + v is the diagonal vector of
the parallelogram as shown,
Vector Addition
Vector Addition and The Parallelogram Rule
u
v
Geometrically, given two vectors u and v,
the vector u + v is the diagonal vector of
the parallelogram as shown,
Vector Addition
Vector Addition and The Parallelogram Rule
The Parallelogram Rule
u
v
u
v
u + v
Geometrically, given two vectors u and v,
the vector u + v is the diagonal vector of
the parallelogram as shown,
Vector Addition
Vector Addition and The Parallelogram Rule
The Parallelogram Rule
u
v
u
v
u + v
Geometrically, given two vectors u and v,
the vector u + v is the diagonal vector of
the parallelogram as shown, and u + v is
also called the resultant of u and v in
physics.
Vector Addition
Vector Addition and The Parallelogram Rule
The Parallelogram Rule
u
v
u
v
u + v
Geometrically, given two vectors u and v,
the vector u + v is the diagonal vector of
the parallelogram as shown, and u + v is
also called the resultant of u and v in
physics.
The Base to Tip Rule
Given two vectors u and v, u + v is the
new vector formed by placing the base
of one vector at the tip of the other.
Vector Addition
Vector Addition and The Parallelogram Rule
The Parallelogram Rule
u
v
u
v
u + v
Geometrically, given two vectors u and v,
the vector u + v is the diagonal vector of
the parallelogram as shown, and u + v is
also called the resultant of u and v in
physics.
The Base to Tip Rule
Given two vectors u and v, u + v is the
new vector formed by placing the base
of one vector at the tip of the other.
u
Vector Addition
Vector Addition and The Parallelogram Rule
The Parallelogram Rule
v
The Base to Tip Rule
u
v
u
v
u + v
Geometrically, given two vectors u and v,
the vector u + v is the diagonal vector of
the parallelogram as shown, and u + v is
also called the resultant of u and v in
physics.
The Base to Tip Rule
Given two vectors u and v, u + v is the
new vector formed by placing the base
of one vector at the tip of the other.
v
u
Vector Addition
Vector Addition and The Parallelogram Rule
The Parallelogram Rule
v
The Base to Tip Rule
u
v
u
v
u + v
Geometrically, given two vectors u and v,
the vector u + v is the diagonal vector of
the parallelogram as shown, and u + v is
also called the resultant of u and v in
physics.
The Base to Tip Rule
Given two vectors u and v, u + v is the
new vector formed by placing the base
of one vector at the tip of the other.
v
u
u + v
Vector Addition
Vector Addition and The Parallelogram Rule
The Parallelogram Rule
v
The Base to Tip Rule
u
v
u
v
u + v
Geometrically, given two vectors u and v,
the vector u + v is the diagonal vector of
the parallelogram as shown, and u + v is
also called the resultant of u and v in
physics.
The Base to Tip Rule
Given two vectors u and v, u + v is the
new vector formed by placing the base
of one vector at the tip of the other.
v
u
u + v
Vector Addition
Vector Addition and The Parallelogram Rule
The Parallelogram Rule
v
It is easier to use the base-to-tip rule
to see that the order of the addition
does not matter for the sum of
three or more vectors.
The Base to Tip Rule
u
v
u
v
u + v
Geometrically, given two vectors u and v,
the vector u + v is the diagonal vector of
the parallelogram as shown, and u + v is
also called the resultant of u and v in
physics.
The Base to Tip Rule
Given two vectors u and v, u + v is the
new vector formed by placing the base
of one vector at the tip of the other.
v
u
u + v
Vector Addition
Vector Addition and The Parallelogram Rule
The Parallelogram Rule
v
It is easier to use the base-to-tip rule
to see that the order of the addition
does not matter for the sum of
three or more vectors.
The Base to Tip Rule
u
v w
u
v
u
v
u + v
Geometrically, given two vectors u and v,
the vector u + v is the diagonal vector of
the parallelogram as shown, and u + v is
also called the resultant of u and v in
physics.
The Base to Tip Rule
Given two vectors u and v, u + v is the
new vector formed by placing the base
of one vector at the tip of the other.
v
u
u + v
Vector Addition
Vector Addition and The Parallelogram Rule
The Parallelogram Rule
v
It is easier to use the base-to-tip rule
to see that the order of the addition
does not matter for the sum of
three or more vectors. u
The Base to Tip Rule
u
v w
u
v
u
v
u + v
Geometrically, given two vectors u and v,
the vector u + v is the diagonal vector of
the parallelogram as shown, and u + v is
also called the resultant of u and v in
physics.
The Base to Tip Rule
Given two vectors u and v, u + v is the
new vector formed by placing the base
of one vector at the tip of the other.
v
u
u + v
Vector Addition
Vector Addition and The Parallelogram Rule
The Parallelogram Rule
v
It is easier to use the base-to-tip rule
to see that the order of the addition
does not matter for the sum of
three or more vectors. u
v
The Base to Tip Rule
u
v w
u
v
u
v
u + v
Geometrically, given two vectors u and v,
the vector u + v is the diagonal vector of
the parallelogram as shown, and u + v is
also called the resultant of u and v in
physics.
The Base to Tip Rule
Given two vectors u and v, u + v is the
new vector formed by placing the base
of one vector at the tip of the other.
v
u
u + v
Vector Addition
Vector Addition and The Parallelogram Rule
The Parallelogram Rule
v
It is easier to use the base-to-tip rule
to see that the order of the addition
does not matter for the sum of
three or more vectors. u
v
w
u + v + w
The Base to Tip Rule
u
v w
u
v
u
v
u + v
Geometrically, given two vectors u and v,
the vector u + v is the diagonal vector of
the parallelogram as shown, and u + v is
also called the resultant of u and v in
physics.
The Base to Tip Rule
Given two vectors u and v, u + v is the
new vector formed by placing the base
of one vector at the tip of the other.
v
u
u + v
Vector Addition
Vector Addition and The Parallelogram Rule
The Parallelogram Rule
v
It is easier to use the base-to-tip rule
to see that the order of the addition
does not matter for the sum of
three or more vectors. u
v
w
The Base to Tip Rule
u
v w
u
v
u
v
u + v
Geometrically, given two vectors u and v,
the vector u + v is the diagonal vector of
the parallelogram as shown, and u + v is
also called the resultant of u and v in
physics.
The Base to Tip Rule
Given two vectors u and v, u + v is the
new vector formed by placing the base
of one vector at the tip of the other.
v
u
u + v
Vector Addition
Vector Addition and The Parallelogram Rule
The Parallelogram Rule
v
It is easier to use the base-to-tip rule
to see that the order of the addition
does not matter for the sum of
three or more vectors. u
v
w
u + v + w
The Base to Tip Rule
u
v w
u
v
u
v
u + v
Geometrically, given two vectors u and v,
the vector u + v is the diagonal vector of
the parallelogram as shown, and u + v is
also called the resultant of u and v in
physics.
The Base to Tip Rule
Given two vectors u and v, u + v is the
new vector formed by placing the base
of one vector at the tip of the other.
v
u
u + v
Vector Addition
Vector Addition and The Parallelogram Rule
The Parallelogram Rule
v
It is easier to use the base-to-tip rule
to see that the order of the addition
does not matter for the sum of
three or more vectors. u
v
w
u + v + w
The Base to Tip Rule
w
u
v w
u
v
u
v
u + v
Geometrically, given two vectors u and v,
the vector u + v is the diagonal vector of
the parallelogram as shown, and u + v is
also called the resultant of u and v in
physics.
The Base to Tip Rule
Given two vectors u and v, u + v is the
new vector formed by placing the base
of one vector at the tip of the other.
v
u
u + v
Vector Addition
Vector Addition and The Parallelogram Rule
The Parallelogram Rule
v
It is easier to use the base-to-tip rule
to see that the order of the addition
does not matter for the sum of
three or more vectors. u
v
w
u + v + w
The Base to Tip Rule
u w
u
v w
u
v
u
v
u + v
Geometrically, given two vectors u and v,
the vector u + v is the diagonal vector of
the parallelogram as shown, and u + v is
also called the resultant of u and v in
physics.
The Base to Tip Rule
Given two vectors u and v, u + v is the
new vector formed by placing the base
of one vector at the tip of the other.
v
u
u + v
Vector Addition
Vector Addition and The Parallelogram Rule
The Parallelogram Rule
v
It is easier to use the base-to-tip rule
to see that the order of the addition
does not matter for the sum of
three or more vectors. u
v
w
u + v + w
The Base to Tip Rule
u
v
w
u
v w
u
v
u
v
u + v
Geometrically, given two vectors u and v,
the vector u + v is the diagonal vector of
the parallelogram as shown, and u + v is
also called the resultant of u and v in
physics.
The Base to Tip Rule
Given two vectors u and v, u + v is the
new vector formed by placing the base
of one vector at the tip of the other.
v
u
u + v
Vector Addition
Vector Addition and The Parallelogram Rule
The Parallelogram Rule
v
It is easier to use the base-to-tip rule
to see that the order of the addition
does not matter for the sum of
three or more vectors. u
v
w
u + v + w
The Base to Tip Rule
u
v
w
w + u + v
u
v w
=
The Tip to Tip Rule
Vector Subtraction
Given two vectors u and v, the vector
u – v = u +(–v) is the vector from the tip
of v to tip of u.
u
v
The Tip to Tip Rule u – v
Vector Subtraction
Given two vectors u and v, the vector
u – v = u +(–v) is the vector from the tip
of v to tip of u.
u
v
The Tip to Tip Rule u – v
Vector Subtraction
Given two vectors u and v, the vector
u – v = u +(–v) is the vector from the tip
of v to tip of u.
u
v
u v
w
Example A. Given the following three vectors
u, v and w, draw u – v – w.
The Tip to Tip Rule u – v
Vector Subtraction
Given two vectors u and v, the vector
u – v = u +(–v) is the vector from the tip
of v to tip of u.
u
v
u v
w
Example A. Given the following three vectors
u, v and w, draw u – v – w.
The vector u – v is
v
u
The Tip to Tip Rule u – v
Vector Subtraction
Given two vectors u and v, the vector
u – v = u +(–v) is the vector from the tip
of v to tip of u.
u
v
u v
w
Example A. Given the following three vectors
u, v and w, draw u – v – w.
The vector u – v is
v
u – v
u
The Tip to Tip Rule u – v
Vector Subtraction
Given two vectors u and v, the vector
u – v = u +(–v) is the vector from the tip
of v to tip of u.
u
v
u v
w
Example A. Given the following three vectors
u, v and w, draw u – v – w.
The vector u – v is
v
u – v
u
Hence the vector u – v – w is
The Tip to Tip Rule u – v
Vector Subtraction
Given two vectors u and v, the vector
u – v = u +(–v) is the vector from the tip
of v to tip of u.
u
v
u v
w
Example A. Given the following three vectors
u, v and w, draw u – v – w.
The vector u – v is
v
u – v
u
Hence the vector u – v – w is
u – v
The Tip to Tip Rule u – v
Vector Subtraction
Given two vectors u and v, the vector
u – v = u +(–v) is the vector from the tip
of v to tip of u.
u
v
u v
w
Example A. Given the following three vectors
u, v and w, draw u – v – w.
The vector u – v is
v
u – v
u
Hence the vector u – v – w is
u – v
w
The Tip to Tip Rule u – v
Vector Subtraction
Given two vectors u and v, the vector
u – v = u +(–v) is the vector from the tip
of v to tip of u.
u
v
u v
w
Example A. Given the following three vectors
u, v and w, draw u – v – w.
The vector u – v is
v
u – v
u
Hence the vector u – v – w is
u – v
w
u – v – w
The Tip to Tip Rule u – v
Vector Subtraction
Given two vectors u and v, the vector
u – v = u +(–v) is the vector from the tip
of v to tip of u.
u
v
u v
w
Example A. Given the following three vectors
u, v and w, draw u – v – w.
The vector u – v is
v
u – v
u
Hence the vector u – v – w is
u – v
w
u – v – w
Your turn: Draw u – (v + w). Show that it’s the same
as u – v – w.
Vectors
7,8,45,46,49,50,51.
A vector v placed in the coordinate
system with the base at the origin
(0, 0) is said to be in the standard
position. If the tip of the vector v in
Vectors in a Coordinate System
u = <3, 4>
v = <–1, 2>
x
y
A vector v placed in the coordinate
system with the base at the origin
(0, 0) is said to be in the standard
position. If the tip of the vector v in
Vectors in a Coordinate System
the standard position is (a, b), we write v in standard
form as <a, b>.
A vector v placed in the coordinate
system with the base at the origin
(0, 0) is said to be in the standard
position. If the tip of the vector v in
Vectors in a Coordinate System
u = <3, 4>
v = <–1, 2>
x
y
the standard position is (a, b), we write v in standard
form as <a, b>.
A vector v placed in the coordinate
system with the base at the origin
(0, 0) is said to be in the standard
position. If the tip of the vector v in
Vectors in a Coordinate System
u = <3, 4>
v = <–1, 2>
x
y
the standard position is (a, b), we write v in standard
form as <a, b>. The zero vector is 0 = <0, 0>.
A vector v placed in the coordinate
system with the base at the origin
(0, 0) is said to be in the standard
position. If the tip of the vector v in
Vectors in a Coordinate System
u = <3, 4>
v = <–1, 2>
x
y
the standard position is (a, b), we write v in standard
form as <a, b>. The zero vector is 0 = <0, 0>.
The vector BT with B = (a, b) at the base and
T = (c, d) the tip is BT = T – B = <c – a, d – b>.
A vector v placed in the coordinate
system with the base at the origin
(0, 0) is said to be in the standard
position. If the tip of the vector v in
Vectors in a Coordinate System
u = <3, 4>
v = <–1, 2>
x
y
the standard position is (a, b), we write v in standard
form as <a, b>. The zero vector is 0 = <0, 0>.
The vector BT with B = (a, b) at the base and
T = (c, d) the tip is BT = T – B = <c – a, d – b>.
Hence the vector from
B = (3, –1), to T = (–2, 4) is
BT = T – B =
B = (3, –1)
T = (–2, 4)
BT
A vector v placed in the coordinate
system with the base at the origin
(0, 0) is said to be in the standard
position. If the tip of the vector v in
Vectors in a Coordinate System
u = <3, 4>
v = <–1, 2>
x
y
the standard position is (a, b), we write v in standard
form as <a, b>. The zero vector is 0 = <0, 0>.
The vector BT with B = (a, b) at the base and
T = (c, d) the tip is BT = T – B = <c – a, d – b>.
Hence the vector from
B = (3, –1), to T = (–2, 4) is
BT = T – B = (–2, 4) – (3, –1)
=<–2 – 3, 4 – (–1) >
=<–5, 5 >
in the standard form.
B = (3, –1)
T = (–2, 4)
BT
A vector v placed in the coordinate
system with the base at the origin
(0, 0) is said to be in the standard
position. If the tip of the vector v in
Vectors in a Coordinate System
u = <3, 4>
v = <–1, 2>
x
y
the standard position is (a, b), we write v in standard
form as <a, b>. The zero vector is 0 = <0, 0>.
The vector BT with B = (a, b) at the base and
T = (c, d) the tip is BT = T – B = <c – a, d – b>.
Hence the vector from
B = (3, –1), to T = (–2, 4) is
BT = T – B = (–2, 4) – (3, –1)
=<–2 – 3, 4 – (–1) >
=<–5, 5 >
in the standard form.
BT in the standard
form based at (0, 0)
B = (3, –1)
T = (–2, 4)
BT = < –5, 5 > BT
The magnitude or the length of
the vector v = <a, b> is given by
|v| = a2 + b2
Magnitudes of Vectors
v = <a, b>
x
y
|v| = a2 + b2
The magnitude or the length of
the vector v = <a, b> is given by
|v| = a2 + b2
Example B.
Find BT in the standard form and |BT| if B = (1, –3)
and T = (5, 1). Draw.
Magnitudes of Vectors
v = <a, b>
x
y
|v| = a2 + b2
The magnitude or the length of
the vector v = <a, b> is given by
|v| = a2 + b2
Example B.
Find BT in the standard form and |BT| if B = (1, –3)
and T = (5, 1). Draw.
Magnitudes of Vectors
v = <a, b>
x
y
|v| = a2 + b2
BT = T – B = (5, 1) – (1, –3)
= <4, 4>
T(5, 1)
B(1, –3)
x
y
The magnitude or the length of
the vector v = <a, b> is given by
|v| = a2 + b2
Example B.
Find BT in the standard form and |BT| if B = (1, –3)
and T = (5, 1). Draw.
Magnitudes of Vectors
v = <a, b>
x
y
|v| = a2 + b2
BT = T – B = (5, 1) – (1, –3)
= <4, 4>
T(5, 1)
B(1, –3)
BT=<4, 4>
x
y
The magnitude or the length of
the vector v = <a, b> is given by
|v| = a2 + b2
Example B.
Find BT in the standard form and |BT| if B = (1, –3)
and T = (5, 1). Draw.
Magnitudes of Vectors
v = <a, b>
x
y
|v| = a2 + b2
BT = T – B = (5, 1) – (1, –3)
= <4, 4> and that
|BT| = |<4, 4>| = 42 + 42 = 32
T(5, 1)
BT=<4, 4>
x
y
B(1, –3)
The magnitude or the length of
the vector v = <a, b> is given by
|v| = a2 + b2
Example B.
Find BT in the standard form and |BT| if B = (1, –3)
and T = (5, 1). Draw.
Magnitudes of Vectors
v = <a, b>
x
y
|v| = a2 + b2
BT = T – B = (5, 1) – (1, –3)
= <4, 4> and that
|BT| = |<4, 4>| = 42 + 42 = 32
T(5, 1)
B(1, –3)
BT=<4, 4>
Given vectors in the standard form <a, b>,
scalar-multiplication and vector addition are carried
out coordinate-wise, i.e. operations are done on each
coordinate.
x
y
Scalar Multiplication
Let u = <a, b> and λ be a real number,
then λu = λ<a, b> = <λa, λb>.
Hence if u = <–2, 1>
then 2u = 2<–2, 1> = <–4, 2>
Algebra of Standard Vectors
Scalar Multiplication
Let u = <a, b> and λ be a real number,
then λu = λ<a, b> = <λa, λb>.
Hence if u = <–2, 1>
then 2u = 2<–2, 1> = <–4, 2>
Algebra of Standard Vectors
u=<–2, 1>
2u=2<–2, 1>
=<–4, 2>
x
y
Scalar Multiplication
Let u = <a, b> and λ be a real number,
then λu = λ<a, b> = <λa, λb>.
Hence if u = <–2, 1>
then 2u = 2<–2, 1> = <–4, 2>
Algebra of Standard Vectors
u=<–2, 1>
2u=2<–2, 1>
=<–4, 2>
x
y
Scalar Multiplication
Let u = <a, b> and λ be a real number,
then λu = λ<a, b> = <λa, λb>.
Hence if u = <–2, 1>
then 2u = 2<–2, 1> = <–4, 2>
(This corresponds to stretching
u to twice its length.)
Algebra of Standard Vectors
u=<–2, 1>
2u=2<–2, 1>
=<–4, 2>
x
y
Vector Addition
Let u = <a, b>, v = <c, d>
then u + v = <a + c, b + d>.
Scalar Multiplication
Let u = <a, b> and λ be a real number,
then λu = λ<a, b> = <λa, λb>.
Hence if u = <–2, 1>
then 2u = 2<–2, 1> = <–4, 2>
(This corresponds to stretching
u to twice its length.)
Algebra of Standard Vectors
u=<–2, 1>
2u=2<–2, 1>
=<–4, 2>
x
y
Vector Addition
Let u = <a, b>, v = <c, d>
then u + v = <a + c, b + d>.
Hence if u = <4, 1> and v = <–2, 3>
then u + v = <4, 1> + <–2, 3> = <2, 4>.
Scalar Multiplication
Let u = <a, b> and λ be a real number,
then λu = λ<a, b> = <λa, λb>.
Hence if u = <–2, 1>
then 2u = 2<–2, 1> = <–4, 2>
(This corresponds to stretching
u to twice its length.)
Algebra of Standard Vectors
u=<–2, 1>
2u=2<–2, 1>
=<–4, 2>
x
y
Vector Addition
Let u = <a, b>, v = <c, d>
then u + v = <a + c, b + d>.
x
Hence if u = <4, 1> and v = <–2, 3>
then u + v = <4, 1> + <–2, 3> = <2, 4>.
v=<–2, 3>
Scalar Multiplication
Let u = <a, b> and λ be a real number,
then λu = λ<a, b> = <λa, λb>.
Hence if u = <–2, 1>
then 2u = 2<–2, 1> = <–4, 2>
(This corresponds to stretching
u to twice its length.)
Algebra of Standard Vectors
u=<–2, 1>
2u=2<–2, 1>
=<–4, 2>
x
y
Vector Addition
Let u = <a, b>, v = <c, d>
then u + v = <a + c, b + d>.
u
v
u + v
x
v=<–2, 3>
u +v=<2, 4>
Hence if u = <4, 1> and v = <–2, 3>
then u + v = <4, 1> + <–2, 3> = <2, 4>.
Scalar Multiplication
Let u = <a, b> and λ be a real number,
then λu = λ<a, b> = <λa, λb>.
Hence if u = <–2, 1>
then 2u = 2<–2, 1> = <–4, 2>
(This corresponds to stretching
u to twice its length.)
Algebra of Standard Vectors
u=<–2, 1>
2u=2<–2, 1>
=<–4, 2>
x
y
Vector Addition
Let u = <a, b>, v = <c, d>
then u + v = <a + c, b + d>.
This is the same as the Parallelogram Rule.
u
v
u + v
x
v=<–2, 3>
u +v=<2, 4>
Hence if u = <4, 1> and v = <–2, 3>
then u + v = <4, 1> + <–2, 3> = <2, 4>.
Scalar Multiplication
Let u = <a, b> and λ be a real number,
then λu = λ<a, b> = <λa, λb>.
Hence if u = <–2, 1>
then 2u = 2<–2, 1> = <–4, 2>
(This corresponds to stretching
u to twice its length.)
Algebra of Standard Vectors
u=<–2, 1>
2u=2<–2, 1>
=<–4, 2>
x
y
Vector Addition
Let u = <a, b>, v = <c, d>
then u + v = <a + c, b + d>.
This is the same as the Parallelogram Rule.
u
v
u + v
x
v=<–2, 3>
u +v=<2, 4>
Hence if u = <4, 1> and v = <–2, 3>
then u + v = <4, 1> + <–2, 3> = <2, 4>.
Finally, we define u – v = u + (–v)
Example C. Let u= <–4, 1>, v= <3, –6>, find
a. 5u – 3v
Algebra of Standard Vectors
b. |5u – 3v|
Example C. Let u= <–4, 1>, v= <3, –6>, find
a. 5u – 3v
v
u
Algebra of Standard Vectors
b. |5u – 3v|
Example C. Let u= <–4, 1>, v= <3, –6>, find
a. 5u – 3v
= 5<–4, 1> – 3<3, –6>
= <–20, 5> + <–9, 18>
= <–29, 23>
v
u
Algebra of Standard Vectors
b. |5u – 3v|
Example C. Let u= <–4, 1>, v= <3, –6>, find
a. 5u – 3v
= 5<–4, 1> – 3<3, –6>
= <–20, 5> + <–9, 18>
= <–29, 23>
v
u
5u
Algebra of Standard Vectors
b. |5u – 3v|
Example C. Let u= <–4, 1>, v= <3, –6>, find
a. 5u – 3v
= 5<–4, 1> – 3<3, –6>
= <–20, 5> + <–9, 18>
= <–29, 23>
v
u
5u –3v
Your Turn
Given the u and v above, find 3u – 5v and |3u – 5v|.
Sketch the vectors.
Ans: 3u – 5v = <-27, 33> and |3u – 5v|  42.6
Algebra of Standard Vectors
b. |5u – 3v|
Example C. Let u= <–4, 1>, v= <3, –6>, find
a. 5u – 3v
= 5<–4, 1> – 3<3, –6>
= <–20, 5> + <–9, 18>
= <–29, 23>
v
u
5u –3v
5u – 3v = <–29, 23>
Algebra of Standard Vectors
b. |5u – 3v|
Example C. Let u= <–4, 1>, v= <3, –6>, find
a. 5u – 3v
= 5<–4, 1> – 3<3, –6>
= <–20, 5> + <–9, 18>
= <–29, 23>
v
u
5u –3v
5u – 3v = <–29, 23>
Algebra of Standard Vectors
b. |5u – 3v|
= (–29)2 + (23)2
= 1370  37.0
Example C. Let u= <–4, 1>, v= <3, –6>, find
a. 5u – 3v
= 5<–4, 1> – 3<3, –6>
= <–20, 5> + <–9, 18>
= <–29, 23>
v
u
5u –3v
5u – 3v = <–29, 23>
Your Turn
Given the u and v above, find 3u – 5v and |3u – 5v|.
Sketch the vectors.
Algebra of Standard Vectors
b. |5u – 3v|
= (–29)2 + (23)2
= 1370  37.0
Example C. Let u= <–4, 1>, v= <3, –6>, find
a. 5u – 3v
= 5<–4, 1> – 3<3, –6>
= <–20, 5> + <–9, 18>
= <–29, 23>
v
u
5u –3v
5u – 3v = <–29, 23>
Your Turn
Given the u and v above, find 3u – 5v and |3u – 5v|.
Sketch the vectors.
Ans: 3u – 5v = <-27, 33> and |3u – 5v|  42.6
Algebra of Standard Vectors
b. |5u – 3v|
= (–29)2 + (23)2
= 1370  37.0
A vector of length 1 is called a unit vector.
Algebra of Standard Vectors
The Unit Coordinate Vectors
A vector of length 1 is called a unit vector.
Hence in R2, the unit vectors are vectors
with tips on the unit circle.
Algebra of Standard Vectors
The Unit Coordinate Vectors
A vector of length 1 is called a unit vector.
Hence in R2, the unit vectors are vectors
with tips on the unit circle.
Algebra of Standard Vectors
The Unit Coordinate Vectors
Let i = <1, 0> and j = <0, 1> be the unit vectors along
the positive coordinate axes as shown.
i = <1, 0>
j = <0, 1>
A vector of length 1 is called a unit vector.
Hence in R2, the unit vectors are vectors
with tips on the unit circle.
Algebra of Standard Vectors
The Unit Coordinate Vectors
Let i = <1, 0> and j = <0, 1> be the unit vectors along
the positive coordinate axes as shown.
Then a vector <a, b> may be written as
<a, b> = a<1, 0> + b<0, 1> = ai + bj.
i = <1, 0>
j = <0, 1>
A vector of length 1 is called a unit vector.
Hence in R2, the unit vectors are vectors
with tips on the unit circle.
Algebra of Standard Vectors
The Unit Coordinate Vectors
Let i = <1, 0> and j = <0, 1> be the unit vectors along
the positive coordinate axes as shown.
Then a vector <a, b> may be written as
<a, b> = a<1, 0> + b<0, 1> = ai + bj.
u = <a, b>
i = <1, 0>
j = <0, 1>
i
j
A vector of length 1 is called a unit vector.
Hence in R2, the unit vectors are vectors
with tips on the unit circle.
Algebra of Standard Vectors
The Unit Coordinate Vectors
Let i = <1, 0> and j = <0, 1> be the unit vectors along
the positive coordinate axes as shown.
Then a vector <a, b> may be written as
<a, b> = a<1, 0> + b<0, 1> = ai + bj.
u = <a, b>
= ai + bj
ai
bj
i = <1, 0>
j = <0, 1>
i
j
A vector of length 1 is called a unit vector.
Hence in R2, the unit vectors are vectors
with tips on the unit circle.
For example <3, 2> = 3i + 2j and that <–4, 1> = –4i + j.
Algebra of Standard Vectors
The Unit Coordinate Vectors
Let i = <1, 0> and j = <0, 1> be the unit vectors along
the positive coordinate axes as shown.
Then a vector <a, b> may be written as
<a, b> = a<1, 0> + b<0, 1> = ai + bj.
u = <a, b>
= ai + bj
ai
bj
i = <1, 0>
j = <0, 1>
i
j
A vector of length 1 is called a unit vector.
Hence in R2, the unit vectors are vectors
with tips on the unit circle.
For example <3, 2> = 3i + 2j and that <–4, 1> = –4i + j.
We may perform vector calculations with i and j
as variables so <3, 2> – <–4, 1> = 3i + 2j – (–4i + j)
= 7i + j = <2, 1>.
Algebra of Standard Vectors
The Unit Coordinate Vectors
Let i = <1, 0> and j = <0, 1> be the unit vectors along
the positive coordinate axes as shown.
Then a vector <a, b> may be written as
<a, b> = a<1, 0> + b<0, 1> = ai + bj.
u = <a, b>
= ai + bj
ai
bj
i = <1, 0>
j = <0, 1>
i
j
A vector of length 1 is called a unit vector.
Hence in R2, the unit vectors are vectors
with tips on the unit circle.
For example <3, 2> = 3i + 2j and that <–4, 1> = –4i + j.
We may perform vector calculations with i and j
as variables so <3, 2> – <–4, 1> = 3i + 2j – (–4i + j)
= 7i + j = <2, 1>.
In many vector related calculations, it’s easier to keep
track of the algebra with i and j.
Algebra of Standard Vectors
The Unit Coordinate Vectors
Let i = <1, 0> and j = <0, 1> be the unit vectors along
the positive coordinate axes as shown.
Then a vector <a, b> may be written as
<a, b> = a<1, 0> + b<0, 1> = ai + bj.
u = <a, b>
= ai + bj
ai
bj
i = <1, 0>
j = <0, 1>
i
j
All the above terminology and
operations may be applied to 3D
vectors. A 3D vector in the
standard position is a vector that
is based at (0, 0, 0).
We write v = <a, b, c> if the tip of
a 3D standard position vector v is
(a, b, c).
Algebra of Standard Vectors
The zero vector is 0 = <0, 0, 0>.
If A = <a, b, c>, B = <r, s, t>, then the vector AB in
the standard position is B – A = <r – a, s – b, t – c>.
Scalar-multiplication, vector addition, and the norm
(magnitude) are defined similarly as in the case
with 2D vectors.
3D Scalar-Multiplication
Let u = <a, b, c> and λ be a real number, then
λu = λ<a, b, c> = <λa, λb, λc>.
This corresponds to stretching u by a factor of λ.
Algebra of Standard Vectors
3D Vector Addition (Parallelogram Rule)
Let u = <a, b, c>, v = <r, s, t>, then
u + v = <a + r, b + s, c + t>.
The norm (magnitude or length) of u
is |u| = a2 + b2 + c2.
The unit-coordinate-vectors are
i = <1, 0, 0>, j = <0, 1, 0> and k = <0, 0, 1>,
then any vector <a, b, c> may be written as
<a, b, c> = a<1, 0, 0> + b<0, 1, 0> + c<0, 0, 1>,
so <a, b, c> = ai + bj + ck.
Example D. Let u = <–1, 1, 2>, v = <1, 3, 3>.
Find 3u – 2v, write 3u – 2v in terms of i , j, k, and
find |3u – 2v|.
3u – 2v = 3<–1, 1, 2> – 2<1, 3, 3>
= <–3, 3, 6> + <–2, –6, –6>
= <–5, –3, 0>
= –5i – 3j + 0k
In particular |3u – 2v| = 25 + 9 + 0 = 34
Algebra of Standard Vectors

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267 2 vectors-n

  • 1. Vectors A vector, in 2 or higher dimensional space, is a numerical measurement in a specified direction.
  • 2. Vectors A vector, in 2 or higher dimensional space, is a numerical measurement in a specified direction. We use the symbols u, v, and w (or u, v, and w) to represent vectors in mathematics.
  • 3. Vectors A vector, in 2 or higher dimensional space, is a numerical measurement in a specified direction. We use the symbols u, v, and w (or u, v, and w) to represent vectors in mathematics. In physics, F, G, and H are used to represent force vectors.
  • 4. Vectors A vector, in 2 or higher dimensional space, is a numerical measurement in a specified direction. u We use the symbols u, v, and w (or u, v, and w) to represent vectors in mathematics. In physics, F, G, and H are used to represent force vectors. We may draw an arrow to represent a vector, with the arrow pointing in the specified direction and the length of the arrow indicating the numerical measurement.
  • 5. Vectors A vector, in 2 or higher dimensional space, is a numerical measurement in a specified direction. u A B AB We use the symbols u, v, and w (or u, v, and w) to represent vectors in mathematics. In physics, F, G, and H are used to represent force vectors. with A as the base point and B as the tip as AB . We may draw an arrow to represent a vector, with the arrow pointing in the specified direction and the length of the arrow indicating the numerical measurement. We write the arrow or vector
  • 6. Vectors A vector, in 2 or higher dimensional space, is a numerical measurement in a specified direction. u A B AB We use the symbols u, v, and w (or u, v, and w) to represent vectors in mathematics. In physics, F, G, and H are used to represent force vectors. with A as the base point and B as the tip as AB . Many vector related problems may be solved using the geometric diagrams based on these arrows. We may draw an arrow to represent a vector, with the arrow pointing in the specified direction and the length of the arrow indicating the numerical measurement. We write the arrow or vector
  • 7. Vectors The length of a vector u is called the magnitude of u or the absolute value of u. It is denoted as |u| and |u| ≥ 0.
  • 8. Vectors Vector Arithmetic The length of a vector u is called the magnitude of u or the absolute value of u. It is denoted as |u| and |u| ≥ 0.
  • 9. Vectors Vector Arithmetic Equality of Vectors Two vectors u and v with the same length and same direction are equal, i.e. u = v. The length of a vector u is called the magnitude of u or the absolute value of u. It is denoted as |u| and |u| ≥ 0.
  • 10. Vectors Vector Arithmetic Equality of Vectors Two vectors u and v with the same length and same direction are equal, i.e. u = v. u v u = v The length of a vector u is called the magnitude of u or the absolute value of u. It is denoted as |u| and |u| ≥ 0.
  • 11. Vectors Vector Arithmetic Equality of Vectors Two vectors u and v with the same length and same direction are equal, i.e. u = v. Scalar Multiplication Given a number λ and a vector v, λv is the extension or the compression of the vector v by a factor λ. u v u = v The length of a vector u is called the magnitude of u or the absolute value of u. It is denoted as |u| and |u| ≥ 0.
  • 12. Vectors Vector Arithmetic Equality of Vectors Two vectors u and v with the same length and same direction are equal, i.e. u = v. Scalar Multiplication Given a number λ and a vector v, λv is the extension or the compression of the vector v by a factor λ. u v v 2v u = v The length of a vector u is called the magnitude of u or the absolute value of u. It is denoted as |u| and |u| ≥ 0.
  • 13. Vectors Vector Arithmetic Equality of Vectors Two vectors u and v with the same length and same direction are equal, i.e. u = v. Scalar Multiplication Given a number λ and a vector v, λv is the extension or the compression of the vector v by a factor λ. If λ < 0, λv is in the opposite direction of v. u v v 2v –2v –v u = v The length of a vector u is called the magnitude of u or the absolute value of u. It is denoted as |u| and |u| ≥ 0.
  • 14. Vectors Vector Arithmetic Equality of Vectors Two vectors u and v with the same length and same direction are equal, i.e. u = v. Scalar Multiplication Given a number λ and a vector v, λv is the extension or the compression of the vector v by a factor λ. If λ < 0, λv is in the opposite direction of v. u v v 2v –2v Finally, 0v = 0 , the zero vector. –v u = v The length of a vector u is called the magnitude of u or the absolute value of u. It is denoted as |u| and |u| ≥ 0.
  • 15. Geometrically, given two vectors u and v, the vector u + v is the diagonal vector of the parallelogram as shown, Vector Addition Vector Addition and The Parallelogram Rule
  • 16. u v Geometrically, given two vectors u and v, the vector u + v is the diagonal vector of the parallelogram as shown, Vector Addition Vector Addition and The Parallelogram Rule The Parallelogram Rule
  • 17. u v u v u + v Geometrically, given two vectors u and v, the vector u + v is the diagonal vector of the parallelogram as shown, Vector Addition Vector Addition and The Parallelogram Rule The Parallelogram Rule
  • 18. u v u v u + v Geometrically, given two vectors u and v, the vector u + v is the diagonal vector of the parallelogram as shown, and u + v is also called the resultant of u and v in physics. Vector Addition Vector Addition and The Parallelogram Rule The Parallelogram Rule
  • 19. u v u v u + v Geometrically, given two vectors u and v, the vector u + v is the diagonal vector of the parallelogram as shown, and u + v is also called the resultant of u and v in physics. The Base to Tip Rule Given two vectors u and v, u + v is the new vector formed by placing the base of one vector at the tip of the other. Vector Addition Vector Addition and The Parallelogram Rule The Parallelogram Rule
  • 20. u v u v u + v Geometrically, given two vectors u and v, the vector u + v is the diagonal vector of the parallelogram as shown, and u + v is also called the resultant of u and v in physics. The Base to Tip Rule Given two vectors u and v, u + v is the new vector formed by placing the base of one vector at the tip of the other. u Vector Addition Vector Addition and The Parallelogram Rule The Parallelogram Rule v The Base to Tip Rule
  • 21. u v u v u + v Geometrically, given two vectors u and v, the vector u + v is the diagonal vector of the parallelogram as shown, and u + v is also called the resultant of u and v in physics. The Base to Tip Rule Given two vectors u and v, u + v is the new vector formed by placing the base of one vector at the tip of the other. v u Vector Addition Vector Addition and The Parallelogram Rule The Parallelogram Rule v The Base to Tip Rule
  • 22. u v u v u + v Geometrically, given two vectors u and v, the vector u + v is the diagonal vector of the parallelogram as shown, and u + v is also called the resultant of u and v in physics. The Base to Tip Rule Given two vectors u and v, u + v is the new vector formed by placing the base of one vector at the tip of the other. v u u + v Vector Addition Vector Addition and The Parallelogram Rule The Parallelogram Rule v The Base to Tip Rule
  • 23. u v u v u + v Geometrically, given two vectors u and v, the vector u + v is the diagonal vector of the parallelogram as shown, and u + v is also called the resultant of u and v in physics. The Base to Tip Rule Given two vectors u and v, u + v is the new vector formed by placing the base of one vector at the tip of the other. v u u + v Vector Addition Vector Addition and The Parallelogram Rule The Parallelogram Rule v It is easier to use the base-to-tip rule to see that the order of the addition does not matter for the sum of three or more vectors. The Base to Tip Rule
  • 24. u v u v u + v Geometrically, given two vectors u and v, the vector u + v is the diagonal vector of the parallelogram as shown, and u + v is also called the resultant of u and v in physics. The Base to Tip Rule Given two vectors u and v, u + v is the new vector formed by placing the base of one vector at the tip of the other. v u u + v Vector Addition Vector Addition and The Parallelogram Rule The Parallelogram Rule v It is easier to use the base-to-tip rule to see that the order of the addition does not matter for the sum of three or more vectors. The Base to Tip Rule u v w
  • 25. u v u v u + v Geometrically, given two vectors u and v, the vector u + v is the diagonal vector of the parallelogram as shown, and u + v is also called the resultant of u and v in physics. The Base to Tip Rule Given two vectors u and v, u + v is the new vector formed by placing the base of one vector at the tip of the other. v u u + v Vector Addition Vector Addition and The Parallelogram Rule The Parallelogram Rule v It is easier to use the base-to-tip rule to see that the order of the addition does not matter for the sum of three or more vectors. u The Base to Tip Rule u v w
  • 26. u v u v u + v Geometrically, given two vectors u and v, the vector u + v is the diagonal vector of the parallelogram as shown, and u + v is also called the resultant of u and v in physics. The Base to Tip Rule Given two vectors u and v, u + v is the new vector formed by placing the base of one vector at the tip of the other. v u u + v Vector Addition Vector Addition and The Parallelogram Rule The Parallelogram Rule v It is easier to use the base-to-tip rule to see that the order of the addition does not matter for the sum of three or more vectors. u v The Base to Tip Rule u v w
  • 27. u v u v u + v Geometrically, given two vectors u and v, the vector u + v is the diagonal vector of the parallelogram as shown, and u + v is also called the resultant of u and v in physics. The Base to Tip Rule Given two vectors u and v, u + v is the new vector formed by placing the base of one vector at the tip of the other. v u u + v Vector Addition Vector Addition and The Parallelogram Rule The Parallelogram Rule v It is easier to use the base-to-tip rule to see that the order of the addition does not matter for the sum of three or more vectors. u v w u + v + w The Base to Tip Rule u v w
  • 28. u v u v u + v Geometrically, given two vectors u and v, the vector u + v is the diagonal vector of the parallelogram as shown, and u + v is also called the resultant of u and v in physics. The Base to Tip Rule Given two vectors u and v, u + v is the new vector formed by placing the base of one vector at the tip of the other. v u u + v Vector Addition Vector Addition and The Parallelogram Rule The Parallelogram Rule v It is easier to use the base-to-tip rule to see that the order of the addition does not matter for the sum of three or more vectors. u v w The Base to Tip Rule u v w
  • 29. u v u v u + v Geometrically, given two vectors u and v, the vector u + v is the diagonal vector of the parallelogram as shown, and u + v is also called the resultant of u and v in physics. The Base to Tip Rule Given two vectors u and v, u + v is the new vector formed by placing the base of one vector at the tip of the other. v u u + v Vector Addition Vector Addition and The Parallelogram Rule The Parallelogram Rule v It is easier to use the base-to-tip rule to see that the order of the addition does not matter for the sum of three or more vectors. u v w u + v + w The Base to Tip Rule u v w
  • 30. u v u v u + v Geometrically, given two vectors u and v, the vector u + v is the diagonal vector of the parallelogram as shown, and u + v is also called the resultant of u and v in physics. The Base to Tip Rule Given two vectors u and v, u + v is the new vector formed by placing the base of one vector at the tip of the other. v u u + v Vector Addition Vector Addition and The Parallelogram Rule The Parallelogram Rule v It is easier to use the base-to-tip rule to see that the order of the addition does not matter for the sum of three or more vectors. u v w u + v + w The Base to Tip Rule w u v w
  • 31. u v u v u + v Geometrically, given two vectors u and v, the vector u + v is the diagonal vector of the parallelogram as shown, and u + v is also called the resultant of u and v in physics. The Base to Tip Rule Given two vectors u and v, u + v is the new vector formed by placing the base of one vector at the tip of the other. v u u + v Vector Addition Vector Addition and The Parallelogram Rule The Parallelogram Rule v It is easier to use the base-to-tip rule to see that the order of the addition does not matter for the sum of three or more vectors. u v w u + v + w The Base to Tip Rule u w u v w
  • 32. u v u v u + v Geometrically, given two vectors u and v, the vector u + v is the diagonal vector of the parallelogram as shown, and u + v is also called the resultant of u and v in physics. The Base to Tip Rule Given two vectors u and v, u + v is the new vector formed by placing the base of one vector at the tip of the other. v u u + v Vector Addition Vector Addition and The Parallelogram Rule The Parallelogram Rule v It is easier to use the base-to-tip rule to see that the order of the addition does not matter for the sum of three or more vectors. u v w u + v + w The Base to Tip Rule u v w u v w
  • 33. u v u v u + v Geometrically, given two vectors u and v, the vector u + v is the diagonal vector of the parallelogram as shown, and u + v is also called the resultant of u and v in physics. The Base to Tip Rule Given two vectors u and v, u + v is the new vector formed by placing the base of one vector at the tip of the other. v u u + v Vector Addition Vector Addition and The Parallelogram Rule The Parallelogram Rule v It is easier to use the base-to-tip rule to see that the order of the addition does not matter for the sum of three or more vectors. u v w u + v + w The Base to Tip Rule u v w w + u + v u v w =
  • 34. The Tip to Tip Rule Vector Subtraction Given two vectors u and v, the vector u – v = u +(–v) is the vector from the tip of v to tip of u. u v
  • 35. The Tip to Tip Rule u – v Vector Subtraction Given two vectors u and v, the vector u – v = u +(–v) is the vector from the tip of v to tip of u. u v
  • 36. The Tip to Tip Rule u – v Vector Subtraction Given two vectors u and v, the vector u – v = u +(–v) is the vector from the tip of v to tip of u. u v u v w Example A. Given the following three vectors u, v and w, draw u – v – w.
  • 37. The Tip to Tip Rule u – v Vector Subtraction Given two vectors u and v, the vector u – v = u +(–v) is the vector from the tip of v to tip of u. u v u v w Example A. Given the following three vectors u, v and w, draw u – v – w. The vector u – v is v u
  • 38. The Tip to Tip Rule u – v Vector Subtraction Given two vectors u and v, the vector u – v = u +(–v) is the vector from the tip of v to tip of u. u v u v w Example A. Given the following three vectors u, v and w, draw u – v – w. The vector u – v is v u – v u
  • 39. The Tip to Tip Rule u – v Vector Subtraction Given two vectors u and v, the vector u – v = u +(–v) is the vector from the tip of v to tip of u. u v u v w Example A. Given the following three vectors u, v and w, draw u – v – w. The vector u – v is v u – v u Hence the vector u – v – w is
  • 40. The Tip to Tip Rule u – v Vector Subtraction Given two vectors u and v, the vector u – v = u +(–v) is the vector from the tip of v to tip of u. u v u v w Example A. Given the following three vectors u, v and w, draw u – v – w. The vector u – v is v u – v u Hence the vector u – v – w is u – v
  • 41. The Tip to Tip Rule u – v Vector Subtraction Given two vectors u and v, the vector u – v = u +(–v) is the vector from the tip of v to tip of u. u v u v w Example A. Given the following three vectors u, v and w, draw u – v – w. The vector u – v is v u – v u Hence the vector u – v – w is u – v w
  • 42. The Tip to Tip Rule u – v Vector Subtraction Given two vectors u and v, the vector u – v = u +(–v) is the vector from the tip of v to tip of u. u v u v w Example A. Given the following three vectors u, v and w, draw u – v – w. The vector u – v is v u – v u Hence the vector u – v – w is u – v w u – v – w
  • 43. The Tip to Tip Rule u – v Vector Subtraction Given two vectors u and v, the vector u – v = u +(–v) is the vector from the tip of v to tip of u. u v u v w Example A. Given the following three vectors u, v and w, draw u – v – w. The vector u – v is v u – v u Hence the vector u – v – w is u – v w u – v – w Your turn: Draw u – (v + w). Show that it’s the same as u – v – w.
  • 45. A vector v placed in the coordinate system with the base at the origin (0, 0) is said to be in the standard position. If the tip of the vector v in Vectors in a Coordinate System u = <3, 4> v = <–1, 2> x y
  • 46. A vector v placed in the coordinate system with the base at the origin (0, 0) is said to be in the standard position. If the tip of the vector v in Vectors in a Coordinate System the standard position is (a, b), we write v in standard form as <a, b>.
  • 47. A vector v placed in the coordinate system with the base at the origin (0, 0) is said to be in the standard position. If the tip of the vector v in Vectors in a Coordinate System u = <3, 4> v = <–1, 2> x y the standard position is (a, b), we write v in standard form as <a, b>.
  • 48. A vector v placed in the coordinate system with the base at the origin (0, 0) is said to be in the standard position. If the tip of the vector v in Vectors in a Coordinate System u = <3, 4> v = <–1, 2> x y the standard position is (a, b), we write v in standard form as <a, b>. The zero vector is 0 = <0, 0>.
  • 49. A vector v placed in the coordinate system with the base at the origin (0, 0) is said to be in the standard position. If the tip of the vector v in Vectors in a Coordinate System u = <3, 4> v = <–1, 2> x y the standard position is (a, b), we write v in standard form as <a, b>. The zero vector is 0 = <0, 0>. The vector BT with B = (a, b) at the base and T = (c, d) the tip is BT = T – B = <c – a, d – b>.
  • 50. A vector v placed in the coordinate system with the base at the origin (0, 0) is said to be in the standard position. If the tip of the vector v in Vectors in a Coordinate System u = <3, 4> v = <–1, 2> x y the standard position is (a, b), we write v in standard form as <a, b>. The zero vector is 0 = <0, 0>. The vector BT with B = (a, b) at the base and T = (c, d) the tip is BT = T – B = <c – a, d – b>. Hence the vector from B = (3, –1), to T = (–2, 4) is BT = T – B = B = (3, –1) T = (–2, 4) BT
  • 51. A vector v placed in the coordinate system with the base at the origin (0, 0) is said to be in the standard position. If the tip of the vector v in Vectors in a Coordinate System u = <3, 4> v = <–1, 2> x y the standard position is (a, b), we write v in standard form as <a, b>. The zero vector is 0 = <0, 0>. The vector BT with B = (a, b) at the base and T = (c, d) the tip is BT = T – B = <c – a, d – b>. Hence the vector from B = (3, –1), to T = (–2, 4) is BT = T – B = (–2, 4) – (3, –1) =<–2 – 3, 4 – (–1) > =<–5, 5 > in the standard form. B = (3, –1) T = (–2, 4) BT
  • 52. A vector v placed in the coordinate system with the base at the origin (0, 0) is said to be in the standard position. If the tip of the vector v in Vectors in a Coordinate System u = <3, 4> v = <–1, 2> x y the standard position is (a, b), we write v in standard form as <a, b>. The zero vector is 0 = <0, 0>. The vector BT with B = (a, b) at the base and T = (c, d) the tip is BT = T – B = <c – a, d – b>. Hence the vector from B = (3, –1), to T = (–2, 4) is BT = T – B = (–2, 4) – (3, –1) =<–2 – 3, 4 – (–1) > =<–5, 5 > in the standard form. BT in the standard form based at (0, 0) B = (3, –1) T = (–2, 4) BT = < –5, 5 > BT
  • 53. The magnitude or the length of the vector v = <a, b> is given by |v| = a2 + b2 Magnitudes of Vectors v = <a, b> x y |v| = a2 + b2
  • 54. The magnitude or the length of the vector v = <a, b> is given by |v| = a2 + b2 Example B. Find BT in the standard form and |BT| if B = (1, –3) and T = (5, 1). Draw. Magnitudes of Vectors v = <a, b> x y |v| = a2 + b2
  • 55. The magnitude or the length of the vector v = <a, b> is given by |v| = a2 + b2 Example B. Find BT in the standard form and |BT| if B = (1, –3) and T = (5, 1). Draw. Magnitudes of Vectors v = <a, b> x y |v| = a2 + b2 BT = T – B = (5, 1) – (1, –3) = <4, 4> T(5, 1) B(1, –3) x y
  • 56. The magnitude or the length of the vector v = <a, b> is given by |v| = a2 + b2 Example B. Find BT in the standard form and |BT| if B = (1, –3) and T = (5, 1). Draw. Magnitudes of Vectors v = <a, b> x y |v| = a2 + b2 BT = T – B = (5, 1) – (1, –3) = <4, 4> T(5, 1) B(1, –3) BT=<4, 4> x y
  • 57. The magnitude or the length of the vector v = <a, b> is given by |v| = a2 + b2 Example B. Find BT in the standard form and |BT| if B = (1, –3) and T = (5, 1). Draw. Magnitudes of Vectors v = <a, b> x y |v| = a2 + b2 BT = T – B = (5, 1) – (1, –3) = <4, 4> and that |BT| = |<4, 4>| = 42 + 42 = 32 T(5, 1) BT=<4, 4> x y B(1, –3)
  • 58. The magnitude or the length of the vector v = <a, b> is given by |v| = a2 + b2 Example B. Find BT in the standard form and |BT| if B = (1, –3) and T = (5, 1). Draw. Magnitudes of Vectors v = <a, b> x y |v| = a2 + b2 BT = T – B = (5, 1) – (1, –3) = <4, 4> and that |BT| = |<4, 4>| = 42 + 42 = 32 T(5, 1) B(1, –3) BT=<4, 4> Given vectors in the standard form <a, b>, scalar-multiplication and vector addition are carried out coordinate-wise, i.e. operations are done on each coordinate. x y
  • 59. Scalar Multiplication Let u = <a, b> and λ be a real number, then λu = λ<a, b> = <λa, λb>. Hence if u = <–2, 1> then 2u = 2<–2, 1> = <–4, 2> Algebra of Standard Vectors
  • 60. Scalar Multiplication Let u = <a, b> and λ be a real number, then λu = λ<a, b> = <λa, λb>. Hence if u = <–2, 1> then 2u = 2<–2, 1> = <–4, 2> Algebra of Standard Vectors u=<–2, 1> 2u=2<–2, 1> =<–4, 2> x y
  • 61. Scalar Multiplication Let u = <a, b> and λ be a real number, then λu = λ<a, b> = <λa, λb>. Hence if u = <–2, 1> then 2u = 2<–2, 1> = <–4, 2> Algebra of Standard Vectors u=<–2, 1> 2u=2<–2, 1> =<–4, 2> x y
  • 62. Scalar Multiplication Let u = <a, b> and λ be a real number, then λu = λ<a, b> = <λa, λb>. Hence if u = <–2, 1> then 2u = 2<–2, 1> = <–4, 2> (This corresponds to stretching u to twice its length.) Algebra of Standard Vectors u=<–2, 1> 2u=2<–2, 1> =<–4, 2> x y Vector Addition Let u = <a, b>, v = <c, d> then u + v = <a + c, b + d>.
  • 63. Scalar Multiplication Let u = <a, b> and λ be a real number, then λu = λ<a, b> = <λa, λb>. Hence if u = <–2, 1> then 2u = 2<–2, 1> = <–4, 2> (This corresponds to stretching u to twice its length.) Algebra of Standard Vectors u=<–2, 1> 2u=2<–2, 1> =<–4, 2> x y Vector Addition Let u = <a, b>, v = <c, d> then u + v = <a + c, b + d>. Hence if u = <4, 1> and v = <–2, 3> then u + v = <4, 1> + <–2, 3> = <2, 4>.
  • 64. Scalar Multiplication Let u = <a, b> and λ be a real number, then λu = λ<a, b> = <λa, λb>. Hence if u = <–2, 1> then 2u = 2<–2, 1> = <–4, 2> (This corresponds to stretching u to twice its length.) Algebra of Standard Vectors u=<–2, 1> 2u=2<–2, 1> =<–4, 2> x y Vector Addition Let u = <a, b>, v = <c, d> then u + v = <a + c, b + d>. x Hence if u = <4, 1> and v = <–2, 3> then u + v = <4, 1> + <–2, 3> = <2, 4>. v=<–2, 3>
  • 65. Scalar Multiplication Let u = <a, b> and λ be a real number, then λu = λ<a, b> = <λa, λb>. Hence if u = <–2, 1> then 2u = 2<–2, 1> = <–4, 2> (This corresponds to stretching u to twice its length.) Algebra of Standard Vectors u=<–2, 1> 2u=2<–2, 1> =<–4, 2> x y Vector Addition Let u = <a, b>, v = <c, d> then u + v = <a + c, b + d>. u v u + v x v=<–2, 3> u +v=<2, 4> Hence if u = <4, 1> and v = <–2, 3> then u + v = <4, 1> + <–2, 3> = <2, 4>.
  • 66. Scalar Multiplication Let u = <a, b> and λ be a real number, then λu = λ<a, b> = <λa, λb>. Hence if u = <–2, 1> then 2u = 2<–2, 1> = <–4, 2> (This corresponds to stretching u to twice its length.) Algebra of Standard Vectors u=<–2, 1> 2u=2<–2, 1> =<–4, 2> x y Vector Addition Let u = <a, b>, v = <c, d> then u + v = <a + c, b + d>. This is the same as the Parallelogram Rule. u v u + v x v=<–2, 3> u +v=<2, 4> Hence if u = <4, 1> and v = <–2, 3> then u + v = <4, 1> + <–2, 3> = <2, 4>.
  • 67. Scalar Multiplication Let u = <a, b> and λ be a real number, then λu = λ<a, b> = <λa, λb>. Hence if u = <–2, 1> then 2u = 2<–2, 1> = <–4, 2> (This corresponds to stretching u to twice its length.) Algebra of Standard Vectors u=<–2, 1> 2u=2<–2, 1> =<–4, 2> x y Vector Addition Let u = <a, b>, v = <c, d> then u + v = <a + c, b + d>. This is the same as the Parallelogram Rule. u v u + v x v=<–2, 3> u +v=<2, 4> Hence if u = <4, 1> and v = <–2, 3> then u + v = <4, 1> + <–2, 3> = <2, 4>. Finally, we define u – v = u + (–v)
  • 68. Example C. Let u= <–4, 1>, v= <3, –6>, find a. 5u – 3v Algebra of Standard Vectors b. |5u – 3v|
  • 69. Example C. Let u= <–4, 1>, v= <3, –6>, find a. 5u – 3v v u Algebra of Standard Vectors b. |5u – 3v|
  • 70. Example C. Let u= <–4, 1>, v= <3, –6>, find a. 5u – 3v = 5<–4, 1> – 3<3, –6> = <–20, 5> + <–9, 18> = <–29, 23> v u Algebra of Standard Vectors b. |5u – 3v|
  • 71. Example C. Let u= <–4, 1>, v= <3, –6>, find a. 5u – 3v = 5<–4, 1> – 3<3, –6> = <–20, 5> + <–9, 18> = <–29, 23> v u 5u Algebra of Standard Vectors b. |5u – 3v|
  • 72. Example C. Let u= <–4, 1>, v= <3, –6>, find a. 5u – 3v = 5<–4, 1> – 3<3, –6> = <–20, 5> + <–9, 18> = <–29, 23> v u 5u –3v Your Turn Given the u and v above, find 3u – 5v and |3u – 5v|. Sketch the vectors. Ans: 3u – 5v = <-27, 33> and |3u – 5v|  42.6 Algebra of Standard Vectors b. |5u – 3v|
  • 73. Example C. Let u= <–4, 1>, v= <3, –6>, find a. 5u – 3v = 5<–4, 1> – 3<3, –6> = <–20, 5> + <–9, 18> = <–29, 23> v u 5u –3v 5u – 3v = <–29, 23> Algebra of Standard Vectors b. |5u – 3v|
  • 74. Example C. Let u= <–4, 1>, v= <3, –6>, find a. 5u – 3v = 5<–4, 1> – 3<3, –6> = <–20, 5> + <–9, 18> = <–29, 23> v u 5u –3v 5u – 3v = <–29, 23> Algebra of Standard Vectors b. |5u – 3v| = (–29)2 + (23)2 = 1370  37.0
  • 75. Example C. Let u= <–4, 1>, v= <3, –6>, find a. 5u – 3v = 5<–4, 1> – 3<3, –6> = <–20, 5> + <–9, 18> = <–29, 23> v u 5u –3v 5u – 3v = <–29, 23> Your Turn Given the u and v above, find 3u – 5v and |3u – 5v|. Sketch the vectors. Algebra of Standard Vectors b. |5u – 3v| = (–29)2 + (23)2 = 1370  37.0
  • 76. Example C. Let u= <–4, 1>, v= <3, –6>, find a. 5u – 3v = 5<–4, 1> – 3<3, –6> = <–20, 5> + <–9, 18> = <–29, 23> v u 5u –3v 5u – 3v = <–29, 23> Your Turn Given the u and v above, find 3u – 5v and |3u – 5v|. Sketch the vectors. Ans: 3u – 5v = <-27, 33> and |3u – 5v|  42.6 Algebra of Standard Vectors b. |5u – 3v| = (–29)2 + (23)2 = 1370  37.0
  • 77. A vector of length 1 is called a unit vector. Algebra of Standard Vectors The Unit Coordinate Vectors
  • 78. A vector of length 1 is called a unit vector. Hence in R2, the unit vectors are vectors with tips on the unit circle. Algebra of Standard Vectors The Unit Coordinate Vectors
  • 79. A vector of length 1 is called a unit vector. Hence in R2, the unit vectors are vectors with tips on the unit circle. Algebra of Standard Vectors The Unit Coordinate Vectors Let i = <1, 0> and j = <0, 1> be the unit vectors along the positive coordinate axes as shown. i = <1, 0> j = <0, 1>
  • 80. A vector of length 1 is called a unit vector. Hence in R2, the unit vectors are vectors with tips on the unit circle. Algebra of Standard Vectors The Unit Coordinate Vectors Let i = <1, 0> and j = <0, 1> be the unit vectors along the positive coordinate axes as shown. Then a vector <a, b> may be written as <a, b> = a<1, 0> + b<0, 1> = ai + bj. i = <1, 0> j = <0, 1>
  • 81. A vector of length 1 is called a unit vector. Hence in R2, the unit vectors are vectors with tips on the unit circle. Algebra of Standard Vectors The Unit Coordinate Vectors Let i = <1, 0> and j = <0, 1> be the unit vectors along the positive coordinate axes as shown. Then a vector <a, b> may be written as <a, b> = a<1, 0> + b<0, 1> = ai + bj. u = <a, b> i = <1, 0> j = <0, 1> i j
  • 82. A vector of length 1 is called a unit vector. Hence in R2, the unit vectors are vectors with tips on the unit circle. Algebra of Standard Vectors The Unit Coordinate Vectors Let i = <1, 0> and j = <0, 1> be the unit vectors along the positive coordinate axes as shown. Then a vector <a, b> may be written as <a, b> = a<1, 0> + b<0, 1> = ai + bj. u = <a, b> = ai + bj ai bj i = <1, 0> j = <0, 1> i j
  • 83. A vector of length 1 is called a unit vector. Hence in R2, the unit vectors are vectors with tips on the unit circle. For example <3, 2> = 3i + 2j and that <–4, 1> = –4i + j. Algebra of Standard Vectors The Unit Coordinate Vectors Let i = <1, 0> and j = <0, 1> be the unit vectors along the positive coordinate axes as shown. Then a vector <a, b> may be written as <a, b> = a<1, 0> + b<0, 1> = ai + bj. u = <a, b> = ai + bj ai bj i = <1, 0> j = <0, 1> i j
  • 84. A vector of length 1 is called a unit vector. Hence in R2, the unit vectors are vectors with tips on the unit circle. For example <3, 2> = 3i + 2j and that <–4, 1> = –4i + j. We may perform vector calculations with i and j as variables so <3, 2> – <–4, 1> = 3i + 2j – (–4i + j) = 7i + j = <2, 1>. Algebra of Standard Vectors The Unit Coordinate Vectors Let i = <1, 0> and j = <0, 1> be the unit vectors along the positive coordinate axes as shown. Then a vector <a, b> may be written as <a, b> = a<1, 0> + b<0, 1> = ai + bj. u = <a, b> = ai + bj ai bj i = <1, 0> j = <0, 1> i j
  • 85. A vector of length 1 is called a unit vector. Hence in R2, the unit vectors are vectors with tips on the unit circle. For example <3, 2> = 3i + 2j and that <–4, 1> = –4i + j. We may perform vector calculations with i and j as variables so <3, 2> – <–4, 1> = 3i + 2j – (–4i + j) = 7i + j = <2, 1>. In many vector related calculations, it’s easier to keep track of the algebra with i and j. Algebra of Standard Vectors The Unit Coordinate Vectors Let i = <1, 0> and j = <0, 1> be the unit vectors along the positive coordinate axes as shown. Then a vector <a, b> may be written as <a, b> = a<1, 0> + b<0, 1> = ai + bj. u = <a, b> = ai + bj ai bj i = <1, 0> j = <0, 1> i j
  • 86. All the above terminology and operations may be applied to 3D vectors. A 3D vector in the standard position is a vector that is based at (0, 0, 0). We write v = <a, b, c> if the tip of a 3D standard position vector v is (a, b, c). Algebra of Standard Vectors The zero vector is 0 = <0, 0, 0>. If A = <a, b, c>, B = <r, s, t>, then the vector AB in the standard position is B – A = <r – a, s – b, t – c>. Scalar-multiplication, vector addition, and the norm (magnitude) are defined similarly as in the case with 2D vectors.
  • 87. 3D Scalar-Multiplication Let u = <a, b, c> and λ be a real number, then λu = λ<a, b, c> = <λa, λb, λc>. This corresponds to stretching u by a factor of λ. Algebra of Standard Vectors 3D Vector Addition (Parallelogram Rule) Let u = <a, b, c>, v = <r, s, t>, then u + v = <a + r, b + s, c + t>. The norm (magnitude or length) of u is |u| = a2 + b2 + c2. The unit-coordinate-vectors are i = <1, 0, 0>, j = <0, 1, 0> and k = <0, 0, 1>, then any vector <a, b, c> may be written as <a, b, c> = a<1, 0, 0> + b<0, 1, 0> + c<0, 0, 1>, so <a, b, c> = ai + bj + ck.
  • 88. Example D. Let u = <–1, 1, 2>, v = <1, 3, 3>. Find 3u – 2v, write 3u – 2v in terms of i , j, k, and find |3u – 2v|. 3u – 2v = 3<–1, 1, 2> – 2<1, 3, 3> = <–3, 3, 6> + <–2, –6, –6> = <–5, –3, 0> = –5i – 3j + 0k In particular |3u – 2v| = 25 + 9 + 0 = 34 Algebra of Standard Vectors